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The Rembrandts - I'll Be There For You (TV Version)

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Total Posts
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Topic Starter
Sotarks
This beatmap was submitted using in-game submission on dimanche 4 juin 2017 at 12:32:10

Artist: The Rembrandts
Title: I'll Be There For You (TV Version)
Source: Friends
Tags: Warner Channel Rachel Monica Phoebe Joey Chandler Ross opening op akitoshi corinn
BPM: 190
Filesize: 15845kb
Play Time: 00:48
Difficulties Available:
  1. Akitoshi's Normal (1,97 stars, 63 notes)
  2. Expert (5,16 stars, 164 notes)
  3. Hard (3,14 stars, 121 notes)
  4. Insane (4,27 stars, 151 notes)
Download: The Rembrandts - I'll Be There For You (TV Version)
Download: The Rembrandts - I'll Be There For You (TV Version) (no video)
Information: Scores/Beatmap Listing
---------------

#34
Yuii- is the worst t2 BN ♥

Credits
  1. Video and mp3 from Dariano's set!
  2. Normal by Akitoshi!
  3. Banner by Janpai!
Mint
00:11:473 (3,4,5,6) - most iconic claps of all time
Linada
Sotarks is my favourite anime
Janpai
nice song
Realazy
anime was a mistake

[General]

00:23:947 - the finish here sounds very out of place compared to the rest of this section
00:34:842 - and 00:37:368 - why did you stop using ifnishes here?

you could NC the last note before the spinner in all your diffs to keep ncing consistent and it looks better imo

[Akitoshi's Normal]

00:41:157 (4) - nc to show a change in the song? sotarks' diffs did this and it makes sense lo

[Hard]

00:11:315 - there's a drum beat here, i believe following it would make 00:11:473 (2,3,4) - easier to read for hard players since this part (and most of the map) has constant 1/2 gaps between notes and you're using most stacks for 1/2 notes, so your current pattern makes 00:11:473 (2) - seem like it's following the previous 1/2 note
00:11:789 (4,1) - these are too close, you should space 1 out since 00:11:473 (2,3,4,1) - are all similar

[Insane]

00:05:631 (6) - that jump is reaaaaaally big compared to what you did previously
00:18:421 (1,5) - swap ncs? you usually nc every 2 downbeats and you also did it in other diffs so why not here
00:40:763 (3) - you could move this to x422 y218 for a better blanket

[Expert]

00:08:315 (1,6) - i can't tell whether you're ncing every downbeat or 2 downbeats here, if it's every downbeat then nc 6 aswell, or else swap the ncs
00:13:368 (1,7) - ^
00:22:210 (8,1) - here it seems you're ncing every 2 downbeats so you should swap those and nc 00:24:736 (6) - i guess
00:40:842 (3) - x348 y253 for better blanket
Irohas
hey²

expert
  1. 00:05:315 (2,3) - le spacing est trop grand et ça se ressent when playing essaie de faire un truc comme 00:02:789 (3,4) -
  2. 00:14:473 (6,7) - essaie d'avoir un spacing similaire à 00:09:421 (5,6) -
  3. 00:22:210 (8,2) - swap nc
  4. 00:26:789 (6,8) - pk pas essayer avec un clap ? o:
insane
  1. 00:32:315 (2) - soft-hitfinish serait mieux jpense
  2. 00:38:631 (6) - ici aussi
  3. cool
hard
  1. 00:11:789 (4,1,2,3) - ok jcrois t'as fail
  2. 00:16:368 (5) - le clap est manquant ):
akitoshi
  1. fine
[]
gl gl lg!!
Ambient
where is the fhana ver of this anime op

Expert

  1. Only thing i can say here is 00:36:105 (6) - NC to emphasize bass? guitar? you know what i mean.

Insane

  1. 00:03:894 (7) - Ctrl + G to emphasize a different note being played.
  2. 00:36:105 (5) - Same thing as mentioned in Expert.

Hard

  1. 00:09:578 (4,5) - Try Ctrl + G'ing this here and move accordingly, plays quite better imo plus it feels better with it starting on a slider.
  2. 00:11:789 (4,1,2,3) - Prettttyyyy sure these shouldn't be overlapping.
What have you become.
Rizen
sheela
[Expert]
  1. 00:05:315 (2,3) - This jump is so suddenly big and connected with the intensity of the music. I'd rather reduce it to ~2.0x to stay consistent with 00:02:789 (3,4) -.
  2. 00:06:736 (8,9,1) - Have the spacing of 00:06:736 (8,9) - smaller than the spacing of 00:06:894 (9,1) - to emphasize the finish sound and the first beat of the new rhythm?
  3. 00:14:473 (6,7) - This anti-jump is uncomfortable to play; reduce the spacing of 00:14:315 (5,6) - while increasing 00:14:473 (6,7) - since no distinct beat needs an emphasis on 00:14:473 (6) -.
  4. 00:17:000 (1,2,3) - Unless intended, you could move (2) to be equally in-between of (1) and (3) to make it look neater.
  5. 00:22:210 (8) - Would make sense if this has new combo, remove it from 00:23:394 (1) -, then add it on 00:24:736 (6) - to follow the new combo pattern starting from 00:17:157 until 00:22:210 -.
[Insane]
  1. 00:19:684 (5) - New combo? During this section of the map, you added a new combo on every cymbal sound: 00:18:421 (1) - 00:22:210 (1) - 00:23:315 (1) - 00:24:657 (1) -; to keep that pattern, you can new combo 00:19:684 (5) - too.
[Hard]
  1. 00:10:842 (1,2,3,4,1,2,3) - Quite confusing to read this pattern; I suggest you make another pattern, in taking consideration that 00:11:789 (4) - is not stacked with 00:11:473 (2) - to bring clarity to the circle; the triplet can be moved a little further from 00:11:473 (2) - because they are touching (you can view how it looks like in gameplay in View->Show stacking).
Pretty much it I guess. Good luck!
Topic Starter
Sotarks
fixed all mods for my diffs, thanks guys!! much appreciate
updated
Akitoshi

Realazy wrote:

[Akitoshi's Normal]

00:41:157 (4) - nc to show a change in the song? sotarks' diffs did this and it makes sense lo it's still lowest diff so i rather keep my consistency on NC usage, might apply it if other ppl disagrees as well though
thanks for looking bby
Dilectus
00:31:289 - "UH"

maybe add NBC to tags cause that's where it's aired?
and speaking of tags. isnt it supposed to be ''Warner Bros'' instead of ''Warner Channel''?
the song is from the album "LP". so maybe add that aswell?

Expert
00:03:421 (6) - x84 y108 just to avoid overlap
00:31:052 (6,7,8,9,10,11,12) - doesnt follow music (unless bass emphasize?). https://puu.sh/vB9Jq/04977b58a2.jpg seems like a more reasonable rhythm.
00:36:105 (6,7,8,9,10,11,12) - ^

Insane
00:05:631 (6,7) - make it the same angle?
00:09:736 (2) - x364 y228 for a nice rectangle (00:09:105 (6,7,1,2) - ), AND a nice little triangle (00:09:736 (2,3,5) - )?

Hard
00:11:947 (1,2,3) - x216 y352 since current spacing is weird and hard to read
00:44:947 (7) - nc?

Normal
00:02:315 (2,3) - https://puu.sh/vBase/ea91c6f035.jpg seems like a more reasonable rhythm imo
00:04:842 (2,3) - ^
00:42:421 (1,2,3,4) - https://puu.sh/vBaCB/c16e130e4f.jpg ^

---

how i met your mother op when?
iYiyo
m4m~


  • [General]
  1. Disable widescreen support on every diff for consistency

    [Expert]
  2. 00:09:578 (1,2) - From the whole set, this is the only instance you use this sort of antijump stack. I'd recommend you to add some more space inbetween because right now it's stopping the previous movements so abrupt that leads to inconsistency on the actual gameplay. (It's very notorious when playing tbh)
  3. 00:11:315 (6) - Idk but right now this single circle feels like it's on the same pattern from 00:11:473 (7,8,9) - with same structure, so same intensity. But yeah, it's clearly not as intense as the other so I'd recommend to do something so that you can really feel the difference with 00:11:473 (7,8,9,10) - these jumps.
  4. 00:18:421 - Why the soft finish sound here but not 00:17:157 - here? I think they should have same hitsounds. Same for next notes as well.
  5. 00:25:210 (2) - Maybe make this a circle + 1/2 slider? Feels a bit weird to skip 00:25:368 - this strong beat .It's also pretty strong so wouldn't really hurt to start it with a slider
  6. 00:26:000 (1,2,3,4,5,6,7,8) - Overall pattern doesn't really feel bad, but I highly believe you can play a bit more DS since the intensity of the music is increasing every few beats. Tbh all the jumps feel like they're the same xD
  7. 00:37:368 (3,7) - stack better?

    [Insane]
  8. 00:28:210 (4) - I think ctrl+g this would help 00:27:736 (2,3,4,5) - to have a clockwise flow

    couldn't find anything else D:

    [Hard]
  9. Well this diff is "hard" enough to properly map some beats... With that I'm refering to some triplest you were skipping here. The ones that I could notice were 00:04:447 - 00:17:078 - 00:32:236 - 00:37:289 - 00:44:868 - . Right now you only have 00:11:947 (1,2,3) - as triplet, but it has the same impact as the others I mentioned.. maybe more :d Therefore I'd say that if you already mapped 00:11:947 (1,2,3) - , you should map the others ones aswell.

    [Akitoshi's Normal]
  10. 00:24:736 (1) - maybe make this a 3/2? It should play similar as 00:15:736 (3,4) - . So yeah, I really expected something like this considering your previous mapping style.
  11. 00:43:684 (3) - similar as before. I'd move this so it starts 00:43:526 - here. Same for 00:44:157 - . I mean these beats are the core ones of this ending part so yeah.

Sorry for short mod but couldn't find much

GL!
Topic Starter
Sotarks
@iyiyo didn't want to spam triplet in a hard diff, not fan of those...
@davided 00:30:578 (3,4,5,6,7,8,9,10,11,12) - is a diffspike and yea focus bass here, wanted more challenge here.
rest fixed thx!!
smallboat
Let me see.. and general looks fine to me. (Another diffs looks nothing except expert diff)

[Expert]

00:11:947 (10,1) - Although I believe some pro player can catch this 1/4 jump pattern. Just I think the jump it appear too suddenly if first playing for player to see it.
00:15:894 (6) - The new combo already set in insane diff, why not set make it consistent?
00:18:421 (7) - The same reason as 00:15:894 (00:20:947 (6) - and 00:23:473 (6) - and 00:33:578 (7) - )
Topic Starter
Sotarks

smallboat wrote:

Let me see.. and general looks fine to me. (Another diffs looks nothing except expert diff)

[Expert]

00:11:947 (10,1) - Although I believe some pro player can catch this 1/4 jump pattern. Just I think the jump it appear too suddenly if first playing for player to see it. ok changed
00:15:894 (6) - The new combo already set in insane diff, why not set make it consistent? ok
00:18:421 (7) - The same reason as 00:15:894 (00:20:947 (6) - and 00:23:473 (6) - and 00:33:578 (7) - ) what do you mean i don't understand, talking about spacing?
Akitoshi
SPOILER

DavidEd wrote:

Normal
00:02:315 (2,3) - https://puu.sh/vBase/ea91c6f035.jpg seems like a more reasonable rhythm imo for the calm intro, current one fits better
00:04:842 (2,3) - ^ a
00:42:421 (1,2,3,4) - https://puu.sh/vBaCB/c16e130e4f.jpg ^ 00:42:421 (1) - is for held sound so ye, but i extended 3

iYiyo wrote:

[Akitoshi's Normal]
[*]00:24:736 (1) - maybe make this a 3/2? It should play similar as 00:15:736 (3,4) - . So yeah, I really expected something like this considering your previous mapping style. vocals lands on 00:25:368 - so i decided to not making this as 3/2 and also for adopting 1/1 rhythm on later part 00:26:000 (3,4,5,6) -
[*]00:43:684 (3) - similar as before. I'd move this so it starts 00:43:526 - here. Same for 00:44:157 - . I mean these beats are the core ones of this ending part so yeah. extended 3[/list][/notice]
thanks!

upd
osu file format v14

[General]
AudioFilename: friendsu.mp3
AudioLeadIn: 0
PreviewTime: 27184
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:I'll Be There For You (TV Version)
TitleUnicode:I'll Be There For You (TV Version)
Artist:The Rembrandts
ArtistUnicode:The Rembrandts
Creator:Sotarks
Version:Akitoshi's Normal
Source:Friends
Tags:Warner Channel Rachel Monica Phoebe Joey Chandler Ross opening op akitoshi corinn
BeatmapID:1265962
BeatmapSetID:597840

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2000,315.789473684211,4,2,22,52,1,0
7052,-100,4,2,22,62,0,0
26000,-100,4,2,22,32,0,0
26315,-100,4,2,22,42,0,0
26631,-100,4,2,22,52,0,0
26947,-100,4,2,22,62,0,0
27263,-100,4,2,22,72,0,1
42421,-100,4,2,22,52,0,0
48263,-100,4,2,22,5,0,0


[Colours]
Combo1 : 71,71,69
Combo2 : 141,61,61
Combo3 : 189,176,176
Combo4 : 55,91,45

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smallboat
I get up. Bubbled
Topic Starter
Sotarks

smallboat wrote:

I get up. Bubbled
Thx a lot dude
Yuii-
mod modmo dmo dmodmo dmomodmodmod om


normal

00:25:210 - adding something there is gonna be lit, fam
00:43:684 (3) - this isn't following the music objectively speaking. http://i.imgur.com/Q8qzGKJ.jpg makes more sense

hard

oh please nerf the od

00:06:578 - o hey everyone, look!!! sotarks is placing the most important beat of the section on the tail!!!
00:21:894 (7,8) - slider makes more sense if you want to emphasize 00:22:210 (1) - more (and trust me, you want to!)
00:26:947 (4,5) - don't stack them when it's about spacing and emphasis!!!

insane

00:05:473 (5,6) - i don't comprehend this jumpu
00:05:947 (7,8,9,10,11) - would look better if you would make an actual star pattern, thius looks ew :(
00:09:736 (2,3) - o
00:10:842 (1) - 00:15:894 (1) - nc remove (also applies for the jumps difficulty, it's like none of these ncs are on n/h but they appear on i/e? hi police?)
00:16:368 (2,3) - if you nerf this pattern you can achieve more emphasis towards 00:16:842 (3,1) - the real emphasis!!
00:26:947 (7) - tail is clickable on every difficulty but this one?
00:44:947 (9) - you nc'd this one on n/h due to your nc rule but not here

jumps

00:09:736 (2) - tail sounds awful, ctrl+g'ing 1,2 sounds better
00:13:842 (6,7,8,9,10) - truly makes a lot of sense to have this spacing when 00:11:315 (6,7,8,9) - is clearly louder, right? yes!! also fix 00:14:315 (9,10,1) - because 1 is clearly more emphasized than the rst
00:15:894 (1) - nc remove
00:16:368 (2,3) - read insane ee ee
00:22:526 - what is that sampelset doing right thereeeeeee
00:26:000 (1,2,3,4,5,6,7,8) - osu map. at least make it gradual instead of... this
00:28:210 (4) - just move it to the left do it doesn't look like ass with 00:28:526 (5) -
00:44:473 (6,7) - spacing seems fine if you are trying to emphasize 00:44:868 (8,9) - , but it truly doesn't make too much sense with 7 :(
00:44:947 (9) - i'm triggered
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