Please don't take this personally. I'm not trying to specifically DQ your sets, but after I finished my first mod I knew that there was still a few more things compared to what I originally said that needed to be fixed. I opted not to spend longer doing it because I thought a CtB BN would touch things up before approving.
Whether or not it's intentional, you're currently plagiarising the original set because from what I can see, there's no mention that you took their hitsounds. This makes people think that this is all your own work. Please add something to indicate this was copied and ask for permission to use their work if you haven't already. u got a screenshot gr8
05:30:414 (1) - There's quite a few unused green lines around here because you forgot to delete them after copying the original set.
Hitsounds are an issue in general because you're trying to use something that wasn't your own and trying to build on it, which creates a lot of inconsistencies and problems that still need to be addressed, as I didn't go over them much when I did the first (and only) mod.
Opening section has no hitsounds because the original set did not map this part. Please add hitsounds to this section. This alone is probably enough for a pop tbh.
01:06:039 (1) - Missing a hitsound, and yet it's more important here considering it's on a white tick + synth/chord change
01:06:721 (3) - Missing normal-hitnormal on tail
01:11:323 (7) - This hitsound pattern is the only one of it's kind, be consistent with other similar ones in the area. There is no change in the music to justify it.
01:42:005 (2,3,4) - Missing hitsounds
01:51:380 (2,4) - While the finishes have a snare to follow here, it's overdoing it. Clap is enough
This isn't taiko mode, you're creating improvised rhythms on a lot of the 5 note streams that aren't there for the sake of variety that isn't needed. The result is highly inconsistent hitsound patterns that don't follow the music. There's too many examples to list because literally all of them are different from each other while the music is almost unchanging. Select 2-4 patterns and use them on all streams for consistency.
01:59:221 (1) - Using two sliderticks with different hitsounds in the same slider should be unrankable imo. The first slidertick established there was no sound on the drops, but now there's a surprise as to where that sound came from.
02:40:130 (1) - The guitar is way too quiet for it to be emphasised by a finish here.
02:43:539 (5) - Wait what happened to emphasising the guitar with this finish
05:10:130 (1) - You seem to lack a storyboard that justifies a complete change in hitsound patterns. The only reason finishes were spammed here is because the original set had the storyboard change to black and was unique enough to be highlighted.
Ascendance wrote:
Taiko players don't go well with hitsounds :^)
you pretty much nailed the issue here
And for the actual map
00:40:471 (2) - No hyper compared to 00:32:630 (4) - which had an identical section with a hyper. Edge dashes don't work
01:46:948 (1,2) - This is the only 1/1 gap in the kiai areas, fix it
01:56:153 (6) - Flows much better with ctrl-g
02:12:857 (2) - Angle these, too much movement for a weak part of the song
02:42:687 (1) - 02:53:596 (1) - These downbeats should really be mapped
03:03:994 (3,4,5,6,7) - There is no sound to follow and is significantly overmapped
03:08:339 (6) - 03:11:067 (6) - 03:17:630 (3,4,5,6,7) - etc. ^
03:12:005 (2) - Ok now that you've overmapped, it's now completely undermapped compared to what was there before.
03:51:039 (1) - Last slider like this was pushing it, but having a slider this long in the middle of an overdose kiai is just silly
03:54:448 (4) - ok where did that come from
04:00:840 (2,3) - Finish on 2 but hyper to 3?
04:39:789 (1,1,1,1) - Why is the change from the first two to the second so drastic? The echo slowly fades away, there's just as much difference between 3rd & 4th as there is between 2nd and 3rd. Your timing volumes also reflect this.
06:00:584 (1) - Makes much more sense to end the spinner here, considering the original set did this too.
Not needed, but I think that a different BG should be used. Doesn't really reflect the song well.