feel the offset is too early, try offset 696.
Fixed the offset, thanks for the help !CookieBite wrote:
feel the offset is too early, try offset 696.
Thanks for the mod!yuzu__rinrin wrote:
[Kazaze's Muzukashii]good luck ! :3 Thank you!
- 00:05:241 (19,21) - ctrl+g Works great, swapped
- 00:17:514 (63) - delete No
- 00:39:105 (150) - move to 00:39:559 - I removed 00:39:105 (150)
Thanks for the Random mod!snowball112 wrote:
Kazaze's MuzukashiiGood luck Thanks!
- How about 00:02:059 k and move 00:02:286 to 00:03:196 and change to d? Then you could also ctrl+g 00:05:241 (19,20,21) for a overall kdd_ddk_ddk_kdd structure in this part, which would look really nice imo. I don't think it works that well (00:05:241 (19,21) swapped though)
- 00:07:968 (28,29,30,31,32,33,34,35,36,37,38) kdkkd d kkddd? You could try these out, I find for the second pattern expecially having the last 3 notes as d sounds nice. Changed 00:09:786 (34,35,36,37,38) - to kdkdd so that's something
- For structure, you could consider having 1/4 somewhere after 00:17:514 instead of at 00:16:377 and just leave a note on 00:16:605 like this (cursor on 00:16:605.) I prefer it the way it is
osu file format v14
[General]
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[Editor]
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[Metadata]
Title:March Ahead
TitleUnicode:March Ahead
Artist:Yuka Tsujiyoko
ArtistUnicode:Yuka Tsujiyoko
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo
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yuzu__rinrin wrote:
hi~ Taiko M4M
[general]
Artist --> 辻横由佳 (Romanised Artist : Yuka Tsujiyoko) Done, thanks.
Widescreen Support remove check please. (Kantan,Futsuu,Muzukashii) Done.
[Kantan]
good map. :3[Futsuu]
- 00:43:423 (53) - k...? Done.
- 00:15:696 (2) - k Done.
- 00:16:150 (3,4) - ctrl+g Done.
- 00:17:059 (5,6,7) - dkk? Done.
- 00:37:514 (2) - k Done.
- 00:37:968 (3,4) - ctrl+g Done.
- 00:38:877 (5,6,7) - dkk Done.
[Oni]good luck ! :3
- 00:17:400 (80) - k Done.
- 00:39:218 (187) - ^ same Done.
snowball112 wrote:
Heya, random modGeneral
- You may want to turn down the volume just a bit for the after the kiai times, this is relatively quiet in comparison, I suggest you add timing points at 00:22:514 and 00:44:332 with 40-50% or so. I agree, but i just made it end at 00:26:150 (123) - as it gets louder again here.
- I think it sounds much better if you end the map with a finish at 00:51:150. If you map on 00:51:605 as well it implies that you're following the rhythym that starts here, which is not the case. Okay, wasn't sure when i should end it.
Oni
You have a few 1/4 which don't really have 1/4 in the music to support them, for example 00:08:309 and 00:10:127 and 00:11:946 as the instrument only lands on 1/2. If you listen closely, the 1/4 drum in the music is 1/1 later, namely on 00:08:764 etc. I think it would sound and look better if you:I think something like this would feel more intuitive for playing the 1/4 in this part. This applies to the second kiai as well, where I think you should remove the second triplet in patterns like 00:31:036 as well. You're probably going for variety, but I think it would be perfectly fine if you do have more of a repetition, this is a loop after all and you have variety with the other parts like that from 00:15:241. I totaly agree with you and i applied all the changes, really nice suggestion here.
- Move 00:08:309 to 00:08:764 and change 00:08:650 to d and 00:09:105 to k, would give nice emphasis of the lower sound on 00:09:332. Similarly applies to the pattern starting at 00:13:423.
- Move 00:10:127 to 00:10:582 and try something like k_k_d_dkd_k_d for this pattern. I think d would sound nice for the lower sounds of 00:10:241 and 00:10:696 in comparison to the previous pattern.
- Move 00:13:764 to 00:14:218 and try something like d_d_k_kkd_k_d here, it would be good if you have k on both 00:14:105 and 00:13:877 for the strong instrument sounds.
- I think you could try 00:00:923 (2,3,4,5,6,7,8) as kkd_k_ddk, I think the sound of 00:00:923 is closer to 00:00:696, so these could both be k, and would also work well with the drum beat on 00:00:923. Also, the sound within 00:01:605 (6,7,8) appears to go up towards the last note, so I think k would work well on the last note here. Done.
- How about 00:02:286 d or removing this note completely or ctrl+g with 00:02:741? I think it would sound nice if you have a k on 00:02:741 instead for the high pitch and strong instrument, you could also consider making both of 00:02:741 (12,13) k and 00:03:196 d for the instrument sounds here. Done
- Shouldn't 00:06:377 (30,31,32,33) be something like kkd_d? The 1/2 starting from 00:06:150 would sound much better as d_k_d_d_k as you have a strong sound on 00:06:377 that would work well as k, followed by two lower ones on 00:06:605 (32,33) which would sound better as d. Done
- 00:04:332 k? Sound is fairly strong, also for contrast to the sound on 00:03:877. Done
- I think you should remove 00:05:355 as there is no 1/4 sound here. You could also try moving this note to 00:05:582 to 00:05:582 and changing both this one and 00:05:468 to d. Done, I like more the moving suggestion.
- You could make 00:16:150 (72,73,74,75) d kkd, I think this would be nicer as the instrument sound on 00:16:605 is fairly low. Done
- 00:17:400 k and 00:17:855 k and 00:18:309 d? The sound in the first two triples goes up before going lower again on the third. Done
- 00:19:332 d and 00:20:241 k and 00:21:832 d? I think this would work well for the instruments.Done
- I think 00:27:968 would work better as d for structure, and similar sound to 00:27:741. I made something a bit different here.
- You could ctrl+g 00:22:741 (108,109) and also 00:24:105 (115,116). I think dkd at the beginning would fit better with the drums, and 00:24:105 (115,116,117,118) kdkd would give a nice emphasis to the sounds of 00:24:332 (116,117,118) in my opinion. Done
Futsuu
- 00:00:696 (1,2,4) would sound much better as k d d I think, you could also move 00:02:059 to 00:02:968 and change to k, I think k d dkd would work better instead of d kdk d in this case. Done.
- 00:05:241 (7,8,9) would also sound better as dkd imo. 00:05:696 (8) - Sound low to me, i prefer kdk.
- 00:10:468 d, would be nice for a d ddk k kdd structure here, also having kkd in this part feels a bit strong considering the instrument sound is fairly low. You could also make 00:13:877 (25,26,27) kkd or so to emphasize the stronger sound of this 3-note compared to 00:10:241 (17,18,19). Changed 00:10:468 to d, but 00:13:877 (25,26,27) i changed it kdk, that sounds better to me.
- 00:15:241 (28,1,2,3) dkd k would fit the instruments better, you have a higher drum sound on 00:15:468 and instrument on 00:16:150. the 3 notes have almost the same sound, so i think keeping kkk is better.
- I think you should remove 00:17:286 and change 00:17:514 to k, the rhythym here feels poorly represented by a 1/2 pattern I think, it would be much nicer to have emphasis of 00:17:514 (7,8) by having them as 1/1 k. Done.
- 00:18:877 (10,11,12,13,14,15,16,17) kkd k d dkd would fit much better, the first two notes are relatively strong, 00:19:786 has a different sound and a 1/1 kdkd structure would be nice for the first part. And 00:20:696 (15,16,17) just sounds much nicer as dkd because the stronger sound is on the middle note. Done.
- Both of 00:23:423 (21,23) would fit better to the low instrument as d. Done.
Kantan
- I think it would sound much better if you change 00:08:877 (9,10,11,12) to k ddd, the instrument sound in the 3-note pattern is fairly low. Done.
- k on 00:13:423 feels a bit strong imo, I suggest you try d here.Done.
- 00:16:150 (19,20) ctrl+g, the long sound on 00:17:059 is low, the high does not start until 1/2 later so k does not feel nice here I think.Done.
- You could move 00:18:423 to 00:19:332 and change to k, the instrument is much stronger here, maybe even make the three notes here k for simplicity.
- The sound on 00:23:423 is really low, d would fit much better. Done.
- 00:27:968 would be good for overall structure here, to have ddd kkk in this calm part. Done.
Good luck
Yeah sure !Hobbes2 wrote:
Working on hitsounds for my diff, would you like me to do combo colors?
Sure, I can do them. I'll just come in with the whole std set finished, hitsounds / combo colors and all then. Might take a week or so.-Tenshi- wrote:
Yeah sure !Hobbes2 wrote:
Working on hitsounds for my diff, would you like me to do combo colors?
Also i want to ask you if you want to do easy and the normal, since i have no news from the mappers i asked for gd.
Thanks for the mod!Voyage wrote:
[Kazaze's Muzukashii]Best endeavors with this mapset Thank you ♥
- 00:22:514 - Maybe add a green inherited point and tone the general hitsound volume to 40% since the music is a bit lower and the kiai section is over.
- 00:26:150 - You can then up the hitsound volume to 60% here since the music resumes its original volume by using another green inherited point.
- 00:44:332 - Add a green inherited point and turn down hitsound volume to 40% since the music sounds lower and the kiai section is over.
- 00:47:968 - Turn up hitsound volume to 60% by another green inherited point since the music goes back to its original volume. Added all, sounds great
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 7968
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[Editor]
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[Metadata]
Title:March Ahead
TitleUnicode:March Ahead
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo
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Thanks for the mod !Voyage wrote:
For M4M queue.
[General]
- Offset should be changed from 696 to 679, double check to see if my offset is better for your mapset. (-17 for moving all notes in time.) I feel that 696 is a bit better, will change if someone else say the same about offset.
- Add Yuka Tsujikyoko in tags for composer, add iQue Player, Wii, Wii U in tags for platform, add game ost, and soundtrack in tags to indicate it's a video game soundtrack.Yuka Tsujikyoko is already in the title of the map, and i prefer keeping only nintendo 64 as platform as the game came out on this platform first. Soundtrack and game ost has been added.
- Maybe bump the OD for Oni from OD5 to OD5.5 to differentiate from Kazaze's Muzukashii difficulty settings. Done.
- Oni's SV can be bumped from 1.40 to 1.60. I prefer 1.40 for slow maps.
[Kantan][Futsuu]
- 00:10:696 (12) - Change to k, to emphasize the music trailing off like you did before at 00:08:877 (9). Done.
- 00:32:515 (39) - ^, emphasizing the music trailing off like previously at 00:30:696 (36). Done.
[Oni]
- 00:21:605 (17) - Change to k, the instrumental sounds a bit higher like 00:22:059 (18) and the kat would suit it well. I keep d to contrast with 00:22:059 (18) -
- 00:43:423 (17) - ^ same
- 00:05:451 (25) - Change to k, the instrumentals sound a bit higher compared to the note at 00:05:224 (24) and the kat would suit it well. The 3 don follow the drums in the background so i'll keep d.
- 00:14:088 (63) - Change to d, it would contrast the higher sounding instrumentals before at 00:13:860 (62) and it'd play well as a d,k,d triple pattern. the sound is lower on the 3rd notes so i'll keep kkd.
Best endeavors with this mapset.
No problem, take your time !Hobbes2 wrote:
Sorry for late, I'm kinda busy irl so it's held off a lot of my mapping stuff, but it'll be done soon. I'm WIP, so its coming soon.
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Sorry404 AccNotFound wrote:
[ Kazaze's Muzukashii ]
00:02:059 (7) - k? Nope because 00:06:150 (22,23) -
00:04:332 (15,16,17,18,19,20,21) - kdddkkk I'm focusing on the melody here, there's no need for a change
00:13:423 (46,47,48,49,50) - reverse 00:09:786 (34,35,36,37,38) (dkdkk) to regular pattern. No, the melody is clearly lower on 00:13:650 (47,49) -
00:17:059 (62) ~ 00:18:877 (66) - 1/2 dkdk following synth sound. I'm keeping that part relatively spaced out because it's juxtaposed to two 1/4 patterns
00:38:877 (149) ~00:40:696 (155) - ^. very diffrent to 00:17:059 (62) ~ 00:18:877 (66) like another diff. I don't really get your suggestion, the second part is harder than the first one because it's further into the map.
i think this is perfect map that will be ranked soon! I hope so too!
Good luck~♪ (*´∀`) Thank you!
Thanks for the mod !404 AccNotFound wrote:
Hi ( ´ ▽ ` )ノツ
From your taiko modding queue m4m~
00:07:514 really like this part at BOOM! xD
[ General ]
OD is so high. recommand 3345 I thinks that's fine like it is.
[ Kantan ]
Perfect on my thought xD Thanks :3
[ Futsuu ]
00:15:468 (1) - move 00:16:377 No, because 00:15:241 (28,1,2) - follows the melody.
00:37:286 (1) - ^ Same
00:27:514 (27) - k. you use "many d in low melody of this part" and "many k in high melody of this part" and wanna consistence all diff in this part. Really like the idea actually, it makes like a reverse patern of 00:22:514 (19,20,21,22,23,24,25) -
00:49:332 (27) - ^ Same.
[ Oni ]
00:29:332 (138) - k. very charming note, but this diff is (oni but) only 3 star, so they even harder if here is K. or you can change 00:29:105 (137) - to d. 00:29:105 (137,138) - Both notes sounds the same so i keep them k.
00:51:150 (76) - same that 00:29:332 (138), but i recommand K finisher so i suggest to change 00:29:105 (137) - to d. Same.
i think this is perfect map that will be ranked soon! Thanks :3
Good luck~♪ (*´∀`)
T'es une pute Quickie-Tenshi- wrote:
Looking for BNs check :3
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Thank yooooouuu ~Surono wrote:
:^V You quick ♥
Kazeze
00:22:514 - ~ 00:29:332 - too dense, nerf a bit. suggestion to delete: 00:22:741 - 00:23:196 - 00:25:014 - 00:25:468 - 00:28:650 -
00:00:696 - ~ 00:07:514 - ^ selfmod Re-worked~
00:26:377 - 00:06:832 - kat Ok!
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Title:No o Koe Kawa o Koe Doko made mo
TitleUnicode:野をこえ川をこえどこまでも
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo soundtrack game ost Kazaze
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352,224,45695,1,2,0:0:0:0:
352,224,46150,1,0,0:0:0:0:
352,224,46377,1,2,0:0:0:0:
352,224,46604,1,0,0:0:0:0:
352,224,47059,1,0,0:0:0:0:
352,224,47286,1,0,0:0:0:0:
352,224,47514,1,2,0:0:0:0:
384,192,47968,1,2,0:0:0:0:
384,192,48195,1,2,0:0:0:0:
384,192,48423,1,0,0:0:0:0:
384,192,48877,1,0,0:0:0:0:
384,192,48991,1,0,0:0:0:0:
304,224,49104,1,0,0:0:0:0:
352,224,49332,1,2,0:0:0:0:
352,224,49786,1,0,0:0:0:0:
352,224,50014,1,2,0:0:0:0:
352,224,50241,1,0,0:0:0:0:
352,224,50695,1,2,0:0:0:0:
352,224,50923,1,0,0:0:0:0:
352,224,51150,1,6,0:0:0:0:
Thanks a lot sir ♥ :v:v:vSurono wrote:
:^V :v:v:v
oni
hp 5,5 done
00:27:514 (130,131,132) - ddk, to represent the clear contrast of sounds and keep consistency mirror colors of 00:23:877 (114,115,116) - these. apply on next similar part Done on both part
kantan & futsuu
kantan hp 7,5 then od 3,5 done
00:29:332 - kat finish and next done
Surono wrote:
recheck
i forget if this short duration, apply this spread OD HP from Oni ~ Kantan = OD: 5,5 | 5 | 4.5 | 4 ~ HP: 6 | 6 | 7 | 7
futsuu
00:16:832 - add don
kantan
00:16:605 - same above Everything applied
can you refer me source metadata of this song? Got the metadata from here http://vgmdb.net/album/409 (It's the 5th track, and i verified the romanji translation with Nardo).
Thanks a lotRaiden wrote:
[kazaze]
can you like, use clap? XD I'm so used to map using the w key
this diff has literally no 2/1 break whatsoever
in my opinion that'd be fine, i'm just recommending you to fix this to avoid conflict during qualified (there are still many spread and technical purists out there ) Arf right but I don't know where I could possibly make room for such a break ; Hope it's fine
Raiden wrote:
catchy
[oni]
00:03:196 (15) - don for contrast with 16 Done.
00:14:105 (63,65) - ctrl+g? the melody kinda does down-up-up i agree
00:26:832 (126,127) - both dons (for melody again) Both works imo but i prefer the way made it.
00:35:923 (1,3) - ^ Done.
00:48:650 (64,65,66,67) - d dkd for more accurate melody following? well that would make too much don in this part and doesn't reflect they way i see this part.
[futsuu]
00:15:241 - 00:22:514 - this section is probably too much without a 2/1 break at least, try to insert some (in 00:17:514 - 00:20:241 - for example, whatever you see that feels better with the song) i think that's good, i tried to delete some notes but i ended up having a wierd star rating too.
00:27:286 - you probably want a kat here for better spread (muzukashii is way denser in this section) done and added a don here 00:45:468 (20) -
00:37:059 - similar problem as 15:241 done
[kantan]
similarly to futsuu, you probably want 1 or 2 4/1 breaks during kiai same as futsuu
that would be all from me, you can poke me back
edit: any metadata references so i don't have tokiss kwan's assask kwan for further assistance
Thank you for the mod !IamKwaN wrote:
there's an international version, where you should use that as the romanised title as they are referring the same song (try listening here), so
Unicode Title: 野をこえ川をこえどこまでも
Romanised Title: March Ahead
Unicode Artist: 辻横由佳
Romanised Artist: Yuka Tsujiyoko
Source: マリオストーリー
References:
+ http://media.vgm.io/albums/90/409/409-1349949530.jpg
+ http://media.vgm.io/albums/90/409/409-1338391266.jpg
+ http://media.vgm.io/albums/53/2035/2035-1310392089.jpg
+ https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/
good luck!