У меня без изменений, но спасибо!
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45443
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4
[Metadata]
Title:Sakimori Renka (Long Version)
TitleUnicode:防人恋歌 (Long Version)
Artist:Ax feat. Natsukawa Youko
ArtistUnicode:Ax feat.夏川陽子
Creator:Seikatu
Version:ryuu's Easy
Source:pop'n music 18 せんごく列伝
Tags:onoken kyubey ryuu felys
BeatmapID:1049616
BeatmapSetID:477999
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132,80,173204,6,0,L|136:148,1,60,4|8,1:2|0:0,0:0:0:0:
216,180,173910,2,0,L|212:276,1,90,0|4,1:0|1:2,0:0:0:0:
332,332,174969,2,0,L|400:324,1,60,0|4,1:0|1:2,0:0:0:0:
464,272,175675,1,8,1:0:0:0:
480,184,176028,6,0,L|476:108,1,60,0|4,0:0|1:0,0:0:0:0:
388,128,176733,2,0,L|384:68,1,60,0|4,1:0|1:0,0:0:0:0:
296,60,177439,2,0,B|256:80|208:64|156:48|104:64,1,180,0|8,1:0|0:0,0:0:0:0:
56,128,178851,6,0,P|52:160|60:192,1,60,4|4,1:2|1:0,0:0:0:0:
132,240,179557,2,0,L|192:236,1,60,4|8,1:2|0:0,0:0:0:0:
264,288,180263,2,0,L|324:292,2,60,4|10|4,1:2|0:0|0:2,0:0:0:0:
264,108,181675,6,0,L|260:32,1,60,4|12,1:0|0:0,0:0:0:0:
348,28,182380,2,0,L|351:87,1,60,0|12,1:0|0:0,0:0:0:0:
432,132,183086,2,0,P|452:228|416:328,1,180,4|12,1:2|0:2,0:0:0:0:
344,336,184498,6,0,L|284:332,1,60,4|8,1:2|0:0,0:0:0:0:
204,292,185204,1,0,1:0:0:0:
140,228,185557,2,0,P|120:132|156:32,1,180,8|4,0:0|1:2,0:0:0:0:
232,68,186969,6,0,L|304:60,1,60,12|0,1:0|1:0,0:0:0:0:
376,92,187675,2,0,L|368:252,1,150,12|0,0:0|1:0,0:0:0:0:
240,284,189087,2,0,L|236:208,1,60,0|4,1:0|1:0,0:0:0:0:
Thanks!Justus wrote:
Insane
00:14:207 (4) - Doesnt flow well compared to else it flows quite well imo
00:58:324 (1,1,1,1) - Maybe not nc all the way? xd naah
03:08:910 (1,1,1,1) - ^ ^
Спасибо! А спиннеры оставлю как есть. Не мисснут же на них.Namki wrote:
general
- Нихрена не понимаю, почему тут нет вистлов 00:26:383 - / 00:32:030 - , а тут есть 01:15:440 - ? Следуя твоей логике расставления хсов, не должно там быть ничего. А прикол в том, что это другая часть!
Justus wrote:
Hard
00:51:089 (1,2,3,1,2,3) - stack or make something more readable yeah fixed I guess
01:37:322 (1,2,3) - Why is this sliders when previous was hits; this is easier, so maybe switch this pattern to the first ^ I don't see the problem here
Not much else to say
here's the fixed diff https://puu.sh/sZQ4o/3aa0ae8d16.zipNamki wrote:
Hard
- 00:29:736 (1) - NC looks random here according to 00:24:089 - . added nc to 00:24:089 -
- 00:34:059 - have you skipped that on purpose? Isn't it better to make one reverse more. For better emphasizing idk. skipped on purpose yeah
- 00:58:324 - kinda strong, though. Consider doing it clickable. I think it's fine
- All of a sudden, you've started making these stacks with 0.05x and 0.15x spacings — 01:05:735 (4,5) - / 01:17:205 (4,5) - . Incosistency, though. stacked them
- 02:32:733 - NC because music and SV change. done
- Consider to 00:45:442 (1,2,1,2) - and 00:51:089 (1,2,3,1,2,3) - , you must place NC for following objects:
02:45:439 (3) - / 02:51:086 (3) - / 01:40:852 (3) - / 01:35:381 (1) - idk about this one, tbh/ just removed the first two tbh- 03:09:439 (7) - NC, ye. yea done
Спасибо!Kobold84 wrote:
00:49:677 (1,2,3) - не лучше ли сделать здесь (и в последующих местах подобных) что-нибудь вроде такого? http://kobold.s-ul.eu/7pWYzsD4.png
Kobold84 wrote:
felys' hard:
00:02:208 (3,4) - I would place the note on the 4th slider because of vocals. leaving it only because I prefer it like that gameplay-wise
00:07:149 (3,4) - same. and same as ^, I like that little pause where you stand still
02:49:675 (2,3) - maybe you could make them reverse sliders? I thought about it too but I don't think it's a big deal, isn't it? I prefer how the slider flows instead of a little 1/4 reverse slider which would require a pause in the player's aim
PandaHero wrote:
[Normal Collab]Seikatu
00:20:384 (5,1) - в нормалах по-моему такое не делают, ну я про ноту, а потом сразу спиннер на синем тике. Алсо я бы сильнее заглушила конец у спиннера. Кьюбей сказал можно!
00:59:559 - 00:59:647 - не понимаю, зачем вы делаете такие киаи, ну да ладно. Это дает эффект "фонтана", но самого киаи при этом нет.
01:48:616 - вот на этом участке карты совсем какая-то дичь происходит с киаем. Даже не знаю, косяк это или нет. Не косяк.
02:57:792 (4) - может подвинуть этот слайдер немного вниз, чтобы они не по одной линии тут шли, а то как-то скучно. Типа как ты раньше делал, вот здесь, например - 01:41:558 (3,4,5). Ага
03:03:086 (3,4,5) - и вот тут тоже. а вот тут нет
[Insane][notice]00:14:031 (3,4) - не стала бы их оверлапать, выглядит странно, да и играется кстати тоже так себе. там все хорошо, просто движение немного непривычное
00:44:118 (1) - вот такие спиннеры меня триггерят, заменила бы их на слайдеры. с ними тоже все хорошо, их просто нужно крутануть на один раз, да и авто набирает 1к
01:33:175 (1) - ^
02:15:881 (1) - ^
00:45:442 (1,2,1,2) - выглядит так себе, если честно. Во втором киае у тебя куда круче вышло. ето да, но менять лень, потому что потом все сломается
00:51:442 (2,2) - вот тут тоже, может одинаковыми эти слайдеры сделать? неа, движение забавнее
00:58:324 (1,1,1,1) - зачем тут нк? По-моему они только путают игрока ето да, убрал нк
03:08:910 (1,1,1,1) - ^
02:01:675 (2,3,4,5) - хм, по-моему тут квадрат ну совсем не подходит по музыке, да и спейсинга многовато для такого места. это просто паттерн ради паттерна
02:33:439 (1,2) - какой-то не совсем удачный оверлапик, наверное из-за изгиба второго слайдера. а мне нравится
02:37:145 (4,1,2) - и вот этот а вот этот да, пофиксил
Опять какая-то нази-фигня получилась, но я старалась
Ну, раз дядя Кьюбей говорит что можно, то не буду придиратьсяSeikatu wrote:
Кьюбей сказал можно!
Delis wrote:
[General]
hi
I don't really know about SB, though I could say the empty space of name tags are unnecessary? idk bout that gonna ask someone
00:22:854 - this shouldn't be problem, but I still wonder why it's 1ms earlier from the first timing section lol. I mean shouldn't it be at 00:22:855 - ? it isn't earlier for me hmm
[Insane]
00:46:501 (2) - I'd like to place this to behind of 00:45:795 (2) - because the flow feels more like spreading than just being repeated at same distance. 01:35:205 (1,2) - this is what I expected in the music so something like that would be cool! https://osu.ppy.sh/ss/7635071 Nice, but done slightly different for distance purposes
01:22:852 (3,4,5,6) - making this stream straight is nice as the sounds are a bit sharp than 01:21:793 (1,2,3,4,5,6) - therefore I prefer differentiating them to give the pattern more uniqueness I guess. and because the slider after the stream is also straight! i prefer to use higher spacing only for this, i just don't really like straight streams
01:47:910 (1) - normal sampleset if it's intended for the sound. yes
01:48:263 (3) - soft clap to follow the music properly? yes
01:53:910 (6) - uh, I think 1/3 snap isn't right here, you clearly can hear those sounds at 01:54:087 - and 01:54:175 - but 01:53:999 -. two triplets that begin at 01:53:734 - would be more accurate to present the song. and I mean, the slider end or start included to the "triplets". Oh, it really isn't 1/3, it's actually 1/8 with slider's reverse on 3/8, fixed
this difficulty is realllllly amazing! especially the squares, and stops in the last kiai both play freakingly well. and cs5 <3
[Normal Collab]
00:09:267 (1) - is this new combo needed? it ruins the consistency of the usage of new combo. fixed
00:14:031 (2) - turning this into a 1/2 slider could be a denser rhythm, or I would move the circle at 00:14:031 - as it feels usually nicer to tap objects on white ticks in easier difficulties unless they're following any particular sound that music gives. I think i'll leave it as it is, as we have easy difficulty and i also wanted to make rhythm quite tricky
00:18:796 (2) - same as above.
00:20:561 (1) - better avoid placing spinners in 1/4 in normal difficulty, it will look kinda weird as the spinner comes faster than players expect.
01:09:529 (1) - so consider to start the spinner at the red tick I guess.
01:32:910 - I really feel love to have a circle here since the drum and vocal both are strong enough. try it out if you don't feel it will be too hard with the connected rhythm!
01:42:969 (1) - this slider angle is too much imo, since 01:44:028 (2,3,4,5) - is rather a linear you can make the flow better by changing the slider angle to be linear with 01:42:616 (6) - https://osu.ppy.sh/ss/7636359 changed
01:56:028 (4,5,6,3,4,5) - these sharp can be improved, I don't know how to, though!!! I'm so bad at using distance snap :p i'll leave it, cuz eeh
it would be really nice if you guys used the consistent distance for 1/2s between the collab parts, not an issue though!
- I took a look at the Easy difficulty but I got nothing to mention as it's solid difficulty! blyad me
PandaHero wrote:
[felys' Hard]02:26:381 - volume level here are different from red line (30% for green line and 70% for red line). fixeronis
01:14:381 (4) - move it a bit down? It will be plays more comfrotable. that pattern sucked major dicks so fixed
01:24:616 (1) - stack head of this slider with the end of this - 01:23:911 (3)? Usually you stacked this things in your diff. those overlaps also suck de benis so fixed
01:30:263 (1,3) - and maybe this too no HEY I like this one
01:32:381 (2) - move it to X:191 Y:40, I think it will looks better. no
01:35:910 (1,3) - stack them? this is fine
01:38:734 (1,2,3,4) - oh, but maybe you decided to not stack notes here o.o this is fine: The Return
01:41:205 (4,2) - ...or not, lol what
I think will be better to keep stacking these objects, because I like how it looks.
Delis wrote:
[spaghetti-senpai's Hard]
00:09:267 - here I assume you definitely forgot to put x1.0 sv change so sliders are wrongly snapped atm. that was seikatu trying to boycott me
00:22:854 - the volume could be lower like other diffs, feels kinda loud for my ears. yea mang
00:26:912 (4) - NC can be added here since you almost put NCs on every stanza so this looks kinda inconsistent. hey u rite
00:32:559 (5) - same as above, plus the music is getting more intense so why not. hey u rite: the animation
00:33:795 (9) - this stack looks not the best position imo, I'd place them linear to be more similar with your mapping but whatever idk if im right. https://osu.ppy.sh/ss/7635303 I'll leave it like that because it's not like I mind much
00:59:559 - remove the green line as it's overlapping with red line hey u rite 2: new adventures ahead
00:51:089 (1,2,3,4,5,6) - this looks really lazy ass for me lol, how about making the last circles 00:51:442 (3,6) - 1/2 sliders, you can provide a better rhythm which fits to the vocals. or at least make them distance perhaps. this doesn't look really lazy ass this IS really lazy ass, fixed
01:21:616 (3) - probably same as 00:32:559 (5) - My Angel Fixed
01:55:499 (5) - new combo
02:02:381 (5) - NC
02:14:734 (4) - adjust the slider slightly to make more sense here, I'll probably do something like this https://osu.ppy.sh/ss/7635958 My Fixed Sucks
02:16:499 - drag the break at here. Fixed Goose
02:26:381 - set the volume consistent here, it's an unrankable element. I like to live on the edge
having at least one spinner pasta spaghetti pizda must be nice. spinners are for the weak my man
Pentori wrote:
bn boys
[Insane]
00:44:118 (1) - 01:33:175 (1) - 02:15:881 (1) - not rly a fan of the spinners here cos they're so short and put so much pressure on the player to clear it in time. for both 00:44:118 (1) - and 01:33:175 (1) - u could easily do a rhythm like https://puu.sh/wpfd2/06a0515069.jpg. Can't agree with you, since i think that those sliders fit just right for this. I tried to put there sliders and circle ago and it just felt wrong for me. I also asked a some guys to testplay it and put their attention especially at those spinners. Most of them haven't found those sliders somewhat hard, and are agree with me. And also, this is Insane difficulty after all.
02:15:881 (1) - can be removed then u can drag the break to the downbeat, Quite same thing here. I want something to be here 02:16:499 - , but circle don't fit it at all, slider is even worse, so i decided to put spinner here.
00:31:677 (1) - dont need the nc i think, since u have stuff like 00:25:677 (1,2), Whoops
01:45:440 (5) - should be nced? Yeah
02:58:851 (1) - the finish isn't rly needed. it only makes the beat feel more important and takes away from the effect of 02:59:204 (3) Yeah, sounds better
03:00:616 (6,7,1) - could space this a bit more cus of auto stacking http://puu.sh/wpfXD/a329a215e9.jpg Fixed
[Normal Collab]
y not collab normal some russian stuff
00:02:737 (4) - http://puu.sh/wpgLs/8ae3177baa.jpg is this a thing?? the problem with this is kyubey uses 1.0x spacing for overlaps 00:24:618 (4) - so it really harms the consistency Fixed
00:13:855 (2) - mapping the red tick feels a bit awkward here since you're skipping the upbeats 00:14:031 - into 00:14:208 (3) . both the red and the white tick have the woodwind playing yet mapping the white tick works a lot better with the music structure imo. and ye same for others yeah,
done
02:58:851 - remove finish Same