GeneralConsider using Stack Leniency 5 instead of 7 so patterns like 00:44:991 (2,2) - / 00:48:833 (3,1,2,3,1,2) - / 00:54:893 (1,2,3,1,2,3,4,1,2,3) - / look a bit cleaner.
Optical Isomer00:15:287 (1,2,3) - Nothing major, but the visual spacing here is slightly off. Could make it consistent for a cleaner aesthetic/
00:27:553 (1,2,1) - 00:32:282 (1,2,3) - NC pattern could be consistent here.
00:39:893 (3) - Should be snapped to 1/3 tick.
00:40:779 (2,3) - Also should be 1/3.
01:06:420 (1,2,3) - This rhythm felt a bit odd imo. 01:06:567 (2,3) - Should be shifted 1/4 forward for the drum imo. Right now 2 doesn't really land on anything.
01:49:375 (5,1) - Snapping seems kinda cancer tbh... And the approach circle looks a lot different from 01:48:883 (2,3) - so it can confuse people when in such proximity. I would just pick either the kick or the vocal thing and not map both. Better to simplify rhythm here imo.
02:05:828 (3,1) - This arramangement looks kinda bad due to that bump. Try rotating 02:07:306 (1) - like 20 degrees from its slider tail (ctrl+G first then rotate then ctrl+g)
02:31:247 (1,2,1,2) - NC spam makes the slider-length increase more apparent. If the combo color is the same ppl won't spot the difference as quickly xD.
02:35:681 (1,2,4) - drum-clap + soft-hitnormal sounds pretty nice here. It's a good opportunity to break from the usual drum-hitnormal kick etc...
02:38:341 (1) - I would do a different slider design here just because the sound is so much different from the previous slider.
03:12:035 (1) - Cool design
03:21:346 (3,5) - Maybe NC here, either on the triplet or the slider? Long time without NC.
04:07:897 (1,1) - These two sliders could be more similar imo. As well, i don't think the SV change is necessary. You could avoid NC spam here so the pattern looks a bit more cohesive, considering it's structured to be relating to each other.
04:20:237 (1) - Red node could be in the center of the slider like how you do most of these patterns. Use the position of the slider-ball at 04:20:311 - for guide.
04:20:681 (1) - This one's slightly off too but now im nitpicking lol.
04:44:843 (1) - 04:49:572 (1) - The end of the tail becomes slightly off in terms of blanketting.
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Cool map. When you're ready