Hello, #modreqs
[- - Normal - -]
[- - Hard - -]
[- - Insane - -]
Well, that should be it! Well-flowed map, keep it up~
[- - Normal - -]
- - Like any other difficulties around, disable Widescreen Support in the settings on this difficulty.
- 00:39:420 (1,2,1) - The distance spacing here looks pretty different in-between slider (2). There's one at 0.9x approximately, and the other suddenly went into 0.8x which is a bit closer. The density haven't change around here in exception of the downbeats, so it would be best to rebalance the distance spacing here into 0.9x as how you usually do over most parts of the difficulty.
- 00:44:906 - & 00:54:848 - A small advice, I highly recommend not to create duplicated inherited points like this. There's no change in volume, sampleset, or slider velocity. Just to help you avoid flooding on the timing setup with the same adjustments, I suggest removing them for sure and keep the originals. It applies to other similar segments further from this.
- 01:17:820 - Why did you skipped a potential downbeat? It sounds significantly worthy for adding at least just one circle in order to stress an intense beat for a landing. If you're planning for a symmetric pattern here or something, you can possibly make a solid triangle here once you add an additional note here.
[- - Hard - -]
- 00:28:963 (2) - The aesthetics seem solid and fine, but hey. The red nodes in the middle of this slider seems to be holding a good ride on 00:29:477 -, in spite of mainstreaming the vocals "free" with this long slider. So a good solution for this is moving the second red node a little more above, but not too much, will make the positioning of the slider shape a bit more clear to represent the ride... Maybe the downbeat too, but yeah. Let me give you a hand by dropping you a sample for this, if you want it.
- 00:32:563 (1,2,3,4) - Kinda okay when you're intended to increase the spacing overtime here. But why not doing something a little more interesting other than keeping up linear 1/4-repeated sliders? Either making a good curvy pattern, or something that can shape this pattern aesthetically greater. So, it may be that.
- 00:36:677 (1) - 00:39:420 (1) - The placements of the red nodes over these two sliders are probably random to follow the buzzing bass on the song track, to me at least. So to keep things in balance for the patterning, maybe try a slider shape that buzzes accurately too. Alike this one parhaps. Just as the song track buzzes the bass and the slider does it too, it's create a good emphasis for sure.
- 00:46:448 (1,4,1) - Okay so, these notes seem to overlap pretty awkwardly. Too far due to the approach rate, but visible to see even in gameplay. You may wanna give them a little more space from each other to keep things clear for readability.
- 01:07:363 (2) - The structure here seems a bit too sharp for a turn and it doesn't really get something good out of it. So to improve this even a little bit, try a vertic flipping this slider with Ctrl + J... and make a little blanket if you mind for aesthetics. It would give you the best results in patterning so far.
- - The same thing for the duplicated inherited points issue.
[- - Insane - -]
- 00:39:420 (1) - Probably an exact copy of the last two wiggled sliders. To differ a little bit of the emphasis, it may look cooler if it were to wiggle the slider straight than curving again. Just so you could keep up the differential structure and make it more interesting to play.
- 00:43:706 (3,4) - 00:44:049 (6,7) - 00:44:563 (9) - Ehh, I wonder why have you done a jump on the first two parts mentioned, and not the last one. The song intensity is pretty much similar and the guitar sounds gradually increases it's pitch greatly, so why this isn't implemented for a worthwhile jump?
- 00:48:163 (3,4) - The rhythm here is likely to be undermapped, while the downbeat and vocals on 00:48:334 - lands the beat very dense. Speaking about rhythm composition, maybe you could do some circle + slider + circle in replacement of these two sliders here? It would emphasize the song track much more correctly if done in perspective. If applied, make sure to redo the patterning as well.
- 00:57:077 (6,7,8) - 01:08:049 (6,7,8) - Heh, a clear copy-paste from the first part to the second. You know, copy-pasting a single part of a verse shouldn't be a thing if you're gonna get this into a process of ranking. But talking about linear sliders, I probably dislike those kinds of patterns since they don't represent a lot of dropoffs and structures well... if not used correctly of course. But I mean it to say this, I suggest to reconsider mapping this into something else that's more incentive for the efforts in mapping the two parts here.
- 01:07:706 (4,6) - The two notes suffices the screen display in gameplay and editor mode. Kinda near off-screen, or close to touching the edge of the players' monitor screen but it's bared to look through it. So it's a subjective issue, you can move it a little higher if you think it would be that much of a problem. I don't really mind~ It's up to you.
Well, that should be it! Well-flowed map, keep it up~