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Shawn Mendes - Something Big

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Topic Starter
Harmango

Smolboi wrote:

Doin my half of the M4M

Normal

AR and SV feel a bit high for a normal

00:08:210 (4) - sliders should never end on loud sounds like they do here, since clicking a button has more impact than releasing a bu

00:10:889 to 00:13:032 - there are a ton of prominent sounds on white and blue ticks that you aren't expressing here

01:02:853 (1,2,3) - long sliders don't fit the intensity of the section here, the whole map prior and after is based around 1/1 sliders preceded/followed by 1/2 singles or 1/4 stacks, so having these long sliders doesn't really fit in

01:25:889 (2) - I'm not sure why you chose to shape the slider like this, and it doesn't look like the red nodes are meant to emphasize any particular sounds
you do this with a couple sliders

02:21:068 (6) - there is a very strong sound in the middle of the slider which could be better expressed than a with red node by halfing the sliders length and making it a repeating slider

Most of what i talked about applies to the insane as well (And i'm lazy) so i won't bother. Overall, i feel like you need to focus on the rhythm of the map. As it stands, i can't really make out any discernible patterns. For example, imagine there were some places where i would normally expect there to be a 1/1 slider, because all the previous times that the sound that the slider is expressing showed up in the music, it has a 1/1 slider on it, so it would feel jarring if suddenly there were a 1/2 repeating slider on it instead without any justification. If you haven't already, i would strongly suggest watching these two videos basic spacing and basic rhythm. these do an amazing job at explaining the basics of rhythm and spacing and I personally learned from these videos when i started out

Good luck ;)
Thanks for your mod <3
Lower the AR from 6 to 5
Used most of the suggestions you gave me and implemented them
Thanks for your help :)
Akitoshi
m4m
poor english lul, sorry if my grammar is bad

General
  1. You need an Easy and Hard diff for the spread, (Lowest diff must be lower that 2*)
Normal
  1. as you're mapping Low diff, you'll need to turn on this for consistency on the spacing to not confuse the players.

    Example, your spacing aren't equal on 00:02:853 (2) - (Prev: 1.44x | Next:1.54x) in case you're wondering where we can find those spacing between prev. and next notes.
  2. CS4 or higher settings isn't recommended as normal, please decrease them at least 3.5 i guess
  3. Also Reduce OD and HP by 4.
  4. 00:00:978 (2,4) - stack (they should be on same area)
  5. 00:02:050 (4,2) - please avoid overlaps as it's low diff, these can be confusing for new players.
  6. 00:09:282 (5,6,7) - sure bpm is pretty low, but don't use 1/4 rhythm... it's still way too extreme, (you're doing it many times so uhm...)
  7. 00:12:496 (6) - avoid multiple reverse, since you're using such 1/4 chains (but 1/4 chains are not rly recommended as normal diff too)
  8. 00:14:103 (9,2) - avoid overlap
  9. 00:54:550 (2) - avoid multiple reverse too, it's still 1/2 so might confusing the new players (and also all other multiple reverses on the diff cuz you did it a lot)
  10. 00:58:568 (2,4) - this is still overlap, avoid them please. (maybe you can find other overlaps so ye i won't point them anymore.)

Insane
  1. OD 7 as the diff is Insane, OD 6 is for hard diff tbh
  2. 00:03:389 (1,1) - remove New combo as I heard something "One two three four" on 00:02:317 (1,2,1,1) -
  3. 00:04:460 (1,3) - messy overlap, might can be avoided (reverse on 00:05:532 (3) - is hard to see cuz 00:04:460 (1) - is covering them)
  4. 00:08:746 (3,4) - ok so many modders wants to point blanket (this includes me) so here's a tip : turn off Grid Snap and reshape your sliders, so you can perform an almost perfect blankets, sample > https://osu.ppy.sh/ss/7400782
  5. 00:32:318 (2) - 01:17:318 (2) - add new combo as you entered the kiai section.
  6. maybe i will put some quick guide for adding new combo with consistency (since I don't want my bullets become wall of Add/Remove New combo), it can be useful or idk, im bad at explaining things lol :arrow: http://puu.sh/ufUlx/d451ea9462.jpg
also, I would like to share the non-final result of ruleset towards the mapping, this can help you a lot! :D t/517731

good luck~
Finshie
m4m

[Normal]
  1. Check distance snap at AiMod. Also distance spacing on normal should be between 0.8x to 1.2x
  2. Normal diff cs should be CS3-4 but id suggest to make it less than 4.
  3. 00:11:425 (2,3,4,5,6) - i feel like this is too much for normal. Nerf it maybe?
  4. 00:13:032 (7) - New Combo
  5. 00:14:103 (9,2) - hard to read
  6. 00:40:085 (6,7,8,2,3,4) - same thing being too much for normal.
  7. 00:48:925 (3,4,5) - ^
    ]/*:m:1337]
  8. 00:49:460 (6) - NC
  9. 00:54:550 (2) - the sound here is the same on the previous section so why a reverse slider suddenly?
  10. 00:56:960 (5,6,7,8) - not gonna mention all of them now since i feel like you use it to the rest of the map. What you could do with these 1/4 stacks is to make them 1/2.
  11. 01:15:175 (1,1) - Spinner recovery time should be at least 2 beats so the next note should be at 01:17:853 - . What you could do is put a nc note to where the slider starts and have a small pause.
  12. 01:18:389 (1) - remove NC
  13. 01:28:032 (4) - NC
  14. 01:33:389 (2) - um.. also this section has too much slider. consider putting notes.
  15. 01:21:603 (5,6,7,1,2,3) - same about too much slider
  16. 01:38:746 (7) - NC
  17. 01:40:889 (1) - remove NC
  18. 02:00:175 (1,2,3,4,5,6) - sliders too much i think.
  19. 02:08:746 (1,1) - same thing above about the spinner recover. My suggestion would also work here.
[Hard]
  1. 00:11:424 (2) - not snapped
  2. 00:03:389 (1,1) - i dont think nc is necessary here or atleast remove just 00:03:925 (1) -.
  3. 00:05:532 (3) - move this somewhere where the sliderend doesnt overlap to other object
  4. 00:14:103 (3,4,5,6) - really hard to read. spread them out
  5. 00:18:121 - you can try something like this
  6. 00:34:996 (1,4) - messy overlap. move 4 somewhere
  7. 01:30:175 (7) - NC
  8. 01:33:925 (2) - move this to where the previous slider is pointing. its too close to the slider imo.
  9. 02:19:996 (6,7,8,9) - messy overlap.
  10. 02:20:532 (7) - NC
  11. 02:36:603 (5) - end on white line
Are you using distance snap at all? i feel like you dont. If so please do especially on close objects. you hold ctl while placing the object and you can change the distance spacing on upper right corner. The NC placings confused me too and i dont know where exactly to tell you where to nc except for the obvious parts where the number is over (9).
Topic Starter
Harmango

Finshie wrote:

m4m

[Normal]
  1. Check distance snap at AiMod. Also distance spacing on normal should be between 0.8x to 1.2x
  2. Normal diff cs should be CS3-4 but id suggest to make it less than 4. Done
  3. 00:11:425 (2,3,4,5,6) - i feel like this is too much for normal. Nerf it maybe? Done
  4. 00:13:032 (7) - New Combo Done
  5. 00:14:103 (9,2) - hard to read Done
  6. 00:40:085 (6,7,8,2,3,4) - same thing being too much for normal. Done
  7. 00:48:925 (3,4,5) - ^ Done
    ]/*:m]
  8. 00:49:460 (6) - NC Done
  9. 00:54:550 (2) - the sound here is the same on the previous section so why a reverse slider suddenly? Because personally it would look repetitive if I didn't if I just made another long slider.
  10. 00:56:960 (5,6,7,8) - not gonna mention all of them now since i feel like you use it to the rest of the map. What you could do with these 1/4 stacks is to make them 1/2. Fixed
  11. 01:15:175 (1,1) - Spinner recovery time should be at least 2 beats so the next note should be at 01:17:853 - . What you could do is put a nc note to where the slider starts and have a small pause. I just removed the slider
  12. 01:18:389 (1) - remove NC Done
  13. 01:28:032 (4) - NC Done
  14. 01:33:389 (2) - um.. also this section has too much slider. consider putting notes. Done
  15. 01:21:603 (5,6,7,1,2,3) - same about too much slider Fixed a few of them
  16. 01:38:746 (7) - NC Done
  17. 01:40:889 (1) - remove NC Done
  18. 02:00:175 (1,2,3,4,5,6) - sliders too much i think. Personally I think the sliders fit the difficulty since some new players have a hard time hitting normal notes imo
  19. 02:08:746 (1,1) - same thing above about the spinner recover. My suggestion would also work here.
Didn't exactly understand what you wanted me to do with the sliders so I just added a quick little break :P

[Hard]
  1. 00:11:424 (2) - not snapped Fixed
  2. 00:03:389 (1,1) - i dont think nc is necessary here or atleast remove just 00:03:925 (1) -. Didnt realize, I wish editing this map before and making changes to the patterns and must've hit the NC button accidentally. Fixed
  3. 00:05:532 (3) - move this somewhere where the sliderend doesnt overlap to other object Fixed!
  4. 00:14:103 (3,4,5,6) - really hard to read. spread them out Fixed
  5. 00:18:121 - you can try something like this Done
  6. 00:34:996 (1,4) - messy overlap. move 4 somewhere Done
  7. 01:30:175 (7) - NC Done
  8. 01:33:925 (2) - move this to where the previous slider is pointing. its too close to the slider imo. Done
  9. 02:19:996 (6,7,8,9) - messy overlap. Done
  10. 02:20:532 (7) - NC Done
  11. 02:36:603 (5) - end on white line
Done

Are you using distance snap at all? i feel like you dont. If so please do especially on close objects. you hold ctl while placing the object and you can change the distance spacing on upper right corner. The NC placings confused me too and i dont know where exactly to tell you where to nc except for the obvious parts where the number is over (9).
Sorry all the NC were just mistakes from previous edits, they weren't intended to be there, thanks for pointing them out though! I was using a distance snapping for normal and Insane, for normal it is 1.2x and for Insane I used 1.5 and for some jumpy notes I switched to 2.0x

Thanks again for the mod! I really appreciate it!
Topic Starter
Harmango

Akitoshi wrote:

m4m
poor english lul, sorry if my grammar is bad

General
  1. You need an Easy and Hard diff for the spread, (Lowest diff must be lower that 2*)
Normal
  1. as you're mapping Low diff, you'll need to turn on this for consistency on the spacing to not confuse the players.

    Example, your spacing aren't equal on 00:02:853 (2) - (Prev: 1.44x | Next:1.54x) in case you're wondering where we can find those spacing between prev. and next notes.
  2. CS4 or higher settings isn't recommended as normal, please decrease them at least 3.5 i guess
  3. Also Reduce OD and HP by 4.
  4. 00:00:978 (2,4) - stack (they should be on same area)
  5. 00:02:050 (4,2) - please avoid overlaps as it's low diff, these can be confusing for new players.
  6. 00:09:282 (5,6,7) - sure bpm is pretty low, but don't use 1/4 rhythm... it's still way too extreme, (you're doing it many times so uhm...)
  7. 00:12:496 (6) - avoid multiple reverse, since you're using such 1/4 chains (but 1/4 chains are not rly recommended as normal diff too)
  8. 00:14:103 (9,2) - avoid overlap
  9. 00:54:550 (2) - avoid multiple reverse too, it's still 1/2 so might confusing the new players (and also all other multiple reverses on the diff cuz you did it a lot)
  10. 00:58:568 (2,4) - this is still overlap, avoid them please. (maybe you can find other overlaps so ye i won't point them anymore.)

Insane
  1. OD 7 as the diff is Insane, OD 6 is for hard diff tbh
  2. 00:03:389 (1,1) - remove New combo as I heard something "One two three four" on 00:02:317 (1,2,1,1) -
  3. 00:04:460 (1,3) - messy overlap, might can be avoided (reverse on 00:05:532 (3) - is hard to see cuz 00:04:460 (1) - is covering them)
  4. 00:08:746 (3,4) - ok so many modders wants to point blanket (this includes me) so here's a tip : turn off Grid Snap and reshape your sliders, so you can perform an almost perfect blankets, sample > https://osu.ppy.sh/ss/7400782
  5. 00:32:318 (2) - 01:17:318 (2) - add new combo as you entered the kiai section.
  6. maybe i will put some quick guide for adding new combo with consistency (since I don't want my bullets become wall of Add/Remove New combo), it can be useful or idk, im bad at explaining things lol :arrow: http://puu.sh/ufUlx/d451ea9462.jpg
also, I would like to share the non-final result of ruleset towards the mapping, this can help you a lot! :D t/517731

good luck~
Thank you! All things fixed!
xNyamx
not good english.


Normal
00:14:639 - add circle?
00:42:362 - remove it. too hard for Normal diff.
00:47:318 - please notes!
01:05:934 (5) - remove it.
01:08:076 (2) - ^
01:26:960 (3,2) - bad overlap
01:34:460 - change slider? → 01:38:746 (5) - bad overlap. move x40 y127??
02:04:460 (4) - NC
02:19:460 (5,6) - 02:35:934 (7) - start in 02:36:068 -




Insane
00:30:175 (9) - NC
00:33:121 - circle?
00:37:139 (6,7,1,2,3) -
try
same part 01-22-675 (2,3,4,5,6) -

00:39:550 - circle?
00:40:353 (1,3) - switch NC
01:06:871 - circle?
01:20:532 (4,5,6) -
01:43:032 (1,2,3) - 01:51:603 (1,2,3,4,5,6) - 01:58:032 (5,6,7,8,9) - 02:00:175 (2,4,6) - stack?
02:04:862 (7,8,9) - start in 02:04:726 -
02:07:005 (4,5,6) - start in 02:06:871 -
02:20:532 (1,2,3,4,5) -
gl~
Gokateigo
ayy

insane
  1. The diff should be named Hard, it's only 3*
  2. 00:12:362 (5) - There isn't any sound here
  3. 00:30:175 (9) - NC (SV change)
  4. 00:48:925 (2,3,4) - This is overlapping the slider
  5. 01:02:318 (1) - remove the nc here and add one here 01:03:389 (2) -
  6. 01:17:318 (2) - NC
  7. 01:22:005 (7) - this circle overlap the following slider, it looks bad
  8. 01:39:818 (1,2,3) - don't stack this
  9. 01:47:853 (6) - overlap the slider
Shad0w1and
Insane
00:02:050 - missing beat
00:05:532 (3) - does not really need a reverse
00:11:023 - missing something
00:17:719 - missing
00:26:826 - could fill
00:58:032 (7) - nc
01:34:059 - missing
01:55:219 - missing
02:17:318 (4) - nc
02:27:630 - missing
your NC pattern is broken in general, it is better to nc on every downbeat.
your rhythm choice is also problematic. map more and you will get the idea.
Topic Starter
Harmango

xNyamx wrote:

not good english.


Normal
00:14:639 - add circle? Done
00:42:362 - remove it. too hard for Normal diff. Done
00:47:318 - please notes! Done
01:05:934 (5) - remove it. Done
01:08:076 (2) - ^ Done
01:26:960 (3,2) - bad overlap Done
01:34:460 - change slider? →  Done
01:38:746 (5) - bad overlap. move x40 y127?? Done
02:04:460 (4) - NC Done
02:19:460 (5,6) - Done
02:35:934 (7) - start in 02:36:068 - Done




Insane
00:30:175 (9) - NC Done
00:33:121 - circle? Added, however there wasnt a beat there but I guess you could use the vocal that is there
00:37:139 (6,7,1,2,3) -
try
same part 01-22-675 (2,3,4,5,6) -
Done
00:39:550 - circle? Done
00:40:353 (1,3) - switch NC I dont know what you mean by swift NC for those two notes?
01:06:871 - circle? Done
01:20:532 (4,5,6) - Done
01:43:032 (1,2,3) - Done
01:51:603 (1,2,3,4,5,6) - Done
01:58:032 (5,6,7,8,9) - Done
02:00:175 (2,4,6) - stack? I moved some notes around so no need to stack
02:04:862 (7,8,9) - start in 02:04:726 - I dont hear anything beat on the red tick and also its 728 not 726 :P
02:07:005 (4,5,6) - start in 02:06:871 - Fixed sort of :D
02:20:532 (1,2,3,4,5) - Done

gl~
Thank you for the mod! <3
Topic Starter
Harmango

Gokateigo wrote:

ayy

insane
  1. The diff should be named Hard, it's only 3* I mean there are some difficulties that are 3* but still called Insane and also I want this AR to be high so I made it Insane :)
  2. 00:12:362 (5) - There isn't any sound here There actually is a sound :P
  3. 00:30:175 (9) - NC (SV change) Done
  4. 00:48:925 (2,3,4) - This is overlapping the slider Done
  5. 01:02:318 (1) - remove the nc here and add one here 01:03:389 (2) - Done
  6. 01:17:318 (2) - NC Done
  7. 01:22:005 (7) - this circle overlap the following slider, it looks bad Done
  8. 01:39:818 (1,2,3) - don't stack this Done
  9. 01:47:853 (6) - overlap the slider Done
Thank you for the mod :)
Topic Starter
Harmango

Shad0w1and wrote:

Insane
00:02:050 - missing beat Fixed
00:05:532 (3) - does not really need a reverse It looks good that way imo
00:11:023 - missing something Done
00:17:719 - missing Done
00:26:826 - could fill Done
00:58:032 (7) - nc Done
01:34:059 - missing Done
01:55:219 - missing Done
02:17:318 (4) - nc Done
02:27:630 - missing Done
your NC pattern is broken in general, it is better to nc on every downbeat.
your rhythm choice is also problematic. map more and you will get the idea. Thanks for the tip :) My NC pattern broke because I forgot to pay attention to the Combos when I was taking suggestions from some mods xD I'm trying to fix it as much as I can and anyways ty for the Mod!
[-Aphobias-]
Insane Mod:

Increase slider velocity and distance snap since it feels like a hard or normal difficulty.
A lot of what i'd say has already been said by others.
Add jumps, this'll come out of the bigger distance snap, but the song is upbeat and "jumpish" so portray that in the spacing.


I like the style that you're going for and feel like it can be a really fun map :D
Togetic
heyo m4m!

General (for mapset) - you may wanna include tags and maybe make some custom combo colors. also the bg choice isn't really fitting, but considering you're making an sb for your map i wouldn't want you to have to change everything lmao. that would totally suck.

-Aphobias-'s Something Big
General - the ncing seems really random and doesn't make sense. usually you would nc at any sv changes and every downbeat, but the ncing in this diff is spastic and isn't warranted in any way that i could see/hear. not only that but there are many instances of slider shaped that do not work structurally. a lot of the slider shapes use varying degree angles and random curves in an in-cohesive manner (meaning not warranting the placement). this is bad because not only does it not provide any real sense of structure throughout the map, but it can cause unnecessarily awkward reading, differing forms of flow (which do not fit this song in my opinion), unpleasant aesthetics that don't fit the song, etc. so please take note of that and try to fix any spots like that. speaking of differing flow, this diff has a lot of it. when making certain aim patterns or the such, keeping a consistent flow throughout similar sounding parts is key.

i've decided to break some of the parts that showcase some of these errors pretty evidently (note: these are all near the beginning, but they are still able to show mostly everything that should be fixed):

00:00:978 (3,4) - the slider shape does not support how the jump flows into it. not only that but the slider shape doesn't provide anything structural wise.
00:04:460 (5) - there could be more emphasis on this beat considering it is fairly heavy compared to the previous bit. maybe a more spaced circle or a slider with higher sv and/or a more rough slider shape would fit that beat better.
00:07:139 (2,3,4,5,6) - the transition from the circle pattern into the sliders are unnecessarily awkward and rough (appearance wise and aim wise). also, the use of different angled sliders in most cases do not work mainly because it provides little structure to any pattern and does not look good aesthetically. i would recommend changing that.
00:10:889 (1,2,3,4,5,6) - the previous note flows very strangely to this pattern because of its placement in general. in addition, the pattern itself contradicts the type of flow you've been building for the whole map until now, so it's a harsh change in flow that is unwarranted and does not make sense.
00:30:175 (1) - this choice of rhythm does not go with the music. the music's rhythm changes to 1/3 but you used a 1/4 repeating kick slider to represent that part. please correct this.

insane
General - this map has a lot of the same mistakes that -Aphobias-'s has. the biggest one i see are the slider shaped. the sliders are really really random and use differing shapes to represent similar parts of the song. some use an unnecessary amount of nodes, and others are too intensely shaped for what they are portraying. note how the song does not break away from its usual tone, and try to realize how you can keep a consistent slider pattern throughout this diff. it may seem trivial, but it's actually really important to a maps structure. luckily, this maps flow does not break away too terribly much, but sometimes it does and it plays strangely. not only that but be wary about spacing because you wanna make sure the spacing of certain parts represents the song well. there ARE certain styles that have contradicting spacing but considering this map does not seem to have a developed style yet, it's best to learn to space things accordingly first. i genuinely did not find it necessary to point out anything specific, because there are a lot of errors that can be found quite evidently all around the map.

alrighty! i tried to mod this by being very direct and more so pointing out the general errors that could all be fixed rather than just nitpicking certain parts of each diff and i hope it worked. i really hope i didn't come across as rude or harsh :[ that seriously would never in a million years be my intention. i'm really glad you're deciding to map a western pop song too, haha. so many of those are overshadowed on osu. good luck with mapping and i seriously hope this was able to help in any way!
[-Aphobias-]

Togetic wrote:

-Aphobias-'s Something Big
General - the ncing seems really random and doesn't make sense. usually you would nc at any sv changes and every downbeat, but the ncing in this diff is spastic and isn't warranted in any way that i could see/hear. not only that but there are many instances of slider shaped that do not work structurally. a lot of the slider shapes use varying degree angles and random curves in an in-cohesive manner (meaning not warranting the placement). this is bad because not only does it not provide any real sense of structure throughout the map, but it can cause unnecessarily awkward reading, differing forms of flow (which do not fit this song in my opinion), unpleasant aesthetics that don't fit the song, etc. so please take note of that and try to fix any spots like that. speaking of differing flow, this diff has a lot of it. when making certain aim patterns or the such, keeping a consistent flow throughout similar sounding parts is key. I think the flow is a bit awkward, but i like the awkwardness of it as it differentiates from the other maps as well as maps that are similar to this song. It's fairly unique, however i do understand that uniqueness still needs to be correct and good. I have a lot of different flows because just going in figure eights and circles the entire map is boring. And as an insane/expert/another difficulty i think having star jumps, square jumps, and back and forth jumps is fun and exciting. I tried making the jumps big - as i wanted it to in reference to the tilted "something big".

i've decided to break some of the parts that showcase some of these errors pretty evidently (note: these are all near the beginning, but they are still able to show mostly everything that should be fixed):

00:00:978 (3,4) - the slider shape does not support how the jump flows into it. not only that but the slider shape doesn't provide anything structural wise. Can you elaborate a little bit more on this? Just say doesn't provide anything structural wise is a bit vague. As it's a triangle ending with a curved slider going into another triangle jump into some more sliders.
00:04:460 (5) - there could be more emphasis on this beat considering it is fairly heavy compared to the previous bit. maybe a more spaced circle or a slider with higher sv and/or a more rough slider shape would fit that beat better. Added a faster SV to give more emphasis
00:07:139 (2,3,4,5,6) - the transition from the circle pattern into the sliders are unnecessarily awkward and rough (appearance wise and aim wise). also, the use of different angled sliders in most cases do not work mainly because it provides little structure to any pattern and does not look good aesthetically. i would recommend changing that. I can see how this part in particular looks unpleasant aesthetically, however aim wise i don't think it's awkward at all. Most people don't follow short sliders all the way through, especially at this slider tick rate. (Blue being general cursor movement, red following center of notes. https://puu.sh/uoCcT/e2d69c09fa.jpg I did however change the note after the 5th slider (in the picture) to be on the left and follow the curvature of the other notes behind it.
00:10:889 (1,2,3,4,5,6) - the previous note flows very strangely to this pattern because of its placement in general. in addition, the pattern itself contradicts the type of flow you've been building for the whole map until now, so it's a harsh change in flow that is unwarranted and does not make sense. A lot of the flow is a curve that switches unexpectedly. I purposly try not to make the switches in the similar parts of the song because i don't want it to become expectable like "oh it's the intro to the chorus, there's gonna be a switch/star jump coming up. I did change the last note leading into it as said in the previous timing above.
00:30:175 (1) - this choice of rhythm does not go with the music. the music's rhythm changes to 1/3 but you used a 1/4 repeating kick slider to represent that part. please correct this. Fixed to singles where the distance snap lowers as the notes draw out and get quieter.
I appreaciate the mod, and made some adjustments as mentioned above and am working on fixing the combos. Though, the combos were matching to the sentances of the lyrics. Though now i'm just doing every big white tick/new bar and in the middle if the combo is too long (keeping notes around 4-8 combos.
Crissa
Hey o/ M4M from PM

Aphobia's Insane

00:00:175 (1,2) - i think you could stack these two, pretty personal but prob they could fit better
00:06:603 (1,2) - ^

00:02:318 (1,2,3,4) - what if you try to raise slider vel each note?

00:04:996 (2) - try nerfing this a bit
00:06:603 (1) - ^

00:05:532 (5,6) - you could make this a nice blanket, distance is too high for a 1/4 imo

00:09:148 - you miss a sound

00:10:889 (1,2,3,4,5) - i recommend you to put some sliders too, 00:11:023 (2,5,7) - i.e.

00:12:496 (4,5,6,7) - this is a pretty big "drop", try to increase distance

00:14:639 (3) - overlap
00:14:907 (5) - ^ try to stack slider tails
00:18:925 (2,1) - ^ overlap

00:17:585 (2,1) - try to make them blanket

00:21:335 (8,9) - ctrl+g for flow maybe?

00:22:005 (2) - move this up a bit, it's touching 00:21:469 (9) -

00:22:809 (6,7) - here, vocals started at 6, not 7, ignore this if you're mapping instruments

00:24:550 (5,1) - these overlap
00:24:014 (2) - ^
00:24:684 (6,3) - ^
I'll not point at these anymore since i think you got what i'm trying to say, just try to stack them or use other patterns to move more over the playfield

00:30:175 (1,2,3,4,5,6,7,8,9) - please don't start this so suddenly, put some sliders at the beginning to mark the 1/4 to 1/3 transition, it's hard to notice

00:30:710 (4,5,6,7,8,9,10) - try to make their distance decrease equal

00:32:318 - i think kiai should have a slider vel increase

01:01:782 (4) - try to replace this with a circle and a 1/4 slider, i think it fits better with vocals and also follow instruments

01:05:532 (1,2,3,4,5) - try to start this section 01:05:666 (2) - here, follows flow better imo and maybe following the same circular flow could be nice

01:25:353 (8) - i think you should end this at blue tick and finish on white tick with a circle, it will emphasize a lot this strong sound

01:35:264 (2,3) - just follow same pattern as before, no need to stack these

01:42:362 (2,3,4,5,6,7) - try to increase their distance little by little, those big jumps break consistency

01:54:550 (5,1) - switch these, circle first, slider second

01:59:505 (7) - vocals start here

02:05:666 (2,3) - make them the same distance as the other objects

02:07:943 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i like this a lot, just try to don't overlap them

02:15:041 (1) - this doesn't fit, a circle and a slider fits better

02:17:853 (3,4) - maybe ctrl+g, flow

02:18:791 - you miss a big beat

02:20:130 (2) - move this to last white tick and fill with a circle on red tick

02:26:425 (4) - slider emphasizes better with the song
02:26:693 (6) - same as above, remove this and make it circles

02:30:710 - you miss a sound

Insane

Diff name should be Light Insane, it's not even 4* :p

00:00:710 (2) - these should be just 2 circles

00:02:317 (1,2,3,4) - just make them 1/2, unless you're mapping that other sound

00:05:532 (3,4) - maybe make them blanket

00:07:407 - a 1/4 slider maybe
00:08:478 - a circle

00:12:228 (4) - a 1/4 slider fits better here

00:24:014 - miss a sound
00:26:157 - ^
00:27:898 - ^

00:42:228 (1,5) - just stack them

00:49:460 (5) - i recommend to cut it to the white tick
00:50:532 (6) - ^

00:54:550 - miss a sound as well as the next tick

01:03:657 (2,5) - stack

01:06:871 (1,2,3) - fix their distance

01:08:612 - a circle

01:10:487 (6,7) - decrease their distance, 01:10:487 (6,7,1) - they seem like if they were at the same distance on the timeline

01:19:996 (2,5) - stack them

01:29:237 (4) - move it to the last white tick and make it 1/4

01:30:175 (1,2) - they overlap pretty bad, make them blanket

01:40:353 (4) - this is too close, double it distance as least

01:39:818 (1,5) - stack

01:47:585 (4,5,6,7) - put this section somewhere else, it looks messy

01:47:853 (6,7) - blanket

02:14:505 (2,3,4,5) - fix their distance

02:17:318 (1) - same as above, double it distance at least

02:17:853 (2) - cut it to blue tick and fill with a circle on white

02:19:460 (5) - make it the same distance as others

02:23:478 (2) - two circles fit better

02:28:032 (6) - same as above, distance

02:29:103 (8,9) - separate them a bit

Overall, don't make that much slider shapes, they end looking bad and kills consistency
Focus more on aesthetics, make more blankets, make prettier patterns
Also, try to make your map consistent, you don't follow any clear pattern like vocals or instruments, you mix them every time and that ends on a bad rhythm overall, that's just practice tho

Sorry if i'm too annoying at these last things but pointing at bad things is the best way to make you notice them^^
Also sorry if my english is too bad!lul

Good luck!
Gloria Guard
m4m.

[General]

The tag is inconsistent to [-Aphobias-]'s Something big diffiuculty.


[Normal]

■ 00:02:318 (1,2,3,4) - Really harder 3/4 rhythms here. I don't think to begginer players reading it. Actually, this 3/4 rhythm is good rhythm but it's maybe hard or insane is better. but this normal difficulty, right? You have to change the rhythm here to 1/2 and You need to think about the basics.
■ 00:06:603 (3) - Hmm, I don't like the overlap patterns here. I think you can organize the overlap pattern more neatly
■ 00:13:032 ~ 00:19:996 - The same point by 00:02:318 (1,2,3,4) here. You used 3/4 rhythm this part, but 00:20:532 ~ 00:29:639 this part used rhythm 1/2. I can think of consistency here. because there is a different rhythm in the same part. Even if you say you expressed it different, it can affect the difficulty.
■ 01:07:943 (1,2,3) ??? - I don't think the notes and slider spacing. You should be need to stack in this part. so hard to reading this pattern.


[Hard]

■ 00:02:318 (1,2,3,4) - You should be consistent spacing this slider patterns.
■ 00:16:112 (4,5,6,7) - idk, What does rhythm this pattern follow? Is this really a sure rhythm? If you don't know, where is follow this part rhythm. I recommend this rhythm.



I don't mod insane and normal, hard and GDs difficulty. Actually You have no basic element. (spacing, rhythm, difficulty spread check, slider make sense, flow, etc.) You have to learn the basics before you try the ranking. but I am not telling you badly, If you are willing to improve, please hear this advice. Anyways Good luck for ranking.
[-Aphobias-]
[quote="[-Crissaegrim-]"]

Aphobia's Insane

00:00:175 (1,2) - i think you could stack these two, pretty personal but prob they could fit better done
00:06:603 (1,2) - ^

00:02:318 (1,2,3,4) - what if you try to raise slider vel each note? done

00:04:996 (2) - try nerfing this a bit done
00:06:603 (1) - ^

00:05:532 (5,6) - you could make this a nice blanket, distance is too high for a 1/4 imo done

00:09:148 - you miss a sound oops, my bad. Fixed

00:10:889 (1,2,3,4,5) - i recommend you to put some sliders too, 00:11:023 (2,5,7) - i.e. done

00:12:496 (4,5,6,7) - this is a pretty big "drop", try to increase distance Fixed

00:14:639 (3) - overlap Fixed the overlaps and slider endings.
00:14:907 (5) - ^ try to stack slider tails
00:18:925 (2,1) - ^ overlap

00:17:585 (2,1) - try to make them blanket done

00:21:335 (8,9) - ctrl+g for flow maybe? Remapped a lot of this section

00:22:005 (2) - move this up a bit, it's touching 00:21:469 (9) - ^ Fixed

00:22:809 (6,7) - here, vocals started at 6, not 7, ignore this if you're mapping instruments Fixed

00:24:550 (5,1) - these overlap Fixed and remained consistent (unless i missed some).
00:24:014 (2) - ^
00:24:684 (6,3) - ^
I'll not point at these anymore since i think you got what i'm trying to say, just try to stack them or use other patterns to move more over the playfield

00:30:175 (1,2,3,4,5,6,7,8,9) - please don't start this so suddenly, put some sliders at the beginning to mark the 1/4 to 1/3 transition, it's hard to notice Yeah, i ended up changing that to a spinner like later on as it felt really harsh. Though i did try the sliders and i still wanted to make it a spinner since later on it's a spinner as well.

00:30:710 (4,5,6,7,8,9,10) - try to make their distance decrease equal Wasn't really sure what you meant by this. But i remapped this section a bit.

00:32:318 - i think kiai should have a slider vel increase Increase SV, kept distance spacing roughly the same.

01:01:782 (4) - try to replace this with a circle and a 1/4 slider, i think it fits better with vocals and also follow instruments Done

01:05:532 (1,2,3,4,5) - try to start this section 01:05:666 (2) - here, follows flow better imo and maybe following the same circular flow could be nice Remapped this section. Fixed

01:25:353 (8) - i think you should end this at blue tick and finish on white tick with a circle, it will emphasize a lot this strong sound Fixed

01:35:264 (2,3) - just follow same pattern as before, no need to stack these Done

01:42:362 (2,3,4,5,6,7) - try to increase their distance little by little, those big jumps break consistency Remapped. Fixed

01:54:550 (5,1) - switch these, circle first, slider second Done.

01:59:505 (7) - vocals start here Fixed.

02:05:666 (2,3) - make them the same distance as the other objects Fixed.

02:07:943 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i like this a lot, just try to don't overlap them Fixed the overlapping issue a bit.

02:15:041 (1) - this doesn't fit, a circle and a slider fits better Fixed.

02:17:853 (3,4) - maybe ctrl+g, flow done.

02:18:791 - you miss a big beat Oops, Fixed.

02:20:130 (2) - move this to last white tick and fill with a circle on red tick Done.

02:26:425 (4) - slider emphasizes better with the song Done.
02:26:693 (6) - same as above, remove this and make it circles

02:30:710 - you miss a sound Oops, fixed.

Thanks for the mod! This helped a lot!!
Topic Starter
Harmango

[-Aphobias-] wrote:

Insane Mod:

Increase slider velocity and distance snap since it feels like a hard or normal difficulty. Cant really fix/change the slider velocity without having to snap all notes again :(
A lot of what i'd say has already been said by others.
Add jumps, this'll come out of the bigger distance snap, but the song is upbeat and "jumpish" so portray that in the spacing.


I like the style that you're going for and feel like it can be a really fun map :D
_orange
M4M

[Insane]

00:02:317 (1,2,3,4) - Make the spacing here the same between all notes
00:19:193 (2) - Sliders with two repeats are very confusing if they're not placed consistently throughout the map
00:28:032 (3) - This slider shape isn't too pretty :( try this (this goes for every slider with a shape like this)
00:32:318 (1) - This is a little too scrunched up for such a small slider
00:36:603 (5,6) - The spacing here looks like 1/4 compared to the other notes
00:38:478 (3,4) - spacing here is also messed up, make the spacing similar to 00:34:996 (1,2,3) -
00:49:193 (4,5) - This is really easily played as 1/4, make the gap bigger
Around the section after that there are a lot of differnt spacings for similar sounds
01:26:960 (3) - Same thing I said earlier, sliders with two repeats are really confusing
02:14:505 (2,3,4,5) - It would be better if you turned on distance spacing for parts like these
02:17:050 (3,1) - The gap looks like 1/4
01:18:389 (3,4,5) - 00:33:389 (3,4,5) - Make these rhythms the same
Your new combo pattern doesn't make any sense to me :/ Try to consistently place NCs on strong beats (like the downbeat, the big white tick)

gl!
Topic Starter
Harmango

[-Crissaegrim-] wrote:

Hey o/ M4M from PM

Insane

Diff name should be Light Insane, it's not even 4* :p Fixed!

00:00:710 (2) - these should be just 2 circles Fixed!

00:02:317 (1,2,3,4) - just make them 1/2, unless you're mapping that other sound Fixed!

00:05:532 (3,4) - maybe make them blanket Fixed!

00:07:407 - a 1/4 slider maybe Fixed!
00:08:478 - a circle Fixed!

00:12:228 (4) - a 1/4 slider fits better here Fixed!

00:24:014 - miss a sound Fixed!
00:26:157 - ^ Fixed!
00:27:898 - ^ Fixed!

00:42:228 (1,5) - just stack them I like these jumps the way they are!

00:49:460 (5) - i recommend to cut it to the white tick Fixed!
00:50:532 (6) - ^ Fixed!

00:54:550 - miss a sound as well as the next tick Fixed!

01:03:657 (2,5) - stack Fixed!

01:06:871 (1,2,3) - fix their distance Fixed!

01:08:612 - a circle Fixed!

01:10:487 (6,7) - decrease their distance, 01:10:487 (6,7,1) - they seem like if they were at the same distance on the timeline Fixed!

01:19:996 (2,5) - stack them Fixed!

01:29:237 (4) - move it to the last white tick and make it 1/4 I like it the way it is

01:30:175 (1,2) - they overlap pretty bad, make them blanket Fixed!

01:40:353 (4) - this is too close, double it distance as least Doesn't really seem that close tbh

01:39:818 (1,5) - stack Fixed!

01:47:585 (4,5,6,7) - put this section somewhere else, it looks messy Fixed!

01:47:853 (6,7) - blanket Fixed!

02:14:505 (2,3,4,5) - fix their distance Fixed!

02:17:318 (1) - same as above, double it distance at least Fixed!

02:17:853 (2) - cut it to blue tick and fill with a circle on white Fixed!

02:19:460 (5) - make it the same distance as others Fixed!

02:23:478 (2) - two circles fit better Fixed!

02:28:032 (6) - same as above, distance Fixed!

02:29:103 (8,9) - separate them a bit Fixed!

Overall, don't make that much slider shapes, they end looking bad and kills consistency
Focus more on aesthetics, make more blankets, make prettier patterns
Also, try to make your map consistent, you don't follow any clear pattern like vocals or instruments, you mix them every time and that ends on a bad rhythm overall, that's just practice tho

Sorry if i'm too annoying at these last things but pointing at bad things is the best way to make you notice them^^
Also sorry if my english is too bad!lul

Good luck!
Gero
I was about to do a mod post, but I've found some stuff that I want to discuss with you in game, so don't hesitate to talk with me if you see me online.
Topic Starter
Harmango

Gero wrote:

I was about to do a mod post, but I've found some stuff that I want to discuss with you in game, so don't hesitate to talk with me if you see me online.
Alright! ill keep a lookout for you
Topic Starter
Harmango

_orange wrote:

M4M

[Insane]

00:02:317 (1,2,3,4) - Make the spacing here the same between all notes Fixed
00:19:193 (2) - Sliders with two repeats are very confusing if they're not placed consistently throughout the map Changed the slider to something that works better
00:28:032 (3) - This slider shape isn't too pretty :( try this (this goes for every slider with a shape like this) Used your suggestion!
00:32:318 (1) - This is a little too scrunched up for such a small slider Fixed
00:36:603 (5,6) - The spacing here looks like 1/4 compared to the other notes I was changing some other things before reading this post so i'm pretty sure I changed this
00:38:478 (3,4) - spacing here is also messed up, make the spacing similar to 00:34:996 (1,2,3) - Fixed
00:49:193 (4,5) - This is really easily played as 1/4, make the gap bigger Fixed
Around the section after that there are a lot of differnt spacings for similar sounds
01:26:960 (3) - Same thing I said earlier, sliders with two repeats are really confusing imo I think it should be fine because it helps with the flow of that section
02:14:505 (2,3,4,5) - It would be better if you turned on distance spacing for parts like these Fixed
02:17:050 (3,1) - The gap looks like 1/4 Fixed
01:18:389 (3,4,5) - 00:33:389 (3,4,5) - Make these rhythms the same Fixed
Your new combo pattern doesn't make any sense to me :/ Try to consistently place NCs on strong beats (like the downbeat, the big white tick)

gl!
Sorry for the late response, I got very busy with other things. Also thanks for your mod! <3
BeatOfTheDragon
big ducks

BeatOfTheDragon's Extra
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32050
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4460
DistanceSpacing: 2.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Something Big
TitleUnicode:Something Big
Artist:Shawn Mendes
ArtistUnicode:Shawn Mendes
Creator:harmanjit102
Version:BeatOfTheDragon's Extra
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
2,103232,111003
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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224,136,91246,2,0,B|264:124|264:124|296:144|296:144|332:124|332:124|364:136|364:136|392:136,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
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148,160,92318,6,0,P|128:184|128:232,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
292,168,92585,2,0,P|312:144|312:96,1,60.0000022888184
200,48,92853,2,0,P|205:77|225:99,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
384,264,93121,2,0,P|403:241|409:212,1,60.0000022888184
316,116,93389,5,2,0:0:0:0:
316,116,93523,1,0,0:0:0:0:
220,216,93657,1,8,0:0:0:0:
220,216,93791,1,0,0:0:0:0:
296,320,93925,1,2,0:0:0:0:
224,128,94059,1,0,0:0:0:0:
216,300,94193,1,8,0:0:0:0:
348,256,94326,1,0,0:0:0:0:
212,64,94460,6,0,P|164:92|164:152,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
348,256,94996,1,8,0:0:0:0:
264,144,95264,1,0,0:0:0:0:
264,144,95398,1,0,0:0:0:0:
264,144,95532,2,0,P|240:200|176:228,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
104,192,95934,1,0,0:0:0:0:
104,192,96068,2,0,L|88:328,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
176,344,96469,1,0,0:0:0:0:
176,344,96603,6,0,P|236:328|272:272,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
312,84,97139,1,8,0:0:0:0:
424,188,97407,1,0,0:0:0:0:
424,188,97541,1,0,0:0:0:0:
424,188,97675,2,0,B|420:256|420:256|384:316,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
300,272,98076,1,0,0:0:0:0:
300,272,98210,2,0,L|240:316,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
160,272,98478,2,0,L|104:240,1,60.0000022888184
228,136,98746,6,0,B|264:184|264:184|228:232,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
160,272,99148,1,0,0:0:0:0:
96,228,99282,2,0,B|60:180|60:180|96:132,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
144,68,99684,1,0,0:0:0:0:
148,72,99818,2,0,L|268:64,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
384,200,100353,2,0,L|264:192,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
200,260,100755,1,0,0:0:0:0:
200,260,100889,5,2,0:0:0:0:
200,260,101023,1,0,0:0:0:0:
256,120,101157,1,0,0:0:0:0:
256,120,101291,1,0,0:0:0:0:
296,304,101425,1,8,0:0:0:0:
296,304,101559,1,0,0:0:0:0:
184,176,101693,1,0,0:0:0:0:
184,176,101826,1,0,0:0:0:0:
360,188,101960,5,2,0:0:0:0:
200,272,102094,1,0,0:0:0:0:
264,104,102228,1,8,0:0:0:0:
368,280,102362,1,2,0:0:0:0:
176,88,102496,1,0,0:0:0:0:
356,96,102630,1,8,0:0:0:0:
284,296,102764,1,2,0:0:0:0:
264,104,102898,1,0,0:0:0:0:
416,192,103032,5,2,0:0:0:0:
300,228,111603,6,0,L|312:300,1,60.0000022888184
312,220,112139,2,0,L|324:292,1,60.0000022888184
328,216,112675,2,0,L|340:288,1,60.0000022888184
340,208,113211,2,0,L|352:280,1,60.0000022888184
472,304,113478,2,0,L|460:232,1,60.0000022888184
428,116,113746,6,0,L|360:108,1,60.0000022888184
416,128,114282,2,0,L|348:120,1,60.0000022888184
408,140,114818,2,0,L|340:132,1,60.0000022888184
396,152,115353,2,0,L|328:144,1,60.0000022888184
156,120,115621,2,0,L|176:188,1,60.0000022888184
232,304,115889,6,0,P|192:304|172:288,1,60.0000022888184
216,300,116425,2,0,P|176:300|156:284,1,60.0000022888184
204,288,116960,2,0,P|164:288|144:272,1,60.0000022888184
188,284,117496,2,0,P|148:284|128:268,1,60.0000022888184
256,108,117764,2,0,P|264:144|256:184,1,60.0000022888184
216,280,118032,6,0,P|188:308|160:316,1,60.0000022888184
64,216,118300,2,0,P|48:188|48:148,1,60.0000022888184
176,68,118568,2,0,P|224:80|296:72,1,120.000004577637
392,48,118969,1,0,0:0:0:0:
392,48,119103,6,0,L|384:124,1,60.0000022888184
344,248,119371,1,0,0:0:0:0:
344,248,119505,2,0,P|304:176|240:172,1,120.000004577637
156,128,119907,2,0,P|152:160|172:196,1,60.0000022888184
Gero
Don't give up, you'll improve your mapping skills really soon.

Log
11:54 harmanjit102: Hey
11:55 harmanjit102: Umm you wanted to talk to me about somethings in my map?
11:56 Gero: hello there, yeah I saw some stuff that could be improved
11:56 Gero: could you np your set once again?
11:57 harmanjit102: sure one sec
11:57 *harmanjit102 is listening to [https://osu.ppy.sh/b/1111552 Shawn Mendes - Something Big]
12:02 Gero: alright
12:03 Gero: the first things I want to point out is that your spread seems really weird for now, due that there's no a Hard difficulty to fix the gap between Normal and Light Insane, I don't get why you called it like that because it looks like an average Insane
12:03 Gero: anyways
12:03 harmanjit102: Someone is making a GD for Hard
12:04 harmanjit102: so that should fix the gap between that
12:04 Gero: the last two difficulties are so overmapped, the rhythm is somehow fine and works but there are some sections were the mapping goes too ridiculous
12:04 Gero: I don't know why you guys decided to map an Extra in a 112 BPM song
12:04 Gero: AR 9 is way too much too
12:05 harmanjit102: Ya for aphobias's difficulty i'm thinking about having him make it less difficult because it is too difficult for this kinda mapset
12:05 harmanjit102: and its just weird to me in general
12:05 harmanjit102: AR 9 on light insane?
12:06 Gero: the difficulty spike is really inconsistent through the last difficulty, the first part of the mapping seems like an average Insane while the rest is just... ridiculous PP jumps
12:06 Gero: 00:29:639 (1,2,3,4,1) - I don't get it
12:06 *Gero is editing [http://osu.ppy.sh/b/1244497 Shawn Mendes - Something Big [BeatOfTheDragon's Extra]]
12:06 Gero: 1/4 sliders could works better for it
12:06 harmanjit102: ok
12:07 harmanjit102: ya i played this part
12:07 harmanjit102: and its just horrible tbh
12:08 Gero: now for your Insane, I'd like to recommend you to low your AR to 8.5 just as the same reason I've said before about it, anyways let's see... the structure of your Insane seems decent but it still could be improved a lot
12:09 harmanjit102: Quick question
12:09 harmanjit102: for this difficulty
12:09 *harmanjit102 is editing [https://osu.ppy.sh/b/1244497 Shawn Mendes - Something Big [BeatOfTheDragon's Extra]]
12:09 harmanjit102: His distance snapping is inconsistent should i maybe tell him to fix it?
12:09 harmanjit102: cause im not sure if he intended it to be this way
12:10 Gero: totally yes
12:11 harmanjit102: alright
12:11 Gero: the main problem of all difficulties is the lack of structure in general, some parts are mapped with a consistent spacing while in somewhere parts do things like [http://puu.sh/uX4kI/17a06ff6e0.jpg this]
12:12 harmanjit102: thats the insane difficulty right?
12:12 Gero: look, the transition between 3-4 to 1 is weird, for me it looks like the 3 to 4 rhythm is an 1/4 rhythm while the reality is that the whole pattern is 1/2
12:13 Gero: for that reason it makes the difficulty not really enjoyable and it'll probably troll people while playing this thingy
12:13 Gero: yeah, it's on your Insane
12:14 harmanjit102: I see what ur saying
12:15 harmanjit102: Should i move 4 to the end of the slider?
12:15 harmanjit102: so its less confusing?
12:15 Gero: it's sometimes great to break it, cause it's not requied to follow it as much but you have to take in mind that 00:54:818 (7,8,9) - when you do things like this (in 1/2 rhythm) and suddenly you go with 00:56:960 (1,2,3,4,5,6) - it's just unpredictable at the least for me
12:16 Gero: [http://osu.ppy.sh/ss/7644622 I'd like to do this instead~]
12:18 Gero: 00:07:675 (3) - btw, how about to replace it by 1/2 slider? (this is the one that is half long. white to red tick~ to follow the vocals a bit more better
12:19 Gero: 00:08:746 (5) - something I've noticed in there is that your Combo patterns are kinda inconsistent as well, I mean you can use them for changes of SV (Slider Velocity) or really harder patterns like (Anti-jumps) but most of time we use it for changes of stanza or vocals
12:19 Gero: so I'd like to add a New Combo here
12:20 Gero: 00:10:889 (9,1) - this is exactly what I mean, the strong beat is at 9 while you're emphasizing the next rhythm
12:20 Gero: so the NC should be in 9 instead the next one
12:20 harmanjit102: 00:07:675 (3) - After I make this 1/2 should i keep a little gap after that or should i fill it in?
12:21 Gero: you should fill it
12:21 Gero: ofc
12:22 Gero: you can use two 1/2 sliders or either add one circle in the next white tick or probably a repeat slider could works too
12:23 harmanjit102: ok
12:23 Gero: 00:28:032 (3,4) - anti-jumps like this are really difficult to notice, when you do that try to move things far each others to avoid a possible confusion tho
12:23 harmanjit102: so i changed the 3 to a 1/2 slider
12:23 harmanjit102: and then make another 1/2 slider after it
12:23 Gero: alright~~
12:24 harmanjit102: lol sorry im just a bit slow right now
12:24 Gero: 00:30:175 (1) - this is great, it fits with the music very well~
12:24 Gero: don't worry I'm just pointing out general things to help you to improve the mapping
12:24 Gero: take your time
12:26 harmanjit102: alright so
12:27 harmanjit102: 00:10:889 - here this note is a 9 for you and so on the 9 i started a NC
12:27 harmanjit102: 00:11:826 - over here should it be a new combo aswell or just continue the one from 9? ill send you a screenshot
12:27 Gero: leave this one as is
12:27 Gero: 00:11:826 (1) -
12:27 Gero: as 1
12:28 harmanjit102: alright
12:28 Gero: in general all difficulties are not that bad, they just need more modding to get improved so don't give up and keep mapping because you eventually will improved
12:28 harmanjit102: Alright thx :D
12:29 harmanjit102: 00:28:032 (3,4) - for this you're suggesting that i move 00:28:969 (4,5,6,7) - those notes far after from the slider?
12:30 Gero: yeah
12:30 harmanjit102: alright
12:30 harmanjit102: also i noticed that the normal difficulty was really ugly
12:30 harmanjit102: and so i changed it yesterday
12:31 Gero: great then, remaps for beginner mappers is helpful to them to improve their mapping skills
12:32 Gero: so yeah, that's basically what I wanted to suggest you because a full modding of this will take more than 2 or 3 hours haha
12:32 harmanjit102: lol
12:32 harmanjit102: does the normal difficulty seem okay?
12:33 Gero: anyways if you even need help or have a question about mapping don't hesitate to ask me or talk to me
12:33 Gero: yeah seems decent
12:33 harmanjit102: Ill fix the things you suggested on the Insane and i'm gonna have to re check distance snapping
12:33 harmanjit102: alright :D
12:33 Gero: just some parts are weird haha
12:33 Gero: but in general you did a great job with it
12:33 harmanjit102: also for Light Insane, should I rename it back to Insane
12:33 harmanjit102: Thx :)
12:34 Gero: yeah Insane is better
12:34 harmanjit102: okay
12:34 harmanjit102: quick question you're a BN right>
12:35 Gero: yes I am
12:35 harmanjit102: does that mean like you qualify maps that you think are good?
12:36 Gero: quite so~
12:36 Gero: yeah
12:37 harmanjit102: Alright
12:37 harmanjit102: Anyways Thanks Gero! :D
12:37 harmanjit102: If you have more suggestions let me know <3
12:37 Gero: anytime! added you back~
12:37 Gero: great song btw, I love it <3
12:38 harmanjit102: Thx ^-^
12:39 harmanjit102: Lol im surprised I havent gotten sick of this song tbh
12:39 Gero: I'll post the IRC log now~
Topic Starter
Harmango

Gero wrote:

Don't give up, you'll improve your mapping skills really soon.

Log
11:54 harmanjit102: Hey
11:55 harmanjit102: Umm you wanted to talk to me about somethings in my map?
11:56 Gero: hello there, yeah I saw some stuff that could be improved
11:56 Gero: could you np your set once again?
11:57 harmanjit102: sure one sec
11:57 *harmanjit102 is listening to [https://osu.ppy.sh/b/1111552 Shawn Mendes - Something Big]
12:02 Gero: alright
12:03 Gero: the first things I want to point out is that your spread seems really weird for now, due that there's no a Hard difficulty to fix the gap between Normal and Light Insane, I don't get why you called it like that because it looks like an average Insane
12:03 Gero: anyways
12:03 harmanjit102: Someone is making a GD for Hard
12:04 harmanjit102: so that should fix the gap between that
12:04 Gero: the last two difficulties are so overmapped, the rhythm is somehow fine and works but there are some sections were the mapping goes too ridiculous
12:04 Gero: I don't know why you guys decided to map an Extra in a 112 BPM song
12:04 Gero: AR 9 is way too much too
12:05 harmanjit102: Ya for aphobias's difficulty i'm thinking about having him make it less difficult because it is too difficult for this kinda mapset
12:05 harmanjit102: and its just weird to me in general
12:05 harmanjit102: AR 9 on light insane?
12:06 Gero: the difficulty spike is really inconsistent through the last difficulty, the first part of the mapping seems like an average Insane while the rest is just... ridiculous PP jumps
12:06 Gero: 00:29:639 (1,2,3,4,1) - I don't get it
12:06 *Gero is editing [http://osu.ppy.sh/b/1244497 Shawn Mendes - Something Big [BeatOfTheDragon's Extra]]
12:06 Gero: 1/4 sliders could works better for it
12:06 harmanjit102: ok
12:07 harmanjit102: ya i played this part
12:07 harmanjit102: and its just horrible tbh
12:08 Gero: now for your Insane, I'd like to recommend you to low your AR to 8.5 just as the same reason I've said before about it, anyways let's see... the structure of your Insane seems decent but it still could be improved a lot
12:09 harmanjit102: Quick question
12:09 harmanjit102: for this difficulty
12:09 *harmanjit102 is editing [https://osu.ppy.sh/b/1244497 Shawn Mendes - Something Big [BeatOfTheDragon's Extra]]
12:09 harmanjit102: His distance snapping is inconsistent should i maybe tell him to fix it?
12:09 harmanjit102: cause im not sure if he intended it to be this way
12:10 Gero: totally yes
12:11 harmanjit102: alright
12:11 Gero: the main problem of all difficulties is the lack of structure in general, some parts are mapped with a consistent spacing while in somewhere parts do things like [http://puu.sh/uX4kI/17a06ff6e0.jpg this]
12:12 harmanjit102: thats the insane difficulty right?
12:12 Gero: look, the transition between 3-4 to 1 is weird, for me it looks like the 3 to 4 rhythm is an 1/4 rhythm while the reality is that the whole pattern is 1/2
12:13 Gero: for that reason it makes the difficulty not really enjoyable and it'll probably troll people while playing this thingy
12:13 Gero: yeah, it's on your Insane
12:14 harmanjit102: I see what ur saying
12:15 harmanjit102: Should i move 4 to the end of the slider?
12:15 harmanjit102: so its less confusing?
12:15 Gero: it's sometimes great to break it, cause it's not requied to follow it as much but you have to take in mind that 00:54:818 (7,8,9) - when you do things like this (in 1/2 rhythm) and suddenly you go with 00:56:960 (1,2,3,4,5,6) - it's just unpredictable at the least for me
12:16 Gero: [http://osu.ppy.sh/ss/7644622 I'd like to do this instead~]
12:18 Gero: 00:07:675 (3) - btw, how about to replace it by 1/2 slider? (this is the one that is half long. white to red tick~ to follow the vocals a bit more better
12:19 Gero: 00:08:746 (5) - something I've noticed in there is that your Combo patterns are kinda inconsistent as well, I mean you can use them for changes of SV (Slider Velocity) or really harder patterns like (Anti-jumps) but most of time we use it for changes of stanza or vocals
12:19 Gero: so I'd like to add a New Combo here
12:20 Gero: 00:10:889 (9,1) - this is exactly what I mean, the strong beat is at 9 while you're emphasizing the next rhythm
12:20 Gero: so the NC should be in 9 instead the next one
12:20 harmanjit102: 00:07:675 (3) - After I make this 1/2 should i keep a little gap after that or should i fill it in?
12:21 Gero: you should fill it
12:21 Gero: ofc
12:22 Gero: you can use two 1/2 sliders or either add one circle in the next white tick or probably a repeat slider could works too
12:23 harmanjit102: ok
12:23 Gero: 00:28:032 (3,4) - anti-jumps like this are really difficult to notice, when you do that try to move things far each others to avoid a possible confusion tho
12:23 harmanjit102: so i changed the 3 to a 1/2 slider
12:23 harmanjit102: and then make another 1/2 slider after it
12:23 Gero: alright~~
12:24 harmanjit102: lol sorry im just a bit slow right now
12:24 Gero: 00:30:175 (1) - this is great, it fits with the music very well~
12:24 Gero: don't worry I'm just pointing out general things to help you to improve the mapping
12:24 Gero: take your time
12:26 harmanjit102: alright so
12:27 harmanjit102: 00:10:889 - here this note is a 9 for you and so on the 9 i started a NC
12:27 harmanjit102: 00:11:826 - over here should it be a new combo aswell or just continue the one from 9? ill send you a screenshot
12:27 Gero: leave this one as is
12:27 Gero: 00:11:826 (1) -
12:27 Gero: as 1
12:28 harmanjit102: alright
12:28 Gero: in general all difficulties are not that bad, they just need more modding to get improved so don't give up and keep mapping because you eventually will improved
12:28 harmanjit102: Alright thx :D
12:29 harmanjit102: 00:28:032 (3,4) - for this you're suggesting that i move 00:28:969 (4,5,6,7) - those notes far after from the slider?
12:30 Gero: yeah
12:30 harmanjit102: alright
12:30 harmanjit102: also i noticed that the normal difficulty was really ugly
12:30 harmanjit102: and so i changed it yesterday
12:31 Gero: great then, remaps for beginner mappers is helpful to them to improve their mapping skills
12:32 Gero: so yeah, that's basically what I wanted to suggest you because a full modding of this will take more than 2 or 3 hours haha
12:32 harmanjit102: lol
12:32 harmanjit102: does the normal difficulty seem okay?
12:33 Gero: anyways if you even need help or have a question about mapping don't hesitate to ask me or talk to me
12:33 Gero: yeah seems decent
12:33 harmanjit102: Ill fix the things you suggested on the Insane and i'm gonna have to re check distance snapping
12:33 harmanjit102: alright :D
12:33 Gero: just some parts are weird haha
12:33 Gero: but in general you did a great job with it
12:33 harmanjit102: also for Light Insane, should I rename it back to Insane
12:33 harmanjit102: Thx :)
12:34 Gero: yeah Insane is better
12:34 harmanjit102: okay
12:34 harmanjit102: quick question you're a BN right>
12:35 Gero: yes I am
12:35 harmanjit102: does that mean like you qualify maps that you think are good?
12:36 Gero: quite so~
12:36 Gero: yeah
12:37 harmanjit102: Alright
12:37 harmanjit102: Anyways Thanks Gero! :D
12:37 harmanjit102: If you have more suggestions let me know <3
12:37 Gero: anytime! added you back~
12:37 Gero: great song btw, I love it <3
12:38 harmanjit102: Thx ^-^
12:39 harmanjit102: Lol im surprised I havent gotten sick of this song tbh
12:39 Gero: I'll post the IRC log now~
Thx :D <3
015
Hi M4M

[BeatOfTheDragon's Extra]
  1. 00:23:478 (5) - drum clap

    hmm? WIP?
    I'll back after the diff was finished completely ;)

[-Aphobias-'s Something Big]
  1. 00:08:746 (1) - finish
  2. adding drum clap at heads&tails of 00:10:889 (1,3) - 00:11:559 (4) - and 00:12:094 (2) - and head of 00:12:228 (3) - will sounds better.
  3. 00:13:568 (4,7) - stack
  4. adding normal finish at heads of 00:47:318 (1,4,6,8) -
  5. 00:51:603 (1) - finish
  6. 01:28:032 (1) - ^

    well… the hitsounds needs improvement, stack and blanket are also.

[Light Insane]
  1. 00:10:889 (9,1,2) - drum clap
  2. 00:42:228 (1,2,3,4,5) - trying make a standard square.
  3. 00:51:603 (1) - finish
  4. 00:53:746 (5,6) - avoiding he overlap
  5. 01:01:782 (4,5,6) - why not like these? :00:48:925 (2,3,4) -
  6. 01:29:237 (4) - making the tail ends at 01:29:471 - because 01:29:237 - did not has any beats or vocal.
  7. 01:30:710 (2) - improving the blanket
  8. making 01:40:353 (4) - far from 01:40:085 (3) -

[Normal]
  1. 00:11:960 (5) - highly recommend you to avoid these kinds of slide : 00:48:791 (4) - 00:54:550 (2) - 01:01:782 (7) - 01:14:103 (6) - and so on...
  2. 01:41:960 (2) - dangerous
  3. 01:46:648 (1,2,1,2) - too hard to read them...

good luck :)
[-Aphobias-]

Cocytus wrote:

[-Aphobias-'s Something Big]
  1. 00:08:746 (1) - finish done
  2. adding drum clap at heads&tails of 00:10:889 (1,3) - 00:11:559 (4) - and 00:12:094 (2) - and head of 00:12:228 (3) - will sounds better. done
  3. 00:13:568 (4,7) - stack fixed
  4. adding normal finish at heads of 00:47:318 (1,4,6,8) - done
  5. 00:51:603 (1) - finish done
  6. 01:28:032 (1) - ^ done

    well… the hitsounds needs improvement, stack and blanket are also.
Thanks for the mod! :D I fixed all the hitsounding issues i could find.
Topic Starter
Harmango

Cocytus wrote:

Hi M4M

[Light Insane]
  1. 00:10:889 (9,1,2) - drum clap Fixed
  2. 00:42:228 (1,2,3,4,5) - trying make a standard square. This section sounds good as jumps in my opinion
  3. 00:51:603 (1) - finish Fixed
  4. 00:53:746 (5,6) - avoiding he overlap Fixed
  5. 01:01:782 (4,5,6) - why not like these? :00:48:925 (2,3,4) - Fixed
  6. 01:29:237 (4) - making the tail ends at 01:29:471 - because 01:29:237 - did not has any beats or vocal. There are vocals there, also you're suggesting I put a slider end on a position that does not have a tick? I'm using Beat Snap Divisor of 1/4 btw
  7. 01:30:710 (2) - improving the blanket Fixed
  8. making 01:40:353 (4) - far from 01:40:085 (3) - Fixed

[Normal]
  1. 00:11:960 (5) - highly recommend you to avoid these kinds of slide : 00:48:791 (4) - 00:54:550 (2) - 01:01:782 (7) - 01:14:103 (6) - and so on... I fixed the last one you were talking about, the first and second imo seem fine because they are symbolizing the beat that's there and also keeping the flow of the next notes good.
  2. 01:41:960 (2) - dangerous It emphasizes the beat of the song in that position
  3. 01:46:648 (1,2,1,2) - too hard to read them... Fixed

good luck :)
Thx for the Mod Post :D
sdafsf
alright m4m
beat of the dragon
first of all ar and od should be a higher (not 10 tho)
also you should lower the stack leniecy. there are some really bad stacks (00:15:309 (2,4) - stuff like this should perfectly overlap)

00:05:532 (4,6) - overlap like these dont look very nice. either do not make them overlap or try to make the circle line up with the slider and overlap on the center (it does overlap on the center here but its not lined up)
00:06:871 (5) - there is no sound here. do not overmap
00:13:434 (3,5,7) - im pointing this out as bad stacking. but it will be fixed if you lower the stack leniecy
00:19:728 (2,2) - stack these
00:19:728 (2,3) - the curve of 3 isnt very pretty. try to loosen it up and blanket the slider with 2
00:19:996 (3,5) - again be careful with overlaps like this. they dont look very clean
00:23:746 (1,7) - ^ i wont be pointing out more overlaps like this but generally be careful with those
00:24:282 (4,2) - try to blanket stuff like this
00:25:889 (1) - strong curves like this arent very aesthetic in my eyes try to loosen them up
00:27:630 (6) - again overmapped
00:29:639 (1,2,3,4) - i dont hear anything that calls for kicksldiers here
00:30:175 (1) - make the slider end 00:31:782 - here to map the sound
00:33:121 (4,3) - blanket this
00:34:193 (5,2) - this overlap is pretty bad
00:47:318 (1,2,3,4) - this pattern doesnt fit here. there is no strong emphesis on 1 and 3 needed
00:48:121 (6,5) - avoid such overlap
00:55:889 (1,2,3,4,5,6,7,8) - doesnt seem fitting again. the only strong sounds that need emphesis are on 1 and 4
00:58:032 (1,2,3,4) - id use lower spacing here since these sounds are way less intense than the previous part
01:09:951 (4,5) - blanket this
01:15:175 (1,1) - why didnt you map like this in the begging. it fits better and you should stay consistant
01:34:059 (6,1) - 1 looks horrible loosen the slider up and blanket these 2

oh its unfinished.

generally try to not place your jumps just anyway. try to use patterns and focus on emphesis.
also structure your map better there is tons of overlap and some parts feel really crowded

gl!

aphobias
00:06:068 (5,1) - use blankets for stuff like this.
00:11:291 (3,2) - stack these
00:12:630 (5,2) - avoid overlap like this
00:13:568 (4,7,11) - use more stacks
00:13:969 (6,10) - ^
00:16:514 (9,12) - blanket
00:21:603 (1,4) - if you overlap with sliders only use the bodies not the heads
00:33:389 (5,6,7,8,9) - this flow is pretty bad. try to always use either clockwise, counterclockwise or back and forth. only switch on very important beats
00:36:603 (1,4) - avoid overlap like this
00:37:139 (4,8) - just stack stuff like this pls
00:39:282 (4,6) - dont overlap on the head

i will only repeat myself so ill stop right here.
be careful with overlap. in many cases you can just stack. in other cases you need to move the objects away from each other.
be careful with flow and emphesis too. use structure techniques like blankets stacks and patterns
Lorkee
Hello. :P
Let's get started!

Insane
* 00:08:612 - missing a note.
* 00:12:362 - you should reduce the sound volume, and then here 00:12:496 change it back.
* 00:08:210 (4) - so this isn't right. 00:08:210 - here do a circle, and then 00:08:478 and 00:08:612 2 other circles, like this: https://puu.sh/uY4rb/04200f64bb.png
* 00:16:246 (3) - i don't like this slider, i think that here 00:16:648 and 00:16:916 are cool guitar sounds, and you must map there something lol
* 00:17:184 - also here the guitar continues ^
* 00:18:791 - missing a note.
* 00:19:862 - ^
* 00:22:139 (2) - i think you should change this slider to a jump pattern
* 00:23:478 (1) - i would change this to 2 circles and a slider like this: https://puu.sh/uY52Q/b439f06ec0.png (yes i've deleted this note 00:24:014 (2) )
* 00:31:648 and 00:31:782 - you can delete these timing points. (these: https://puu.sh/uY5gn/f5658c1724.png)
* 00:36:201 - missing a note.
* 00:37:005 - ^
* 01:30:175 (1,2) - this one needs polishing.
* 02:08:746 - i suggest you that here you can make a circle, and then a spinner, like this: https://puu.sh/uY5B9/069e5f015e.png
* 02:18:389 (3,4,5,6,1,2,3,4) - adjust the spacing.
* https://puu.sh/uY5I2/cdd32fadfc.png - as you can see, your sound volumes are random, you may want to change that.

Aphobias's Something Big
* this map in general is slightly an overmap.
* 00:06:335 - missing a note.
* 00:12:362 - reduce the sound volume, and then change it back here: 00:12:496
* 00:15:844 and 00:15:978 - here is no music.
* 00:18:523 - missing a note.
* 00:19:059 - ^
* 00:19:460 (1,2) - so you are doing a lot of patterns like this one, the singer is singing "in the air", and there is no other sound, so you can only map notes on (caps) "In The Air", (I, T, A). this = 3 notes. you have 5. what can you do to reduce this? well you can remove the notes from here: 00:19:594 and 00:19:862. (then it will look like this: https://puu.sh/uY6nA/1afdaf64d4.png), or if you want to keep the sliders (i think you should keep them), you can reduce the sound volume at the slider ends. :) (woah so long that's what she said lel)
* 00:22:943 - missing note.
* 00:23:344 - ^
* 00:23:880 - no music.
* 00:25:085 - missing note.
* 00:25:487 - ^
* 00:32:318 (1,2,3,4,5) and so on - what i said in the 7. point (the long one)
* 00:38:612 - ^
* 01:17:318 -
* 02:08:746 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - why? lol is this a joke? there are no sounds
* 02:36:603 - you must finish the map until the end of the song lel

Normal
* 00:02:719 - so at places like this one you have to lower the volume and then turn it back here 00:02:853
* 00:54:550 (2) - just replace this with something else lol like a slider from 00:54:818 to 00:55:353
* 01:14:907 - you need something before the break
* 02:08:746 - a circle here please please plesae pleaseas psaleae aspelsae
* the spacing needs polishing too

Good luck with the map! I like the song! ;)
[-Aphobias-]

Lorkee wrote:

* this map in general is slightly an overmap. So are most other maps. Makes it fun.
* 00:06:335 - missing a note. Fixed
* 00:12:362 - reduce the sound volume, and then change it back here: 00:12:496 I don't tihnk the volume needs to be decreased. But i'll let the original map creator decide.
* 00:15:844 and 00:15:978 - here is no music. Wasn't mapping to the music.
* 00:18:523 - missing a note. Because there isn't a note there.
* 00:19:059 - ^ intentionally left this out as it's an offbeat plus it adds an interesting tap pattern that slows down from "air" and speeds back up into "somethings"
* 00:19:460 (1,2) - so you are doing a lot of patterns like this one, the singer is singing "in the air", and there is no other sound, so you can only map notes on (caps) "In The Air", (I, T, A). this = 3 notes. you have 5. what can you do to reduce this? well you can remove the notes from here: 00:19:594 and 00:19:862. (then it will look like this: https://puu.sh/uY6nA/1afdaf64d4.png), or if you want to keep the sliders (i think you should keep them), you can reduce the sound volume at the slider ends. :) I'll leave the sliders as having singles is boring. Also, if you slow down the song to 25% the slider covers the word.
* 00:22:943 - missing note. Fixed
* 00:23:344 - ^ Leaving empty as to get a more interesting tap pattern instead of just constant 1/4th notes. It is over mapped right?
* 00:23:880 - no music. Wasn't mapping to the music
* 00:25:085 - missing note. reasoning explained elsewhere.
* 00:25:487 - ^ Leaving empty - reasoning already explained above.
* 00:32:318 (1,2,3,4,5) and so on - what i said in the 7. point (the long one) mapping to the words duration, mentioned in the 7th point.
* 00:38:612 - ^ ^
* 01:17:318 - ^
* 02:08:746 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - why? lol is this a joke? there are no sounds something big is happening
* 02:36:603 - you must finish the map until the end of the song lel It is. Single over a slider or spinner because spinner would be too slow and slider wouldn't make the end dramatic. And cuz i can end it where i want.
[-Aphobias-]

sdafsf wrote:

00:06:068 (5,1) - use blankets for stuff like this. fixed
00:11:291 (3,2) - stack these done
00:12:630 (5,2) - avoid overlap like this done
00:13:568 (4,7,11) - use more stacks did
00:13:969 (6,10) - ^ ^
00:16:514 (9,12) - blanket blanketed
00:21:603 (1,4) - if you overlap with sliders only use the bodies not the heads okay
00:33:389 (5,6,7,8,9) - this flow is pretty bad. try to always use either clockwise, counterclockwise or back and forth. only switch on very important beats fixed it to a more back and forth pattern
00:36:603 (1,4) - avoid overlap like this okay
00:37:139 (4,8) - just stack stuff like this pls okay
00:39:282 (4,6) - dont overlap on the head it's interesting

i will only repeat myself so ill stop right here.
be careful with overlap. in many cases you can just stack. in other cases you need to move the objects away from each other.
be careful with flow and emphesis too. use structure techniques like blankets stacks and patterns Fixed a lot of overlapping/stacking issues. Though i feel like a lot that you mentioned were just far stretches. But i fixed it as best as i could.
makisokk
Hi
M4M
[General]
  • BG should be 1920x1080 or 1360x768
[Normal]
  • 00:02:318 (1,2,3,4,1) - It is not worth doing, so, since it is difficult to play for beginners, I believe that you need to do them in 1/2
    00:03:925 (4,2) - Avoid overlap
    00:13:032 (1,2) - ^
    00:30:175 (1) - I certainly understand that you wanted to make this moment beautiful, but the beginners will do the miss at this moment
    00:54:550 (2,4) - Adoid overlap
    01:41:960 (2) - WTF this.This can not be done in the normal, beginners will obviously knock down the combo
[Insane]
  • Pls rename in Advanced
    00:11:826 (1,2,3,4,5,6,7,8) - You need to make a more even semicircle
    00:42:228 (1,2,3,4,5) - Make a square with the flow clockwise
    00:49:460 (5) - NC
    01:30:710 (2) - Do better blanket
    01:34:460 (5) - NC
    01:36:068 (1) - Remove NC
    01:36:603 (3) - NC
    01:42:362 (2,3,4,5,6) - Do better pattern
    02:24:282 (5) - NC
    02:35:934 (1,2,3,4) - Do better pattern
[-Aphobias-'s Something Big]
  • 00:16:514 (9,10,11) - Do a better flow
    01:02:318 (1,2,3,4,5) - It is not readable at all
    02:08:344 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Make these patterns more playable, diversify there by a square, or make more distance at the triangles
Good luck with the map and you need to improve the flow
[-Aphobias-]

makisokk wrote:

Hi

[-Aphobias-'s Something Big]
  • 00:16:514 (9,10,11) - Do a better flow done
    01:02:318 (1,2,3,4,5) - It is not readable at all beg to differ
    02:08:344 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Make these patterns more playable, diversify there by a square, or make more distance at the triangles added some square patterns and less back and forths.
Good luck with the map and you need to improve the flow
cosmic
Hi my m4m :D
General
In the main post of this thread
"-Aphobias-'s Something Big (4.94 stars, 563 notes)
BeatOfTheDragon's Extra (5.73 stars, 453 notes)
Hard (2.43 stars, 47 notes)
Insane (3.74 stars, 400 notes)
Normal (1.82 stars, 185 notes)
Rain (2.75 stars, 426 notes)"
"[list]" is placed after -Aphobias- so it messes up the way it appears; doesn't matter all that much but just wanted to let u know
Normal
00:02:318 (1,2,3) - I think this part would feel better if they were each one tick shorter
00:03:925 (4) - Delete circle at 00:04:460 and extend slider to here
00:11:157 - I think you should put a circle here
00:16:246 (4) - Shorten slider to previous tick
00:17:050 - add circle here
00:24:550 - add circle here
00:25:353 - slider starting here and end at 00:25:621
01:02:585 - add circle here to match vocals
01:07:943 (1,2,3) - I'm not sure if this is too hard for an normal diff bc it's a common thing in hard diffs and never really used in Normal
01:41:960 (2) - I think a repeating slider would work better (start same place but repeat it once at 01:42:362)
01:43:032 - Maybe not make this repeat, and have a half circle shaped slider that ends at 01:43:835[
02:04:594 - Too close to previous object I think
02:06:603 - I think this should end at the next white tick
Good map :D
Insane
00:22:139 (2) - Make this slider two ticks long instead and repeat it, and then add one circle on each of the next two ticks
00:28:032 (3) - Repeating slider instead (3 ticks long, so repeats once at 00:28:032)
00:45:710 (4) - Not sure if this was meant, but there's several extra points on the slider that don't do anything to change its shape (delete them I guess)
00:58:032 (1) - Extend to white tick and move circle to the red tick after it
01:40:889 (6) - Shorten one tick (I feel like this is the only time you use this combination and it doesn't work)
01:56:291 (7) - Move to white tick, take off repeat, and make it symmetrical to the previous slider (6)
02:01:514 (7) - Move back to red tick, repeat at white tick (so it end on next red tick)
02:03:121 - Add circle here
02:04:728 - ^
02:05:264 - ^
02:07:005 (4) - remove circle
Good map as well :)
The storyboard is great and really enhances the "experience" I guess you'd say lol :D
Hope this helped and good luck :D
Topic Starter
Harmango

Lorkee wrote:

Hello. :P
Let's get started!

[Insane]
* 00:08:612 - missing a note. Fixed
* 00:12:362 - you should reduce the sound volume, and then here 00:12:496 change it back. Fixed
* 00:08:210 (4) - so this isn't right. 00:08:210 - here do a circle, and then 00:08:478 and 00:08:612 2 other circles, like this: https://puu.sh/uY4rb/04200f64bb.png Fixed
* 00:16:246 (3) - i don't like this slider, i think that here 00:16:648 and 00:16:916 are cool guitar sounds, and you must map there something lol Fixed
* 00:17:184 - also here the guitar continues ^ Fixed
* 00:18:791 - missing a note. Fixed
* 00:19:862 - ^ Fixed
* 00:22:139 (2) - i think you should change this slider to a jump pattern Fixed
* 00:23:478 (1) - i would change this to 2 circles and a slider like this: https://puu.sh/uY52Q/b439f06ec0.png (yes i've deleted this note 00:24:014 (2) ) Seems fine to me
* 00:31:648 and 00:31:782 - you can delete these timing points. (these: https://puu.sh/uY5gn/f5658c1724.png) These are used in the other difficulties
* 00:36:201 - missing a note. I dont think i am?
* 00:37:005 - ^ Fixed
* 01:30:175 (1,2) - this one needs polishing. It looks fine to me
* 02:08:746 - i suggest you that here you can make a circle, and then a spinner, like this: https://puu.sh/uY5B9/069e5f015e.png Originally i had a slider there, but it didnt work out so I removed it
* 02:18:389 (3,4,5,6,1,2,3,4) - adjust the spacing. Looks fine
* https://puu.sh/uY5I2/cdd32fadfc.png - as you can see, your sound volumes are random, you may want to change that. The sounds arent random, the volume changes based on what is going on in the song because the hitsounds dont sound very good in some parts of the song, so I decided to lower the volume in those parts.

[Normal]
* 00:02:719 - so at places like this one you have to lower the volume and then turn it back here 00:02:853 I dont get the point of doing that, I have the hitsounds loud to emphasize the vocals in those four sections
* 00:54:550 (2) - just replace this with something else lol like a slider from 00:54:818 to 00:55:353 You're telling me to replace the slider that is already there with the same slider that is on the next beat which is part of the one before because its a reverse slider???
* 01:14:907 - you need something before the break Its a normal difficulty, shouldn't be that big of a problem if i'm skipping beats and also its just vocals there.
* 02:08:746 - a circle here please please plesae pleaseas psaleae aspelsae I want there to be a break on that spot because I will be implementing a part of the SB there
* the spacing needs polishing too

Good luck with the map! I like the song! ;)
Thanks for your mod! <3 I also love this song too :D
Topic Starter
Harmango

makisokk wrote:

Hi
M4M
[General]
  • BG should be 1920x1080 or 1360x768
[Normal]
  • 00:02:318 (1,2,3,4,1) - It is not worth doing, so, since it is difficult to play for beginners, I believe that you need to do them in 1/2 Got it!
    00:03:925 (4,2) - Avoid overlap Fixed
    00:13:032 (1,2) - ^ Fixed
    00:30:175 (1) - I certainly understand that you wanted to make this moment beautiful, but the beginners will do the miss at this moment HAHAHAHA omg I mean it seems like a pretty easy slider to do?
    00:54:550 (2,4) - Adoid overlap Thats done on purpose
    01:41:960 (2) - WTF this.This can not be done in the normal, beginners will obviously knock down the combo Awwww RIP ;( Fixed!
[Insane]
  • Pls rename in Advanced BN told me to keep the name to Insane
    00:11:826 (1,2,3,4,5,6,7,8) - You need to make a more even semicircle Tried my best to fix it
    00:42:228 (1,2,3,4,5) - Make a square with the flow clockwise Fixed
    00:49:460 (5) - NC Fixed
    01:30:710 (2) - Do better blanket Tried my best
    01:34:460 (5) - NC Fixed
    01:36:068 (1) - Remove NC Fixed
    01:36:603 (3) - NC Fixed
    01:42:362 (2,3,4,5,6) - Do better pattern Fixed
    02:24:282 (5) - NC Fixed
    02:35:934 (1,2,3,4) - Do better pattern
Fixed

Good luck with the map and you need to improve the flow
Thx for the mod! :D
Topic Starter
Harmango

cosmiccc wrote:

Hi my mod :D
[General]
In the main post of this thread
"-Aphobias-'s Something Big (4.94 stars, 563 notes)
BeatOfTheDragon's Extra (5.73 stars, 453 notes)
Hard (2.43 stars, 47 notes)
Insane (3.74 stars, 400 notes)
Normal (1.82 stars, 185 notes)
Rain (2.75 stars, 426 notes)"
"[list]" is placed after -Aphobias- so it messes up the way it appears; doesn't matter all that much but just wanted to let u know Its because of his username due to the fact this it has square brackets around it

[Normal]
]00:02:318 (1,2,3) - I think this part would feel better if they were each one tick shorter Fixed
00:03:925 (4) - Delete circle at 00:04:460 and extend slider to here Slider matches the vocals, and also I didnt do this cause then I dont have a good place to start a NC and theres a loud beat so i think a slider fits better
00:11:157 - I think you should put a circle here Its looks good the way it is since its only a Normal map
00:16:246 (4) - Shorten slider to previous tick Fixed
00:17:050 - add circle here Feels better without circle
00:24:550 - add circle here ^
00:25:353 - slider starting here and end at 00:25:621 Fixed
01:02:585 - add circle here to match vocals Fixed
01:07:943 (1,2,3) - I'm not sure if this is too hard for an normal diff bc it's a common thing in hard diffs and never really used in Normal Removed the second note in that section
01:41:960 (2) - I think a repeating slider would work better (start same place but repeat it once at 01:42:362) Changed to different pattern
01:43:032 - Maybe not make this repeat, and have a half circle shaped slider that ends at 01:43:835 ^
02:04:594 - Too close to previous object I think Feels fine because they dont overlap
02:06:603 - I think this should end at the next white tick I want a break to be there because i will be adding something with the SB there
Good map :D

[Insane]
00:22:139 (2) - Make this slider two ticks long instead and repeat it, and then add one circle on each of the next two ticks Ended up changing the whole pattern
00:28:032 (3) - Repeating slider instead (3 ticks long, so repeats once at 00:28:032) I like it the way it is tbh
00:45:710 (4) - Not sure if this was meant, but there's several extra points on the slider that don't do anything to change its shape (delete them I guess) This was meant, because they make the slider have more shape and have more of like a upwards bend to it
00:58:032 (1) - Extend to white tick and move circle to the red tick after it Fixed
01:40:889 (6) - Shorten one tick (I feel like this is the only time you use this combination and it doesn't work) Fixed
01:56:291 (7) - Move to white tick, take off repeat, and make it symmetrical to the previous slider (6) Fixed
02:01:514 (7) - Move back to red tick, repeat at white tick (so it end on next red tick) Fixed
02:03:121 - Add circle here Fixed
02:04:728 - ^ I'm using a pattern of triples
02:05:264 - ^ ^
02:07:005 (4) - remove circle Fixed
Good map as well :)
The storyboard is great and really enhances the "experience" I guess you'd say lol :D
Hope this helped and good luck :D
Thx for the mod! I'm glad you liked the storyboard <3
direday
Hello! From my Queue.

General

  • There are quite some problems with every map so I'll be less specific in this mod.
  1. First of all, every diff should start and end at the same time to have the same drain in order to be rankable. Right now it is:
    02:37:138 - Normal
    02:37:138 - Insane
    02:00:040 - BeatOfTheDragon's Extra
    02:36:603 - [-Aphobias-]'s Something Big
    02:37:138 - Rain
  2. As was said before me, your bg image should have 1920x1080 resolution or less with the same proportions.
  3. Unused files from your SB:
    Name.png
    sb\Bar.png
    sb\Dot.png
    sb\hl.png
    sb\Star.png

BeatOfTheDragon's Extra
  1. Generaly speaking, lyrics can not be anchor point for mapping beacuse it always have some error. So when mapping you should only make clickable object (circle or the start of the slider) when there is another distinct sound in music like drum, guitar, synth etc. With that in mind 00:14:237 (2) - starting slider there is unranable and frankly it should start at 00:14:371 . You can even hear the difference in timing if you listen at 50%. On the other hand 00:16:916 (5) - has distinct guitar sound so it's k. This logic apllies to the whole map.
  2. You got the idea of comfortable flow well but map's lacking concrete structure: it emphasizes quiet sounds and visa versa. Some examples:
    00:13:300 (2,3,4,5,6,7,1,2) - here the 2 most loud notes are approprietly on white ticks: 00:13:568 (4,1) - and those should have the most spacing. 00:14:103 (1) - instead has the least and 00:13:568 (4) - has less than 00:13:835 (6,7) .
    00:07:407 (1,2,3) - and 00:08:210 (5,6,7,8) - are basicaly the same sounds but first ones are spaced more.
    00:58:568 (5,6) - this is exactly the same in intensity as 00:13:568 (4,5,6,7) - yet not only they are represented by different objects, they have completely different spacing.
  3. Expanding what I've said above I have to notice that kiais (choruses) are less spaced and slower than verses even though they are and should be more intense.

    tl;dr work more on structure. Just because density of clickable objects differs from part to part it doesn't necessarily mean denser parts should be faster than others.

-Aphobias-'s Something Big
  1. Same things I've said in ^ Extra diff aplly here, but instead of emphasizing wrong objects your map lacks emphasis at all most of the time. This map makes the map monotonous and boring.
  2. There are tons of blanket problems. Not sure if you've even inteded for them to be blanket but they totaly should be. To name some:
    00:06:068 (5,1) - 00:11:157 (2,3) - 00:12:094 (2,3) - 00:14:103 (7,8) - 00:16:648 (10,12) - 00:24:951 (8,9) - 00:39:014 (3) - etc

Insane
  1. For insane you use time-distance equality too much. In fact you use it so much you might as well hit the "Distance Snap" button and change the "Distance Spacing" only when section of the music changes (this is not sacrcasm, it's a valid mapping style).
  2. I suggest watch pishifat's mapping videos. They are great at explaingg concepts of structuring to new mappers.

Hope that helped. Map more and you will succeed! Good luck.
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