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Usa - Jougen no Tsuki

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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on May 27, 2018 at 11:11:06 PM

Artist: Usa
Title: Jougen no Tsuki
Tags: 黒うさP feat. はな KurousaP feat. Hana Shurelia Shad0w1and Delis Trust Giralda apaffy captin1 waning moon KAITO V3 黒うさP Senbonzakura 千本桜 5th ANNIVERSARY BEST 妖艶和奏絵巻 一斗まる 倉内達矢 gram6design
BPM: 82
Filesize: 32563kb
Play Time: 03:47
Difficulties Available:
  1. Collab Insane (4.4 stars, 659 notes)
  2. Delis' Hard (3.32 stars, 537 notes)
  3. Shad0w1and's Insane (4.27 stars, 547 notes)
  4. Shurelia's Normal (2.13 stars, 445 notes)
  5. Countless (4.85 stars, 717 notes)
  6. Easy (1.47 stars, 265 notes)
Download: Usa - Jougen no Tsuki
Download: Usa - Jougen no Tsuki (no video)
Information: Scores/Beatmap Listing
---------------

Collab Insane brought to you by:
Trust | Giralda | apaffy | captin1
Giralda
first :)
Luna-
first :)
Raose
first >:(
kisata
fifth
Trust
:)
Zekks
UwU
captin1
first :)
Shad0w1and
好歌,要飞我送GD啊!可能会做挺久就是了。
=Mod=wip, finish later
SPOILER
[Delis]
02:50:246 (6) - 1/6 not 1/2
[Insane]
02:19:333 - finish
Topic Starter
jonathanlfj
有别人帮我做第二个insane了你要是能做个hard最好了
Shad0w1and

jonathanlfj wrote:

有别人帮我做第二个insane了你要是能做个hard最好了
准备4难度飞还是5难度?
5难度我挺想弄个3.6样子的 Hyper,你下面就要加adv和normal xc
4难度的话我控制3.2 Hard吧
Topic Starter
jonathanlfj
3.2吧
Koiyuki
:!:
kanor
哇,上弦 :)
Shurelia
bump
so jona would push this soon enough :eyes:
captin1
@Giralda jougen when
kisata
@captin jougen now
Trust
ಠ_ಠ
Shurelia
it's finally happening holy

can you change my diff into "Shurelia's Normal" tho.

People tends to not know who made "Shu's xxx" is.


nvm diff is bad lol
gonna do something with it
Garden
i can check when you're ready :)
ArThasCD
Hello jonathanlfj :)


[General]

file size 31.7 MB lol


[top diff]

00:02:504 (5) - I think the spacing is somewhat too large as a quite soft part. Also the similar part like 00:05:065 (4,5) - and 00:07:992 (3,4,5) - spacing there are comfortable. I think 00:02:504 (5) - should be decreased though
02:02:870 (3) - How about moving it to (112,56) to make 02:02:504 (2,3) - look nicer imo
02:05:796 (3) - I think you could make it like https://osu.ppy.sh/ss/10779942 would be better look
02:38:722 (1) - I think you could make a special slider shape here to emphasize the different sound here. Also it would be good to spotlight the low speed slider as a caution imo
03:25:185 (5) - How about NC here to highlight the different stream so it would distinct with 03:24:819 (1,2,3,4) -


[Collab Insane]

00:57:748 (5) - NC here for the new part ?
01:06:528 (4) - the NC is different from 00:54:455 (1) - and 00:56:284 (1) - . In this kiai time, the NCs are sometimes quite long, sometimes very short. I think you could add more NC to the long combo part so it would not look like inconsistent stuff though
01:09:089 (3) - I think the anti-jump here didn't fit the music so well since the beat could be emphasized by a larger jump. Moving it to (268,172) would play enjoyable as well.
01:57:748 (1) - should add finish to it as well


[shadow]

01:55:187 (2,3,4,5,6) - The shape could be improved as a better look pattern
03:09:453 (1) - the sound here is similar to 03:07:990 (1) - so you could make similar type of slider to it but not just a curved ones
03:13:843 (1) - the jump is too large. Although it matched the heavy sound well, it didn't match this difficulty. Maybe simply move it a bit closer would be fine


[H]

00:14:577 (4) - should add whistle to follow the guitar
01:46:772 (2) - should be completely stacked so it would not be confusing as the same overlap at 01:54:729 (4) -
02:47:502 (1,2,3) - Do the spacing need the kind of large ? They look common patterns in Insanes to me


[shurelia]

00:12:382 (1) - The spacing will confuse people because the spacing here shows 1/2 beat but it is actually 1/1. should move it further to avoid the confusion
02:25:552 (1,2) - I think they are too close so they look not good. Maybe make like https://osu.ppy.sh/ss/10780464
03:04:880 - the drum is strong so it probably need a circle to follow it
03:38:722 (3) - move it to (397,123) if you wanna make a pretty blanket with 03:37:990 (2) -


[Easy]

00:04:699 (2) - I think the shape looks not good >< something like https://osu.ppy.sh/ss/10780524 looks better imo



美麗
AIR
hi~

[Easy]
  1. 01:28:479 (1) - 我觉得这个条没必要有棱有角,类似前一部分的弧形怎样
  2. 03:07:990 (1,1,1) - 感觉好像有点乱,试试del nc, 03:08:722 (2) - add nc
[Shurelia's Normal]
  1. 00:24:821 (2) - how about use 1/2 to following the voice, like what you did before. 00:13:114 (2,3,4) -
  2. 03:10:185 (2) - nc please
[Delis' Hard]
  1. 00:09:455 (1) - please move to 264,157 to improve the stack
  2. 01:48:235 (2) - maybe move to 35,282 for equal distance
[Shad0w1and's Insane]
  1. 02:08:723 (3,5) - 5叠到3上怎样
[Collab Insane]
  1. 03:40:187 (1,2,3,4) - perhaps rearrangement for better flow, like this https://puu.sh/A8GKE/e4b0b6a169.jpg
[Countless]
  1. 00:43:479 (4) - 加nc吧,像前面一样
  2. 02:02:504 (2) - 试试ctrl+g,感觉这部分常用逆时针flow
也美丽
Shad0w1and

ArThasCD wrote:

Hello jonathanlfj :)


[General]

file size 31.7 MB lol



[shadow]

01:55:187 (2,3,4,5,6) - The shape could be improved as a better look pattern
03:09:453 (1) - the sound here is similar to 03:07:990 (1) - so you could make similar type of slider to it but not just a curved ones
03:13:843 (1) - the jump is too large. Although it matched the heavy sound well, it didn't match this difficulty. Maybe simply move it a bit closer would be fine :arrow: its fine cause the NC



美麗
AIR: no

http://puu.sh/A8HUb/22488c2b3c.zip
SyraxAxoJaxco
Okay, here's my M4M part~

General
Those grey CCs still look almost identical. I suggest that you darken the dark grey one to R90|G90|B80
Delis' Hard
00:18:235 (1,2,3,4,5,6) - Pink? It's supposed to be red here, right?
00:21:162 (1,2,3,4,5,6,7,8,9) - Where's the orange?
01:08:723 (1,2,3) - Um, I think you don't need to NC this. There's no any difference in each combo (video-wise and mapping-wise) so...
01:09:455 (1,2,3) - The combocolor, imo it's kinda dull to give grey on this part. Maybe also change it to that light blue one?
In ^this case, maybe apply the dark blue again on 01:10:918 (1) - so you can apply the light blue on 01:21:894 (1,2,3) - .
03:05:063 (1,2,3,4,5,6,7,8,9,10) - Umm, to avoid repetition, maybe use the pink one?

00:15:126 (5) - Move this to x309|y63 to balance the ds before and after the note.
00:17:138 (6) - But you can blanket this to x21|y168. Why with the untidiness? ^ ^'
With ^this, don't forget to also move 00:17:321 (7) - to x66|y98 to balance the ds again.
00:20:248 (5) - Almost correct. x266|y119 seems nicer if your target is to blanket this.
On 00:18:235 (1,2) - you used 1.4x ds while on 00:24:089 (1,2) - you used 1.3x ds. Can you make it consistent, please? Especially because 00:25:187 (2) - isn't associated with anything.
00:29:211 (7) - Almost correct. x396|y248 seems nicer if your target is to blanket this. Don't forget to move 00:29:760 (8) - too then.
00:31:955 (5) - Why with the ds imbalance? I suggest you move this to x453|y198
I really like 00:36:894 (1,2,3,1,2,3) - pattern, but polish them to make them look better. Suggestions: 00:37:077 (2) - x307|y118, 00:37:260 (3) - x227|y143, 00:37:626 (1) - x318|y343, 00:37:809 (2) - x344|y263, 00:37:992 (3) - x262|y280
00:40:918 (7) - Woah, it's just too near with 00:41:650 (1) - . Mind moving 00:40:918 (7) - a bit to x243|y72 and 00:41:650 (1) - to x121|y136? ^ ^'
00:42:748 (1,2,3,1,2,3) - T.T Suggestion: 00:42:931 (2) - x225|y250, 00:43:114 (3) - x305|y226, 00:43:662 (2) - x225|y250
01:51:894 (1,2,3) - Okay, I get what you want to do here. But, 01:51:345 (6,2) - that untidy stack...ouch. Better move 01:51:894 (1) - to x415|y68 and 01:52:260 (2) - to x432|y216 for a win-win solution. XD
Shurelia's Normal
00:53:357 (1,2,3,4,5,6,1,2,3,4,5,6,7) - I guess these CCs are unintentionally switched? ^ ^' (Don't forget to switch 00:59:211 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - too then if you apply this)
02:25:552 (1,2,3,4,5,6) - Orange? But this part's supposed to be pink, right?
03:43:112 (1,2,3,4,5,6,7,8) - Why don't these notes' CCs get customized as well? I hope it's just a coincidence. :3

00:09:455 (1) - Well, it's a nice slider if you can execute it more precisely. Suggestion: First white tick x314|y131, red tick x316|y88, second white tick x337|127, tail x381|y137. There, not the most perfect thing in the world but eh, I tried. XD
00:10:918 (3) - Same as ArThasCD's mod. But since I know what you're trying to achieve, maybe just move 00:10:918 (3) - to x512|y168 to minimize the damage. ^ ^'
00:23:723 (4,1) - Blanket issue. But hm, tricky tricky. I suggest you to move 00:22:626 (3) - tail to x96|y162, 00:23:723 (4) - to x29|y213, 00:24:089 (1) - head to x46|y298, first white tick to x83|y279, tail to x109|y246.
00:44:211 (8,1) - I get what you mean here. But, that tight space between 00:44:577 (1,2) - tho (o.o'). Move 00:44:211 (8) - to x247|y217 and 00:44:577 (1) - to x332|y220 to make them look better.
00:49:699 (5,6,1) - Blanket issue again. Suggestion: 00:49:699 (5,6,1) - head x325|y29, first white tick x346|y43, tail x361|y60, 00:50:065 (6) - x379|y106.
Dunno, I feel like 00:55:553 (6) - blanket is still kinda off. Maybe try to move 00:55:553 (6) - first white tick to x260|y184 and tail to x230|y148?
00:59:760 (2) - Minor thing, but x44|y323 please. XD
01:02:138 (1) - The same kinda-off feeling strikes again. Maybe try 01:02:138 (1) - head to x422|y148 and first white tick to x387|y125?
01:10:918 - Imo, you can't leave this beat unmapped. Try either putting another note on it or making 01:10:553 (6) - a 1/2 slider instead.
01:23:357 (3) - Blanket issue again. But eh, let's move 01:22:626 (1) - to x308|y200 and 01:22:992 (2) - to x227|y230 to make things go easier. XD
01:24:821 (6,1) - A g a i n. But, hm, let's just move 01:24:821 (6) - to x92|y246 so we can hinder from all the detail stuffs. ^ ^'
01:26:284 (3,4) - Almost, but not there yet. Move 01:26:284 (3) - tail to x244|y173.
01:27:382 (5,6) - Almost as well. But let's move 01:27:748 (6) - head to x462|y201, first white tick to x459|243, and tail to x438|y240.
01:30:675 (5,1) - Aiyeeehhhh. Let's just move the whole 01:31:406 (1) - to x202|y47 to save time.
01:34:333 (1) - Hmmm, my anal side told me to polish this. I'm sorry. XDD Suggestion: First white tick x318|y324, first red tick x292|y303, second red tick x256|y326, second white tick x226|y314, tail x194|y322
Easy
Honestly, I reeeeally can't find anything wrong here. I'm sorry but, congratulations (?) XDDD
Jimmffy
[Shadow]
01:06:894 (5,6,7,8,1,2,3,1,2,3) - I think this part is confusing since the gaps are not the same. Could overlap like 01:09:089 (3,1) - when 1/2 gap comes.
01:24:821 (1) - ctrl + G? confusing with 01:24:272 (3,4) -
01:51:345 (3,1) - could rotate this (-50 degree) to fit with 01:50:796 (2) - -----it seems not to fit with 01:53:723 (2,3) - . Just some suggestions.
02:09:272 (5) - I think placing more right is better(form a line with 02:08:723 (3) - ).
02:27:198 (5) - overlap
03:00:307 (4,5,1,2,3,4,5,6) - I suggest not stack here and 03:01:770 (1,2) - stack. For 03:00:307 (4,5,1,2,3,4,5,6) - maybe can have some triangle circular jump like what is done with this 03:22:258 (3,4,1,2,3,4,1,2,3,4) - . Because I think in this way, it is more fun and more clear to read.
03:15:856 (3) - should check this out. it has different distance with these 03:14:941 (5,1) -
03:47:319 (1) -Could place 03:47:319 (1) more lower right that can form two straight line with 03:46:039 (1,4,5,7) - and could use moon slider like collab and countess diff.

01:10:918 (1,2,1,2,3,1,2) - really like this

[Collab]

01:21:894 (1,2,3) - different gap with 01:22:260 (3,1) - but look almost the same with the space here. Could scale 01:21:894 (1,2,3) - imo.
01:24:272 (4) - I think you can emphasize this since this is a strong drum sound.(stack with 01:23:723 (2) - maybe?)
01:57:016 (1,2,3) - I think this is a problem. Could use 2 reverse sliders and the second one start at 01:57:382 - to match the rhythm here. If no change with the 2 reverse sliders here,could use 120 degree here (90 90 180 now).
02:08:906 - I somehow think no stream here is weird.
02:20:796 (1) - I just think this sound is not strong enough to break the flow here. Just some light suggestion.
02:28:845 (1,2,3,1,2,3,1,2,3) - could use stream and kick slider to fit with the HS here. stream match with the strong one and kick slider with the light one.
02:52:626 (1) - I think the SV here should not be that slow since the logic is the highest one 02:51:528 (1) - with smaller SV. I think just SV with 1.2 is OK.
02:56:284 (1,2,1,2,1,2,1,2) - this is a problem. This rhythm is not a combo with 3 beats its just normal 4 beats. Just like this part of Shadow1and's insane.
03:04:333 (1,2,3) - this is a problem. Same as I mentioned above could use 2 reverse sliders to match this rhythm.



[Countless]
00:34:333 (1,2,3,1,2) - the instrument sounds get smaller here but the DS gets larger.
01:32:321 (6) - I somehow will miss this note. It seems like this has different flow from the previous one.
02:16:955 (4) - stacked
02:38:722 - It's just my opinion. I don't like the HS here. It is noisy to me. Just simple sliderslide is OK to me.
03:04:331 (1,2,3) - problem Use the same as 03:02:136 (1,2) - .
02:58:843 (2,3,1) - I can't pass here... Just let you know.
03:24:636 (4) - break the flow here but no strong sound here. I think the solution here is to move 03:24:270 (2) - to the place of 03:23:722 (1) - , but it seems not fit well with 03:23:904 (2,1) - . Just some suggestion.


NICE SONG
leo16834
Hi~

  • Gereral


    Combo7 and Combo8 colors seems too similar ...?

  • Easy


    00:11:650 - How about use volume 5% on here?
    01:57:016 (1,2) - Swap NC?

  • Normal


    00:43:479 (6,7) - maybe put this one on straight
    01:10:918 - well~ I think need to add a circle on here
    02:00:309 (6,1) - blanket?
    02:53:600 (1,4) - try to avoid overlap on here
    03:24:087 (1,1) - Spinner recovery time should be at least 2 beats...?


  • Shad0w1and's Insane


    00:04:699 (2,1) - 好像没有叠好?
    00:39:089 (2,3) - 我不确定现在是不是可以接受点叠在折返点上 因为我之前被纠正这种摆法 或许可以在多问点意见 其他有相似的摆法就同这里
    01:07:260 (7,8) - 这里有点近 会不会有误判的可能呢?
    02:18:601 (2) - NC ?


  • Collab Insane


    02:10:187 (3,5) - seems not stack perfect?


  • Countless


    00:29:943 (1,2) - flow seems a little uncomfortable
    00:43:479 (4) - NC on here?
    02:20:614 (2,3) - a little far on here?



wow~ good map <3


好圖 :)
Shad0w1and

jimmy55555 wrote:

[Shadow]
01:06:894 (5,6,7,8,1,2,3,1,2,3) - I think this part is confusing since the gaps are not the same. Could overlap like 01:09:089 (3,1) - when 1/2 gap comes. :arrow: it wont confused players at this speed
01:24:821 (1) - ctrl + G? confusing with 01:24:272 (3,4) - :arrow: ^
01:51:345 (3,1) - could rotate this (-50 degree) to fit with 01:50:796 (2) - -----it seems not to fit with 01:53:723 (2,3) - . Just some suggestions.
02:09:272 (5) - I think placing more right is better(form a line with 02:08:723 (3) - ). :arrow: its stacked on slider tail
02:27:198 (5) - overlap :arrow: ?
03:00:307 (4,5,1,2,3,4,5,6) - I suggest not stack here and 03:01:770 (1,2) - stack. For 03:00:307 (4,5,1,2,3,4,5,6) - maybe can have some triangle circular jump like what is done with this 03:22:258 (3,4,1,2,3,4,1,2,3,4) - . Because I think in this way, it is more fun and more clear to read.
03:15:856 (3) - should check this out. it has different distance with these 03:14:941 (5,1) - :arrow: its fine
03:47:319 (1) -Could place 03:47:319 (1) more lower right that can form two straight line with 03:46:039 (1,4,5,7) - and could use moon slider like collab and countess diff. :arrow: pref current

01:10:918 (1,2,1,2,3,1,2) - really like this



NICE SONG

leo16834 wrote:

Hi~


  • Shad0w1and's Insane


    00:04:699 (2,1) - 好像没有叠好?
    00:39:089 (2,3) - 我不确定现在是不是可以接受点叠在折返点上 因为我之前被纠正这种摆法 或许可以在多问点意见 其他有相似的摆法就同这里 :arrow: 大於500ms ok
    01:07:260 (7,8) - 这里有点近 会不会有误判的可能呢? :arrow: 不會,故意的
    02:18:601 (2) - NC ?



好圖 :)
http://puu.sh/A9gvZ/785d123e59.zip
captin1
did air's suggestion, no to jimmy, i think the clear 1/3 beat here makes this pattern/rhythm more fitting
kisata

ArThasCD wrote:

[Collab Insane]
01:57:748 (1) - should add finish to it as well okay


jimmy55555 wrote:

[Collab]
01:57:016 (1,2,3) - I think this is a problem. Could use 2 reverse sliders and the second one start at 01:57:382 - to match the rhythm here. If no change with the 2 reverse sliders here,could use 120 degree here (90 90 180 now). But that change would actually represent the rhythm worse. The real issue here is that I mis-hitsounded the tick on 01:57:382 - the pattern itself is snare, snare, snare, snare, kick, kick. I've adjusted the hitsounding to reflect that, but two reverse sliders would be a worse change by incorrectly grouping the notes. I don't see a need to change the positioning of the sliders either; it plays fine and looks fine.
02:08:906 - I somehow think no stream here is weird. Why am I the only one who gets told to make a stream there? In any case, it would mess up the patterning I'm doing there and I frankly don't see why it's necessary.
02:20:796 (1) - I just think this sound is not strong enough to break the flow here. Just some light suggestion. I don't really agree, especially given the drum pattern there. Sorry.
02:28:845 (1,2,3,1,2,3,1,2,3) - could use stream and kick slider to fit with the HS here. stream match with the strong one and kick slider with the light one. I don't see what a stream would do what my pattern hasn't. I mapped it like that because I wanted to group those sounds like that. A stream, particularly if I kinked it at the parts where I changed the combo could represent it equally well, but I don't see why I need to change it for the sake of changing it when my part already represents it fine.
02:52:626 (1) - I think the SV here should not be that slow since the logic is the highest one 02:51:528 (1) - with smaller SV. I think just SV with 1.2 is OK. Honestly, I did the low SV just to fit the slider in there. I can see how that's potentially weird to players. Increased SV to 1.0x.
02:56:284 (1,2,1,2,1,2,1,2) - this is a problem. This rhythm is not a combo with 3 beats its just normal 4 beats. Just like this part of Shadow1and's insane. The grouping is based on the guitar. Perhaps my ears are fooling me, but given the pitch change between 02:56:467 - 02:56:650 - 02:56:833 - those ticks in each repetition there, I did not want to group them the way you are suggesting. I think you could make the case that my comboing could be different there, but I feel the way I represented the pattern in the music is valid.



leo16834 wrote:

  • Collab Insane

    02:10:187 (3,5) - seems not stack perfect? fixed
Shurelia

ArThasCD wrote:

[shurelia]

00:12:382 (1) - The spacing will confuse people because the spacing here shows 1/2 beat but it is actually 1/1. should move it further to avoid the confusion I'm gonna stack it instead since it'll cost a lots of space if i want to move it further to avoid confusion
02:25:552 (1,2) - I think they are too close so they look not good. Maybe make like https://osu.ppy.sh/ss/10780464 yes
03:04:880 - the drum is strong so it probably need a circle to follow it let's give it a try
03:38:722 (3) - move it to (397,123) if you wanna make a pretty blanket with 03:37:990 (2) - sure

AIR wrote:

[Shurelia's Normal]
  1. 00:24:821 (2) - how about use 1/2 to following the voice, like what you did before. 00:13:114 (2,3,4) - sure
  2. 03:10:185 (2) - nc please NC

SyraxAxoJaxco wrote:

Okay, here's my M4M part~



[notice][b]Shurelia's Normal

00:53:357 (1,2,3,4,5,6,1,2,3,4,5,6,7) - I guess these CCs are unintentionally switched? ^ ^' (Don't forget to switch 00:59:211 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - too then if you apply this)
02:25:552 (1,2,3,4,5,6) - Orange? But this part's supposed to be pink, right?
03:43:112 (1,2,3,4,5,6,7,8) - Why don't these notes' CCs get customized as well? I hope it's just a coincidence. :3 idk if you are already noticed but, the thing about this map's CC or not. but basically the CC plays for this map are actually video based . That aside i do agree with the third point so i did something to it

00:09:455 (1) - Well, it's a nice slider if you can execute it more precisely. Suggestion: First white tick x314|y131, red tick x316|y88, second white tick x337|127, tail x381|y137. There, not the most perfect thing in the world but eh, I tried. XD oooh, sure thanks
00:10:918 (3) - Same as ArThasCD's mod. But since I know what you're trying to achieve, maybe just move 00:10:918 (3) - to x512|y168 to minimize the damage. ^ ^' same reply then
00:23:723 (4,1) - Blanket issue. But hm, tricky tricky. I suggest you to move 00:22:626 (3) - tail to x96|y162, 00:23:723 (4) - to x29|y213, 00:24:089 (1) - head to x46|y298, first white tick to x83|y279, tail to x109|y246. yes
00:44:211 (8,1) - I get what you mean here. But, that tight space between 00:44:577 (1,2) - tho (o.o'). Move 00:44:211 (8) - to x247|y217 and 00:44:577 (1) - to x332|y220 to make them look better. there
00:49:699 (5,6,1) - Blanket issue again. Suggestion: 00:49:699 (5,6,1) - head x325|y29, first white tick x346|y43, tail x361|y60, 00:50:065 (6) - x379|y106.
Dunno, I feel like 00:55:553 (6) - blanket is still kinda off. Maybe try to move 00:55:553 (6) - first white tick to x260|y184 and tail to x230|y148?
00:59:760 (2) - Minor thing, but x44|y323 please. XD
01:02:138 (1) - The same kinda-off feeling strikes again. Maybe try 01:02:138 (1) - head to x422|y148 and first white tick to x387|y125?
01:10:918 - Imo, you can't leave this beat unmapped. Try either putting another note on it or making 01:10:553 (6) - a 1/2 slider instead. naaah, i don't want to forcing myself to slider-art spamming on this section.
01:23:357 (3) - Blanket issue again. But eh, let's move 01:22:626 (1) - to x308|y200 and 01:22:992 (2) - to x227|y230 to make things go easier. XD
01:24:821 (6,1) - A g a i n. But, hm, let's just move 01:24:821 (6) - to x92|y246 so we can hinder from all the detail stuffs. ^ ^'
01:26:284 (3,4) - Almost, but not there yet. Move 01:26:284 (3) - tail to x244|y173.
01:27:382 (5,6) - Almost as well. But let's move 01:27:748 (6) - head to x462|y201, first white tick to x459|243, and tail to x438|y240.
01:30:675 (5,1) - Aiyeeehhhh. Let's just move the whole 01:31:406 (1) - to x202|y47 to save time.
01:34:333 (1) - Hmmm, my anal side told me to polish this. I'm sorry. XDD Suggestion: First white tick x318|y324, first red tick x292|y303, second red tick x256|y326, second white tick x226|y314, tail x194|y322[ yes/notice]regarding blanket stuffs, i do check it and also applies your suggestions too , Thank you

leo16834 wrote:

[notice]
  • Normal


    00:43:479 (6,7) - maybe put this one on straight yes
    01:10:918 - well~ I think need to add a circle on here yes
    02:00:309 (6,1) - blanket? blanket
    02:53:600 (1,4) - try to avoid overlap on here it's a fine and readable overlap , so should be fine
    03:24:087 (1,1) - Spinner recovery time should be at least 2 beats...? changed the spinner into a slider
Thank you
Topic Starter
jonathanlfj

ArThasCD wrote:

Hello jonathanlfj :)


[General]

file size 31.7 MB lol video quality xD


[top diff]

00:02:504 (5) - I think the spacing is somewhat too large as a quite soft part. Also the similar part like 00:05:065 (4,5) - and 00:07:992 (3,4,5) - spacing there are comfortable. I think 00:02:504 (5) - should be decreased though
02:02:870 (3) - How about moving it to (112,56) to make 02:02:504 (2,3) - look nicer imo that kills the stacking here, im ok with the asymmetrical look tbh
02:05:796 (3) - I think you could make it like https://osu.ppy.sh/ss/10779942 would be better look
02:38:722 (1) - I think you could make a special slider shape here to emphasize the different sound here. Also it would be good to spotlight the low speed slider as a caution imo
03:25:185 (5) - How about NC here to highlight the different stream so it would distinct with 03:24:819 (1,2,3,4) -


[Easy]

00:04:699 (2) - I think the shape looks not good >< something like https://osu.ppy.sh/ss/10780524 looks better imo



美麗

AIR wrote:

hi~

[Easy]
  1. 01:28:479 (1) - 我觉得这个条没必要有棱有角,类似前一部分的弧形怎样
  2. 03:07:990 (1,1,1) - 感觉好像有点乱,试试del nc, 03:08:722 (2) - add nc 这里跟video
[Countless]
  1. 00:43:479 (4) - 加nc吧,像前面一样
  2. 02:02:504 (2) - 试试ctrl+g,感觉这部分常用逆时针flow 我觉得现在这样更好玩一些
也美丽

jimmy55555 wrote:

[Countless]

00:34:333 (1,2,3,1,2) - the instrument sounds get smaller here but the DS gets larger. the drums kick in so DS is increased

01:32:321 (6) - I somehow will miss this note. It seems like this has different flow from the previous one. this is because its stacked under the slider; its a gimmic i took from another map

02:16:955 (4) - stacked

02:38:722 - It's just my opinion. I don't like the HS here. It is noisy to me. Just simple sliderslide is OK to me. i love the whistle here ><

03:04:331 (1,2,3) - problem Use the same as 03:02:136 (1,2) - . i don't see a problem here, the drums are clearly different to the other ones earlier because this is during the chorus

02:58:843 (2,3,1) - I can't pass here... Just let you know.i tested this many times (with mouse only too), its tricky if you alternate but if you single tap its actually really easy

03:24:636 (4) - break the flow here but no strong sound here. I think the solution here is to move 03:24:270 (2) - to the place of 03:23:722 (1) - , but it seems not fit well with 03:23:904 (2,1) - . Just some suggestion. i think i know what you mean, i moved 03:24:270 (2) to 03:23:722 (1) to create a sharper angle to compensate

NICE SONG

leo16834 wrote:

Hi~

  • Gereral


    Combo7 and Combo8 colors seems too similar ...?

  • Easy


    00:11:650 - How about use volume 5% on here?
    01:57:016 (1,2) - Swap NC?

  • Countless


    00:29:943 (1,2) - flow seems a little uncomfortable i think this is pretty standard flow?
    00:43:479 (4) - NC on here?
    02:20:614 (2,3) - a little far on here? i think this is fine, not the biggest jump in the map either

wow~ good map <3


好圖 :)
No reply or quote = fixed as-is. Thanks for modding!
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