exhitsound stuff applies to all diffs except sergio's
normal-hitnormal seems kinda unfitting cause you usually had it on kicks, but it's some electronic snare like hitsound. the second one seemed more fitting, or another electronic kick sample. maybe one of these
http://puu.sh/v4gUy/7914d37980.7z ?
like hitsound placement in terms of sampleset/additions seems alright, but the samples don't really match lol
similarly I think you soft-hitclap could be a more fitting snare sound for an electronic song, something like
http://puu.sh/v4h0u/f47a62ba66.wav or even your current normal-hitnormal with higher volume might work
some things would have to be adjusted then, like 01:06:375 (6,7) - would be soft-clap instead of normal-hitnormal cause snares
00:08:110 (5) - somehow the low spacing back and forth makes this really stand out, probably cause 00:06:375 (3,4,5) - makes you expect bigger spacing on this kind of movement. I think it would be nice if you used one of the other solutions you have for this thing (like the other ones in inro/later). this would also make 00:31:867 (1,2,3,4,5,6) - feel a bit more unique
00:23:543 (1) - really personal thing, but since you other sliders are only slightly rotated, this looks a bit out of place. just think something like
http://lasse.s-ul.eu/4wg9SYxG.jpg would work?
00:26:231 - I checked the thread since I was sure this was pointed out and even if you don't really want clickable 1/4 in the calm part. it's stacked and low bpm and would fit so well here with the song and for emphasis too since it kinda "extends" the vocal from 8 onto the slider // 01:32:734 (8,1) -
00:34:294 (7) - drum additions? you could add drum claps or something // 01:40:711 (5,6,7) -
00:45:219 (5,6,7) - similar to ^ would also make up a bit for snapping on 00:45:219 (5,6) - sounding a bit weird // 01:51:809 (5,6,7) -
00:56:491 (5,6,7) - ^ // 02:03:081 (5,6,7) - same for when all these things repeat in the last chorus
00:33:861 (4) - this could also need some hitsounding overall, which would also make up for the weird feeling of clicking on nothing but having sounds on the repeat (which in itself is fine here to simplify stuff instead of randomly clicking the 1/8)
00:42:619 (7) - :eyes:
01:06:375 (6,7,1) - seems this was supposed to have even distance but got messed up due to sv? at least I think having them even would work better here and things like 01:09:150 (8,9,1) - also do that
01:19:555 (3) - placement here looks a bit forced, just to avoid overlapping 5 it seems? maybe you could give something like
http://lasse.s-ul.eu/zUJkijBB.jpg a try? might have to more 01:20:075 (4,5) - then though
01:22:329 (3) - suddenly having the snare on the end of a short repeat seemed really strange, I think your other solutions before worked better
02:14:526 (1) - finish? also think this part could use slightly more volume, whistles seemed harder to hear than in the intro cause of the background drums (55-60%)
02:20:075 - needs more volume to match song building up (60%?), adjust 02:22:806 - then too and whatever I missed here
02:25:190 (12,1,2) - this seemed a bit too sharp for the emphasis on 1. think you could just flip 02:25:277 (1,2,3,4,1) - lol
http://lasse.s-ul.eu/LXOfYege.jpg still emphasis 1 but does it a bit more appropriately
03:21:289 (1) - end could be lower volume and also maybe extended until 03:22:849 - ?
enjoyable overall, took me a play or two to figure out the doubles in the chorus, but then they were pretty satisfying to hit. linear back and forths are cute too
sergio02:14:526 - lower volume of the whistles here, they seem way too loud
somehow would've expected drum-hitclap4 to be used more frequently
for example on spots like 00:17:994 - (basically for parts you started with it you could also add in the middle of the part or every few downbeats) since doing some additive hitsounding this rarely makes it seem a bit weird I think
00:26:231 - seems you mapped the other obvious triples in this part but not this? // 01:32:820 -
00:34:179 (3) - not quite sure about 1/6 here and anyways it should go on until 00:34:468 - ? 1/8 might be more accurate cause sound on 00:34:381 - also all other diffs use some 1/8 and 1/4 mix // 01:40:768 (3) -
01:55:451 (2,3) - think this should be unstacked cause you usually had stacks for different stuff in the chorus, also 00:48:861 (2,3) - 02:41:231 (2,3) - are not stacked and the same thing. maybe something like
http://lasse.s-ul.eu/yG7v2pG2.jpg would work? could even overlap 01:55:451 (2,5) - the same way as your other overlaps
03:21:115 (1) - could add your custom drum-hitclap here I think
like the contrast in visuals this has with the top diff cause it uses overlaps all the time while top diff usually avoids them, cutehard00:32:214 (2,3,4,5) - something here could be another 1/2 slider cause it's a bit hard in comparison to difficulty of the more intense parts
probably 00:32:214 (2,3) - as 1/2 slider so you still get the buildup stuff // 01:38:803 (2) -
00:45:219 (5,6,7) - stacking kinda ruins the linearity here, could just be moved slightly down
00:56:491 (5,1) - this might throw off a lot of people of your target audience I think, might be nice to unstack and have it a bit more similar to these in chorus // 02:48:861 (5,1) -
=> 02:03:081 (5,1) - this is better
01:02:040 (3,4) - 02:54:410 (3,4) - 03:05:508 (3,4) - why are these the only stacked ones in these parts? they don't seem different from the unstacked ones
02:25:277 - I think something like
http://lasse.s-ul.eu/bFwnuNwn.jpg might increase readability a bit here. or something similar with some adjustment to fit the following stuff
03:11:057 (5,1) - kinda mistakable for 1/2 with the spacing increase on 4-5 and linear movement. how about moving 5 a bit?
http://lasse.s-ul.eu/ODo5OhlX.jpg or something like that
03:16:607 (3,4) - now here I don't really see a reason for this to not be stacked lol
normal00:06:549 (6) - I think the 1/2 sliders until 00:12:445 - could just be single circles instead as that gives a better contrast in density and you did it for some already
similarly 00:12:445 - section is quite slider heavy and simply replacing some of them with circles and 1/1 gaps would work better imo. like 00:13:485 (3) - 00:16:260 (3) - // 01:19:034 - similar here
00:19:555 (5,6,7) - could be a bit less dense for such a calm part // 01:26:144 (5,6,7) -
00:21:115 (2,3,4,5,6) - harder than most of the more intense parts. something like
http://lasse.s-ul.eu/5LG3s34S.jpg might be a bit more straining tapping wise, but feels much less dense cause it removes one of the long sliders // 01:27:705 (2,3,4,5,6) -
00:32:560 - did you consider something like
http://lasse.s-ul.eu/8IKkXu4s.jpg I think that bring the change in drums on 00:32:907 - better across // 01:38:456 (1,2,3) -
01:12:098 (1,2,3,1,2,3) - really long 1/2 chain again when 01:13:138 (3) - could just be a circle
01:15:913 - ^ // 03:05:508 (3) - 03:08:283 (6) -
02:21:462 (4,5,6,1,2) - could probably also be slightly less dense
easy00:32:907 (3,4) - I don't think these are appropriate here for this kind of difficulty with how you used them. could be sth like
http://lasse.s-ul.eu/M8mqIlyZ.jpg or maybe
http://lasse.s-ul.eu/qHCjiXJh.jpg // 01:39:497 (3,4) -
00:40:190 (1,2,3,4) - dont really get these 3/2 gap rhythms here cause 00:40:711 - skips snare to follow vocalsm but then 00:41:231 - follows snares again
similar for 00:51:289 (1,2,3,4) - and other kiais
00:44:352 (3) - similar here. your map already has 3/2 gaps so
http://lasse.s-ul.eu/C4s7e45h.jpg would be fine // 00:55:797 (4) -
same for chorus 2 and 3
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main issue is they way easy utilizes 1/2 sliders and maybe some hitsounding stuff, density of a few spots in normal
other things seem alright to me
probably get like one or two more mods?