Using symmetry is a pretty common mapping technique. There are plenty of excellent mappers who make their whole maps by doing so. Gero is one of my favorite mappers because of how well he executes his symmetry mapping.
The only one who knows how much effort I put into this is myself. The most I can give you is an idea of it if you're interested.
I try to keep symmetry while maintaining a perfect 1.17 DS outside of the few stacked notes, adjusting rhythms, and then having to remap/move a bunch to fit the symmetry back in to get that 1.71 SR, 777 combo, and 171 notes. Quite a few sliders also took 5-10 mins to get perfectly because of this at some points, especially when I had to go back and readjust some while still attempting to keep symmetry. Basically this means symmetry was used as an additional challenge, not used to be lazy lol. I could have made this map 10x faster if I just mapped randomly since it would be simple adjustments to keep 1.17 DS. Fixing one problem chains into the next 20-30 notes that need to be fixed.
I also went and added an optional storyboard which actually took me a good few hours to finish.. and some because I forgot to save after like 30 minutes of work lol.
As I mentioned earlier, the difficulty level wasn't the main focus of the map. Even if some parts feel undermapped, there are reasons and it does them consistently enough. I don't really have anything else to say about it.
This map for me was more of a challenge to map than a generic insane difficulty to be honest. I'm not expecting the majority of people to actually figure out or appreciate the stuff I did in this, but if a few people do, (this stuff would apply more towards mappers) then I'm perfectly happy.
I dunno. I'm not trying to convince you or anything, but I wanted to at least point out that I did actually put effort into this map, and I'm not aiming for some easy rank because of this. Also, I'm pretty sure more people will actually come in saying the same thing as you, so I might as well post this early to avoid headaches later on.
Typing at 5am in the morning doesn't really help either. Anyways, hopefully this provides a little more insight into what I did with the map
The only one who knows how much effort I put into this is myself. The most I can give you is an idea of it if you're interested.
I try to keep symmetry while maintaining a perfect 1.17 DS outside of the few stacked notes, adjusting rhythms, and then having to remap/move a bunch to fit the symmetry back in to get that 1.71 SR, 777 combo, and 171 notes. Quite a few sliders also took 5-10 mins to get perfectly because of this at some points, especially when I had to go back and readjust some while still attempting to keep symmetry. Basically this means symmetry was used as an additional challenge, not used to be lazy lol. I could have made this map 10x faster if I just mapped randomly since it would be simple adjustments to keep 1.17 DS. Fixing one problem chains into the next 20-30 notes that need to be fixed.
I also went and added an optional storyboard which actually took me a good few hours to finish.. and some because I forgot to save after like 30 minutes of work lol.
As I mentioned earlier, the difficulty level wasn't the main focus of the map. Even if some parts feel undermapped, there are reasons and it does them consistently enough. I don't really have anything else to say about it.
This map for me was more of a challenge to map than a generic insane difficulty to be honest. I'm not expecting the majority of people to actually figure out or appreciate the stuff I did in this, but if a few people do, (this stuff would apply more towards mappers) then I'm perfectly happy.
I dunno. I'm not trying to convince you or anything, but I wanted to at least point out that I did actually put effort into this map, and I'm not aiming for some easy rank because of this. Also, I'm pretty sure more people will actually come in saying the same thing as you, so I might as well post this early to avoid headaches later on.
Typing at 5am in the morning doesn't really help either. Anyways, hopefully this provides a little more insight into what I did with the map