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Linked Horizon - Shinzou o Sasageyo! [TV Size]

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on April 4, 2017 at 8:57:31 PM

Artist: Linked Horizon
Title: Shinzou o Sasageyo! [TV Size]
Source: 進撃の巨人
Tags: revo Attack on Titan shingeki no kyojin season 2 two dedicate all your hearts heart snk aot Haruto haruto_aizawa armin arlert levi erin jaeger mikasa ackerman survey corps opening one theme song sound
BPM: 160
Filesize: 30701kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.46 stars, 115 notes)
  2. Hard (3.19 stars, 263 notes)
  3. Haruto's Insane (4.52 stars, 392 notes)
  4. Insane (4.4 stars, 379 notes)
  5. Light Insane (4.21 stars, 355 notes)
  6. Normal (2.04 stars, 159 notes)
  7. Titan (5.37 stars, 407 notes)
Download: Linked Horizon - Shinzou o Sasageyo! [TV Size]
Download: Linked Horizon - Shinzou o Sasageyo! [TV Size] (no video)
Information: Scores/Beatmap Listing
---------------


Insane by Haruto
Hitsounds by Kalibe
mp3 by Doormat
Video by Shad0w1and


Doormat
fast
Kalibe
go go power titans
puxtu
I smell a speedranking
Sotarks

puxtu wrote:

I smell a speedranking
Kuron-kun
first
Doormat
quick metadata check

http://shingeki.linked-horizon.com/news ... /1126.html -> official Linked Horizon website
http://shingeki.tv/season2/music/op.php -> official anime website

Artist: Linked Horizon
Title: 心臓を捧げよ! [TV Size]
Romanized Title: Shinzou o Sasageyo! [TV Size]
Source: 進撃の巨人

"Season 2" technically isn't included in any of the official sources I can find (it's written as 「進撃の巨人」Season 2) which is why I left it out of the source, but the brackets should be square brackets instead.
Natsu
wdf so fast lol :oops:
Logic Agent
i just want to be on the first page
dunois
naruto opening 75
Haruto
sao season 3 opening 1
Gero
Placeholder.

Great.

Log
22:27 Gero: Hey
22:27 Monstrata: yoo
22:27 Gero: do you still need help with it?
22:28 Monstrata: ya~ just going through easy and normal now
22:28 Monstrata: for blankets and stuff haha
22:28 Gero: sure
22:28 Gero: let's do it xD
22:28 Monstrata: alright xD
22:28 Monstrata: oh uh
22:28 Monstrata: 01:14:060 - 01:18:372 -
22:28 Monstrata: on Titan
22:28 Monstrata: u think the rhythm is okay?
22:29 Gero: let me check
22:30 Gero: 01:14:435 - 01:15:935 - 01:17:528 - I don't know why, but seems like the triples are in from the white to red ticks
22:31 Gero: for me they're okay as it is, but it's probably that people gonna complain about it
22:32 Gero: okay let's do an IRC mod instead, can I start or are you still checking them by yourself?
22:33 Monstrata: hmm
22:33 Monstrata: okay updating
22:33 Monstrata: just finished checking
22:33 Monstrata: rip 11% glitch
22:33 Monstrata: brb
22:33 Gero: sure
22:36 Monstrata: kk updated :D
22:36 Monstrata: i guess ill try and rework the rhythm for those 3 seconds since the triplets are on white to red
22:36 Gero: sure
22:39 Gero: 00:01:122 (3,3) - For Titan, they're not stacked in a proper way, check them out and you'll see that
22:42 Monstrata: oh
22:42 Monstrata: that i dont think i can fix
22:42 Monstrata: cuz its stacking with 00:01:497 (4) - 's slider end instead
22:43 Gero: alright~
22:43 Gero: 00:01:497 (4,5) - I guess you want to keep it unstacked as well right? xD
22:45 Gero: ayways 01:10:685 (3,4) - I want to ask you if there's a special reason to break your consistent regarding to the previous pattern? I mean, there's nothing to highlight or anything at this part of the song, 01:10:872 (4,1) - it's more understandable here but in this case the spacing is really lower than the other one
22:46 Gero: 01:09:560 (1,2) - The same goes for this
22:47 Monstrata: 01:10:685 (3,4,1) - felt like it needed more emphasis so i broke from the pattern a bit and used higher spacing to emphasize those two notes
22:47 Monstrata: 01:10:872 (4) - moved this slightly to create better structure tho
22:48 Monstrata: 01:09:560 (1,2) - this one imo is just a jump into another pattern. ppl compalined about it earlier which is why i moved 01:08:810 (1,2,3,4) - around
22:49 Gero: got it~
22:49 *Gero is editing [http://osu.ppy.sh/b/1256136 Linked Horizon - Shinzou o Sasageyo! [TV Size] [Insane]]
22:49 Gero: 00:23:997 (4,3) - Stack?
22:49 Monstrata: btw i fixed the rhythm i mentioned. it was a simple fix anyways. want me to update so you can see? or later
22:49 Gero: later, when we finished to check all diffs~
22:50 Monstrata: fixed stack
22:50 Monstrata: eww actually blanket is off
22:51 Gero: keep it as you want, don't worry
22:51 Gero: it's not a big deal anyways
22:52 Monstrata: k fixed
22:54 Gero: 01:15:185 (5,6,7,5,6,7) - Something I just noticed right now is that you've mapped the triples while in the harder insane you ignored them completely, are you sure about that?
22:55 Monstrata: oh yea
22:55 Monstrata: for the Insane I wanted to focus more on the jumps
22:55 Gero: I thought so, just wasn't sure if that was intentional or not
22:55 Monstrata: since I already use a lot of 1/4, i felt like the first section could focus more on aim
22:56 Monstrata: okay, sweet haha
22:56 Gero: Hard is okay as it is~
22:56 Monstrata: i know some ppl really want consistency between diffs, but sometimes its nice to map things differently on different difficulties, so you don't get bored of mapping haha
22:56 Monstrata: sweet :D
22:57 Gero: 00:51:560 (1,2,1,2) - Symmetry <3
22:58 Monstrata: oh
22:58 Monstrata: this part
22:58 Monstrata: on Hard
22:58 Monstrata: i really like the symmetry there haha
22:58 Monstrata: its pretty cool imo
22:58 Monstrata: cuz it crosses back into the other side slightly haha
22:58 Monstrata: but anyways yea symmetry <3
22:59 Gero: alright, I've checked all of them and they're ready for me~
22:59 Gero: update it
22:59 Gero: :D
23:00 Gero: Metadata was checked already right?
23:00 Monstrata: riiiip
23:00 Monstrata: 11 % glitch again
23:00 Monstrata: why does this ekep happening lol
23:00 Monstrata: and ya
23:00 Gero: take it easy xD
23:00 Gero: haha
23:00 Monstrata: ill link it to you one sec
23:03 Monstrata: okay updated~ check the rhythm i did for titan :D
23:03 Monstrata: https://osu.ppy.sh/forum/p/5916941
23:03 Monstrata: metadata btw^
23:05 Gero: alright, everything's good to go for me~
23:05 Gero: I'll post the log now
23:05 Monstrata: sweet :D
23:05 Monstrata: im ready too~ just checked modding assistant and aibat and stuff, everything looks good
23:06 Gero: okay
23:06 Gero: :D
23:06 Gero: HYPE
23:06 Monstrata: HYPEEE
23:06 Monstrata: AAAAH
23:06 Monstrata: ><3
Turquoise-
i fuckin called it

i knew monstrata would be first
Chromoxx
did some irc on titan and insane, talked over it a bit in discord too

log
2017-03-21 04:41 Chromoxx: listening to the tasteful edit now xD
2017-04-02 02:53 Chromoxx: titan
2017-04-02 02:53 Chromoxx: 00:38:622 - movement to this feels kinda weird, it's a pretty intense sound so i feel like the spacing could be increased
2017-04-02 02:56 Chromoxx: 01:16:122 - i feel like the movement to this isn't emphasized enough because it's a very strong sound yet the movement is very linear and not far
2017-04-02 02:56 Chromoxx: i feel like you could emphasize it a bit better by spacing it slightly further and making the sliderr go in the opposite direction
2017-04-02 02:57 Chromoxx: 01:17:810 - this one is better
2017-04-02 02:57 Chromoxx: nice diff tho :D
2017-04-02 03:00 Chromoxx: insane
2017-04-02 03:00 Chromoxx: 00:02:247 (2,3,4) - i feel like you could have these sliders going in the other direction
2017-04-02 03:00 Chromoxx: would make for more balanced movement imo
2017-04-02 03:02 Chromoxx: 00:04:122 (3,5) - i feel like you could differentiate the angles of these sliders a bit more since you differentiated pretty distinctively for the other ones in this section
2017-04-02 03:03 Chromoxx: rest seems good :D
2017-04-02 03:05 Monstrata: angle is for consistency with 2/7
2017-04-02 03:05 Monstrata: fixed 01:16:122 (3) -
2017-04-02 03:06 Monstrata: made it a lot bigger
2017-04-02 03:06 Monstrata: 00:38:622 (4) - fixed this too
2017-04-02 03:06 Monstrata: made it bigger
2017-04-02 03:06 Monstrata: other ones i think mine are better
-Latias-

Sotarks wrote:

puxtu wrote:

I smell a speedranking
Shad0w1and
damn if I do not mod it now I cannot find any more stuff to mod later lol.
so basically nazi mod, no need to reply reasons since none of them really matter:

[Titan]
00:04:685 - I can hear triple drum beat so maybe this is better 00:11:247 - vocal beat
01:08:060 (1,2) - compare your 01:06:560 (1,2) - 01:07:310 (1,2) - the build up, should have higher spacing maybe
[Insane]
00:15:466 - vocal fill maybe
00:16:872 - strong vocal beat can give a click 00:35:716 - fill vocal with 1/4 sliderend or click?
00:41:716 - better leave this unmapped, 00:41:622 - is a vocal "i (-ta)" 00:48:185 (4) - unnecessary sv change, also 00:48:466 - vocal
[Hard]
delete green lines will be good
fine
Sarah Katsuki
Amazing!! i love the insane diff :)
Atsuro
I tried

Last diff
  1. 00:19:872 (6) - Makes more sense to me to use new combo here judging by how the vocal's rhythm goes. Same here 00:22:872 (6) - and etc
  2. 00:20:247 (2) - Soft whistle?
  3. 00:41:060 (1) - I'd silence the slider end, i know there is a (pretty unaudible) beat there but it sounds weird having a kick hitsound there and not clicking it. At least remove the hitsound or reduce it's volume :p
  4. 01:10:872 (4) - Clap?
  5. 01:13:310 (1,2) - May want to give this more spacing, this can be confused with a 1/4 gap since you used this same spacing previously with 1/4 (it made me drop acc so fix it aaaa)
  6. 01:14:060 (1) - Dude nice hitsound, i'm stealing it, although it might lack that emphasis that a regular finish gives since it sounds soft
  7. 01:14:247 (2,3,4,5) - This felt a bit underwhelming since the songs intensity doesn't go down that much (imo it doesn't go down). Try having more movement here. Also it's overmapped but who cares xd
Bye
-Sh1n1-
that was fast xDD, GL
Shad0w1and
I have no idea how to map at this speed and keep quality x.x
fk I suck so hard
MaestroSplinter

Dunois wrote:

naruto opening 75
more like naruto opening 500 :^)
ErunamoJAZZ
Very fast...
Personal opinion
I hope BNs dont rush this set. Keep time to people complain about stuffs before qualify pls >.<

EDIT:

irc
23:26 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1256295 Linked Horizon - Shinzou o Sasageyo! [TV Size] [Hard]]
23:27 ErunamoJAZZ: 00:33:560 (1,2) - this is boring, music change but you keep the same patter
23:28 Monstrata: hmm true
23:30 Monstrata: fixed :D
23:30 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1256135 Linked Horizon - Shinzou o Sasageyo! [TV Size] [Easy]]
23:30 ErunamoJAZZ: this have a lot of blankets to improve xD
23:30 ErunamoJAZZ: and hotaru diff have some circles very at bottom
23:31 ErunamoJAZZ: and... I hate speed ranks >.<
23:31 *ErunamoJAZZ runs away
23:32 ErunamoJAZZ: o/
23:33 Monstrata: circles at the bottom? what do you mean xD
23:33 Monstrata: btw feel free to post if you wand a kd lol
Izzywing
Hey there, my backspace and p keys randomly don't work so forgive me for any errors.

[Easy]

00:06:560 (1,2) - This blanket looks super lazy, do this - https://osu.ppy.sh/ss/7717198
^Now use that thickness for the rest of these, things like 00:09:560 (1,2) - 00:17:810 (3,1), etc. If you get this to be a uniform thickness (something like the left half of 00:12:560 (1,2) - but be sure to fix that blanket too lol)

I know you're fully aware of the whole "consistent visual spacing" aesthetic concept, basically that. tl;dr fix blanket kds pls

00:15:560 (4) - NC should be here, right?
00:32:810 (4,5) - use this spacing for 00:31:685 (2,1) - too? symmetry would look cool here if you could pull it off

Your typical easy diff i guess. The blanket fix thing is more than just "fix blanket" as I think the inconsistent gaps caused by the messed up blankets actually are a big detriment to the map's overall aesthetics.

[Normal]

00:27:372 (6,1) - fix stack
01:00:560 (1) - huge spike in density right before the kiai, best to keep this stuff in the kiai during the high energy sections imo. id nerf this pattern.
01:04:122 - wouldnt skip the vocal, its pretty important in the music. idk what hes saying exactly but whatever sounds like "sa ge yo" should all be clickable. its what a new player would hear the most when playing the song.
01:05:622 - ^and etc.

good!

[Hard]

This diff could have had active 1/4 in it, consider the abundance in the insane. Insane has long 1/4 streams but this diff just has like a kickslider and some reverse sliders.

00:03:747 (2,3) - bit confused as to why these get this big spacing but then 00:04:497 (4) - is small again when they're all the same in the music.

00:06:372 - should be clickable, based on this entire red tick rhythm that is setup in this and the last measure. maybe make 00:05:997 - a kickslider until 00:06:278 - and then make 00:06:372 - a circle?

00:15:560 (1,2,3,4) - why'd you switch to 1/2 sliders here like this instead of continuing a vocal focused rhythm? it might be ok but i cant tell why you did it
00:29:060 (1,2,3,4) - is clearly more intense than 00:17:060 (1,2,3,4,5,6) - in the music but that isnt represented in the gameplay. In fact, 00:17:060 (1,2,3,4,5,6) - feels pretty overmapped now that I think about it, better to make that 4 1/2 sliders instead/
01:13:122 - feel like this should be mapped in someone since its the ending of the vocal that is clicked on 01:12:560 -

[Insane]

fix these stacks
00:05:153 (2,3) -
00:16:122 (3,4,5) -
00:38:622 (4,5,1) -
01:05:810 (5,1) -
01:11:810 (1,3,4,5,6,1) -

00:09:185 (4) - pretty intense sounds here so a reverse slider is underwhelming. why not em all clickable with a triplet?
00:14:810 (3,4) - my only possible explanation for you switching to white tick 1/2 sliders is to follow that piano sound that's introduced in the background? Even if you are following that, the piano has a sound on 00:15:091 - so regardless the rhythm seems incorrect here
00:17:060 (1,2,3,4) - silence tails? you did it here 00:29:060 (1,2) -
00:41:716 (4) - dont silence this? seems to be a remnant of copied hitsounds
00:48:185 (4) - remove clap from tail? not sure what that's for
00:53:060 (5) - NC
00:56:060 (1) - there's an audible drum on the red tick of this slider. Consider splitting this into circle+1/2 slider.
01:09:372 (4) - fits better as 2 circles due to the intensity of the music? triplet would be better here imo. or otherwise, space the kickslider out more.
01:13:122 - Similar thing as the hard, id map this since its the finishing of the vocal started on 01:12:560
01:20:060 (1) - unsnapped tail

[Haruto]

im not too anal on note spread, but the literal entire top right of the map isnt used at all lol

00:05:247 (1,3) - try stacking these two objects? looks neater that way
00:17:060 (1,2,1,2) - silence tails?
00:41:716 (4) - unsilence?
00:56:247 (2) - add a hitsound here for the clap

really like this map, well done!

[titan]

fix these stacks
00:10:872 (4,5,1) -
01:01:216 (4,1) -

00:09:560 (8) - NC should be here, same with 00:15:560 (7) -
01:05:622 (5) - unsnapped tail
00:11:247 - vocal in the middle of this slider, would be better to map it instead of ignoring it
00:25:778 (6) - overmapped? seems like an unnecessary burst anyway
00:41:341 - silence tail?
00:56:247 - would definitely map this drum here. similar to how haruto does it.
01:11:060 (1,2,3) - not really a fan of this, the emphasis should be on 01:11:060 (1), but it's 01:11:247 (2,3) - that gives the straight when playing becuase of the super awkward angle you have to make to reach it while then flowing into 01:11:435 (4) -
01:14:997 - should be clickable, yeah? It's the high pitched "ahh" vocal sound that's been clickable pretty much everywhere else. Same for 01:16:310 (5) -

Overall you've got some fun maps, and im very jealous of your motivation. Good luck!
Hollow Delta
From #modreqs

Titan
01:05:622 (5) - Unsnapped object
00:05:060 (1,2,3,4) - The rhythm here is incorrect. The emphasis is only on 2 and 4. Replacing 3 with a circle shows better contrast.
01:10:872 (4) - There's nothing supporting the increase of distance here.

Insane
00:33:091 - Unused line
00:33:466 - ^
01:20:060 (1) - Unsnapped

Haruto's Insane
00:24:185 (1,2,3,4,1) - This is more exaggerated than 00:23:435 (3,4,5,6,7) - so it should be slightly longer.
00:30:185 (3,4,1) - I think This jump here is slightly larger than it needs to be.

Hard
01:10:310 (3,4,5,6,1,2) - You see how the pattern doesn't complete a full circle before switching directions? This will tire out the player, and I don't see any reasons to keep a pattern like this in. Simple fix would be to bring 01:11:435 (2) - lower so it's under 1 and adjust 01:11:810 (1,2) - so they go clockwise as well.

Normal
00:11:621 (4) - Unsnapped note
01:09:560 (1,2,1) - There's no feedback on the ends of these sliders, yet there's an audible sound on each one.

Easy
On the sliders that last 2 1/2 full ticks have a tick that is easily heard in some parts. I don't know if this will pose problems for the player, but definitely something to keep in mind in case this is brought up again.
-Sh1n1-
Let's help to rank this tomorrow lool

Haruto's Insane

  1. 00:01:497 (4,5) - isn't this jump too long? consider that there is a stronger sound at 00:02:060 - but they have the same distance as 00:01:497 (4,5) -
  2. 00:05:247 (1,2,3) - I don't think that this deserve 1/4 tbh, specially when the next pattern (00:05:810 (1,2,3,4,5,6,7,8,1) -) have crearly drums, I can't hear something that deserve note at 00:05:341 -
  3. 00:12:278 (6) - remove it, I can't hear something relevant also 00:12:185 (5) - is a strong sound that deserve more enphasis imo, why not a jump between 00:12:185 - and 00:12:372 -, furthermore will keep consistency with your previous patterns like 00:07:872 (5,6,1) - 00:10:872 (5,6,1) - when you used triplets.
  4. 00:13:872 (7,8,1) - why triplet here? and not at 00:14:716 -? what are you following at 00:13:966 (8) -?
  5. 00:50:810 - NC here instead of 00:51:185 -, or only add NC at 00:50:810 - as you did on 01:01:310 (1,2,1,2) -
  6. 01:05:810 - I think that for consistency with your previous NCs (01:03:560 - 01:04:310 - 01:05:060 -), you should add a new one here instead of 01:06:185 -, it will be something like 01:11:810 (1,2,3,4,5,6) - imo
  7. 01:11:810 (1,2,3) - wow this is a huge movement, why not remove 01:11:997 (2) - and copy paste 01:11:435 (3) -, then you can add more distance between 01:11:997 (2,3) - .

blablabla good luck bro!
Kaifin
zoom

Easy

  1. hp/od 2?
  2. 00:29:060 (1) - no NC for consistency
  3. 00:51:560 - i feel like if i was a noob, i'd definitely click the slider ends rather than the slider ends in this segment, think this could very easily be confusing despite the patterning and the distance between the notes, your thoughts?
  4. 01:02:060 (4) - NC this for consistency with 00:44:060 (1) and also to avoid the combo getting too long on Easy?

    i think a lot of this blanketing could normally be confusing for new player, since there is equal distance between the slider head and the slider end in the case of every blanket. This is quite blatant in patterns like this 00:29:810 (3,1), but i'm not sure if because it's so well structured that it's readable, however for this low of Easy I figured i'd at least point out my perspective on it

Normal

  1. 00:02:060 (3,4) - this blanket is the tiniest bit off, i figured i'd point it out since all your other ones are perfect
  2. 00:11:621 (4) - object's end is not snapped!
  3. 00:24:560 (1,2) -
  4. 00:38:060 (5) - i can understand if you don't want to NC here to make 00:41:060 - stand out more, but i think it would look nice + be a much smaller combo then the current 8 it runs to, your choice though since its a constant pattern i just think it looks better with NC
  5. 01:23:060 (1,2) -

Hard

  1. consider HP raise? 4 seems low but i could be wrong, i see that it follows metadata spread
  2. 00:38:810 (1) - no NC, since you don't NC 00:41:810 (3) - which i would argue has even more emphasis with the patterning + sound, despite the raised vocal on this note
  3. 00:45:560 (1) - ctrl G for better flow for Hard player? then there would be cool vocal distinction if you kept the same flow at 00:47:060
  4. 00:48:560 (1,2,3,4) - wat happened to your grid fix blanket
  5. 00:59:810 (4,1) - these aren't stacked
  6. 01:06:560 (1,4) - same here
  7. 01:13:497 (2) - do you think this might be a little bit confusing, seeing as every other repeat slider until here has been a triple?

    grid, check for stack bug? unless its just cause of grid map

i agree with hobbes about making something in hard 1/4 clickable

Insane

  1. 01:20:060 (1) - this object's end is not snapped!
  2. 00:53:060 (5) - will suggest NC here in this diff as well, even though i understand why its not NC'd i just think it would look nicer

    not much, a lot of your stacks are bugged which will most likely get spammed i think in mods

starts with H

  1. check your ai mod for 3 unsnapped objects
  2. 00:28:872 (3,1) -
  3. 00:34:310 (5,6,7) - can you move 7 down a touch so this flow isn't as awkward? pretty icky flow for no musical reason
  4. 00:37:872 (4,2,3) - fix ur line
  5. 00:53:622 - this whole section is spaced pretty high, but like this jump especially really irks me, is there a reason this needs to be high spacing? its the slow part

purposely unsnapped slider end

  1. title
  2. hp
  3. 00:33:185 (1) - i understand the idea of this flow, but i really don't like how its executed, ctrl ging this or finding another work around that emphasizes the sound using the same concept but in a better way would be preferable to this awkward looking ugly pattern of the 2 sliders
  4. 00:41:435 (1,1) - are these necessary to NC? i think you could at least remove on 00:41:435 (1) - despite SVs its readable without the spam


    how much pp for adamqs dt?
Topic Starter
Monstrata

Shad0w1and wrote:

damn if I do not mod it now I cannot find any more stuff to mod later lol.
so basically nazi mod, no need to reply reasons since none of them really matter:

[Titan]
00:04:685 - I can hear triple drum beat so maybe this is better Oh, this is nice. Fixed your way
00:11:247 - vocal beat I want to keep this for some variety.
01:08:060 (1,2) - compare your 01:06:560 (1,2) - 01:07:310 (1,2) - the build up, should have higher spacing maybe Sure.
[Insane]
00:15:466 - vocal fill maybe Prefer to keep for pattern variety.
00:16:872 - strong vocal beat can give a click ^
00:35:716 - fill vocal with 1/4 sliderend or click? Same reasoning, I think the vocal click here is rather week anyways.
00:41:716 - better leave this unmapped, 00:41:622 - is a vocal "i (-ta)" Better to keep imo, since the pattern kinda suggests it.
00:48:185 (4) - unnecessary sv change, also 00:48:466 - vocal Right.
[Hard]
delete green lines will be good Fixed all, and on other diffs too~
fine
Thanks shad0w1and!!

Atsuro wrote:

I tried

Last diff
  1. 00:19:872 (6) - Makes more sense to me to use new combo here judging by how the vocal's rhythm goes. Same here 00:22:872 (6) - and etc Fixed all
  2. 00:20:247 (2) - Soft whistle? Fixed, applied to other diffs.
  3. 00:41:060 (1) - I'd silence the slider end, i know there is a (pretty unaudible) beat there but it sounds weird having a kick hitsound there and not clicking it. At least remove the hitsound or reduce it's volume :p Agreed
  4. 01:10:872 (4) - Clap? Already a clap there.
  5. 01:13:310 (1,2) - May want to give this more spacing, this can be confused with a 1/4 gap since you used this same spacing previously with 1/4 (it made me drop acc so fix it aaaa) Will observe more testplays with this location in mind. So far, I think the gap is sufficient for players to identify the rhythm
  6. 01:14:060 (1) - Dude nice hitsound, i'm stealing it, although it might lack that emphasis that a regular finish gives since it sounds soft Thank Kalibe
  7. 01:14:247 (2,3,4,5) - This felt a bit underwhelming since the songs intensity doesn't go down that much (imo it doesn't go down). Try having more movement here. Also it's overmapped but who cares xd Made it bigger
Bye
Thanks Atsuro!!


[]

Replying to these for now. I'm going to apply all mods and update, so others can mod more.
P A N
[General]
  1. spinner at the end to make the full score varied?
  2. is the 80% volume on kiai a bit too loud? :( try listening it with default skin.
[Titan]
  1. 00:13:122 - could add triple here o.o
  2. 00:14:622 - ^
  3. 00:27:747 (2,3,4,5,6,7,8) - you could increase the spacing per each circle here to follow the song. like http://puu.sh/v6sJp/674cf614af.jpg
  4. 00:33:185 (1) - you could make this SV slower than 00:32:810 (1) I feel like it follows the song better.
  5. 00:38:060 (1,2,3) - I'm expecting to see these spacing bigger because it's still similar with 00:36:560 (1,2,3,4,5,6,7,8) . the one you did on 00:33:560 (1,2,3,4,5,6,7,8,1,2,3) is pretty cool.
  6. 00:52:310 (3,3) - jump on these instead because of the cymbal? like you did on 00:56:622 (2,3) and insane diff. it expressing the song well imo.
  7. 00:56:810 (3) - make this tail clickable? the rhythm is unique here so I think it's fine if you ruin your consistency.
  8. 01:18:372 (1,3,1,3) - you could decrease the SV bit by bit per each, it follows the songs better imo.
[Insane]
  1. 00:28:872 (6) - stack on next (2) instead to give impact to next cymbal note and avoid overlapped?
  2. 00:48:185 (4) - I think make this SV more than previous one is unnecessary ;w;
  3. 01:20:060 (1) - unsnapped.
[Haruto]
  1. 00:21:372 (7) - I knew there is a sound on blue tick but you use this kick slider only once so it's kinda out of place for me since only circle is also expressing there well.
  2. 00:28:685 (2,3) - if you make this spacing lower than (3,1) will give it more impact to the cymbal which I think it fits the song better.
  3. 00:29:810 (1,2,3) - these also a 1/4 rhythm so I think remove NC will make player recognize that the rhythm doesn't change to 1/2 or anything easier.
  4. 00:45:560 - 00:51:560 - hmm this slow part I think some NC is unnecessary >_>
[Hard]
  1. 00:38:810 (1) - you didn't add NC on the similar part so maybe remove this NC to make it consistent.
  2. 01:01:310 (3) - NC this? or remove NC on 01:02:810 (1)
  3. 01:11:810 (1) - eeeee remove NC?
[Normal]
  1. 00:30:560 - suggesting rhythm http://puu.sh/v6yKC/c67ef4ab1b.jpg so all part will have different rhythm.
  2. 01:00:560 (1,2,3,4,1,2,3,4,1) - this part is pretty dense compared to the rest part of the diff xd
  3. 00:11:621 (4) - unsnapped.
[Easy]
  1. 00:27:560 (1) - inconsistent NC with 00:15:560 (4) . you could remove it tho to keep consistent of every 2 stanza NC.
  2. 01:14:060 - I think rhythm on this part is very hard to catch for beginner, I want to suggest you this spam red rhythm, it's easier to follow but might ignore some strong beat.
Good luck woohoo
Haruto

Hobbes2 wrote:

Hey there, my backspace and p keys randomly don't work so forgive me for any errors.

[Haruto]

im not too anal on note spread, but the literal entire top right of the map isnt used at all lol

00:05:247 (1,3) - try stacking these two objects? looks neater that way dunno what do you mean by stacking them, i mean where do i stack them? but i prefer this to be like circular movement so no changes :d
00:17:060 (1,2,1,2) - silence tails? sure
00:41:716 (4) - unsilence? done
00:56:247 (2) - add a hitsound here for the clap completely forgot that i did a different rhythm here lol, added!

really like this map, well done!
[]
Overall you've got some fun maps, and im very jealous of your motivation. Good luck!

Bubblun wrote:

From #modreqs

Haruto's Insane
00:24:185 (1,2,3,4,1) - This is more exaggerated than 00:23:435 (3,4,5,6,7) - so it should be slightly longer. made 00:23:435 (3,4,5,6,7) - a little bit shorter than how 00:24:185 (1,2,3,4,1) - are made.
00:30:185 (3,4,1) - I think This jump here is slightly larger than it needs to be. Yes, its made like that on purpose. The reason is to make a speed-like effect from the fast paced slider 00:30:185 (3) - here to the doubles here 00:30:466 (4,1) - . Although, Monstrata also commented on that part. Might be fixed in the future but for now it plays just fine for me.

-Sh1n1- wrote:

Let's help to rank this tomorrow lool

Haruto's Insane

  1. 00:01:497 (4,5) - isn't this jump too long? consider that there is a stronger sound at 00:02:060 - but they have the same distance as 00:01:497 (4,5) - This should be fine imo. though there is an edgy flow here 00:02:060 (1,2) - that could be an indicator as a flowbreak which works like emphasis.
  2. 00:05:247 (1,2,3) - I don't think that this deserve 1/4 tbh, specially when the next pattern (00:05:810 (1,2,3,4,5,6,7,8,1) -) have crearly drums, I can't hear something that deserve note at 00:05:341 - maybe try hearing more on this part? i heard a plenty sounds of drums here...
  3. 00:12:278 (6) - remove it, I can't hear something relevant also 00:12:185 (5) - is a strong sound that deserve more enphasis imo, why not a jump between 00:12:185 - and 00:12:372 -, furthermore will keep consistency with your previous patterns like 00:07:872 (5,6,1) - 00:10:872 (5,6,1) - when you used triplets. I dont think removing it would be good :d
  4. 00:13:872 (7,8,1) - why triplet here? and not at 00:14:716 -? what are you following at 00:13:966 (8) -? Not mean to be rude but, i clearly heard a sound here. I followed the noise-like sound on where (8) placed. So no fix for this. Also, the reason i didnt made a triplet here 00:14:716 - is because i wanted some variety by following the vocal which starts on the 1/2 rhythms.
  5. 00:50:810 - NC here instead of 00:51:185 -, or only add NC at 00:50:810 - as you did on 01:01:310 (1,2,1,2) -
  6. 01:05:810 - I think that for consistency with your previous NCs (01:03:560 - 01:04:310 - 01:05:060 -), you should add a new one here instead of 01:06:185 -, it will be something like 01:11:810 (1,2,3,4,5,6) - imo True, fixed.
  7. 01:11:810 (1,2,3) - wow this is a huge movement, why not remove 01:11:997 (2) - and copy paste 01:11:435 (3) -, then you can add more distance between 01:11:997 (2,3) - . Hmm, stacked 01:11:997 (2) - under 01:11:435 (3) - 's head then.

blablabla good luck bro!

Kaifin wrote:

zoom

starts with Hentai

  1. check your ai mod for 3 unsnapped objects dam, fxed
  2. 00:28:872 (3,1) - tiltd
  3. 00:34:310 (5,6,7) - can you move 7 down a touch so this flow isn't as awkward? pretty icky flow for no musical reason made (7) a straight slider instead
  4. 00:37:872 (4,2,3) - fix ur line k
  5. 00:53:622 - this whole section is spaced pretty high, but like this jump especially really irks me, is there a reason this needs to be high spacing? its the slow part hmm, 00:53:622 (2,3) - made this a p big jump just for an emphasis to the vocal here 00:53:810 -
Thank you for the mods everyone!!
Update~~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63231
Countdown: 0
SampleSet: None
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Shinzou o Sasageyo! [TV Size]
TitleUnicode:心臓を捧げよ! [TV Size]
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Monstrata
Version:Haruto's Insane
Source:進撃の巨人
Tags:Attack on Titan shingeki no kyojin season 2 two dedicate all your hearts hiroyuki sawano aot snk Haruto haruto- haruto_aizawa armin levi erin mikasa survey corps opening one
BeatmapID:1256373
BeatmapSetID:593620

[Difficulty]
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CircleSize:4.3
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2.2
SliderTickRate:1

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312,33,77060,5,2,0:0:0:0:
82,164,77247,2,0,P|122:193|164:195,1,82.5000031471254,10|2,0:2|0:0,0:0:0:0:
268,227,77622,2,0,P|222:247|199:282,1,82.5000031471254,10|2,0:2|0:0,0:0:0:0:
122,359,77997,2,0,L|112:277,1,82.5000031471254,10|0,0:2|1:0,0:0:0:0:
226,143,78372,6,0,B|273:135|273:135|364:170,1,110,14|0,0:2|0:0,0:0:0:0:
436,172,78653,1,2,0:0:0:0:
436,172,78747,2,0,B|388:179|388:179|298:145,1,110,12|0,0:2|0:0,0:0:0:0:
212,33,79028,1,2,0:0:0:0:
212,33,79122,6,0,L|226:143,1,110,12|0,0:2|0:0,0:0:0:0:
335,162,79403,1,2,0:0:0:0:
335,162,79497,2,0,L|321:271,1,110,12|0,0:2|1:0,0:0:0:0:
251,351,79778,1,8,0:3:0:0:
251,351,79872,2,0,L|239:252,1,55,12|8,0:2|1:2,0:0:0:0:
225,141,80060,6,0,L|232:202,1,60.5000018463135,6|0,0:1|0:0,0:0:0:0:
160,265,80247,2,0,P|97:272|34:212,1,121.000003692627,10|0,0:2|0:0,0:0:0:0:
106,65,80528,1,0,0:0:0:0:
106,65,80622,2,0,L|121:195,1,121.000003692627,12|0,0:2|0:0,0:0:0:0:
164,269,80903,1,0,3:0:0:0:
164,269,80997,2,0,P|211:219|213:194,1,60.5000018463135,10|0,0:2|0:0,0:0:0:0:
266,128,81185,2,0,P|285:193|306:207,1,60.5000018463135,8|0,0:3|0:0,0:0:0:0:
337,286,81372,2,0,P|270:270|247:281,1,60.5000018463135,10|0,0:2|0:0,0:0:0:0:
164,269,81560,6,0,L|175:337,1,60.5000018463135,8|0,0:3|0:0,0:0:0:0:
337,286,81747,2,0,L|356:166,1,121.000003692627,10|2,0:2|0:3,0:0:0:0:
297,65,82028,1,0,0:0:0:0:
297,65,82122,2,0,L|277:184,1,121.000003692627,12|0,1:2|0:0,0:0:0:0:
433,147,82403,1,0,3:0:0:0:
433,147,82497,2,0,P|393:94|373:90,1,60.5000018463135,10|0,0:2|0:0,0:0:0:0:
485,217,82685,2,0,P|510:155|504:136,1,60.5000018463135,8|0,0:3|0:0,0:0:0:0:
454,303,82872,2,0,P|519:294|533:279,1,60.5000018463135,10|0,0:2|0:0,0:0:0:0:
402,231,83060,6,0,L|323:243,1,60.5000018463135,2|0,0:0|0:0,0:0:0:0:
346,355,83247,2,0,B|362:300|362:300|338:229,1,121.000003692627,10|2,0:2|0:3,0:0:0:0:
182,239,83528,1,8,1:3:0:0:
182,239,83622,2,0,B|162:300|162:300|178:355,1,121.000003692627,12|0,0:2|0:0,0:0:0:0:
263,199,83903,1,0,3:0:0:0:
263,199,83997,2,0,L|272:139,1,60.5000018463135,10|0,0:2|0:0,0:0:0:0:
181,146,84185,2,0,L|145:96,1,60.5000018463135,8|0,0:3|0:0,0:0:0:0:
76,247,84372,6,0,P|135:267|192:216,1,121.000003692627,14|0,0:2|0:0,0:0:0:0:
317,43,84747,2,0,P|270:84|285:158,1,121.000003692627,10|0,0:2|0:0,0:0:0:0:
369,361,85122,2,0,P|356:299|284:276,1,121.000003692627,14|0,0:2|0:0,0:0:0:0:
74,158,85497,1,10,0:3:0:0:
75,187,85590,1,0,0:0:0:0:
77,216,85684,1,0,0:0:0:0:
79,245,85778,1,0,0:0:0:0:
81,274,85872,1,8,0:3:0:0:
83,303,85965,1,0,0:0:0:0:
85,332,86059,5,12,1:2:0:0:
Kalibe
okay fine, monstrata change volume 01:03:560 - to 70%

and from 01:20:060 - to 01:23:528 - 75%

01:23:622 - here put 70%
-Arche
Titan is just perfect. Gratz monstrata !
Kuron-kun


bold = highly recommended
red = unrankable

General

  1. Not sure if it's just me but after 01:20:060 - the map sounds really loud with the normal-hitnormal sampleset. I know that the song gets stronger but instead of increasing 10%, I guess 5% would be better.

Normal

01:03:185 (4) - Instead of a slider, wouldn't you think 2 circles would me much better to emphasize this section? It's the section exactly before the kiai is starting and, thus, it's really strong, so adding 2 circles would be better and wouldn't be that hard to new players.

01:04:310 (2,3) - This is the only pattern on the entire kiai where you used 2 sliders and didn't left the last red tick empty, therefore, it's a bit inconsistent, whereas the whole difficulty itself is really consistent. To make it more consistent you can either add 1/2 sliders here → 01:06:185 (3,3) - or simply replace (3) with a circle on the first pattern.

Couldn't find anything more than that, this difficulty is really consistent and well made.

Hard

00:17:060 (1,2,3,4,5,6,7) - This pattern is really beautiful but, as I could see, the jumps were made to emphasize the strong beats (and you emphasized them really well) but you left (7), which is the strongest of them, stacked on (6). My suggestion would be to increase the DS between (6) and (7). Maybe something like this would be more appropriate, but I'm not sure whether you would like my suggestion or not.

00:32:060 (1,2) - Make this blanket softer to fit better with (2)!!!!!

00:35:810 - Wouldn't you rather keep the SV at 0,75x instead of decreasing it? It might confuse some players because the gap between 0,65x and 1,0x is quite big. Plus, I don't really see why decreasing it since the song gets stronger there. :c

00:51:185 (4) - Basically same suggestion as I mentioned on Normal, but not on the kiai. Adding 2 circles would be better to emphasize the song instead of a 1/2 slider. This is not a but thing but, in my opinion, would make much more sense!

Light Insane

00:27:560 (1,2,3,4,5,6,7,8) - Nice :OO

00:44:247 (2,3,4) - This might be too big for a Light Insane, specially considering the spread between this difficulty and Hard. It has almost the same DS as Insane. My suggestion would be to stack 00:44:622 (4) - to (7) or (4) from the previous combo. It wouldn't decrease the DS a lot and wouldn't break the pattern.

01:19:778 (8,9,1) - It might be just me but the transition here confused me a bit while I was testplaying (maybe I'm just too bad to play it). I literally clicked (1) after (7) and it might confuse some players as well. Maybe moving (1) to x:160 y:128 would make it flow much better than its current state.

Insane

00:50:997 (2,4) - Considering that the last jump was really big, this one is really small, even for 1/4 sliders, don't you think? Moving these two to x:456 y:48 would be much better, in my opinion!

Amazing how this is really harder than Light Insane and, still, the star rating is almost the same :O

rank today
SnowNiNo_
when
Krfawy
Hello Monstrakeks, a mod in Polish as requested! \o3o/

General
  1. I am afraid that the soft-hitfinish2 hitsound is too jarring when used with 70-75% volume and I would like to ask you to lower the volume to 60% for those particular sounds.
  2. 01:02:060 (4) - (From this point until the end of the map) Those custom claps combined with the default kicks don't sound very appealing to me because once again the volume is terrifyingly loud. If I were you, I would try to use the default normal whistles on moments like 01:09:935 - this or 01:10:685 - and this 01:11:060 (3) - and on the whole sliderbody and so on. Obviously that is just my opinion but that would be delightful if you could ask other people if the actual hitsounding is too jarring for them too. ;3;
Easy
  1. I think that would be nicer to use values 2-3 for the OD setting and not 4, especially for the fact that would make a nicer OD gap between this diff and Normal. And maybe 2-2.5 for HP setting?
  2. 00:29:060 (1,2,3) - I recommend you put a slider first and then two circles because of two reasons. Firstly, after those 3/2 sliders that might be an introduction back to the regular rhythm so that would be easier to start with a slider. Secondly, you can hear more drums appearing during the slider's moment and I believe that would be proper to emphasize the more sounds with the circles.
  3. 01:15:560 (3) - I am not 100% sure but is this sound intended here or did you want to use the normal whistle here?
Normal
  1. The difficulty is really cool but the longer note chains might be a bit hardcore to read them with just AR5. Please, consider using values between 5.5-6.0. o/
Highest difficulties
  1. I literally can't see any reason why the highest difficulties, starting from Insane, have such low HP settings. Now, I would like you to do some testing and use HP9 in the highest difficulty before you change anything else, save and check my first play (that can be downloaded *HERE*) on it with the HP changed. Let me say that when I noticed the HP3 setting on the Titan diff while browsing the diffs I wore a long face, didn't even check what was inside the actual map but changed the setting to 9, saved, went out from the editor and played the map. I am a noob with an incredibly broken mouse and I still managed to clear the map without any real problems. If something is supposed to be very hard in the first place, why is the HP drain so forgiving and tolerant? The diff is supposed to be challenging for people with 5K rank when that is not for a typical Krfawy that can't play. Yes, I see the point where the HR (and DT/NC) might be troublesome, but the purpose of using HR (and DT/NC) is to make something even more challenging and I don't think that HR (and DT/NC) would make it that serious and demanding as it should. >:C Also, the only people that would complain about the map being unplayable with very high settings would be regular noobs (10 plays since the registration phase) or farmers (Daidai Genome, Koigokoro and Jamaican Love with DT on their best performances and not even able to pass Made of Fire without using mods). So why would we even care about them in the first place? \o3o/
The set seems really approachable and entertaining. I couldn't find anything else but I think the maps certainly are high quality. Good job guys and good luck with the qualification process! o3o/
iYiyo
Hello~


  • [General]
  1. Settings seem to be not polished? HP 3 & 5 for highest difficulties doesn't really fit imo. Suggestion:
  2. Titan: HP 5 / Why such high AR? O.o
  3. Haruto's: HP 6 / Why such high AR? O.o
  4. Insane: Since it has more streams than light insane I'd say to increase HP to 6 aswell.
  5. Normal: I'd increase OD to 5 so the spread between ENH is smoother.

    [Titan]
  6. 00:00:560 - 00:03:560 - Right now you're going from 70% to 75% but the music get wat stronger than just a 5% imo. Also 00:02:060 - get a bit stronger aswell so maybe you'd want to add another green line here. My suggestion: 00:00:560 -> 40% 00:02:060 -> 50%
  7. 00:16:122 (3,4,5) - Aswell as this triplet, I expected triplets aswell 00:13:122 - & 00:14:622 -. Imo it'd play better if you add them~
  8. 00:17:435 - Tbh I don't really get the idea of changing SV and Volumen with all these green line over this stream D: Like.. They shouldn't have same volume? O.o
  9. 00:20:060 (2) - 00:23:060 (2) - Idk if I'm missing something but these should have NC instead?
  10. 00:19:872 - Also this part here should be a triplet imo. It has same music-intensity as 00:21:372 (7,8,1) - for a triplet so yeah.
  11. 00:22:122 (3,3) - Stack both tails?
  12. 00:32:810 (1,1) - Why the NC? Both have 0,6x so they feel a bit like nc spam.
  13. 00:38:810 (1,2) - Tbh I expected these to be similar as 00:32:810 (1,1) -. They play the same part in the music, but with the only difference that is has different vocals. However I can't really tell if you're following vocals or instrument xd
  14. 00:42:185 (1) - Ctrl+F? Okno, However since this is the last difficulty I don't really like the idea to not map this stream. I mean it's more recognizable than other triplest you already mapped :d
  15. 00:59:060 (1,2,3) - Since you're following vocals here I'd make these into a 1/1 sliders. That would ruin the star pattern so idk if you'd like to do it xd
  16. 01:02:435 (1,1,1) - imo the SV change isn't that clear when playing so the NC looks a bit of nc spam tbh :s I'd just make the normal NC. Would look ok because of the symmetry of sliders.
  17. 01:20:247 (2,1) - stack?

    [Haruto's Insane]
  18. NC sometimes feels a bit unpolished imo D: For example 00:30:560 - here you add a NC every downbeat, but 00:36:560 - here you start to add NC every 1/2 downbeat and then you do every downbeat again 00:39:560 -. 00:46:310 - This NC for example doesn't really make sense imo :s Idk, I think you should make them a bit consistent through the diff... and maybe avoid 00:50:810 (1,1) - || 00:49:310 (1,1) - this kind of nc which feel like a bit of nc spam D:
  19. Same as Titan for the volumen of the very first green lines
  20. 00:14:622 - miss triplet? You did for 00:13:122 (3,4,5) - & 00:16:122 (3,4,5) - so i't be for consistency
  21. 00:28:310 (1) - Why the NC here? I get the idea for 00:24:185 (1) - this but not for the other one D:
  22. 01:12:560 (1,1,2) - Since they all are stacked, I think it might confuse players when trying to read it. Maybe add a NC 01:13:497 (2) - here? Or just unstack 01:13:310 (1) - this note so players can see the next stream better.
  23. 01:18:278 - maybe add a note here aswell?

    [Insane]
  24. 00:59:622 (2,3) - nazi stack?
  25. 00:55:122 (2,3) - I feel like this DS is way too high compared from previous notes. Maybe something like this would help? https://puu.sh/v6UOs/ee2299a618.jpg

    [Light Insane]
  26. 00:47:060 (1,2) - Given the complexity of the whole diff, I think making these into a 1/1 slider would play better + it'd follow vocals better imo.
  27. 01:16:685 (5,3) - nazi stack

    Imo this diff isn't that different from Insane. Yeah, Insane has more jumps and streams, but still this diff have some that maybe would be better if you nerf them. The gap from Hard to Light Insane still remains imo.
  28. 00:24:185 (4,5,6,7,1) - Apart from 01:13:497 (2,3,4,5,6,7,1) - this stream (which imo fits good for the kiai section), this one is the only one you use for the whole diff. Therefore it feels like it's alone + doesn't really support the actual gameplay (Saying that you want to differentiate it from Insane diff). Why not adding reverse sliders for this?
  29. 00:44:060 (1,2,3,4,5) - These jumps was the other part that also called my attention. Right now the DS here is waay higher than others in the kiai. I think that if you want to have a better gap between diffs, you should nerf these jumps since the music isn't that strong in order to support high DS for 00:44:060 (1,2,3,4,5) - and not 00:42:560 (1,2,3,4,5,6,7,8) - . (In insane you have same DS for all this part. maybe you'd want to do similar with Light Insane)

    [Normal]
  30. 00:27:372 (6,1) - nazi stack

ENH looks fine imo + other modders + Krfawy already pointed some stuff that would cover most of the map I guess.

Okay that's all from me. Hope it helps you Monstrata & Haruto o/
Pyo
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