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supercell - Kimi no Shiranai Monogatari

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Topic Starter
Yukiyo
This beatmap was submitted using in-game submission on Mittwoch, 7. Juni 2017 at 18:48:33

Artist: supercell
Title: Kimi no Shiranai Monogatari
Source: 化物語
Tags: ed ending bakemonogatari shaft nagi yanagi ryo araragi senjougahara hanekawa sengoku kanbaru hachikuji shinobu tsukihi karen oshino senjou gahara hitagi koyomi
BPM: 165
Filesize: 8724kb
Play Time: 05:36
Difficulties Available:
  1. Our Story in the Stars (5,45 stars, 1205 notes)
Download: supercell - Kimi no Shiranai Monogatari
Information: Scores/Beatmap Listing
---------------
Right now I'm afraid of losing you.
Although my life hasn't been very fortunate until now,
I'm glad if I caught your eye because of that.
Because of that I was able to fall for you.
So we'll definetly do something, but I want to wait a bit.
So, right now, the last thing I can offer you...
Is this starry sky.



Special Thanks
Mapped and Hitsounded by Yukiyo
sdafsf for the awesome slider
Yukiyo, sdafsf, -LynX- and Xinying for their stars
Pentori for their bubble
Xexxar for their bubble/qualify
sdafsf
chat mod
2017-03-21 14:32 Yukiyo: wazzzzzup
2017-03-21 14:32 sdafsf: sup o/
2017-03-21 14:37 Yukiyo: hast du zeit?
2017-03-21 14:37 sdafsf: wofür?
2017-03-21 14:37 Yukiyo: I want your opinion
2017-03-21 14:37 Yukiyo: kinda
2017-03-21 14:37 sdafsf: sure
2017-03-21 14:38 Yukiyo: [http://puu.sh/uT3fH/6dcd2fbf7f.osz opinion
2017-03-21 14:38 Yukiyo: shit
2017-03-21 14:38 sdafsf: LUL
2017-03-21 14:38 sdafsf: ACTION is playing The triangle - of cancercell completed [Our Story in the Stars]
2017-03-21 14:40 sdafsf: :s
2017-03-21 14:40 sdafsf: mouse aim
2017-03-21 14:40 Yukiyo: ;-;
2017-03-21 14:41 sdafsf: 00:00:764 (1,2) - 00:03:661 (2,3) - du sagst doch immer consistent blanket spacing
2017-03-21 14:41 Yukiyo: LUL
2017-03-21 14:41 Yukiyo: remap inc
2017-03-21 14:41 Yukiyo: ty xD
2017-03-21 14:41 sdafsf: 00:17:024 (2,3,4,5,7) - blanket?
2017-03-21 14:42 Yukiyo: hmmm
2017-03-21 14:42 sdafsf: wär hübscher imo
2017-03-21 14:42 Yukiyo: ich werde mal sehen was mir besser gefällt
2017-03-21 14:42 Yukiyo: das ist wird schon wieder zu nem mod '^'
2017-03-21 14:42 sdafsf: LUL
2017-03-21 14:42 sdafsf: :s
2017-03-21 14:42 sdafsf: wie gesagt
2017-03-21 14:42 sdafsf: ich hab zeit
2017-03-21 14:42 sdafsf: 00:19:270 (5,1,2) - der flow ist komisch
2017-03-21 14:43 Yukiyo: hmm
2017-03-21 14:43 sdafsf: 00:23:105 (4,5) - das ist der gleiche sound ich finde 5 sollte ein slider sein
2017-03-21 14:44 Yukiyo: abbbbber die musik stoppt das so suddenly
2017-03-21 14:44 sdafsf: man hat immernoch ne 1/1 gap mit dem slider
2017-03-21 14:44 sdafsf: 00:28:564 (1,2,3,4,5,6,7) - der build up könnte stärker sein hier imo
2017-03-21 14:45 sdafsf: 00:29:837 (1,2) - gleiches blanket spacing wie im intro hier?
2017-03-21 14:45 Yukiyo: Ich ändere das im Intro
2017-03-21 14:45 Yukiyo: keine Sorge
2017-03-21 14:45 sdafsf: kk
2017-03-21 14:46 sdafsf: 00:49:459 - der repeat ist komisch weil er auf nem vocal ist
2017-03-21 14:46 sdafsf: under der head vom slider nicht
2017-03-21 14:46 Yukiyo: hmm jaa
2017-03-21 14:46 Yukiyo: xd
2017-03-21 14:47 sdafsf: 00:56:004 (1,2,3) - immernoch kein fan von den 1/4 gaps aber das ist ok
2017-03-21 14:47 Yukiyo: ;-;
2017-03-21 14:48 sdafsf: 01:05:812 (8,1) - die vocals sind echt stark hier jumps passen hier mehr als bei den paar davor imo
2017-03-21 14:48 sdafsf: ausser du mappst instruments
2017-03-21 14:48 sdafsf: was du hast
2017-03-21 14:48 sdafsf: lol
2017-03-21 14:48 sdafsf: 01:09:457 - der wär clickable glaub gut
2017-03-21 14:49 sdafsf: 01:10:003 - hier vielleicht auch aber not so sure
2017-03-21 14:49 Yukiyo: ICh uploade gleich für die Kds
2017-03-21 14:49 Yukiyo: lol
2017-03-21 14:49 sdafsf: lol
2017-03-21 14:50 sdafsf: 01:11:639 (5) - der sound auf dem head ist stärker als die sounds auf 3 und 4 aber das spacing ist niedriger
2017-03-21 14:50 sdafsf: 01:18:548 (3,4,5,6,7,8,9,1) - das hat sich gut angefühlt zu spielen :ok_hand:
2017-03-21 14:50 Yukiyo: Mehr flow als spacing macht work hier
2017-03-21 14:51 sdafsf: naja spacing muss ja nicht den flow ändern
2017-03-21 14:52 sdafsf: 01:20:730 (1,2) - hier wieder die ends clickable?
2017-03-21 14:52 sdafsf: das meist was ich sage ist geschmacks sache :p
2017-03-21 14:52 sdafsf: 01:25:094 - die stacks in der section sind nice
2017-03-21 14:53 Yukiyo: Was erwartest du von Yukistrata :P
2017-03-21 14:53 sdafsf: ^^
2017-03-21 14:53 sdafsf: yukiyo ranked map #3
2017-03-21 14:53 sdafsf: 01:41:276 (1,2,3,4,5,6,7) - wieder mehr emphesis imo
2017-03-21 14:54 Yukiyo: prolly wird #3 ranked
2017-03-21 14:54 Yukiyo: plane ich jedenfalls
2017-03-21 14:54 Yukiyo: xd
2017-03-21 14:54 sdafsf: nice
2017-03-21 14:54 sdafsf: angelsim pp inc
2017-03-21 14:54 Yukiyo: Das dreieck -> Summer Triangle
2017-03-21 14:54 Yukiyo: von dem sie im Lied reden
2017-03-21 14:54 Yukiyo: und im Anime
2017-03-21 14:54 Yukiyo: xd
2017-03-21 14:54 Yukiyo: I tried
2017-03-21 14:54 sdafsf: i dont speak weeb :s
2017-03-21 14:54 sdafsf: LUL
2017-03-21 14:55 sdafsf: es sieht nice aus
2017-03-21 14:55 sdafsf: aber von der emphesis wie du sie sonst in der map hast ist es inconsistent
2017-03-21 14:55 sdafsf: 01:45:276 - clickable vocal?
2017-03-21 14:55 Yukiyo: Altair Deneb Vega google es xd
2017-03-21 14:55 sdafsf: The Summer Triangle is an astronomical asterism involving an imaginary triangle drawn on the northern hemisphere's celestial sphere, with its defining vertices at Altair, Deneb, and Vega, the brightest stars in the three constellations of Aquila, Cygnus, and Lyra, respectively.
2017-03-21 14:55 sdafsf: LUL
2017-03-21 14:56 Yukiyo: yes
2017-03-21 14:56 sdafsf: nice
2017-03-21 14:56 sdafsf: clean af :ok_hand:
2017-03-21 14:57 Yukiyo: 01:46:549 - Natsu no daisangaku
2017-03-21 14:57 Yukiyo: Summer Triangle
2017-03-21 14:57 sdafsf: hab den anime nicht gesehn :/
2017-03-21 14:57 Yukiyo: Ich auch nicht
2017-03-21 14:57 sdafsf: LUL
2017-03-21 14:57 sdafsf: 01:46:186 (3) - mach doch das ein triangle dann für die meme
2017-03-21 14:57 Yukiyo: obwohl
2017-03-21 14:57 sdafsf: xd
2017-03-21 14:57 Yukiyo: Erste Season gesehn
2017-03-21 14:58 Yukiyo: rest nicht
2017-03-21 14:58 sdafsf: war nicht so gut? :thinking:
2017-03-21 14:58 Yukiyo: Ich mochte ihgn nicht
2017-03-21 14:58 Yukiyo: Nein kein Dreieck
2017-03-21 14:58 sdafsf: der flow mit den slidern ist manchmal in der map etwas fragwürdig imo
2017-03-21 14:58 Yukiyo: Das ist nicht Delta Decision
2017-03-21 14:58 sdafsf: LUL
2017-03-21 14:59 sdafsf: 01:54:186 (1,2) - sowas
2017-03-21 14:59 sdafsf: der flow könnte besser sein
2017-03-21 14:59 Yukiyo: Ja das war ne notlüsung erstmal
2017-03-21 14:59 Yukiyo: werde noch viels überarbeiten
2017-03-21 14:59 Yukiyo: aber danke für den Input
2017-03-21 15:00 Yukiyo: Ehrlich gesagt ima upload
2017-03-21 15:00 Yukiyo: xd
2017-03-21 15:00 sdafsf: np immer gern o/
ne0ku
Hello there! Hi, from #modreqs :)


Our Story in the Stars
00:12:751 (2) - maybe make this straight like 00:12:388 (1) - (keeps consistency with the curved sliders at 00:13:479 (5,1) - )

00:33:138 (2) - ctrl + g?

01:05:812 (8) - this slider is cool but maybe change it to this? not really necessary but keeps consistency with other 1/2 sliders.

01:20:730 (1) - change this to this just because it shapes more nicely with 01:20:366 (4) - & 01:21:275 (2) -

01:42:913 (2) - ctrl + g?

02:12:914 (5) - new combo this note instead of 02:13:095 (1) - (maybe?)

02:42:913 (3) - rotate and make it look like this? not necessary but looks and plays nicer (i think)

02:50:036 (3) - & 02:50:569 (1) - & 02:51:095 (3) - & 02:52:913 (3) - ctrl + g?

03:24:731 (3) - this slider looks a bit out of place idk

04:17:822 (1) - :arrow: 04:23:185 (8) - maybe too much hitsound spam? xD I understand why tho

05:28:048 (1) - NICE - maybe change the middle bit where it does those curvy things in and out, not necessary tho



Very nicely mapped - easily rankable.
Good job and good luck with future maps! :)
- neoku 8-)
Topic Starter
Yukiyo

ne0ku wrote:

Hello there! Hi, from #modreqs :)


Our Story in the Stars
00:12:751 (2) - maybe make this straight like 00:12:388 (1) - (keeps consistency with the curved sliders at 00:13:479 (5,1) - ) I rather want the blanket

00:33:138 (2) - ctrl + g? ye

01:05:812 (8) - this slider is cool but maybe change it to this? not really necessary but keeps consistency with other 1/2 sliders. Well I do want that slider to be special xd

01:20:730 (1) - change this to this just because it shapes more nicely with 01:20:366 (4) - & 01:21:275 (2) - yea

01:42:913 (2) - ctrl + g? looks nice

02:12:914 (5) - new combo this note instead of 02:13:095 (1) - (maybe?) oops yeah

02:42:913 (3) - rotate and make it look like this? not necessary but looks and plays nicer (i think) I like it as it is sorry

02:50:036 (3) - & 02:50:569 (1) - & 02:51:095 (3) - & 02:52:913 (3) - ctrl + g? No, I want that all the slider use directional flow and stuff poinbt away from where the flow starts to create this kind of flow (it's used pretty often)

03:24:731 (3) - this slider looks a bit out of place idk idk I like it ;-;

04:17:822 (1) - :arrow: 04:23:185 (8) - maybe too much hitsound spam? xD I understand why tho well it's kinda intense and through out there is a drumroll so yeah xd

05:28:048 (1) - NICE - maybe change the middle bit where it does those curvy things in and out, not necessary tho idk what you mean but htanks :)



Very nicely mapped - easily rankable.
Good job and good luck with future maps! :) Thanks! and thanks for the mod
- neoku 8-)
Suissie
Hello from my modding queue o/

Our story in the stars
00:29:655 (7,1) - Ich denke ein Jump dort ist ein wenig zu viel weil der nächste part so ruhig ist.
00:46:186 (3,4) - Ich begreife den Jump hier nicht ganz. Die stimme ist nicht so stark um einen Jump zu setzen. Ich würde 3 mehr spacen und um die Gitarre zu betonen. bei 00:46:913 (6) - machst du ja das selbe.
01:01:822 (1) - Ich würde den auf den sliderhead setzten.
01:20:730 (1,2) - blanket vielleicht ?
01:22:548 (2,3,4,5) - das pattern könnte man schöner ausrichten. 5 ein bisschen besser platzieren damit ein schöneres Trapez entsteht.
02:02:919 (1) - Ich denke den Jump könnte man ein Stückchen grösser machen.
02:08:740 (1,2,3,1) - sweet
02:33:459 (1,2) - Sliderhead könnte schöner passen.
02:35:822 (4,5) - der Jump könnte kleiner sein weil ich finde dieser downbeat 02:36:368 (1) - könnte man mehr betonnen.
Den Übergang von 4 zu 1 02:54:368 (4,1) - gerader vielleicht.
04:03:640 (3) - Den könnte man vielleicht ein wenig mehr spacen.


Hoffentlich passt es. Viel glück noch :)
Topic Starter
Yukiyo

Suissie wrote:

Hello from my modding queue o/

Our story in the stars
00:29:655 (7,1) - Ich denke ein Jump dort ist ein wenig zu viel weil der nächste part so ruhig ist. Ich versthe was du meinst, aber die traingle jumps zu haben und dann nen Anit-jump zum slider wäre meiner Meining nach schlechter
00:46:186 (3,4) - Ich begreife den Jump hier nicht ganz. Die stimme ist nicht so stark um einen Jump zu setzen. Ich würde 3 mehr spacen und um die Gitarre zu betonen. bei 00:46:913 (6) - machst du ja das selbe. Mein main focus liegt aber auf der Stimme, die sechs landet nur auf der guitarre, weil ich den Rhythmus fixen musste xd
01:01:822 (1) - Ich würde den auf den sliderhead setzten. yop
01:20:730 (1,2) - blanket vielleicht ? ist doch alles geblanketet?
01:22:548 (2,3,4,5) - das pattern könnte man schöner ausrichten. 5 ein bisschen besser platzieren damit ein schöneres Trapez entsteht. Hmm sieht für mich ok aus, ich habe ja einfach die 3,4 kopiert und horizontal geflippt
02:02:919 (1) - Ich denke den Jump könnte man ein Stückchen grösser machen. joa
02:08:740 (1,2,3,1) - sweet owo
02:33:459 (1,2) - Sliderhead könnte schöner passen. in wie fern? ^^"
02:35:822 (4,5) - der Jump könnte kleiner sein weil ich finde dieser downbeat 02:36:368 (1) - könnte man mehr betonnen. Ich denke snare und bass sind hier gleichwichtig
Den Übergang von 4 zu 1 02:54:368 (4,1) - gerader vielleicht. joa
04:03:640 (3) - Den könnte man vielleicht ein wenig mehr spacen oko.


Hoffentlich passt es. Viel glück noch :)
Joa, danke :)
jeanbernard8865
hexgrid

[Our Story in the Stars]

00:00:764 (1,2) - blanket could be improved

00:02:218 (5,6) - flow of that reverse is contradictory with 00:00:764 (1) since 00:00:764 (1) creates a back & forth flow due to the player having to go towards the tail again to hit 00:01:309 (2) while 00:02:218 (5) creates circular flow because 00:02:764 (6) is near the head

00:04:751 (5,6) - I don’t get the usage of 2 circles instead of slider here ? I don’t hear a change in the music so that change is unjustified

00:04:933 (6,2) - improve blanket

00:06:570 (1) - why is this the only straight slider in your measure ? There’s an inconsistency within slidershapes because they’re all mapped to the same thing, but their shape changes

00:08:024 (3) - I personally find this ugly but it’s your move there

00:11:661 (5) - why put emphasis on that particular circle ? making only 00:11:479 (4,5) more spaced than the rest of the jumps makes it seem out of place, rather put emphasis on every 2nd circle for voice follow or do the same spacing for everything

00:14:206 (2) - I’m okay with emphasising downbeats through straight sliders instead of curved, but why straight here ?

00:16:388 (5) - ^

00:14:570 (3,4) - why did you reverse the circular flow going on ?

00:20:014 (2) - This slider reverses the circular flow because of how it’s oriented compared to 00:19:651 (1), and it’s the only time in that phrase that a snare is emphasised like that

00:22:014 (6,7,1) - not the same angle with 00:22:378 (1) as in 00:21:105 (1,2,3,4,5) even though they’re meant to me similar

00:22:378 (1) - again, inconsistencies in slider shapes

00:27:292 (2) - etc, not gonna mention slider shape inconsistencies anymore cause I don’t wanna repeat myself, but it does happen throughout the map

00:29:837 - I don’t really get what you’re following in that part ? 00:29:837 (1,2,3,4) follows the piano, but then 00:34:047 (1,2,3) - follows the vocals and skips piano for that purpose, so I’m rather confused on what you wanted to emphasise here

00:41:459 (1,2,3,4) - why didn’t you start following the vocals here ? Following the logic from 00:42:913 (1,2,3,4,5,6,1,2,3,4,5) every tick with vocals is clickable, so this should be all circles

00:50:186 (1,2,3,4,5) - hitsounding sounds broken here

00:51:640 (1,2,3,4,5,6,7) - why only circles ? It completely breaks the logic you set up with the vocals

00:56:004 (1,2,3,4) - maybe silence those since they don’t snap on anything

00:59:640 (3) - first slider of all those holds that is in the continuity of the previous’ flow ( ex : 00:56:004 (1,2,3) are not ), so it’s inconsistent

01:08:559 (5) - this kinda breaks the circular flow that 01:07:650 (1,2,3,4) had setup

01:10:548 (1) - should be 2 circles to be consistent with before

01:12:548 (3) - the emphasis here through a reversal of the circular flow seems unjustified since there’s nothing different here, especially since 01:12:912 (4) has 2 finishes and doesn’t get that emphasis ; you’d want to reverse flow more there

01:13:457 (1) - rhythm consistency, blah blah blah

01:14:912 (1) - ^

01:16:366 (1) - finish missing here

01:17:094 (3) - stack end on 01:15:639 (3)’s head

01:22:912 (3,4) - here come rhythm police again

01:24:003 (2) - why switch to linear flow here ?

01:26:730 (2) - why red anchors only slider all of a sudden ? keep it consistent

01:27:275 (3,4) - blanket could be improved

01:28:184 (2,3) - same

01:30:184 (3) - flow reversal is a bit unjustified here, since it doesn’t happen at 01:27:275 (3) and 01:28:730 (3)

01:31:093 (2) - I’m pretty sure there’s no snare here

01:31:639 (5) - why so much spacing ? This could be stacked on 01:30:730 (4) and keep it even cause here the song doesn’t have anything different that warrants emphasis of any kind

01:32:184 (8,1) - spacing here is a bit confusing since your switch from back and forth flow to circular flow emphasises 01:32:366 (1), but the smaller spacing is contradicts that emphasis

01:37:487 (3,1) - idk how I feel about that overlap

01:46:186 (3,4) - where is the 2 circles into slider pattern you did at 01:43:276 (3,4,5) ?

01:54:913 (3) - stack on 01:53:822 (4)’s head

01:57:830 (4,5,1) - inconsistent rhythm with 01:54:913 (3,4,1)

02:01:824 (2) - 2 circles here ( consistency, etc )

02:04:009 (5) - ^

02:04:740 (2,3,4,5,6,7) - again, I don’t get the full circles here

02:06:922 (5) - the spacing goes from 1.73 to 2.66, that is way overdone for a part that doesn’t call for it

02:07:286 (1,2,3,4,5,6,7,8) - this is a flow change from 02:06:377 (2,3,4,5,6), while 00:54:549 (1,2,3,4,5,6,7,8) didn’t have any ; both are identical parts in the song, yet they are different in the map. Also, 02:07:286 (1,2,3,4,5,6,7,8) is circular flow while 00:54:549 (1,2,3,4,5,6,7,8) is back & forth, which is also inconsistent

02:14:004 (8,1) - not perfectly stacked

02:18:004 - remove clap here since there’s no snare

02:19:459 (4) - again, spacing is getting a bit confusing here

02:19:822 (6) - ^

02:20:368 (1,2,3,4,5,6) - where’s the pattern from 01:07:650 (1,2,3,4,5,6) ?

02:22:368 (2) - should be breaking flow since 01:09:639 (2) did

02:23:277 (1,2,3,4,5) - gonna stop mentioning rhythm inconsistencies later on

02:32:368 (2,3,4,5,6) - there’s no reason for a sudden flow change here

02:43:640 (1,2,3,4,5,6,7,8) - why is every other circle emphasised ? They all have the same sounds, so the DS should be equal or similar

02:45:095 (1,2,3,4,5,6,7,8) - same here, those jumps’ spacing is a bit shaky

02:46:549 (1,2,3,4,5) - where is the gradual spacing increase from 01:33:821 (1,2,3,4,5) ?

02:48:004 (1,2,3,4) - why is this angle so low compared to 01:35:275 (1,2,3,4) ?

02:50:400 (4,3) - not perfectly stacked

02:50:569 (1) - I don’t see a reason for that flow change

02:53:458 (1) - same here, according to the flow it should be somewhere in the upper left quarter of the grid

02:57:095 (2,3) - here again, why switch to circular flow all of a sudden ?

03:13:093 (2,3,4,5,6,7) - those jumps would make sense if they were following the drums, but they’re following the guitar ?

03:15:276 (7) - what did he do to you that you gave him such a low DS

03:20:912 (2,3) - that angle’s getting wide enough that it’s played differently from your usual others which puts emphasis there for no particular reason

The jumps above suffer from the same problem as the others with the spacing being inconsistent

03:25:640 (4) - first time in the phrase that a slider doesn’t break circular flow which is inconsistent

03:24:731 (3,4) - blanket on the edges could be improved

03:26:549 (1,2,3,4) - why the sudden jumps ?

03:30:930 (1) - misclicked red anchor ?

03:38:912 (4,5) - those red anchors feel out of place here as well

03:46:549 (7,8) - again, inconsistencies within flow changes

03:56:367 (3,4) - should be a 1/1 slider to be consistent with 03:54:912 (3)

04:04:912 (3,4,5,1,2,3,1) - again, sudden flow change here while keeping the anti-clockwise flow would’ve been perfectly fine

04:18:276 (6,7,8) - the harshness of the curve changes way too quickly here, making it look rather awkward

04:19:640 (9,10) - why didn’t you keep the stream ?

04:21:458 (1,2,3,4) - way overdone imo

04:28:018 (1,2) - ctrl+g to be consistent with 04:25:119 (1,2)

04:28:563 (1,2) - ctrl+g those as well as a consequence

04:33:283 - missed vocal here while you’ve been following them for the rest of the phrase

04:36:923 (3,4,5) - there are no snares here, remove the claps

04:46:559 - 04:50:923 - same problem as the other jump sections ; spacing as well as flow are inconsistent

04:50:923 (1) - why did you start putting a slider at vocals ? either you make your intensity spike or you don’t, but don’t do something in between

04:58:741 (3,4,5) - overmapped triple as well as being inconsistent with the rhythm from the previous kiais

05:28:048 (1) - 3 issues with this slider here :

--> Head should be stacked perfectly with 05:27:109 (3), should be fine since it doesn’t touch my skin’s hp bar which is pretty big to begin with

--> blanket here could be improved

--> the star could be done with more consistency through slider points editing in .osu

Overall there are a lot of inconsistencies ( rhythm, flow as well as spacing with jumps ), so watch out for them

also your blanketing was on point, it's actually pretty rare to find so few unperfect blankets in a 5 min 30 map

Good luck !
LiousPL

  • General

    All seems looking good ^^

    Our Story in the Stars
  1. 00:19:651 (1,2) - Here is a heavy cursor movement, try to add {1} more curve to {2}
  2. 00:21:105 (6,1) - Here is a characteristic sound, and future entry to triplet, why not make here a bigger jump?
  3. 00:22:378 (1,2,3,4) - Antiflow for jump to triplet is not good idea here
  4. 00:26:564 (3,1,2) - In testplays I feel some weird movement here, maybe Ctrl+G with {1}?
  5. 00:32:564 (4,1) - Make here more jump, this is vocal sound, and between {3} and {4} is bigger jump than this for vocal OwO
  6. 01:02:198 (2,3) - Make more ds here, becouse this is too ez for this part of song
  7. 01:08:559 (5,6) - Start a vocal here, and ds is so little ;-; Make here jump maybe...
  8. 01:11:457 (4,5) - ^
  9. 02:54:913 (5,6,7,8,1) - This part of stream is looking bad, make the more erect
  10. 04:20:367 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Hmm, not too hard? This jumps broke way for free pee pee ;( (just kidding)
  11. 04:26:200 (1) - Add curve here, for better looking slider

    GL~ (I like this last slider ^^)
Xinying
wow this is amazing
Topic Starter
Yukiyo

LiousPL wrote:


  • General

    All seems looking good ^^

    Our Story in the Stars
  1. 00:19:651 (1,2) - Here is a heavy cursor movement, try to add {1} more curve to {2} looks nice
  2. 00:21:105 (6,1) - Here is a characteristic sound, and future entry to triplet, why not make here a bigger jump? I think it's ok, I'm increasing note density
  3. 00:22:378 (1,2,3,4) - Antiflow for jump to triplet is not good idea here it makes no difference in how the slider plays and I think it's fine tbh
  4. 00:26:564 (3,1,2) - In testplays I feel some weird movement here, maybe Ctrl+G with {1}?my intention was circular flow with accentuation on 00:26:564 (3) -, and I think that works
  5. 00:32:564 (4,1) - Make here more jump, this is vocal sound, and between {3} and {4} is bigger jump than this for vocal OwO I don't want any jump etc. in this calm part
  6. 01:02:198 (2,3) - Make more ds here, becouse this is too ez for this part of song it's a buildup after all
  7. 01:08:559 (5,6) - Start a vocal here, and ds is so little ;-; Make here jump maybe... 01:08:559 (5,6) - is for contrast to 01:09:094 (1) -
    which is a much more important vocal imo
  8. 01:11:457 (4,5) - ^ same reasoning
  9. 02:54:913 (5,6,7,8,1) - This part of stream is looking bad, make the more erect fixed
  10. 04:20:367 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Hmm, not too hard? This jumps broke way for free pee pee ;( (just kidding) honestly I think they fit, with the drummer going ham and this being the highlight before the calm part (also lyric wise)
  11. 04:26:200 (1) - Add curve here, for better looking slider sure

    GL~ (I like this last slider ^^)
Topic Starter
Yukiyo

AyanokoRin wrote:

hexgrid

[Our Story in the Stars]

00:00:764 (1,2) - blanket could be improved oops

00:02:218 (5,6) - flow of that reverse is contradictory with 00:00:764 (1) since 00:00:764 (1) creates a back & forth flow due to the player having to go towards the tail again to hit 00:01:309 (2) while 00:02:218 (5) creates circular flow because 00:02:764 (6) is near the head ahhh I see,
fixed


00:04:751 (5,6) - I don’t get the usage of 2 circles instead of slider here ? I don’t hear a change in the music so that change is unjustified rough sounds of the "ta" "chi" is why that is. Will take into consideration

00:04:933 (6,2) - improve blanket fixed

00:06:570 (1) - why is this the only straight slider in your measure ? There’s an inconsistency within slidershapes because they’re all mapped to the same thing, but their shape changes 00:06:570 (1,3) - these are both straight sliders, but the second one has been modified to fit the sounds of the voice

00:08:024 (3) - I personally find this ugly but it’s your move there ^

00:11:661 (5) - why put emphasis on that particular circle ? making only 00:11:479 (4,5) more spaced than the rest of the jumps makes it seem out of place, rather put emphasis on every 2nd circle for voice follow or do the same spacing for everything there is increasing emphasis on 00:10:933 (1,3,5) - and these 00:11:842 (6,7,8) - are different because the next important note is the downbeat

00:14:206 (2) - I’m okay with emphasising downbeats through straight sliders instead of curved, but why straight here ? honestly, because everthing else looks bad in my eyes

00:16:388 (5) - ^ 00:15:297 (1,5) - parralellity and aesthetics

00:14:570 (3,4) - why did you reverse the circular flow going on ? fixed

00:20:014 (2) - This slider reverses the circular flow because of how it’s oriented compared to 00:19:651 (1), and it’s the only time in that phrase that a snare is emphasised like that they are all emphaised through spacing

00:22:014 (6,7,1) - not the same angle with 00:22:378 (1) as in 00:21:105 (1,2,3,4,5) even though they’re meant to me similar they are definetly increasing in intensity, so I made the spacing more

00:22:378 (1) - again, inconsistencies in slider shapes new measurement and stronger emphasis, why not new slider shapes?

00:27:292 (2) - etc, not gonna mention slider shape inconsistencies anymore cause I don’t wanna repeat myself, but it does happen throughout the map 00:26:564 (3,2) - snares...... both straight etc.

00:29:837 - I don’t really get what you’re following in that part ? 00:29:837 (1,2,3,4) follows the piano, but then 00:34:047 (1,2,3) - follows the vocals and skips piano for that purpose, so I’m rather confused on what you wanted to emphasise here all mapping it vocals, and there is one every 1/4...

00:41:459 (1,2,3,4) - why didn’t you start following the vocals here ? Following the logic from 00:42:913 (1,2,3,4,5,6,1,2,3,4,5) every tick with vocals is clickable, so this should be all circles becasue I am firstly introducing the bassdrum and scnare consistency before going into the vocals again

00:50:186 (1,2,3,4,5) - hitsounding sounds broken here fixed

00:51:640 (1,2,3,4,5,6,7) - why only circles ? It completely breaks the logic you set up with the vocals yeah fixed

00:56:004 (1,2,3,4) - maybe silence those since they don’t snap on anything sure

00:59:640 (3) - first slider of all those holds that is in the continuity of the previous’ flow ( ex : 00:56:004 (1,2,3) are not ), so it’s inconsistent slider leniency and circular flow make up for it.

01:08:559 (5) - this kinda breaks the circular flow that 01:07:650 (1,2,3,4) had setup that's what it is supposed to do, to emphasize the next downbeat greatly

01:10:548 (1) - should be 2 circles to be consistent with before sure

01:12:548 (3) - the emphasis here through a reversal of the circular flow seems unjustified since there’s nothing different here, especially since 01:12:912 (4) has 2 finishes and doesn’t get that emphasis ; you’d want to reverse flow more there fixed

01:13:457 (1) - rhythm consistency, blah blah blah

01:14:912 (1) - ^ 01:13:457 - from here on I have decreasing rhythm desnity, and that's how it should stay

01:16:366 (1) - finish missing here fixu

01:17:094 (3) - stack end on 01:15:639 (3)’s head isn't noticeable, creates ugly overlap, ruins the star.

01:22:912 (3,4) - here come rhythm police again hoyl. no

01:24:003 (2) - why switch to linear flow here ? end of kiai, rhythm of voclas is intense

01:26:730 (2) - why red anchors only slider all of a sudden ? keep it consistent why not?, not everything must be curved, that's boring af

01:27:275 (3,4) - blanket could be improved shure

01:28:184 (2,3) - same shure

01:30:184 (3) - flow reversal is a bit unjustified here, since it doesn’t happen at 01:27:275 (3) and 01:28:730 (3) it's also a 90° change of flow, no inconsitnecy

01:31:093 (2) - I’m pretty sure there’s no snare here yep

01:31:639 (5) - why so much spacing ? This could be stacked on 01:30:730 (4) and keep it even cause here the song doesn’t have anything different that warrants emphasis of any kind increasing intensity > increasing spacing

01:32:184 (8,1) - spacing here is a bit confusing since your switch from back and forth flow to circular flow emphasises 01:32:366 (1), but the smaller spacing is contradicts that emphasis because then the change in flow doesn't play like arse

01:37:487 (3,1) - idk how I feel about that overlap I like them sorooory

01:46:186 (3,4) - where is the 2 circles into slider pattern you did at 01:43:276 (3,4,5) ? variation is ok.

01:54:913 (3) - stack on 01:53:822 (4)’s head no. looks bad

01:57:830 (4,5,1) - inconsistent rhythm with 01:54:913 (3,4,1)

02:01:824 (2) - 2 circles here ( consistency, etc )

02:04:009 (5) - ^ variantion is fine

02:04:740 (2,3,4,5,6,7) - again, I don’t get the full circles here fixed

02:06:922 (5) - the spacing goes from 1.73 to 2.66, that is way overdone for a part that doesn’t call for it it's fine

02:07:286 (1,2,3,4,5,6,7,8) - this is a flow change from 02:06:377 (2,3,4,5,6), while 00:54:549 (1,2,3,4,5,6,7,8) didn’t have any ; both are identical parts in the song, yet they are different in the map. Also, 02:07:286 (1,2,3,4,5,6,7,8) is circular flow while 00:54:549 (1,2,3,4,5,6,7,8) is back & forth, which is also inconsistent this is 02:07:286 (1,2,3,4,5,6,7,8) - the same flow, as it feels. and it different from before, becuse it's a different measure

02:14:004 (8,1) - not perfectly stacked fixed

02:18:004 - remove clap here since there’s no snare k

02:19:459 (4) - again, spacing is getting a bit confusing here

02:19:822 (6) - ^ increase intensity > increase spacing

02:20:368 (1,2,3,4,5,6) - where’s the pattern from 01:07:650 (1,2,3,4,5,6) ? this kiai hs more intesity overall, so things change

02:22:368 (2) - should be breaking flow since 01:09:639 (2) did ^

02:23:277 (1,2,3,4,5) - gonna stop mentioning rhythm inconsistencies later on as I said before, variation is fine... not everything has to be the same, it would be boring

02:32:368 (2,3,4,5,6) - there’s no reason for a sudden flow change here triples reset flow basically, so circulkar flow doesn't apply

02:43:640 (1,2,3,4,5,6,7,8) - why is every other circle emphasised ? They all have the same sounds, so the DS should be equal or similar bass drums....

02:45:095 (1,2,3,4,5,6,7,8) - same here, those jumps’ spacing is a bit shaky?

02:46:549 (1,2,3,4,5) - where is the gradual spacing increase from 01:33:821 (1,2,3,4,5) ? it's the same

02:48:004 (1,2,3,4) - why is this angle so low compared to 01:35:275 (1,2,3,4) ? compensating spacing with flow.

02:50:400 (4,3) - not perfectly stacked oops

02:50:569 (1) - I don’t see a reason for that flow change I change it every measurement, why not?

02:53:458 (1) - same here, according to the flow it should be somewhere in the upper left quarter of the grid ^

02:57:095 (2,3) - here again, why switch to circular flow all of a sudden ? downbeat, variation is fine xddddd

03:13:093 (2,3,4,5,6,7) - those jumps would make sense if they were following the drums, but they’re following the guitar ? up down =
guitar.... circular = drums


03:15:276 (7) - what did he do to you that you gave him such a low DS 03:13:811 (6,7) - same as this.

03:20:912 (2,3) - that angle’s getting wide enough that it’s played differently from your usual others which puts emphasis there for no particular reason still increasing spacing....

03:25:640 (4) - first time in the phrase that a slider doesn’t break circular flow which is inconsistent it's a particular different sounds too.

03:24:731 (3,4) - blanket on the edges could be improved fixed

03:26:549 (1,2,3,4) - why the sudden jumps ? all piano notes are jumps with spacing ~2, look at it

03:30:930 (1) - misclicked red anchor ? nope, strong sound.

03:38:912 (4,5) - those red anchors feel out of place here as well I feel differetn

03:46:549 (7,8) - again, inconsistencies within flow changes cir - up down at 03:46:912 (1) - where is the incons?

03:56:367 (3,4) - should be a 1/1 slider to be consistent with 03:54:912 (3) no vocals > piano

04:04:912 (3,4,5,1,2,3,1) - again, sudden flow change here while keeping the anti-clockwise flow would’ve been perfectly fine the drums though D:

04:18:276 (6,7,8) - the harshness of the curve changes way too quickly here, making it look rather awkward I like my streams

04:19:640 (9,10) - why didn’t you keep the stream ? nerf because some ppl will say it's too hard.

04:21:458 (1,2,3,4) - way overdone imo fitting, drums and highlight before calm part

04:28:018 (1,2) - ctrl+g to be consistent with 04:25:119 (1,2) its consistant l o l.

04:28:563 (1,2) - ctrl+g those as well as a consequence ^

04:33:283 - missed vocal here while you’ve been following them for the rest of the phrase mainly covering drums in addition with vocals though

04:36:923 (3,4,5) - there are no snares here, remove the claps they are low and high toms not snares which are definetly there

04:46:559 - 04:50:923 - same problem as the other jump sections ; spacing as well as flow are inconsistent it works

04:50:923 (1) - why did you start putting a slider at vocals ? either you make your intensity spike or you don’t, but don’t do something in between it works

04:58:741 (3,4,5) - overmapped triple as well as being inconsistent with the rhythm from the previous kiais it help the intensity of the before

05:28:048 (1) - 3 issues with this slider here :

--> Head should be stacked perfectly with 05:27:109 (3), should be fine since it doesn’t touch my skin’s hp bar which is pretty big to begin with

--> blanket here could be improved

--> the star could be done with more consistency through slider points editing in .osu fixed all 3.

Overall there are a lot of inconsistencies ( rhythm, flow as well as spacing with jumps ), so watch out for them

also your blanketing was on point, it's actually pretty rare to find so few unperfect blankets in a 5 min 30 map

Good luck !
Thanks!
Parachute
Hello! Heres my part from the m4m :3

General
First of all a small unrankable thing: If you put a green timing point right on a red one it is only rankable if you change the slider velocity in that point. You have some green points that are unnecessary and they are unrankable so you should go trough your map and delete them. (like 00:18:180 - this one)
Otherwise im honestly not sure if your timing is correct o.o you use new timing points to "reset" the timing all the time... ive actually never seen something like this

Our Story in the Stars
00:13:115 (3,4) - 00:16:024 (3,4) - I dont see why you spaced them so near together i think if you make spacing a bit higher it will be better (like 00:14:570 (3,4) - ), for example: 00:16:024 (3) - in the center of the field.
00:14:570 (3,4) - ^
00:35:502 (5) - Might increase spacing a BIT, the piano sound is kinda more aggressive here imo.
01:07:650 (1,2,3,4,5,6) - The spacing here seems kinda random. You made a jump at 01:08:013 (3) - so the next jump should be at 01:08:740 (6) - yet it has a low spacing and jumps are on other places that have no snares/drum sounds. Also she starts singing here so.. uhm yea
01:11:457 (5,6) - ^
01:28:003 (1) - Fix stack
01:38:731 (2) - Overlap looks weird, but its fine if you really want it to be like that (you have more of these though, some fit but some like this one idk :3)
02:25:095 (2) - Too low spacing for the strong singing there is imo.
03:30:186 (1,2,3) - Rhythm here should be 1/3 https://osu.ppy.sh/ss/8169933
04:22:912 (5,6,7,8,1) - I dont think a spaced stream like this fits here. This part is not much different than the part before musicwise and its not the best to play.. id remove this
The last 2 timing points can be removed. Just "timing" the random piano sound for a spinner... idk. Also if you actually put circles there when removing the timing points then the drums fit perfectly so the timing is gonna be more correct than what you did there. ^^

So yea. overall the map is already really nice ^-^ some spacing issues but thats fine. gl with the map :3
Dragontail
m4m

[Our Story in the Stars]
  1. 00:07:767, try doing control j and h and moving to original position
  2. 00:28:564 rotating triangles would be better instead of dilating them
  3. 00:30:419 press control and j rotate 109 degrees and move back into old position
  4. 01:30:912 difficulty spike a little high?
  5. 01:41:276 rotating triangles plz
  6. 02:14:004 why not put a five note stream before next slider to lead in?
  7. 02:18:186 another very large diff spike, maybe tone down?
  8. 02:54:549 reshape stream perhaps?
  9. 03:00:368 change slider so that you should make a stream connecting to 3:01:095
  10. 03:32:020 slider should be facing toward the left I think
  11. 04:24:393 nc?

Super polished mapset. I really believe this can be ranked soon!
-LynX-
returning m4m, from your queue!
love this song, yanagi nagi + monogatari :)
and btw grats on your new ranked map! sayonara memories was awesome to play and i loved the keysounding you did there :D
Our Story in the Stars
  1. first off, great job on the timing sections, it has to be a lot of work (typical cancercell xd)
  2. 00:16:388 (5) - hmm why is this a straight slider instead of a curved slider? i don't hear anything going in the music that needs emphasis
  3. 00:19:089 (4,5) - you suddenly broke flow from 4->5, didnt do this previously.. maybe ctrl+g for 5?
  4. 00:52:913 (6,1) - a minor suggestion: perhaps if you move 6 to where 00:54:004 (4) - is, then move 1 to somewhere around x:401 y:71 it would flow better? 6->1 is a sharper change in direction to emphasize the downbeat
  5. 01:08:559 (5,6) - strong sound is on 6 instead of 5, so maybe move 5 to where 1 is so that spacing from 5->6 is bigger than 4->5?
  6. 01:11:457 (5,6) - ahh so it's intentional.. but i still think you should do something about the spacing xd
  7. 01:12:912 (4) - i think you can break this into 2 circles instead, both slider-head and slider-tail has pretty strong drum beats
  8. 01:14:912 (1) - similarly, there's a pretty strong piano sound on the slider-tail, weaker than this ^ but maybe also deserving of a clickable note. As 01:14:184 (3,1) - overlaps rather badly as well, i suggest placing a new circle on 01:15:094 - , stack it on 01:14:184 (3) - then move both of them down slightly
  9. 01:24:548 (4) - ^ D:
  10. 01:25:094 (1,2) - i really like how you transitioned into this slow sv part, fits really well with the music
  11. 02:01:102 (5,6) - isn't this spacing a bit too large compared to the others
  12. 02:05:649 (6,1) - maybe you can make this a triplet, since the guitar comes in around the blue tick (so like 6-7-1)
  13. 02:12:914 (1,2,3) - don't think a triplet is necessary here, but i'm like deaf sometimes so maybe i can't hear the music that supports this lol
  14. 02:25:640 (4) - 02:37:277 (4) - okay i don't think you'll change this since it's so consistent but please xd
  15. 03:15:458 (8,1) - minor, but there's a pretty strong sound on 1 and the spacing from 7->8 and from 8->1 is about the same
  16. 03:26:186 (5) - maybe you wanna break this into 2 circles too, it's a pretty intense part of the song after all
  17. 03:28:913 (4,5,6) - perhaps make the spacing from 4->5 smaller than 5->6? i know there's a pretty strong drum beat on 5 as well, but this is personal preference i guess
  18. 03:31:293 (2,3,4,5,6,7,8,9) - maybe you should replace some circles with a 1/4 repeat slider and not use a full stream as the piano is not exactly timed perfectly
  19. 03:38:912 (4,5) - why red anchors? smoother curves would fit the piano better imo
  20. 04:30:915 (4,5) - maybe you should space these 2 further as the same spacing is used before to denote a 2/1 beat gap
  21. 04:35:468 (3) - 04:38:377 (3) - , etc. - a 1/2 repeat slider would fit better imo, personal preference
  22. 04:57:468 (1,2,3,4,5,6,7,8) - this stream shape looks a bit boring for such an intense part, maybe you can use something similar to the previous one you used here 04:22:549 (1,2,3,4,5,6,7,8,1) -
  23. 05:03:468 (4) - plEaSE HAHA
  24. 05:21:473 (1) - maybe ctrl+g this for sharper movement and contrast (and fix subsequent objects)
  25. 05:28:048 (1) - niceeee

that's all from me, had fun playing it and good luck ranking it :D
Topic Starter
Yukiyo

Parachute wrote:

Hello! Heres my part from the m4m :3

General
First of all a small unrankable thing: If you put a green timing point right on a red one it is only rankable if you change the slider velocity in that point. You have some green points that are unnecessary and they are unrankable so you should go trough your map and delete them. (like 00:18:180 - this one)
Otherwise im honestly not sure if your timing is correct o.o you use new timing points to "reset" the timing all the time... ive actually never seen something like this I'll fix em

Our Story in the Stars
00:13:115 (3,4) - 00:16:024 (3,4) - I dont see why you spaced them so near together i think if you make spacing a bit higher it will be better (like 00:14:570 (3,4) - ), for example: 00:16:024 (3) - in the center of the field. I don't see a reason not to do it, they are 2 bass drums, they kinda belong together (also space issues), but mostly and I'm sorry to say this but it's my style
00:14:570 (3,4) - ^
00:35:502 (5) - Might increase spacing a BIT, the piano sound is kinda more aggressive here imo. since I am trying to capture the vocals I don't think this is nesecary
01:07:650 (1,2,3,4,5,6) - The spacing here seems kinda random. You made a jump at 01:08:013 (3) - so the next jump should be at 01:08:740 (6) - yet it has a low spacing and jumps are on other places that have no snares/drum sounds. Also she starts singing here so.. uhm yea
01:11:457 (5,6) - ^ it's in constrast to the vocals following which will make it more emphasized which is my goal with this.
01:28:003 (1) - Fix stack oops
01:38:731 (2) - Overlap looks weird, but its fine if you really want it to be like that (you have more of these though, some fit but some like this one idk :3) yeah I like them ;-;
02:25:095 (2) - Too low spacing for the strong singing there is imo. yeah
03:30:186 (1,2,3) - Rhythm here should be 1/3 https://osu.ppy.sh/ss/8169933 hmm supeercell doesn't play by mtronom but this definetly sounds like 1/4, and if you listen to it at 25% it hits the 1/4 better than the 1/3.
04:22:912 (5,6,7,8,1) - I dont think a spaced stream like this fits here. This part is not much different than the part before musicwise and its not the best to play.. id remove this was planning on removing it anyways ^^"
The last 2 timing points can be removed. Just "timing" the random piano sound for a spinner... idk. Also if you actually put circles there when removing the timing points then the drums fit perfectly so the timing is gonna be more correct than what you did there. ^^ took the timing from Monstrata.

So yea. overall the map is already really nice ^-^ some spacing issues but thats fine. gl with the map :3
_Meep_
stop kill mapper spirit
exdee
Topic Starter
Yukiyo

Dragontail wrote:

m4m

[Our Story in the Stars]
  1. 00:07:767, try doing control j and h and moving to original position No, I want the ciruclar flow I have right now.
  2. 00:28:564 rotating triangles would be better instead of dilating them wzhy noit both
  3. 00:30:419 press control and j rotate 109 degrees and move back into old position hmm I like the current one more
  4. 01:30:912 difficulty spike a little high? not really imo. drum buildup really intense
  5. 01:41:276 rotating triangles plz sure
  6. 02:14:004 why not put a five note stream before next slider to lead in? there are no sounds upporting that in the song.
  7. 02:18:186 another very large diff spike, maybe tone down? again drum buildup fits imo
  8. 02:54:549 reshape stream perhaps? why? I like it
  9. 03:00:368 change slider so that you should make a stream connecting to 3:01:095 I see your point because of the piano, but I don't think it's necessary in this calm section of the song.
  10. 03:32:020 slider should be facing toward the left I think I like the current, and there is not space there really
  11. 04:24:393 nc? yeah changed it around a bit
Super polished mapset. I really believe this can be ranked soon! owo
Topic Starter
Yukiyo

_Meep_ wrote:

stop kill mapper spirit
exdee
????
Topic Starter
Yukiyo

-LynX- wrote:

returning m4m, from your queue!
love this song, yanagi nagi + monogatari :)
and btw grats on your new ranked map! sayonara memories was awesome to play and i loved the keysounding you did there :D took the timing from Mr. Monstrata xdddd
Our Story in the Stars
  1. first off, great job on the timing sections, it has to be a lot of work (typical cancercell xd)
  2. 00:16:388 (5) - hmm why is this a straight slider instead of a curved slider? i don't hear anything going in the music that needs emphasis sure
  3. 00:19:089 (4,5) - you suddenly broke flow from 4->5, didnt do this previously.. maybe ctrl+g for 5? never thought abt that thanks!
  4. 00:52:913 (6,1) - a minor suggestion: perhaps if you move 6 to where 00:54:004 (4) - is, then move 1 to somewhere around x:401 y:71 it would flow better? 6->1 is a sharper change in direction to emphasize the downbeat I want the rather shallow angle though, better emphasis
  5. 01:08:559 (5,6) - strong sound is on 6 instead of 5, so maybe move 5 to where 1 is so that spacing from 5->6 is bigger than 4->5?
  6. 01:11:457 (5,6) - ahh so it's intentional.. but i still think you should do something about the spacing xd yeah, emphasizing the vocals afterwards through that method which for me is much more important.
  7. 01:12:912 (4) - i think you can break this into 2 circles instead, both slider-head and slider-tail has pretty strong drum beats I know what you mean, but somehow I am really not a great fan of it.
  8. 01:14:912 (1) - similarly, there's a pretty strong piano sound on the slider-tail, weaker than this ^ but maybe also deserving of a clickable note. As 01:14:184 (3,1) - overlaps rather badly as well, i suggest placing a new circle on 01:15:094 - , stack it on 01:14:184 (3) - then move both of them down slightly actually still prioritizing vocals this is a kinda calm thing before the big spacing comes afterwards for those vocals. I like the overlap though ;-;
  9. 01:24:548 (4) - ^ D: ;_;
  10. 01:25:094 (1,2) - i really like how you transitioned into this slow sv part, fits really well with the music :)
  11. 02:01:102 (5,6) - isn't this spacing a bit too large compared to the others it's actually just 2x like the other ones mostly...
  12. 02:05:649 (6,1) - maybe you can make this a triplet, since the guitar comes in around the blue tick (so like 6-7-1) the sound of the guitar is to unclear to hear a distinct sound to map that triple to imo
  13. 02:12:914 (1,2,3) - don't think a triplet is necessary here, but i'm like deaf sometimes so maybe i can't hear the music that supports this lol There seems to be a quit snare roll here, though I am essentially just following the patter frim the last time that occured.
  14. 02:25:640 (4) - 02:37:277 (4) - okay i don't think you'll change this since it's so consistent but please xd yeah sorry, ;-;
  15. 03:15:458 (8,1) - minor, but there's a pretty strong sound on 1 and the spacing from 7->8 and from 8->1 is about the same I express emphasis here through the usage of wider and wider angles each time the intensity increases.
  16. 03:26:186 (5) - maybe you wanna break this into 2 circles too, it's a pretty intense part of the song after all I don't actually think it's that intesnse and after 4 1/1 rhythm sliders a direct 7 circles would prolly just be overkill imo.
  17. 03:28:913 (4,5,6) - perhaps make the spacing from 4->5 smaller than 5->6? i know there's a pretty strong drum beat on 5 as well, but this is personal preference i guess imo these sound eqully important to me.
  18. 03:31:293 (2,3,4,5,6,7,8,9) - maybe you should replace some circles with a 1/4 repeat slider and not use a full stream as the piano is not exactly timed perfectly the piano is still tryining to represent a 1/4 rhythm which is what I am doing.
  19. 03:38:912 (4,5) - why red anchors? smoother curves would fit the piano better imo yeah, Idk why the suden red anchors.
  20. 04:30:915 (4,5) - maybe you should space these 2 further as the same spacing is used before to denote a 2/1 beat gap I thik reading should and will be able to handle this problem perfectly.
  21. 04:35:468 (3) - 04:38:377 (3) - , etc. - a 1/2 repeat slider would fit better imo, personal preference mainly emphasizing the tom which is followed by nothing really, so 1/1 fits very well imo
  22. 04:57:468 (1,2,3,4,5,6,7,8) - this stream shape looks a bit boring for such an intense part, maybe you can use something similar to the previous one you used here 04:22:549 (1,2,3,4,5,6,7,8,1) - there is a great different between those tow though, they sound the same, but they fullfill different roles while the first one is the end of an intense part (which should imo be equally intense) the second one is leading into the intense part which would lead into an overkill if making them the same(I'll change the shape a bit though
  23. 05:03:468 (4) - plEaSE HAHA HA HA
  24. 05:21:473 (1) - maybe ctrl+g this for sharper movement and contrast (and fix subsequent objects) 3.2 ds should do the trick imo
  25. 05:28:048 (1) - niceeee
owo

that's all from me, had fun playing it and good luck ranking it :D
owo
I Must Decrease
2017-05-27 08:28 Yukiyo: can I still try and request? :D
2017-05-27 08:28 Xexxar: ya sure
2017-05-27 08:30 Yukiyo: been trying to push this
2017-05-27 08:30 Yukiyo: https://osu.ppy.sh/s/588765
2017-05-27 08:30 Yukiyo: 12 SP finally
2017-05-27 08:30 Xexxar: hahah no sorry i dont check that kind of song loser lul!!!!
2017-05-27 08:30 Yukiyo: ok
2017-05-27 08:30 Yukiyo: XDDDD
2017-05-27 08:30 Xexxar: lol jk
2017-05-27 08:32 Xexxar: 00:06:570 (1) -
2017-05-27 08:32 Xexxar: why not lower SV here to match how the vocals slow down and drop in pitch
2017-05-27 08:32 Xexxar: 00:09:479 (1,2,3,4) - then you can rebuild the SV here
2017-05-27 08:32 Xexxar: to better match the feel of the song
2017-05-27 08:33 Yukiyo: that seems like an instresting idea
2017-05-27 08:34 Xexxar: 01:08:740 (6) -
2017-05-27 08:34 Xexxar: this spacing doesnt rly make sense
2017-05-27 08:35 Xexxar: vocal + snare
2017-05-27 08:35 Yukiyo: 01:09:094 - I've tried putting all the possible emphasis on this
2017-05-27 08:35 Yukiyo: whixh is why there is such a constrast in spacing before
2017-05-27 08:36 Xexxar: http://puu.sh/w2pG8/80fbe739b2.jpg
2017-05-27 08:36 Xexxar: why not this
2017-05-27 08:36 Xexxar: the fact that 6 is a slider
2017-05-27 08:36 Xexxar: means the feeling from 5-6 is lost by the time 1 comes
2017-05-27 08:36 Xexxar: fi you want to maximize
2017-05-27 08:36 Xexxar: 6
2017-05-27 08:36 Xexxar: do this
2017-05-27 08:37 Yukiyo: hmm ok
2017-05-27 08:37 Xexxar: hm
2017-05-27 08:38 Xexxar: man
2017-05-27 08:38 Xexxar: this map just reeks of monstrata
2017-05-27 08:39 Yukiyo: 01:11:457 (5,6) - which means I'll change this as well
2017-05-27 08:41 Xexxar: 02:33:095 (7) -
2017-05-27 08:41 Xexxar: and this
2017-05-27 08:41 Xexxar: xfd
2017-05-27 08:41 Xexxar: how thf cuk
2017-05-27 08:41 Xexxar: is this shit
2017-05-27 08:41 Xexxar: 5.5 stars
2017-05-27 08:41 Xexxar: where the fuck did you pp map this
2017-05-27 08:41 Xexxar: this is ridiculous
2017-05-27 08:41 Yukiyo: later on
2017-05-27 08:42 Xexxar: i hope u know
2017-05-27 08:42 Xexxar: if it doesnt fit
2017-05-27 08:42 Xexxar: im gonna make u nerf it
2017-05-27 08:43 Yukiyo: I have no probs with that
2017-05-27 08:43 Yukiyo: not aiming for pp
2017-05-27 08:43 Yukiyo: just sometimes overdoing my maps ^^"
2017-05-27 08:44 Xexxar: 03:46:003 (4,5,6,7) -
2017-05-27 08:44 Xexxar: ??
2017-05-27 08:44 Xexxar: this flow change why
2017-05-27 08:45 Xexxar: i mean to me flow is pretty arbitrary but
2017-05-27 08:45 Xexxar: :eyes:
2017-05-27 08:45 Yukiyo: I should make it all up down yeah
2017-05-27 08:45 Yukiyo: or circular
2017-05-27 08:45 Xexxar: 04:20:367 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
2017-05-27 08:45 Xexxar: i dont even think this is where you SR comes from
2017-05-27 08:45 Xexxar: but these feel a bit big to me
2017-05-27 08:46 Yukiyo: sure I'll nerf them
2017-05-27 08:46 Xexxar: 04:24:393 (1,2,1,2,1,2) -
2017-05-27 08:46 Xexxar: this is weird
2017-05-27 08:46 Xexxar: 04:25:665 (1,2) -
2017-05-27 08:46 Xexxar: control g maybe
2017-05-27 08:46 Xexxar: be careufl with hitsounds
2017-05-27 08:46 Xexxar: if you do that
2017-05-27 08:46 Xexxar: 04:26:200 (1) -
2017-05-27 08:46 Xexxar: this slider is a bit fast
2017-05-27 08:46 Xexxar: for how calm this is
2017-05-27 08:46 Yukiyo: hoyl yes totally
2017-05-27 08:47 Xexxar: higher SV than note after it
2017-05-27 08:47 Xexxar: might want to slow
2017-05-27 08:47 Xexxar: 04:27:290 (1,2,1,2,1,2) -
2017-05-27 08:47 Xexxar: ok this is consistent i suppose you can keep it
2017-05-27 08:47 Xexxar: but i think control g is more ed g y
2017-05-27 08:48 Xexxar: 04:58:013 (11,12,1) -
2017-05-27 08:48 Xexxar: sv change here makes spacingof stream look ugly
2017-05-27 08:48 Xexxar: fix this
2017-05-27 08:49 Yukiyo: well I had it completly straight before
2017-05-27 08:49 Yukiyo: would that help?
2017-05-27 08:49 Xexxar: 05:11:286 (1,2,3,4,5,6) -
2017-05-27 08:49 Xexxar: these come in a little hot
2017-05-27 08:49 Xexxar: no no
2017-05-27 08:49 Xexxar: 04:58:195 (1) -
2017-05-27 08:49 Xexxar: just move this
2017-05-27 08:49 Xexxar: to like
2017-05-27 08:49 Xexxar: 153 77
2017-05-27 08:50 Xexxar: 05:11:286 (1,2,3,4,5,6) - nerf these cause they are too big for the build up
2017-05-27 08:50 Xexxar: 05:12:741 (1,2,3,4,5,1) -
2017-05-27 08:50 Xexxar: this being really low spacing is weird
2017-05-27 08:50 Xexxar: 05:28:048 (1) -
2017-05-27 08:50 Xexxar: i dont know what the fuck this is supposed to be
2017-05-27 08:51 Xexxar: but the ending star like thing
2017-05-27 08:51 Xexxar: needs to be cleaner and more readable
2017-05-27 08:51 Xexxar: 05:34:775 -
2017-05-27 08:51 Xexxar: silence slider end
2017-05-27 08:51 Xexxar: and please add a silent sliderslide hitsoundfile
2017-05-27 08:51 Yukiyo: ok
2017-05-27 08:52 Xexxar: 04:05:822 (1,1) - should be finish hitsounds dont u think
2017-05-27 08:52 Xexxar: or finish + whistle
2017-05-27 08:53 Yukiyo: I only hear the highhat on the end
2017-05-27 08:53 Yukiyo: which isn't quite a finish to me
2017-05-27 08:54 Xexxar: idk i feel like
2017-05-27 08:54 Xexxar: that sound could use a more powerful hitsound
2017-05-27 08:54 Xexxar: since ur volume is so low
2017-05-27 08:54 Xexxar: i think a softfinish is good
2017-05-27 08:54 Xexxar: this is so fucking pp
2017-05-27 08:54 Yukiyo: hmm ok
2017-05-27 08:54 Xexxar: destroyign the rarity of 700 pp plays hoyl
2017-05-27 08:54 Xexxar: no oshino in tags
2017-05-27 08:55 Xexxar: also wtf is this bg
2017-05-27 08:55 Xexxar: its BAKE
2017-05-27 08:55 Xexxar: you have MILLIONS of BG options
2017-05-27 08:55 Xexxar: and you chose something literally unrelated s mh
2017-05-27 08:56 Yukiyo: it's some cover art from the song xd
2017-05-27 08:57 Yukiyo: I can get some other bgs
2017-05-27 08:57 Yukiyo: I'm just not good looking them up myself
2017-05-27 08:57 Yukiyo: xd
2017-05-27 08:57 Xexxar: o ic .
2017-05-27 08:59 Yukiyo: thank you so much !
2017-05-27 08:59 Xexxar: np
2017-05-27 08:59 Xexxar: i can probably bubble it.
2017-05-27 08:59 Yukiyo: owo
2017-05-27 08:59 Yukiyo: I'll do all the fixes now
2017-05-27 08:59 Xexxar: but i want to wait
2017-05-27 08:59 Xexxar: till activity requirements.
2017-05-27 08:59 Xexxar: so you got a week or so
2017-05-27 08:59 Yukiyo: ahhok
2017-05-27 08:59 Yukiyo: sure
2017-05-27 22:36 Yukiyo: uwu
2017-05-27 22:58 Yukiyo: will you post?
2017-05-27 22:59 Xexxar: i dont have log
2017-05-27 22:59 Yukiyo: ohh

anime pp mod
vekt0r
returning m4m
sorry it's so late, i borrowed a computer as soon as i could

00:21:651 (5) - you might want to emphasize this like you’re doing with important notes like 00:22:378 (1,5,6) -
maybe not that important, but imo slow sections should still have jumps for emphasis, since you’re already using variable spacing (ex. 00:31:292 (1,2,3) -, 00:35:502 (5,1) - even though 5 is a circle)
00:54:186 (5,5) - 01:30:730 (4,7) - 02:18:913 (1,7) - 02:43:459 (4,1) - stack off, all in one place because it’s irrelevant other than people (me) highlighting hexgrids (first 3 are only off by a pixel or two)
01:31:093 (2) - unlike the other two times this occurs, the 1 noticeably holds over this; i think you should remove this, or at least make the 1-2 jump smaller than 2-3
01:33:821 (1,2,3,4,5) - definitely increase this spacing; it’s even more intense than the previous two measures because of the cymbals
02:48:186 (2,3) - ctrl+g on these would make it flow nicer and emphasize the 4
02:58:186 (2) - i would still nc here on the downbeat, because of the three strong notes on 1, 2, and 3, this is the strongest
03:20:367 (3,3) - nc if you want, i think it’s good for intensity
03:24:731 (3) - i think this should be a 1/2 beat slider, then 03:25:095 - can be clickable because it’s pretty strong
03:42:549 (1,2,3,4) - hmm you’ve been following the piano pretty strictly for this section so i think you should here too
04:23:640 (2,1,1) - (and next (2)), 04:26:563 (2,1,1) - (and next (2)), 04:29:462 (2,3,4,6) - for the drums every two beats, put these in a straight line, which i think was pretty much your intention in the first place
also stack 04:33:829 (2,4) - like 04:32:374 (2,4) - just for aesthetics
05:09:650 (1,2,3) - nc on the 3, like 01:30:730 (4,5,1) - / 02:43:459 (4,5,1) - (also increase spacing, it’s lower than the other two)
05:27:109 (3) - there’s some special emphasis here on the last note, so this jump should be the biggest imo

good luck!
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