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every-ing! - Nyanko is LOVE!

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Topic Starter
laura-

TequilaWolf wrote:

offset is +10ms to me
I thought the same! -20ms from Space's mod was a bit too much. I added +15ms
Pachiru
My mod for Owens, on his request !

  1. 00:09:028 (1) - Ce slider-la, je l'aurais ctrl+g pour ça passe mieux avec ce pattern au début, vu que tu adapte un peu le même style de sliders: 00:05:763 (1,2,3) -
  2. 00:09:640 (1,2,3,1) - Pour cette partie-la, j'aurais ajouté des hitsounds, genre des claps plus prononcées sur le début de ces sliders: 00:09:640 (1) -
    00:09:947 (2) - (comme tu as fais ici quoi: 00:10:253 (3) - ) et un finish pour celui-la 00:10:457 (1) -
  3. 00:12:906 (1,2,1,2) - Cette fois-ci, c'est un choix personnel bien sur, je trouve que ces notes n'ont pas vraiment d'utilité ici. Par exemple, j'aurais plutôt rajouter des petits slider, car je trouve que le rythme ne change pas assez pour mettre des triplets ici, surtout que tu te base sur les vocals depuis le début, donc je pense que ce n'est pas trés necessaire d'en mettre ici ;)
  4. 00:20:355 (1,1) - Je ne pense pas que les NC ici soient necessaires owo
  5. 00:24:947 (3) - Sachant que tu as bien mis en avant ce son: 00:25:967 (1) - et ce son-la: 00:26:375 (1) - alors pourquoi tu ne le fais pas ici: 00:24:947 (3) - ? Même si je me doute que tu as fais ça, car le son n'était pas aussi puissant que les autres, mais on entend clairement la différence sur ce son par rapport aux autres, tu ne trouves pas? :)
  6. 00:32:090 (1) - Espace plus ce slider de celui-la: 00:31:477 (2) - parce que tu entends bien que le son est puissant, surtout avec l'hitsound que tu as mis a l'appui o/
  7. 00:20:761 (1,2,3,1,2) - J'ai oublié de le citer ce passage-la, mais je trouve que ce coin-la est totalement sur-chargé. Essaie plutôt d'étaler un peu ton mapping sur cette partie-la un peu ailleurs sur la grid ! :3
Tu as fais un super bon travail sur cette diff, j'aime beaucoup ce que tu as fais, et franchement, j'espère que Tatsuo va faire ce qu'il faut pour la rank, parce qu'elle en a le potentiel, et puis surtout ça pourrait te lancer dans le mapping ! Bon courage a toi Owens, et continue a faire du bon taf comme ça! Si tu as besoin d'aide, ou d'explications, je suis présent sur le jeu ;)
Shmiklak
-Space-:
00:03:928 (3) - Red tick isn't the same as the previous two notes and kind of deviates from the previous structure following the song, I would find
it more suitable to have a 1/1 slider or two 1/1 notes. the diff is really hard and you suggest me to make it harder. I don't want to do it since everything feels great here for me.
00:30:969 (1) - Don't like this too much orz. It isn't following or appreciating the previous part you've mapped and feels a little forced, considering the song
itself doesn't have a change at this part also compounds the issue a little. Only time I can see this spinner being relevant is at 00:32:908. feels fine for me c: maps should have spinners if it's possible and this is the best way to use it.
z
osu file format v14

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TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:Shmik's Normal
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space-
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Spayyce
ye I was meant to put -10ms on offset but I said -20ms. lol my bad! :)
Topic Starter
laura-

-Space- wrote:

ye I was meant to put -10ms on offset but I said -20ms. lol my bad! :)
im too lazy to put -5ms now, shouldn't be a problem xd
Boruma
Shmik's Normal
00:23:923 (3) - Recommend inserting some sort of spacing between the previous slider and this hit circle. The stacked note is a bit misleading after the slider. You would normally expect the note to hit on the red tick based on its position under the slider, however you have to wait a bit before hitting it.

Space's Hard
00:03:515 (2) - Placement of the note above the center of the center of the previous slider like so: http://imgur.com/a/Pc5ud
00:11:883 (2) - Placement of note seems quite awkward where it's at now. I recommend maybe placing it like so: http://imgur.com/a/wDUwS

Insane
00:05:556 (5) - Maybe move the slider down a little bit. It kinda feels like a slightly larger jump is needed here.

Good luck on your mapset.
Topic Starter
laura-

Boruma wrote:

Insane
00:05:556 (5) - Maybe move the slider down a little bit. It kinda feels like a slightly larger jump is needed here. These sliderjumps are always the same DS because It's always the same sound. or i am just retarded idk

Good luck on your mapset. thanks!

Mking wrote:

Hey there! I'm here from modding requests cause my friend told me to do this to gain experience.
(If some things that I say look weird, remember that I'm not experienced at all lol)
Insane
Can't really find alot of issues here, only things that bother me are
00:21:985 (1,2,3,4) - Just a minor thingy the stream overlap with the slider look weird (like it doesn't overlap enough) everything is 0,6x now. the slider was 0,8x spaced.
00:18:719 (5,6,7,8) - Maybe change these to 1/4 sliders? I feel like these kind of 2 1/4 notes after eachother are kinda hard for a low insane map i think its ok.
And Easy looks fine to me :p
Hope I helped-nyaaa~
(gl with the map btw ;) ) thanks!
this is the answer for the mod below this post too.
Mking
Hey there! I'm here from modding requests cause my friend told me to do this to gain experience.
(If some things that I say look weird, remember that I'm not experienced at all lol)
Anyway, I'll start with the highest difficulty
Owen's Nyan
00:30:661 (3,2) - These sliders don't match the rhythm or emphasize any sound; maybe move these two 2 ticks further (on the white tick) and make
00:30:457 (2,1) - 1/2 sliders
00:15:355 (1,2,3,1,2,3) - these dont really flow well but I think thats not really an issue
Insane
Can't really find alot of issues here, only things that bother me are
00:21:985 (1,2,3,4) - Just a minor thingy the stream overlap with the slider look weird (like it doesn't overlap enough)
00:18:719 (5,6,7,8) - Maybe change these to 1/4 sliders? I feel like these kind of 2 1/4 notes after eachother are kinda hard for a low insane map
Space's Hard
00:05:556 (4,5,6) - I feel like these tripples that keep repeating themself are a bit too hard (for hard) and should be stacked/ reverse sliders
00:13:311 (2,3) - Object 3 is a soft sound so make 2 and 3 slider starting from 2? (1/2)
Shmik's Normal
Nice looking sliders at the end!
00:30:046 (3) - but pls put the middle point of this slider in the middle it looks kinda off xd
And Easy looks fine to me :p
Hope I helped-nyaaa~
(gl with the map btw ;) )
Roberto
Owens' Nyan
  • All the objects aren't snapped on the timeline. Consider resnapping;
  • 00:30:661 (3) - The head of the slider is not prioritizing any sound, and yes the tail.
  • Delete the second circle and draw back the slider 1/2 a beat;
  • 00:31:273 (1,2,1,2) - Draw back 1/2 a beat;
  • 00:32:699 - Add a circle. You can put this circle at the same position as this circle is 00:30:253 (1) ;
Funny music. Hope that map will get ranked!
Spayyce

Boruma wrote:

Space's Hard
00:03:515 (2) - Placement of the note above the center of the center of the previous slider like so: http://imgur.com/a/Pc5ud first image refuses to load, you should use puush next time. It's made by the same person who made osu ^^
00:11:883 (2) - Placement of note seems quite awkward where it's at now. I recommend maybe placing it like so: http://imgur.com/a/wDUwS okay it looks better now! :D


Good luck on your mapset.
Thanks for the mod!

Mking wrote:

Space's Hard
00:05:556 (4,5,6) - I feel like these tripples that keep repeating themself are a bit too hard (for hard) and should be stacked/ reverse sliders Nah, I think it's perfectly achievable, plus I hate the look of stacks xD
00:13:311 (2,3) - Object 3 is a soft sound so make 2 and 3 slider starting from 2? (1/2) okay I think I get it, just a 1/2 slider? XD

Thank youuu~

Space's Hard
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TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
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Source:にゃんこデイズ
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316,284,21474,2,0,L|344:112,1,160,0|0,0:0|0:0,2:0:0:0:
104,168,22291,1,0,0:0:0:0:
264,348,22699,6,0,P|332:364|384:328,2,120,4|0|0,0:0|0:0|0:0,2:0:0:0:
192,252,23515,2,0,P|208:184|192:80,1,160,2|0,0:0|0:0,2:0:0:0:
92,36,24128,1,0,0:0:0:0:
76,76,24230,1,0,0:0:0:0:
60,116,24332,6,0,P|64:168|52:208,1,80,4|0,0:0|0:0,2:0:0:0:
76,312,24740,1,0,0:0:0:0:
184,364,24944,1,0,0:0:0:0:
236,256,25148,1,4,0:0:0:0:
128,204,25352,1,0,0:0:0:0:
184,96,25556,2,0,L|228:16,1,80,0|0,0:0|0:0,2:0:0:0:
340,36,25964,6,0,P|408:60|476:124,1,160,4|0,0:0|0:0,2:0:0:0:
260,228,26781,1,0,0:0:0:0:
80,68,27189,1,0,0:0:0:0:
188,284,27597,6,0,P|260:316|348:264,1,160,4|0,0:0|0:0,2:0:0:0:
328,48,28413,2,0,P|256:16|168:68,1,160,0|0,0:0|0:0,2:0:0:0:
80,260,29230,6,0,L|56:356,2,80,4|0|0,0:0|0:0|0:0,2:0:0:0:
52,144,29842,1,0,0:0:0:0:
152,208,30046,2,0,P|220:228|272:200,1,120,8|0,0:0|0:0,2:0:0:0:
276,168,30454,2,0,L|364:156,1,80,0|0,0:0|0:0,2:0:0:0:
436,68,30862,6,0,L|348:80,1,80,8|0,0:0|0:0,2:0:0:0:
276,168,31270,2,0,L|364:156,1,80,0|0,0:0|0:0,2:0:0:0:
436,68,31679,2,0,L|348:80,1,80,8|0,0:0|0:0,2:0:0:0:
236,96,32087,1,8,0:0:0:0:
180,200,32291,1,0,0:0:0:0:
156,84,32495,5,8,0:0:0:0:
100,192,32699,1,0,0:0:0:0:
76,76,32903,6,0,L|96:24,3,40,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
156,84,33311,2,0,L|204:48,3,40
176,156,33719,2,0,L|224:148,3,40
124,216,34128,2,0,L|76:224,3,40
184,264,34536,6,0,L|268:252,1,80
Shmiklak
no changes guys.
Owens

-Space- wrote:

Owen's Nyan

00:04:745 (1) - Curving this over the slider end creates a blanket as well as emphasising the flow between the following slider. I like it this way tho xD I don't think it's a problem

00:07:602 (6,1) - Not a fan of this jump, song isn't warrantly anything more than what your current spacing offers. If anything it should be less
spaced due to the end of a vocal. Fixed

00:06:581 (2,5) - Stacking Issue? Feels like it wanted to be stacks directly onto the slider ends. Yep, Changed.

00:08:214 (4,6) - ^ Not here xD

00:14:540 (1) - High spacing on the streams is already a difficult thing to pull off, especially the fact the star rating hasn't reached an expert star.
The main issue is though, a naturally high DS compared with having to go across the screen then having to prepare for the next set of spaced triple
is really hard for a player to pull off. Especially on how its so sudden and different from the rest. It makes it play awkwardly. Yeah i agree, i think it's fixed now (less spaced) idk if it's good now D: .

(thanks for Hobbes2 for assisting me in that suggestion) Thx Hobbes2 then :D.

00:18:520 (5) - x:324 y:328 for better flow for the cursor Fixed.

00:21:071 (1,2,3,4) - An iffy flow pattern here, giving your use of 1/4 being considerably spaced it feels strange that these 1/2 notes are so short together. Uh ? I think it's cool here xD I'll change if someone else complain.

00:21:479 (3,5) - Stack makes an awkward blanket issue happen Changed pattern.

00:22:296 (5) - No idea why the sliderend is silenced here, makes no sense XD Blame -Noobsuo

00:23:520 (4) - Stack aaaa ?? It's well stacked for me xD maybe i changed it before


(thanks for Hobbes2 for assisting me here and there in my mod! <3333333) <3

Map set is looking great so far!
Thanks for modding !
Kyuukai
m4m with owens
- Please up the AR, it's a pain in the a** to read that kind of map with AR9, AR9.5 - 9.6 would fit better
- Check AIMod... D:
- ur hitsounds are LFJDNKVYDSNKJFHBVSKJDF
00:06:171 (3,4) - rip stack
00:06:783 (3,4) - why is the DS so high compared to 00:05:151 (3) - 00:08:416 (5,6) - 00:09:640 (1,2) -
00:09:028 (1,2) - that flowbreak has no sense, try to fix it
00:13:722 (4,5,6,7) - why is the DS growing so much, the sound hasn't changed at all lol
00:30:661 (3) - reduce it to a 1/2 slider and make a note here 00:31:066 - instead, will follow 00:30:253 (1,2) -
00:31:477 (2) - same as above, but stack the note with 00:32:090 (1) - I guess
Owens

Pachiru wrote:

My mod for Owens, on his request ! ty bb ;w;

  1. 00:09:028 (1) - Ce slider-la, je l'aurais ctrl+g pour ça passe mieux avec ce pattern au début, vu que tu adapte un peu le même style de sliders: 00:05:763 (1,2,3) - J'ai essayé et tbh je trouve pas que ce soit ni mieux ni moins bien xD J'y réfléchirais !
  2. 00:09:640 (1,2,3,1) - Pour cette partie-la, j'aurais ajouté des hitsounds, genre des claps plus prononcées sur le début de ces sliders: 00:09:640 (1) -
    00:09:947 (2) - (comme tu as fais ici quoi: 00:10:253 (3) - ) et un finish pour celui-la 00:10:457 (1) - C'est pô moi qui fait les hitsounds T.T
  3. 00:12:906 (1,2,1,2) - Cette fois-ci, c'est un choix personnel bien sur, je trouve que ces notes n'ont pas vraiment d'utilité ici. Par exemple, j'aurais plutôt rajouter des petits slider, car je trouve que le rythme ne change pas assez pour mettre des triplets ici, surtout que tu te base sur les vocals depuis le début, donc je pense que ce n'est pas trés necessaire d'en mettre ici ;) J'pense qu'on a pas la même vision de la musique ici, moi c'est mon pattern préféré xD je trouve que ça fit trop bien
  4. 00:20:355 (1,1) - Je ne pense pas que les NC ici soient necessaires owo Fixed
  5. 00:24:947 (3) - Sachant que tu as bien mis en avant ce son: 00:25:967 (1) - et ce son-la: 00:26:375 (1) - alors pourquoi tu ne le fais pas ici: 00:24:947 (3) - ? Même si je me doute que tu as fais ça, car le son n'était pas aussi puissant que les autres, mais on entend clairement la différence sur ce son par rapport aux autres, tu ne trouves pas? :)J'sais pas si j'ai bien compris mais je pense que oui, si tu pouvais me rééxpliquer IG ça serait cool
  6. 00:32:090 (1) - Espace plus ce slider de celui-la: 00:31:477 (2) - parce que tu entends bien que le son est puissant, surtout avec l'hitsound que tu as mis a l'appui o/ Fixed
  7. 00:20:761 (1,2,3,1,2) - J'ai oublié de le citer ce passage-la, mais je trouve que ce coin-la est totalement sur-chargé. Essaie plutôt d'étaler un peu ton mapping sur cette partie-la un peu ailleurs sur la grid ! :3
En vrai j'trouve pas xD Si quelqu'un d'autre me dit la meme chose je changerai

Tu as fais un super bon travail sur cette diff, j'aime beaucoup ce que tu as fais, et franchement, j'espère que Tatsuo va faire ce qu'il faut pour la rank, parce qu'elle en a le potentiel, et puis surtout ça pourrait te lancer dans le mapping ! Bon courage a toi Owens, et continue a faire du bon taf comme ça! Si tu as besoin d'aide, ou d'explications, je suis présent sur le jeu ;) Merci ça fait grave plaisir ;w; ♥
Thanks for modding !

Kyuukai wrote:

m4m with owens
- Please up the AR, it's a pain in the a** to read that kind of map with AR9, AR9.5 - 9.6 would fit better Learn to read you f*cker
- Check AIMod... D: Woops xD Fixed
- ur hitsounds are LFJDNKVYDSNKJFHBVSKJDF Blame -Noobsuo
00:06:171 (3,4) - rip stackFixed
00:06:783 (3,4) - why is the DS so high compared to 00:05:151 (3) - 00:08:416 (5,6) - 00:09:640 (1,2) - Doesnt need to be the same DS here lol, i think it's fine this way
00:09:028 (1,2) - that flowbreak has no sense, try to fix it Tried to fix by ctrl+g, it think it's way better
00:13:722 (4,5,6,7) - why is the DS growing so much, the sound hasn't changed at all lol It feels like it's going higher imo, but if someone else complain about that i'll change
00:30:661 (3) - reduce it to a 1/2 slider and make a note here 00:31:066 - instead, will follow 00:30:253 (1,2) - Changed, i think that's what you wanted me to do but i'm not sure xD
00:31:477 (2) - same as above, but stack the note with 00:32:090 (1) - I guess ^
^

Ayy thanks my dude, appreciated :D
Kyuukai

Owens wrote:

- Please up the AR, it's a pain in the a** to read that kind of map with AR9, AR9.5 - 9.6 would fit better Learn to read you f*cker That's not about reading or smth like that, it just doesn't fit the map's speed at all
00:06:783 (3,4) - why is the DS so high compared to 00:05:151 (3) - 00:08:416 (5,6) - 00:09:640 (1,2) - Doesnt need to be the same DS here lol, i think it's fine this way well it's just not consistant at all with all other things I've linked, the DS is just huge for no reason compared to the other NC's of the map
Electoz
[Insane]

  1. 00:03:923 (5) - Can be placed at 84|256 if you care about making that pattern symmetric or whatever.
  2. 00:09:637 (1,2,1,2) - Could be misleading as they're spaced in the same way with different beat spacings, rhythms here should be sth like [url=puu.sh/uHctJ/7af773d35b.PNG]this[/url] or just make 00:09:637 (1,2,1) a 3/4 repeat slider.
  3. 00:22:699 (1,2,1,2) - Same as above.
  4. 00:25:556 (1,2,3,4) - Prefer a different idea of spacing cuz they look misleading compared with 00:27:393 (3,4,5) .
  5. 00:26:168 (4,5,1) - 00:27:802 (6,7,1) - Not sure what's the purpose of using differnt DS on these places.
  6. 00:30:250 (1,1,2) - It's funny how you used the pattern to reflect the repeating vocals but you didn't even map 00:30:046 .
  7. 00:33:311 (1) - If you're going to silence the spinner then might as well use a soft sampleset.
Just a quick look so that's it, good luck~
Topic Starter
laura-

Electoz wrote:

[Insane]

  1. 00:03:923 (5) - Can be placed at 84|256 if you care about making that pattern symmetric or whatever. doesn't look really god imo, also its a pretty big jump and doesn't fit well with the slider.
  2. 00:09:637 (1,2,1,2) - Could be misleading as they're spaced in the same way with different beat spacings, rhythms here should be sth like [url=puu.sh/uHctJ/7af773d35b.PNG]this[/url] or just make 00:09:637 (1,2,1) a 3/4 repeat slider. that's way better!
  3. 00:22:699 (1,2,1,2) - Same as above. ^
  4. 00:25:556 (1,2,3,4) - Prefer a different idea of spacing cuz they look misleading compared with 00:27:393 (3,4,5) . should be better now
  5. 00:26:168 (4,5,1) - 00:27:802 (6,7,1) - Not sure what's the purpose of using differnt DS on these places. 00:26:372 (5,1) - the first circle has normal DS now because I changed the pattern. the other 2 circles obviously have higher DS because the song gets higher pitched.
  6. 00:30:250 (1,1,2) - It's funny how you used the pattern to reflect the repeating vocals but you didn't even map 00:30:046 huh i didnt map vocals i mapped this beep sound
  7. 00:33:311 (1) - If you're going to silence the spinner then might as well use a soft sampleset. yep
Just a quick look so that's it, good luck~ THANKS
polka


[General:]
  • oh boy
[Easy:]
  • 00:01:475 (1,2) - circles do better here
    00:25:556 (3) - This lands on a beat that calls for something to be clickable on it.
[Normal:]
  • 00:17:801 (1) - turn this into a circle and then a 3/4 repeat slider, because the gap between this and 00:18:515 (2) - is too weird for your target audience to detect.
    00:22:699 (1) - Repeat this and turn the end of 00:23:311 (2) - into a circle. for the same reason as listed above
[Hard:]
  • 00:01:475 (1,2) - Circles would be better.
    00:09:638 (1,2,3) - Confusing. a 3/4 repeat slider would be better.
[Afteword:]
  • Whew this is one cringy song. Anyway, I feel the spread from easy to normal is kind of poor. An in-between difficulty with 1/1 patterns and an introduction 1/2 patterns.
Topic Starter
laura-

PolkaMocha wrote:



[General:]
  • oh boy
[Easy:]
  • 00:01:475 (1,2) - circles do better here ok
    00:25:556 (3) - This lands on a beat that calls for something to be clickable on it. ok
[Afteword:]
  • Whew this is one cringy song. Anyway, I feel the spread from easy to normal is kind of poor. An in-between difficulty with 1/1 patterns and an introduction 1/2 patterns. hmm I'll think about the spread. I can make 2 1/2 pattern in my easy, will this make the spread better? I can start 00:07:189 (5) - and 00:12:087 (2) - on the blue tick.
thank you
polka
I think it would be better if you left easy alone. The last thing you want to do is add those controversial patterns to an already polished map. Im saying you might need to think about placing a difficulty between easy and normal
hi-mei
hello
i cant play due my rsi, so yea

Owens' Nyan
00:01:372 - im concerned about this sound, feeels like u can add a spinner-end on that place
00:01:475 (1,2,3) - emphasis issue, the 3 is stronger than 1,2 - increase the spacing
00:02:291 (1,2,3) - ^
00:03:923 (5) - this one is fine
00:14:535 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - i dont get why u increasing the spacing here, it doesnt feel like the melody goes stronger or something
00:18:821 (6) - i dont think it shud be a reverse slider, the 00:19:230 - is bg-sound, voice line ends 00:19:026 - here, then it decreases
00:21:678 (4,1) - i think these two should be in one slider, 4 slider start and 1 slider end, according to the music, this 00:21:883 - thing doesnt have any tangible sound behind it, i think it shud be slider end.
00:23:617 - why is here a timing point :thinking:
00:26:168 (2,1) - why is there a huge gap? 00:26:372 - isnt that strong to have x2 ds in comparison with previous sound
00:28:617 (1,2,3) - these 3 arent emphasized well, the 2 is stronger than 3, and way stronger than 1

insane:
00:01:475 (1,2,3,1,2,3) - mentimend about these above, i think u can do an isosceles triangle with a pitch on the edge of it.
00:03:515 (3,4,5) - this one is nice
00:07:189 - u skipped some strong sound here, i guess the structure here is fucked for a bit cuz of that, it basically deludes the player


alright thats it
Topic Starter
laura-

hi-mei wrote:

hello
i cant play due my rsi, so yea

insane:
00:01:475 (1,2,3,1,2,3) - mentimend about these above, i think u can do an isosceles triangle with a pitch on the edge of it. i think thats just preference :o many people like that pattern the way it is
00:03:515 (3,4,5) - this one is nice a modder built it ^^
00:07:189 - u skipped some strong sound here, i guess the structure here is fucked for a bit cuz of that, it basically deludes the player replaced the circle with a 1/4 slider


alright thats it
thanks
Spayyce

PolkaMocha wrote:

[centre]
[Hard:]
  • 00:01:475 (1,2) - Circles would be better. nah the sound in the music here changes and it would be a bad contrast to 00:03:515.
    00:09:638 (1,2,3) - Confusing. a 3/4 repeat slider would be better. spacing kind of shows that the rhythm changes and also there is 1/4 before so it is kind of a warning
Thanks for checking no changes :P
Nowaie
NM REQUEST FROM THE SM8 QUEUE


General

The combo colour 1 has luminosity of 30 which is under the lowest preferred level of luminosity (which is 50) as reading the circles and approach circles is really hard with high background dim. This really hurts the playability of the map and thus should be changed

On the other hand combo colour 3 has luminosity of 240 which is higher than the highest preferred level of luminosity (which is 220). The circles with this combo colour on the kiai create bright pulses which can be unpleasant to the eyes and thus should be changed

For both of these just modifying the luminosity/brightness to be in the limits should do it

Easy
00:01:475 (1,2,3,4,1) - I'd highly recommend spacing these normally (1.0x DS). The newer players need to understand the correlation between timing and object placement and if you use this 00:01:475 (1,2,3,4,1) - kind of spacing for 1/1s the newer players expect these 00:03:107 (1,2) - to be twice as far from each other in the timeline as these 00:01:475 (1,2,3,4,1) - which we in the editor know is not real

00:14:535 (1,2) - Kinda picky but instead of just flipping the 1 you could try to blanket the 2 with the body of 1 to create a nicer structure for the pattern

00:14:535 (1,2,1,2,3) - Since you are using a lot of flow drops here ( 00:14:535 (1,2,1) - and 00:16:577 (2,3) - ) you could use one between these 00:16:168 (1,2) - two aswell?

00:25:964 (3,1) - Maybe switch up the NC between these two since all of these 00:25:964 (3,1,2,3) - share similar vocals thus they imo should be in a single combo. Also you could suit similar thingy here 00:30:454 (1) - by removing the NC here

Shmik
Where is me m4m XD

Check aimod

Even though this map has been submitted before the ranking criteria changes i'd still like that you'd consider lowering the DS by ~.1x since the correlation between object placement and SV will be little bit harder to understand for the newer players as the faster pace represent more like a hard -ish style instead of a normal

00:06:372 (1) - Maybe you could remove the curving from this one so it would still make sense with 00:05:964 (4) - this one palcement but it would be a part in the pattern it theoretically is assigned to associate with atleast by the comboing 00:06:372 (1,2,3) -

00:23:311 (2,3) - Usually it's not a good idea to stack anything under slidertails in lower difficulties since it causes a lot of reading issues for the newer players. You could stack the 3 on top of the following 1 for example



Space

00:03:515 (2,3,4) - Imo it you could do something for these three since they do not really represent how you have mapped pretty much exactly similar beat patterns before, i'll try giving three suggestions. 1. if you'd map the three hitcircles as a reverse slider such as the ones before they are mapped on similar beat patterns, 2. map these 00:03:515 (2,3) - as a 1/2 slider so they follow the way that these two 00:03:107 - 00:03:311 - are mapped which are basically similar beats as 00:03:515 - and 00:03:719 - are, 3. remove the unnecessary emphasis from 00:03:923 (4) - as there is no reason why it would be much more spaced from the last note than the 3 00:03:719 (3) - for example

00:05:352 (3,4,5,6,7) - The slight curve on the triplet makes this look kinda weird, i'm not too big of a fan of straight -ish flow anyway but it's fine as long as you make it work such as here 00:11:883 (2,3,4,5,6) -

00:14:536 (1) - The super small curve formed by the headpoint and the first and the second followerpoints doesn't really look aesthetically good with the much more loose spiral -ish ending of the slider. So how about doing something like this https://osu.ppy.sh/ss/7661346?

00:24:332 (1,2,3,4,5,6) - Hmm could you explain to me why is this pattern that much different from 00:27:597 (1,2) - even though they sound like little bit/ similar?

00:32:903 (1,2,3,4) - This is quite an usual problem... so this kind of patterning is not really acceptable as the current placement of the sliders is not representing the way the sliders end. This is easy to see on this pattern 00:33:719 (3,4,1) - , usually this kind of patterning is used when the sliders have a single reverse as the slider goes forward and then reverses to go backwards so the next slider is logically placed on the path that works with the backward movement on the first slider but in this case after the slider goes forward after reversing again so the logical placement for the 4 with the current place of the 3 would be on the right side of the 3 so it'd look somewhat like this http://puu.sh/uZ07V/a2163c4655.jpg. Since these 00:32:903 (1,2,3,4) - all share the problem by one way or another (or making it somewhat unclear otherwise) so reworking the pattern by one way or another would be to most practical choice. I personally would do this http://puu.sh/uZ0gI/e81e29aa16.jpg but i'd highly prefer you coming up with your own pattern

Insane

00:03:515 (3,4) - Since these two are theoretically the same as these 00:03:107 (1,2) - two you could stack them (or almost stack them http://puu.sh/uZ0ns/98e8bcad8a.jpg) to represent the similarity through the movement and visual placement

I feel like you could structurally improve this but i just feel like it's your style thus i don't want to try to modify it :s

Owen 0108

Clear up the unnecessary inherited points (the ones that do not have any difference when compared to the one prior the one you are considering to delete, such as ALL of these http://puu.sh/uZ1a9/73fe421a0b.png as there is literally no reason to have the same timing point over and over as it does not change anything

00:06:372 (1,2,3,4) - Imo this kind of sudden high spacing does not fit the style you represent before these nor the style you represent after this, even though the SV is high you still have the objects rather close to each other like everything here 00:04:332 (1,1,2,3,4,1,2,3) -, so could you justify the change of spacing or change the spacing to be somewhat similiar to the style you represent on pretty much every other pattern

00:10:454 (1,2) - Imo stacking the 2 under the 1 would imo feel that it'd represent the stop in the song little bit better. Also having the 2 under the head of 3 ( 00:10:250 (3) - ) may make the pattern little bit confusing

00:20:148 - Why does the sampleset change to soft here? The cymbals sound sound super weird tbh

Good luck~
Topic Starter
laura-

DTM9 Nowa wrote:

NM REQUEST FROM THE SM8 QUEUE


[notice]

General

The combo colour 1 has luminosity of 30 which is under the lowest preferred level of luminosity (which is 50) as reading the circles and approach circles is really hard with high background dim. This really hurts the playability of the map and thus should be changed changed to 50

On the other hand combo colour 3 has luminosity of 240 which is higher than the highest preferred level of luminosity (which is 220). The circles with this combo colour on the kiai create bright pulses which can be unpleasant to the eyes and thus should be changed changed to 219 (220 doesn't work lol)

For both of these just modifying the luminosity/brightness to be in the limits should do it

Easy
00:01:475 (1,2,3,4,1) - I'd highly recommend spacing these normally (1.0x DS). The newer players need to understand the correlation between timing and object placement and if you use this 00:01:475 (1,2,3,4,1) - kind of spacing for 1/1s the newer players expect these 00:03:107 (1,2) - to be twice as far from each other in the timeline as these 00:01:475 (1,2,3,4,1) - which we in the editor know is not real changed to sliders, I don't want the diff to have a Normal-Icon w.w

00:14:535 (1,2) - Kinda picky but instead of just flipping the 1 you could try to blanket the 2 with the body of 1 to create a nicer structure for the pattern hm I'm not good at this I hope It's better now.

00:14:535 (1,2,1,2,3) - Since you are using a lot of flow drops here ( 00:14:535 (1,2,1) - and 00:16:577 (2,3) - ) you could use one between these 00:16:168 (1,2) - two aswell? i dont want the diff to be too hard i mean its still an easy

00:25:964 (3,1) - Maybe switch up the NC between these two since all of these 00:25:964 (3,1,2,3) - share similar vocals thus they imo should be in a single combo. Also you could suit similar thingy here 00:30:454 (1) - by removing the NC here all fixed


Insane

00:03:515 (3,4) - Since these two are theoretically the same as these 00:03:107 (1,2) - two you could stack them (or almost stack them http://puu.sh/uZ0ns/98e8bcad8a.jpg) to represent the similarity through the movement and visual placement i really like the circles at the beginning and i think these (00:03:719 (4,5) are ok because that 00:04:332 (1) - slider makes it to another triangle.

I feel like you could structurally improve this but i just feel like it's your style thus i don't want to try to modify it :s i suck lol


Good luck~ thank you this helped alot!
Gokateigo
what the fuck is this Oo
Nyan
  1. 00:15:760 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - this is too much spaced
  2. 00:21:882 (1,2,3,4) - ^
  3. this diff is pretty neat

insane
  1. 00:01:475 (1,2,3) - 1.29ds ; 00:02:291 (1,2,3) - 2.15ds ; 00:03:107 (1,2,3) - 2.08ds, why did you do this, it should be more than 2.15 distance snap here
  2. 00:10:862 (1,2,3,4,5,6,7) - that's exactly the smae thing than here 00:04:332 (1,1,2,3,4,5,6) - -_-
  3. 00:09:638 (1) - use an angle in this slider cuz there is a drum sound
  4. 00:09:638 (1) - obvious missing sound
gl :)
Topic Starter
laura-

Gokateigo wrote:

what the fuck is this Oo cancer song cancer map or both?

insane
  1. 00:01:475 (1,2,3) - 1.29ds ; 00:02:291 (1,2,3) - 2.15ds ; 00:03:107 (1,2,3) - 2.08ds, why did you do this, it should be more than 2.15 distance snap here i didnt map it to any distance snap but that circle is more spaced now so it gets bigger and bigger
  2. 00:10:862 (1,2,3,4,5,6,7) - that's exactly the smae thing than here 00:04:332 (1,1,2,3,4,5,6) - -_- i didnt copy and paste anything
  3. 00:09:638 (1) - use an angle in this slider cuz there is a drum sound ok
  4. 00:09:638 (1) - obvious missing sound lol wat https://puu.sh/v1jiX/d2dbc75dd3.png
gl :)
thx
Gokateigo
oh shit my copy paste was shit XD
and I can't find it anymore, or you fixed it idk
newton-
hi, from queue
sorry that the mod is short, the map is short so it's hard to be detailed :c

[ easy]
  1. 00:21:066 (1) - stick to easy to follow slidershapes for easies, beginners might not be able to properly follow sharp sliders like this
  2. 00:31:679 (4) - same
[ shmik's normal]
  1. the rhythm is dense enough to pass for a hard diff tbh, consider mapping less sounds
  2. 00:11:271 - unsnapped kiai
  3. 00:22:699 (1,2) - might be hard for players at this skill level to click, since it's not perfectly 1/2
[ space's hard]
  1. 00:07:597 (4,1) - not sure the extended slider is necessary
  2. 00:09:638 (1,2,3) - hard to click because nobody expects 3/4 gaps after exclusively 1/2 and 1/4 gaps, add polarity to fix
  3. 00:11:271 - unsnapped kiai
[ insane]
  1. the song is a bit fast paced, maybe up the ar a bit to compensate?
  2. 00:07:087 (4,5,6,7,8) - this kind of streamjump is better suited for extras than for insanes tbh, plus the kickslider isnt really needed
  3. 00:25:556 (1) - remove nc, nc should be on 00:25:964 (3) - instead since measure starts there
  4. 00:33:311 - should be clickable, start spinner on blue tick after it
[ owens' nyan]
  1. ar 9.3 would be better tbh since song is pretty fast + the mapping in this diff is fastpaced
  2. 00:30:250 (1,2,3,1,2,3,1,2) - maybe for each time the combo repeats, have the slider move further from where it originally was for repetition emphasis
good luck!
Topic Starter
laura-

newton- wrote:

hi, from queue
sorry that the mod is short, the map is short so it's hard to be detailed :c owo

[ easy]
  1. 00:21:066 (1) - stick to easy to follow slidershapes for easies, beginners might not be able to properly follow sharp sliders like this i dont think it's that hard, also the slider changes the direction it's going when the sound changes so it should help them tbh
  2. 00:31:679 (4) - same same
[ insane]
  1. the song is a bit fast paced, maybe up the ar a bit to compensate?
  2. 00:07:087 (4,5,6,7,8) - this kind of streamjump is better suited for extras than for insanes tbh, plus the kickslider isnt really needed i gave the slider a curve and made it 0.10x slower. the slider is needed because 00:07:087 (4) - and 00:07:291 (5) - are both strong sounds
  3. 00:25:556 (1) - remove nc, nc should be on 00:25:964 (3) - instead since measure starts there i changed a few NC's. now, there's always a NC on a high pitched sound.
  4. 00:33:311 - should be clickable, start spinner on blue tick after it no because the sound is exactly the same as on the blue tick and i want all quite nyans to be spinned
i added finish hitsounds to the NC's in the end part btw
good luck! thank you!
Shmiklak
no reply or green=fixed
blue=coment and not fixed or fixed a bit
red=NO

PolkaMocha wrote:

[Normal:]
  • 00:17:801 (1) - turn this into a circle and then a 3/4 repeat slider, because the gap between this and 00:18:515 (2) - is too weird for your target audience to detect. pretty good for me, no changes zzzzzz
    00:22:699 (1) - Repeat this and turn the end of 00:23:311 (2) - into a circle. for the same reason as listed above same zzzzzz
zzzzz~

DTM9 Nowa wrote:

Shmik
Where is me m4m XD omg, do you still remember XDDDDDDDDDDDDDDDDDDDD well, you can contact with me if you need a mod, I will probably mod you map owo

Check aimod fixed

Even though this map has been submitted before the ranking criteria changes i'd still like that you'd consider lowering the DS by ~.1x since the correlation between object placement and SV will be little bit harder to understand for the newer players as the faster pace represent more like a hard -ish style instead of a normal i will think

00:06:372 (1) - Maybe you could remove the curving from this one so it would still make sense with 00:05:964 (4) - this one palcement but it would be a part in the pattern it theoretically is assigned to associate with atleast by the comboing 00:06:372 (1,2,3) -

00:23:311 (2,3) - Usually it's not a good idea to stack anything under slidertails in lower difficulties since it causes a lot of reading issues for the newer players. You could stack the 3 on top of the following 1 for example

Good luck~
ty man

newton- wrote:

[ shmik's normal]
  1. the rhythm is dense enough to pass for a hard diff tbh, consider mapping less sounds I don't think so.
  2. 00:11:271 - unsnapped kiai fixed already
  3. 00:22:699 (1,2) - might be hard for players at this skill level to click, since it's not perfectly 1/2 I follow vocal lines, I can't do anything here. Also, this diff isn't <2 stars normal, it's sth like advanced so it should be perfectly fine also bpm isn't high
thx
Update file~
Spayyce

DTM9 Nowa wrote:

Space

00:03:515 (2,3,4) - Imo it you could do something for these three since they do not really represent how you have mapped pretty much exactly similar beat patterns before, i'll try giving three suggestions. 1. if you'd map the three hitcircles as a reverse slider such as the ones before they are mapped on similar beat patterns, 2. map these 00:03:515 (2,3) - as a 1/2 slider so they follow the way that these two 00:03:107 - 00:03:311 - are mapped which are basically similar beats as 00:03:515 - and 00:03:719 - are, 3. remove the unnecessary emphasis from 00:03:923 (4) - as there is no reason why it would be much more spaced from the last note than the 3 00:03:719 (3) - for example I'm mapping for the buildup, since the sound doesn't change I feel there is emphasis that is expressing a buildup and thus I made the distance a little bit larger, the resnapping works well with the 1/1 too.

00:05:352 (3,4,5,6,7) - The slight curve on the triplet makes this look kinda weird, i'm not too big of a fan of straight -ish flow anyway but it's fine as long as you make it work such as here 00:11:883 (2,3,4,5,6) - aa its intended :33

00:14:536 (1) - The super small curve formed by the headpoint and the first and the second followerpoints doesn't really look aesthetically good with the much more loose spiral -ish ending of the slider. So how about doing something like this https://osu.ppy.sh/ss/7661346? okay i made the first curve smoother ;3

00:24:332 (1,2,3,4,5,6) - Hmm could you explain to me why is this pattern that much different from 00:27:597 (1,2) - even though they sound like little bit/ similar? i added some sliders and notes to fill in. makes it more consistent now :D

00:32:903 (1,2,3,4) - This is quite an usual problem... so this kind of patterning is not really acceptable as the current placement of the sliders is not representing the way the sliders end. This is easy to see on this pattern 00:33:719 (3,4,1) - , usually this kind of patterning is used when the sliders have a single reverse as the slider goes forward and then reverses to go backwards so the next slider is logically placed on the path that works with the backward movement on the first slider but in this case after the slider goes forward after reversing again so the logical placement for the 4 with the current place of the 3 would be on the right side of the 3 so it'd look somewhat like this http://puu.sh/uZ07V/a2163c4655.jpg. Since these 00:32:903 (1,2,3,4) - all share the problem by one way or another (or making it somewhat unclear otherwise) so reworking the pattern by one way or another would be to most practical choice. I personally would do this http://puu.sh/uZ0gI/e81e29aa16.jpg but i'd highly prefer you coming up with your own pattern The speed on which the reverses happen make it so the player won't be breaking combo or getting 100s in play. Since it's a harder 'hard' difficulty players should be appropriated to use of 1/4 and a small incorporation of jumps with these. Since in theory the players are still only hitting the notes to 1/1 with a 1/4 filler there shouldn't be any problems here.

Thank you for your mod it was really helpful! :D

Good luck~

newton- wrote:

[ space's hard]
  1. 00:07:597 (4,1) - not sure the extended slider is necessary The 1/4 is ending on a drum beat leading into next verse (well a 1/6 durm but that would play bad owo
  2. 00:09:638 (1,2,3) - hard to click because nobody expects 3/4 gaps after exclusively 1/2 and 1/4 gaps, add polarity to fix the video you linked is pretty deprecated due to mapping style changes over the years. It isn't mapped on 1/4 as a base. The 1/4 is still additional to the song itself. I emphasised this through a larger distance between them. I didn't put sliders in because it would be too jarring to play as the rhythm is not complex.
  3. 00:11:271 - unsnapped kiai #blame noobsuo
Thank you for the mod ^^

good luck!
Space's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4740
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:Space's Hard
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space-
BeatmapID:1214673
BeatmapSetID:567281

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CircleSize:3.8
OverallDifficulty:6.5
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Fu Xuan
Hello, from q
[General]
  1. Disable widescreen support.
[Easy]
  1. 00:01:475 (1,2) - These would look visually better if they'd be the same slider shape.
  2. 00:10:863 (5) - A finish doesn't sound right here. Try using a bass kick sound or sth?
  3. 00:14:535 (1,2) - Make these blanketable.
  4. 00:27:188 (4,1) - ^
[Normal]
  1. 00:05:352 (2,3) - This overlap kinda looks ugly.
  2. 00:21:883 (4,1) - Blanket?
  3. 00:27:597 (1) - Can't hear the sliderhead here.
[Hard]
  1. 00:01:475 (1,2) - You can at least make them symmetrical.
  2. 00:05:556 (4,5,6) - Won't this pattern be a little too hard for this diff?
  3. 00:06:781 (2,3) - This feels offbeat.
  4. 00:24:332 (1,2,3,4,5,6) - Can flow more better.
[Insane]
  1. 00:01:475 (1,2,3,1,2,3,1,2,3,4,5) - I don't see why you should increase the spacing and forcing jumps. The beats aren't even strong to be having them jumps. They are all of the same beat. Sorry if my explanation seems vague, but you get the point.
  2. 00:25:556 (2,3) - The spacing between these 2 notes seems to kill the flow. Give them more spacing.
  3. 00:30:250 (1) - Mind moving this to 00:30:046 - ? It sounds rhythmically better.
[Nyan]
  1. Idk how to mod these kinds of maps lol
Goodluck!
Spayyce

-Aqua wrote:

[Hard]
  1. 00:01:475 (1,2) - You can at least make them symmetrical. I guess? xD
  2. 00:05:556 (4,5,6) - Won't this pattern be a little too hard for this diff? It's a normal triple, it should be fine for this skill range.
  3. 00:06:781 (2,3) - This feels offbeat. Listening at 25% you can hear a drum. Snapping perfectly to it would require a messy note combo which would play badly.
  4. 00:24:332 (1,2,3,4,5,6) - Can flow more better. Don't quite understand. There is no reasoning so x.x
Thanks for the mod! :)

Goodluck!
Space's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4740
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:Space's Hard
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space-
BeatmapID:1214673
BeatmapSetID:567281

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"3ad41cd2-7143-45dc-9a26-7ddde2796f70.png",0,0
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

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14536,-100,4,1,1,55,0,1
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16168,-100,4,1,1,80,0,1
17801,-100,4,1,1,50,0,0
20250,-100,4,1,1,40,0,0
21067,-100,4,1,1,50,0,0
22699,-100,4,1,1,70,0,0
24332,-100,4,1,1,40,0,0
25964,-100,4,1,1,50,0,0
27597,-100,4,1,1,40,0,0
29230,-100,4,1,1,55,0,0
30862,-100,4,1,1,40,0,0
33311,-100,4,1,1,20,0,0
33719,-100,4,1,1,10,0,0
34536,-100,4,1,1,5,0,0


[Colours]
Combo1 : 233,233,233
Combo2 : 0,106,106
Combo3 : 255,128,64

[HitObjects]
136,140,1475,6,0,P|124:196|136:236,2,80,4|0|0,0:0|0:0|0:0,2:0:0:0:
376,140,2291,2,0,P|387:177|383:217,2,80,4|0|0,0:0|0:0|0:0,2:0:0:0:
168,300,3107,6,0,L|76:292,1,80,4|0,0:0|0:0,2:0:0:0:
180,216,3515,1,0,0:0:0:0:
284,160,3719,1,0,0:0:0:0:
232,340,3923,1,0,0:0:0:0:
356,120,4332,2,0,P|300:80|236:92,1,120,2|0,3:3|0:0,2:0:0:0:
220,104,4740,6,0,L|120:92,1,80,4|0,0:0|0:0,2:0:0:0:
64,188,5148,1,0,0:0:0:0:
28,304,5352,1,0,0:0:0:0:
140,276,5556,1,8,0:0:0:0:
179,269,5658,1,0,0:0:0:0:
217,256,5760,1,0,0:0:0:0:
320,192,5964,2,0,L|352:276,1,80,8|0,0:0|0:0,2:0:0:0:
428,176,6372,6,0,L|396:92,1,80,4|0,0:0|0:0,2:0:0:0:
284,64,6781,2,0,P|236:84|168:80,1,120,0|0,0:0|0:0,2:0:0:0:
140,52,7189,2,0,L|88:124,1,80,8|0,0:0|0:0,2:0:0:0:
156,220,7597,2,0,P|207:217|270:244,1,120,8|0,0:0|0:0,2:0:0:0:
288,284,8005,5,4,0:0:0:0:
388,220,8209,1,0,0:0:0:0:
376,100,8413,2,0,L|288:72,1,80,0|0,0:0|0:0,2:0:0:0:
188,116,8821,1,8,0:0:0:0:
172,152,8923,1,0,0:0:0:0:
162,191,9025,1,0,0:0:0:0:
232,292,9230,2,0,L|312:272,1,80,8|0,0:0|0:0,2:0:0:0:
424,236,9638,5,4,0:0:0:0:
256,112,9944,1,0,0:0:0:0:
88,236,10250,2,0,L|112:312,1,80,0|0,0:0|0:0,2:0:0:0:
256,112,10862,1,2,3:3:0:0:
424,284,11270,6,0,L|384:368,2,80,0|0|0,0:0|0:0|0:0,2:0:0:0:
452,168,11883,1,0,0:0:0:0:
372,80,12087,1,8,0:0:0:0:
332,83,12189,1,0,0:0:0:0:
292,87,12291,1,0,0:0:0:0:
172,96,12495,1,8,0:0:0:0:
240,196,12699,1,0,0:0:0:0:
180,300,12903,6,0,P|216:332|272:344,1,80,4|0,0:0|0:0,2:0:0:0:
364,324,13311,2,0,L|348:224,1,80
240,196,13719,1,8,0:0:0:0:
120,228,13923,2,0,P|96:176|100:120,2,80,0|0|0,0:0|0:0|0:0,2:0:0:0:
240,196,14536,6,0,B|300:176|324:204|360:232|416:212|420:132|348:116|344:168,1,240,4|0,0:0|0:0,2:0:0:0:
328,284,15352,2,0,P|340:336|448:360,1,160,8|0,0:0|0:0,2:0:0:0:
480,256,15964,1,0,0:0:0:0:
468,132,16168,5,4,0:0:0:0:
256,20,16577,1,0,0:0:0:0:
44,132,16985,1,4,0:0:0:0:
256,248,17393,1,0,0:0:0:0:
468,132,17801,6,0,L|480:212,1,80,8|0,0:0|0:0,2:0:0:0:
396,296,18209,2,0,P|344:324|232:312,1,160,0|0,0:0|0:0,2:0:0:0:
280,80,19026,1,8,0:0:0:0:
44,132,19434,6,0,L|32:212,1,80,8|0,0:0|0:0,2:0:0:0:
116,296,19842,2,0,P|168:324|280:312,1,160,0|0,0:0|0:0,2:0:0:0:
232,80,20659,1,0,0:0:0:0:
448,184,21066,6,0,L|432:280,1,80,8|0,0:0|0:0,2:0:0:0:
316,284,21474,2,0,L|344:112,1,160,0|0,0:0|0:0,2:0:0:0:
104,168,22291,1,2,0:0:0:0:
264,348,22699,6,0,P|332:364|384:328,2,120,4|0|0,0:0|0:0|0:0,2:0:0:0:
192,252,23515,2,0,P|208:184|192:80,1,160,2|0,0:0|0:0,2:0:0:0:
92,36,24128,1,0,0:0:0:0:
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60,116,24332,6,0,P|52:168|52:208,1,80,4|0,0:0|0:0,2:0:0:0:
76,312,24740,1,0,0:0:0:0:
184,364,24944,1,0,0:0:0:0:
236,256,25148,1,4,0:0:0:0:
128,204,25352,1,0,0:0:0:0:
184,96,25556,2,0,L|224:16,1,80,0|0,0:0|0:0,2:0:0:0:
340,36,25964,6,0,P|408:60|476:124,1,160,4|0,0:0|0:0,2:0:0:0:
260,228,26781,1,0,0:0:0:0:
80,68,27189,1,0,0:0:0:0:
188,284,27597,6,0,P|260:316|348:264,1,160,4|0,0:0|0:0,2:0:0:0:
368,172,28209,2,0,L|264:148,1,80
244,44,28617,1,0,0:0:0:0:
132,88,28821,2,0,P|96:132|88:172,1,80,4|0,0:0|0:0,0:0:0:0:
80,272,29230,6,0,L|56:368,2,80,4|0|0,0:0|0:0|0:0,2:0:0:0:
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180,232,30046,2,0,P|248:252|300:224,1,120,8|0,0:0|0:0,2:0:0:0:
312,176,30454,2,0,L|400:164,1,80,0|0,0:0|0:0,2:0:0:0:
444,56,30862,6,0,L|356:68,1,80,8|0,0:0|0:0,2:0:0:0:
312,176,31270,2,0,L|400:164,1,80,0|0,0:0|0:0,2:0:0:0:
444,56,31679,2,0,L|356:68,1,80,8|0,0:0|0:0,2:0:0:0:
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192,192,32291,1,0,0:0:0:0:
156,84,32495,5,8,0:0:0:0:
100,192,32699,1,0,0:0:0:0:
76,76,32903,6,0,L|96:24,3,40,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
156,84,33311,2,0,L|204:48,3,40
176,156,33719,2,0,L|224:148,3,40
124,216,34128,2,0,L|76:224,3,40
184,264,34536,6,0,L|268:252,1,80
Topic Starter
laura-
i applied everything 4 days ago but my pc crashed when i was just about to submit my response so my reasoning is a bit bad because I don't remember everything correctly

-Aqua wrote:

Hello, from queue
[General]
  1. Disable widescreen support. ok
[Easy]
  1. 00:01:475 (1,2) - These would look visually better if they'd be the same slider shape. ok
  2. 00:10:863 (5) - A finish doesn't sound right here. Try using a bass kick sound or sth? added clap to the finish
  3. 00:14:535 (1,2) - Make these blanketable. did my best ._.
  4. 00:27:188 (4,1) - ^ ok
[Insane]
  1. 00:01:475 (1,2,3,1,2,3,1,2,3,4,5) - I don't see why you should increase the spacing and forcing jumps. The beats aren't even strong to be having them jumps. They are all of the same beat. Sorry if my explanation seems vague, but you get the point. there is only a small increase of spacing so I think It's okay. the pattern looks ugly if the spacing wouldnt increase
  2. 00:25:556 (2,3) - The spacing between these 2 notes seems to kill the flow. Give them more spacing. the spacing is smaller if the song is quieter. it flows well imo
  3. 00:30:250 (1) - Mind moving this to 00:30:046 - ? It sounds rhythmically better. no i am mapping the beep sounds not the voice. also i really like this little break

Goodluck!
thank you! again sorry for my bad response lol
El Stormy
cool map
Owens
Sorry about late answer guys, gonna answer and fix very soon (pretty busy these days :c)
DeletedUser_423548
From Queue


  • [General]
  1. Can not you cut songs?
    I think suddenly the song began before offset 00:01:372 -
  2. I think that you can change soft-sliderslide to normal-sliderslide

  • [Easy]
  1. 00:02:291 (2,1) - why DS 1.06?
  2. 00:08:413 (2,3) - The flow is bad when you blanket
    00:08:413 (2) - X:160 Y:348 is better
  3. 00:09:638 (4) - Add NC
  4. 00:22:699 (1,2) - why DS 1.08?

  • [Shmik's Normal]
  1. 00:04:128 - there is not sound
    00:03:923 - Circle only is better
  2. 00:25:964 (1) - I think that I can devise a little more about this
Good luck! :)
Topic Starter
laura-

Yasaija 714 wrote:

From Queue


  • [General]
  1. Can not you cut songs? i dont have much experience with cutting songs. no experience at all to be exact.
    I think suddenly the song began before offset 00:01:372 - i know, but a taiko mapset (which is already bubbled) has the same audio so its ok i guess.
  2. I think that you can change soft-sliderslide to normal-sliderslide no i dont like the sound of sliderslide

  • [Easy]
  1. 00:02:291 (2,1) - why DS 1.06? fixed
  2. 00:08:413 (2,3) - The flow is bad when you blanket fixed
    00:08:413 (2) - X:160 Y:348 is better changed the whole pattern. it should work better now
  3. 00:09:638 (4) - Add NC ok, i also added one at 00:12:903 (1) - for consistency
  4. 00:22:699 (1,2) - why DS 1.08? blanket, shouldn't really matter
Good luck! :) thank you!
Owens

hi-mei wrote:

hello
i cant play due my rsi, so yea

Owens' Nyan
00:01:372 - im concerned about this sound, feeels like u can add a spinner-end on that place
00:01:475 (1,2,3) - emphasis issue, the 3 is stronger than 1,2 - increase the spacing Oops, fixed !
00:02:291 (1,2,3) - ^
00:03:923 (5) - this one is fine
00:14:535 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - i dont get why u increasing the spacing here, it doesnt feel like the melody goes stronger or something It's actually getting more acute to me lol
00:18:821 (6) - i dont think it shud be a reverse slider, the 00:19:230 - is bg-sound, voice line ends 00:19:026 - here, then it decreasesYep,
fixed !

00:21:678 (4,1) - i think these two should be in one slider, 4 slider start and 1 slider end, according to the music, this 00:21:883 - thing doesnt have any tangible sound behind it, i think it shud be slider end. Looks awfull tbh D:
00:23:617 - why is here a timing point :thinking:Because of -Noobsuo w
00:26:168 (2,1) - why is there a huge gap? 00:26:372 - isnt that strong to have x2 ds in comparison with previous sound Tried to fix :p
00:28:617 (1,2,3) - these 3 arent emphasized well, the 2 is stronger than 3, and way stronger than 1 Fixed

alright thats it
thanks uwu

DTM9 Nowa wrote:

NM REQUEST FROM THE SM8 QUEUE



Owen 0108
lmao, please D:



Clear up the unnecessary inherited points (the ones that do not have any difference when compared to the one prior the one you are considering to delete, such as ALL of these http://puu.sh/uZ1a9/73fe421a0b.png as there is literally no reason to have the same timing point over and over as it does not change anything I didn't added theses actually, Tatsuo made the hitsounds, i think he added it to mute songs etc.. honestly i suck at this so im gonna let him change lul

00:06:372 (1,2,3,4) - Imo this kind of sudden high spacing does not fit the style you represent before these nor the style you represent after this, even though the SV is high you still have the objects rather close to each other like everything here 00:04:332 (1,1,2,3,4,1,2,3) -, so could you justify the change of spacing or change the spacing to be somewhat similiar to the style you represent on pretty much every other pattern doesn't looks like a problem to me D: i'll change it if someone else complain about it
[/color]
00:10:454 (1,2) - Imo stacking the 2 under the 1 would imo feel that it'd represent the stop in the song little bit better. Also having the 2 under the head of 3 ( 00:10:250 (3) - ) may make the pattern little bit confusing Yeah, looks better ! ty

00:20:148 - Why does the sampleset change to soft here? The cymbals sound sound super weird tbh

Good luck~
thx!

Gokateigo wrote:

what the fuck is this Oo idk D:
Nyan
  1. 00:15:760 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - this is too much spaced i don't think it is
  2. 00:21:882 (1,2,3,4) - ^ ^
  3. this diff is pretty neat ty
ty

gl :)
ty

newton- wrote:

hi, from queue

[ owens' nyan]
  1. ar 9.3 would be better tbh since song is pretty fast + the mapping in this diff is fastpaced Alright you guys won, changed
  2. 00:30:250 (1,2,3,1,2,3,1,2) - maybe for each time the combo repeats, have the slider move further from where it originally was for repetition emphasis Actually i like it this way, because it's the same sounds, doesn't need to get a higher spacing
good luck!
thanks!

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