- BPM / Offset: -20 offset sounds better when I go through it a few times at 25% speed.
- Folder: Looks fine
- Metadata: wouldn't know myself :^))
- AiMod: Some unsnapped timing points on the normal, other than that it's fine
00:27:193 (3,1) - Perhaps you could blanket this, would create a nicer effect with aesthetics
00:29:235 (1) - I would either do the above suggestion and create a blanket, or make the sliderhead and sliderend the same distance from the previous,
note, like in this picture:
00:03:928 (3) - Red tick isn't the same as the previous two notes and kind of deviates from the previous structure following the song, I would find
it more suitable to have a 1/1 slider or two 1/1 notes.
00:22:704 (1,2) - Listening at a slower pace I think the first slider ends on a blue tick and the second slider starts on the next red tick. It'd make
sense considering the previous slider you used at 00:09:642 (1) did this.
00:30:969 (1) - Don't like this too much orz. It isn't following or appreciating the previous part you've mapped and feels a little forced, considering the song
itself doesn't have a change at this part also compounds the issue a little. Only time I can see this spinner being relevant is at 00:32:908.
00:19:439 (1) - For this part, do you think making it look like this on the timeline would be better?
If so, I have an idea on how it could be executed. Message me ingame for this though ^^
00:21:888 - Add a note here for a more consistent buildup, white ticks are really important to execute a change in rhythm or pattern on in most cases.
00:04:745 (1) - Curving this over the slider end creates a blanket as well as emphasising the flow between the following slider.
00:07:602 (6,1) - Not a fan of this jump, song isn't warrantly anything more than what your current spacing offers. If anything it should be less
spaced due to the end of a vocal.
00:06:581 (2,5) - Stacking Issue? Feels like it wanted to be stacks directly onto the slider ends.
00:08:214 (4,6) - ^
00:14:540 (1) - High spacing on the streams is already a difficult thing to pull off, especially the fact the star rating hasn't reached an expert star.
The main issue is though, a naturally high DS compared with having to go across the screen then having to prepare for the next set of spaced triple
is really hard for a player to pull off. Especially on how its so sudden and different from the rest. It makes it play awkwardly.
(thanks for Hobbes2 for assisting me in that suggestion)
00:18:520 (5) - x:324 y:328 for better flow for the cursor
00:21:071 (1,2,3,4) - An iffy flow pattern here, giving your use of 1/4 being considerably spaced it feels strange that these 1/2 notes are so short together.
00:21:479 (3,5) - Stack makes an awkward blanket issue happen
00:22:296 (5) - No idea why the sliderend is silenced here, makes no sense XD
00:23:520 (4) - Stack aaaa
(thanks for Hobbes2 for assisting me here and there in my mod! <3333333)
Map set is looking great so far!