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UNISON SQUARE GARDEN - Sugar Song to Bitter Step [OsuMania]

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Topic Starter
Exilis
This beatmap was submitted using in-game submission on dimanche 1 avril 2018 at 22:19:58

Artist: UNISON SQUARE GARDEN
Title: Sugar Song to Bitter Step
Source: 血界戦線
Tags: Blood Blockade Battlefront Kekkai Sensen Ending 4K
BPM: 132
Filesize: 12160kb
Play Time: 01:25
Difficulties Available:
  1. Advanced - 4Key (2,38 stars, 567 notes)
  2. Easy - 4Key (1,35 stars, 284 notes)
  3. Hard - 4Key (2,75 stars, 686 notes)
  4. Normal - 4Key (1,66 stars, 340 notes)
Download: UNISON SQUARE GARDEN - Sugar Song to Bitter Step
Download: UNISON SQUARE GARDEN - Sugar Song to Bitter Step (no video)
Information: Scores/Beatmap Listing
---------------
~~~~~~~~~~~~~~


Another Lie
Here is your requested mod
Hard
00:12:841 (12841|2,12841|0,12841|1,13295|1) - maybe i can suggest you this pattern. How about this one? https://osu.ppy.sh/ss/6810696
00:27:614 (27614|0,27614|3,27954|2) - About this one, maybe similiar like mod above. Here https://osu.ppy.sh/ss/6810718
Bloody Party
00:12:841 (12841|2,12841|0,12841|1,13295|1) - maybe i can suggest you this pattern. How about this one? [url]https://osu.ppy.sh/ss/6810696
00:27:614 (27614|0,27614|3,27954|2) - About this one, maybe similiar like mod above. Here https://osu.ppy.sh/ss/6810718
I can also suggest this speed changes for Hard diff. Copy paste it :D
Speed Changes
30114,-57.1428571428571,4,3,0,100,0,0
30682,-399.999999999997,4,3,0,100,0,0
31023,-100,4,3,0,100,0,0
31932,-57.1428571428571,4,3,0,100,0,0
32500,-399.999999999997,4,3,0,100,0,0
41932,-57.1428571428571,4,3,0,100,0,0
42386,-399.999999999997,4,3,0,100,0,0
42614,-100,4,3,0,100,0,0
42841,-66.6666666666667,4,3,0,100,0,0
43068,-200,4,3,0,100,0,0
43295,-66.6666666666667,4,3,0,100,0,0
43523,-200,4,3,0,100,0,0
Topic Starter
Exilis

Another Lie wrote:

Here is your requested mod
Hard
00:12:841 (12841|2,12841|0,12841|1,13295|1) - maybe i can suggest you this pattern. How about this one? https://osu.ppy.sh/ss/6810696
00:27:614 (27614|0,27614|3,27954|2) - About this one, maybe similiar like mod above. Here https://osu.ppy.sh/ss/6810718
^ Like the idea, i keep it. ^

Bloody Party
00:12:841 (12841|2,12841|0,12841|1,13295|1) - maybe i can suggest you this pattern. How about this one? [url]https://osu.ppy.sh/ss/6810696
00:27:614 (27614|0,27614|3,27954|2) - About this one, maybe similiar like mod above. Here https://osu.ppy.sh/ss/6810718
^ Same as hard diff. ^
I can also suggest this speed changes for Hard diff. Copy paste it :D
Speed Changes
30114,-57.1428571428571,4,3,0,100,0,0
30682,-399.999999999997,4,3,0,100,0,0
31023,-100,4,3,0,100,0,0
31932,-57.1428571428571,4,3,0,100,0,0
32500,-399.999999999997,4,3,0,100,0,0
41932,-57.1428571428571,4,3,0,100,0,0
42386,-399.999999999997,4,3,0,100,0,0
42614,-100,4,3,0,100,0,0
42841,-66.6666666666667,4,3,0,100,0,0
43068,-200,4,3,0,100,0,0
43295,-66.6666666666667,4,3,0,100,0,0
43523,-200,4,3,0,100,0,0
^ Like the idea but i arranged it to be easier ^
Thanks for your mod
Joenen
Really a nice map, though i think theres still need more notes on Hard diffculty and also the timing in some notes to, its good though but keep it up and nice hitsound choices :oops: :D
Topic Starter
Exilis

Joenen wrote:

Really a nice map, though i think theres still need more notes on Hard diffculty and also the timing in some notes to, its good though but keep it up and nice hitsound choices :oops: :D
Thanks, I will keep this in mind for further mods.

For Hard Diff, i will think about adding more notes but for now i think there is a good gap between every diffs and doesn't need to change.
Davin Fortune
Just found this map for fun and i testplay your "Bloody Pant" diff

I think you should map it more note since this is higher diff and also make it more fun, for example some part like 00:02:841 - until 00:03:295 - , this get rapid sing than other so you should make it more note, i'm sure player gonna love it if you make this become hard a moment and then back to normal
00:06:932 - Well maybe this part can be like this and don't forget to make the snap into 1/8
00:14:773 (14773|1,14886|2) - i guess for like this one, you can only keep the three note underr it since there's no any extra sound which play after that 3 note
And then i'm suggesting to make this part 00:15:568 (15568|0,15682|1,15795|2,15909|3,16023|0,16023|1,16250|2,16477|3,16591|2,16704|1,16818|0,16932|2,16932|3,17159|1,17386|2,17500|3,17614|0,17727|1,17841|3,17841|2,18068|0,18295|1,18409|0,18523|3,18636|2,18750|1,18750|0,18977|2,19204|1,19318|0,19432|1,19545|2,19659|3,19659|1,19886|0,20114|2,20227|3,20341|2,20454|1,20568|2,20568|0,20795|1,21023|2,21136|3,21250|1,21364|2,21477|0,21477|3,21704|1,21932|1,22045|0,22159|2,22273|1,22386|3,22386|0,22614|2,22841|1,22954|0,23068|2,23182|3,23295|0,23295|1,23523|1,23750|2,23864|3,23977|1,24091|0,24204|3,24204|2,24432|1,24659|2,24773|1,24886|0,25000|3,25114|1,25114|2,25341|0,25568|1,25682|2,25795|3,25909|0,26023|1,26023|2,26250|3,26477|0,26591|1,26704|2,26818|3,26932|0,26932|1,27159|2,27386|3,27386|0,27500|1,27614|2,27614|3,27841|3,27841|2) - (maybe until there) make it more creative pls and don't forget about the consistency pattern for a part so player won't be shock when gonna face new pattern, well you don't need to change them but i just see this pattern are being flat or not fun, but all is on your decision
01:23:750 (83750|0,83750|2,83750|3,83807|1,83864|2,83920|3,83977|2,84034|1,84091|0,84148|1,84204|2,84261|3,84318|2,84375|1,84432|0,84489|1,84545|2,84602|3,84659|2,84716|1,84773|0,84829|1,84886|2,84943|3) - seriously this is overmapped for this part
01:26:932 - and your diff should end here

That's all about my opinion, i don't want to care other part and mod this for fun hehe
Topic Starter
Exilis

Davin Fortune wrote:

Just found this map for fun and i testplay your "Bloody Pant" diff

I think you should map it more note since this is higher diff and also make it more fun, for example some part like 00:02:841 - until 00:03:295 - , this get rapid sing than other so you should make it more note, i'm sure player gonna love it if you make this become hard a moment and then back to normal I will see what i can do here
00:06:932 - Well maybe this part can be like this and don't forget to make the snap into 1/8 It would be overmapped, and it doesn't fit this part of the song
00:14:773 (14773|1,14886|2) - i guess for like this one, you can only keep the three note underr it since there's no any extra sound which play after that 3 note This made me realize that it was not complete, those stairs in this part follow the guitar
And then i'm suggesting to make this part 00:15:568 (15568|0,15682|1,15795|2,15909|3,16023|0,16023|1,16250|2,16477|3,16591|2,16704|1,16818|0,16932|2,16932|3,17159|1,17386|2,17500|3,17614|0,17727|1,17841|3,17841|2,18068|0,18295|1,18409|0,18523|3,18636|2,18750|1,18750|0,18977|2,19204|1,19318|0,19432|1,19545|2,19659|3,19659|1,19886|0,20114|2,20227|3,20341|2,20454|1,20568|2,20568|0,20795|1,21023|2,21136|3,21250|1,21364|2,21477|0,21477|3,21704|1,21932|1,22045|0,22159|2,22273|1,22386|3,22386|0,22614|2,22841|1,22954|0,23068|2,23182|3,23295|0,23295|1,23523|1,23750|2,23864|3,23977|1,24091|0,24204|3,24204|2,24432|1,24659|2,24773|1,24886|0,25000|3,25114|1,25114|2,25341|0,25568|1,25682|2,25795|3,25909|0,26023|1,26023|2,26250|3,26477|0,26591|1,26704|2,26818|3,26932|0,26932|1,27159|2,27386|3,27386|0,27500|1,27614|2,27614|3,27841|3,27841|2) - (maybe until there) make it more creative pls and don't forget about the consistency pattern for a part so player won't be shock when gonna face new pattern, well you don't need to change them but i just see this pattern are being flat or not fun, but all is on your decision I will go and arrange it to be less shocking but i will need you to test again
01:23:750 (83750|0,83750|2,83750|3,83807|1,83864|2,83920|3,83977|2,84034|1,84091|0,84148|1,84204|2,84261|3,84318|2,84375|1,84432|0,84489|1,84545|2,84602|3,84659|2,84716|1,84773|0,84829|1,84886|2,84943|3) - seriously this is overmapped for this part I wasn't sure myself about it, but now that i look at it carefully it was not a 1/8 but 1/6 stairs. So now its following perfectly the drum part.
01:26:932 - and your diff should end here I do prefer end it at 01:25:795 and there nothing fun or skilled to make players play this vocal part.

That's all about my opinion, i don't want to care other part and mod this for fun hehe
Thanks for this unexepected mod and for you opinion. If you play it again and see something bad, PM me directly, i'll fix it.
Protastic101
Here from the ngeng queue, wee

*boop*
[General]
  1. HP/OD 7.5/7.2 might be better for Hard to avoid making it too easy.
  2. HP/OD 7.7/7.5 would also work nicely for Bloody Party imo.
[Easy]00:06:477 (6477|3,6932|3,7386|3) - Don't really understand this 3 note stack. It's best to map this section consistently, and therefore arrange the notes to avoid stacks like this. Maybe try this? https://osu.ppy.sh/ss/6969216
00:32:386 (32386|3,32841|3,33295|2,33750|3,34204|2) - This is all pretty right hand heavy. Maybe try something like this? https://osu.ppy.sh/ss/6969226
01:04:204 (64204|2,64204|3,64659|2,64659|1,65114|1,65114|0) - Might be cool to flip this around for pitch relevancy like this https://osu.ppy.sh/ss/6969231

Basically, you need to watch over your consistency. For example, the stacks at 00:04:204 (4204|0,4204|1,4659|1,5114|2,5114|3,5568|3) - are fine by themselves, but in the context of the music, it hasn't changed and you've mapped so far using simple 1/1 rolls and no stacked notes, so these 6 highlighted notes aren't consistent with this section in the music. Another thing is hand balance. Don't leave one column empty for too long as this is an easy difficulty, so you want everything to be as balanced out as possible.

[Normal]00:12:841 (12841|1,13295|2) - These don't really have a sustained guitar sound here so I think they're better off as single notes.
00:12:841 (12841|0,12841|3,12841|1) - Similar to the above, in a 4K normal, I would recommend never using a triple since they're not really introduced until Hards and they tend to be more dense than what a player at this level would be used to.
00:13:750 (13750|3) - This LN is actually only 3/4 long, and so it should end at 00:14:091 - . I'd consider trying something like this https://osu.ppy.sh/ss/6969284
00:41:023 (41023|0,41023|1,41023|3) - Similar to what I mentioned above about triples. Maybe try an arrangement like this https://osu.ppy.sh/ss/6969290
00:49:204 - For this measure, it might be a good idea to use some LNs to represent the guitar, like this https://osu.ppy.sh/ss/6969309
01:03:750 - Similar to that LN suggestion from above

[Hard]00:30:682 - In my opinion, it'd probably be a better idea to put this SV at 00:30:909 - instead so the speedup will be shorter in length and thus a little more surprising while not being completely unreadable

I do think the Hard could be a little harder. Mostly through the use of constant 1/2 streams as opposed to simple 1/1. What I mean are the red ticks like 00:00:341 - 00:00:795 - 00:01:250 - 00:01:704 - and so on is where you could add notes and arrange a pretty calm and slow 1/2 stream.

[Bloody Party]00:41:023 - I believe this is actually snapped incorrectly and should be 1/6. In addition, using stairs for really fast stuff normally isn't the best idea (see Spy's Spacetime as to why). I'd consider trying this instead cause it's more directional with flow https://osu.ppy.sh/ss/6969359
00:48:182 (48182|1,48295|0,48295|2,48409|1) - Since this is a pretty slow BPM, it doesn't matter as much, but diamond patterns like this can be a bit flow breaking at times, so I'd consider moving 00:48:295 (48295|2) - to 4 instead so that there's no 2 types of minitrills being played at the same time.
01:23:750 - Similar to how I mentioned trying to make a burst/stream more directional, same applies here. Again, stairs aren't the best idea cause they constantly change their direction and make it more difficult to group notes together, so maybe try this instead https://osu.ppy.sh/ss/6969374

If you have any questions about any of the stuff I said, or just mapping in general, feel free to poke me in game or something. Best of luck~
Topic Starter
Exilis

Protastic101 wrote:

Here from the ngeng queue, wee

*boop*
[General]
  1. HP/OD 7.5/7.2 might be better for Hard to avoid making it too easy. True
  2. HP/OD 7.7/7.5 would also work nicely for Bloody Party imo. Changed


[Easy]00:06:477 (6477|3,6932|3,7386|3) - Don't really understand this 3 note stack. It's best to map this section consistently, and therefore arrange the notes to avoid stacks like this. Maybe try this? https://osu.ppy.sh/ss/6969216 Changed
00:32:386 (32386|3,32841|3,33295|2,33750|3,34204|2) - This is all pretty right hand heavy. Maybe try something like this? https://osu.ppy.sh/ss/6969226 Changed
01:04:204 (64204|2,64204|3,64659|2,64659|1,65114|1,65114|0) - Might be cool to flip this around for pitch relevancy like this https://osu.ppy.sh/ss/6969231 Completly agree with this one

Basically, you need to watch over your consistency. For example, the stacks at 00:04:204 (4204|0,4204|1,4659|1,5114|2,5114|3,5568|3) - are fine by themselves, but in the context of the music, it hasn't changed and you've mapped so far using simple 1/1 rolls and no stacked notes, so these 6 highlighted notes aren't consistent with this section in the music. Another thing is hand balance. Don't leave one column empty for too long as this is an easy difficulty, so you want everything to be as balanced out as possible. Changed. Will keep this in mind.

[Normal]00:12:841 (12841|1,13295|2) - These don't really have a sustained guitar sound here so I think they're better off as single notes. Changed
00:12:841 (12841|0,12841|3,12841|1) - Similar to the above, in a 4K normal, I would recommend never using a triple since they're not really introduced until Hards and they tend to be more dense than what a player at this level would be used to. I know its hard for beginner / novice but Hard diff got a lots of triple so i think its better to introduce it now with 2/3 triple.
00:13:750 (13750|3) - This LN is actually only 3/4 long, and so it should end at 00:14:091 - . I'd consider trying something like this https://osu.ppy.sh/ss/6969284 Changed
00:41:023 (41023|0,41023|1,41023|3) - Similar to what I mentioned above about triples. Maybe try an arrangement like this https://osu.ppy.sh/ss/6969290 Changed
00:49:204 - For this measure, it might be a good idea to use some LNs to represent the guitar, like this https://osu.ppy.sh/ss/6969309 True. I will keep this idea.
01:03:750 - Similar to that LN suggestion from above ^ Like above ^

[Hard]00:30:682 - In my opinion, it'd probably be a better idea to put this SV at 00:30:909 - instead so the speedup will be shorter in length and thus a little more surprising while not being completely unreadable Moved to 00:30:852 , not at 00:30:909 where it feel too short.

I do think the Hard could be a little harder. Mostly through the use of constant 1/2 streams as opposed to simple 1/1. What I mean are the red ticks like 00:00:341 - 00:00:795 - 00:01:250 - 00:01:704 - and so on is where you could add notes and arrange a pretty calm and slow 1/2 stream. I will arrange it since it felt too slow for some part.

[Bloody Party]00:41:023 - I believe this is actually snapped incorrectly and should be 1/6. In addition, using stairs for really fast stuff normally isn't the best idea (see Spy's Spacetime as to why). I'd consider trying this instead cause it's more directional with flow https://osu.ppy.sh/ss/6969359 I wasn't sure at all about this part. Thanks
00:48:182 (48182|1,48295|0,48295|2,48409|1) - Since this is a pretty slow BPM, it doesn't matter as much, but diamond patterns like this can be a bit flow breaking at times, so I'd consider moving 00:48:295 (48295|2) - to 4 instead so that there's no 2 types of minitrills being played at the same time.Changed
01:23:750 - Similar to how I mentioned trying to make a burst/stream more directional, same applies here. Again, stairs aren't the best idea cause they constantly change their direction and make it more difficult to group notes together, so maybe try this instead https://osu.ppy.sh/ss/6969374 Changed
Thanks for your mod. Really helpful.

If you have any questions about any of the stuff I said, or just mapping in general, feel free to poke me in game or something. Best of luck~
Thanks. I will.
Frim4503

Col : 1|2|3|4|5|6|7
NM
If you like my mod, please support this https://osu.ppy.sh/s/456289 by modding it

General

  1. -

Hard

  1. 00:28:295 (28295|3) -I feel it will be cool if you change this note to LN and move it to 3. Then 00:28:750 (28750|2) -move this to 4 00:28:864 (28864|3) -to 2 00:28:977 (28977|1) -to 3.
    ^feel more better fit with the song
  2. 00:29:204 (29204|3) -better to split this into 2 since the sound is split in here
  3. 00:29:659 (29659|0) -also this LN is start from 00:29:773 -
  4. 00:31:023 (31023|0) -^same split reason
  5. 00:31:477 (31477|2) -^start from 00:31:591 -
  6. 01:02:727 (62727|2) -why not moving this to col. 2 ? since it empty and good for balance to avoid 01:02:727 (62727|2,62841|2) -
  7. 01:03:523 (63523|2) -move to 1 01:03:750 (63750|0) -to 4, 01:04:204 (64204|3) -to 2
  8. 01:04:659 (64659|1) -to 3, 01:05:114 (65114|2) -to 1 for better pattern
  9. 01:19:773 -add note for dum
  10. 01:19:886 -^
  11. 01:24:204 (84204|3,84659|0) -better make this double since you double it last time to make it more consistent

Good luck
Mod Done
Topic Starter
Exilis

Frim4503 wrote:


Col : 1|2|3|4|5|6|7
NM
If you like my mod, please support this https://osu.ppy.sh/s/456289 by modding it

General

  1. -

Hard

Changed
  1. 00:28:295 (28295|3) -I feel it will be cool if you change this note to LN and move it to 3. Then 00:28:750 (28750|2) -move this to 4 00:28:864 (28864|3) -to 2 00:28:977 (28977|1) -to 3.
    ^feel more better fit with the song
  2. 00:29:204 (29204|3) -better to split this into 2 since the sound is split in here
  3. 00:29:659 (29659|0) -also this LN is start from 00:29:773 -
  4. 00:31:023 (31023|0) -^same split reason
  5. 00:31:477 (31477|2) -^start from 00:31:591 -
  6. 01:02:727 (62727|2) -why not moving this to col. 2 ? since it empty and good for balance to avoid 01:02:727 (62727|2,62841|2) - Don't understand what you want to move
  7. 01:03:523 (63523|2) -move to 1 01:03:750 (63750|0) -to 4, 01:04:204 (64204|3) -to 2
  8. 01:04:659 (64659|1) -to 3, 01:05:114 (65114|2) -to 1 for better pattern
  9. 01:19:773 -add note for dum
  10. 01:19:886 -^
  11. 01:24:204 (84204|3,84659|0) -better make this double since you double it last time to make it more consistent I think it doesn't need to change but i will think about it

Good luck
Mod Done
Thanks for the mod
Remuring

Hi >w<)//

New Team Symphony Modding Queue

Bloody Party
00:32:386 (32386|2,32386|3) - move to 2/3col
00:43:295 - add note
00:47:386 - ^
00:52:841 - ^
00:54:659 - ^
00:56:477 - ^
01:01:477 - ^
01:03:750 - add note cymbal sound
01:04:204 - ^
01:04:659 - ^
01:05:114 - ^
01:07:386 - add note
01:07:841 - ^
01:09:204 - ^
01:14:659 - ^
01:16:477 - ^
01:18:295 - ^
01:24:962 (84962|2) - remove I can't hear anything here

haha GL <3
It's a really good song :D
And I recommend you change the mp3
Topic Starter
Exilis

R e m u r i n g wrote:


Hi >w<)// Hi

New Team Symphony Modding Queue

Bloody Party
00:32:386 (32386|2,32386|3) - move to 2/3col Changed
00:43:295 - add note Ok
00:47:386 - ^ ^
00:52:841 - ^ ^
00:54:659 - ^ ^
00:56:477 - ^ ^
01:01:477 - ^ ^
01:03:750 - add note cymbal sound ^
01:04:204 - ^ ^
01:04:659 - ^ ^
01:05:114 - ^ ^
01:07:386 - add note ^
01:07:841 - ^ ^
01:09:204 - ^ ^
01:14:659 - ^ ^
01:16:477 - ^ ^
01:18:295 - ^ ^
01:24:962 (84962|2) - remove I can't hear anything here Changed

haha GL <3 Thanks
It's a really good song :D
And I recommend you change the mp3 I will look for a better one
Thanks for your mod
Niks
  • halo Mod request
  1. Offset :: 118

    1ㅣ2ㅣ3ㅣ4

    [Easy]
  2. 00:14:659 (14659|0) - change long note. end is here 00:15:114 - for not boring playability
    00:15:568 (15568|2) - ^
    00:16:477 (16477|2) - ^
    ~
    00:26:477 (26477|2) - ^
  3. 00:27:841 (27841|2) - move 00:27:954 - for main rythm.
  4. 00:29:659 (29659|1) - start timing is here 00:29:773 -
    00:31:477 (31477|0) - ^
  5. 00:36:477 - ~ 00:40:114 - idk why every note is double note?

    hmmm please one more self modding
    [Normal]
    here is need more self modding

    Normal is a must be harder than [Easy].
    add many snap over [Easy]

    00:49:204 (49204|3) - End snap is here 00:49:545 -
    00:49:659 (49659|0) - End snap is here 00:50:000 -
    00:50:114 (50114|1) - End snap is here 00:50:454 -
    00:50:568 (50568|2) - End snap is here 00:50:909 -

    [Hard]
  6. 00:15:000 - i dont know, why here is not note
    This is a strange feeling than [Insane]
  7. 00:39:773 - add note
  8. 00:49:204 (49204|3,49659|2,50114|1,50568|0) - [Reference Hard mod]
    00:58:295 (58295|1,58750|0) - ^ same feel
Topic Starter
Exilis

Niks wrote:

  • halo Mod request Hi
  1. Offset :: 118 Thanks for the precision

    1ㅣ2ㅣ3ㅣ4

    [Easy]
    ~~
  2. 00:14:659 (14659|0) - change long note. end is here 00:15:114 - for not boring playability
    00:15:568 (15568|2) - ^
    00:16:477 (16477|2) - ^
    ~
    00:26:477 (26477|2) - ^
    ~~ Seems interesting
  3. 00:27:841 (27841|2) - move 00:27:954 - for main rythm. Changed
  4. 00:29:659 (29659|1) - start timing is here 00:29:773 - Yep, changed
    00:31:477 (31477|0) - ^ ^
  5. 00:36:477 - ~ 00:40:114 - idk why every note is double note? Double note to cover the normal sound + soft-whistle to change the pace and go slower (soft-whistle changed from addition to sampleset where it should have been first)

    hmmm please one more self modding Will work on it
    [Normal]
    here is need more self modding True, will work more on it too

    Normal is a must be harder than [Easy].
    add many snap over [Easy] Forgot to add them to Easy

    Those 4 under changed for every diff for more accuracy
    00:49:204 (49204|3) - End snap is here 00:49:545 -
    00:49:659 (49659|0) - End snap is here 00:50:000 -
    00:50:114 (50114|1) - End snap is here 00:50:454 -
    00:50:568 (50568|2) - End snap is here 00:50:909 -

    [Hard]
  6. 00:15:000 - i dont know, why here is not note
    This is a strange feeling than [Insane] The pattern in this part (00:14:663 to 00:27:390 -) is 3 note 1/4 then 2 note on 1/1 then 1 on 1/2 to make it easier to play and help player to learn the song since the hardest diff follow the song with 4:1/4 | 2:1/1 | 1:1/2
  7. 00:39:773 - add note Added + some changes with it
  8. 00:49:204 (49204|3,49659|2,50114|1,50568|0) - [Reference Hard mod] Same as above, made to be easier and learn from it
    00:58:295 (58295|1,58750|0) - ^ same feel ^ same as above^
Thanks for your mod + you gave me some idea to make Easy / Normal more interesting. Thank you
Litharrale
NM from my queue
1|2|3|4
Bg is a low res
Audio isn't the best, it's ok though
hitsound your map

Bloody party
00:00:799 (799|0) - since this is your top diff, i think you're missing out on some good opportunities to map the smooth bassline
00:27:845 (27845|2) - Remove this note. This sound is weaker than the preceding double and removing this also works to emphasize the next strong guitar(?) sound on the blue tick
00:45:572 (45572|2) - according to your scheme, shouldn't this be a double?
00:51:254 (51254|0,51481|3,51481|0,51708|3) - Reasoning for these stacks?

Good map! if it was hitsounded, it'd be a great map!
Hard
00:12:845 (12845|1) - http://i.imgur.com/66AXxtW.png suggestion here to make it flow better. also consider applying the same suggestion as I mentioned in the top diff
00:16:481 (16481|2,16595|1,16708|0) - I see what you were trying to go for with these stairs but I don't know if it really works. It's clearly 4 sounds and not 3.
00:35:345 (35345|1) - should stack on col 1 to fit the lyrics. Probably change the incomign double as well so it's not a triple
00:59:436 - I'd rather you sacrifice some triples and map this strong sound rather than keep it as it is.

Cool set, starred
Topic Starter
Exilis

Litharrale wrote:

NM from my queue
1|2|3|4
Bg is a low res BG come from a 1920*1080 img and was resized to 1366*768 coz size limit so why "low res" ?
Audio isn't the best, it's ok though
"hitsound your map" To be clear on this point, its already hitsounded. Drum-hitnormal are used as hitsounds not just because i forgot. If you have ideas of hitsounds that could fit more, then tell me
I will still take a look at every diff again to see if its correctly hitsounded

Bloody party
00:00:799 (799|0) - since this is your top diff, i think you're missing out on some good opportunities to map the smooth bassline I didn't map them because i don't know how to map it without messing with this entire part
00:27:845 (27845|2) - Remove this note. This sound is weaker than the preceding double and removing this also works to emphasize the next strong guitar(?) sound on the blue tick Fit more, changed
00:45:572 (45572|2) - according to your scheme, shouldn't this be a double? Yes it should, added
00:51:254 (51254|0,51481|3,51481|0,51708|3) - Reasoning for these stacks? None, that's why it shouldn't exist in the first place. I will fix that.

Good map! Thanks ^if it was hitsounded^, it'd be a great map!
Hard
00:12:845 (12845|1) - http://i.imgur.com/66AXxtW.png suggestion here to make it flow better. also consider applying the same suggestion as I mentioned in the top diff Changed but with some modification on the 4" 1/4. Of course changed for the BP diff as well.
00:16:481 (16481|2,16595|1,16708|0) - I see what you were trying to go for with these stairs but I don't know if it really works. It's clearly 4 sounds and not 3. Second time i get this comment. I will make it fit for this part ( 00:14:663 to 00:27:390 ) and see what people think about it
00:35:345 (35345|1) - should stack on col 1 to fit the lyrics. Probably change the incomign double as well so it's not a triple Changed
00:59:436 - I'd rather you sacrifice some triples and map this strong sound rather than keep it as it is. Changed

Cool set, starred Thanks for your mod and the star :)
Litharrale

Exilis wrote:

BG come from a 1920*1080 img and was resized to 1366*768 coz size limit so why "low res" ?

What? The maximum resolution is 1920x1200 so your original 1920x1080 doesn't come close to the size limit
https://osu.ppy.sh/wiki/Ranking_Criteria
Topic Starter
Exilis

Litharrale wrote:

Exilis wrote:

BG come from a 1920*1080 img and was resized to 1366*768 coz size limit so why "low res" ?

What? The maximum resolution is 1920x1200 so your original 1920x1080 doesn't come close to the size limit
https://osu.ppy.sh/wiki/Ranking_Criteria
Ok then i will change it to 1920*1080.

But then, why 1366*768 is common size when 1920*1200 is allowed ? coz honestly i would just use 1920*1080 all the time if there is no problem with it
Crumpey
As requested in Crumpey's Mod Queue

Hard, Bloody Party mod
Hard(mod)
00:00:118 (118|0,118|3,118|1) - inconsistant with the triples, make this a double so it fits the rest of the song
00:07:277 (7277|1) - not sure if this belongs?
00:08:186 (8186|2) - ^^
00:13:299 (13299|0,13299|1) - Make a single note
00:13:527 (13527|0) - not mapped to anything
00:30:138 - this sv here is super unpredictable, and feels completely off and out of place, it needs a bit of tweeking and personally shouldnt be in the hard difficulty
00:32:325 - ^^
00:42:639 - nothing wrong here, this sv is alot smoother than the others
00:49:208 (49208|3) - consider lining the lns up with eachother so that its less awkward to hit (example https://osu.ppy.sh/ss/7678527 )
00:49:663 (49663|2) - ^^
00:50:118 (50118|1) - ^^
00:50:572 (50572|0) - ^^
01:11:027 (71027|3) - ^^
01:11:481 (71481|1) - ^^
01:11:936 (71936|2) - ^^
01:12:390 (72390|0) - ^^

Bloody Party (mod) ~ I dont think thats an appropriate naming convention, youll need to look into that
The svs are same as above, i wont bother restating them here, the svs seem to be consistant on all diffs
00:31:936 (31936|2,31936|0,31936|3) - remove one note
00:34:663 (34663|0,34663|1,34663|2) - consider removing one or two notes
00:40:118 (40118|2,40118|0,40118|3) - remove one note
00:49:208 (49208|3) - I also wont talk to much about the lns again, they are the same as they are in the Hard diff (still gotta be fixed tho)
01:02:731 (62731|2,62845|2) - i wouldnt recommend mapping jacks in this diff at all, let alone here
01:05:118 (65118|1,65572|2,65572|0,65572|3,65686|1,65799|2) - remove a note after the ln, and fix the jack
01:22:390 (82390|0,82504|1,82618|2,82731|3) - i would say replace these with regular notes, (the whole stream not just what i higlighted)

Pretty Good map, good luck with getting it ranked
Topic Starter
Exilis

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue

Hard, Bloody Party mod
Hard(mod)
00:00:118 (118|0,118|3,118|1) - inconsistant with the triples, make this a double so it fits the rest of the song Changed
00:07:277 (7277|1) - not sure if this belongs? Belongs to bass not drum part of the song but make it less boring to play
00:08:186 (8186|2) - ^^ ^^
00:13:299 (13299|0,13299|1) - Make a single note Why? 00:13:299 (13299|1,13299|0) - and 00:12:845 (12845|1,12845|0) - sound similar. so stay double
00:13:527 (13527|0) - not mapped to anything Mapped on bass to make it less boring
00:30:138 - this sv here is super unpredictable, and feels completely off and out of place, it needs a bit of tweeking and personally shouldnt be in the hard difficulty Changed to be smoother than before
00:32:325 - ^^ This one feel right & does his job here to be unpredictable for first timer
00:42:639 - nothing wrong here, this sv is alot smoother than the others ok
00:49:208 (49208|3) - consider lining the lns up with eachother so that its less awkward to hit (example https://osu.ppy.sh/ss/7678527 )
00:49:663 (49663|2) - ^^
00:50:118 (50118|1) - ^^
00:50:572 (50572|0) - ^^
01:11:027 (71027|3) - ^^
01:11:481 (71481|1) - ^^
01:11:936 (71936|2) - ^^
01:12:390 (72390|0) - ^^

^^For those Lns part i will keep it like this since it follow the song perfectly and is still playable after trying more than once^^

Bloody Party (mod) ~ I dont think thats an appropriate naming convention, youll need to look into that Yep
The svs are same as above, i wont bother restating them here, the svs seem to be consistant on all diffs Same as Hard mod
00:31:936 (31936|2,31936|0,31936|3) - remove one note Isn't unplayable and need to keep this impact on that sound like 00:30:118 (30118|2,30118|0,30118|1) -
00:34:663 (34663|0,34663|1,34663|2) - consider removing one or two notes Only one to be like the same as 00:32:845 (32845|2,32845|0) -
00:40:118 (40118|2,40118|0,40118|3) - remove one note Agree with this one too
00:49:208 (49208|3) - I also wont talk to much about the lns again, they are the same as they are in the Hard diff (still gotta be fixed tho) Same response as before ^^
01:02:731 (62731|2,62845|2) - i wouldnt recommend mapping jacks in this diff at all, let alone here Why ?
01:05:118 (65118|1,65572|2,65572|0,65572|3,65686|1,65799|2) - remove a note after the ln, and fix the jack Remove a note: no, still want this impact; fix the jack: changed to fit more as his original sound
01:22:390 (82390|0,82504|1,82618|2,82731|3) - i would say replace these with regular notes, (the whole stream not just what i higlighted) If someone else think it should be change then i will change it; but i think Lns fit better for guitar part rather than just regular note

Pretty Good map, good luck with getting it ranked Thanks for your mod
Background changed to res: 1920*1080
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