Hello from modding queue
[Expert]
You can make HP 6 or 6.5 It'll fit the natural balance of the difficulty without forcing you to push yourself to make sure you hit every note. plus it seems so weird to have an entire difficulty gap of 1.0 SR to only adjust to insane by only .4 considering how things are mapped in this diff. So it's either you bust while playing or HR is a nuisance.
00:01:450 (1) - I think an NC can work here. Just to give a visual to players that this slider is the start of something possibly new. Considering 00:00:850 (1,2) - is already a fast hit most people would see that long slider as a fast slider.
00:08:500 (9) - What's the reasoning behind not having an NC here. It follows along with 00:08:725 (1,1,1) -
00:11:725 (5) - Does this Normal Sampleset need to be set here? It seems like it stands out so much and ruins the already implement whistles and claps already going on. Doesn't seem like such an important beat to want to have its own thing here
00:16:450 (1,2,3,4,5) - I'm curious as to why you made this a 5 note stream while the music is practically identical to 00:15:850 (2,3,4) - The key beats on that stream or on (1)(3)(5) and it's just being bypassed. I can definitely see it at 00:17:650 (1,2,3,4,5) - since the beats are a lot less mellow and it feels that you can bypass it this way
00:32:500 (5) - Same with NC here it seems like such a rhythm that is could be NC because considering how the stream plays most people would hit that repeat the exact same way the stream is.
00:34:600 (3,4,1) - I think spacing here can be toned a little. It feels so forced to play this and I'm not even concerning the slider ending on a strong beat. I'd move (4) closer and leave the rest as be since I want to have what you already do 00:35:050 (1,2) - have more sense to them instead of just mashing jumps to hit those right after the jump previously mentioned. Just like this or do it your own way
http://puu.sh/vQ9qL/a21137bd66.jpg00:37:900 (2) - Why that pause here instead of continuing the triple pattern. Could even make that a triple but I'll leave it at your idea
00:42:100 (1) - Could this rhythm also work?
http://puu.sh/vQ9Cd/71ebcfbb96.jpg Just so it's consistent with 00:43:300 (3) - 00:44:500 (1) - Piano chords
00:56:650 (3,4) - combo killers why you do this to the noobies
01:07:000 (1,2) - Wait this was a stream, didn't even know.
01:15:850 (2) - normal sampleset on the sliderend? Seems confusing to play without that proper feedback
Really not much to say definitely a lot going on but I'm pretty sure your mind is already set with how you wanted things. You can't not just make a map like this without realizing the feedback you'll get. So I'll leave it at this is how you wanted it.
[Insane]
00:15:100 (1,2,3,4,5,6,7,8,9) - Hmm the whole entire stream is mapped out compared to the extra. Definitely can see why but you could NC 00:15:700 (9) - Since extra's NC was on this particular beat as well
00:19:900 (11) - I'd be careful inb4 BNs and QAT says this hides the repeat slider making it unrankable feelsbadman
00:32:500 (1) - Same thing I mentioned in extra to NC these 1/3 sliders or just make NC consistent like in the extra 00:32:800 (6,7,8,9,10) - These were in the extra's but here it's not. I don't see what the problem would be with having them identical and matching one another
00:48:850 (5,6) - This feels much nicer played here than on the extra since there is so much more spacing in between them.
00:57:250 (4,1) - Could be really confusing for just an insane diff
Nice Insane
[Hard]
00:09:700 (1,1) - Spacing here might be relatively too close. Like 1.4 spacing seems like a much nicer thing to DS here
Compare it to how 00:07:900 (3,4,5) - are spaced it might be better to give such a strong beat a little more leniency in spacing as well. Really not a concern though
00:18:100 (1,2) - Could be stackable for an easier time, but it's fine either way
00:57:250 (4) - Couldn't it be like this as well for rhythm please do explain
http://puu.sh/vQaPG/b7650e6ecd.jpg Since it'll work corresponding to 01:07:000 (4,5,6,7) -
Not much more to say
[Normal]
Hmm 2.6 stars might be pushing it for a normal especially with implemented spacing like 00:42:700 (2,3,4,5) - Really nothing wrong with the diff but I do think that's what is pushing your SR really high