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Yonder Voice - Setsugen Tir na nOg off vocal

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Mir
#modreqs yay

I'm also mapping this song. Can I steal your metadata? It's more accurate than what I have tbh.

Niahm
[Niahm]
  1. 00:40:526 (4) - Do you not wanna emphasize that really noticeable chime? Even just changing the flow of this slider could emphasize that sound well.
  2. 00:50:254 - There should be a note here if you plan to map this 1/4.
  3. 01:07:072 (6,7) - Could make this a 1/4 slider to get the guitar and the cymbals I think it is as two seperate sounds. Or rather, two sounds that while the same timing are played differently because they're different sounds. I hope this makes sense.
  4. 02:03:435 (1) - You don't really need this new combo. Since there's no SV change. If anything you'd want to NC 02:04:163 (5) - instead.
  5. 02:04:708 - This particular sound, uh.. flute I think? Is consistently being skipped. I don't know why tbh, since there isn't a sound on 02:04:799 - at all. It would make more sense rhythmically if you shortened these sliders to the red tick. This is for all kiais of the same melody.
  6. 02:07:708 (4) - There is no sound here, so I don't see a reason for this triple.
  7. 02:12:890 (8,9,10,11) - I really have to listen hard to hear what this is mapped to. You can keep it, but I wouldn't map it, personally.
  8. 02:21:708 - There should be a note here too if you intend to map this to 1/4.
  9. 02:38:345 (1) - This played awkwardly for me; personally, I'd map this as two circles. It's up to you though - starting streams after a slider end on a blue tick is usually awkward.
  10. 02:39:163 (7) - No sound here and it plays awkwardly because of that. I didn't expect a triple, yet I got one. Also starting a triple after a 4 or 5 note burst is also really taxing on finger control, which I don't really think represents the song well. It's a pretty simple song to follow, so I don't think it should be mapped in a complex way. Just personal opinion though.
  11. 02:39:617 - Now you skip whatever this sound is (hi-hat?). It's not AS bad, but again 3/4 sliders play really weird here.
  12. 03:16:163 (6) - Maybe two circles to emphasize that high-pitched instrument. (if you haven't noticed by now I have no clue what instruments are which) Same with the other instances such as 03:20:526 (6).
  13. 03:22:890 (7) - There is super audible sound here that I think is worth mapping. Even more so since you're following the piano thing, which I feel would be better if you mapped it like so: You could shorten 03:22:526 (6) - by one tick and put a 1/2 slider at 03:22:708 - to capture all of the piano thing. In fact, you even did it at 03:31:254 (4,5) - so why not here too?
  14. 03:40:163 (8,9,10,11) - It's really hard to hear what this is mapped to as well, same as above but I can understand this one a little more because it fits with the hihat thing. I would still recommend removing it.
  15. 03:42:345 (6) - Two circles to emphasize the flute? Same with other cases like 02:15:072 (6).
  16. 03:52:890 - 03:53:254 - 03:53:435 - should definitely be clickable in my opinion. These are very noticeable sounds. You weren't against making 03:54:163 (2,3,4) - clickable so I don't see why not here.
  17. 04:01:254 (3,1) - These are pretty noticeable sounds yet I feel they're underemphasized. Even two 1/2 sliders would emphasize these sounds better.
  18. 04:19:254 (3,4,1) - This flow is kind of awkward. Moving linear from the slider end to 3 to 4 then a 3.74x 1/1 jump to 04:19:799 (1). It plays weird imo and a little bit overdone too.
  19. 04:30:435 (6) - This is unneeded, no sound here. Same with 04:39:163 (6) -
  20. 04:32:072 (5) - Is it just me or should this note be at 04:31:890 - and not where it is now?
  21. 04:34:890 (6) - There is no noticeable sound here. I suggest making 04:34:708 (5) - a 1/2 slider if you want to fill that gap. Same with 04:37:072 (7) -
  22. 04:54:163 (4,6) - I don't hear anything for these two notes.
  23. 04:58:526 (4) - + 1 reverse?
  24. 05:16:072 (3) - I don't hear anything here. Could remove.
  25. 05:22:890 (1) - This is a beautiful slider. \o/

Overall it's a good map! Good luck with this.~
Topic Starter
Akareh

Mir wrote:

#modreqs yay

I'm also mapping this song. Can I steal your metadata? It's more accurate than what I have tbh.
Sure, go ahead :)

I probably won't have time to fix these until tomorrow, but I've seen some good points in both mods.
I'll edit this reply with a proper reply post to your mods as soon as I can, thank you!

WISPG_G wrote:

hello, Light Mod from my queue

  • Niamh
  1. 00:11:799 (3,4) - jump like this should be on this 00:12:163 (5) - strong beat, this 00:11:799 (3,4) - two notes can be stacked actually yeah, don't know why I didn't think about this before
  2. 00:13:981 - 00:14:345 - 00:14:526 - 00:14:708 - similar sounds, 00:13:799 (2,3) - and 00:14:345 (4,5,6) - jumps, but here 00:13:981 (3,4) - no jump? btw suddenly high spacing for chill part like this. The high spacing in this part is to represent the build-up in the strings on the background, also I was going for a kinda floaty feel here in the beggining of the map. Te absence of a jump at 00:13:981 is there since while testing having all jumps throughout this section was way too confusing, it also helps me set up the next pattern.
  3. 00:17:617 (1,2,3,4,5,6) - confusing part, I dont understand what you following here 00:17:617 (1) follows the string, then I switch to the drum sound at 00:18:345 (2) since every sound in the song except that suddenly stops. The only confusing thing I see here is 00:18:708 (3) which is mapped to that background scratch on the song and I absolutely need because otherwise this section would feel way too empty.
  4. 00:19:867 (1) - I hear like this slider starts later imo, try listen audio carefully, looks like there might be multi-timing As far as I can tell the slider does actually start there :o However, there's no actual sound at 00:20:526 (3), so I fixed that.
  5. 00:25:639 (6,1) - jump please for strong beat, try ctrl+G 00:26:003 (1,2) - them yep
  6. 01:16:526 (1,2,3) - , 01:17:617 (4,5,6) - dont you want make patterns like this smoother? there can be better triangles than this Sure, I'll try to make them neater as best as I can.
  7. 01:28:526 (6,7) - feels like 1/2, spacing same as here 01:28:163 (5,6) - Nope, no actual sound at 01:28:708 - this is 1/4
  8. 02:17:981 (2,3) - , 02:19:435 (7,1) - too low for that strong beat, looks like 1/4 fixed both
  9. 03:31:799 - again disbalanced spacing... 03:32:890 (4,5) - 1/4, but 03:33:254 (5,6) - 1/2? fixed
  10. 04:01:254 (3,4,5) - 3 sliders could be better imo Changed to current due to some mods pointing otherwise (repetition of same sounds in these parts lend themselves well to this kind of slider)

That's it from me
Good luck! o/
I'll edit again when I've finished applying Mir's mod.

Mir wrote:

#modreqs yay

I'm also mapping this song. Can I steal your metadata? It's more accurate than what I have tbh.

Niahm
[Niahm]
  1. 00:40:526 (4) - Do you not wanna emphasize that really noticeable chime? Even just changing the flow of this slider could emphasize that sound well. It's not strong enough to me to justify breaking the flow/pattern. I think hitsounds more than make up for it, tbh.
  2. 00:50:254 - There should be a note here if you plan to map this 1/4. Actually, I'm remapping this whole section.
  3. 01:07:072 (6,7) - Could make this a 1/4 slider to get the guitar and the cymbals I think it is as two seperate sounds. Or rather, two sounds that while the same timing are played differently because they're different sounds. I hope this makes sense. originally had that, changed due to mods (felt weird to play, a continuous stream actually has better feedback)
  4. 02:03:435 (1) - You don't really need this new combo. Since there's no SV change. If anything you'd want to NC 02:04:163 (5) - instead. Removed NC, but a nc for 02:04:163 (5) - seems pointless to me since it's just one object?
  5. 02:04:708 - This particular sound, uh.. flute I think? Is consistently being skipped. I don't know why tbh, since there isn't a sound on 02:04:799 - at all. It would make more sense rhythmically if you shortened these sliders to the red tick. This is for all kiais of the same melody. mapping to the drums, and since there's no drum sound on any of the red ticks I extend to the blue one.
  6. 02:07:708 (4) - There is no sound here, so I don't see a reason for this triple. there's a faint drum hit there though
  7. 02:12:890 (8,9,10,11) - I really have to listen hard to hear what this is mapped to. You can keep it, but I wouldn't map it, personally. Since there's a reasonable enough sound to map to and it adds variance to the section I'm keeping it.
  8. 02:21:708 - There should be a note here too if you intend to map this to 1/4. yep
  9. 02:38:345 (1) - This played awkwardly for me; personally, I'd map this as two circles. It's up to you though - starting streams after a slider end on a blue tick is usually awkward. sure
  10. 02:39:163 (7) - No sound here and it plays awkwardly because of that. I didn't expect a triple, yet I got one. Also starting a triple after a 4 or 5 note burst is also really taxing on finger control, which I don't really think represents the song well. It's a pretty simple song to follow, so I don't think it should be mapped in a complex way. Just personal opinion though. but there is a triplet there? I mean, the drum actually goes 1/4 all the way throughout 02:38:345 (1,1) - but since most of it is so faint I've only mapped to the strong parts.
  11. 02:39:617 - Now you skip whatever this sound is (hi-hat?). It's not AS bad, but again 3/4 sliders play really weird here. same as before, and I'm following the same rhythm as before
  12. 03:16:163 (6) - Maybe two circles to emphasize that high-pitched instrument. (if you haven't noticed by now I have no clue what instruments are which) Same with the other instances such as 03:20:526 (6). nope, I want this section to be really calm while you play it, so I'm sticking to the main sounds only (mostly the drum/really big flute kicks).
  13. 03:22:890 (7) - There is super audible sound here that I think is worth mapping. Even more so since you're following the piano thing, which I feel would be better if you mapped it like so: You could shorten 03:22:526 (6) - by one tick and put a 1/2 slider at 03:22:708 - to capture all of the piano thing. In fact, you even did it at 03:31:254 (4,5) - so why not here too? As I mentioned, i'm being as calm as I possibly can here by sticking only to the main sounds. The one at 03:31:254 (4,5) is there to make the transition to the next section smoother. Also the buzz piano actually holds in this place longer than the one at 03:31:254
  14. 03:40:163 (8,9,10,11) - It's really hard to hear what this is mapped to as well, same as above but I can understand this one a little more because it fits with the hihat thing. I would still recommend removing it. keeping it, same reasons as above :)
  15. 03:42:345 (6) - Two circles to emphasize the flute? Same with other cases like 02:15:072 (6). drums
  16. 03:52:890 - 03:53:254 - 03:53:435 - should definitely be clickable in my opinion. These are very noticeable sounds. You weren't against making 03:54:163 (2,3,4) - clickable so I don't see why not here. yes to 03:53:254 (5) -, no to 03:52:890 - since the piano holds there and a slider fits better IMO
  17. 04:01:254 (3,1) - These are pretty noticeable sounds yet I feel they're underemphasized. Even two 1/2 sliders would emphasize these sounds better. I originally though the same, but this has been changed due to lots of modders pointing that a repeat slider would fit better the sounds repeating themselves here.
  18. 04:19:254 (3,4,1) - This flow is kind of awkward. Moving linear from the slider end to 3 to 4 then a 3.74x 1/1 jump to 04:19:799 (1). It plays weird imo and a little bit overdone too. reduced the jump a bit. I'll try to come up with something better for this, but for now I'm keeping it.
  19. 04:30:435 (6) - This is unneeded, no sound here. Same with 04:39:163 (6) - yes to both
  20. 04:32:072 (5) - Is it just me or should this note be at 04:31:890 - and not where it is now? oh, yeah, nice catch
  21. 04:34:890 (6) - There is no noticeable sound here. I suggest making 04:34:708 (5) - a 1/2 slider if you want to fill that gap. Same with 04:37:072 (7) - yep, but on 04:37:072 (7) - there is a drum hit though
  22. 04:54:163 (4,6) - I don't hear anything for these two notes. 04:54:163 (4) - definitely has a hi-hat kick, 6 actually is there because it felt really empty with nothing there. Circle actually works better than slider here, I tried.
  23. 04:58:526 (4) - + 1 reverse? nope, the buzz is really short here, similar to 02:03:981 (6,7) -
  24. 05:16:072 (3) - I don't hear anything here. Could remove. same rhythm as 02:21:435 (2,3,4,5,6) -
  25. 05:22:890 (1) - This is a beautiful slider. \o/ thank you :)

Overall it's a good map! Good luck with this.~
Thank you both for your mods
Updated ! :)
Topic Starter
Akareh
got double posted for some reason, lol
Seijiro
damn, this song hits my soft spot so well.
It's the same genre as my Rigel Theatre mapset <3
Topic Starter
Akareh

MrSergio wrote:

damn, this song hits my soft spot so well.
It's the same genre as my Rigel Theatre mapset <3
A shame that that mapset is graveyarded, tho. I love that song :)
also omg dude I love your maps, senbonzakura is so good

Thank you for stopping by :D
GenDoNL
From my queue.

Beautiful map, should be ranked sooon.

[Niamh]
  1. 00:02:345 (1,2) - 2 looks a bit random, might wanna try to make it look better. (By Making it the same shape as 1 for example)
  2. 00:05:981 (3,4,1) - Really minor change but it looks a bit better like this imo: http://gendo.s-ul.eu/sJSAUbBI.png
  3. 00:48:890 (7,8,1) - 8-1 is pretty awkward to aim, consider to put 1 a bit higher 1.
  4. 01:21:981 (6,7) - Almost unnoticeable that there is a 1/4 gap here. Especially since the 8 after has (almost) the same spacing)
  5. 01:28:890 (7) - ^, but this time with the previous sliders instead.
  6. 02:16:890 (5) - Spaced way further than 02:15:799 (2) for example. I'll stop talking about 1/4 spacing now, but there are a lot of similar parts!
  7. 04:20:345 (2) - Maybe increase the spacing on this a bit, since it's at a rather weird position right now. Could maybe make a cool triangle like so http://gendo.s-ul.eu/TXtWRIgd.png
  8. 04:24:708 (2,4) - Blanket is a bit off
Sorry, it was really difficult for me to find anything.
Feel free to not give kudosu if you don't agree with anything!
Topic Starter
Akareh

GenDoNL wrote:

From my queue.

Beautiful map, should be ranked sooon. I hope so!

[Niamh]
  1. 00:02:345 (1,2) - 2 looks a bit random, might wanna try to make it look better. (By Making it the same shape as 1 for example) But it has the same shape? I just rotated it a bit to make a wider flow
  2. 00:05:981 (3,4,1) - Really minor change but it looks a bit better like this imo: http://gendo.s-ul.eu/sJSAUbBI.png sure, changed
  3. 00:48:890 (7,8,1) - 8-1 is pretty awkward to aim, consider to put 1 a bit higher 1. I'll bring it up a bit, sure
  4. 01:21:981 (6,7) - Almost unnoticeable that there is a 1/4 gap here. Especially since the 8 after has (almost) the same spacing) reduced a bit
  5. 01:28:890 (7) - ^, but this time with the previous sliders instead. I don't think that there's a problem here, though. The visual distance is pretty noticeable IMO
  6. 02:16:890 (5) - Spaced way further than 02:15:799 (2) for example. I'll stop talking about 1/4 spacing now, but there are a lot of similar parts! I've changed some, but I want to keep the jumps at these 1/4 rhythms
  7. 04:20:345 (2) - Maybe increase the spacing on this a bit, since it's at a rather weird position right now. Could maybe make a cool triangle like so http://gendo.s-ul.eu/TXtWRIgd.png ohh, nice
  8. 04:24:708 (2,4) - Blanket is a bit off fixed, I think
Sorry, it was really difficult for me to find anything.
Feel free to not give kudosu if you don't agree with anything!
Thank you for your mod! :)
Updated ~
Kibbleru
yehoo, im here!

my main concerns is mainly related to polishing, so here we go.
01:12:526 (2,3) - u could try copy pasting the sliders here.
03:49:254 (1,3) - ^
01:13:254 (4) - try making it more symmetrical?
01:40:526 (1) - ^
02:30:708 (1) - ^
01:16:526 (1,2,3,4,5,6) - you can make this pattern alot neater if you used the rotate tool (ctrl shift r) and rotating each slider u copy by 120
01:25:254 (1,2,3,4,5,6) - ^
02:43:799 (1,2,3,4,5,6) - ^
01:25:072 (8) - give a bit more space, 320|170 or something
03:39:435 (6,1) - try to avoid overlapping
03:39:799 (7) - small suggestion but i think the pattern looks smoother this way (just added a small curve)
04:03:799 (7) - imo it flows a little better like this
04:17:072 (5,6) - try to arrange it more evenly
04:31:799 (3,4,5) - i think it would play better if u put the triplet on the next red tick instead
04:44:890 (3) - move it up a bit for the blanket with 2
05:02:891 (1) - u never use a NC here elsewhere, remove or make it the same as the other places (refer to 03:35:618 (8) - )
05:07:436 (1) - same 03:40:163 (8) -
05:20:708 (3,1,2,1) - although its probably just me, but i really dislike stacking it like this, try stacking it instead. (i also changed the 2nd slider to make it look more connected to the first one)

maybe you should get some tips on hitsounding as well.. although i dont really dislike the current way it's hitsounded, but some parts just feel a bit empty since u don't hitsound some of the weaker percussions.

we'll see how this goes.
Topic Starter
Akareh
Everything you pointed I tried my best to fix :)

Kibbleru wrote:

maybe you should get some tips on hitsounding as well.. although i dont really dislike the current way it's hitsounded, but some parts just feel a bit empty since u don't hitsound some of the weaker percussions. I didn't know how to hitsound those without going over the top, so I just... didn't, lol. I can ask for some hitsounds mod if you think it needs more work, but I like the way I give presence to the big sounds by skipping the low ones.

we'll see how this goes.
Thank you a lot for your check :)
Sorry I couldn't update this sooner, I'm not having a stable internet connection right now :o
Kibbleru
i dont really mind the way u hitsounded either tbh. ill get some opinions maybe
Kibbleru
00:50:526 (2,3,4,5,6) - uhm make the spacing consistent here
01:35:981 (7) - 03:03:254 (1) - NC inconsistency here btw. also applies for 01:44:708 (7) - be careful :d
05:22:345 (1) - i think u can remove this NC
Topic Starter
Akareh

Kibbleru wrote:

00:50:526 (2,3,4,5,6) - uhm make the spacing consistent here wops, should be good now
01:35:981 (7) - 03:03:254 (1) - NC inconsistency here btw. also applies for 01:44:708 (7) - be careful :doh, crap. Yeah, I was NC'ing these to make the 1/4 jump obvious to the player, I guess I changed them without noticing while fixing NC fuck ups :o
05:22:345 (1) - i think u can remove this NC hmm sure, It was there mostly for aesthetics so
Rechecked all NC's, I hope all problems with them are fixed now :)
I also added a new NC at 02:03:435 (1) - since it should be consistent with the one at 04:57:981 (1)

All fixed, updated :)
Kibbleru
yeah lets give this one a shot ;)
Topic Starter
Akareh
M-My first bubble, so beautiful :cry:

Joking aside, thank you for all the help and for the chance, kibb :D
Kibbleru
hey, can u fix the metadata? ill rebubble
https://soundcloud.com/himmeltengoku/off-vocal


and when i say fix metadata, i mean PM IamKwaN and ask what the proper metadata is and then update ur map with it. tell her ur map is about to get bubbled so ull have priority :D
Kibbleru
rebbl

IamKwaN wrote:

alright

Unicode Title: 雪幻ティルナノーグ off vocal
Romanised Title: Setsugen Tir na nOg off vocal
Artist: Yonder Voice or LEMiao (Since they are the composer.)
Source: 東方Project or 東方紅魔郷 ~ the Embodiment of Scarlet Devil.

References:
https://ja.wikipedia.org/wiki/%E3%83%86 ... C%E3%82%B0
http://www16.big.or.jp/~zun/html/th06.html

Good luck !
Topic Starter
Akareh
Thanks again, kibb ~
Topic Starter
Akareh
:(

send help, please?
Contrarian
I think the beginning could run a bit slower and a bit smoother.

00:05:617 (2,3) could have just a tiny bit more space in between them or maybe the first slider could be extended a tad.

The streams early on certainly fit well but 00:09:981 (1,2,3,4) it's a bit hard to hear where it correlates with the music unless you have your hitsounds muted.

00:13:981 (3) Slider could be tilted upwards towards the next circle so that the cursor flows a little better.

00:14:356 (4,5,6) feels a bit too snippy for this point in the song

Aside from my nitpicking, this map is really good. Overall it flows nice and it's fun to play :)
Topic Starter
Akareh

neatvidya wrote:

I think the beginning could run a bit slower and a bit smoother.

00:05:617 (2,3) could have just a tiny bit more space in between them or maybe the first slider could be extended a tad. I'm not so sure about that, rhythm is pretty calm and we have a 2.55x jump here already. Pushing it further than it already is would be kinda awkward I think. Also this jump here is not as intense as the one at 00:04:163 (3,1) so it pays off IMO to have a lesser jump here.

The streams early on certainly fit well but 00:09:981 (1,2,3,4) it's a bit hard to hear where it correlates with the music unless you have your hitsounds muted. I could rethink this one if a BN points it as an issue, but I can hear the percussion just fine?

00:13:981 (3) Slider could be tilted upwards towards the next circle so that the cursor flows a little better. sure

00:14:356 (4,5,6) feels a bit too snippy for this point in the song Yeah, I probably should rethink this

Aside from my nitpicking, this map is really good. Overall it flows nice and it's fun to play :)
Thanks for the mod, can't update due to the bubble, but if the chance comes I'll most likely fix those.
Glad you liked it ;)
RealGamer78
The map is amazing, but I see unnecessary NC in these parts:

00:31:799
00:32:163
00:32:526
01:35:981
01:44:708
01:46:526
03:11:981
03:13:799
04:41:072

I hope help you.
PD:Sorry for my bad english.
Synergyze
Really like the song choice, so I came here to give my small input. :) Also, haven't modded in a while.

  1. 00:47:799 (5) - a small percussion sound can be heard. You can use a ¼ slider instead of a circle (albeit it’s not very noticeable so it could be ignored)
  2. 00:52:163 (5) - same with the one above
  3. 02:04:526 (1. 4) - Slider end does not emphasize any sound, red ticks have a sound so I feel like that should be emphasized more (change to ½). This also applies to similar parts in other Kiai.
  4. 02:13:254 (1, 4) - This part, however, is an exception to the last one, since there is no sound being ignored.
Overall, Aesthetics and Hitsounds are VERY good! I don’t see any more problems with flow or object placement.

Good luck! Hope this helps! :D
Topic Starter
Akareh

RealGamer78 wrote:

The map is amazing, but I see unnecessary NC in these parts:

00:31:799
00:32:163
00:32:526

I mark all sv changes with a NC, it's a personal preference

01:35:981
01:44:708
03:11:981
These were made due to IRC suggestions to make the 1/4 jumps stand out more to the player

01:46:526
03:13:799
04:41:072

These were placed because the buzz sliders are 1/8 and the map is 3/4 but I guess I could remove them?

I hope help you.
PD:Sorry for my bad english.
Thanks! :)

Synergyze wrote:

Really like the song choice, so I came here to give my small input. :) Also, haven't modded in a while.

  1. 00:47:799 (5) - a small percussion sound can be heard. You can use a ¼ slider instead of a circle (albeit it’s not very noticeable so it could be ignored)
  2. 00:52:163 (5) - same with the one above

    I mean, yeah, there's a kick there but it's so subtle I hadn't heard it even though I've heard this song like a million times, lol
    I think I'm going to skip it, mostly because it's so soft it would probably feel weird to play IMO (especially since we have parts like 00:46:708 (7,8) which don't have a sound there inbetween) and also I haven't been maping 1/4 jumps really except for some specific parts of the song.

  3. 02:04:526 (1. 4) - Slider end does not emphasize any sound, red ticks have a sound so I feel like that should be emphasized more (change to ½). This also applies to similar parts in other Kiai.
  4. 02:13:254 (1, 4) - This part, however, is an exception to the last one, since there is no sound being ignored.

    It was a conscious change in my part. The sound on those red ticks follows the flute, and I was mainly going for the drums for pretty much all the mapset. The drum sounds here are mainly placed on the white ticks, but you can hear some soft drum hits at places like 02:04:799 and 02:04:981 . If I only emphasized the white ticks we would have nothing but 1/2 sliders for about ~15 seconds, which I felt was really boring while testplaying. Out of all the less pronounced drum sounds I felt the ones at 02:04:799 and 02:05:890 were the most audible, so I introduced some extended sliders to break the boredom and make the rhythm pattern a little bit more interesting. Or that was the intention, anyway.

    I could play with/change these if needed though.
Overall, Aesthetics and Hitsounds are VERY good! I don’t see any more problems with flow or object placement.

Good luck! Hope this helps! :D
Thank you for checking, glad you liked the map :)
Chaoslitz
o/

[General]
  1. I think a blank normal-sliderslide is needed because the default one doesn't fit with this song (especially in kiais or sliders like 00:53:617 (1,1,1) )
  2. Try using a lighter combo colour 1? It is quite hard to read when playing with 0% dim (background)
[Niamh]
  1. 00:09:617 - Missing Clap
  2. 00:13:981 (3,4,5,6) - I understand 00:14:345 (4,5,6) - needs emphasize but I think the distance is too much for this intro section, so you may want to decrease the distance between
  3. 00:20:890 (1) - Remove NC since you add NCs every two downbeats
  4. 00:23:435 (4,5) - You may want to put 00:23:981 (5) below slider 4 instead, the current flow in 00:23:981 (5,1,2) don't work well when they are in same direction but with such big difference in distance
  5. 00:25:072 - Pretty sure clap isn't needed, there is no drums
  6. 00:28:345 - ^
  7. 00:28:526 (1,2,3,4,1,2) - Objects are spaced too far, which actually look untidy and don't fit with the music, try using distance around 1.5x
  8. 00:31:799 (1,1,1) - Since there is no clear sound on each blue tick so you can mute the slider end with ~10% volume
  9. 01:19:799 (1) - Remove NC
  10. 01:46:526 (1) - I think it is better to end the slider on 01:46:708 since here is where the sound effect stops
  11. 01:55:254 (6) - ^ well you actually did it lol, right now it is inconsistent
  12. 03:13:799 (1) - 04:41:072 (1) - Same as 01:46:526 (1)
  13. 03:30:708 (3) - NC since you did it on 02:03:435 (1)
  14. 03:55:799 (1,2,3) - Reduce the distance between 03:56:890 (2,3), they are having different time interval between

call me back :3
Topic Starter
Akareh

Chaoslitz wrote:

o/ \o

[Niamh]
  1. 00:23:435 (4,5) - You may want to put 00:23:981 (5) below slider 4 instead, the current flow in 00:23:981 (5,1,2) don't work well when they are in same direction but with such big difference in distance I kinda think having the 5 where it was helped since it made the player make a kinda circular flow, which was the reason I put it there, but sure
  2. 01:46:526 (1) - I think it is better to end the slider on 01:46:708 since here is where the sound effect stops
  3. 01:55:254 (6) - ^ well you actually did it lol, right now it is inconsistent
  4. 03:13:799 (1) - 04:41:072 (1) - Same as 01:46:526 (1)
    Fixed, had to change the patterns a bit to make the next sliders work tho
  5. 03:55:799 (1,2,3) - Reduce the distance between 03:56:890 (2,3), they are having different time interval between
    Fixed, though I'm not sure if it's better now, lol. It worked for me while testplaying so I guess it's fine?

call me back :3
Things not mentioned have been fixed the best I could :D

Thank you :)
Chaoslitz
Mods above are replied properly
Rechecked, Bubble #2~
Topic Starter
Akareh
Thank you ! :)
Strategas
hello

00:33:617 (5,6,1,2) - your flow sucks here due to copypasting patterns, could solve it by doing something like http://i.imgur.com/vLfHdH0.jpg and adusting 00:35:072 (1,2) - after

00:42:163 (2) - starting sliders on weaker beats than they end on suck most of the time 00:42:163 (2,3) - ctrl + g rhythm wise is better

02:05:617 (4,5,6) - alright so I notice you do this often but spacing 1/4 gaps and 1/2 gaps the same can get really misleading, either 02:05:617 (4,5) - should be much closer or 02:05:981 (5,6) - should be further away or do both.
examples of good 02:06:708 (1,2,3) - 02:13:254 (1,2,3) - 02:14:345 (4,5,6) - etc.
examples of bad: 02:40:163 (3,4,5,6) - 02:50:345 (1,2,3,4,5) - 04:59:072 (1,2,3) - 05:00:163 (4,5,6) - etc. you should take a closer look at these throughout the map and make sure spacing indication is set up more consistently.

the rest is ok
Topic Starter
Akareh

Strategas wrote:

hello

00:33:617 (5,6,1,2) - your flow sucks here due to copypasting patterns, could solve it by doing something like http://i.imgur.com/vLfHdH0.jpg and adusting 00:35:072 (1,2) - after I don't think the flow was that bad, but sure, fixed

00:42:163 (2) - starting sliders on weaker beats than they end on suck most of the time 00:42:163 (2,3) - ctrl + g rhythm wise is better sure

02:05:617 (4,5,6) - alright so I notice you do this often but spacing 1/4 gaps and 1/2 gaps the same can get really misleading, either 02:05:617 (4,5) - should be much closer or 02:05:981 (5,6) - should be further away or do both.
examples of good 02:06:708 (1,2,3) - 02:13:254 (1,2,3) - 02:14:345 (4,5,6) - etc.
examples of bad: 02:40:163 (3,4,5,6) - 02:50:345 (1,2,3,4,5) - 04:59:072 (1,2,3) - 05:00:163 (4,5,6) - etc. you should take a closer look at these throughout the map and make sure spacing indication is set up more consistently.So I've gone through the map several times, I think I've fixed the most problematic ones by shortening the distance between the 1/4 gaps. Also improved the 1/2's a bit I hope.



the rest is ok
Thanks, updated! :)
Strategas
ok looks better now, just some of those 1/4 1/2 things to change:
02:15:799 (2,3,4) - 02:40:163 (3,4) - 02:41:254 (6,1) - 05:10:345 (2,3,4) - I think need more spacing between these as they are only a bit more spaced than those 1/4 gap thingies
Topic Starter
Akareh

Strategas wrote:

ok looks better now, just some of those 1/4 1/2 things to change:
02:15:799 (2,3,4) - 02:40:163 (3,4) - 02:41:254 (6,1) - 05:10:345 (2,3,4) - I think need more spacing between these as they are only a bit more spaced than those 1/4 gap thingies
Fixed, I changed a bit the patterns at 02:40:163 (3,4) - 02:41:254 (6,1) to make some more space, I don't think I can space them further there without breaking the pattern choices I was going for.

Updated :D
Strategas
grats
Chaoslitz
gratz on first qualified map xD
Topic Starter
Akareh
Thank you both!! :D
Kyouren
Gratzz for your first ranked and approved map!
Synergyze
Wow, it's been qualified! Grats man, really deserves it :D
Topic Starter
Akareh
Thanks! :)
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