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Coeur de pirate - From a Flock of Crows [Osu|CatchTheBeat]

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Aurele
congratulation!! ♥
-Sh1n1-
Well, everything looks fine to me too, so here is your Heart, Gratz on your first map qualified

defiance
Gratz cutie
Topic Starter
celerih
Thanks to everyone who helped improve the set and get it to here!

Expect more from me in both std and ctb soon
Aurele
congrats!!!
Monstrata
félicitations
defiance
Felicitations, malefactors! I am endeavoring to misappropriate the formulary for the preparation of affordable comestibles! Who will join me!?
Topic Starter
celerih
The dream is dead, Artist name should be: Coeur de pirate

Source: http://musique.coeurdepirate.com/album/child-of-light

Let's get a qat to dq and bring it back to qualified ;-;
Aurele
I love how this is about to get ranked and theres a typo in the artist name.

KWAN WHERE IS YOU AT
Okoratu
ok (dq'd on request)

KwaN is going to post some metadata stuff later about as to why either way would've been fine
Dawns
Drsr2 t awstsd
IamKwaN
Actually the previous artist is alright too as stated in their facebook page.

When an artist has so many inconsistent expressions with their names, any one of them is fine. This is going to be the case for our initial metadata ranking criteria draft, unless we receive much concern and objection from the community.
Xinnoh
no change it's my style
Ultima Fox

Sinnoh wrote:

no change it's my style
Aurele
zz
Ascendance
regurgitating old memes

a course by sinnoh
Topic Starter
celerih
Changes since the DQ (forgot to do it earlier)

- soft-hitclap7, soft-hitclap9, soft-hitclap10 and soft-hitclap11 got their delay reduced (they were not over 5ms but still close)

- Changed artist from Coeur de Pirate -> Coeur de pirate

-A pattern was changed in the normal 00:28:955 (1,2,3) -

Map should be good to go again now
ZiRoX
[Salad]
  1. AR6.5 feels like a large jump from the Cup. Maybe AR6 could provide a better spread, and it doesn't make the dashes feel terribly compact.
  2. 00:08:783 (2,3) - As an antiflow dash, I didn't expect this to be larger than dashes with normal flow. I'd move (3) to the left to reduce the distance, maybe to x3.0 or even a bit lower (x2.9), to add some leniency to this dash.
  3. 00:18:352 (5,1) - Similar reasons, I'd also reduce this dash a bit.
  4. 00:19:127 (2,3) - Considering this as two antiflow movements, I'd reduce the dash a bit to add some leniency. It will also fix 00:19:645 (3,4) - being comparatively large with all the rest of your "normal walk" patterns.
  5. 00:22:490 (5,1) - Similar stuff, I'd reduce the dash a bit. x:464 for (1) felt perfect for the dash to me.
  6. 00:26:886 (1) - I'd reduce the dash to this a bit to, x:360 feels fine to me.
  7. 00:27:921 (3) - Again, I'd reduce this dash because it's coming after an antiflow movement. x:176 makes it a bit more lenient.
  8. 00:28:955 (1) - Similar stuff, x:56 felt nice on this one.
  9. 00:43:955 (2,3) - Woops, feels a bit too large for me given the antiflow movement after the dash. Reduce it a bit.
  10. 00:48:093 (3,4) - Same, I'd reduce it a couple grid spaces.
  11. 00:51:714 (1,2) - And I'd also reduce this dash a couple gridspaes. Maybe moving 00:52:231 (2,3,4) - as a whole a bit to the right does it.
  12. 00:53:783 (1,2) - For a calm part, I felt that this distance was too large. I'd move00:54:300 (2,3,4) - as a whole a bit to the right.
  13. 00:55:334 (5,6,1) - Maybe I'd Ctrl+H this just so the dash ends on a section with bananas.
[Normal]
Some stuff on the Normal, by some standard BN :^)
  1. 00:42:921 (2,3) - fix blanket
  2. 00:51:455 (1,2) - make this visual spacing a bit bigger
MBomb

ZiRoX wrote:

[Salad]
  1. AR6.5 feels like a large jump from the Cup. Maybe AR6 could provide a better spread, and it doesn't make the dashes feel terribly compact. - AR6 looks really bad to me here, and 5 to 6.5 isn't a big jump at all, and is infact normal in a lot of cases.
  2. 00:08:783 (2,3) - As an antiflow dash, I didn't expect this to be larger than dashes with normal flow. I'd move (3) to the left to reduce the distance, maybe to x3.0 or even a bit lower (x2.9), to add some leniency to this dash. - Pitch is stronger, there's also by far enough leniency here.
  3. 00:18:352 (5,1) - Similar reasons, I'd also reduce this dash a bit. - By far the strongest pitch so far, deserves adequete emphasis. It's not too difficult, it's nearly possible to overdash it as it is now.
  4. 00:19:127 (2,3) - Considering this as two antiflow movements, I'd reduce the dash a bit to add some leniency. It will also fix 00:19:645 (3,4) - being comparatively large with all the rest of your "normal walk" patterns. - That's why this dash is smaller than previous ones, but making it any smaller would make it too ambiguous.
  5. 00:22:490 (5,1) - Similar stuff, I'd reduce the dash a bit. x:464 for (1) felt perfect for the dash to me. - Same here.
  6. 00:26:886 (1) - I'd reduce the dash to this a bit to, x:360 feels fine to me. - Stronger pitch calls to stronger movement to me.
  7. 00:27:921 (3) - Again, I'd reduce this dash because it's coming after an antiflow movement. x:176 makes it a bit more lenient. It's pretty lenient already still, and unlike the previous one, the actual slider isn't antiflow so I decided to make the distance to this one slightly higher than that one to suit the emphasis but in a different way.
  8. 00:28:955 (1) - Similar stuff, x:56 felt nice on this one. - That's too ambiguous, would make a salad player confused in my eyes.
  9. 00:43:955 (2,3) - Woops, feels a bit too large for me given the antiflow movement after the dash. Reduce it a bit. - It's got quite a bit of reaction time and the initial movement isn't antiflow, which means the player has even more time to react to the antiflow in the slider.
  10. 00:48:093 (3,4) - Same, I'd reduce it a couple grid spaces. - Not a fan of that, as the slider has a standstill movement to start with which I'd rather keep, but reducing it makes overdashing on the start of the slider far too much of a risk for a newer player.
  11. 00:51:714 (1,2) - And I'd also reduce this dash a couple gridspaes. Maybe moving 00:52:231 (2,3,4) - as a whole a bit to the right does it. - I'd rather keep the appropriate amount of emphasis considering this is one of the strongest sounds in the song in my eyes.
  12. 00:53:783 (1,2) - For a calm part, I felt that this distance was too large. I'd move00:54:300 (2,3,4) - as a whole a bit to the right. - Would agree if there was antiflow here, howevere I don't really feel as though this distance is very strong because of the fact it's following flow of movement, which makes it feel smaller than it actually is.
  13. 00:55:334 (5,6,1) - Maybe I'd Ctrl+H this just so the dash ends on a section with bananas. - Would rather keep the direction change into 5 , the double direction change feels nice to me.
Thanks for the mod!
Ascendance
dis gon be good
MIDAS_old_1
Hello, please refer to this beatmap's title: https://osu.ppy.sh/s/10978

This is the 3rd one, so the difficulty should be named Aurora 3
Please respect other mappers' creative work!
Dea ex machina
It never ends
Aurele

MIDAS wrote:

Hello, please refer to this beatmap's title: https://osu.ppy.sh/s/10978

This is the 3rd one, so the difficulty should be named Aurora 3
Please respect other mappers' creative work!
wat

ahaha
Ultima Fox

ZiRoX wrote:

[Normal]
Some stuff on the Normal, by some standard BN :^)
  1. 00:42:921 (2,3) - fix blanket fixd
  2. 00:51:455 (1,2) - make this visual spacing a bit bigger can't cause ds?
thanks

anime
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18620
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb Magic Bomb Ultima Fox Ubisoft
BeatmapID:1221590
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"510125.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 90,170,255
Combo3 : 204,108,53
Combo4 : 60,53,204
Combo5 : 48,185,40

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Topic Starter
celerih
Updated Ultima's diff

In addition I got a few playtests for MBomb's Salad, because of the argument around the dashes
Su1fu7
Replay: https://puu.sh/vPPVX/06e503af96.osr
2017-05-14 12:42 celerih: yo, can you playtest a ctb map for me?
2017-05-14 12:42 Su1fu7: sure
2017-05-14 12:42 celerih: ACTION is listening to [https://osu.ppy.sh/b/1145863 Coeur de pirate - From a Flock of Crows]
2017-05-14 12:43 celerih: Mbomb's salad
2017-05-14 12:43 Su1fu7: lemme redl
2017-05-14 12:43 celerih: also can you save the replay and send it to me?
2017-05-14 12:44 celerih: what did you think of the difficulty of the map?
2017-05-14 12:45 celerih: does it stand out to you as harder than other salads?
2017-05-14 12:45 Su1fu7: ar looks a bit too high
2017-05-14 12:45 Su1fu7: at least for me
2017-05-14 12:45 Su1fu7: about others things
2017-05-14 12:46 Su1fu7: hmm
2017-05-14 12:46 Su1fu7: there few awkward dashes
2017-05-14 12:46 Su1fu7: https://puu.sh/vPPVX/06e503af96.osr heres the replay btw
2017-05-14 12:46 celerih: thank you
2017-05-14 12:47 Su1fu7: np
2017-05-14 12:53 celerih: Is it okay if I put this in the map's thread?
2017-05-14 12:53 Su1fu7: yea sure
2017-05-14 12:54 Su1fu7: i doubt :theres few awkward dashes" gonna be useful tho
2017-05-14 12:54 celerih: the akward dashes were probably the anti-flow ones
2017-05-14 13:04 Su1fu7: sorry was afk
2017-05-14 13:04 Su1fu7: 00:18:610 (1,2,3,4,5,1,2,3,4) - in this section
2017-05-14 13:04 Su1fu7: but i guess they make sense coz its like the most intense part of the son
Cheesecake
Replay: https://puu.sh/vPS9r/1edd40f57c.osr
2017-05-14 12:52 celerih: Dear Cutie Would You Be Currently Available To Playtest A Catch The Beat Map For Me
2017-05-14 13:27 Cheesecake: I Can Not Play Catch The Beat Above Two Star Ratings
2017-05-14 13:27 celerih: Good Because This Map Is 1.98*
2017-05-14 13:27 Cheesecake: Then That Would Be Ok
2017-05-14 13:27 celerih: ACTION is listening to [https://osu.ppy.sh/b/1145863 Coeur de pirate - From a Flock of Crows]
2017-05-14 13:28 celerih: MBomb's salad
2017-05-14 13:28 celerih: btw can you save replay and send it to me?
2017-05-14 13:28 celerih: for your sightread
2017-05-14 13:29 Cheesecake: that was the sighread so yea save that
2017-05-14 13:29 celerih: I can't save it
2017-05-14 13:29 celerih: can you save it and puush it?
2017-05-14 13:29 Cheesecake: o
2017-05-14 13:30 Cheesecake: http://puu.sh/vPS8L/9b51412743.osr
2017-05-14 13:30 celerih: so what did you think of the salad's difficulty?
2017-05-14 13:31 Cheesecake: i dont raelly know anything about ctb
2017-05-14 13:31 Cheesecake: but its very zig zaggy
2017-05-14 13:31 celerih: playing wise tho was there anything you found harder than normal
2017-05-14 13:31 Cheesecake: not really
2017-05-14 13:31 celerih: did anything stand out?
2017-05-14 13:31 Cheesecake: nah
2017-05-14 13:31 celerih: alrighty, thank you child
Ultima Fox
Replay: didn't save
2017-05-14 13:01 celerih: after replying can I just get you to playtest MBomb's diff?
2017-05-14 13:01 Ultima Fox: fhgtsjiko
2017-05-14 13:01 celerih: It,s 1 min
2017-05-14 13:04 celerih: bless you child
2017-05-14 13:04 celerih: update it
2017-05-14 13:05 celerih: we don't have the same version
2017-05-14 13:05 Ultima Fox: deleted it
2017-05-14 13:05 Ultima Fox: redownloading
2017-05-14 13:05 Ultima Fox: it said not submitted
2017-05-14 13:06 celerih: can you save the replay and send it to me?
2017-05-14 13:06 Ultima Fox: 099999999999999999999999999999999999999999999993508
2017-05-14 13:07 Ultima Fox: i dont want
2017-05-14 13:07 Ultima Fox: you to think
2017-05-14 13:07 Ultima Fox: that a part is bad
2017-05-14 13:07 Ultima Fox: because i messed up on it
2017-05-14 13:07 Ultima Fox: thats why i keep retrying
2017-05-14 13:07 celerih: don't retry
2017-05-14 13:07 Ultima Fox: d
2017-05-14 13:07 celerih: I want to see what you do on a sight read
2017-05-14 13:08 Ultima Fox: you dont understnad
2017-05-14 13:08 Ultima Fox: its not because im trying to get used to the map
2017-05-14 13:08 Ultima Fox: its because im bad at ctb
2017-05-14 13:08 celerih: that's okay
2017-05-14 13:08 celerih: it's why I asked you to playtest lol
2017-05-14 13:08 Ultima Fox: k fuk u 2
2017-05-14 13:08 celerih: I'm checking my friends list for low level ctb players and asking playtest
2017-05-14 13:10 celerih: What did you think of the map's difficulty for a salad?
2017-05-14 13:10 Ultima Fox: well i dont know
2017-05-14 13:10 Ultima Fox: cause i dont play ctb that much
2017-05-14 13:10 Ultima Fox: here lets play another salad
2017-05-14 13:13 Ultima Fox: what wasa the problem
2017-05-14 13:13 Ultima Fox: did you think it was easier or harder than it should be
2017-05-14 13:14 celerih: you tell me
2017-05-14 13:14 Ultima Fox: i thought it was fine
2017-05-14 13:14 Ultima Fox: thats why im asking you
2017-05-14 13:14 celerih: telling you would defeat the purpose of getting playtests to resolve the problem
2017-05-14 13:15 Ultima Fox: didnt i just say i thought it was fine
2017-05-14 13:15 celerih: oh I didn't read that
2017-05-14 13:15 celerih: fuck me
2017-05-14 13:16 celerih: ZiRoX wanted to nerf a lot fo dashes
2017-05-14 13:16 Ultima Fox: the other salad seemed to have a lot more dashes
2017-05-14 13:16 Ultima Fox: but idk if they were as big
dsco
Replay: https://puu.sh/vPSQq/fa7127c2a4.osr
2017-05-14 13:32 celerih: dsco can you playtest a ctb thing for me?
2017-05-14 13:32 celerih: I need lower level players
2017-05-14 13:40 celerih: I need people at around the level of salads
2017-05-14 13:40 dsco: ye my nigga
2017-05-14 13:40 celerih: yett
2017-05-14 13:40 celerih: yeet
2017-05-14 13:40 dsco: slap me wit dat diff homie
2017-05-14 13:41 celerih: ACTION is listening to [https://osu.ppy.sh/b/1137046 Coeur de pirate - From a Flock of Crows]
2017-05-14 13:41 celerih: MBomb's salad
2017-05-14 13:41 dsco: sux.
2017-05-14 13:41 dsco: jk
2017-05-14 13:41 celerih: also can you save repay
2017-05-14 13:41 dsco: spec me imma play
2017-05-14 13:41 celerih: and sedn it to me?
2017-05-14 13:41 celerih: replay
2017-05-14 13:43 dsco: http://puu.sh/vPSPx/cbdd37d51f.osr
2017-05-14 13:43 celerih: did anything stand out to you in the diff as too hard?
2017-05-14 13:44 dsco: uhh the first like big jump
2017-05-14 13:44 dsco: let me timestamp
2017-05-14 13:44 dsco: actually nah that 1 is fine
2017-05-14 13:45 dsco: 00:19:127 (2,3) - maybe a little too tough
2017-05-14 13:45 dsco: idk, mainly just cause back and forth movement with dashes
2017-05-14 13:45 dsco: or a dash, i guess
2017-05-14 13:45 celerih: alright, thank you very much
2017-05-14 13:46 celerih: anything else in the diff
2017-05-14 13:46 dsco: nah, seems good to me
2017-05-14 13:46 celerih: thank you fam
2017-05-14 13:46 dsco: maybe nerf 1 or two of the first dash bits
2017-05-14 13:46 dsco: warm player up to them
2017-05-14 13:46 dsco: and quiet intro
2017-05-14 13:46 dsco: idk tho,,,,,
2017-05-14 13:47 celerih: alrighty
2017-05-14 13:47 dsco: tbh, undermapped by ~4-5 stars...............
2017-05-14 13:48 celerih: hmm, idk man this could easily be 11*
KKipalt
Replay: https://puu.sh/vPU8x/ef069609df.osr
2017-05-14 14:01 celerih: kkipalt
2017-05-14 14:01 celerih: is a cutie
2017-05-14 14:02 KKipalt: i was a sleepin,
2017-05-14 14:02 celerih: oh lol
2017-05-14 14:02 celerih: srry
2017-05-14 14:02 KKipalt: it a k
2017-05-14 14:02 celerih: ACTION is listening to [https://osu.ppy.sh/b/1145863 Coeur de pirate - From a Flock of Crows]
2017-05-14 14:02 celerih: can you make sure to save replay and send it to me?
2017-05-14 14:02 celerih: Test out the salad pls
2017-05-14 14:02 KKipalt: eeh ctb
2017-05-14 14:02 celerih: ye
2017-05-14 14:02 KKipalt: i havnt ctbed in quite a while
2017-05-14 14:02 KKipalt: ima tryh
2017-05-14 14:02 celerih: okay
2017-05-14 14:03 celerih: be sure to save replay pls
2017-05-14 14:03 celerih: on sightread
2017-05-14 14:03 KKipalt: yeha
2017-05-14 14:03 KKipalt: i forgot wtf i set my vcontrol to
2017-05-14 14:03 celerih: LMAO
2017-05-14 14:04 KKipalt: was ,.
2017-05-14 14:05 KKipalt: lo i a rusty
2017-05-14 14:05 celerih: did anything stand out in the diff to you?
2017-05-14 14:05 celerih: difficulty wise
2017-05-14 14:05 KKipalt: any ting else
2017-05-14 14:06 KKipalt: not relly
2017-05-14 14:06 celerih: alrighty
2017-05-14 14:07 KKipalt: when u dont know how to get to exports so u expr th beetmap
2017-05-14 14:07 KKipalt: xdddd
Chromoxx
Replay: https://puu.sh/vPUfN/1aa032cc63.osr
2017-04-28 12:20 celerih: Can you playtest my map?
2017-04-28 12:21 Chromoxx: fuck off
2017-04-28 12:21 celerih: : )
2017-05-14 14:06 celerih: This might seem like a very weird request but can you playtest a ctb map for me?
2017-05-14 14:07 Chromoxx: sure
2017-05-14 14:07 celerih: ACTION is listening to [https://osu.ppy.sh/b/1145863 Coeur de pirate - From a Flock of Crows]
2017-05-14 14:07 celerih: MBomb's salad
2017-05-14 14:07 Chromoxx: u wanna get testplays from noobs for an ez map right?
2017-05-14 14:08 celerih: can you save the replay and send it to me?
2017-05-14 14:08 celerih: also uyye
2017-05-14 14:08 celerih: ye
2017-05-14 14:09 celerih: did anything stand out to you difficulty wise?
2017-05-14 14:10 Chromoxx: not really
2017-05-14 14:11 celerih: alrighty, thanks my dude
2017-05-14 14:11 Chromoxx: np

Will update once I irc with MBomb on his diff
Talked with MBomb about changing a few things in the diff based on the playtests
2017-05-14 14:11 celerih: I'll just finish compiling the playtest then we can irc
2017-05-14 14:13 - Magic Bomb -: alright
2017-05-14 14:15 celerih: https://osu.ppy.sh/forum/p/6014753
2017-05-14 14:15 celerih: Here are the playtests
2017-05-14 14:15 celerih: pretty much only 2 things came out a few times
2017-05-14 14:16 celerih: and it's this dash here 00:19:127 (2,3) -
2017-05-14 14:16 celerih: it's where most people missed and dsco/sulfur pointed it out
2017-05-14 14:18 - Magic Bomb -: hmm
2017-05-14 14:18 celerih: So since it's anti flow here I do think you should nerf it
2017-05-14 14:18 - Magic Bomb -: i mean the thing is
2017-05-14 14:19 - Magic Bomb -: it's already less than most of the others for that reason
2017-05-14 14:19 - Magic Bomb -: lmao
2017-05-14 14:19 celerih: yeah but by only like 0.1x ds
2017-05-14 14:19 - Magic Bomb -: tilted it a bit instead
2017-05-14 14:20 celerih: okay that also works
2017-05-14 14:20 celerih: I do think you should still reduce it a little bit more
2017-05-14 14:20 celerih: I missed on it while playtesting it
2017-05-14 14:21 - Magic Bomb -: the problem is, it's already the smallest dash in the map, honestly it already feels ambiguous to me
2017-05-14 14:21 - Magic Bomb -: 00:26:886 (1) - reduced this too
2017-05-14 14:21 celerih: just moving it to x:424 would be much better
2017-05-14 14:22 - Magic Bomb -: 00:18:610 (1) - and this one xd
2017-05-14 14:22 celerih: okay
2017-05-14 14:22 - Magic Bomb -: 424 would definitely be far too ambiguous
2017-05-14 14:22 - Magic Bomb -: i'd say at most 438
2017-05-14 14:22 celerih: 432 then
2017-05-14 14:22 - Magic Bomb -: again, far too much
2017-05-14 14:22 - Magic Bomb -: lmao
2017-05-14 14:22 celerih: alright, 438 works
2017-05-14 14:23 celerih: let's go middle and do 436
2017-05-14 14:23 celerih: :thinkingL
2017-05-14 14:23 - Magic Bomb -: map feels slightly harder after that change tbh lmao
2017-05-14 14:24 - Magic Bomb -: nah i'd say anything more than 438 just feels super awkward for a salad or below player
2017-05-14 14:24 celerih: alright
2017-05-14 14:24 - Magic Bomb -: will post code on thread
2017-05-14 14:25 celerih: the reason it stood it is because of the dash on 00:18:610 (1) -
2017-05-14 14:25 celerih: so since you nerfed it too I guess it will be much better now
2017-05-14 14:26 celerih: since it's what makes it different from 00:08:783 (2,3) -
2017-05-14 14:26 celerih: so yeah, I think it should be fine now
2017-05-14 14:27 - Magic Bomb -: posted
2017-05-14 14:27 celerih: aight

I also updated MBomb's and Ultima's diffs
MBomb
made 3 changes

osu file format v14

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16,192,44472,2,0,L|104:192,1,75,14|0,0:0|0:0,0:0:0:0:
16,192,44990,1,0,0:0:0:0:
112,192,45248,1,0,0:0:0:0:
248,192,45507,6,0,L|328:192,1,75,10|0,0:0|0:0,0:0:0:0:
208,192,46024,2,0,L|120:192,1,75,10|0,0:0|0:0,0:0:0:0:
248,192,46541,2,0,L|160:192,1,75,10|0,0:0|0:0,0:0:0:0:
304,192,47058,1,10,0:0:0:0:
416,192,47317,1,10,0:0:0:0:
288,192,47576,5,10,0:0:0:0:
176,192,47834,1,10,0:0:0:0:
288,192,48093,2,0,L|368:192,1,75,10|0,0:0|0:0,0:0:0:0:
128,192,48610,2,0,P|160:136|264:136,1,150,14|0,0:0|0:0,0:0:0:0:
336,192,49386,1,0,0:0:0:0:
96,192,49645,6,0,L|16:192,1,75,10|0,0:0|0:0,0:0:0:0:
152,192,50162,2,0,L|248:192,1,75,10|0,0:0|0:0,0:0:0:0:
112,192,50679,2,0,L|192:192,1,75,10|0,0:0|0:0,0:0:0:0:
288,192,51196,2,0,L|192:192,1,75,10|0,0:0|0:0,0:0:0:0:
344,192,51714,6,0,L|264:192,1,75,10|0,0:0|0:0,0:0:0:0:
24,192,52231,1,10,0:0:0:0:
128,192,52490,1,0,0:0:0:0:
40,192,52748,2,0,L|120:192,1,75,10|0,0:0|0:0,0:0:0:0:
344,192,53265,1,10,0:0:0:0:
456,192,53524,1,0,0:0:0:0:
320,192,53783,5,2,0:0:0:0:
104,192,54300,1,2,0:0:0:0:
16,192,54558,1,0,0:0:0:0:
104,192,54817,1,0,0:0:0:0:
280,192,55334,1,0,0:0:0:0:
184,192,55593,1,0,0:0:0:0:
408,192,55852,5,2,0:0:0:0:
256,192,56110,12,0,59472,0:0:0:0:
Ideal

MIDAS wrote:

Hello, please refer to this beatmap's title: https://osu.ppy.sh/s/10978

This is the 3rd one, so the difficulty should be named Aurora 3
Please respect other mappers' creative work!
what do you mean i cant be creative with my own stuff REEEEEEE

thats some pretty good copypasta material though 👀
Absolute Zero
Discussed in discord: -10 offset— might be better to change to 00:02:058 instead to start on an actual beat.

[Cup]
00:31:283 - Clap here—there should be a hitsound that’s missing in this diff.
00:41:369 (1,2) - Tiny thing. Make this a 1/1 repeat slider instead to follow patterning.
00:53:783 (1,2,3,4) - Unhitsounded notes here—you just need to put two octaves of C

[MBomb’s Salad]
I dislike the difference of the densities between the cup and salad. I’m hoping you at least consider lowering the density in the salad.
00:08:265 (1,2) - Make this a 1/1 slider to pattern similarly with 00:04:127 (1,2,3).
00:14:214 (4) - Remove hitcircle here. I don’t hear a note here.
00:17:058 (2,3) - Make this a 1/1 slider—I don’t hear anything to justify the ends of these sliders.
00:18:610 (1,2) - The lack of movement here confuses me because the music has reached its climax. I would at least flip (2) to have the player not confined to the length of a 1/2 slider.
00:22:490 (5) - Remove this note. I don’t hear anything here.
00:29:990 (3,4) - Distancing here abruptly lowers—I would increase distancing here to make the movement
00:44:472 (3,4,5) - Make this a 1/1 slider starting on 00:44:472, since 00:44:731 and 00:45:248 (5).
00:49:645 (1,2,3) - This pattern feels like it doesn’t follow the music as closely as it could. I’ve given a solution below.
Topic Starter
celerih

Absolute Zero wrote:

Discussed in discord: -10 offset— might be better to change to 00:02:058 instead to start on an actual beat. Fixed on all diffs

[Cup]
00:31:283 - Clap here—there should be a hitsound that’s missing in this diff.
00:41:369 (1,2) - Tiny thing. Make this a 1/1 repeat slider instead to follow patterning. 00:06:196 (1,2) - 00:10:334 (1,2) - parts like these I didn't do repeats so I don't want to break consistency
00:53:783 (1,2,3,4) - Unhitsounded notes here—you just need to put two octaves of C hitclap-8 and soft-hitclap-12 should work here, I'll leave it to Sinnoh to recheck tho
+ a couple of really small changes with Nao in VC on discord
made 00:42:921 (3,4) - consistent in easy
Xinnoh

Absolute Zero wrote:

Discussed in discord: -10 offset— might be better to change to 00:02:058 instead to start on an actual beat.

[Cup]
00:31:283 - Clap here—there should be a hitsound that’s missing in this diff. I'll assume celerih fixed that bc it's there
00:53:783 (1,2,3,4) - Unhitsounded notes here—you just need to put two octaves of C Relative to the rest of the song, it's way too quiet to keysound, since volume is already fairly low it would overpower the quiet part. That said will use whistles still
@Celerih for all diffs
00:54:300 (2) - Add whistle + Add timing point with 5% less volume than previous
00:55:334 (4) - Add whistle + Remove timing point
Topic Starter
celerih
Updated the hitsound stuff, thanks for rechecking Sinnoh
MBomb

Absolute Zero wrote:

Discussed in discord: -10 offset— might be better to change to 00:02:058 instead to start on an actual beat.

[MBomb’s Salad]
I dislike the difference of the densities between the cup and salad. I’m hoping you at least consider lowering the density in the salad.
00:08:265 (1,2) - Make this a 1/1 slider to pattern similarly with 00:04:127 (1,2,3). - The first one sounds more held than the second, so a 1/2 slider makes more sense here to me.
00:14:214 (4) - Remove hitcircle here. I don’t hear a note here. - There's a very clear 1/2 sound throughout the song which has been followed, it sounds strange to not follow it here.
00:17:058 (2,3) - Make this a 1/1 slider—I don’t hear anything to justify the ends of these sliders. - There's a constant 1/2 rhythm here, as with the rest of this song.
00:18:610 (1,2) - The lack of movement here confuses me because the music has reached its climax. I would at least flip (2) to have the player not confined to the length of a 1/2 slider. - The movement here is stronger, it's only confined in placement, and this antiflow is used to help enforce the strength in music increasing by using a more difficult pattern here.
00:22:490 (5) - Remove this note. I don’t hear anything here. - Part of the constant 1/2 rhythm.
00:29:990 (3,4) - Distancing here abruptly lowers—I would increase distancing here to make the movement - To make the movement what? :^) Nah I understand though, increased slightly.
00:44:472 (3,4,5) - Make this a 1/1 slider starting on 00:44:472, since 00:44:731 and 00:45:248 (5). - Again, the main sound is less heard here, making the background sounds stand out more, hence why this is mapped this way.
00:49:645 (1,2,3) - This pattern feels like it doesn’t follow the music as closely as it could. I’ve given a solution below. - This would mean stopping following the rhythm I've been following throughout the song, I don't really want to be inconsistent here.
Thanks for the mod!

@Celerih: Move 00:29:990 (3) - to x:288 for me.
Topic Starter
celerih
Updated the change on 00:29:990 (3) -
Absolute Zero
.

Bubbled!
Aurele
YES!
-Sh1n1-
:o
sheela

Gabe wrote:

YES!YESYESYESYES
Aurele
congrats now~
Nao Tomori
changed some stuff
Mentai
oh shit, this song <3
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