forum

WEAVER - Kuchizuke Diamond

posted
Total Posts
23
Topic Starter
Broly
This beatmap was submitted using in-game submission on 13 July 2017 at 00:29:23

Artist: WEAVER
Title: Kuchizuke Diamond
Source: 山田くんと7人の魔女
Tags: Yamada-kun to 7-nin no majo night rainbow a-sketch Celsius yShadowXOP_ victorfernando EriveltonGold
BPM: 164
Filesize: 12531kb
Play Time: 03:40
Difficulties Available:
  1. Celsius' Easy (1.01 stars, 76 notes)
  2. Insane (4.35 stars, 782 notes)
  3. ShadowX's Extra (5.24 stars, 709 notes)
Download: WEAVER - Kuchizuke Diamond
Information: Scores/Beatmap Listing
---------------
RE-DL AFTER 20/05/2017


Normal - Open
Hard - Open

<3

Changelog
Ty for the mod, Nidalee.
- 25/01/2017

Some new updates, ty for the mod: 6th. Added video.
- 26/01/2017

A few more updates, removed video.
- 27/01/2017

Ty for the mod Wuab & 6th.
- 28/01/2017

Finished the map, fixed some spacing issues, fixed hitsounds and boring repeated sliders, updated BG, ty for the mod Bite You Death.
- 29/01/2017

Fixed a lot of spacing issues, fixed some problems with a few triples.
- 30/01/2017

Idk how to describe it but lets just say more spacing fixes, fixed hitsounds.
- 31/01/2017

More fixes to spacing issues.. I guess, fixed hitsounds.. again.
- 01/02/2017

Even more spacing issues fixed, maybe, made it a bit harder.
- 02/02/2017

Ty for the mod, Metaku & Toshino Kyoko.
- 03/02/2017

Improved hitsounds & spacing.
- 04/02/2017

Ty iiOkward for the GD!, improved Kiai a bit from the feedback on small repeated sliders, disabled countdown (Forgot to disable at start), updated combos, improved calm bits, new GD by october! [Soon to be updated]
- 05/02/2017

Updated BG, updated hitsounds (Added new ones).
- 06/02/2017

Hitsounds updated once more, added new kiai, updated the new kiai (by adding in two triples).
- 07/02/2017

Fixed some whistle hitsounds.
- 08/02/2017

Changed the new kiai a bit, made the jumps more difficult, spaced some objects further out.
- 09/02/2017

Slider velocity now increases up to 1.25x on kiai.
- 10/02/2017

Changed spacing on kiais, ty for the GD yShadowXOP_!.
- 11/02/2017

Fixed some issues with some hitsounds.
- 12/02/2017

Some spacing issues on kiai fixed.
- 13/02/2017

Minor updates.
- 15/02/2017

Fixed some whistle hitsounds.
- 16/02/2017

Fixed some spacing issues and patterns.
- 23/02/2017

Fixed a slider+circle before second kiai (Replaced with repeated slider)
- 24/02/2017

Updated yShadowXOP_'s difficulty
- 26/02/2017

Small spacing update to Insane difficulty.
- 04/03/2017

Removed october's difficulty upon request.
- 12/03/2017

Changed the timing a bit.
- 19/03/2017

Fixed a lot of timing issues and spacing issues, reduced slidertick spam by a ton.
- 20/03/2017

A few more spacing issues fixed.
- 21/03/2017

Fixed some hitsounds.
- 22/03/2017

Fixed a few spacing issues.
- 24/03/2017

Re-adjusted the second kiai jumps.
- 25/03/2017

Changed/Fixed some sliderarts.
- 26/03/2017

Fixed some hitsounds on kiai.
- 27/03/2017

Fixed a triple on the second kiai which wasn't supposed to be there.
- 01/04/2017

Removed some repeated sliders and made them regular in order to fit the vocals.
- 03/04/2017

Increased the spacing on most objects to make it less awkward.
- 04/04/2017

Had to fix a few hit sound errors in some parts.
- 07/04/2017

Updated Collab a bit (Still in progress).
- 08/04/2017

Collab update.
- 09/04/2017

^
- 10/04/2017

Updated tags and difficulty name for Easy.
- 14/04/2017

Worked on some slider arts on insane difficulty.
- 15/04/2017

Changed AR to 9.
- 18/04/2017

Reduced the sliderspam on the intro.
- 19/04/2017

Fixed a couple of sliders in slow parts.
- 20/04/2017

Mod update.
- 26/04/2017

Updated ShadowX's difficulty.
- 28/04/2017

Minor spacing updates.
- 30/04/2017

Rip diamond slider.
- 08/05/2017

More spacing updates.
- 01/05/2017

Updated a few sliders to follow the piano.
- 03/05/2017

Removed Collab Normal due to less activity.
- 04/05/2017

Revamped some of the kiais.
- 05/05/2017

Fixed Celsius' difficulty name.
- 07/05/2017

RIP diamond slider.
- 09/05/2017

Just a few hitsound updates, that's all.
- 17/05/2017

Fixed a minor timing point error, updated audio.
- 20/05/2017

Increased the spacing on certain jumps, fixed some hitsounds.
- 24/05/2017

Regular update, small changes to some spacings.
- 04/06/2017

Revamped the intro and outro.
- 09/06/2017

Idk l o l
- 11/06/2017

Re-visited to fix a few flow errors, also ty for the mod Frodo (IRC).
- 29/06/2017

Changed the beginning.
- 03/07/2017

Random update.
- 13/07/2017
Wuab
IRC

MOD
17:41 Broly: hey dude
17:41 Broly: u busy?
17:41 Wuab: no why?
17:41 Broly: ah I was asking if you could play test one of my new maps when you have time (You modded my ondosa map before I believe)
17:42 Wuab: sure / np it
17:42 *Broly is editing [https://osu.ppy.sh/b/1190973 WEAVER - Kuchizuke Diamond [Diamond]]
17:42 Broly: It's not finished yet, so don't expect too much :P
17:43 Wuab: ok playing
17:46 Broly: thats it
17:46 Broly: :D
17:46 Wuab: ok
17:47 Wuab: 02:33:011 (4) -
17:47 Wuab: from here increase the slider velocity
17:47 Broly: to 1.0?
17:47 Wuab: the picks up intensity there
17:48 Broly: kk
17:48 Wuab: i guess 0.75
17:48 Wuab: you mostly use 1.00 i kiai
17:48 Broly: I see
17:50 Wuab: 01:01:548 (5) - this should be snaped to 1/3
17:51 Broly: kk, i tried to something unique on that part xD, but ill make it 1/3
17:51 Wuab: 01:01:822 (6) - and this shoule be removed
17:51 Broly: yep kk ill do it now
17:52 Wuab: get a high quality backround also
17:52 Broly: should I replace the middle bit with a circle?
17:52 Broly: Yep, i will do that too at the end
17:52 Wuab: http://i.imgur.com/GZeKUkG.jpg
17:53 Wuab: like this
17:53 Wuab: 5's tail is on the 1/3
17:53 Broly: oh i see ty.
17:54 Wuab: 02:01:548 (3) - change this
17:54 Wuab: to 1/2
17:54 Wuab: right now it is 3/4 which make not sense with the music
17:55 Wuab: `02:33:011 (4) - avoid multiplerepeats in a slider like this
17:55 Broly: [https://puu.sh/tE8b1/fa1418db90.png so like this, right?] (sry im not as good atm)
17:55 Broly: alright
17:55 Wuab: no
17:56 Broly: bit shorter?
17:56 Wuab: http://i.imgur.com/w6exoj6.jpg
17:56 Wuab: 1/3 snapping
17:57 Wuab: so this again 02:33:011 (4) -
17:58 Wuab: making this into multiple sliders is better so player click to the rythmn instead of just holding down a button over the music
CFW Magic
Played on 30th January 2017, 19:04 UTC + 1.

No major flaws detected. Seems well built and properly timed. Especially like the soft patterns, fast enough approach and drain. Overall enjoyable. Keep it up!
Metaku
#modreqs

Wow, please don't hitsound sliderticks as kicks. that messed up my reading/timing so many times as I thought the slider ended and jumped to the next object instinctively.

Also I find OD 8 a bit high for 4,1* map

[Insane]

00:02:280 (1,2) - 00:00:816 (4,5) - - You shouldn't place objects like this. Make them clearly apart or make them overlap more. Object placing like this looks just messy.
00:05:938 (1,2,3,4,1,2,3) - I find the rhythm a bit confusing here as you changed the slider heads to red ticks even though there music doesn't indicate any stronger sounds on the red ticks than before
00:10:328 (1,2,3,4) - you could try to use a little less overlap here.
00:11:060 (4,5) - And the same as earlier, you should make them clearly apart not just barely touching
00:12:706 (4,5,6,7,8,9) - This stream shouldn't actually start until 00:12:888 (6) -
00:17:097 (3,1,2,1,2,3,4,5,6,7,8,9,10,11) - You're using too much finishes here imo. It's kinda distracting when applied too much
00:21:121 (3,4,5,6) - This kinda stands out as it's completely differently mapped than the rest of the part although there's no change in music
00:23:499 (1,2,3,4,5) - I don't really see the reason for the repeat spam here, can't hear anything corresponding in the music
01:05:206 (1,1) - Again placing like this doesn't look too nice imo, you could try to make them mirrored and spaced apart?
01:07:219 (3,3) - Seems like hitsound spam to me, Using all 3 hitsounds for all parts of both sliders doesn't emphasize anything really
01:15:633 (3,4,1) - this part would look better imo if you removed the overlap between these and placed 4 somewhere in middle of 1
01:27:889 (1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - I found this part a bit uncomfortable to play, maybe because it's kinda cramped imo and repeats like this
01:31:731 (2) - that ignore vocals although you've focused on them most of the time
01:33:743 (1,2,3) - This pattern doesn't really follow the music well as the strong vocals are in the middle of the slider on this repeat 01:34:841 (3) - and as I said before I'm not really fond of too many repeat sliders in a row
01:36:670 (1,2) - I think you should space these more apart for emphasis as both have really strong sounds, and make the rest of those sounds circles too (01:37:036 (3,4) - )
03:15:267 (2) - Also this slider triggered me and caused me to break. Changing SV for no reason (especially when you hadn't in the previous kiais...) just confuse people and cause unnecessary combo breaks
You're NCing is also rather uneven, you should try to NC every downbeat most of the time unless there's a clear change in music. I won't go through all the map as there's probably same kind of issues around so just try to find and fix the rest by yourself :P
Atalanta
Hi Hi ! NM from #modrequest :3

- Firstly, you need to use the whole playfield when mapping, you can use corner a lot more
Moreover you need to place objets in relation to the obnjects before, I don't really know how to explain it but yeah xD
- For general stuff, put the source in Kanji : 山田くんと7人の魔女
You can remove Yamada-kun to 7-nin no majo from the tag, it's already in the title
- 00:04:475 (1,2) - The overlap here is ugly, space them more
- 00:15:816 - Very noticable sound here, don't ignore it
- 00:32:463 - There are no sound here, you can mute the slider tick by changing the hitsound with a green line (inherited point)
- 01:08:682 (3) - 03:15:267 (2) - Long slider like those in chorus breaks the intensity of the song, "cut" this slider in half to make two 1/2 sliders
- 01:24:963 (1) - 02:21:487 (1) - No reason for this spinner
- 01:59:902 (1,2,3,1) - Putting those objects like this is very confusing, space them
- 03:45:450 (3) - Reverse sliders with 4 tics are unexpected especially if there are no other sliders like that in the map
-03:51:853 (1) - The song stops very fast, remove the slider and make it into a simple circle

I hope this was usefull, have a Nice Day and Good Luck with mapping :3
Topic Starter
Broly

Metaku wrote:

#modreqs

Wow, please don't hitsound sliderticks as kicks. that messed up my reading/timing so many times as I thought the slider ended and jumped to the next object instinctively.

Also I find OD 8 a bit high for 4,1* map

[Insane]

00:02:280 (1,2) - 00:00:816 (4,5) - - You shouldn't place objects like this. Make them clearly apart or make them overlap more. Object placing like this looks just messy. Changed the beginning slightly, took what you said.
00:05:938 (1,2,3,4,1,2,3) - I find the rhythm a bit confusing here as you changed the slider heads to red ticks even though there music doesn't indicate any stronger sounds on the red ticks than before ^
00:10:328 (1,2,3,4) - you could try to use a little less overlap here. ^
00:11:060 (4,5) - And the same as earlier, you should make them clearly apart not just barely touching
00:12:706 (4,5,6,7,8,9) - This stream shouldn't actually start until 00:12:888 (6) - Fixed this too, only just realized.
00:17:097 (3,1,2,1,2,3,4,5,6,7,8,9,10,11) - You're using too much finishes here imo. It's kinda distracting when applied too much Changed it a bit, removed some finishes from it and fixed some from the rest of the map, too.
00:21:121 (3,4,5,6) - This kinda stands out as it's completely differently mapped than the rest of the part although there's no change in music Removed the square, and replaced it with some circles + sliders to fit the pace.
00:23:499 (1,2,3,4,5) - I don't really see the reason for the repeat spam here, can't hear anything corresponding in the music Reduced the spam by removing a few repetitions.
01:05:206 (1,1) - Again placing like this doesn't look too nice imo, you could try to make them mirrored and spaced apart? Done.
01:07:219 (3,3) - Seems like hitsound spam to me, Using all 3 hitsounds for all parts of both sliders doesn't emphasize anything really Wasn't supposed to use 3 on this bit, but changed it to just clap + whistle.
01:15:633 (3,4,1) - this part would look better imo if you removed the overlap between these and placed 4 somewhere in middle of 1 Somewhat changed it a little bit, but the shape of the diamond was changed, too.
01:27:889 (1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - I found this part a bit uncomfortable to play, maybe because it's kinda cramped imo and repeats like this Fixed, sorta.
01:31:731 (2) - that ignore vocals although you've focused on them most of the time Extended a slider to finish on the vocal.
01:33:743 (1,2,3) - This pattern doesn't really follow the music well as the strong vocals are in the middle of the slider on this repeat 01:34:841 (3) - and as I said before I'm not really fond of too many repeat sliders in a row Reduced it to two repeated sliders.
01:36:670 (1,2) - I think you should space these more apart for emphasis as both have really strong sounds, and make the rest of those sounds circles too (01:37:036 (3,4) - ) Done.
03:15:267 (2) - Also this slider triggered me and caused me to break. Changing SV for no reason (especially when you hadn't in the previous kiais...) just confuse people and cause unnecessary combo breaks Done.
You're NCing is also rather uneven, you should try to NC every downbeat most of the time unless there's a clear change in music Done.. I won't go through all the map as there's probably same kind of issues around so just try to find and fix the rest by yourself :P
Topic Starter
Broly

Toshino Kyoko wrote:

Hi Hi ! NM from #modrequest :3

- Firstly, you need to use the whole playfield when mapping, you can use corner a lot more I tried to do that in kiai, etc.
Moreover you need to place objets in relation to the obnjects before, I don't really know how to explain it but yeah xD
- For general stuff, put the source in Kanji : 山田くんと7人の魔女 Done.
You can remove Yamada-kun to 7-nin no majo from the tag, it's already in the title
- 00:04:475 (1,2) - The overlap here is ugly, space them more Done.
- 00:15:816 - Very noticable sound here, don't ignore it The part in the slider tick? Not too sure on it.
- 00:32:463 - There are no sound here, you can mute the slider tick by changing the hitsound with a green line (inherited point) Fixed.
- 01:08:682 (3) - 03:15:267 (2) - Long slider like those in chorus breaks the intensity of the song, "cut" this slider in half to make two 1/2 sliders Done.
- 01:24:963 (1) - 02:21:487 (1) - No reason for this spinner I'm gonna leave this one in, it feels like it prepares the user more.
- 01:59:902 (1,2,3,1) - Putting those objects like this is very confusing, space them Fixed.
- 03:45:450 (3) - Reverse sliders with 4 tics are unexpected especially if there are no other sliders like that in the map Fixed.
-03:51:853 (1) - The song stops very fast, remove the slider and make it into a simple circle Done.

I hope this was usefull, have a Nice Day and Good Luck with mapping :3
Ancelysia
gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 110389
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5938,63652,220328
DistanceSpacing: 1.7
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kuchizuke Diamond
TitleUnicode:`くちづけDiamond
Artist:WEAVER
ArtistUnicode:WEAVER
Creator:Broly
Version:Okward's Easy
Source:山田くんと7人の魔女
Tags:Yamada-kun to 7-nin no majo, night rainbow, a-sketch
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.400000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault (1).jpg",0,0
//Break Periods
2,23499,33743
2,41060,51327
2,76182,77645
2,87889,92303
2,136182,142059
2,164719,174986
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
85,365.853658536585,4,2,1,60,1,0
85,-133.333333333333,4,2,1,60,0,0
64475,-133.333333333333,4,2,1,60,0,1
76182,-133.333333333333,4,2,1,60,0,0
96670,-133.333333333333,4,2,0,60,0,0
111304,-133.333333333333,4,2,1,60,0,1
134719,-133.333333333333,4,2,1,60,0,0
153011,-133.333333333333,4,2,0,60,0,0
153194,-133.333333333333,4,2,1,60,0,0
176426,-133.333333333333,4,2,0,60,0,0
192524,-133.333333333333,4,2,1,60,0,1
213743,-133.333333333333,4,2,1,60,0,0
214475,-133.333333333333,4,3,0,60,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 192,192,192

[HitObjects]
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no kudosu please
BlackRose
Good Map , fun to play and with some space changes , not bad at all ^^
milenna

Hi :)
Here's my mod for ya

ShadowX's Extra



Well, I liked this diff, but, there's some jumps I think is too overdone, u know?
I'll show u :

02:00:453 (1,2,3,4,5,6,1) - This music is calm, it doesn't needs large jumps.
02:12:161 (1,2,3,4,5,6) - Same '-'
02:14:722 - Oh, i think u could take a break time here, and start to mapping here 02:14:722 - but not following this sound (I think it is a sound from a piano idk) I hope u understand what im talking about :o
03:19:844 (1,2,1,2,3,4,5,6) - Really, what did u was thinking when u was mapping this? O V E R D O N E
03:31:917 (1,2,3,4,5,6) - SAME
03:40:331 (1) - I dont like it, u could follow his voice or that sound ( from piano idk ) but 03:43:258 (6) - those sliders....... idk, u should change it.


FINISHED, I hope I´ve helped :)
Good Luck ! ♥
Topic Starter
Broly

soretun wrote:


Hi :)
Here's my mod for ya

ShadowX's Extra



Well, I liked this diff, but, there's some jumps I think is too overdone, u know?
I'll show u :

02:00:453 (1,2,3,4,5,6,1) - This music is calm, it doesn't needs large jumps. Pls look at Lemur's difficulty
02:12:161 (1,2,3,4,5,6) - Same '-' Same '-'
02:14:722 - Oh, i think u could take a break time here, and start to mapping here 02:14:722 - but not following this sound (I think it is a sound from a piano idk) I hope u understand what im talking about :o This could work. I'll let him know.
03:19:844 (1,2,1,2,3,4,5,6) - Really, what did u was thinking when u was mapping this? O V E R D O N E Same '-'
03:31:917 (1,2,3,4,5,6) - SAME Same '-'
03:40:331 (1) - I dont like it, u could follow his voice or that sound ( from piano idk ) but 03:43:258 (6) - those sliders....... idk, u should change it. I'll let him know about this too, might need to change this one.
Screwdrivers
you left without saying bye :(
13:21 Screwdrivers: hi
13:22 Screwdrivers: still want me to play this?
13:22 *Screwdrivers is listening to [https://osu.ppy.sh/b/1190973 WEAVER - Kuchizuke Diamond]
13:22 Broly: sec ill spec u in a bit
13:22 Broly: do it after i finish pls :D
13:22 Screwdrivers: kk
13:23 Broly: done xd ill spec
13:28 Screwdrivers: other difficulties too?
13:28 Broly: if u want
13:28 Broly: october's and collab normal isnt finished yet
13:28 Screwdrivers: mhm
13:29 Screwdrivers: there was a ton of structuring that looked really ugly to me
13:29 Screwdrivers: like 00:32:283 (4,5) -
13:29 Broly: ye i gotta fix some overlaps
13:29 Screwdrivers: and 00:43:075 (1,3,1) -
13:29 Broly: everything before first kiai is trash
13:29 Broly: atm
13:30 Screwdrivers: and i strongly dislike 01:16:185 (1) - this slider
13:30 Broly: ik
13:30 Broly: but idk how to fix that part tbh
13:30 Broly: ik its too big but if i make it smaller, its gonna be hard to tell which direction it is going
13:31 Broly: etc
13:32 Screwdrivers: why not?
13:32 Screwdrivers: ctrl+shift+s it by .7
13:32 Screwdrivers: move the middle red anchors inwards more and mess with sv value to get the timing right
13:32 Broly: when i had it smaller tons complained
13:33 Screwdrivers: hm im not sure why
13:34 Screwdrivers: overlaps like 01:28:990 (4,5) - kept bothering me
13:34 Screwdrivers: for no reason except they made the structure look ugly to me
13:34 Screwdrivers: if (5) was at 192x 218y or something I think it'd look way better
13:36 Screwdrivers: and with 01:33:746 (1,2) -, it's obvious that each grouping of (1,2) is increasing in distance, but having the first pair overlap, then none of the rest, looks super messy
13:36 Screwdrivers: so basically i'd say remove the overlap
13:37 Broly: k sec
13:37 Screwdrivers: and there's some places like 01:37:039 (3) - where the rhythm is plain wrong
13:37 Broly: 01:44:722 (4,5) - this too?
13:38 Screwdrivers: yeah
13:39 Broly: 01:50:027 (3,4) - but this should be fine tho right?
13:39 Screwdrivers: yep, it's special and fitting
13:39 Broly: kk
13:40 Screwdrivers: overlaps between objects with a 1/2 gap are usually ugly in general
13:41 Broly: ye ik
13:41 Broly: this map used to be full of 1/2 overlaps lol
13:42 Broly: [https://puu.sh/u4Ckn/7168200fd6.png better?]
13:42 Screwdrivers: removing all of them would a huge improvement in my opinion :p
13:42 Broly: na i gotta keep some stacks
13:43 Broly: what about the kiais?
13:43 Screwdrivers: yeah better, I don't like the shape personally but if you wanted to keep it making it smaller definitely helps
13:43 Broly: ya i wanna sort of make it more aesthetic etc
13:44 Screwdrivers: i dont like the structures like 02:05:027 (2,3,4) -
13:44 Screwdrivers: where there's jumps that flow backwards after a straight diagonal slider
13:44 Screwdrivers: i think 02:06:490 (5,1,2) - is a better example
13:44 Broly: ye i had trouble playing that part too
13:45 Broly: i thought that part was fine lol
13:45 Screwdrivers: maybe it plays okay enough but things like that look bad to me
13:46 Screwdrivers: i'd love to say just delete all the diagonal sliders but that's a decision for you to make
13:46 Broly: 02:05:392 (3,4,1,2,3) - but this ye ill fix this soon
13:47 Screwdrivers: even just putting 02:05:027 (2) - almost perfectly horizontal then adding a downwards curve would be a large improvement
13:48 Broly: like this? https://puu.sh/u4CG8/e5d649145f.png
13:48 Screwdrivers: oops i meant curve the opposite wya :p
13:48 Screwdrivers: but yeah
13:49 Broly: 02:05:392 (3,4) - then these two would look out of place lol
13:49 Broly: w8 i got another idea
13:50 Screwdrivers: ? they seem fine to me
13:50 Broly: how about this? https://puu.sh/u4CPZ/efbec281f1.png
13:51 Broly: that way it'd make it easier to hit the triples too
13:51 Screwdrivers: mhm that seems okay too
13:51 Screwdrivers: to be blunt i'll say delete all the long diagonal sliders, and if you don't want to then fix all the ones that have the backwards motion I mentioned
13:52 Broly: ill think about it
13:52 Screwdrivers: like this 02:12:527 (5) - seems better than 02:07:587 (6) - , but deleting both would seem best to me
13:53 Screwdrivers: check your hitsounding too
13:53 Screwdrivers: 02:09:234 (2) -
13:54 Broly: ye it does a small clap sound there
13:54 Screwdrivers: the tail and body have a clap but the head doesn't
13:54 Screwdrivers: when it really should be the other way around
13:54 Broly: oops
13:54 Screwdrivers: so the tail sounds way stronger than the head
13:54 Broly: i need to fix the body ones
13:56 Screwdrivers: i think a lot of the slow parts have incorrect rhythm
13:56 Screwdrivers: 02:25:697 (3) - this slider lands on a strong violin sound and completely ignores it
13:56 Screwdrivers: it'd sound way better to land the slider on the red tick then put a 1/2 slider after it
13:58 Screwdrivers: 02:40:331 (1,2,1) - im not sure what this rhythm is following
13:58 Screwdrivers: but it's definitely incorrect
14:01 Screwdrivers: many long sliders use too many white anchors and they look pretty bad
14:01 Broly: ye changed
14:01 Screwdrivers: like 02:44:722 (2,1) -
14:01 Screwdrivers: besides wave sliders more than one white anchor should almost never be used
14:02 Screwdrivers: not just in my opinion but as shown by most ranked maps
14:05 Screwdrivers: the last thing I want to mention are the different triple spacings in the kiai
14:05 Screwdrivers: maybe there's some reason for them that I'm missing
14:05 Screwdrivers: but while playing they were awkward and nonsensical to me
TequilaWolf
mod
ShadowX's Extra-

my points can be applied throughout the map. generally this is very undermapped (in terms of rhythm in some parts) and overdone in terms of jump spacing when the music doesn't call for it in other parts

00:00:819 (3,4,5) - try making 3->4 further than 4->5, need to emphasize 3->4 because stronger beat

00:02:283 (3) - 00:05:209 (3) - try to avoid using repeat sliders with 2 or more arrows, especially on extras because players won't have time to read the second one, just putting a circle on 00:05:758 is better

00:10:697 (2) - consider ctrl+g for better flow, also 00:13:624 (2) -

00:11:429 (5) - there's no indication here that you made sv slower, try modifying slider shape

00:12:344 (3,4,5,6,7,8) - stream starts one tick earlier, here 00:12:709 - also 01:16:734 (3,4,5,6,7,8) -

00:14:722 (1) - this section is beginning to get 'intense' especially since you already mapped a 1/4 stream earlier, so why this relaxing repeat slider here? normal sliders+circles should work better

01:27:892 (1,2,3,4,5,6,7,1,2,3,4) - undermapping I think. there's no reason for you to suddenly put almost nothing but 3/2 circles for the players to play, just map it normally (denser). this section sounds the same as 00:41:063 (1) -
#
ExtremeBattler
:) :) :) :) :) :) :) :) :D :D :D ПОЖАЛУЙСТА В ТОП ЭТУ КАРТУ, ОНА ЛУЧШАЯ,PLS IN TOP THIS MAP, SHE BAST
Hythes
Can i take the hard one?
Topic Starter
Broly

hanif1711 wrote:

Can i take the hard one?
If you can, I guess.
Hythes
Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 110391
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 226183
DistanceSpacing: 2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Kuchizuke Diamond
TitleUnicode:くちづけDiamond
Artist:WEAVER
ArtistUnicode:WEAVER
Creator:Broly
Version:Hanif's Hard
Source:山田くんと7人の魔女
Tags:Yamada-kun to 7-nin no majo night rainbow a-sketch iiOkward october yShadowXOP_ victorfernando EriveltonGold
BeatmapID:0
BeatmapSetID:563229

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CircleSize:4
OverallDifficulty:3
ApproachRate:7
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Est-
remap

no kd
Topic Starter
Broly

Est- wrote:

remap

no kd

Wow, I'm moved by this mod! Thank you very much! This will definitely make sure that this map gets ranked <3

Thanks again!
Tiggz Mumbson
ShadowX's Extra
01:17:190 (4,6,8) - these hitsounds should be removed, since they're on red ticks, and not emphasizing anything distinct

01:23:410 (8,1) - the 1/4 gap between these two objects create an unjustified difficulty spike, since this is nowhere else in the map to this scale

02:08:135 (3) - NC so the following jumps would be easier to read

02:38:134 (1) - Slider doesn't fit with flow

Good luck on ranking this!
Net0
Mod in Portuguese to help Shadow
[ ShadowX's Extra ]
  1. De uma forma geral a diff tá meio desbalanceada na dificuldade. Eu entendo que partes fáceis devem ser mapeadas de forma simplificada e partes intensas devem ser mapeadas de forma mais intensa, o problema é a distância entre esses dois pontos que está absurda em alguns momentos do mapa. Vou te mostrar com exemplos;
  2. 00:02:282 (3) -/00:05:208 (3) – esse som do piano foi simplificado em um slider que dura mais que 1/1. Se você olhar a Insane 00:02:282 (4,5,6) – olha como está o ritmo dela. O seu é apenas um clique por bastante tempo enquanto o dele mapeia os três sons do piano. Fazer um slider que dura tanto tempo é digno de dificuldades hard ou até abaixo.
  3. Olha o contraste dessa parte 01:36:672 (1,2,1,2,1,2,1,1,2,3,4,5) – em comparação com essa outra na sequência 01:39:599 (1,1) - . Na primeira você fez um pattern que realmente é de extra diff, e na sequência você seguiu o vocal com sliders longos. Não tenho nada contra a escolha, mas a velocidade absurdamente lenta e prolongada, faz com que a pessoa saia de um extra pra uma easy praticamente do nada.
    É só comparar com a mesma sequência e como vc fez o ritmo dela; 01:45:635 (2,3,4,5,6,1,2,3) -
  4. Esse cymbal crash aqui bem que podia ser mapeado ativamente né 01:45:452 - , deixar no slider end aqui não me parece a melhor escolha de ritmo.
  5. Cuidado com os patterns que parecem blanket mas não são; 02:08:867 (1,2) - , isso parece que foi feito sem muito polimento e cuidado visual.
  6. Falto o new combo aqui 02:14:721 (7) –
  7. Curti demais o flow de transição aqui 03:04:293 (4,5,6,1) - , foi muito bem pensado, boa :D
  8. Ignorar esse vocal aqui foi criminoso quase 03:10:147 – lol, por que você ignorou esse vocal aqui?
  9. A falta de mudança de SV aqui 03:11:793 (1,2,1) – fez muita falta pra dar mais ênfase na entrada do kiai.
GL wih this set. Still needs a lot of polishment on minor stuff, such as a few rhythm choices and placement, but diffs are overall following a structured and consistent mapping that could lead to a ranked mapset.
flake
Hello! Nm

Celsius Easy = imo it's pretty simple and straightforward but there are things that I don't really understand.
02:00:086 (1,2) - I don't really see why the nc object is a circle, I mean in 01:13:257 (1) - and 03:19:842 (1) - you used a spinner. Mind explaining why?
02:23:501 (1) - cool slider
03:37:403 (1) - this could be unreadable by a lot of new players, maybe find a better substitution for this?

Normal (Which the title says it's work in progress, but I'll just give a small opinion on how it looks) =
Overall, this difficulty could use more spacing between objects. It feels like there's no space in a room, or like you're trying to find your way out of a crowded concert. I tried to change the distance spacing to 1.1x, and it seemed more okay to me. Well, instead of trying to analyze what I meant by that, you can just say, I meant "don't overlap, and don't overdo spacing." 00:05:940 (1) - starting from here, there seems to be more decent spacing. But for the first parts which is from 00:00:087 (1) - to 00:05:208 (3) - , try spacing it with 1.1x

Insane = This seems to be a finer difficulty, I think that it only has issues regarding object placement, overlaps and patterns.
00:00:087 (1,2,3,4,5) - is pretty much different to how the others from 00:01:550 (1) - to 00:05:757 (7) - look in terms of pattern. Mind clarifying it?
00:04:477 (1,2,3,4) - what happened here? You were following a certain pattern for the intro part, make it follow that unless you get to 00:05:940 (1) - where there's the drums doing its thing
00:11:428 (5) - This seems better as a stream. But if you plan on retaining this, make it a new combo.
00:12:708 (5,6,7,8,9,10,1,2,3,4,5) - It's unclear for this part. In 00:12:708 (5,6,7,8,9,10,1) - you're following the instruments, but then in 00:13:623 (2,3,4,5) - you switched to following the drums. I'm not exactly sure what's your reason for that, but please clarify
00:20:026 (5) - this seems random, being in a group without returning sliders
00:26:245 (6,7,1) - and 00:27:343 (3,4,5) - , I don't think that the vocals support these. I don't want to say ^ over and over again, but hopefully you'll be able to figure out yourself which are the ones I'm talking about
01:04:111 (7) - I'd say you put a circle for this part
Before I end the mod, I want to say that there are a lot of similar things in your Insane, so there are a lot of "same" "^"'s. I just gave few examples of what they are, so hopefully you know what needs to be fixed in the future. Good luck.
Topic Starter
Broly

crystalinfusion wrote:

Hello! Nm

Celsius Easy = imo it's pretty simple and straightforward but there are things that I don't really understand.
02:00:086 (1,2) - I don't really see why the nc object is a circle, I mean in 01:13:257 (1) - and 03:19:842 (1) - you used a spinner. Mind explaining why?
02:23:501 (1) - cool slider
03:37:403 (1) - this could be unreadable by a lot of new players, maybe find a better substitution for this?

Normal (Which the title says it's work in progress, but I'll just give a small opinion on how it looks) =
Overall, this difficulty could use more spacing between objects. It feels like there's no space in a room, or like you're trying to find your way out of a crowded concert. I tried to change the distance spacing to 1.1x, and it seemed more okay to me. Well, instead of trying to analyze what I meant by that, you can just say, I meant "don't overlap, and don't overdo spacing." 00:05:940 (1) - starting from here, there seems to be more decent spacing. But for the first parts which is from 00:00:087 (1) - to 00:05:208 (3) - , try spacing it with 1.1x Planning to replace this difficulty soon as it's no longer being updated.

Insane = This seems to be a finer difficulty, I think that it only has issues regarding object placement, overlaps and patterns.
00:00:087 (1,2,3,4,5) - is pretty much different to how the others from 00:01:550 (1) - to 00:05:757 (7) - look in terms of pattern. Mind clarifying it? Changed
00:04:477 (1,2,3,4) - what happened here? You were following a certain pattern for the intro part, make it follow that unless you get to 00:05:940 (1) - where there's the drums doing its thing Changed
00:11:428 (5) - This seems better as a stream. But if you plan on retaining this, make it a new combo. Changed to a stream with NC.
00:12:708 (5,6,7,8,9,10,1,2,3,4,5) - It's unclear for this part. In 00:12:708 (5,6,7,8,9,10,1) - you're following the instruments, but then in 00:13:623 (2,3,4,5) - you switched to following the drums. I'm not exactly sure what's your reason for that, but please clarify I overlooked this part, changed.
00:20:026 (5) - this seems random, being in a group without returning sliders Removed the repeated slider and replaced them with circle,
circle, slider.

00:26:245 (6,7,1) - and 00:27:343 (3,4,5) - , I don't think that the vocals support these. I don't want to say ^ over and over again, but hopefully you'll be able to figure out yourself which are the ones I'm talking about Removed the triples that are similar to these.
01:04:111 (7) - I'd say you put a circle for this part Done.
Before I end the mod, I want to say that there are a lot of similar things in your Insane, so there are a lot of "same" "^"'s. I just gave few examples of what they are, so hopefully you know what needs to be fixed in the future. Good luck.
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