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Kaneko Chiharu - iLLness LiLin [OsuMania]

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Total Posts
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Topic Starter
Aruel
This beatmap was submitted using in-game submission on 2017년 9월 18일 월요일 at 오후 9:42:13

Artist: Kaneko Chiharu
Title: iLLness LiLin
Source: SOUND VOLTEX IV HEAVENLY HAVEN
Tags: The 6th KAC Original Song Contest Winner Aonasai jakads Pirates Rasis Grace Hardcore Piano SDVX 4
BPM: 280
Filesize: 4982kb
Play Time: 01:57
Difficulties Available:
  1. ADVANCED - 4Key (3.47 stars, 1264 notes)
  2. BASIC - 4Key (1.31 stars, 301 notes)
  3. EXHAUST - 4Key (4.47 stars, 1664 notes)
  4. HEAVENLY - 4Key (6.46 stars, 2187 notes)
  5. jAkAds' MAXIMUM - 4Key (5.6 stars, 1996 notes)
  6. NOVICE - 4Key (2.14 stars, 553 notes)
Download: Kaneko Chiharu - iLLness LiLin
Information: Scores/Beatmap Listing
---------------
 
 
 
Dystopia

 
 
 
 
CtB set

勇気は十全、進路も明確、悪運は人一倍
。。。ならばあとは飛び込むだけ!

Courage is filled, Course is clear, Misfortune is doubled.
All the left, is to be overcomed!


--”棘闇へ導く紅” グレイス
The dark red needle, led by Grace


宣著の名においてすべてを許しマス!
お宝マデ。。。止まるナ!

It is all forgiven, by the name of the captain!
Don't stop... until the treasure is revealed!


--”滴る芳醇な紅” レイシス
The fragrant red droplet, Rasis

BASIC by me

NOVICE by me

ADVANCED by me

EXHAUST by me

jAkAds' MAXIMUM by jakads

HEAVENLY by me
Bunnrei
change artist to かねこちはる thank
Topic Starter
Aruel
ya I forgot to change, thanks
CLSW
THE FINALE
Ortlinde
Despair... lol
D arc_old
oh boi
CLSW
CLSW
http://puu.sh/uQkDK/1f647479a1.zip 힛사 끝
곧 나머지 난이도들도 다 만들어서 올릴게요

edit : http://puu.sh/uQSWq/7778e6058c.zip BASIC 난이도 완성.
Rocma
겟난....팔아요,,,,
CLSW
http://puu.sh/uU6iq/f0f5297e67.zip MAXIMUM 난이도 완성
이게 개인적으로 상당히 만족스럽게 나온거같습니다 ㅋㅋ

기존의 다른 난이도들 콤보컬러 수정해가지고 있는거 다 올렸어요
Sandalphon
CLSW
http://puu.sh/uZqCn/59b76147bc.zip EXHAUST 완성 + MAXIMUM 난이도 및 HEAVENLY 난이도 스냅 잘못된 부분 수정
이제 하나남았네요

Edit : http://puu.sh/v1aHt/908c75823b.zip ADVANCED 완성 + 다른 4개 난이도 초록선 수정
끝!

Waiting for Sc4v4ng3r's NOVICE diff
Sc4v4ng3r
Here's my difficulty:

shit diff tbh
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18072
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24929
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:iLLness LiLin
TitleUnicode:iLLness LiLin
Artist:Kaneko Chiharu
ArtistUnicode:かねこちはる
Creator:Fresh Chicken
Version:Sc4's C.NOVICE
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Aonasai CLSW jakads Wonki leqek Pirates Rasis Grace Hardcore Piano SDVX 4
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.7
ApproachRate:6.7
SliderMultiplier:0.819999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"170317_1_1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 155,32,69
Combo2 : 0,123,247
Combo3 : 111,17,95
Combo4 : 249,47,98


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176,32,93501,6,0,L|56:128,1,123,8|8,0:3|0:0,0:0:0:0:
224,152,94144,2,0,P|272:208|200:272,1,164,2|2,0:0|0:0,0:0:0:0:
136,320,94787,2,0,L|48:240,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
280,256,95215,6,0,L|368:288,2,81.9999999999999,4|8|8,0:0|0:0|0:0,0:0:0:0:
80,240,96072,2,0,L|168:176,1,81.9999999999999,8|8,0:3|0:3,0:0:0:0:
232,144,96501,2,0,L|144:80,1,81.9999999999999,8|8,0:3|0:3,0:0:0:0:
376,64,96929,6,0,L|456:112,2,81.9999999999999,12|2|8,0:0|0:0|0:0,0:0:0:0:
280,64,97572,2,0,P|232:88|296:160,1,164,2|2,0:0|0:0,0:0:0:0:
376,160,98215,2,0,L|312:224,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
216,216,98644,6,0,L|336:304,2,123,8|8|2,0:3|0:0|0:0,0:0:0:0:
48,112,99715,2,0,L|120:48,1,81.9999999999999,2|8,0:0|0:0,0:0:0:0:
208,64,100144,1,2,0:0:0:0:
416,104,100358,6,0,L|496:72,2,81.9999999999999,8|0|0,0:3|0:0|0:0,0:0:0:0:
320,136,101001,1,0,0:0:0:0:
120,176,101215,2,0,P|48:200|104:328,1,246
304,240,102072,5,12,0:0:0:0:
432,160,102394,2,0,L|320:64,1,123,8|2,0:0|0:0,0:0:0:0:
168,184,103144,1,2,0:0:0:0:
248,240,103358,1,8,0:0:0:0:
168,184,103572,1,2,0:0:0:0:
72,176,103787,6,0,L|160:112,1,81.9999999999999,8|2,0:3|0:0,0:0:0:0:
224,72,104215,1,8,0:0:0:0:
144,8,104429,2,0,L|272:128,1,164,2|2,0:0|0:0,0:0:0:0:
360,120,105072,2,0,L|296:176,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
200,256,105501,6,0,L|64:176,1,123,8|8,0:3|0:0,0:0:0:0:
216,112,106144,2,0,P|256:72|176:16,1,164,2|2,0:0|0:0,0:0:0:0:
112,64,106787,2,0,L|200:128,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
280,112,107215,6,0,L|160:16,2,123,8|8|2,0:3|0:0|0:0,0:0:0:0:
408,112,108072,2,0,P|456:176|384:208,1,164,8|8,0:3|0:0,0:0:0:0:
48,248,108929,6,0,L|144:184,1,81.9999999999999,12|2,0:0|0:0,0:0:0:0:
216,192,109358,2,0,L|152:136,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
248,112,109787,2,0,L|328:48,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
408,64,110215,2,0,L|472:128,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
256,224,110644,6,0,P|200:208|296:144,1,246,8|8,0:3|0:3,0:0:0:0:
352,200,111501,2,0,L|176:240,1,164,8|0,0:0|0:0,0:0:0:0:
392,232,112358,6,0,L|496:160,2,123
192,232,113429,2,0,L|144:184,1,41
128,168,113644,2,0,L|208:88,1,81.9999999999999
392,112,114072,5,4,0:1:0:0:
256,192,114501,12,0,116001,0:0:0:0:
408,136,116429,6,0,L|99:23,1,328,8|8,0:0|0:0,0:0:0:0:
312,56,117501,1,2,0:1:0:0:

Difficulty turned out to be a little bit easier than expected, but considering the BPM and the AR and stuff I think the spread should be fine.

EDIT : Edited the code with application of crystal's mod. Don't forget to add my name to the tags.
CLSW
Quick IRC check on NOVICE difficulty

SPOILER
22:42 CLSW: 01:05:644 (3,1) - this one can having a difference with 01:02:215 (3,1) - , since its piano tense is higher
22:43 CLSW: so I would like to increase a distance a bit more
22:44 Sc4v4ng3r: yea okay, also increased a lil bit
22:44 CLSW: 01:43:572 (5,1) - also this could be increased
22:44 CLSW: https://osu.ppy.sh/ss/7710777
22:45 CLSW: having a chain with 01:44:429 (3,4,1) - , it's more like a flow suggestion
22:45 CLSW: https://osu.ppy.sh/ss/7710782
22:47 Sc4v4ng3r: hmmm
22:47 Sc4v4ng3r: for 01:43:572 (5,1) - i think the piano downbeat doesnt differ too much in pitch so i would like to keep it this way
22:47 Sc4v4ng3r: however i applied your flow suggestion
22:47 CLSW: ah that's fine, i missed that
22:48 CLSW: 01:47:215 (1,2) - high potential to be larger distance here, seems a bit complicated to fix
22:48 CLSW: how about this one? https://osu.ppy.sh/ss/7710813
22:50 Sc4v4ng3r: both works but ill keep my slider shape for (2) to make a bigger dash at 01:48:072 (2,1) -
22:50 Sc4v4ng3r: pitch is damn high there so it shouldnt hurt
22:50 CLSW: ah if you can do then it's fine
22:50 CLSW: I fixed that slider shape because I wanted to make sense with the next object lol
22:50 CLSW: so it's fine
22:50 CLSW: k that's all w
22:51 Sc4v4ng3r: oh ok
22:51 CLSW: also don't forget to fix combo color
22:51 CLSW: with my newest thing
22:51 Sc4v4ng3r: kewl
22:51 Sc4v4ng3r: right ok

http://puu.sh/v5DH6/807bcdf5f1.zip BASIC 난이도의 랭크 불가능한 조밀한 스피너 수정
Topic Starter
Aruel
Updated all difficulty, and CLSW's things.

Now ready for take some mods
CLSW
Reminder : All CtB difficulties were intended to be harder than usual, just a note before if the modders have thoughts on diff spread
Ascendance

CLSW wrote:

Reminder : All CtB difficulties were intended to be harder than usual, just a note before if the modders have thoughts on diff spread
Still, the spread between Platter -> Rain -> Overdose is way too high. 3.21 -> 5.03 -> 7.87 is generally unacceptable spread :P The gap between the diffs are way too large, and it doesn't help that the Rain has overdose level patterns
CLSW

Ascendance wrote:

CLSW wrote:

Reminder : All CtB difficulties were intended to be harder than usual, just a note before if the modders have thoughts on diff spread
Still, the spread between Platter -> Rain -> Overdose is way too high. 3.21 -> 5.03 -> 7.87 is generally unacceptable spread :P The gap between the diffs are way too large, and it doesn't help that the Rain has overdose level patterns
Then how do you think to adjust this? At least you need to give me a solution to keep going

Both Rain and Overdose diff were mapped with just high speed and SR has been increased by them, and it doesn't have that much big flow issues so that's why I think its spread is fine

SR is just a number, and I don't think it really depends on its 'real' gameplaying difficulty
Shinsekai-
oh dear god... TAIKO SET WHEN ? :D!!! -run-
Ascendance
Sure

The Rain has a lot of high density rhythms which makes it generally harder (maybe even too hard), and plays a lot like an overdose. I would suggest to trim down the amount of high movement patterns as well, like 00:21:501 (1,2,3,4,1,2,3) - , as they feel more overdose level rather than rain. You could also consider reducing the amount of hyperdashes and instead add high distance jumps instead. The SV seems pretty high as well, causing for really high distance dashing in sliders, I'd suggest slanting or curving them a bit.

The platter is okay for the most part, but you must know that antiflow hypers are unrankable in platter and you have a lot of them in there lol

To fix the issue between rain -> overdose, I'd try lowering density a tiny bit in order to trim some difficulty off.

Top diff suffers with the "inferno" issue, where it's overemphasized to the point where it's just unfun. For example, in the top diff, from 00:04:358 - to 00:10:358 - has hyperdashes that aren't warranted at all. Like, when everything is a hyperdash, the hyperdash loses emphasis and it gets really bad. More examples of overemphasis include 00:17:215 (1,2,1,2,1,2) - where it's just wall to wall hypers when it could be reduced. I think the MAXIMUM diff is the best diff in the set because it isn't overdone and it properly emphasizing everything the best that this song can allow. There's no reason to overdo it ;;
CLSW
I can try to nerf Platter and a bit for Rain (just because if I nerf too much the difficulty gap between Rain and Overdose couldn't be relevant), but disagree with HEAVENLY.

I didn't used wall to wall 1/4 HDash on every 1/4 kicks, There are enough reason to be it

1. 00:17:215 (1,2,1,2,1,2) - Kicks + Screaming sample like 'AAAAAAAAAAAAAAAAAAAAARGH!!!' makes more good example to be wall to wall HDash. That sample gives me lot of inspiration to make this part as wall to wall.

2. 01:24:929 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Same reason as above. The screaming sample exists here.


Try to watch this from 1:51

In sdvx the tense becomes extremely high with changing its track inclination, which I felt similar as 'gradually increasing distance between objects' which I've mapped like here. Still I think it's a good emphasizing and not really a meaningless stuff.

3. 01:56:429 (1,2,1,2,1,2,1,2,1,2) - There are no screaming sample like the others, but at least it's the finale part and the piano tense is extremely high here, so considering that the kick sound and piano sound exist together, the wall to wall HDash on the very first part is revelant for me. Following the piano tense, I've decided to make its distances go for lower.

And you know, this song isn't inferno. I don't know how the map is but at least I know the song, and this song has much more powerful and heavier atmosphere on the every part of the song. MAXIMUM difficulty is just a backward compatibility of HEAVENLY diff.

EDIT : The track inclination on original sdvx parts and the parts which I've added wall to wall HDashes were perfectly same.

EDIT 2 : http://puu.sh/v5SDK/99ebfc5ae5.zip Fixed HDash issues on ADVANCED and nerfed EXHAUST a bit more to make diff spread more relevant
Hareimu
this mapset should be way more hyped, holy
DoNotMess
incoming mania mod :))))))

BASIC
00:10:358 (10358|0,10679|1) - maybe these should be ln too because same sound with 00:11:001 (11001|2) -
00:24:715 (24715|0) - ln? for kick roll
01:02:644 (62644|2) - change to 2?
01:26:644 (86644|0) - maybe no need for this
01:37:572 (97572|1) - move to 3 for pitch and balance
01:51:929 - add 4?
NOVICE
00:03:715 (3715|0,3822|3) - move to 2 and 3 to make it trills, feels better in my opinion
00:03:929 (3929|0) - if so, move this to 4
01:03:072 - add 2? up to u
01:26:644 (86644|0) - 1 note is enough because not too loud
ADVANCED
00:19:787 (19787|1,19894|2,20001|1,20108|2) - maybe no need for trill here, emphasize the trill for 00:20:751 - this instrument instead
00:58:358 (58358|1,58358|0) - move to 3 and 4 so it's the same as before
01:28:144 (88144|3,88197|2,88251|1) - ctrl h?
01:56:429 - maybe make simple stairs to emphasize ending and give a little spike to the diff instead of 3 1/4
EXHAUST
00:52:358 - add 3? for that sound i dont know the name
01:16:144 (76144|1) - move to 4? different sound from before though
01:19:572 (79572|1) - ^
01:25:787 - hmm too dense?
01:37:037 - need 1/2 note here like the rest
Jhlee's maximum
00:56:644 - add note for piano?
01:16:679 - add 1 and 01:17:108 - add 4
01:20:108 - ^

demn this diff is wow
HELL
00:03:929 (3929|1) - i think it would be more suitable if u put to 4...to emphasize the scream
00:10:358 - https://puu.sh/v6xS5/649bb46a72.png my suggesstion
00:53:537 - add 4?
01:04:001 (64001|2,64144|2,64287|2,64429|2,64572|2,64715|2,64858|2) - hmm..maybe re-arrange a little?
01:10:858 (70858|2,71001|2,71144|2,71287|2,71429|2,71572|2,71715|2) - ^
01:31:429 (91429|3,91501|1,95072|0,95144|3) - maybe no need for this... too inaudible
01:37:037 - 1/2?
01:42:072 (102072|0) - i dont understand the ln start from here to 01:48:072 - , i think there should be more 01:43:787 - like here should be one more
01:56:429 - maybe give finger trill instead of hand trill for the real challenge :')
sorry if u find my mods are stupid, i think these maps are well-structured already .... but i think the HEAVENLY diff needs more challenge instead of hand trills...
Rocma
[미스터씨.헤이븐]
컴퓨터 사양에 따라 안티플로우 되는 패턴들입니다
물론 전 때에 따라 받지만 놓칠 때가 꽤 많더군요 1틱씩만 줄이시는것도 괜찮다 생각합니다.
(더 있을수도 있습니다. 일단 제가 20~30번정도 테스트하면서 찾아낸 부분들입니다.)
00:12:715 (2,3) -
00:13:143 (1,2) -
00:21:501 (1) -
00:25:572 (4,5) -
00:43:787 (1) -


00:31:144 (1,1) - 관성 : 운동하는 물체가 그 상태를 유지하려는 성질 이런 고Bpm에선 다메
00:32:429 (3,1,2) - 노래에 비해 점프간격이 되게 넓고 받기 힘든 박자입니다
00:40:250 (4,1) - 하이퍼대쉬가 왜 빠져있는지 모르지만 여기 픽셀점프때문에 무빙 다 밀려서 받을수가 없네요
00:49:787 (1,2,3,4,1,2,3,4) - 딱히 문제 있진 않지만 패턴이 못생겼어요...
01:24:929 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 이건 러브드맵이 아니라 랭맵을 노리는거잖아요? 최소한 거리 변화량을 바꾸면서 박자를 맞출수 있게는 해야 더 플레이하기 좋다고 생각합니다
01:50:644 (1,2,1,2,1,2,1,2,1,2,1,2) - ^

8비트 파트 반절 이상의 패턴이 좌우 반복을 거리만 바꿔서 배치해놓은거랑 비슷한데요, 냉정하게 말씀드리자면 젭입빕힙펩립옩 이랑 다른게 없다고 봅니다. 물론 난이도 올리기엔 이게 적합하죠 하지만 그 경우는 인기있는 무덤맵, 러브드맵에만 권장되는 사항 아니겠습니까?
물론 전 랭크매퍼가 아니다보니 이 코멘트들이 외람되거나 잘못됐을수도 있습니다. 하지만 적어도 저는 시노비를 매핑하면서 사람들에게, 랭크매퍼들에게 들은 조언들을 충분히 새겨받은 저라면 적어도 이 정도의 충고는 해드릴 수 있다고 생각합니다.

[미스터씨.머쉬맘]
00:02:644 (1,2,3,4,1,2,3,4) - 앞뒤가 패턴이 같은데 노래에 따르면 디스턴스라도 좀 줄이시는게 나을것 같습니다
00:17:215 (1,2,1,2,1,2) - 여기가 메인 하이라이트가 아닌데 여기만 2개씩 와리가리네요 심지어 맨 마지막도 4개랑 2개 섞여서 붙어있던데..
00:28:358 - 난이도가 아직까진 7성 후반인만큼 여기도 헤븐처럼 슬라로 채우는게 낫다고 생각합니다
00:48:929 (1) ~ 00:50:429 (4) - 위와 같은 이유로 아직까진 노래 비트에 맞춰 16비트 채우셔야 할 것 같습니다
01:26:751 (1) - 스피너 끝을 01:27:501 로 줄이시고 뒤에 연타소리에 왕복슬라라도 채워넣는건 어떠신가요
01:48:929 (1,2,3,1,2,3,1,2,3,1,2,3) - 익저에 비해 뭔가 좀 허전한 부분이 있네요 캐치더비트 모드 특성상 비트 없는곳에서 무빙을 해야 더 재미를 느낄 수 있을텐데 말이죠

무난한 난이도입니다. 칝님 안티팬들은 퍼포맵이라고 손가락질 할지도 모르겠군요

[미스터씨.이그저스트때밀이]
레인이 없다보니 무리하게 에알9.2로 낮추신거같은데 난이도나 bpm에 비해 에알이 낮군요 솔직히 이정도면 9.3은 줘야 합니다

00:01:572 (2,2,2) - 굳이 이 슬라로 넣을 필요는 없다고 생각합니다. 박자만 뭉개지네요
00:16:358 (5) - 12비트정도는 넣을 수 있지 않을까요 레인+ ~ 오버도즈인데
01:01:358 (7) - 슬라 끝이 구곡 느낌을 하네요 1/4기준 2틱정도 더 늘리셔도 괜찮을 것 같습니다. 뒤의 패턴들도 동일

[미스터씨.어드밴스드블레스]
흐윽 플래터부턴 제 분야가 아닌데 말이죠

00:20:108 (2,1,2) - 대쉬 관리가 꽤 힘든 구간입니다
00:21:929 (2,3,1) - ^
01:14:644 (1,2,3,4,1,2) - 과연 이 박자를 이해할 초~중수 유저들이 대부분일지 생각이 듭니다
01:18:072 (1,2,3,4,1,2) - ^
01:23:643 (3,1) - 저는 이 패턴에 대해 플래터의 모순 이라고 이름을 붙이고 싶습니다. 레인에 비해 8,16비트를 줄이고 4비트를 사용하지만 그만큼 역방향 패턴이 더 쓰이는것 같습니다. 물론 뒷 패턴이 쉽다면 괜찮겠지만,,
01:28:358 (1,2) - 리딩하기 꽤 힘들군요
01:33:501 (1,2,1) - 대쉬관리가 힘듭니다.
01:42:072 (1,2) - ^^

[C.NOVICE]
I'm poor at writing english so my modding would be rude or short sorry ;_;
(and I'm also not good at modding Salad)

00:31:358 (4,1) - same direction sliders with big distance can make beginners be confused
00:51:072 (4,1) - considering the direction of (4) slider's tail, they are quite far
01:27:929 (6,1) - ^
01:36:501 (3,1) - ^

[미스터씨.바씩]

떄리지마세요 아파요
Last Bubble
[C.EXHAUST]

01:16:251 - 이 부분에 노트 하나 넣어서 01:16:358 (1) - 으로 갈 하이퍼 대시 추가하는것도 좋을거같습니다.

01:19:679 - 위와 동일.

01:24:929 (1,1,1,1) - 01:25:144 (2,2,2,2) - 이 부분은 노트 받을때 위화감이 좀 들었습니다. 슬라이더가 유턴하는 방식이 아니라 이런 직선척럼(?) 하거나 다른 방식으로 한다면 좋을 듯 하네요.

[C.MAXIMUM]

00:01:358 (1,2,1,2) - 이런 방식도 괜찮을 거 같습니다.

01:22:358 (1,2,3,4,5,6,7,8) - 이런식으로 하는것도 좋을지 저는 잘 모르겠네요.

[C.HEAVENLY]

01:33:143 (4) - 왼쪽으로 살짝 옮기는 편이 괜찮을거 같습니다.


새벽에 요청받고 이제야 쓰네요.... :o
플레이하면서 이상했던 부분들 위주로 했는데 모딩이 잘 되었는지 모르겠어요... :?
CLSW
@ _Asriel 제에발 메이플좀 그만해ㅐㅐㅐㅐㅐㅐㅐ

[C.ADVANCED]
00:21:929 (2,3,1) - 여기는 화면에 딱 붙는 식이라 초수 유저들이 지나치게 앞으로 간다고 해도 미스 없이 넘어가므로 괜찮을듯
01:14:644 (1,2,3,4,1,2) - 박자 수정은 없는 대신 어느정도 리딩은 편하게 수정. 다만 01:18:500 (3,4) - 이 구간은 살짝 멜로디가 다르므로 방치
01:23:643 (3,1) - 안티플로이긴 하지만 01:24:072 (1) - 부분이 일직선 방향이라 상대적으로 까다롭지도 않고 어려운 플래터라는 이미지 특성상 이정도는 놔둬도 괜찮을거같아요

[C.EXHAUST]
01:01:358 (7) - 무리하게 길게 하면 언스냅돼서 언랭...
이거 레인 맞아요 ㅋㅋㅋ 그래서 ar은 9.2가 한계

[C.MAXIMUM]
00:02:644 (1,2,3,4,1,2,3,4) - 조금 다르게 수정
00:28:358 - 쪼금 무리수라 판단되고 딱히 생각이 안나서 걍 놔둘게요
00:48:929 (1) ~ 00:50:429 (4) - 이미 노트수 1300개 가량으로 헤븐리 패턴이랑 차이 100개밖에 안나요. 그래서 개인적으로는 밀도 조절은 이정도도 상당히 많다고 생각
01:48:929 (1,2,3,1,2,3,1,2,3,1,2,3) - 스탑무빙 의도하고 만들었습니다. 움직였다 멈췄다 움직였다 멈췄다를 피아노 멜로디에 맞춘 액션이에요.

[C.HEAVENLY]
00:49:787 (1,2,3,4,1,2,3,4) - 히잉.. 전 괜찮은데
01:24:929 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 거리가 조금씩 벌어지는 구간이자 하이라이트 구간입니다. 실제 사볼 채보에서도 트랙이 기우는 모습이 나오는데 이걸 보고 조금씩 늘려가는 방식으로 했고, 슬라이더 거리는 킥사운드에 맞춰서 조절했는데 킥사운드 자체에는 음색이나 톤의 변화가 없으므로 이대로 놔두는게 바람직 하다 생각합니다
01:50:644 (1,2,1,2,1,2,1,2,1,2,1,2) - 위와 동일. 이 부분도 사볼 채보에서 트랙이 움직여요

전반적으로 패턴이 단순하긴 하지만 이는 초고bpm 스피드코어 장르 특성상 음색도 다양하지 않고 또 제 개인적으로도 이렇게 단순하게 만드는걸 원했으므로 스타일에 대한 지적은 감사합니다만...
또 원본 사볼채보에서도 그리 복잡한 구조는 나오지 않았고요. 이 맵은 극한의 순수 피지컬을 요구한다는 스타일을 의도하여 만들어졌습니다.

나머진 다 고쳤어요 ㄳㄳ

@LB

[C.EXHAUST]
01:15:929 (1,2,3) - 따따딴 하는 피아노 멜로디에 정확히 맞춘 부분입니다. 만약 이 다음 틱에 오브젝트를 더 놓는다면 컨셉에 맞지않는 오버매핑이 될듯
01:19:679 - ^

[C.MAXIMUM]
00:01:358 (1,2,1,2) - 이미 헤븐리 패턴에서 쓰인 방법이네요. 중복이 될 수 있으므로 그냥 넘어가는것으로
01:22:358 (1,2,3,4,5,6,7,8) - 개인적으로 제가 좋아하는 스타일의 흐름이 아니네요 :(

언급되지 않은 부분들은 다 고쳤어요
모딩 감사합니다!

http://puu.sh/v6FA2/31528f2c15.zip 모든 난이도 업뎃
Kyuare
m4m
CRYSTAL SEED Dystopia's C.HEAVENLY

  1. 00:00:930 (1) - I recommend to bring it closer to 00:01:358 (1) - because the spacing is a big too high here, people will shitmiss if they play if the first time, try something like x:94 for the symmetry.
  2. 00:03:501 (1,2,1,2) - The pattern itself isn't the problem, but I think that reducing the spacing between them will help the player for the next slider, try 4.26x between left and right.
  3. 00:16:786 (7,8,9,10,11,12) - Maybe try something symmetric with 00:16:358 (1,2,3,4,5,6) - ? It will be more consistent with the following pattern, and also prettier
  4. 00:33:072 (4,5,6,7) - I advise you to move this section to x:368 because the actual spacing between (3) and (4) is very surprising, moving it to x:368 will make it symmetric with 00:32:965 (3) -
  5. 00:48:929 (1,2,1,2) - A bit of a shame to not see something more daring, I'd suggest you to put slighly curved streams like https://osu.ppy.sh/ss/7719375
  6. 00:49:787 (1,2,3,4) - I advise you to use HyperDash for 00:50:001 (3,4) - to empathize the strong sound, you did it for 00:50:644 (1,2) -
  7. 01:03:929 (1,2) - It's pretty inconsistent because the intensity must be stronger, yet you put vertical streams that are indeed harder to catch because of the antiflow, but not more intense. I advise you to try something like you did for 01:03:501 (1,2) - but with more spacing, or, if you're very confident some antiflow triplets reverse but these are very very hard with this bpm.
  8. 01:06:072 (1,2) - I advise you to put a HyperDash to empathize the strong sound, and funnier IMO.
  9. 01:07:358 (1,2) - Same thing for 01:03:929 (1,2) -
  10. 01:24:929 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Even if the spacing scaling if very very high atm, I suggest you to reduce the scale of this one, or at least for the beggining because it's very shitmissable (especially for HD players :c): https://osu.ppy.sh/ss/7719531
  11. 01:42:608 (4) - Why don't you move it to x:112 like 01:42:394 (2) - , the insentisy must be stronger here so a sharpier design will be more consistent.
  12. 01:46:036 (4) - Same thing
  13. 01:47:751 (4) - ^
  14. 01:48:929 (1,2,1,2) - I advise you incline 01:49:037 (2,2) - like this: https://osu.ppy.sh/ss/7719564 first to make a difference with the next couple, and also because It's more consistent with the flow, I also find it very fun.
  15. 01:56:429 (1,2,1,2,1,2,1,2,1,2) - Same thing about spacing scaling here, I advise you to reduce it by some pixels (grid size 2)
Pretty fun :)
That's it from now, I'll probably mod other diffs later.
CLSW
00:16:786 (7,8,9,10,11,12) - Personally I think it's enough because the piano melody is stable here
00:33:072 (4,5,6,7) - 00:32:965 (3,4) - Stronger drum sound exists here so it'll be good for longer distance
00:48:929 (1,2,1,2) - This is some kinda variation of stream, and curved stream already used in 00:49:787 (1,2,3,4,1,2,3,4) - here so I don't want to overlap
01:03:929 (1,2) - A bit of reference from sdvx original chart, and I don't think its antiflow is meaning less. It was intended to map as MAXIMUM diff's forward compatibility.
01:06:072 (1,2) - Not really satisfied with HDash imo
01:07:358 (1,2) - ^

01:24:929 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Thanks. Now it's more playable w (Just specially mentioned)

01:42:608 (4) - This one is a slider->stream convert version of 01:42:072 (1) - , in before I tried with single slider on 01:42:394 (2) - but if then I couldn't add hitsound on 01:42:501 (3) - and it was really awful to listen :(

The others were fixed, thanks a lot!

HEAVENLY 패턴 업데이트 : http://puu.sh/v6OzZ/2de5041553.zip http://puu.sh/v7hJI/8461919b26.zip
ExGon
where is overmapping; i couldn't find it anywhere.
Sc4v4ng3r

_Asriel wrote:

[C.NOVICE]I'm poor at writing english so my modding would be rude or short sorry ;_;
(and I'm also not good at modding Salad)

00:31:358 (4,1) - same direction sliders with big distance can make beginners be confused Going by that logic, dashes like 00:41:644 (3,1) - are also confusing - but in fact they are much more easier to play than anti-flow dashes. This was supposed to be a little bit harder than a conventional salad so I included more anti-flow dashes, but in the end, it's still the first difficulty where it uses dashes - so I do want to include some linear dashes in as well.
00:51:072 (4,1) - considering the direction of (4) slider's tail, they are quite far True, reduced distance.
01:27:929 (6,1) - ^ I would like to keep this if its possible - trying to give extra emphasis into the beginning of the chorus with extra visual distance.
01:36:501 (3,1) - ^ Sure, reduced a little bit here as well.
Thanks for the mod!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18072
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24929
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:iLLness LiLin
TitleUnicode:iLLness LiLin
Artist:Kaneko Chiharu
ArtistUnicode:かねこちはる
Creator:Fresh Chicken
Version:Sc4's C.NOVICE
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Aonasai CLSW Sc4v4ng3r jakads Pirates Rasis Grace Hardcore Piano SDVX 4
BeatmapID:1255750
BeatmapSetID:587269

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.7
ApproachRate:6.7
SliderMultiplier:0.819999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"170317_1_1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,123,247
Combo3 : 111,17,95
Combo4 : 249,47,98

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328,24,55572,1,0,0:0:0:0:
232,40,55787,6,0,L|88:160,1,164,2|0,0:3|0:0,0:0:0:0:
272,248,56644,2,0,L|136:376,1,164
488,320,57501,6,0,L|336:216,1,164,4|0,0:0|0:0,0:0:0:0:
24,232,58358,2,0,L|157:137,1,164,4|0,0:0|0:0,0:0:0:0:
488,176,59215,2,0,P|496:88|432:56,1,164,4|0,0:0|0:0,0:0:0:0:
248,96,60072,2,0,L|392:200,1,164
112,192,60929,6,0,P|104:248|248:368,1,246,4|8,0:1|0:1,0:0:0:0:
336,368,61787,1,2,0:1:0:0:
160,288,62215,2,0,L|240:232,1,81.9999999999999
328,240,62644,6,0,B|232:160|232:160|336:248,1,246,8|8,0:3|0:1,0:0:0:0:
424,248,63501,1,2,0:1:0:0:
224,248,63929,2,0,L|144:184,1,81.9999999999999
368,160,64358,6,0,P|456:120|360:64,1,246,8|8,0:3|0:1,0:0:0:0:
272,64,65215,1,2,0:1:0:0:
96,152,65644,2,0,L|160:216,1,81.9999999999999
272,200,66072,6,0,L|88:24,1,246,8|8,0:3|0:1,0:0:0:0:
176,80,66929,1,2,0:1:0:0:
352,96,67358,2,0,L|432:160,1,81.9999999999999
208,224,67787,6,0,P|168:272|296:312,1,246,8|8,0:3|0:1,0:0:0:0:
384,320,68644,1,2,0:1:0:0:
224,208,69072,2,0,L|144:136,1,81.9999999999999
256,120,69501,6,0,B|176:32|176:32|264:128,1,246,8|8,0:3|0:1,0:0:0:0:
360,128,70358,1,2,0:1:0:0:
160,144,70787,2,0,L|88:208,1,81.9999999999999
304,240,71215,6,0,B|400:160|400:160|304:56,1,246,8|8,0:3|0:1,0:0:0:0:
216,80,72072,1,2,0:1:0:0:
400,16,72501,2,0,L|328:72,1,81.9999999999999
128,120,72929,6,0,P|128:192|288:224,1,246,8|0,0:3|0:0,0:0:0:0:
480,160,73787,6,0,L|328:48,1,164
24,136,74644,6,0,P|48:208|136:240,1,164,4|8,0:0|0:0,0:0:0:0:
320,240,75501,2,0,L|248:176,1,81.9999999999999,8|0,0:0|0:0,0:0:0:0:
160,176,75929,2,0,L|136:120,2,41,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,184,76358,6,0,L|400:72,1,164,8|8,0:0|0:0,0:0:0:0:
192,56,77215,2,0,L|128:112,1,81.9999999999999,8|8,0:0|0:0,0:0:0:0:
48,168,77644,2,0,L|112:224,1,81.9999999999999,8|8,0:0|0:0,0:0:0:0:
320,208,78072,6,0,P|376:200|440:96,1,164,12|8,0:0|0:0,0:0:0:0:
264,32,78929,2,0,L|192:88,1,81.9999999999999,8|8,0:0|0:0,0:0:0:0:
104,80,79358,1,8,0:0:0:0:
88,128,79465,1,8,0:0:0:0:
104,176,79572,1,8,0:0:0:0:
200,184,79787,6,0,P|240:216|200:320,1,164,8|8,0:0|0:0,0:0:0:0:
392,232,80644,2,0,P|456:160|400:96,1,164,8|8,0:0|0:0,0:0:0:0:
88,120,81501,6,0,L|224:224,1,164,12|8,0:0|0:0,0:0:0:0:
392,128,82358,1,8,0:0:0:0:
312,72,82572,1,8,0:0:0:0:
392,128,82787,1,8,0:0:0:0:
232,240,83215,5,8,0:0:0:0:
160,176,83429,1,8,0:0:0:0:
112,88,83644,1,8,0:0:0:0:
288,176,84072,1,8,0:0:0:0:
376,128,84287,1,8,0:0:0:0:
440,56,84501,1,0,0:0:0:0:
104,112,84929,6,0,P|112:184|264:208,1,246,8|8,0:0|0:0,0:0:0:0:
344,152,85787,2,0,B|456:80|456:80|344:152,1,246,8|8,0:0|0:0,0:0:0:0:
152,184,86644,6,0,P|120:152|160:40,1,164,4|0,0:0|0:0,0:0:0:0:
232,8,87287,1,0,0:0:0:0:
152,72,87501,1,0,0:0:0:0:
120,104,87608,1,0,0:0:0:0:
88,136,87715,1,0,0:0:0:0:
184,160,87929,2,0,L|112:216,1,81.9999999999999,8|8,0:0|0:0,0:0:0:0:
328,240,88358,6,0,L|440:152,1,123,12|8,0:0|0:0,0:0:0:0:
296,88,89001,2,0,L|144:208,1,164,2|2,0:0|0:0,0:0:0:0:
88,240,89644,2,0,L|152:304,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
248,288,90072,6,0,L|336:232,2,81.9999999999999,8|2|8,0:3|0:0|0:0,0:0:0:0:
160,336,90715,2,0,L|320:224,1,164,2|2,0:0|0:0,0:0:0:0:
376,184,91358,2,0,L|296:112,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
104,136,91787,6,0,L|8:216,2,123,8|8|2,0:3|0:0|0:0,0:0:0:0:
272,32,92858,2,0,L|360:112,2,81.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
176,32,93501,6,0,L|56:128,1,123,8|8,0:3|0:0,0:0:0:0:
224,152,94144,2,0,P|272:208|200:272,1,164,2|2,0:0|0:0,0:0:0:0:
136,320,94787,2,0,L|48:240,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
280,256,95215,6,0,L|368:288,2,81.9999999999999,4|8|8,0:0|0:0|0:0,0:0:0:0:
80,240,96072,2,0,L|168:176,1,81.9999999999999,8|8,0:3|0:3,0:0:0:0:
232,144,96501,2,0,L|144:80,1,81.9999999999999,8|8,0:3|0:3,0:0:0:0:
360,64,96929,6,0,L|440:112,2,81.9999999999999,12|2|8,0:0|0:0|0:0,0:0:0:0:
264,64,97572,2,0,P|216:88|280:160,1,164,2|2,0:0|0:0,0:0:0:0:
376,160,98215,2,0,L|312:224,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
216,216,98644,6,0,L|336:304,2,123,8|8|2,0:3|0:0|0:0,0:0:0:0:
48,112,99715,2,0,L|120:48,1,81.9999999999999,2|8,0:0|0:0,0:0:0:0:
208,64,100144,1,2,0:0:0:0:
416,104,100358,6,0,L|496:72,2,81.9999999999999,8|0|0,0:3|0:0|0:0,0:0:0:0:
320,136,101001,1,0,0:0:0:0:
120,176,101215,2,0,P|48:200|104:328,1,246
304,240,102072,5,12,0:0:0:0:
432,160,102394,2,0,L|320:64,1,123,8|2,0:0|0:0,0:0:0:0:
168,184,103144,1,2,0:0:0:0:
248,240,103358,1,8,0:0:0:0:
168,184,103572,1,2,0:0:0:0:
72,176,103787,6,0,L|160:112,1,81.9999999999999,8|2,0:3|0:0,0:0:0:0:
224,72,104215,1,8,0:0:0:0:
144,8,104429,2,0,L|272:128,1,164,2|2,0:0|0:0,0:0:0:0:
360,120,105072,2,0,L|296:176,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
200,256,105501,6,0,L|64:176,1,123,8|8,0:3|0:0,0:0:0:0:
216,112,106144,2,0,P|256:72|176:16,1,164,2|2,0:0|0:0,0:0:0:0:
112,64,106787,2,0,L|200:128,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
280,112,107215,6,0,L|160:16,2,123,8|8|2,0:3|0:0|0:0,0:0:0:0:
408,112,108072,2,0,P|456:176|384:208,1,164,8|8,0:3|0:0,0:0:0:0:
48,248,108929,6,0,L|144:184,1,81.9999999999999,12|2,0:0|0:0,0:0:0:0:
216,192,109358,2,0,L|152:136,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
248,112,109787,2,0,L|328:48,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
408,64,110215,2,0,L|472:128,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
256,224,110644,6,0,P|200:208|296:144,1,246,8|8,0:3|0:3,0:0:0:0:
352,200,111501,2,0,L|176:240,1,164,8|0,0:0|0:0,0:0:0:0:
392,232,112358,6,0,L|496:160,2,123
192,232,113429,2,0,L|144:184,1,41
128,168,113644,2,0,L|208:88,1,81.9999999999999
392,112,114072,5,4,0:1:0:0:
256,192,114501,12,0,116001,0:0:0:0:
408,136,116429,6,0,L|99:23,1,328,8|8,0:0|0:0,0:0:0:0:
312,56,117501,1,2,0:1:0:0:
Yumeno Himiko
Mod on catch diffs

[CRYSTAL SEED Dystopia's C.BASIC]
imo the hitsound of the sliderticks sounds really wierd, try silent them? Or at least make the sound lower, it sounds a bit harsh.
01:44:644 (2) - redconsider this one, a bit hard for newbies to move backward so many times, also it's the only pattern use 4 reverses.

[Sc4's C.NOVICE]
00:12:929 (1,2) - don't know why you cut down the ds here, it feels a bit strange for walk, make it 1.2x as other patterns.
00:16:144 (6,1) - I think a dash is needed here, also the anti-flow of 00:16:358 (1) - is not feeling good, here's my suggestion 00:19:358 (3,1) - worth a dash I guess, my suggestion for 00:19:787 (1,2,3,4) - 00:23:215 (1) - ^ x:376
00:34:787 (3,1) - dash?
00:51:501 (1,2) - The song doesn't get stronger here but gets a bit weak, so I don't think it's a good idea to make a dash.
00:55:572 (5,1) - increase ds a bit
Nice one

[CRYSTAL SEED Dystopia's C.ADVANCED]
00:35:537 (2,3,4) - increase ds, should be more emphasized compared to 00:36:929 (1,2,1).
00:59:215 (1,2) - cancel the HDash, just make it a normal dash?

[CRYSTAL SEED Dystopia's C.EXHAUST]
00:51:501 (1,2,3,4) - the song goes a bit calm here, cancel the hdashes?

[CRYSTAL SEED Dystopia's C.MAXIMUM]
00:01:358 (1,2,1,2,1,2) - reconsider the anti-flows here, it's just at the begining, and you also have a harder diff HEAVENLY, make this part easier maybe.
01:00:929 (1,2,3,4,5,6,1,2,3,4,5,6) - From this part, I strongly suggest cancel these triples and make them more stream-like patterns. This also applies in HEAVENLY diff. You can make some more interesting streams and make the jump a bit smaller. The triples really can't fit this part well, also this part is relatively calm.
01:48:929 (1,2,3,1,2,3,1,2,3,1,2,3) - Not a good idea to make these tricky jumps, especially the piano is obviously clear for some streams.

[CRYSTAL SEED Dystopia's C.HEAVENLY]
technically beyond my ability, but still consider about the triples.

That's all, good luck ~
Xinnoh
01:21:072 (1) - this is hyperdash on advanced but not exhaust can you just change the exhaust one to half a beat longer
Bunnrei
helo

(these are for ctb diffs lo)

[HVN]
00:11:215 (1,3,1,4) - these break the flow from the previous jumps and are followed by high-movement patterns which makes them play weirdly, make them more inclined/diagonal
00:21:715 (2) - same as above
00:22:572 (3) - a bit nitpicky but x:143 makes it perfectly inbetween 00:22:358 (1,2) -
00:40:250 (4) - it seems both odd and difficult that (3,4) is the hyper and (4,1) is not, make it the other way around to correct the emphasis and make it a little bit easier (like moving to x:165)
00:45:072 (1,2,3,4) - back-and-forth jumps seem more fitting here
01:04:787 (1,2,3,4) - there are actually sounds in (1), (2)'s sliderend, and (3)'s sliderend that could be emphasized more by using a different pattern like this:
image

not necessarily that pattern, but you get the idea
01:09:929 (2,3) - same as above though you can disregard it here cause it's not as strong
01:11:644 (1,2,3,4) - same as 01:04:787 (1,2,3,4) -
01:12:929 (1,2,1,2) - you can make this pattern progressively harder for each beat to emphasize the increasing pitch
01:36:501 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - the previous chorus parts have a lot of movement, so maybe space this out a little more to keep the momentum (kind of like what you did with the MXM diff)
01:43:572 (4,5,6) - space these out more to prevent too many cases of missing from overshooting (cause its a flow stop)
01:52:144 (2) - there's a 1/3 triple here

[MXM]
01:04:787 (1,2,3,4,5,6) - same case as the HVN diff
01:09:929 (2,3) - same as HVN
01:11:643 (1,2,3,4) - same yea
01:15:929 (1,2) - this isn't perfectly symmetrical
01:19:358 (1,2) - same as above
01:48:929 (1,2,3,1,2,3,1,2,3,1,2,3) - this plays a bit weird because of the low spacing between the pauses between the streams, maybe make 01:49:144 (3,1) - and the others more distant from each other

[EXH]
00:28:572 (1) - it's more fitting for this to be at x:30 or something close to that, it emphasizes the note more from increased spacing to next object (and it looks better aesthetically)
01:24:501 (1,1) - try finding a way to make this a hyper to match 01:21:072 (1,1) -
01:48:929 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - it might be better for these to be this way:
image

its a different structure and the notes are more spaced out as well

i can see why people might think the exh-mxm-hvn spread is way too much unbalanced but oh well, cant trust sr system

[ADV]
01:13:787 (1) - try making this a curve
01:54:072 (1,2,1,2,1,2) - the hypers seem unnecesarry for this non-intense part (i know that i might not have pointed this out in the other diffs but something without hypers might be more fitting for a platter)

[NOV]
00:00:930 - add a note here then make the spinner start at where the piano notes start to be audible (which is at 00:01:358 - )
00:16:358 (1) - it looks better and flows better if you just copypaste 00:17:215 (2) - here and flip the resulting note horizontally
00:37:572 (2,3) - make this a small dash
00:52:358 (1,2,1,2,3,4,5,1,2) - it might be better to leave this unmapped for consistency with cup and platter (it makes more sense that way)

a thing ive noticed for the part from 00:18:287 and 00:24:929:
a lot of the notes are on the left side, and that makes the part look unbalanced. try mapping it so that it is spread evenly within the playfield (it might flow better that way too)

[BSC]
00:30:072 (1,2) - these just look really straight and that's kinda odd, maybe make them more gay inclined/diagonal (and maybe you can space them out a bit)

[jakads' MXM]
needs more chex

yehaj pls rank thank

konami will sue
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