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R3 Music Box - I Wish [CatchTheBeat]

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Topic Starter
wonjae
This beatmap was submitted using in-game submission on Tuesday, September 26, 2017 at 5:35:33 PM

Artist: R3 Music Box
Title: I Wish
Tags: cosmic girls starship entertainment cosmic girls FROM. wjsn 우주소녀 seola 설아 xuan yi 선의 bona 보나 exy 엑시 soobin 수빈 luda 루다 dawon 다원 eunseo 은서 chengxiao 성소 meiqi 미기 yeoreum 여름 dayoung 다영 yeonjung 연정
BPM: 175
Filesize: 2089kb
Play Time: 00:57
Difficulties Available:
  1. Cup (1.41 stars, 84 notes)
  2. Platter (2.5 stars, 111 notes)
  3. Salad (1.7 stars, 82 notes)
  4. Wish (3.34 stars, 111 notes)
Download: R3 Music Box - I Wish
Information: Scores/Beatmap Listing
---------------
Ready for modding.

Just tell me why


Song:
https://www.youtube.com/watch?v=T1lxkNH2oA0


Original Non-Music Box Song:
https://www.youtube.com/watch?v=J7gOqqbBW6w


I need to stop shitmapping
Shurelia
back to ctb modding

[GeneraL]
  1. The current BG looks pretty bad tbh. edit : holy shit it's 960 x 540 even though 1920 x 1080 is already exist now.
  2. Can't check for the metadata since it's a korean thing, but I assume this thing is stolen from youtube so there's this.
  3. Please at least do something with the HS volume since using 100% volume in this kind of song is just uuhhhhh too crowded. Prob you can try to use 40~50% ish.
  4. How come this song could have 178 BPM lol. It's probably a right one tho idk



[Cup]
  1. I still think that AR6 is a bit too high for this cup on this kind of song. I'd prefer if you lower it into around 5~5.5. Did try to use 5.5 and it turns out pretty well
  2. 00:09:847 (1) - probably moving this for a few pixels to the right , around 288~296 would be preferred so it could have a better emphasis for a NC and quite a strong sound
  3. 00:03:780 (1,2) - Swap NC between these two
  4. 00:08:162 (3,4) - This kind of sudden rhythm change (when you barely map red lines) is kinda meeh to be played because you did something different on the similar parts on 00:02:769 (3) - .


[Salad]
  1. 00:18:949 (2,3) - You used a much weaker jump compared to the other jumps that you made on this made from the similar sounds. Do increase the jumps
  2. 00:23:331 (1) - same thing, prob you can try to put this aroud 200. But you prob need to do something with 00:24:005 (2) - if you do agree with this.


[Platter]
  1. 00:16:252 (3) - probably just ending this slider on 00:16:589 - would be much much preferable.

[Wish]
  1. 00:13:892 (3,4,5,6,7) - What's with this random overmap lol. There's nothing to support these 00:13:977 (4,6) - two so you can just remove it
  2. 00:20:297 (1,2,3,1,2,3,1,2) - uuhhhhh, nope.
  3. Naah, I don't think you can just add 1/4 rhythms just because this is the highest diff in the set. It's just too forceful for this kind of song. I really really recommend you to do rework on these random 1/4s. They don't fit , really.

good luck
Topic Starter
wonjae

Shurelia wrote:

back to ctb modding

[GeneraL]
  1. The current BG looks pretty bad tbh. edit : holy shit it's 960 x 540 even though 1920 x 1080 is already exist now. yea ill look for a new one.
  2. Can't check for the metadata since it's a korean thing, but I assume this thing is stolen from youtube so there's this. yea i noticed that the metadata for this is a bit different since its the music box. ill prob confirm with kwan later once it gets closer to rank.
  3. Please at least do something with the HS volume since using 100% volume in this kind of song is just uuhhhhh too crowded. Prob you can try to use 40~50% ish. was planning to do this when i finished hitsounding but sure lol.
  4. How come this song could have 178 BPM lol. It's probably a right one tho idk xd.



[Cup]
  1. I still think that AR6 is a bit too high for this cup on this kind of song. I'd prefer if you lower it into around 5~5.5. Did try to use 5.5 and it turns out pretty well k
  2. 00:09:847 (1) - probably moving this for a few pixels to the right , around 288~296 would be preferred so it could have a better emphasis for a NC and quite a strong sound 288
  3. 00:03:780 (1,2) - Swap NC between these two u right.
  4. 00:08:162 (3,4) - This kind of sudden rhythm change (when you barely map red lines) is kinda meeh to be played because you did something different on the similar parts on 00:02:769 (3) - .ehh alright.


[Salad]
  1. 00:18:949 (2,3) - You used a much weaker jump compared to the other jumps that you made on this made from the similar sounds. Do increase the jumps
  2. 00:23:331 (1) - same thing, prob you can try to put this aroud 200. But you prob need to do something with 00:24:005 (2) - if you do agree with this.ehh i dont wanna add a dash here.


[Platter]
  1. 00:16:252 (3) - probably just ending this slider on 00:16:589 - would be much much preferable.i see your point of mapping in 1/1s but i wanted to switch it up.

[Wish]
  1. 00:13:892 (3,4,5,6,7) - What's with this random overmap lol. There's nothing to support these 00:13:977 (4,6) - two so you can just remove it
  2. 00:20:297 (1,2,3,1,2,3,1,2) - uuhhhhh, nope.
  3. Naah, I don't think you can just add 1/4 rhythms just because this is the highest diff in the set. It's just too forceful for this kind of song. I really really recommend you to do rework on these random 1/4s. They don't fit , really
    yea i thought about it and i got rid of the 1/4s.
    .

good luck
Nokashi
Hello There


[ General]
  1. After consulting with another person who knows her stuff about kpop, you could add the names of the members of the group that sang the non-music box version of the song. I Do know that these people are not present in this mp3, singing. However i still pointed out to be on the safe side, get some more opinions and consider it.
    As such the tags are:
    "starship entertainment cosmic girls FROM. wjsn 우주소녀 seola 설아 xuan yi 선의 bona 보나 exy 엑시 soobin 수빈 luda 루다 dawon 다원 eunseo 은서 chengxiao 성소 meiqi 미기 yeoreum 여름 dayoung 다영 yeonjung 연정"
  2. Combo colours seem too vibrant for your background choice. Try to go for colours already present in the background image's palette
  3. Not sure of this requires the metadata for the actual song. If it does, poke me and I Will send it to you
  4. I Feel like the offset on the second timing point is a bit off. Something closer to 1734 ~ 1740. Get more opinions on this though


[ Cup]
  1. 00:00:044 (1,2,3) - I Wouldnt really encourage starting off with such irregular rhythm right off the bat in a cup difficulty. Something like this would have sufficed i think. Placements up to you of course.
  2. 00:02:769 (3) - Why arent you emphasizing the 1/2 beat here. You were really generous with them later into the map 00:20:297 (1,2,3,1,2,3,1,2,3) - it makes it look really inconsistent since the song is so short. Same applies for 00:07:825 (2) -
  3. 00:13:892 (3) - Feels really unsnapped from the rhythm, but it might just be the timing. Investigate nontheless
  4. 00:14:566 (4,1) - I would expect more movement here, as its the downbeat
  5. 00:17:600 (3,1) - The jump to the downbeat has less DS than the normal jump, it doesnt reflect the music intensity that well. You should make this more noticable
  6. 00:27:713 (3,1,2) - Again emphasis is not put on the stronger beats here, but on the less prominent, buff this spacing 00:27:713 (3,1) - here
  7. 00:48:274 (2,3) - Increase spacing so its consistent with 00:50:971 (2,3) -

[ Salad]
  1. 00:00:901 (2,3) - Since its an irregular rhythm again, going for a slider altogether would be a better choice and will also make 00:01:415 (3,1) - a more noticable dash
  2. 00:11:196 (3,1) - Ambiguous jump, spacing should be reduced so its an apparent walk, so as to beter emphasize the next normal dash to the downbeat
  3. 00:13:555 (3) - This is noticably less prominent than the 2 previous objects and yet 00:12:881 (2,3) - this has the larger movement. 00:13:218 - Maybe 1/2 slider here instead? so as to place the walking movement in this jump 00:12:881 - -> 00:13:218 -
  4. 00:15:241 (2,1) - You could increase spacing here to better emphasize the music. Either way there is more gap in rhythm in the following jump so there is time to cool off
  5. 00:17:937 (1,2) - Similar point to above about making this less ambiguous and clear that its walkable to better emphasize the movement to the downbeat, which is a normal dash
  6. 00:24:005 (2,1) - This is walkable, yet i think you intended to go for a Dash here, so increase this spacing
  7. 00:45:915 (3,1) - Somehow this feels underwhelming compared to other spacings that share this sound

[ Platter]
  1. 00:00:044 (1,2,3) - Make the jumps before the hyperdash clearly walkable, i doubt normal dash would compliment the song well here
  2. 00:02:769 - Mapping these 1/2 triples would add a nice touch to the diff in my opinion. It's a platter diff i doubt a 1/2 triple would be overwhelming for the rhythm, since you used triples of this kind later in the map
  3. 00:10:859 (3) - I Would make it fully vertical, no curve. Comparatively the hyperdash is really intense here and the way droplets are generated makes the movement not so forgiving. You basically miss 3 droplets if you underdash it
  4. 00:11:533 (1,2) - Why the sudden switch to background music box rings when the more prominent rings have a clearly different rhythm. I Feel like you should have mapped those instead
  5. 00:16:252 (3,1) - Should be walkable, having a normal dash here is unnecessary and a bit overdone, especially when following similar patterns like this one are connected by a walk
  6. 00:45:578 (2,3) - Similar to above

[ Wish]
  1. 00:05:128 (5,6) - This could have been emphasized more, the sound is pretty prominent
  2. 00:13:892 (3,4,5) - I Dont think this is the optimal way to introduce this pattern when youve made similar 1/2 triples with only 1 hyper and not 2 in succession. As such , doing something more lenient to better introduce this pattern would be ideal, and you can add more strain later in the map, when the player subconciously expects this pattern
  3. 00:21:140 (2,3) - Inconsistent spacing, almost a edge jump, reduce this to 3.10x DS or 3.00x DS
  4. 00:20:971 (1,2) - Also buff this, generally 00:20:297 (1,2,3) - this triple is inconsistent with this 00:20:971 (1,2,3) - , which doesnt play nice since its basically the same sound
  5. 00:21:982 (3,1) - HDash here?
  6. 00:34:286 (1) - I Would put it in a comfortable 3.00x DS instead with next object, feels way too intense since its after a section which has noticably less intensity

Good Luck~
Topic Starter
wonjae

Nokashi wrote:

Hello There


[ General]
  1. After consulting with another person who knows her stuff about kpop, you could add the names of the members of the group that sang the non-music box version of the song. I Do know that these people are not present in this mp3, singing. However i still pointed out to be on the safe side, get some more opinions and consider it.
    As such the tags are:
    "starship entertainment cosmic girls FROM. wjsn 우주소녀 seola 설아 xuan yi 선의 bona 보나 exy 엑시 soobin 수빈 luda 루다 dawon 다원 eunseo 은서 chengxiao 성소 meiqi 미기 yeoreum 여름 dayoung 다영 yeonjung 연정"
  2. Combo colours seem too vibrant for your background choice. Try to go for colours already present in the background image's palette
  3. Not sure of this requires the metadata for the actual song. If it does, poke me and I Will send it to you
  4. I Feel like the offset on the second timing point is a bit off. Something closer to 1734 ~ 1740. Get more opinions on this though

applied all general stuff

[ Cup]
  1. 00:00:044 (1,2,3) - I Wouldnt really encourage starting off with such irregular rhythm right off the bat in a cup difficulty. Something like this would have sufficed i think. Placements up to you of course. old image, and i think the rhythm is fine.
  2. 00:02:769 (3) - Why arent you emphasizing the 1/2 beat here. You were really generous with them later into the map 00:20:297 (1,2,3,1,2,3,1,2,3) - it makes it look really inconsistent since the song is so short. Same applies for 00:07:825 (2) - changed up spacing a little
  3. 00:13:892 (3) - Feels really unsnapped from the rhythm, but it might just be the timing. Investigate nontheless i think offset fixed it?
  4. 00:14:566 (4,1) - I would expect more movement here, as its the downbeat slightly buffed
  5. 00:17:600 (3,1) - The jump to the downbeat has less DS than the normal jump, it doesnt reflect the music intensity that well. You should make this more noticable buffed
  6. 00:27:713 (3,1,2) - Again emphasis is not put on the stronger beats here, but on the less prominent, buff this spacing 00:27:713 (3,1) - here ok
  7. 00:48:274 (2,3) - Increase spacing so its consistent with 00:50:971 (2,3) -i think i did what you asked.

[ Salad]
  1. 00:00:901 (2,3) - Since its an irregular rhythm again, going for a slider altogether would be a better choice and will also make 00:01:415 (3,1) - a more noticable dash i think its fine
  2. 00:11:196 (3,1) - Ambiguous jump, spacing should be reduced so its an apparent walk, so as to beter emphasize the next normal dash to the downbeat okk
  3. 00:13:555 (3) - This is noticably less prominent than the 2 previous objects and yet 00:12:881 (2,3) - this has the larger movement. 00:13:218 - Maybe 1/2 slider here instead? so as to place the walking movement in this jump 00:12:881 - -> 00:13:218 - altuhough i dont wanna do all of that,
    i made the dash larger to it is more emphasised.
  4. 00:15:241 (2,1) - You could increase spacing here to better emphasize the music. Either way there is more gap in rhythm in the following jump so there is time to cool off okay
  5. 00:17:937 (1,2) - Similar point to above about making this less ambiguous and clear that its walkable to better emphasize the movement to the downbeat, which is a normal dash okay
  6. 00:24:005 (2,1) - This is walkable, yet i think you intended to go for a Dash here, so increase this spacing okay
  7. 00:45:915 (3,1) - Somehow this feels underwhelming compared to other spacings that share this sound plays fine imo.

[ Platter]
  1. 00:00:044 (1,2,3) - Make the jumps before the hyperdash clearly walkable, i doubt normal dash would compliment the song well here i made it like this originally to emphasize the hyper and the tempo change.
  2. 00:02:769 - Mapping these 1/2 triples would add a nice touch to the diff in my opinion. It's a platter diff i doubt a 1/2 triple would be overwhelming for the rhythm, since you used triples of this kind later in the map yea ok
  3. 00:10:859 (3) - I Would make it fully vertical, no curve. Comparatively the hyperdash is really intense here and the way droplets are generated makes the movement not so forgiving. You basically miss 3 droplets if you underdash it okay
  4. 00:11:533 (1,2) - Why the sudden switch to background music box rings when the more prominent rings have a clearly different rhythm. I Feel like you should have mapped those instead okay
  5. 00:16:252 (3,1) - Should be walkable, having a normal dash here is unnecessary and a bit overdone, especially when following similar patterns like this one are connected by a walk it is walkable but ok
  6. 00:45:578 (2,3) - Similar to above ^

[ Wish]
  1. 00:05:128 (5,6) - This could have been emphasized more, the sound is pretty prominent buffed slightly
  2. 00:13:892 (3,4,5) - I Dont think this is the optimal way to introduce this pattern when youve made similar 1/2 triples with only 1 hyper and not 2 in succession. As such , doing something more lenient to better introduce this pattern would be ideal, and you can add more strain later in the map, when the player subconciously expects this pattern i dont really know of a way to better make this lenient
  3. 00:21:140 (2,3) - Inconsistent spacing, almost a edge jump, reduce this to 3.10x DS or 3.00x DS okay
  4. 00:20:971 (1,2) - Also buff this, generally 00:20:297 (1,2,3) - this triple is inconsistent with this 00:20:971 (1,2,3) - , which doesnt play nice since its basically the same sound i think i did what you wanted?
  5. 00:21:982 (3,1) - HDash here? sure
  6. 00:34:286 (1) - I Would put it in a comfortable 3.00x DS instead with next object, feels way too intense since its after a section which has noticably less intensitynerfed

Good Luck~
wow only 6 months ago.
JierYagtama
>I wish I can placehold mod this when I get home lo
Jemzuu
hohoho santa's here to spank ur arse for being a bad boy
here's a gift from that santa q thing yes u just got the best modder to mod ur map



open for surprise
ha get prankd
























































































































General
  1. remove countdown, widescreen support, and letterbox during breaks
  2. lower the volume for top and platter diff the 100% volume raped my ears
  3. why is it that platter and wish diff's spinner is on the white tick while for cup and salad it's on the blu tick
Cup
wow great diff i dont find anything wrong i see cup i sleep sorry ;n;

Salad
  1. 00:13:872 (4) - should consider reducing ds cus it's quite overspaced imo try x48 insted
  2. 00:16:232 (1) - increase the spacing here a bit since the sound is quite strong imo a direction change would fit better here to be different with 00:14:546 (1) - cus they have different sounds. u could make these two sliders similar to 00:02:412 (2,1) - perhaps
  3. 00:40:502 (2,3) - spacing between these two seems ambigous try moving the slider farther a bit
Platter
  1. 00:11:176 - ur missing the strong beat here, i suggest following this kind of rhythm also maybe make 00:11:176 (4) - a hyper
  2. 00:16:232 (3,1) - i find these two kinda off beat, i suggest to follow on what i pointed out here 00:11:176 (4,5) - and maybe make the timeline look like this or something similar
  3. 00:17:917 (1) - the spacing is p big on this i suggest moving it to x72
  4. 00:21:962 (3) - this slider lacks emphasis imo cus the sound here is strong. i suggest seperate it with the 2 circles. up to u if u want to make hdash but i'd make it and move it to x376
  5. 00:28:704 (1) - even tho i think it's downbeat i feel like this doesnt deserve a hyper since u already have a hyper here 00:29:378 (2) - which has a more reasonable sound, i suggest remove the hyper here 00:28:704 (1) - and move it to x360 instead
  6. 00:30:052 (1) - uh i'd suggest to move this to x456 it's pretty out of the grid
  7. 00:32:412 (3) - i suggest this slider to be similar with 00:28:704 (1) - it fits better imo since they're both downbeats also for consistency perhaps and ur kinda using too much horizontal sliders here so why not make this vertical right
  8. 00:38:311 (2) - remove this hyper cus u cant use multiple hypers according to ranking criteria
  9. 00:40:839 (1) - why not give this more spacing it's pretty close with the precious one and and it kinda plays ambigously
  10. 00:41:850 (1,2,3) - these are visually far maybe move it by a few grids
  11. 00:46:906 (4) - the distance between this and 3 is pretty close with each other i suggest moving this slider to x296 and adjust the next notes afterwards
Wish
  1. 00:12:861 (1) - why not ctrl g this for a direction change cus i feel like ur using sliders going the right ye too much xd or perhaps make it a vertical slider like a c shaped
  2. 00:16:232 - idk but i'd make rhythm like this insted to have consistency with 00:11:176 (1,2,3,4) - perhaps
  3. 00:24:659 (3) - why with the anti flow D: ctrl h pls and maybe move to x208
  4. 00:31:906 - add a note here perhaps cus it feels empty :c even tho 00:32:075 (3) - this gives a strong sound
  5. 00:41:850 (1,2,3,1,2,3) - i suggest to ctrl h these cus it's pretty close with the previous slider imo
  6. 00:48:591 (4,5) - these two should be on consistent with the others starting on the white tick maybe make a 1/4 repeat or something here 00:47:917 -
  7. 00:50:277 (1) - i suggest to make a vertical slider instead cus this requires too much movement like what i said earlier about downbeat and maybe remove the hyper
grape map grape mapper grape luck with the set
that's all! hope this gift helped ur map! even tho i suck at modding hohoho~
Topic Starter
wonjae
this is some top tier shitpost LOL
Ascendance
Secret Santa ho ho ho

Cup:

  1. 00:05:445 (2) - pretty aids, probably better to put this on the left, try x:104
  2. 00:16:232 (2) - imo since this is antiflow it's probably better to just make it 3 circles so it doesn't trip people up with the droplets
  3. 00:36:120 (5) - not sure if there's any sound on the head here lol
Salad:

  1. 00:03:760 (2,1,2) - Imo, the dash between 00:03:760 (2,1) - isn't necessary, it's much better to have it be between 00:04:434 (1,2) - for the stronger sounds
  2. 00:09:153 (2,1,2) - same issue here, this kinda repeats itself throughout the map so I'll let you deal with the rest
  3. 00:13:535 (3,4) - dunno if this deserves a dash, doesn't feel strong enough for me
  4. 00:15:221 (2) - slidershape ANGRY
  5. 00:19:266 (3) - stop this
  6. 00:23:985 (2,1) - not sure this dash is needed, no pitch shift or anything
  7. rest seems okay apart from previously mentioned issues (weird dash placements or standstill sliders)
Platter:

  1. 00:05:445 (2,3) - should be a dash for sure, strong notes!
  2. 00:16:232 (3,1) - sounds too awkward to me. turning 00:16:232 (3) - into a repeat slider fits the rhythm much nicer here
  3. 00:37:468 (3,1) - same as before, a dash between these sounds is much better
  4. the ending is good but why does hyperdensity increase there when it's a repeat of the previous versel ol
Wish:

  1. the rain was okay but it felt really overpatterned like how did you even fit a rain into this song lmao
gl!
BanchoBot
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