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Porter Robinson - Goodbye To A World [Taiko|CatchTheBeat]

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Total Posts
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Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Sunday, April 2, 2017 at 1:11:44 PM

Artist: Porter Robinson
Title: Goodbye To A World
Tags: avanna worlds Indie Pop synthpop edm vocaloid chromoxx
BPM: 128
Filesize: 12919kb
Play Time: 05:00
Difficulties Available:
  1. Chromoxx' Divergence (4.47 stars, 1279 notes)
  2. Farewell (3.78 stars, 535 notes)
Download: Porter Robinson - Goodbye To A World
Information: Scores/Beatmap Listing
---------------
#89 Mapset / Ranked #15
Porter Robinson - Goodbye To a World

<-- Previous | My Mapsets | Next -->


trying a new style :d

Pending on March 11, 2017
Bubbled on March 14, 2017 by OzzyOzrock
Bubble Popped on March 17, 2017 by Xinely
Bubbled on March 17, 2017 by Sc4v4ng3r
Bubble Popped on March 18, 2017 by Sc4v4ng3r
Bubbled on March 18, 2017 by OzzyOzrock
Bubbled on March 22, 2017 by Sc4v4ng3r
Approved on April 2, 2017 by - Magic Bomb -

Divergence : By Chromoxx
Farewell : By Ascendance
Hitsounds : By pkk
Liyac
sliders
Topic Starter
Ascendance


sheit
Sc4v4ng3r
M4M as requested.

[General]
  1. Nice song
  2. Looks like soft-slidertick3 isn't used cause in that one section that you used custom samples 3, you had no slider ticks. Remove it.
[Farewell]
  1. The calm parts in the beginning are done so well that I really can't say anything about it, good job.
  2. 01:10:339 (1,2,3) - The previous bunch of platewalks were fine, but because of the platewalks the distance here looked quite ambiguous for me. Since the song is louder here I would increase the distance to make the distance more clearer.
  3. 01:19:402 (3) - Pretty sure you didn't make a dash in the previous part, and even if you did it feels weird to place it here cause this sound is basically a repetition from the previous sounds, just that it is louder. Reduce the distance here, it doesn't represent anything special to this tick(which doesn't exist anyway).
  4. 01:25:027 (3) - Here too. If you want to make dashes, you can try to have them in all the last sound of the repetition(so for example 01:15:652 (3) - , 01:16:589 (3) - and etc., my english is limited) so that it remains consistent.(But if you want to do that you should only do it from 01:15:027 - until the section ends cause the song is a lot more louder) Otherwise just remove the dash.
  5. 01:32:527 (3) - 01:33:464 (3) - Here as well. Just keep the dashes if you did add the dashes in the other similar sounds appropriately, otherwise remove them.
  6. 01:41:589 (2) - I find it a little difficult to catch this by solely walking, and it seems like that was your intention here. Would try to reduce the distance slightly.
  7. 02:53:464 (2) - 6.84x of hyperdash distance is 2x more than the previous hyperdash at 02:45:964 (2) - ; they are similar in strength and all, so I think they should be having a similar distance of hyper or something. Or rather, 6.84x of hyper is quite a far distance actually; you don't use this screenjumpy-ish distance of hyper until the kiai, so using it here feels quite off. Long story short I would reduce it anyway. i suck at explaining
  8. 03:01:902 (1) - Both of the previous similar notes didn't require a dash(at 02:46:902 (1) - and 02:54:402 (1) - ), so having a dash here feels really off. Even if it wasn't intended, this distance is difficult to execute by just walking alone. Reduce the distance.
  9. 03:03:777 (3) - Looks like you missed a NC here. And also the above point applies here as well, so reduce the distance here.
  10. 03:18:777 (1) - The other similar notes afterwards all have dashes(for example, 03:22:527 (1) - ), so why not here? Add a dash.
  11. I do like how you used the horizontal sliders in the kiai, but however they seem quite excessive tbh. I'll try to address my concerns down there.
  12. 03:46:902 (3) - As cool as the concept might be, the slider will produce some... let's say 'weird' dashes in the middle. It does seem like it is walkable throughout the whole thing, and it is(I only got it 1 time), but however most of the time you will need to dash almost right before you catch the fruit, so the chance of not being able to reach the next fruit or just missing the first fruit is very high. I would try to make the slider slightly more vertical so that it is fully walkable. I wouldn't recommend you to make the current slider shape even more horizontal as it might just become an edge dash.
  13. 03:50:652 (1) - Then this one is even more harder, as you need to be dashing right to the other direction after a hyper at 03:50:339 (4) - as soon as you catch it to catch the second fruit, which is only usually reserved for overdose plays. Hell, this doesn't even look like it is targeted at overdose players so this feels off. Again, like above, I will try to make this more vertical(note that it's not slightly but just more) so that you can easily walk to all the fruits. Also applies to notes like 03:51:589 (2) - and 04:11:277 (1) - and etc. where their previous note is a hyper, so if you do decide to apply my way, please do it for them as well.
  14. Of course, if you do have a way to clear up/make the sliders more simpler to play while keeping the dashes, then go ahead. I just felt like the dashes between sliders were quite weird to play around with.
  15. 04:18:777 (1) - 04:20:652 (1) - 04:22:527 (1) - 04:24:402 (1) - 04:26:277 (1) - They sound really weird considering there's only the kick in the downbeat, like, they sound reallllllllly off to me. I would remove the whistle on the head of these sliders.
  16. 05:18:717 (1) - While this is simple and good enough, I feel like you could have done more here. Clearly you have been emphasizing on that sole sound, so not exactly following here defeats the purpose of the previous notes. Don't worry about the sounds not being 'exactly snapped', they are indeed very closely snapped to 1/6 - just try to make sharp curves using your red nodes on those sounds would be nice(so for example you could try to do a sharp curve at 05:19:264 - then followed by another at 05:19:576 - , etc etc).
Otherwise though, nice song and map. Maybe call me back after few more mods.(please actually get like at least 2 mods not 1)
Topic Starter
Ascendance

Sc4v4ng3r wrote:

M4M as requested.

[General]
  1. Nice song
  2. Looks like soft-slidertick3 isn't used cause in that one section that you used custom samples 3, you had no slider ticks. Remove it.
[Farewell]
  1. The calm parts in the beginning are done so well that I really can't say anything about it, good job. <3
  2. 01:10:339 (1,2,3) - The previous bunch of platewalks were fine, but because of the platewalks the distance here looked quite ambiguous for me. Since the song is louder here I would increase the distance to make the distance more clearer. Yep, I've moved 01:10:652 (2) - over a bit.
  3. 01:19:402 (3) - Pretty sure you didn't make a dash in the previous part, and even if you did it feels weird to place it here cause this sound is basically a repetition from the previous sounds, just that it is louder. Reduce the distance here, it doesn't represent anything special to this tick(which doesn't exist anyway). Instead, I moved 01:19:089 (2) - to be a bit more equalized. 3 needs to stay there to maintain the hdash.
  4. 01:25:027 (3) - Here too. If you want to make dashes, you can try to have them in all the last sound of the repetition(so for example 01:15:652 (3) - , 01:16:589 (3) - and etc., my english is limited) so that it remains consistent.(But if you want to do that you should only do it from 01:15:027 - until the section ends cause the song is a lot more louder) Otherwise just remove the dash. The entire section is meant to be "tap-dashed" to the rhythm of the beats, but yeah I made distances consistent throughout, while still gradually building to the music.
  5. 01:32:527 (3) - 01:33:464 (3) - Here as well. Just keep the dashes if you did add the dashes in the other similar sounds appropriately, otherwise remove them. Played around with distances
  6. 01:41:589 (2) - I find it a little difficult to catch this by solely walking, and it seems like that was your intention here. Would try to reduce the distance slightly. Reduced
  7. 02:53:464 (2) - 6.84x of hyperdash distance is 2x more than the previous hyperdash at 02:45:964 (2) - ; they are similar in strength and all, so I think they should be having a similar distance of hyper or something. Or rather, 6.84x of hyper is quite a far distance actually; you don't use this screenjumpy-ish distance of hyper until the kiai, so using it here feels quite off. Long story short I would reduce it anyway. i suck at explaining Yep, reduced by half the screen lul
  8. 03:01:902 (1) - Both of the previous similar notes didn't require a dash(at 02:46:902 (1) - and 02:54:402 (1) - ), so having a dash here feels really off. Even if it wasn't intended, this distance is difficult to execute by just walking alone. Reduce the distance. Done
  9. 03:03:777 (3) - Looks like you missed a NC here. And also the above point applies here as well, so reduce the distance here. Fixed both.
  10. 03:18:777 (1) - The other similar notes afterwards all have dashes(for example, 03:22:527 (1) - ), so why not here? Add a dash. Sure
  11. I do like how you used the horizontal sliders in the kiai, but however they seem quite excessive tbh. I'll try to address my concerns down there.
  12. 03:46:902 (3) - As cool as the concept might be, the slider will produce some... let's say 'weird' dashes in the middle. It does seem like it is walkable throughout the whole thing, and it is(I only got it 1 time), but however most of the time you will need to dash almost right before you catch the fruit, so the chance of not being able to reach the next fruit or just missing the first fruit is very high. I would try to make the slider slightly more vertical so that it is fully walkable. I wouldn't recommend you to make the current slider shape even more horizontal as it might just become an edge dash. I made it curved to significantly weaken the amount of distance you have to move in between the repeats. Hopefully this is better!
  13. 03:50:652 (1) - Then this one is even more harder, as you need to be dashing right to the other direction after a hyper at 03:50:339 (4) - as soon as you catch it to catch the second fruit, which is only usually reserved for overdose plays. Hell, this doesn't even look like it is targeted at overdose players so this feels off. Again, like above, I will try to make this more vertical(note that it's not slightly but just more) so that you can easily walk to all the fruits. Also applies to notes like 03:51:589 (2) - and 04:11:277 (1) - and etc. where their previous note is a hyper, so if you do decide to apply my way, please do it for them as well. I curved a lot of stuff.
  14. Of course, if you do have a way to clear up/make the sliders more simpler to play while keeping the dashes, then go ahead. I just felt like the dashes between sliders were quite weird to play around with.
  15. 04:18:777 (1) - 04:20:652 (1) - 04:22:527 (1) - 04:24:402 (1) - 04:26:277 (1) - They sound really weird considering there's only the kick in the downbeat, like, they sound reallllllllly off to me. I would remove the whistle on the head of these sliders. I think they fit quite well to be honest. If there's a way where we can come to a compromise about them then feel free to let me know, I'd like to keep them if I can.
  16. 05:18:717 (1) - While this is simple and good enough, I feel like you could have done more here. Clearly you have been emphasizing on that sole sound, so not exactly following here defeats the purpose of the previous notes. Don't worry about the sounds not being 'exactly snapped', they are indeed very closely snapped to 1/6 - just try to make sharp curves using your red nodes on those sounds would be nice(so for example you could try to do a sharp curve at 05:19:264 - then followed by another at 05:19:576 - , etc etc). Not exactly a slider artist but I did my best!
Otherwise though, nice song and map. Maybe call me back after few more mods.(please actually get like at least 2 mods not 1)
Edit (March 13, 2017): I got some opinions from tasuke912 and Setomi but on my new pc I don't have logs saved so unfortunately I can't post them here. The final slider was changed again (zzz) and a couple slider patterns in the middle were changed so the distances are equalized.
ZX123456
passerby. o/


I am an English idiot

hope you don't mind :p


01:00:027 - 01:10:027 - I try to walk in this time . May be considered only in the third beat when dash. Like 01: 15: 027 (1,2,3,1) - but change hyperdash to dash. But this may make map seem a bit monotonous... just an idea :?

01:44:089 (3) - I tried to rotate the slider to the left https://osu.ppy.sh/ss/7559860 feel more fit rhythm

03:15:027 - 03:36:120 - Although I think this part is specially made like this, but for me it sounds still not used to :o

edit: ctb diff :!:
mangomizer
Yeah quick irc mod here.
Summary: A few suggestions were applied.

IRC LOG
2017-03-14 00:43 magnomizer: ACTION is editing [https://osu.ppy.sh/b/1240449 Porter Robinson - Goodbye To a World [Abschied]]
2017-03-14 00:43 magnomizer: ok you asked me to mod my map
2017-03-14 00:43 magnomizer: your map*
2017-03-14 00:43 magnomizer: w/e
2017-03-14 00:43 magnomizer: blah
2017-03-14 00:43 magnomizer: can't talk
2017-03-14 00:43 magnomizer: let's have a look
2017-03-14 00:43 Chromoxx: ayy
2017-03-14 00:44 magnomizer: 00:03:152 (4) -
2017-03-14 00:44 magnomizer: I think d better
2017-03-14 00:44 magnomizer: ddkd -> dkkdxxxxxxx w/e
2017-03-14 00:44 magnomizer: there's a kind of growth
2017-03-14 00:44 magnomizer: if that makes sense
2017-03-14 00:45 Chromoxx: hm, the k matches the pitches better imo
2017-03-14 00:45 Chromoxx: and since the second pattern is longer already that's enough growth for me
2017-03-14 00:45 magnomizer: OK fair enough
2017-03-14 00:46 magnomizer: 00:15:964 (21,22) -
2017-03-14 00:46 magnomizer: what about these two?
2017-03-14 00:46 Chromoxx: still pretty high pitch
2017-03-14 00:46 magnomizer: actually I suppose k fits better there
2017-03-14 00:46 magnomizer: it is kinda nitpicky
2017-03-14 00:46 Chromoxx: yea
2017-03-14 00:46 magnomizer: I am going for relative pitch here tho
2017-03-14 00:46 magnomizer: since it is "rising"
2017-03-14 00:47 magnomizer: 00:28:464 (54,55) -
2017-03-14 00:47 magnomizer: these notes necessary>
2017-03-14 00:47 magnomizer: ?
2017-03-14 00:48 magnomizer: I feel it would be better to get rid of them
2017-03-14 00:48 magnomizer: since it's rounds of the phrase a bit better
2017-03-14 00:48 Chromoxx: nah, it's building up from the last one
2017-03-14 00:48 magnomizer: ok again fair
2017-03-14 00:48 Chromoxx: and the kkkd is kinda less emphasized than dkkd and the other patterns
2017-03-14 00:51 magnomizer: optional removal
2017-03-14 00:51 magnomizer: 00:43:933 (110) -
2017-03-14 00:51 magnomizer: I mean I know it's buildup
2017-03-14 00:51 magnomizer: but oh well
2017-03-14 00:51 magnomizer: see what you think
2017-03-14 00:52 Chromoxx: keeping the buldup consistent is better imo
2017-03-14 00:53 magnomizer: ok that massive 1/2 stream is fine
2017-03-14 00:53 magnomizer: I particualrly like how you switch up patterns with soprano
2017-03-14 00:53 Chromoxx: ty
2017-03-14 00:55 magnomizer: 02:35:652 (528,529,530,531,532,533,534) -
2017-03-14 00:55 magnomizer: this
2017-03-14 00:55 magnomizer: I think better as dkkkdkd
2017-03-14 00:55 magnomizer: over ddkkddk
2017-03-14 00:55 magnomizer: the 234 are all k's imo
2017-03-14 00:56 Chromoxx: changed to dkkdddk
2017-03-14 00:56 Chromoxx: the k at the end is for the switch from d k d k d to k d k d k
2017-03-14 00:56 magnomizer: good idea
2017-03-14 00:56 magnomizer: didn't think of that
2017-03-14 00:57 magnomizer: I seriously think end should be a d tho
2017-03-14 00:57 magnomizer: dkkddkd fits very well
2017-03-14 00:57 magnomizer: pls consider
2017-03-14 00:57 Chromoxx: keeping the consistent switch from d k d k d to k d k d k
2017-03-14 00:57 Chromoxx: k at the end fits the section better structurally
2017-03-14 00:57 magnomizer: how about dkkkddk
2017-03-14 00:58 magnomizer: that works too I think
2017-03-14 00:58 Chromoxx: sure
2017-03-14 00:58 magnomizer: ayy suggestion accepted
2017-03-14 00:59 magnomizer: 02:49:480 -
2017-03-14 00:59 magnomizer: anwyay I've moved on to abt here
2017-03-14 00:59 magnomizer: so that's about 3/5 of the way through
2017-03-14 00:59 Chromoxx: ayy
2017-03-14 01:00 magnomizer: 02:49:714 (24,25,26,27) -
2017-03-14 01:00 magnomizer: all finishers?
2017-03-14 01:00 magnomizer: necessary?
2017-03-14 01:00 Chromoxx: yea
2017-03-14 01:00 magnomizer: 02:50:652 -
2017-03-14 01:00 magnomizer: this is must
2017-03-14 01:00 Chromoxx: i'm mapping the strong synth sounds as finishers in this section
2017-03-14 01:00 magnomizer: 02:49:714 -
2017-03-14 01:00 magnomizer: this as well
2017-03-14 01:01 magnomizer: 02:55:339 (48,49,50,51) -
2017-03-14 01:01 magnomizer: you know this would work so much better if it were
2017-03-14 01:01 magnomizer: KdkK
2017-03-14 01:01 magnomizer: the progression man
2017-03-14 01:01 Chromoxx: hits would lose emphasis
2017-03-14 01:01 Chromoxx: keeping the way i mapped the section consistent here
2017-03-14 01:02 magnomizer: but the buildup would be better io
2017-03-14 01:02 magnomizer: anyway
2017-03-14 01:02 magnomizer: I made my suggesiton moving on
2017-03-14 01:02 magnomizer: 02:56:589 (52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68) -
2017-03-14 01:02 magnomizer: confused
2017-03-14 01:02 magnomizer: pls explain how it fits lol
2017-03-14 01:03 Chromoxx: just carrying through how i mapped the section
2017-03-14 01:03 Chromoxx: with 1/3 patterns inbetween the finisheres
2017-03-14 01:03 Chromoxx: since the break between here is longer it's more optimal to fit a 5plet and a 3plet
2017-03-14 01:05 magnomizer: ok
2017-03-14 01:05 magnomizer: I just found the patterns to be a bit weriud
2017-03-14 01:06 Chromoxx: patterns flow pretty normally imo
2017-03-14 01:06 magnomizer: 02:56:589 (52,53,54,55,56) -
2017-03-14 01:06 magnomizer: it's just this that's bugging me a bit
2017-03-14 01:07 magnomizer: see how dkddk feels?
2017-03-14 01:07 Chromoxx: i can do ddkdk ddk
2017-03-14 01:08 magnomizer: thaht works much better than ddkkd kdk
2017-03-14 01:08 magnomizer: 02:57:839 (59) -
2017-03-14 01:08 magnomizer: ^ignore
2017-03-14 01:08 magnomizer: 03:11:589 -
2017-03-14 01:08 magnomizer: this here too?
2017-03-14 01:09 Chromoxx: ye
2017-03-14 01:10 magnomizer: 03:35:339 -
2017-03-14 01:10 magnomizer: I like the 2 space gap
2017-03-14 01:10 Chromoxx: i can add a note at 03:35:339 -
2017-03-14 01:10 magnomizer: bad idea I think
2017-03-14 01:11 Chromoxx: ah
2017-03-14 01:11 Chromoxx: you liked it xD
2017-03-14 01:11 magnomizer: 03:42:995 -
2017-03-14 01:12 magnomizer: anote?
2017-03-14 01:12 magnomizer: idk
2017-03-14 01:12 magnomizer: silence works
2017-03-14 01:12 Chromoxx: synth tunes out there
2017-03-14 01:12 Chromoxx: so i left the space
2017-03-14 01:15 magnomizer: ok just played kiai
2017-03-14 01:15 magnomizer: uhhh
2017-03-14 01:15 magnomizer: only problem I have is maybe it's too dense?
2017-03-14 01:15 magnomizer: in comparison to the reset of the song
2017-03-14 01:16 Chromoxx: well it's a lot more intense
2017-03-14 01:17 magnomizer: true but you also have to think about balance
2017-03-14 01:17 magnomizer: I don't have anything wrong with how it's mapped tho
2017-03-14 01:17 magnomizer: except for maybe the kkddkkddk
2017-03-14 01:17 magnomizer: which seems a bit too meh
2017-03-14 01:17 magnomizer: but I can't really offer a better suggestion
2017-03-14 01:17 Chromoxx: it's an approval map and it fits the intensity of the part
2017-03-14 01:17 magnomizer: fair enough
2017-03-14 01:17 Chromoxx: 04:11:667 (245) - i can delete this
2017-03-14 01:17 magnomizer: I suppose
2017-03-14 01:17 Chromoxx: kkddkkddk felt a bit weird to me too tbh
2017-03-14 01:18 magnomizer: let me suggest something
2017-03-14 01:18 Chromoxx: sure
2017-03-14 01:19 magnomizer: lol to me it sounds like a deathstream
2017-03-14 01:19 magnomizer: but obviously that's not suitable
2017-03-14 01:19 Chromoxx: lol pls
2017-03-14 01:20 magnomizer: ok I have an idea
2017-03-14 01:21 magnomizer: first tiem
2017-03-14 01:21 magnomizer: 03:56:277 -
2017-03-14 01:21 magnomizer: kkddk d k d
2017-03-14 01:21 magnomizer: change to
2017-03-14 01:21 magnomizer: cuz you want emphasis on that d
2017-03-14 01:21 Chromoxx: i'm changing them both to kkddk ddk
2017-03-14 01:21 magnomizer: 04:11:433 (240) -
2017-03-14 01:22 magnomizer: maybe second time increase it to kkkdk
2017-03-14 01:22 Chromoxx: nah it feels too weird
2017-03-14 01:22 magnomizer: have you tried?
2017-03-14 01:22 magnomizer: it fit
2017-03-14 01:22 magnomizer: I think
2017-03-14 01:22 magnomizer: kkkdk worked surprisingly well
2017-03-14 01:23 magnomizer: but yeah last suggestion
2017-03-14 01:23 magnomizer: everything else looks good to me
2017-03-14 01:23 Chromoxx: kkkdk just feels awkward to me
2017-03-14 01:23 Chromoxx: but yeah, thx man
2017-03-14 01:23 magnomizer: ok your choice
2017-03-14 01:23 magnomizer: :P
2017-03-14 01:23 Chromoxx: i'll send you the irc log so u can post it
2017-03-14 01:24 magnomizer: gonna play it once with NC
2017-03-14 01:24 magnomizer: waiting for you to update
2017-03-14 01:24 magnomizer: unless you have already?
Mekelemembe
Just passing by, trying to up my mod knowledge :)

[Abschied]
  1. 01:45:027 (478) - overlap on this note disgusts me, please change it or I will slap someone :)
  2. 03:35:339 - you could add a note here, that break feels really weird in comparison to the rest.
  3. 03:56:277 - I think that kkddkkddk sounds rather weird here, have a listen at this part again.
  4. 04:11:277 - same as above, kkddkkddk sounds odd.
It's not much, but hopefully that will make you a better mapper :^)
Chromoxx

Mekelemembe wrote:

Just passing by, trying to up my mod knowledge :)

[Abschied]
  1. 01:45:027 (478) - overlap on this note disgusts me, please change it or I will slap someone :) yea changed the SV on this one to 1.0 so it doesn't overlap with the finishers
  2. 03:35:339 - you could add a note here, that break feels really weird in comparison to the rest. wanna keep this here for emphasis on 03:35:652 - where the sound is a bit stronger..
  3. 03:56:277 - I think that kkddkkddk sounds rather weird here, have a listen at this part again. already mentioned by magno, changed to kkddk ddk
  4. 04:11:277 - same as above, kkddkkddk sounds odd. ^
It's not much, but hopefully that will make you a better mapper :^)
thanks a lot for the mod man!
OzzyOzrock
[Abschit]
  1. 01:01:277 (203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218) - I know you varied to not be the same as the next part but when no other pattern in this 1/2 part randomly changes then it's kinda weird.
  2. 01:30:027 (385) - The big note loses all emphasis here and seems kind of useless to have really.
  3. For the 1/8 bursts, I really think that 1/6 would be much better with how much more fitting it feels to play with the music and satisfying (based off of the medium tameness of the music and the kicks in the back fitting a swingy style) 4 same-finger hits is compared to 5 with 1/8.
  4. 04:00:495 (142,151,160) - You can tip the endings of these a different color to map to the "o" "e" etc xd
  5. 04:02:839 (161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179) - This sounds really sour. I can hear you going for the melody but the ddk kkd kkddk is really noisy in comparison, esp when the d in the kkd is being used to map to it, which is really too '`subtle`'. Something like 04:03:620 (168,169,170,171,172,173,174) - being kkddd d to emphasize the lowness nicely would work, but all up to you.
  6. 04:26:277 - Of all places to not ddkdkk :thinking:
Holy FUCK exactly 5:00 drain lmfao.
Chromoxx
please change diffname to "Chromoxx' Divergence"

OzzyOzrock wrote:

[Abschit]
  1. 01:01:277 (203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218) - I know you varied to not be the same as the next part but when no other pattern in this 1/2 part randomly changes then it's kinda weird. changed 01:01:120 - to k to make the pattern consistent until the next change in pitch at 01:03:777 -
  2. 01:30:027 (385) - The big note loses all emphasis here and seems kind of useless to have really. ye removed
  3. For the 1/8 bursts, I really think that 1/6 would be much better with how much more fitting it feels to play with the music and satisfying (based off of the medium tameness of the music and the kicks in the back fitting a swingy style) 4 same-finger hits is compared to 5 with 1/8. at this bpm 1/6 wouldn't be bursty enough and would lack emphasis imo since the entire section is mapped in 1/6, there are long enough breaks before and after the breaks to recover so i think it's fine
  4. 04:00:495 (142,151,160) - You can tip the endings of these a different color to map to the "o" "e" etc xd it's kinda unfortunate, i'd like to do it but the sound at 04:00:495 - is lower than the one at 04:01:433 - and if i were to map the endings as a different color they would contradict eachother, i couldn't change the main color of the bursts around either because of the pitch of the main sound i'm mapping to :(
  5. 04:02:839 (161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179) - This sounds really sour. I can hear you going for the melody but the ddk kkd kkddk is really noisy in comparison, esp when the d in the kkd is being used to map to it, which is really too '`subtle`'. Something like 04:03:620 (168,169,170,171,172,173,174) - being kkddd d to emphasize the lowness nicely would work, but all up to you. i think the current pattern is fine
  6. 04:26:277 - Of all places to not ddkdkk :thinking: i feel like the dkkdkk adds a bit more crispness to the section and is more interesting to play going outwards, although both would work imo
Holy FUCK exactly 5:00 drain lmfao. ye, was pretty happy i didn't have to map the needless voice over nothing at the end lol
thx for modding man!
updated map
osu file format v14

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[Metadata]
Title:Goodbye To a World
TitleUnicode:Goodbye To a World
Artist:Porter Robinson
ArtistUnicode:Porter Robinson
Creator:Ascendance
Version:Abschied
Source:
Tags:avanna worlds Indie Pop synthpop edm vocaloid chromoxx
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336,160,242077,1,0,0:0:0:0:
328,216,242136,1,0,0:0:0:0:
336,160,242194,1,0,0:0:0:0:
288,208,242253,1,0,0:0:0:0:
280,240,242312,1,0,0:0:0:0:
288,208,242370,1,0,0:0:0:0:
320,208,242839,1,8,0:0:0:0:
320,208,242995,1,0,0:0:0:0:
368,240,243073,1,0,0:0:0:0:
320,208,243152,1,0,0:0:0:0:
368,240,243230,1,0,0:0:0:0:
304,240,243308,1,8,0:0:0:0:
304,240,243464,1,0,0:0:0:0:
304,240,243620,1,8,0:0:0:0:
328,168,243698,1,8,0:0:0:0:
336,176,243777,1,0,0:0:0:0:
336,176,243933,1,8,0:0:0:0:
312,168,244089,1,0,0:0:0:0:
320,176,244167,1,0,0:0:0:0:
320,176,244245,1,8,0:0:0:0:
288,144,244402,1,8,0:0:0:0:
288,144,244480,1,8,0:0:0:0:
288,144,244558,1,0,0:0:0:0:
288,144,244636,1,0,0:0:0:0:
288,144,244714,1,8,0:0:0:0:
304,104,244870,1,0,0:0:0:0:
304,104,245027,1,8,0:0:0:0:
240,120,245105,1,8,0:0:0:0:
304,104,245183,1,0,0:0:0:0:
304,104,245339,1,8,0:0:0:0:
304,104,245495,1,8,0:0:0:0:
272,112,245652,1,0,0:0:0:0:
320,136,245730,1,0,0:0:0:0:
312,120,245808,1,0,0:0:0:0:
344,216,245886,1,0,0:0:0:0:
320,136,245964,1,8,0:0:0:0:
272,128,246120,1,0,0:0:0:0:
344,208,246277,1,8,0:0:0:0:
240,128,246355,1,8,0:0:0:0:
208,168,246433,1,0,0:0:0:0:
200,160,246511,1,0,0:0:0:0:
240,192,246589,1,8,0:0:0:0:
368,216,246745,1,0,0:0:0:0:
368,208,246902,1,8,0:0:0:0:
360,208,247058,1,0,0:0:0:0:
328,200,247527,1,0,0:0:0:0:
344,200,247683,1,8,0:0:0:0:
344,200,247761,1,8,0:0:0:0:
312,200,247839,1,8,0:0:0:0:
312,200,247995,1,0,0:0:0:0:
328,200,248152,1,8,0:0:0:0:
352,232,248230,1,0,0:0:0:0:
328,200,248308,1,0,0:0:0:0:
320,224,248464,1,8,0:0:0:0:
288,224,248542,1,8,0:0:0:0:
264,216,248620,1,0,0:0:0:0:
224,208,248698,1,0,0:0:0:0:
224,208,248777,1,8,0:0:0:0:
240,200,248933,1,0,0:0:0:0:
240,200,249089,1,8,0:0:0:0:
248,200,249167,1,8,0:0:0:0:
240,200,249245,1,8,0:0:0:0:
248,200,249323,1,8,0:0:0:0:
232,200,249402,1,0,0:0:0:0:
232,200,249558,1,8,0:0:0:0:
224,200,249636,1,0,0:0:0:0:
224,192,249714,1,8,0:0:0:0:
224,192,249870,1,0,0:0:0:0:
288,200,250027,1,8,0:0:0:0:
264,200,250105,1,8,0:0:0:0:
312,256,250183,1,0,0:0:0:0:
264,200,250339,1,8,0:0:0:0:
320,208,250417,1,0,0:0:0:0:
336,200,250495,1,0,0:0:0:0:
336,200,250573,1,0,0:0:0:0:
304,192,250652,1,8,0:0:0:0:
240,208,250808,1,0,0:0:0:0:
280,192,250964,1,8,0:0:0:0:
264,168,251042,1,0,0:0:0:0:
336,160,251120,1,0,0:0:0:0:
320,200,251277,1,8,0:0:0:0:
304,152,251355,1,8,0:0:0:0:
376,168,251433,1,0,0:0:0:0:
376,168,251511,1,0,0:0:0:0:
376,168,251589,1,8,0:0:0:0:
376,168,251745,1,0,0:0:0:0:
376,168,251823,1,0,0:0:0:0:
376,168,251902,1,8,0:0:0:0:
400,160,252058,1,0,0:0:0:0:
400,160,252214,1,8,0:0:0:0:
400,160,252292,1,8,0:0:0:0:
392,160,252370,1,8,0:0:0:0:
392,160,252527,1,0,0:0:0:0:
392,152,252683,1,8,0:0:0:0:
416,152,252761,1,0,0:0:0:0:
408,152,252839,1,0,0:0:0:0:
416,160,252995,1,8,0:0:0:0:
360,152,253152,1,0,0:0:0:0:
368,160,253230,1,0,0:0:0:0:
368,160,253308,1,0,0:0:0:0:
368,160,253386,1,0,0:0:0:0:
352,160,253464,1,8,0:0:0:0:
336,152,253620,1,0,0:0:0:0:
344,144,253777,1,8,0:0:0:0:
368,144,253855,1,8,0:0:0:0:
344,136,253933,1,8,0:0:0:0:
352,136,254089,1,0,0:0:0:0:
408,144,254167,1,0,0:0:0:0:
224,112,254245,1,8,0:0:0:0:
208,104,254323,1,8,0:0:0:0:
216,104,254402,1,0,0:0:0:0:
408,144,254558,1,8,0:0:0:0:
288,136,255027,1,0,0:0:0:0:
352,136,255183,1,0,0:0:0:0:
240,104,255339,1,8,0:0:0:0:
232,96,255495,1,0,0:0:0:0:
232,96,255652,1,8,0:0:0:0:
224,96,255808,1,0,0:0:0:0:
224,88,255964,1,8,0:0:0:0:
216,88,256120,1,8,0:0:0:0:
216,88,256277,1,0,0:0:0:0:
216,80,256433,1,8,0:0:0:0:
216,80,256589,1,8,0:0:0:0:
216,80,256745,1,8,0:0:0:0:
320,192,256902,1,0,0:0:0:0:
320,192,257058,1,0,0:0:0:0:
328,152,257214,1,8,0:0:0:0:
328,152,257370,1,0,0:0:0:0:
328,152,257527,1,8,0:0:0:0:
272,144,257683,1,0,0:0:0:0:
272,144,257839,1,8,0:0:0:0:
272,144,257995,1,8,0:0:0:0:
256,144,258152,1,0,0:0:0:0:
256,144,258308,1,8,0:0:0:0:
256,144,258464,1,8,0:0:0:0:
256,144,258620,1,8,0:0:0:0:
304,152,258777,1,0,0:0:0:0:
272,136,258933,1,8,0:0:0:0:
272,168,259089,1,8,0:0:0:0:
320,160,259245,1,0,0:0:0:0:
312,160,259402,1,8,0:0:0:0:
304,160,259558,1,0,0:0:0:0:
304,160,259714,1,8,0:0:0:0:
224,200,259870,1,8,0:0:0:0:
336,144,260027,1,0,0:0:0:0:
248,216,260183,1,0,0:0:0:0:
336,136,260339,1,8,0:0:0:0:
336,136,260495,1,8,0:0:0:0:
344,136,260652,1,0,0:0:0:0:
288,128,260808,1,8,0:0:0:0:
240,192,260964,1,8,0:0:0:0:
288,136,261120,1,0,0:0:0:0:
272,136,261277,1,8,0:0:0:0:
272,136,261433,1,0,0:0:0:0:
232,128,261589,1,8,0:0:0:0:
240,192,261745,1,8,0:0:0:0:
232,128,261902,1,0,0:0:0:0:
208,128,262058,1,0,0:0:0:0:
208,128,262214,1,8,0:0:0:0:
208,128,262370,1,8,0:0:0:0:
208,128,262527,1,0,0:0:0:0:
208,128,262683,1,8,0:0:0:0:
256,192,262839,1,0,0:0:0:0:
256,176,262995,1,0,0:0:0:0:
240,168,263152,1,8,0:0:0:0:
280,192,263308,1,0,0:0:0:0:
288,184,263464,1,8,0:0:0:0:
296,184,263620,1,8,0:0:0:0:
296,184,263777,1,0,0:0:0:0:
264,176,263933,1,8,0:0:0:0:
296,184,264089,1,8,0:0:0:0:
256,88,264245,1,0,0:0:0:0:
296,184,264402,1,0,0:0:0:0:
232,144,264558,1,8,0:0:0:0:
256,144,264714,1,0,0:0:0:0:
232,144,264870,1,0,0:0:0:0:
288,112,265027,1,8,0:0:0:0:
288,112,265183,1,0,0:0:0:0:
256,104,265339,1,8,0:0:0:0:
256,104,265495,1,8,0:0:0:0:
256,120,265652,1,0,0:0:0:0:
256,120,265808,1,8,0:0:0:0:
256,120,265964,1,8,0:0:0:0:
256,120,266120,1,0,0:0:0:0:
256,120,266277,1,0,0:0:0:0:
264,120,266433,1,8,0:0:0:0:
264,120,266589,1,8,0:0:0:0:
256,128,266745,1,0,0:0:0:0:
256,128,266902,1,8,0:0:0:0:
240,128,267058,1,8,0:0:0:0:
232,128,267214,1,0,0:0:0:0:
304,208,267370,1,8,0:0:0:0:
256,200,267527,1,8,0:0:0:0:
240,192,267683,1,0,0:0:0:0:
264,176,267839,1,8,0:0:0:0:
264,176,267995,1,8,0:0:0:0:
264,176,268152,1,0,0:0:0:0:
264,176,268308,1,8,0:0:0:0:
264,176,268464,1,8,0:0:0:0:
248,176,268620,1,0,0:0:0:0:
248,176,268777,1,8,0:0:0:0:
248,176,268933,1,8,0:0:0:0:
256,184,269089,1,0,0:0:0:0:
256,184,269245,1,8,0:0:0:0:
256,184,269402,1,8,0:0:0:0:
240,184,269558,1,0,0:0:0:0:
240,184,269714,1,8,0:0:0:0:
240,184,269870,1,8,0:0:0:0:
240,184,270027,1,0,0:0:0:0:
248,192,270339,1,8,0:0:0:0:
248,192,270495,1,0,0:0:0:0:
248,192,270652,1,8,0:0:0:0:
344,224,270964,1,0,0:0:0:0:
344,224,271120,1,0,0:0:0:0:
256,200,271277,1,8,0:0:0:0:
256,200,271433,1,0,0:0:0:0:
216,192,271589,1,8,0:0:0:0:
216,192,271902,1,0,0:0:0:0:
216,192,272058,1,0,0:0:0:0:
216,192,272214,1,8,0:0:0:0:
216,192,272370,1,8,0:0:0:0:
224,192,272527,1,0,0:0:0:0:
224,192,272683,1,0,0:0:0:0:
224,192,272839,1,8,0:0:0:0:
272,192,273152,1,0,0:0:0:0:
272,192,273308,1,8,0:0:0:0:
272,192,273464,1,8,0:0:0:0:
272,192,273620,1,8,0:0:0:0:
272,192,273777,1,0,0:0:0:0:
248,176,274089,1,8,0:0:0:0:
248,176,274245,1,0,0:0:0:0:
248,176,274402,1,8,0:0:0:0:
272,192,274714,1,0,0:0:0:0:
272,192,274870,1,0,0:0:0:0:
264,184,275027,1,8,0:0:0:0:
256,160,275183,1,0,0:0:0:0:
256,160,275339,1,8,0:0:0:0:
320,184,275652,1,0,0:0:0:0:
320,184,275808,1,0,0:0:0:0:
320,184,275964,1,8,0:0:0:0:
312,184,276120,1,8,0:0:0:0:
272,192,276277,1,0,0:0:0:0:
272,192,276433,1,0,0:0:0:0:
256,184,276589,1,8,0:0:0:0:
256,184,276902,1,0,0:0:0:0:
192,168,277058,1,8,0:0:0:0:
256,184,277214,1,8,0:0:0:0:
256,184,277370,1,8,0:0:0:0:
192,168,277527,1,0,0:0:0:0:
240,176,277839,1,8,0:0:0:0:
240,176,277995,1,0,0:0:0:0:
176,160,278152,1,8,0:0:0:0:
192,160,278308,1,8,0:0:0:0:
192,160,278464,1,0,0:0:0:0:
176,160,278620,1,0,0:0:0:0:
176,160,278777,1,8,0:0:0:0:
192,176,278933,1,0,0:0:0:0:
192,176,279089,1,8,0:0:0:0:
192,176,279402,1,0,0:0:0:0:
264,224,279558,1,0,0:0:0:0:
272,232,279714,1,8,0:0:0:0:
272,232,279870,1,8,0:0:0:0:
232,224,280027,1,0,0:0:0:0:
272,232,280183,1,0,0:0:0:0:
232,224,280339,1,8,0:0:0:0:
232,168,280652,1,0,0:0:0:0:
272,168,280808,1,8,0:0:0:0:
272,168,280964,1,8,0:0:0:0:
272,168,281120,1,8,0:0:0:0:
272,168,281277,1,0,0:0:0:0:
296,168,281589,1,8,0:0:0:0:
296,176,281745,1,0,0:0:0:0:
296,176,281902,1,8,0:0:0:0:
304,168,282214,1,0,0:0:0:0:
312,168,282370,1,0,0:0:0:0:
312,168,282527,1,8,0:0:0:0:
264,168,282683,1,0,0:0:0:0:
264,168,282839,1,8,0:0:0:0:
320,176,283152,1,0,0:0:0:0:
320,176,283464,1,8,0:0:0:0:
320,176,283620,1,0,0:0:0:0:
296,176,283777,1,8,0:0:0:0:
296,176,284089,1,0,0:0:0:0:
320,176,284245,1,0,0:0:0:0:
264,128,284402,1,0,0:0:0:0:
320,160,284558,1,8,0:0:0:0:
256,128,284714,1,8,0:0:0:0:
272,144,284870,1,8,0:0:0:0:
280,144,285027,1,0,0:0:0:0:
256,192,285261,12,0,288542,0:0:0:0:
336,176,288777,5,0,0:0:0:0:
256,192,289011,12,0,292292,0:0:0:0:
344,216,292527,5,8,0:0:0:0:
256,192,292761,12,0,296042,0:0:0:0:
360,240,296277,5,0,0:0:0:0:
256,192,296511,12,0,300027,0:0:0:0:
Topic Starter
Ascendance

ZX123456 wrote:

passerby. o/


I am an English idiot

hope you don't mind :p Me too :3


01:00:027 - 01:10:027 - I try to walk in this time . May be considered only in the third beat when dash. Like 01: 15: 027 (1,2,3,1) - but change hyperdash to dash. But this may make map seem a bit monotonous... just an idea :? I like the feeling of gradual intensity building, but I've gone through and fixed a few patterns to make them a bit more obvious that it's a dash.

01:44:089 (3) - I tried to rotate the slider to the left https://osu.ppy.sh/ss/7559860 feel more fit rhythm I think I'll keep it the way it is.
The difficulty is meant for lower level players, so I feel that leaving a more comfortable flowing pattern here is better!


03:15:027 - 03:36:120 - Although I think this part is specially made like this, but for me it sounds still not used to :o I focus heavily on instruments in this section rather than vocals. Maybe it's a bit weird? Just a stylistic thing ;w;

edit: ctb diff :!:
Thank you for modding!

edit: Disabled countdown
OzzyOzrock
Fair enough.

Bubbled!
Topic Starter
Ascendance

OzzyOzrock wrote:

Fair enough.

Bubbled!
cute uwu
Lacrima
uwu just a quick check before this gets ranked, I hope I'll help you at least a little biit
[Farewell]
  1. 00:03:777 (1) - in the whole beggining section you've made 2/1 sliders like this one with at least some movement. so why not to make the same here? I think curve fitse here quite well.
  2. 00:07:527 (1,2) - I think it's considered to be completed without using dash, just like all of your previous patterns. decrease a distance a little bit since it's pretty dense for a dash in beggining section. maybe x216?
  3. 00:17:839 (2) - I think this deserves some movement since you were standing completely still before this reverse appears
  4. 00:25:339 (3) - same for this one
  5. 01:47:839 (1) - I think this curve should be more... curvy? liike again you were stanging still before this apperars and you still can catch this without moving
  6. 02:48:777 (1,2) - ah, seems a little bit overspaced. yep, you have no problems with catching this using dash, but still seems pretty overspaced after pretty calm dashes. like here 02:54:402 (1,2) - you've made a nice one dash, so why not using the same distance?
  7. 03:03:777 (1,2) - well well, just the same as above, but this one seems really overspaced, I even missed for the first time catching this uwu. also, it seems 03:05:339 (4,1) - there is missing dash, because for almost the same sound you've placed dash here 02:50:339 (4,1) -. so to fix two problems with 1 change I suggest moving 03:04:714 (2,3,4) - to x200, or whatever you'll decide to do with this xd
  8. 03:14:558 (2,1) - maybe increase the distance a little bit?
  9. 03:29:558 (5,1) - same as above, you even emphasized this with 2 finishes, so why not putting here a dash?
  10. 03:41:589 (2,3) - 03:42:527 (2,3) - I don't quite understand why you used for the same sound different distances? welp I'd understand if you used bigger distance on simple flow pattern (the second one) but you used bigger distance on the first one, which is anti flow pattern. I suggest increasing the distance between 03:42:527 (2,3) -, or making this 03:41:589 (2,3) - less densier
  11. 04:19:558 (6,7) - increase the distance just a liitle bit?
  12. 04:25:183 (6,7) - same as above. this one doesn't require using dash at all uwu
  13. 04:28:152 (1,2,3,4) - there's no actualy problem with these, but they look somehow odd. I think it's tottaly fine to increase the distance between 04:28:152 (1,2) - and 04:29:089 (3,4) - so they will look better
  14. 04:44:870 (5,1) - I don't know if it's supposed to be a dash or not, but if it is, then I think you can increase the distance just a little bit
  15. 04:51:589 (1) - aaaaa I don't understand why it starts where is starts. there's no big changes in this vocal sentence, so why you put the beggining here? I won't say it sounds awkward or something, I just see no particular reason to decrease the lenght of this slider, also I think it's the only slider you've shortened in this way in the whole beatmap uwu
  16. 05:18:717 (1) - it seems you just randomly made this slider. I know you can do better on this, since there is vocal which can be clearly emphasized with stop or direction change movements. I suggest you to use 0.3x SV for this, so you'll have more space for making something better. you can pm me and I'll try to help you with this since I know pretty good ideas for this (just checked last mod and saw what you said you edited this, but still it's emphasize nothing :c)
ah, well that's it. hope this would help somehow ;-;
I knew that you'd have mapped this
Topic Starter
Ascendance

Myle wrote:

uwu just a quick check before this gets ranked, I hope I'll help you at least a little biit
[Farewell]
  1. 00:03:777 (1) - in the whole beggining section you've made 2/1 sliders like this one with at least some movement. so why not to make the same here? I think curve fitse here quite well. Curved slightly
  2. 00:07:527 (1,2) - I think it's considered to be completed without using dash, just like all of your previous patterns. decrease a distance a little bit since it's pretty dense for a dash in beggining section. maybe x216? Did x248 instead.
  3. 00:17:839 (2) - I think this deserves some movement since you were standing completely still before this reverse appears Yup
  4. 00:25:339 (3) - same for this one Sure thing
  5. 01:47:839 (1) - I think this curve should be more... curvy? liike again you were stanging still before this apperars and you still can catch this without moving Adjusted it to add slightly more movement
  6. 02:48:777 (1,2) - ah, seems a little bit overspaced. yep, you have no problems with catching this using dash, but still seems pretty overspaced after pretty calm dashes. like here 02:54:402 (1,2) - you've made a nice one dash, so why not using the same distance? Not quite the same distance but I made some change
  7. 03:03:777 (1,2) - well well, just the same as above, but this one seems really overspaced, I even missed for the first time catching this uwu. also, it seems 03:05:339 (4,1) - there is missing dash, because for almost the same sound you've placed dash here 02:50:339 (4,1) -. so to fix two problems with 1 change I suggest moving 03:04:714 (2,3,4) - to x200, or whatever you'll decide to do with this xd Changed a bit
  8. 03:14:558 (2,1) - maybe increase the distance a little bit? I kinda like the small little tapdash you have to do since it's not too emphasized
  9. 03:29:558 (5,1) - same as above, you even emphasized this with 2 finishes, so why not putting here a dash? Did it here
  10. 03:41:589 (2,3) - 03:42:527 (2,3) - I don't quite understand why you used for the same sound different distances? welp I'd understand if you used bigger distance on simple flow pattern (the second one) but you used bigger distance on the first one, which is anti flow pattern. I suggest increasing the distance between 03:42:527 (2,3) -, or making this 03:41:589 (2,3) - less densier Made some equalization adjustments.
  11. 04:19:558 (6,7) - increase the distance just a liitle bit? Tapdashy thing
  12. 04:25:183 (6,7) - same as above. this one doesn't require using dash at all uwu Adjusted accordingly
  13. 04:28:152 (1,2,3,4) - there's no actualy problem with these, but they look somehow odd. I think it's tottaly fine to increase the distance between 04:28:152 (1,2) - and 04:29:089 (3,4) - so they will look better I kind of like them :< Sorry
  14. 04:44:870 (5,1) - I don't know if it's supposed to be a dash or not, but if it is, then I think you can increase the distance just a little bit Sure
  15. 04:51:589 (1) - aaaaa I don't understand why it starts where is starts. there's no big changes in this vocal sentence, so why you put the beggining here? I won't say it sounds awkward or something, I just see no particular reason to decrease the lenght of this slider, also I think it's the only slider you've shortened in this way in the whole beatmap uwu Throughout the beatmap I've used these sliders to have the sliderend land on the noises like 04:52:527 - . This is just a continuation of that concept.
  16. 05:18:717 (1) - it seems you just randomly made this slider. I know you can do better on this, since there is vocal which can be clearly emphasized with stop or direction change movements. I suggest you to use 0.3x SV for this, so you'll have more space for making something better. you can pm me and I'll try to help you with this since I know pretty good ideas for this (just checked last mod and saw what you said you edited this, but still it's emphasize nothing :c) I re-re-remade the slider.
ah, well that's it. hope this would help somehow ;-;
I knew that you'd have mapped this
Thanks for modding!
Xinnoh
How to rank CtB in 2017 101
1. Have a taiko diff
2. Rank taiko and hope no one notices ctb

We irc'd, will post log later because on mobile.
Also, can't name exactly, but iirc there was a point where your note density was higher than monstratas set in the second half, maybe near end. The Hitsound that's used in it is really loud and annoying to listen to because of that. Monstrata's was fine because less density and less of that Hitsound. Just lower volume of it.

Edit: IRC mod
2017-03-11 15:07 Ascendance: test my thing
2017-03-11 15:08 Sinnoh: let me fix stuff bc it's now 24 hrs since last bubble and sc4v will qualify
2017-03-11 15:14 Sinnoh: ok done, np
2017-03-11 15:14 Ascendance: ACTION is listening to [https://osu.ppy.sh/b/1235777 Porter Robinson - Goodbye To a World]
2017-03-11 15:16 Sinnoh: k
2017-03-11 15:16 Ascendance: k
2017-03-11 15:16 Sinnoh: well to start the bpm is too high for the opening
2017-03-11 15:16 Sinnoh: bc millions of droplets
2017-03-11 15:16 Ascendance: its tickrate 3 :d
2017-03-11 15:16 Ascendance: they make the sliders aesthetic
2017-03-11 15:17 Ascendance: a e s t h e t i c
2017-03-11 15:17 Sinnoh: my fault there kek
2017-03-11 15:18 Ascendance: ar8 hd is lul
2017-03-11 15:22 Ascendance: cool beans
2017-03-11 15:22 Sinnoh: i read ar8 better with 8
2017-03-11 15:23 Sinnoh: hd
2017-03-11 15:23 Ascendance: ur crazy
2017-03-11 15:23 Sinnoh: 05:20:592 (2) - just there imo would be better to have no slider movement
2017-03-11 15:23 Ascendance: i might just change that whole last slider
2017-03-11 15:23 Ascendance: its a bit boring and lame
2017-03-11 15:23 Ascendance: i just wanted to make a square lul
2017-03-11 15:24 Sinnoh: 03:42:683 (3) - kinda pushing it there idk
2017-03-11 15:24 Sinnoh: 01:00:027 (1) - mizuumi
2017-03-11 15:24 Ascendance: try 03:42:527 (2) - x:376
2017-03-11 15:25 Ascendance: it's a word meaning lake.
2017-03-11 15:25 Sinnoh: yeah that looks better
2017-03-11 15:26 Ascendance: awesome
2017-03-11 15:26 Sinnoh: 03:56:277 (1) - for stuff like this imo it's better to follow the 1/1 because the bass is way more dominant than the background thingy
2017-03-11 15:27 Sinnoh: brb
2017-03-11 15:28 Ascendance: its kind of bad but i ignored bass in the whole section lul
2017-03-11 15:31 Ascendance: o wait its 2:30 time to sleep
2017-03-11 15:31 Ascendance: if u want kd feel free to post or we can continue another day
2017-03-18 11:46 Sinnoh: hs i was referring to starts at 04:15:027 (1) -
2017-03-18 11:46 Ascendance: yea
2017-03-18 11:46 Ascendance: i lowered it
2017-03-18 11:46 Sinnoh: gr8
2017-03-18 11:46 Ascendance: to 40
2017-03-18 11:46 Sinnoh: i meant like in audacity so other hs aren't affected but also works i guess
2017-03-18 11:48 Sinnoh: also, some minor inconsistencies with NCs in random places, are you going for every other measure or something else
2017-03-18 11:49 Ascendance: in what part
2017-03-18 11:49 Sinnoh: wait nevermind
2017-03-18 11:49 Ascendance: https://puu.sh/uNYX9/76fae111a2.png
2017-03-18 11:49 Ascendance: it's my style
2017-03-18 11:50 Sinnoh: imo just better to nc each white tick so catcher isn't clogger up but whatever
2017-03-18 11:51 Sinnoh: also, should there be a timing point at 01:45:027 (5) - for 50 bpm
2017-03-18 11:51 Sinnoh: *64
2017-03-18 11:51 Ascendance: are u sure
2017-03-18 11:51 Ascendance: i copied from monstrata's set
2017-03-18 11:51 Ascendance: halving the bpm doesnt do too much i gues
2017-03-18 11:52 Sinnoh: yeah it's more for the pulsing then in bottom left in menu
2017-03-18 11:52 Sinnoh: looks about 1000x better if you do it though
2017-03-18 11:53 Sinnoh: monstrata's set didn't do it bc no one pointed it out
2017-03-18 11:55 Ascendance: tempting
2017-03-18 11:56 Ascendance: but do i want to make life hard for myself
2017-03-18 11:56 Ascendance: probably not
2017-03-18 11:56 Sinnoh: might as well since it's popped
2017-03-18 11:56 Sinnoh: could ask him about it if you want
2017-03-18 11:56 Sinnoh: he'll probably respond since he likes the song + you had a bubble
2017-03-18 11:58 Ascendance: wait then i have to reset it back to 2x bpm somewhere
2017-03-18 11:58 Ascendance: too much effort
2017-03-18 11:58 Ascendance: i thought it was just the end
2017-03-18 11:58 Sinnoh: dude it's not hard
2017-03-18 11:59 Sinnoh: https://osu.ppy.sh/forum/p/5884025
2017-03-18 11:59 Sinnoh: oh right the ending
2017-03-18 12:00 Sinnoh: just change all to 64 + add sv changer, should take 5 mins there
2017-03-18 12:00 Ascendance: 5 minutes more than i want to take
2017-03-18 12:00 Sinnoh: after confirming with triangle guy or whatever
2017-03-18 12:00 Ascendance: il talk 2 him
Topic Starter
Ascendance

Sinnoh wrote:

How to rank CtB in 2017 101
1. Have a taiko diff
2. Rank taiko and hope no one notices ctb

We irc'd, will post log later because on mobile.
Also, can't name exactly, but iirc there was a point where your note density was higher than monstratas set in the second half, maybe near end. The Hitsound that's used in it is really loud and annoying to listen to because of that. Monstrata's was fine because less density and less of that Hitsound. Just lower volume of it.
Accurate, except this time I'm getting ctb people :D

Lowered the hitsound volume of what I assume is what you mentioned, gonna update when a BN comes around or Ozzy wants to rebub
Xinely
03:13:933 (4) - overmap af if you even say it isnt overmap.. inaudible volume isnt approciate (if you say monstrata's map, its ok because slider's end in std but circle isnt allowed for both modes)
03:50:652 (1,2) - are weird when you follow drums at 03:45:964 (2,3) - and suddenly you skip drums for them. same for 03:56:277 (1,2,3) - 03:58:152 (1,2) - etc because too many

what is your concern about slidertick 3? it doesnt make sense when you use 3 (much of sliderticks) and you silent them all

popping for hitsound volume

feel free to ask ozzy for rebubble after its fixed
Topic Starter
Ascendance

Xinely wrote:

03:13:933 (4) - overmap af if you even say it isnt overmap.. inaudible volume isnt approciate (if you say monstrata's map, its ok because slider's end in std but circle isnt allowed for both modes) terrible reason for a bubble pop but ok i fixed it. Not overmap though so I'm keeping the circle ;)
03:50:652 (1,2) - are weird when you follow drums at 03:45:964 (2,3) - and suddenly you skip drums for them. same for 03:56:277 (1,2,3) - 03:58:152 (1,2) - etc because too many it's my style

what is your concern about slidertick 3? it doesnt make sense when you use 3 (much of sliderticks) and you silent them all because it's in 1/6 and sometimes there are sounds that are ignored for sliders and sometimes things are not silenced so I'll keep it thanks

popping for hitsound volume

feel free to ask ozzy for rebubble after its fixed
Xinnoh
01:45:027 (5) - No reason not to have a 64bpm timing point here. Matches the song far better. If you look at the pulsing osu icon in the bottom right at song select, it doesn't match up at all.
Change it back to 128 at 03:15:027 (1) - and back to 64 at 04:45:027 (1) -
Double the SV multipliers at the low bpm parts to quick fix
two posts bc first one didn't have computer to actually check anything
Topic Starter
Ascendance
I talked a lot with Yuii- and we made some changes!
Yuii-
Yuii- modding osu!catch in 2017

I told myself I would never mod CtB ever again. I failed myself.
2017-03-18 01:08 Ascendance: p/5884025 here's the post
2017-03-18 01:09 Ascendance: im wondering if it's even worth it to apply this timing change
2017-03-18 01:09 Ascendance: all it would do is half the bpm
2017-03-18 01:11 Yuii-: there's no 64 bpm red line thoguh
2017-03-18 01:11 Ascendance: yeah
2017-03-18 01:11 Ascendance: what they're saying is
2017-03-18 01:11 Ascendance: to add one
2017-03-18 01:11 Yuii-: aw
2017-03-18 01:11 Yuii-: i don't really agree with that, it doesn't make sense to me, it would just add more red lines when it works fine with the current one?
2017-03-18 01:13 Ascendance: so i should add it?
2017-03-18 01:13 Yuii-: as the guy who qualified monstrata's mapset: no
2017-03-18 01:14 Yuii-: 01:45:027 - is 16 bpm
2017-03-18 01:14 Yuii-: not 64
2017-03-18 01:14 Yuii-: 02:00:027 - this is 64
2017-03-18 01:14 Yuii-: and still is unnecessary because it adds unnecessary timing sections
2017-03-18 01:14 Yuii-: when it really makes no sense at all. you are working with 128bpm the whole map anyway
2017-03-18 01:15 Ascendance: would you mind posting that in thread to back me up?
2017-03-18 01:15 Ascendance: i think it would be better to just keep the bpm consistent
2017-03-18 01:15 Ascendance: until the end of course
2017-03-18 01:15 Yuii-: 02:32:839 (3,4) - spacing nerd
2017-03-18 01:16 Yuii-: watch out
2017-03-18 01:16 Ascendance: sorry dad :(
2017-03-18 01:16 Ascendance: I fixed it!
2017-03-18 01:16 Yuii-: actually just move (1) to the left because pp ;)
2017-03-18 01:16 Ascendance: ;)
2017-03-18 01:16 Ascendance: you know how i do it
2017-03-18 01:17 Yuii-: 03:55:339 (1,2,3) - why are these hdashed
2017-03-18 01:17 Yuii-: aaa mike don't make me mod ctb
2017-03-18 01:18 Ascendance: yess yuii come back to me
2017-03-18 01:18 Ascendance: save me from a world where i get no bubbles
2017-03-18 01:18 Ascendance: 03:55:652 (2,3) - is hypered for the pitch increase
2017-03-18 01:19 Yuii-: 04:02:214 - you know you aren't as cool when you forget to silence the end of this
2017-03-18 01:19 Yuii-: nah, i actually like the idea of having a dash there
2017-03-18 01:19 Ascendance: whoops!
2017-03-18 01:19 Yuii-: but it really loses impact towards (1)
2017-03-18 01:19 Yuii-: that's why i mentioned it
2017-03-18 01:19 Ascendance: ahh
2017-03-18 01:20 Yuii-: i think 04:10:339 (1,2,3,1) - does a much better job, for example
2017-03-18 01:20 Ascendance: okay, i silenced the thing and i removed the nc at 04:02:839 (3) -
2017-03-18 01:20 Ascendance: i see
2017-03-18 01:20 Ascendance: i adjusted it
2017-03-18 01:20 Yuii-: 04:12:214 (2) - forgot a whistle on repeat
2017-03-18 01:21 Ascendance: !!!
2017-03-18 01:21 Ascendance: fixed!
2017-03-18 01:22 Yuii-: 05:15:837 (2) - lol have you testplayed this?
2017-03-18 01:22 Ascendance: yeah i dt'd it w
2017-03-18 01:22 Yuii-: lol
2017-03-18 01:22 Yuii-: everything else is fine btw
2017-03-18 01:22 Ascendance: i did it for the shaky vocal things
2017-03-18 01:22 Yuii-: great map, darling
2017-03-18 01:22 Ascendance: :O awesome
2017-03-18 01:22 Ascendance: <3
2017-03-18 01:23 Ascendance: come get your well deserved kudosu!
2017-03-18 01:23 Yuii-: although
2017-03-18 01:23 Yuii-: 04:44:870 (5,1) - kys
2017-03-18 01:23 Ascendance: reduce or increase?
2017-03-18 01:23 Yuii-: i'd just make a very samll jump tbh
2017-03-18 01:23 Yuii-: stresses vocals
2017-03-18 01:23 Ascendance: try 04:45:027 (1) - x:240
2017-03-18 01:23 Ascendance: should make it more manageable while keeping the jump
2017-03-18 01:23 Ascendance: makes a "tapdashy" thing
2017-03-18 01:24 Yuii-: http://i.imgur.com/PAC7ECI.jpg
2017-03-18 01:24 Yuii-: wb that?
2017-03-18 01:24 Yuii-: it visually looks like garbage
2017-03-18 01:25 Ascendance: I kept 1 on the left side since it flows nicer, but I still kept your idea
2017-03-18 01:26 Yuii-: nice
2017-03-18 01:26 Yuii-: alright, so everything else is kk!
2017-03-18 01:26 Yuii-: hmm get more people to mod ctb
2017-03-18 01:26 Ascendance: awesome!
Topic Starter
Ascendance
Thanks cutie <:
Sc4v4ng3r
To add on to ascendance's reply, when comparing the sounds of 03:50:652 (1,2) - these and 03:45:027 (1,2,3) - , they all contain the similar sounds(ignore the drums, just try to hear the prominent sound instead) - while they aren't exactly the same, the sound from 03:45:027 (1,2,3) - is prolonged during 03:50:652 (1,2) - , so instead he mapped it to the other sound(not drums, it's a similar sound to those at 04:15:027 (1,2,3) - ) so that undermapping is avoided.

For those who are still having doubts on the slider tick rate being 3, the slider ticks are unsilenced during 04:15:027 - until 04:30:027 - because there are 1/6 kicks throughout the whole section that he is following.

For the timing I'll ask some people around later when they are online to double check.

On to the actual modding :

[Farewell]
  1. 00:59:870 (4) - Inaudible hitsound blabla, increase the volume pls
  2. 01:10:652 (2,3) - Pretty sure I mentioned this in my first mod but you don't make dashes in between the similar sliders at 01:25:339 (1,2,3) - , so you shouldn't do it here unless there's a special reason.
  3. 01:33:464 (3) - Here as well, with the same reason like above I would remove the dash.
  4. 03:13:933 (4) - I know xinely did mention this, but if you crank up the music volume and mute the hitsound volume(or even slow down the playback), you really can't hear anything landing on this tick exactly, except all the prolonged sound from the previous ticks. Care to explain what exactly you are following?
  5. 03:46:902 (3) - Feels better after the curve but most of the time when I succeeded in catching all objects, I had to catch the fruits on the very edge of the platter. Would curve a little more to stay on the safe side.
  6. 04:26:902 (3,4) - Distance here feels more like a dash than a walking one, try to reduce down the distance so that a dash is clearly not required.
Otherwise a cool map. Call me back.
Topic Starter
Ascendance

Sc4v4ng3r wrote:

To add on to ascendance's reply, when comparing the sounds of 03:50:652 (1,2) - these and 03:45:027 (1,2,3) - , they all contain the similar sounds(ignore the drums, just try to hear the prominent sound instead) - while they aren't exactly the same, the sound from 03:45:027 (1,2,3) - is prolonged during 03:50:652 (1,2) - , so instead he mapped it to the other sound(not drums, it's a similar sound to those at 04:15:027 (1,2,3) - ) so that undermapping is avoided.

For those who are still having doubts on the slider tick rate being 3, the slider ticks are unsilenced during 04:15:027 - until 04:30:027 - because there are 1/6 kicks throughout the whole section that he is following.

For the timing I'll ask some people around later when they are online to double check. I checked with Yuii- who nominated Monstrata's set of the same song and also had a look at the BPM on that set. If you take a look at the logs, there's a conversation near the beginning about simplifying the BPM to keep it consistent throughout rather than make the metronome resets for the sake of halving BPM.

On to the actual modding :

[Farewell]
  1. 00:59:870 (4) - Inaudible hitsound blabla, increase the volume pls Sure
  2. 01:10:652 (2,3) - Pretty sure I mentioned this in my first mod but you don't make dashes in between the similar sliders at 01:25:339 (1,2,3) - , so you shouldn't do it here unless there's a special reason. I think I said it before, but this whole section is meant to be small tapdashes rather than walks (although it is possible to platewalk almost everything). That being said though, I did adjust some distances to make them more consistent throughout.
  3. 01:33:464 (3) - Here as well, with the same reason like above I would remove the dash. Adjusted.
  4. 03:13:933 (4) - I know xinely did mention this, but if you crank up the music volume and mute the hitsound volume(or even slow down the playback), you really can't hear anything landing on this tick exactly, except all the prolonged sound from the previous ticks. Care to explain what exactly you are following? The short response is: technically nothing. However, I used this technique in Asymmetry in which I created "artificial sounds" with hitsounding in order to strengthen the emphasis between two sounds, for example, emphasizing heavily on 03:14:089 (1) - which is an extremely strong sound. I felt like having a 1/3 dash would be much less powerful than a 1/6, so I've used the hitsound for artificial emphasis. If it really must be removed, I have no issue with it, but I really like how this works, and I've done it before to great success.
  5. 03:46:902 (3) - Feels better after the curve but most of the time when I succeeded in catching all objects, I had to catch the fruits on the very edge of the platter. Would curve a little more to stay on the safe side. Should be much better now.
  6. 04:26:902 (3,4) - Distance here feels more like a dash than a walking one, try to reduce down the distance so that a dash is clearly not required. As said previously, these calm sections are meant to be tapdashable, but I've reduced the distance a bit to make it clear that it can be walked possibly as well.
Otherwise a cool map. Call me back.
Thanks again!
Sc4v4ng3r
Added combo colours(finally), increased the dashing distance on 03:18:777 (1) - , then did some NC work towards the end of the map.
Everything looks cool in my eyes, and since the bubble was popped due to unrankable issue, let's go from the first bubble.

1st Bubble~
Topic Starter
Ascendance
Sc4v4ng3r
Ohhhhh ok sorry Mike, had to pop this for timing issues after discussing with JBH.
There's a new rule related to this issue :


So right now the BPM at 01:45:027 - should be halved down to 64 as those piano downbeats are landing half the speed until 02:45:026 - , where it should be 128 again. The 1/12 stream at 02:27:058 - can have double BPM from 64 only on the stream so that the stream is mappable with 1/12, just like the rule dictates.

Other reason for pop include shitty/no replies to suggestions(i.e. to sinnoh's and nely's mod - one you haven't properly replied and one you kinda made a shitty reply even though I covered for you) and failure to come to consensus with nely for the pop, and yea the last one's on me, so you can blame me as well.

Once you fix the timing points and make proper replies to both sinnoh's and nely's mod I will come back and re-check again to avoid this from happening again. Sorry once more ;w;
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