May I take a look at this?
General
- first problem at hand I can see is the name of the last diff...
Now, I'm not sure you know the meaning of such word, but...
Idk how this can relate ever with "Harumachi Clover" (haru-machi should mean spring road and clover remains clover). Maybe it relates to the anime in some way, but seeing how vague this concept may be (any source of light can make an halation at this point) I believe it would be a weak reason if you ever use it as such
________________
Halation
- Idk if this was pointed out before, but the emphasis for this pattern: 00:01:341 (1,2,3) - is really weak, not to mention it doesn't seem to resemble anything in the song (it looks like the slider falls on the vocal, but the way these objects are distanced they seem to follow drums, so which is it???)
This obviously repeats a number of times, since this is like the core pattern of the song
The matter about this is emphasis: the way you make the cursor circle that way complete nullifies any sort of emphasis (the angle and the spacing is the same, so it's totally stagnating as a pattern imo) - 00:13:172 (1,2,1,2,1,2) - Maybe I'm being super picky (am not, actually), but why do they feel like random jumps to me? .-.
I mean... they don't seem to follow any rule, maybe 00:13:172 (1,2,1,2) - do have a rule, but if I consider also 00:14:017 (1,2) - I'm just ?.? - 00:17:186 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2) - idk if you noticed for how long the player has to play the same angle, with the same spacing in the same direction (clock-wise). Imo this part feels rather plain.
- 00:21:622 - I would expect a slight decrease in spacing and SV since the song is decreasing in intensity (notice how the drum calms down while the violin chorus in playing longer notes than before, like from 1/1 to 4/1)
________________
Mochi's Insane
- 00:00:284 (1,2,3) - I believe you could tone down the spacing and SV here considering this is the intro where only the vocals are playing
- prolly minor, but 00:06:411 (1,2) - you create a nice circular flow with these, yet having 00:07:045 (3) - the other way around sort of breaks it and adds stress on the player for no reason imo. It's a calm song in general anyway, so forced flows like this feel somehow off here imo
- speaking of 00:07:045 (3) - , I wonder why you have a couple of sliders (00:20:566 (3) - hey there too) with such strange (and tbh ugly) shapes while the rest is clean and tidy
- 00:26:270 (6,1) - minor again, but the way this jump is designed the emphasis on the slider is really weak.
The starting point of the slider is a really strong beat, but having the slider body going in the opposite direction of the jump weakens the emphasis you keep on the slider's head - let's ignore the weak structure since I get the feeling we won't get anywhere even if I do mention it :p
________________
Misore's Hard
- 00:00:284 (1,2) - if you use the same identical objects as for other rhythms you technically say "these guys are similar in some way" which I hardly believe is the case here: these first 2 objects are on vocals, they are the intro of the song and have a rhythm on their own. Something like this or even something more fancy perhaps, would work way better
- 00:02:186 (3,4,1,2) - if I ask you what is this structure... what would be the answer?
- 00:10:214 (2,4) - minor, maybe enable stacking in editor and manually stack these. They're a tiny bit ugly
- idk... I would like to point out some things more but in the end it's just a matter of structure. Right now it feels like "let's place these here because they feel cool" without considering many factors as what the song provides or how a rhythm in the song relates to another rhythm.
For example take 00:04:721 (1,2,3) - and its concepts: I tried watching the whole diff a couple of times but I can't seem to find these concepts used in a similar way anywhere else, nor a sort of evolution of said concepts.
________________
Well, I mixed in some additional modding too, but I believe everything written up there would benefit this mapset right now.
Above all structure: don't put objects "just because" because it is noticeable (at least I do notice and complain about it)
Complains? Misunderstandings? Not enough information?
PM me for clarifications.
On a completely different note that has nothing to do with the ranking process:
I believe that mapping an already mapped song automatically asks for a really nice and interesting way to map the same song again, because mapping it the same identical way as many others did before you is pretty pointless if you ask me.
Everyone has their ideals tho... I guess