General :
- personally i feel the hitsound volume is too low. probably increase all greenlines volume by 10%
- ask kwan for metadata? its Rica Matsumoto or Matsumoto Rica?
Easy :
- 00:23:256 (3,4) - somehow the blanket could be better here, just feel weird because curve of 00:23:256 (3,4) - arent same
- 00:28:746 (1,2) - 1/2 usage should be avoided if possible in easy diff, imo you still can make easier rhythms here example http://puu.sh/uiGWV/7c447ae58c.jpg
- 00:40:511 - is a strong vocal, it would be nice to see it mapped with circle instead of a slider's tail
- 00:40:903 - also give a break in here is weird since 00:41:295 (1) - 's downbeat feels not strong if you dont map the drum so i would say to keep map this with a circle
- 00:42:471 (2,3) - this rhythm feels weird because (2) is following vocal but (3) is ignoring vocal, try https://puu.sh/uiHaG/2c404746c7.jpg
- 00:53:844 (1) - avoid the overlap with (2)'s slider if possible, try move to 168,164. if u agree then 00:56:981 (1) - 116,244
- 01:00:903 (2) - whistle on repeat for emphasis the vocal
- 01:04:040 (2,3) - the rhythm feels weird because you broke consistency from 01:00:903 (2,3) - so i would say to change these to https://puu.sh/uiHGx/9e82ef718d.jpg as well
- 01:07:569 (2) - and weird rhythm here because the vocal at redtick is weak and vocal at 01:08:353 - is stronger than redtick so using circle + 1/1 slider repeat would be nicer
- 01:12:275 (4,1) - basically same as 00:42:471 (2,3) -
- 01:16:000 (2) - i dont hear strong drum at redtick, its very very weak. imo use circle for whitetick only would be nice
- 01:18:941 (1) - why clap here? it should be finish because cymbal right?
- 01:23:647 (3) - nazi but spacing 0,94x could be more consistent
Normal :
- 00:06:785 - 00:13:060 - finish for cymbal
- 00:08:354 (4) - better to move to 320,328 imo to avoid half of this slider head covered by (3)'s slider body. if u agree dont forget to fix spacing at 00:09:138 (5) -
- 00:12:275 - whistle for crystal sound
- 00:12:667 (6) - normal whistle on head because drum
- 00:15:805 - add normal sampleset for consistency
- 00:16:981 (2) - 0,93x spacing is inconsistency
- 00:19:334 - finish for cymbal
- 00:19:334 - until 00:28:354 - every whiteticks here SHOULD have normal clap because every whiteticks have same sound afterall so they should be consistent
- 00:30:118 - finish for cymbal
- 00:31:883 - same here, sampeset normal additions soft and give finish to emphasis the cymbal music
- 00:31:883 - until 00:56:589 - rather than having empty hitsound for 1st and 3rd whiteticks, how about give whistle for them?
- 00:42:667 - finish for cymbal
- 00:44:432 - ^
- 00:50:707 - ^
- 00:53:256 - why not map this? add circle for consistency with 00:50:118 -
- 00:55:805 (4) - fix that 0,94x spacing
- 01:06:180 - 01:06:394 - remove the greenline because its useless. you can start the kiai on with redlines
- 01:12:471 - finish for cymbal
- 01:13:843 (1,2) - swap nc for consistency also for notice that offset change
- 01:18:941 - finish for cymbal
- 01:22:079 - ^
- 01:26:588 (5) - ^
- difficulty is ok but the hitsounds need improvement
Hard :
- maybe OD 6 for spread to Hobbes's Insane
- 00:09:530 (5) - fix that 1,12x since its obviously look inconsistent
- 00:10:903 (4) - why jump here? the music is weak and 00:11:099 - is stronger so jump to 00:11:099 - would be nice example move 00:10:903 (4) - to 48,84
- 00:13:648 (2) - fix the spacing? it feels weird to see 0,9x here. and its possible with move the slider to left
- 00:28:746 (1) - 348,72 for neater shape for 00:27:373 (2,3,4,1) -
- 00:41:099 (5) - nc for consistency. you do for every downbeat afterall
- 00:44:236 - imo soft whistle sounds better here because you map/emphasis the vocal till skip cymbal at 00:44:432 -
- 00:49:138 (1,2) - better blanket pls
- 00:50:511 (1) - same hre, give whistle
- 00:51:491 (4) - nazi, 188,76 to fix blanket
- 00:55:216 (1) - soft whistle on head
- 00:55:216 (1) - add circle for consistency
- 01:15:804 (1) - why map this? i dont hear music at downbeat. better to make circle only for 01:16:196 -
- nice diff
Hobbes :
- 00:14:040 (4,2) - nazi. stack xd
- 00:17:765 (1) - why soft finish here? imo give addition soft sampleset normal whistle would be nice
- 00:49:726 (3) - imo triplet is better because the bluetick sound is stronger than redtick one
- 00:50:511 (1) - same as hard, give whistle for emphasis the vocal
- 00:56:981 (1) - end the spinner at 00:58:550 - sounds better imo because cymbal. if you end spinner at vocal then soft whistle sounds better than clap
- naisu
Kai :
- 00:05:805 (1) - 1/8
- 00:06:066 (2) - the music on tail is in 1/12 00:06:164 -
- 00:08:158 (6) - move to 36,56 to improve design of 00:07:961 (5,6,1,2) -
- 00:31:099 (3) - somehow symmetrical with move to 512,184 look neater
- 00:49:334 (2,4) - somehow look too close, how about 00:49:334 (2) - 92,224?
- 01:05:216 (3) - nc for give mark about 1/4 jump and 1/2 jumps
- 01:15:020 (3) - maybe nc for new pattern
Z Insane :
- 00:06:050 (2) - start at 00:06:066 - 1/6 end at 00:06:164 - 1/12
- 00:23:452 (6) - 312,180 for better zig zag flow?
- 00:51:491 (4,5) - blanket can be better
- 01:00:118 (3) - somehow 0,75x feels weird here because "san" here isnt weak.. i would like to see 1,0x sv here and 01:00:510 (1) - 1,2 or 1,3 for here
- 01:05:020 (2,3,4,5) - i feel the kick sliders dont fit for vocal. cant explain from theory but it just feel weird and too over
- 01:11:491 (3,4) - maybe make them as 1/2 circles instead? because i cant feel the difference of 01:11:491 (3,4) - and 01:11:883 (5,6,7) - when i know the kick sliders are supposed for trumpets here
- 01:18:745 - skipping this drum is weird imo even you are following vocal
- 01:23:059 (5,6,7) - 01:26:000 (5,6,7) - same as 01:11:491 (3,4) -
normal and easy have some serious stuff to fix so waiting the response first
- personally i feel the hitsound volume is too low. probably increase all greenlines volume by 10%
- ask kwan for metadata? its Rica Matsumoto or Matsumoto Rica?
Easy :
- 00:23:256 (3,4) - somehow the blanket could be better here, just feel weird because curve of 00:23:256 (3,4) - arent same
- 00:28:746 (1,2) - 1/2 usage should be avoided if possible in easy diff, imo you still can make easier rhythms here example http://puu.sh/uiGWV/7c447ae58c.jpg
- 00:40:511 - is a strong vocal, it would be nice to see it mapped with circle instead of a slider's tail
- 00:40:903 - also give a break in here is weird since 00:41:295 (1) - 's downbeat feels not strong if you dont map the drum so i would say to keep map this with a circle
- 00:42:471 (2,3) - this rhythm feels weird because (2) is following vocal but (3) is ignoring vocal, try https://puu.sh/uiHaG/2c404746c7.jpg
- 00:53:844 (1) - avoid the overlap with (2)'s slider if possible, try move to 168,164. if u agree then 00:56:981 (1) - 116,244
- 01:00:903 (2) - whistle on repeat for emphasis the vocal
- 01:04:040 (2,3) - the rhythm feels weird because you broke consistency from 01:00:903 (2,3) - so i would say to change these to https://puu.sh/uiHGx/9e82ef718d.jpg as well
- 01:07:569 (2) - and weird rhythm here because the vocal at redtick is weak and vocal at 01:08:353 - is stronger than redtick so using circle + 1/1 slider repeat would be nicer
- 01:12:275 (4,1) - basically same as 00:42:471 (2,3) -
- 01:16:000 (2) - i dont hear strong drum at redtick, its very very weak. imo use circle for whitetick only would be nice
- 01:18:941 (1) - why clap here? it should be finish because cymbal right?
- 01:23:647 (3) - nazi but spacing 0,94x could be more consistent
Normal :
- 00:06:785 - 00:13:060 - finish for cymbal
- 00:08:354 (4) - better to move to 320,328 imo to avoid half of this slider head covered by (3)'s slider body. if u agree dont forget to fix spacing at 00:09:138 (5) -
- 00:12:275 - whistle for crystal sound
- 00:12:667 (6) - normal whistle on head because drum
- 00:15:805 - add normal sampleset for consistency
- 00:16:981 (2) - 0,93x spacing is inconsistency
- 00:19:334 - finish for cymbal
- 00:19:334 - until 00:28:354 - every whiteticks here SHOULD have normal clap because every whiteticks have same sound afterall so they should be consistent
- 00:30:118 - finish for cymbal
- 00:31:883 - same here, sampeset normal additions soft and give finish to emphasis the cymbal music
- 00:31:883 - until 00:56:589 - rather than having empty hitsound for 1st and 3rd whiteticks, how about give whistle for them?
- 00:42:667 - finish for cymbal
- 00:44:432 - ^
- 00:50:707 - ^
- 00:53:256 - why not map this? add circle for consistency with 00:50:118 -
- 00:55:805 (4) - fix that 0,94x spacing
- 01:06:180 - 01:06:394 - remove the greenline because its useless. you can start the kiai on with redlines
- 01:12:471 - finish for cymbal
- 01:13:843 (1,2) - swap nc for consistency also for notice that offset change
- 01:18:941 - finish for cymbal
- 01:22:079 - ^
- 01:26:588 (5) - ^
- difficulty is ok but the hitsounds need improvement
Hard :
- maybe OD 6 for spread to Hobbes's Insane
- 00:09:530 (5) - fix that 1,12x since its obviously look inconsistent
- 00:10:903 (4) - why jump here? the music is weak and 00:11:099 - is stronger so jump to 00:11:099 - would be nice example move 00:10:903 (4) - to 48,84
- 00:13:648 (2) - fix the spacing? it feels weird to see 0,9x here. and its possible with move the slider to left
- 00:28:746 (1) - 348,72 for neater shape for 00:27:373 (2,3,4,1) -
- 00:41:099 (5) - nc for consistency. you do for every downbeat afterall
- 00:44:236 - imo soft whistle sounds better here because you map/emphasis the vocal till skip cymbal at 00:44:432 -
- 00:49:138 (1,2) - better blanket pls
- 00:50:511 (1) - same hre, give whistle
- 00:51:491 (4) - nazi, 188,76 to fix blanket
- 00:55:216 (1) - soft whistle on head
- 00:55:216 (1) - add circle for consistency
- 01:15:804 (1) - why map this? i dont hear music at downbeat. better to make circle only for 01:16:196 -
- nice diff
Hobbes :
- 00:14:040 (4,2) - nazi. stack xd
- 00:17:765 (1) - why soft finish here? imo give addition soft sampleset normal whistle would be nice
- 00:49:726 (3) - imo triplet is better because the bluetick sound is stronger than redtick one
- 00:50:511 (1) - same as hard, give whistle for emphasis the vocal
- 00:56:981 (1) - end the spinner at 00:58:550 - sounds better imo because cymbal. if you end spinner at vocal then soft whistle sounds better than clap
- naisu
Kai :
- 00:05:805 (1) - 1/8
- 00:06:066 (2) - the music on tail is in 1/12 00:06:164 -
- 00:08:158 (6) - move to 36,56 to improve design of 00:07:961 (5,6,1,2) -
- 00:31:099 (3) - somehow symmetrical with move to 512,184 look neater
- 00:49:334 (2,4) - somehow look too close, how about 00:49:334 (2) - 92,224?
- 01:05:216 (3) - nc for give mark about 1/4 jump and 1/2 jumps
- 01:15:020 (3) - maybe nc for new pattern
Z Insane :
- 00:06:050 (2) - start at 00:06:066 - 1/6 end at 00:06:164 - 1/12
- 00:23:452 (6) - 312,180 for better zig zag flow?
- 00:51:491 (4,5) - blanket can be better
- 01:00:118 (3) - somehow 0,75x feels weird here because "san" here isnt weak.. i would like to see 1,0x sv here and 01:00:510 (1) - 1,2 or 1,3 for here
- 01:05:020 (2,3,4,5) - i feel the kick sliders dont fit for vocal. cant explain from theory but it just feel weird and too over
- 01:11:491 (3,4) - maybe make them as 1/2 circles instead? because i cant feel the difference of 01:11:491 (3,4) - and 01:11:883 (5,6,7) - when i know the kick sliders are supposed for trumpets here
- 01:18:745 - skipping this drum is weird imo even you are following vocal
- 01:23:059 (5,6,7) - 01:26:000 (5,6,7) - same as 01:11:491 (3,4) -
normal and easy have some serious stuff to fix so waiting the response first