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NicolArmarfi - Generic Happy Music

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Topic Starter
Reazen
This beatmap was submitted using in-game submission on 14 czerwca 2017 at 21:51:27

Artist: NicolArmarfi
Title: Generic Happy Music
Source: かたわ少女
Tags: hakamichi shizune shiina mikado misha hisao nakai visual novel eroge four leaf studios katawa shoujo lily satou emi ibarazaki hanako nozhomi krfawy
BPM: 120
Filesize: 2235kb
Play Time: 01:10
Difficulties Available:
  1. Easy (1,02 stars, 56 notes)
  2. Krfawy's Hard (2,72 stars, 168 notes)
  3. Normal (1,69 stars, 99 notes)
  4. Noz's Happy Insane (3,06 stars, 210 notes)
Download: NicolArmarfi - Generic Happy Music
Information: Scores/Beatmap Listing
---------------

Hard - by Krfawy
Happy Insane - by Nozhomi
Blan_C
Mod from #modreqs

Hello!

  1. 00:06:158 (1,2,3) - this is bad :v. Try this: https://puu.sh/tgSpB/94b44f4be3.png
  2. ^ https://puu.sh/tgSve/c610f4d238.png
  3. ^ 00:10:158 (1,2) -
  4. ^ 00:17:658 (2,3) -
  5. Try to improve its design/placing 00:34:158 (4,5) -
  6. 00:41:658 (4,6) - These two are really close. Try to find better placing
    Horus
  7. I know that you did not change distance snap, but thats not good (imo). Song speed-up here so i think bigger distance between objects is good idea :v
I think your map need its overal design to be improved. Spacing, slider shapes etc. Try adding some more blanket combos :v

Good luck!
Topic Starter
Reazen

Blan_C wrote:

Mod from #modreqs

Hello!

  1. 00:06:158 (1,2,3) - this is bad :v. Try this: https://puu.sh/tgSpB/94b44f4be3.png fixed blankets
  2. ^ https://puu.sh/tgSve/c610f4d238.png ^^
  3. ^ 00:10:158 (1,2) - ^^
  4. ^ 00:17:658 (2,3) - ^^
  5. Try to improve its design/placing 00:34:158 (4,5) - I think spacing is fine. Design as well.
  6. 00:41:658 (4,6) - These two are really close. Try to find better placing I think it's ok but i see your point, changed
    Horus
  7. I know that you did not change distance snap, but thats not good (imo). Song speed-up here so i think bigger distance between objects is good idea :v Actually DS is bigger.SV in kiai time is slightly bigger (x1.1), besides i don't think it's confusing enough for increase spacing.
Shmiklak
We made simple IRC mod about main stuffs

log
Aniviuh
- Easy -
00:38:158 (1) - Missed opportunity for red anchor to be on a white tick.
00:16:158 (1) - (EDGY OPTIONAL COMMENT NO NEED TO DO IT BUT-) Why are these sliders so complex? I mean I can see that some of red acnhors are on white ticks but this is on easy on a slow song. Some of them are bunched up and feel like crumpled paper... if that made sense. Attempt to make these sliders simpler.
00:12:158 (4,5) - Try to make these sliders look like this. Better asthetically and better flow.
http://imgur.com/a/ocN7f
- Normal -
01:00:158 (1 and everything after it.) - I feel liek these are spammed notes. Try this to change the rythm and fix the mood. Try replacing 01:03:158 (3) with two circles on the body and the tail of this slider and remove 01:03:908 (4). Or... just remove 01:03:908 (4). Probably better now that I think about it.

M4M: t/536476
Topic Starter
Reazen

ViolentBoo wrote:

- Easy -
00:38:158 (1) - Missed opportunity for red anchor to be on a white tick. Uhh missed thx
00:16:158 (1) - (EDGY OPTIONAL COMMENT NO NEED TO DO IT BUT-) Why are these sliders so complex? I mean I can see that some of red acnhors are on white ticks but this is on easy on a slow song. Some of them are bunched up and feel like crumpled paper... if that made sense. Attempt to make these sliders simpler. Yea but i just want to make this sliders a little weird, simple slider is just too boring. They might be even ugly but it makes player at least think a bit to actually follow them.
00:12:158 (4,5) - Try to make these sliders look like this. Better asthetically and better flow. Nah i think it's better this way
http://imgur.com/a/ocN7f
- Normal -
01:00:158 (1 and everything after it.) - I feel liek these are spammed notes. Try this to change the rythm and fix the mood. Try replacing 01:03:158 (3) with two circles on the body and the tail of this slider and remove 01:03:908 (4). Or... just remove 01:03:908 (4). Probably better now that I think about it. Just removed 01:03:908 - Thx for mod

M4M: t/536476
miyukiko
Hello... A little mod for you~

Easy

00:41:158 (2,3) - check DS (AImod)
00:44:158 (1,2,3,4) - I think you can do sth with it to make easier as for Easy...
00:48:158 (1,2,3,4) - ^
00:52:158 (1,2) - ^
In general, long sliders seems weird... (but only at appearance)

Normal

00:22:908 (2,3,4,5) - you can move them a bit upper to make smoother
00:47:158 (4) - one slider at the place where I hear many sounds... strange a little
00:51:158 (4) - ^
00:55:158 (4) - ^
01:06:158 (5) - I think that's boring, you can replace it with circles...

So, nice song, I think here can be at least Hard yet
Good luck!
Topic Starter
Reazen

Morroni wrote:

Hello... A little mod for you~

Easy

00:41:158 (2,3) - check DS (AImod) Yea i know about this, aimod sometimes can be bugged i guess.
00:44:158 (1,2,3,4) - I think you can do sth with it to make easier as for Easy... Nah, it's still plays just fine, and it's kiai time so this can be a little more challanging
00:48:158 (1,2,3,4) - ^
00:52:158 (1,2) - ^
In general, long sliders seems weird... (but only at appearance) I agree, but somehow i like it lol, maybe i will change some sliders in the future tho

Normal

00:22:908 (2,3,4,5) - you can move them a bit upper to make smoother Nice catch
00:47:158 (4) - one slider at the place where I hear many sounds... strange a little I think it's fine to ignore some sounds, it's normal diff after all, but thanks to this i found other issue.
00:51:158 (4) - ^
00:55:158 (4) - ^
01:06:158 (5) - I think that's boring, you can replace it with circles... Dunno i will think about it

So, nice song, I think here can be at least Hard yet i know.. but i suc when comes to map something harder for rank ;x
Good luck!Thanks for mod :)
iHatePeople
Hello, M4M from #ModReqs

[Easy]

Timing

I really recommend 0,80 SV.

Because of this.

00:44:158 (1,2,3,4) - Your actual SV (0,60)
With 0,80 SV

You see the diferrence? In 1/1 is not possible make blankets, because the circles touch the other, is bad to compose.
And actually, people prefer maps with SV high in Low Difficult, it's more fun.

Timeline

00:02:158 (1) - delete
00:12:158 - add Circle
00:13:158 - Slide start here and end here 00:14:158 (Don't use red ticks in Easy)
00:15:158 - add Circle

If you change the timing, change this too:

00:45:158 - Make slide here at 00:45:658 (I think this have too much single tap) (Have a suggestive pattern in Compose)
00:49:158 - Make slide here at 00:49:658 (I think this have too much single tap) (Have a suggestive pattern in Compose)


Compose

You need to use more Straight Slides. You only use curve sliders, straight slides is cool.

Suggestive Pattern

00:09:158 (2,3) - 00:10:158 (3,4) - 00:12:158 (4,5) -
Suggestive Pattern

00:44:158 (1,2,3,4) - 00:48:158 (1,2,3,4) -
[Normal]

Timing

Again, we need to make the single taps split, to increase Difficult in Stars and make this more fun and organized (And your map don't diserve 1,7 it's more hard then that, your distance snap have made this map easy on stars, but difficult in compose)

SV = 1,20
Distance Snap = x1,2

I recommend then your remap this map and make beatiful pattern with this timing (You can made blankets now, easily)

Compose

00:06:158 (1,2,3) - The eye... i thinks this is not a good pattern and the blanket is wrong, you can make another pattern or fix this blanket, but remember you, the eye pattern is not cool.
Topic Starter
Reazen

iHatePeople wrote:

Hello, M4M from #ModReqs

[Easy]

Timing

I really recommend 0,80 SV.I see your point, most likely I will change

Because of this.

00:44:158 (1,2,3,4) - Your actual SV (0,60)
With 0,80 SV

You see the diferrence? In 1/1 is not possible make blankets, because the circles touch the other, is bad to compose.
And actually, people prefer maps with SV high in Low Difficult, it's more fun.

Timeline

00:02:158 (1) - delete Nah there is sound i want to ephasize
00:12:158 - add Circle
00:13:158 - Slide start here and end here 00:14:158 (Don't use red ticks in Easy)
00:15:158 - add Circle
^I don't like this idea, but i see your point so i changed few things, differently tho
If you change the timing, change this too:

00:45:158 - Make slide here at 00:45:658 (I think this have too much single tap) (Have a suggestive pattern in Compose)
00:49:158 - Make slide here at 00:49:658 (I think this have too much single tap) (Have a suggestive pattern in Compose)
Actually i think it's fine to have these single tap pattern.

Compose

You need to use more Straight Slides. You only use curve sliders, straight slides is cool. I will consider this

Suggestive Pattern

00:09:158 (2,3) - 00:10:158 (3,4) - 00:12:158 (4,5) -
Suggestive Pattern

00:44:158 (1,2,3,4) - 00:48:158 (1,2,3,4) -
[Normal]

Timing

Again, we need to make the single taps split, to increase Difficult in Stars and make this more fun and organized (And your map don't diserve 1,7 it's more hard then that, your distance snap have made this map easy on stars, but difficult in compose) Interesting. I might change something.

SV = 1,20
Distance Snap = x1,2

I recommend then your remap this map and make beatiful pattern with this timing (You can made blankets now, easily) Dunno i don't like how ppl overusing blankets.

Compose

00:06:158 (1,2,3) - The eye... i thinks this is not a good pattern and the blanket is wrong, you can make another pattern or fix this blanket, but remember you, the eye pattern is not cool.
I kinda like it tho :/ I will think about it.
Venix
taki tam chujowy mod z discorda xD

[Easy]
  1. 00:02:909 - błagam cię, dodaj tutaj przerwę, bo to nie ma sensu xd
  2. 00:06:158 (1) - spróbuj jebnąć tu taką idalną symetrię w osi Y
to na tyle XD
davidminh0111
Mod:
Easy
-00:44:158: Make the hitsounds smaller
-00:52:158: Make this faster, they thought it a kickslide.
-00:56:158: same as the second one
Normal:
Okay ;)
Topic Starter
Reazen

davidminh0111 wrote:

Mod:
Easy
-00:44:158: Make the hitsounds smaller ??
-00:52:158: Make this faster, they thought it a kickslide. nope. i don't think it's necessary.
-00:56:158: same as the second one ^^
Normal:
Okay ;)
Thanks for your time tho.
P A N
[General]
  1. combo color 3 and 4 is almost the same, please reconsider change or remove one of it.
  2. your bg is larger than 1366x768.
[Normal]
  1. Missing finish:
    - 00:12:158 (3) - head
    - 00:36:158 (3) - head
    - 00:56:158 (1) - head
  2. 00:14:158 (1,2,3,4,5) - I suggest you to make pattern more flow and smoothly. http://puu.sh/uCH5s/86dd76be9c.jpg
  3. 00:18:158 (1) - this one is like the only one that cymbal doesn't clickable. remove reverse and add note on 00:19:658 and 00:20:158 (3) sounds and plays better. it's more fit with the song because cymbal is clickable.
  4. 00:22:158 (1,2,3,4,5) - doesn't look neat enough :( copy slider and paste with 120 rotate like http://puu.sh/uCHno/477d3c3de0.jpg
  5. 00:27:658 (2,3,4,5) - make them blanket and symmetry like http://puu.sh/uCHHR/235ce03208.jpg
  6. 00:30:158 (5,6,7,8,9) - same as 00:14:158 (1,2,3,4,5)
  7. 00:34:158 (1,2,3) - make better blanket http://puu.sh/uCHVG/11c4155332.jpg
  8. 00:44:658 (3) - will be great if you make the direction of this slider as the same as 00:45:158 (4,2) l ike you did on 00:48:658 (3,4,2) . looks cool.
  9. 00:59:908 (4) - how about remove this note? to divide the kiai and normal part properly. sounds cool imo.
  10. 01:06:158 (5) - umm anything but two reverses. player won't expect this and kinda hard to play.
[Easy]
  1. add NC on every 4 big white ticks consistentcy is better imo, current one is pretty random for me.
neat map, good luck! :D
Topic Starter
Reazen

P A N wrote:

[General]
  1. combo color 3 and 4 is almost the same, please reconsider change or remove one of it. Changed
  2. your bg is larger than 1366x768. oh right forgot about that
[Normal]
  1. Missing finish: Changed
    - 00:12:158 (3) - head
    - 00:36:158 (3) - head
    - 00:56:158 (1) - head
  2. 00:14:158 (1,2,3,4,5) - I suggest you to make pattern more flow and smoothly. http://puu.sh/uCH5s/86dd76be9c.jpg Changed
  3. 00:18:158 (1) - this one is like the only one that cymbal doesn't clickable. remove reverse and add note on 00:19:658 and 00:20:158 (3) sounds and plays better. it's more fit with the song because cymbal is clickable. Changed
  4. 00:22:158 (1,2,3,4,5) - doesn't look neat enough :( copy slider and paste with 120 rotate like http://puu.sh/uCHno/477d3c3de0.jpg
  5. 00:27:658 (2,3,4,5) - make them blanket and symmetry like http://puu.sh/uCHHR/235ce03208.jpg Changed
  6. 00:30:158 (5,6,7,8,9) - same as 00:14:158 (1,2,3,4,5) Changed
  7. 00:34:158 (1,2,3) - make better blanket http://puu.sh/uCHVG/11c4155332.jpg Changed
  8. 00:44:658 (3) - will be great if you make the direction of this slider as the same as 00:45:158 (4,2) l ike you did on 00:48:658 (3,4,2) . looks cool. Changed
  9. 00:59:908 (4) - how about remove this note? to divide the kiai and normal part properly. sounds cool imo. Changed
  10. 01:06:158 (5) - umm anything but two reverses. player won't expect this and kinda hard to play. Changed
[Easy]
  1. add NC on every 4 big white ticks consistentcy is better imo, current one is pretty random for me.I will consider this but tbh feels good to me as it is
neat map, good luck! :D Thanks :)
Yamicchi
Hi
[Easy]
• 00:02:158 (1) - hitfinish suits the place better imo
• 00:14:158 (5) - The slider seems odd and the flow from (5->1) is a bit tricky. Might wanna do sth like this?
• 00:16:158 (1,3) - would be better if the slider shapes are the same along with the constant rhythm. Besides the slider shape is a bit ugly.
• 00:41:158 (2,3) - no blanket?
• 00:52:158 (1,2) - You were using 4 circles, but then you use this. It makes the pattern weak while the rhythm is stronger, so what I want to say is that's not a good idea to use the pattern. You can either change 00:44:158 (1,2,3,4,1,2,3,4) - into 2 1/1 sliders for each 4 circles or do anything to reduce the tough pattern inb4
• 01:04:158 (1) - Check the spacing. Prev. is 1.21x while Next is 0.99x?
[Normal]
• 00:02:158 (1) - Same as easy
• 00:07:658 (2) - The blanket is not well-made at all. Fix it
• 00:09:658 (4,1,2) - same blanket issues
And there's a few more you might wanna check them all out.
• 00:24:158 (1,2,3) - Tricky pattern. I dont think it's suitable for the difficulty since it's hard to read for newcomers
• 00:25:658 (3,2) - They are not stacked properly
• 00:42:158 (1) - The slider is a bit out (2.08x spacing shows it). Fix it
• 00:52:158 (1) - Are you allowed to change the spacing like this in Normal diff? Because I don't think you are. Keep it 1.0x
Good luck
Topic Starter
Reazen

Yamicchi wrote:

Hi
[Easy]
• 00:02:158 (1) - hitfinish suits the place better imo Yea i guess.
• 00:14:158 (5) - The slider seems odd and the flow from (5->1) is a bit tricky. Might wanna do sth like OK
• 00:16:158 (1,3) - would be better if the slider shapes are the same along with the constant rhythm. Good point Besides the slider shape is a bit ugly. Q.Q This slider is nice and crispy,Just like Hanako
• 00:41:158 (2,3) - no blanket? Yup, yet i changed it a bit.
• 00:52:158 (1,2) - You were using 4 circles, but then you use this. It makes the pattern weak while the rhythm is stronger, so what I want to say is that's not a good idea to use the pattern. You can either change 00:44:158 (1,2,3,4,1,2,3,4) - into 2 1/1 sliders for each 4 circles or do anything to reduce the tough pattern inb4 00:52:158 - there is change in music so to emphasize that i changed pattern. But i think that 4 circles are more intense so they are better after the change than at the begining of kiai. So just changed the order. First repeat sliders then 4-circles.
• 01:04:158 (1) - Check the spacing. Prev. is 1.21x while Next is 0.99x? k
[Normal]
• 00:02:158 (1) - Same as easy k
• 00:07:658 (2) - The blanket is not well-made at all. Fix it ok
• 00:09:658 (4,1,2) - same blanket issues ^
And there's a few more you might wanna check them all out.
• 00:24:158 (1,2,3) - Tricky pattern. I dont think it's suitable for the difficulty since it's hard to read for newcomers Yea.. tbh i don't even remember making something like this wtf xD
• 00:25:658 (3,2) - They are not stacked properly Changed whole pattern.
• 00:42:158 (1) - The slider is a bit out (2.08x spacing shows it). Fix it kk
• 00:52:158 (1) - Are you allowed to change the spacing like this in Normal diff? Because I don't think you are. Keep it 1.0x ok dad
Good luck Thanks For Mod <3
depzdai
#modreqs.

[Normal]- 00:28:158 (3,1) - Should fix this sliderwave. The red bezier tick should be at the center of the slider tick and the two white bezier ticks should be made to look symmetric in the two sides of the red bezier tick.
- It would be nicer to end the Kiai time at 00:51:408 and restart it at 00:52:158.
- 01:08:158 - Map this note and start the spinner at 01:08:283.

[Krfawy's Hard]- 00:04:158 (5) - Could we add an NC here? I see the combo 00:00:158 (1,2,3,4) - looks lonely here since the combo 00:02:158 (1,2,3,4,5,6,7,8) - is nearly its double combo but isn't cut into two.
- 00:17:158 (3) - 00:21:158 (2) - 00:33:158 (4) - 00:37:158 (2) - I don't know why you covered all 1/3-beat keysounds with reverse times of these sliders.
- 00:19:158 (4,5) - 00:35:158 (4,5) - These should follow the keys. The heads of every slider 5 is hitting no sound.

- 00:23:158 (4,5) - 00:39:158 (6,7) - Like above. The pattern can be like this or other visual patterns with the same timing notes.
- 00:44:408 (2,3) - It should follow the keys too. You may want to have notes at every white tick, but I think you shouldn't miss the keysounds as the sound at the upbeat 00:44:658 - is just too small (only a hit-hat and it doesn't express well if the players doesn't take any notice at it). Following the piano keys is a more viable choice in my opinion.

- 00:46:158 (1,2,3,4) - 00:48:408 (2,3) - 00:50:158 (1,2,3,4) - Like above.
- 00:56:408 (2,3) - Why don't make it the same pattern with 00:52:158 (1,2,3) - ? They share the same tone, you know, and it's also fun and a little tricky to play with.
- 01:10:158 (1) - Move it further to make a space emphasis since it's the finish.

Good luck. :3
Topic Starter
Reazen

depzdai wrote:

#modreqs.

[Normal]- 00:28:158 (3,1) - Should fix this sliderwave. The red bezier tick should be at the center of the slider tick and the two white bezier ticks should be made to look symmetric in the two sides of the red bezier tick. Not everything have to be symmetrical :), still changed it a little :P
- It would be nicer to end the Kiai time at 00:51:408 and restart it at 00:52:158. nope
- 01:08:158 - Map this note and start the spinner at 01:08:283. Well.. yea.. added.

Good luck. :3 Thanks for mod :)
XVoIR
[krfawy na ringu]
00:38:533 (3) - NC inconsistency w porównaniu np do 00:34:533 (1) - wiem, że krótsze combo ale no, przydałoby się gdyż tu się zaczyna od blue ticka, zwłaszcza że tu 00:21:158 (2,1) - tak samo a NC jest
00:42:658 (5,6) - jestem pewien że mógłbyś zrobić tak by się nie stykało
00:56:158 (1,2,3,4) - IMO 00:57:158 (4) - jest za daleko, wiem że stackujesz z początkiem slidera ale mi to nie pasuje jakoś xD
01:01:158 (4) - może ctrl+h i przestawić ponownie tam?

nie wiem co dalej jeny nie umiem modować
Krfawy

depzdai wrote:

#modreqs.

[Krfawy's Hard]- 00:04:158 (5) - Could we add an NC here? I see the combo 00:00:158 (1,2,3,4) - looks lonely here since the combo 00:02:158 (1,2,3,4,5,6,7,8) - is nearly its double combo but isn't cut into two. Actually I am stressing the crash sounds with the new combos so I want to keep it as it is ,3,
- 00:17:158 (3) - 00:21:158 (2) - 00:33:158 (4) - 00:37:158 (2) - I don't know why you covered all 1/3-beat keysounds with reverse times of these sliders.
- 00:19:158 (4,5) - 00:35:158 (4,5) - These should follow the keys. The heads of every slider 5 is hitting no sound. I can't stress every sound possible as it is a difficulty coming just after Normal so I stress only a few more intense sounds like these and those longer sliders create nice atmosphere to it.

- 00:23:158 (4,5) - 00:39:158 (6,7) - Like above. The pattern can be like this or other visual patterns with the same timing notes. Actually I start and end the sliders on the guitar sounds and start another sliders on the percussion sounds so I am sure that I am doing it in a totally legit way that is also nice and rhythmical XD
- 00:44:408 (2,3) - It should follow the keys too. You may want to have notes at every white tick, but I think you shouldn't miss the keysounds as the sound at the upbeat 00:44:658 - is just too small (only a hit-hat and it doesn't express well if the players doesn't take any notice at it). Following the piano keys is a more viable choice in my opinion.

- 00:46:158 (1,2,3,4) - 00:48:408 (2,3) - 00:50:158 (1,2,3,4) - Like above.
- 00:56:408 (2,3) - Why don't make it the same pattern with 00:52:158 (1,2,3) - ? They share the same tone, you know, and it's also fun and a little tricky to play with. Yes, they are same but I am making it "from the hardest to the easiest" progression as the patterns work better this way: higher density in the earlier parts and lesser density in the later parts as the song is becoming quieter and calmer.
- 01:10:158 (1) - Move it further to make a space emphasis since it's the finish. I am not sure, that would be too evil. ;_; I am going to change it like suggested if more people have same feeling on it like you do! :3

Good luck. :3 Thank you very much for your input! I appreciate it a lot! :3

XVoIR wrote:

[krfawy na ringu]
00:38:533 (3) - NC inconsistency w porównaniu np do 00:34:533 (1) - wiem, że krótsze combo ale no, przydałoby się gdyż tu się zaczyna od blue ticka, zwłaszcza że tu 00:21:158 (2,1) - tak samo a NC jest naprawione
00:42:658 (5,6) - jestem pewien że mógłbyś zrobić tak by się nie stykało ale to ładnie wygląda i tak miało być ;3;
00:56:158 (1,2,3,4) - IMO 00:57:158 (4) - jest za daleko, wiem że stackujesz z początkiem slidera ale mi to nie pasuje jakoś xD ale ja tutaj zmniejszyłem nawet spacing ze względu na stackowanie więc jest raczej okej X'D
01:01:158 (4) - może ctrl+h i przestawić ponownie tam? w sumie chciałem taki zbiór obiektów ale twoja koncepcja jest o wiele lepsza, zatem zmieniam o3o

nie wiem co dalej jeny nie umiem modować <(o3o<)
POZIOM:
o3o
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44158
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70158
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Generic Happy Music
TitleUnicode:Generic Happy Music
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Reazen
Version:Krfawy's Hard
Source:かたわ少女
Tags:hakamichi shizune shiina mikado misha hisao nakai visual novel eroge four leaf studios katawa shoujo lily satou emi ibarazaki hanako nozhomi krfawy
BeatmapID:1240998
BeatmapSetID:556443

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"21994_katawa_shoujo.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2158,500,4,2,0,20,1,0
44158,-76.9230769230769,4,2,0,20,0,1
60158,-100,4,2,0,20,0,0
70283,-100,4,2,0,5,0,0


[Colours]
Combo1 : 0,65,130
Combo2 : 254,129,182
Combo3 : 255,255,66
Combo4 : 100,100,100
Combo5 : 153,44,6
Combo6 : 248,172,71

[HitObjects]
221,17,158,6,0,B|217:33|217:33|223:156,1,140,4|4,0:3|0:3,0:0:0:0:
265,229,908,1,2,0:0:0:0:
341,263,1158,2,0,L|375:268,2,35,4|0|0,0:3|0:0|0:0,0:0:0:0:
332,180,1658,1,4,0:3:0:0:
332,180,2158,6,0,B|391:187|391:187|444:193|465:169,1,140,4|4,0:0|0:3,0:0:0:0:
510,96,2908,1,2,0:0:0:0:
465,23,3158,2,0,L|430:17,2,35,4|0|0,0:3|0:0|0:0,0:0:0:0:
431,99,3658,2,0,L|396:93,2,35,4|0|0,0:3|0:0|0:0,0:0:0:0:
397,175,4158,2,0,B|375:199|389:250|389:250|404:308,1,140,4|4,0:3|0:3,0:0:0:0:
447,382,4908,1,2,0:0:0:0:
363,381,5158,2,0,L|328:383,2,35,4|0|0,0:3|0:0|0:0,0:0:0:0:
321,308,5658,1,4,0:3:0:0:
321,308,6158,6,0,B|256:283|256:283|191:308,1,140,4|8,0:0|0:3,0:0:0:0:
110,334,6908,1,2,0:0:0:0:
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256,180,12158,5,4,0:0:0:0:
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273,336,12658,1,4,0:3:0:0:
192,359,12908,1,2,0:0:0:0:
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101,108,15158,1,4,0:3:0:0:
183,121,15408,1,0,0:0:0:0:
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329,121,15908,2,0,L|387:116,2,35,2|0|4,0:0|0:0|0:0,0:0:0:0:
329,121,16658,5,4,0:3:0:0:
278,188,16908,1,2,0:0:0:0:
256,269,17158,2,0,B|224:267|193:311|193:311|158:360,2,140,8|4|8,0:3|0:3|0:3,0:3:0:0:
381,284,18533,5,0,0:0:0:0:
381,284,18658,2,0,L|478:272,1,70,4|2,0:3|0:0,0:0:0:0:
469,266,19033,1,0,0:0:0:0:
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503,133,19658,2,0,P|468:134|438:116,1,70,4|2,0:3|0:0,0:0:0:0:
375,61,20158,6,0,B|290:45|322:77|237:61,1,140,4|4,0:0|0:3,0:0:0:0:
73,20,21158,2,0,B|82:47|82:47|53:154,2,140,4|4|8,0:3|0:3|0:3,0:0:0:0:
237,61,22533,5,0,0:0:0:0:
256,68,22658,2,0,L|244:165,1,70,4|2,0:3|0:0,0:0:0:0:
238,156,23033,1,0,0:0:0:0:
227,174,23158,2,0,B|199:164|199:164|126:184,1,105,8|2,0:3|0:0,0:0:0:0:
108,195,23658,2,0,L|98:280,2,70,4|2|4,0:3|0:0|0:0,0:0:0:0:
108,195,24658,5,4,0:3:0:0:
131,114,24908,1,2,0:0:0:0:
126,30,25158,1,8,0:3:0:0:
5,147,25658,1,4,0:3:0:0:
126,30,26158,2,0,B|211:14|179:46|264:30,1,140,8|4,0:3|0:3,0:0:0:0:
347,13,26908,1,2,0:0:0:0:
412,66,27158,2,0,P|445:72|479:70,1,70,8|0,0:3|0:0,0:0:0:0:
481,155,27658,2,0,P|446:149|412:151,1,70,4|2,0:3|0:0,0:0:0:0:
345,201,28158,5,4,0:0:0:0:
263,182,28408,1,0,0:0:0:0:
227,106,28658,1,4,0:3:0:0:
265,31,28908,1,2,0:0:0:0:
347,13,29158,2,0,B|356:43|408:57|408:57|466:72,1,140,8|4,0:3|0:3,0:0:0:0:
468,72,30158,5,4,0:3:0:0:
457,155,30408,1,0,0:0:0:0:
374,166,30658,2,0,P|339:165|309:183,1,70,8|2,0:3|0:0,0:0:0:0:
256,247,31158,1,8,0:3:0:0:
256,330,31408,1,2,0:0:0:0:
256,247,31658,1,4,0:3:0:0:
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184,171,32033,1,0,0:0:0:0:
164,162,32158,5,4,0:0:0:0:
164,162,32658,1,4,0:3:0:0:
81,145,32908,1,2,0:0:0:0:
41,70,33158,2,0,B|75:67|99:42|99:42|124:40|124:40|168:19,2,140,8|4|8,0:3|0:3|0:3,0:0:0:0:
120,167,34533,5,0,0:0:0:0:
120,167,34658,2,0,L|217:179,1,70,4|2,0:3|0:0,0:0:0:0:
208,185,35033,1,0,0:0:0:0:
226,196,35158,2,0,B|216:224|216:224|236:297,1,105,8|2,0:3|0:0,0:0:0:0:
242,318,35658,2,0,P|207:317|177:335,1,70,4|2,0:3|0:0,0:0:0:0:
94,344,36158,6,0,P|152:312|151:245,1,140,4|8,0:0|0:3,0:0:0:0:
94,39,37158,2,0,P|152:71|151:138,2,140,8|4|8,0:3|0:3|0:3,0:0:0:0:
27,147,38533,5,0,0:0:0:0:
27,147,38658,2,0,L|39:244,1,70,8|2,0:3|0:0,0:0:0:0:
42,236,39033,1,0,0:0:0:0:
57,249,39158,2,0,B|88:259|88:259|160:259,1,105,8|2,0:3|0:0,0:0:0:0:
180,254,39658,2,0,P|228:254|265:264,2,70,4|2|4,0:3|0:0|0:0,0:0:0:0:
342,299,40658,5,4,0:3:0:0:
425,295,40908,1,2,0:0:0:0:
488,239,41158,2,0,P|488:172|430:140,1,140,8|4,0:3|0:3,0:0:0:0:
430,140,42158,2,0,P|395:141|361:148,1,70,4|0,0:3|0:0,0:0:0:0:
354,232,42658,2,0,P|324:250|298:273,1,70,8|2,0:3|0:0,0:0:0:0:
295,357,43158,2,0,B|264:342|256:302|256:302|248:342|217:357,1,140,8|4,0:3|0:3,0:0:0:0:
133,368,43908,1,0,0:0:0:0:
45,318,44158,5,2,0:0:0:0:
37,217,44408,2,0,P|38:194|45:172,2,45.4999979171754,2|2|8,0:0|0:0|0:3,0:0:0:0:
45,318,44908,1,2,0:0:0:0:
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319,376,45908,1,2,0:0:0:0:
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452,194,46658,1,8,0:3:0:0:
428,94,46908,1,2,0:0:0:0:
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314,166,53283,1,2,0:0:0:0:
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297,212,53533,1,2,0:0:0:0:
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256,330,53908,1,2,0:0:0:0:
350,365,54158,5,4,0:3:0:0:
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480,363,57908,1,2,0:0:0:0:
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404,273,62908,1,2,0:0:0:0:
357,344,63158,2,0,L|281:339,1,70,8|2,0:3|0:0,0:0:0:0:
203,353,63658,1,4,0:3:0:0:
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256,164,65158,2,0,L|256:128,2,35,8|0|0,0:3|0:0|0:0,0:0:0:0:
339,174,65658,2,0,P|374:175|404:157,1,70,8|2,0:3|0:0,0:0:0:0:
474,113,66158,2,0,B|429:187|470:168|426:242,1,140,4|8,0:3|0:3,0:0:0:0:
390,319,66908,1,2,0:0:0:0:
308,341,67158,2,0,P|260:341|203:273,1,140,4|4,0:3|0:3,0:0:0:0:
188,192,67908,1,2,0:0:0:0:
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347,184,69158,1,8,0:3:0:0:
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330,341,69658,1,4,0:3:0:0:
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256,192,70283,12,4,74158,0:0:0:0:
Bara-
As talked to you in-game

[Easy]
00:02:158 (1) - I really disagree with this. Having a circle and then a break is really confusing for new players. Please either delete this or map the break
00:06:158 (1) - This is a bit too cramped for an easy. Since the path slightly overlaps itself, it might be confusing to read. Try to make it less cluttered
00:14:158 (5) - NC, you ideally want to NC every 4x4 beats (every 16 beats) in a calm map as this easy
00:16:158 (1) - Remove Nc, for the same reason as above
00:16:158 (1) - Remove the middle node, and place the other 2 like this (start-124:232-64:232-end) to make it look much better
00:20:158 (3) - ^^ Copy (1) and flip it (like you did before) with the new better slider
00:20:158 (3) - This lands on a strong beat. Make it 2 beats long instead of 4 and put a circle at 00:22:158 (at 308:104 for example) with a finish for better emphasis
00:28:158 (1) - Remove Nc (for the 16 beats)
00:30:158 (2) - Add NC (for the 16 beats) Also try to make it look better by using the improve slider from before
00:34:158 (3) - Make sure to change this to the improved slider as well!
00:53:658 (4) - This is misaligned. Use the following coordinate - 334:118
00:57:658 (4,5) - ^^ For 4, 324:327, for 5, 280:367
01:08:408 (1) - Give it a normal finish (Select it, and press ctrl w)

[Normal]
00:02:158 (1) - Same as easy
00:17:908 (7) - This doesn't land on anything since this is 1/3. Please remove
00:21:908 (4) - ^^
00:27:658 (2,3) - This is totally unacceptable. You have a really calm and easy normal. You cannot have jumps there. Redo this pattern and make sure everything is distance-snapped
00:29:658 (4,1) - ^^
00:33:908 (4) - Doesn't land on anything due to 1/3, remove
00:34:158 (1) - This slider is a bit too long for my likings. Please shorten it a bit
01:08:408 (1) - Give it a normal finish (Select it, and press ctrl w)

[Krfawy]
00:26:158 (5) - NC, since you NC every 4 beats
00:42:158 (4) - ^
01:06:158 (5) - ^
Nice diff, consider NCing 00:04:158 (5,5) - as well, but those weren;t really noticable

[Nozhomi]
00:19:158 (6) - Please remove the reverse and make it work like an extended slider. Skipping the beat over such a small sound feels bad to me...
00:23:158 (7) - ^^
00:35:158 (7) - ^^
00:39:158 (7) - ^^
00:47:408 (5,6) - I personally found this a bit awkward to play. Why not remove a reverse and put a circle at the red tick? This way the 1/3 is a reverse slider, while all of the 1/4 is clickable
00:51:408 (5,6) - ^^
00:55:408 (1,2) - This plays quite weird due to the polarity. I'd advise you to redo this part, since the 1/3 makes it really oddhere
00:59:408 (1,2) - ^^
Nice diff, just a few points (which kept coming back) and this diff is completely ready!


Good Luck!
Topic Starter
Reazen

Bara- wrote:

As talked to you in-game

[Easy]
00:02:158 (1) - I really disagree with this. Having a circle and then a break is really confusing for new players. Please either delete this or map the break
00:06:158 (1) - This is a bit too cramped for an easy. Since the path slightly overlaps itself, it might be confusing to read. Try to make it less cluttered
00:14:158 (5) - NC, you ideally want to NC every 4x4 beats (every 16 beats) in a calm map as this easy
00:16:158 (1) - Remove Nc, for the same reason as above
00:16:158 (1) - Remove the middle node, and place the other 2 like this (start-124:232-64:232-end) to make it look much better Well, changed but slightly different tho.
00:20:158 (3) - ^^ Copy (1) and flip it (like you did before) with the new better slider
00:20:158 (3) - This lands on a strong beat. Make it 2 beats long instead of 4 and put a circle at 00:22:158 (at 308:104 for example) with a finish for better emphasis. Tbh i don't understand, 00:16:158 (2) - also ends on strong beat. So i think now it's kinda inconsistent. Should I change it too?
00:28:158 (1) - Remove Nc (for the 16 beats)
00:30:158 (2) - Add NC (for the 16 beats) Also try to make it look better by using the improve slider from before
00:34:158 (3) - Make sure to change this to the improved slider as well!
00:53:658 (4) - This is misaligned. Use the following coordinate - 334:118
00:57:658 (4,5) - ^^ For 4, 324:327, for 5, 280:367
01:08:408 (1) - Give it a normal finish (Select it, and press ctrl w)

[Normal]
00:02:158 (1) - Same as easy
00:17:908 (7) - This doesn't land on anything since this is 1/3. Please remove
00:21:908 (4) - ^^
00:27:658 (2,3) - This is totally unacceptable. You have a really calm and easy normal. You cannot have jumps there. Redo this pattern and make sure everything is distance-snapped
00:29:658 (4,1) - ^^
00:33:908 (4) - Doesn't land on anything due to 1/3, remove
00:34:158 (1) - This slider is a bit too long for my likings. Please shorten it a bit
01:08:408 (1) - Give it a normal finish (Select it, and press ctrl w)
Actually i noticed that whole diff poorly using corners of the screen so i changed where notes are.
No response=Agree
Good Luck!
Nozhomi

Bara- wrote:

[Nozhomi]
00:19:158 (6) - Please remove the reverse and make it work like an extended slider. Skipping the beat over such a small sound feels bad to me... - Piano covers much more the drums here who make it like fade away from the song, so I prefer following piano to emphasis more the dominant instrument here and keeping the diff enough friendly from gameplay side. Ofc same for other.
00:23:158 (7) - ^^
00:35:158 (7) - ^^
00:39:158 (7) - ^^
00:47:408 (5,6) - I personally found this a bit awkward to play. Why not remove a reverse and put a circle at the red tick? This way the 1/3 is a reverse slider, while all of the 1/4 is clickable - Yes for all.
00:51:408 (5,6) - ^^
00:55:408 (1,2) - This plays quite weird due to the polarity. I'd advise you to redo this part, since the 1/3 makes it really oddhere - Did a reverse like all other.
00:59:408 (1,2) - ^^ - Just tell me if spacing is correct, since it's a bit higher than other since it works quite nicely for the end of the strong musical section.
Nice diff, just a few points (which kept coming back) and this diff is completely ready!
Thankyu~

bacon diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44158
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Generic Happy Music
TitleUnicode:Generic Happy Music
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Reazen
Version:Noz's Happy Insane
Source:かたわ少女
Tags:hakamichi shizune shiina mikado misha hisao nakai visual novel eroge four leaf studios katawa shoujo lily satou emi ibarazaki hanako nozhomi krfawy
BeatmapID:1251100
BeatmapSetID:556443

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.60000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"21994_katawa_shoujo.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2158,500,4,2,0,20,1,0
6158,-83.3333333333333,4,2,0,20,0,0
44158,-71.4285714285714,4,2,0,20,0,1
60158,-83.3333333333333,4,2,0,20,0,0


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Combo2 : 254,129,182
Combo3 : 255,255,66
Combo4 : 100,100,100
Combo5 : 153,44,6
Combo6 : 248,172,71

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riffy
We ended up having a chill conversation looking at higher difficulties and asking questions. Good fun, I enjoyed it.

IRC log
14:53 Reazen: \o
14:53 Reazen: busy
14:53 Reazen: ?
14:53 Bakari: hey
14:53 Bakari: not really
14:54 Reazen: well
14:54 Reazen: you only kpop as BN right?
14:54 *Reazen is listening to [https://osu.ppy.sh/b/1251100 NicolArmarfi - Generic Happy Music]
14:54 Reazen: could you make fast mod?
14:54 Reazen: i really need one
14:54 Bakari: sure
14:55 Reazen: <3333
14:55 Reazen: i can M4M if you want
14:55 Reazen: ;p
14:55 Bakari: gimme a few minutes to finish one thing real quick
14:55 Reazen: np
15:08 Bakari: do we skip Noz's Insane?
15:17 Reazen: bk
15:17 Reazen: sorry i was helping my grandmother
15:17 Reazen: ;x
15:17 Reazen: yea as you wish
15:18 Bakari: ok, then I'll go through it like really quickly
15:18 Bakari: 00:02:408 (2,5) - not sure this is comfortable enough for players to read
15:21 Bakari: 00:11:158 - i have sort of mixed feelings on the drum beat here
15:22 Bakari: I'd probably try to stress it somehow because covering it with 1/4 sliders feels pretty weird
15:23 Reazen: which diff?
15:23 Bakari: Noz
15:24 Bakari: 00:16:158 (1) - that doesn't flow/fit the concept of the patterns Noz uses
15:26 Reazen: well you will post irc on forum right?
15:26 Bakari: yeah
15:27 Reazen: ^^
15:28 Bakari: 00:22:033 - one more thing I really don't like is the way this beat is ignored
15:28 Bakari: there's a pretty interestsing change in the music, yet Noz ignores it
15:28 Bakari: and he does it with the same 1/4 pattern that I have already mentioned,
15:30 Reazen: xd
15:31 Reazen: btw you want m4m or not?
15:31 Reazen: i have some time now so i could do it i guess
15:32 Bakari: nah, I generally don't believe in m4m
15:32 Reazen: xDDDD
15:32 Bakari: I check maps because I feel like I can be of some help, not because I expect something back
15:33 Reazen: *_* pure heart
15:33 Reazen: even tho you only bubble kpop silly
15:33 Reazen: i will remember this ma boi
15:33 Reazen: xD
15:34 Bakari: let's see how things change, when I actually get maps that need modding :D
15:34 Bakari: anyways
15:34 *Bakari is editing [https://osu.ppy.sh/b/1240998 NicolArmarfi - Generic Happy Music [Krfawy's Hard]]
15:36 Bakari: 00:01:658 (4) - 00:03:658 (4) - 00:05:658 (4) - 00:07:658 (4) - it could be my crappy earphones, but I don't really hear much difference between these bits
15:36 Bakari: so, the way Krfawy decides whether to use a slider or a circle is a mystery to me
15:37 Reazen: yea it's like he just making his own music xD
15:37 Bakari: 00:01:158 (3,4) - I like this rhythm for its simplicity
15:37 Reazen: but while playing it somehow works
15:37 Reazen: mystery
15:37 Reazen: xD
15:37 Bakari: so, we'd probably be better with this kind of rhythm up until 00:06:158 -
15:38 Bakari: 00:07:158 (3,4) - then the sliders here will sort of contrast with previous rhythm
15:39 Bakari: 00:18:533 (1) - I think he is attempting to switch the leading instrument
15:39 Reazen: well he's a guy who made "extreme" diff only 2*
15:39 Reazen: so..
15:39 Reazen: yea.. i think he have his reasons behind this
15:39 Reazen: xD
15:40 Bakari: try to get him to explain those reasons when possible :p
15:40 Bakari: if there's a new instruments, it's probably better to give it some attention right away
15:40 Reazen: yea xD
15:40 Bakari: especially when he intends to follow it later
15:41 Bakari: otherwise you hear the instrument, see that it recieves no focus in the map and ignore it
15:41 Bakari: and then suddenly it is mapped to that very instrument for some reason
15:41 Reazen: ;d
15:41 Bakari: http://osu.ppy.sh/ss/7881760 i tried to show some example rhythm
15:42 Bakari: so that Krfawy can get some idea of my suggestions
15:42 Bakari: 00:21:158 (2,1) - I like the consistency. I am not happy with the kind of rhythm he keeps consistent, though :p
15:43 Bakari: 00:47:158 (5) - that felt pretty random / 00:51:158 (5) - same
15:43 Bakari: when it contrasts with 00:52:158 (1,2,3,4,5,6,7,8,9,1) - it just leaves me so puzzled
15:43 Bakari: why would he do that?
15:44 Bakari: why not just stick to easier and more consistent rhythm?
15:44 Reazen: dunno xD
15:45 *Bakari is editing [https://osu.ppy.sh/b/1177625 NicolArmarfi - Generic Happy Music [Normal]]
15:46 Bakari: 00:14:158 (1,2) - essentially, it feels like (2) is stronger than 00:15:158 -
15:46 Reazen: finally my diffs xD
15:46 Bakari: try to sort of ease players into the whole 1/2 pattern? http://bakarisu.s-ul.eu/qKnyMFa8.jpg
15:47 Bakari: basically, I map the same beats, yet I try to stress the ones on white ticks more
15:47 Bakari: so, the rhythm is easier to catch
15:47 Bakari: and requires less consistency
15:49 Reazen: well i agree the end of the slider could be clickable
15:49 Reazen: ;x
15:49 Bakari: 00:18:158 (1,2) - compare with the H and Insane difficulties
15:50 Bakari: I'd try to use more 1/1 beats in Normal, so the spread would be more like E--N--H-I // rather than E-N---H-I
15:51 Reazen: will see
15:52 Bakari: 00:26:158 (1,1) - i am not going extra nazi on visuals
15:52 Bakari: 00:30:158 (1,2) - i am not repeating similar suggestions either :p
15:53 Reazen: cmon xD
15:53 Reazen: looks cool
15:53 Reazen: xD
15:53 Bakari: 00:45:658 - 00:45:908 - certainly not repeating similar ideas
15:54 Bakari: 00:50:158 (1,2) - if you ctrl+g, the rhythm will feel more natural, I believe
15:55 Reazen: 00:54:158 (1,2) -
15:55 Reazen: ctrl g too?
15:56 Bakari: Yeah, I guess that's about it
15:57 Bakari: long 2/1 sliders don't look too well, and the outro (the part after the last kiai) feels sort of overdone
15:58 Bakari: it's really hard to explain, but i feel like it could be balanced in a better way
15:58 Bakari: so that the rhythm would represent the song and yet be more balanced
15:58 Reazen: well i thought about it as well. ;x
15:59 Bakari: that's something subjective, so I'd probably try to get a couple more opinions on that
15:59 Bakari: but I'm really glad you've noticed something similar
15:59 Bakari: cause otherwise I'd probably look like some spread-obsessed maniac :D
15:59 Bakari: (which I probably am :p)
16:01 *Bakari is editing [https://osu.ppy.sh/b/1177624 NicolArmarfi - Generic Happy Music [Easy]]
16:01 Bakari: 00:10:158 (3,4,1) - look how close 3-4 are in comparison with 4-1
16:02 Reazen: well technically it's the same distance
16:02 Reazen: just slider body is closer
16:03 Reazen: i don't think it's problem, it's visible i guess.
16:03 Bakari: it is visible, it just bothers me visually
16:03 Bakari: if you don't have a prolem with that, keep it
16:03 Bakari: i know that you don't really focus on flow, 00:42:158 (3,1) - but this can get pretty confusing.
16:04 Bakari: I tried to restructure the thing, and ended up with [http://bakarisu.s-ul.eu/VHMrrssz.jpg this]
16:05 Bakari: Approach Rate 0 to Approach Rate 5 is a pretty big jump
16:06 Reazen: wtf
16:07 Reazen: AR 0
16:07 Reazen: wtffff
16:07 Reazen: when
16:07 Reazen: why
16:07 Reazen: wtf
16:07 Reazen: o.o
16:07 Bakari: idk
16:07 Reazen: xD
16:07 Reazen: i didn't notice this
16:07 Reazen: i will change to 2 or 3
16:07 Bakari: it does look pretty fancy tho
16:07 Bakari: what if we try generally lower ARs?
16:07 Reazen: but it's ok?
16:07 Reazen: o.o
16:07 Bakari: 2 4 6 7?
16:08 Bakari: I like the concept of keeping things slow
16:08 Reazen: ppl generally prefer higher AR i think.
16:08 Reazen: when you have that weird patterns in noz/krfawy diffs
16:09 Reazen: it's better to keep it higher
16:09 Bakari: i'd rather try to work on patterns :p

Not actually a mod, so I can't judge the quality. I guess H/I difficulties could have been structured in a way that'd feel more natural, and Normal could be better balanced in terms of rhythm consistency.

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Chalwa
Guten Morgen.
[General]
  1. Wszystko dobrze chyba.
[Easy]
  1. 00:06:158 (1) - Ten slider wygląda trochę dziwnie moim zdaniem. Bardziej estetyczny byłby jeżeli przesunąłbyś dwa białe zagięcia w lewo, a ten czerwony ciutkę w prawo. Jak na obrazku: https://chalwa.s-ul.eu/ujRXbvg8
  2. 00:10:158 (3,4) - Ta zmiana kierunku jest troszkę dziwna i te slidery są za blisko siebie w środkowym punkcie drugiego slidera. Ja proponowałbym zrobić ctrl + H 00:12:158 (4) - slidera co poprawiłoby czytelność mapy.
  3. 00:16:158 (2) - Co sądzisz o tym aby takie wszystkie fale zrobić symetryczne? Bo teraz to trochę randomowo wygląda będąc szczerym.
  4. Diff nawet fajny, tylko gdybyś poprawił estetykę sliderów byłoby jeszcze lepiej.
[Normal]
  1. 00:12:158 (3,5) - Tutaj powinny być NC z powodu mocnego dźwięku a radziłbym usunąć je z 00:14:158 (1,1).
  2. 00:14:158 (1,2) - Trochę dziwne to i końcówki sliderów są zbyt blisko siebie, więc lepszym sposobem byłoby zagięcie 00:15:158 (2) slidera trochę w lewo, a następnie porawienie DSów.
[Krfawego Trudny]
  1. 00:22:533 (1,2) - Jeżeli tutaj nie dałeś stacka to w 00:18:533 (1,2) - moim zdaniem też nie powinno go być, ponieważ dźwięki tutaj są identyczne, więc dla lepszego readingu można usunąć stacka z drugiego patternu. (bo teraz to w drugim patternie można to uznać za zepsuty DS 1/2 beatu o3o)
    EDIT: Albo jednak zrób stack w 00:22:533 (1,2), bo później również zrobiłęś stacki.
  2. 00:51:158 (5) - Ochuj.jpg
  3. 01:00:408 (2) - Co sądzisz o ctrl + H aby zrobić 01:00:408 (2,4) - symetryczne?
[Noz's Happy Insane]
  1. This diff is ideal
Good luck!
Topic Starter
Reazen

Chalwa wrote:

Guten Morgen.
[General]
  1. Wszystko dobrze chyba.
[Easy]
  1. 00:06:158 (1) - Ten slider wygląda trochę dziwnie moim zdaniem. Bardziej estetyczny byłby jeżeli przesunąłbyś dwa białe zagięcia w lewo, a ten czerwony ciutkę w prawo. Jak na obrazku: https://chalwa.s-ul.eu/ujRXbvg8 k
  2. 00:10:158 (3,4) - Ta zmiana kierunku jest troszkę dziwna i te slidery są za blisko siebie w środkowym punkcie drugiego slidera. Ja proponowałbym zrobić ctrl + H 00:12:158 (4) - slidera co poprawiłoby czytelność mapy. To że sliderbody jest blizej nie jest problemem, dopóki nie nakłada sie z sliderem poprzednim. A co do czytelnosci sadze ze jest wystarczająco czytelne.
  3. 00:16:158 (2) - Co sądzisz o tym aby takie wszystkie fale zrobić symetryczne? Bo teraz to trochę randomowo wygląda będąc szczerym. Nie widze tam nic randomowego.
  4. Diff nawet fajny, tylko gdybyś poprawił estetykę sliderów byłoby jeszcze lepiej.
Ta estetyka jest celowa :P
[Normal]
  1. 00:12:158 (3,5) - Tutaj powinny być NC z powodu mocnego dźwięku a radziłbym usunąć je z 00:14:158 (1,1). hmm, ok.
  2. 00:14:158 (1,2) - Trochę dziwne to i końcówki sliderów są zbyt blisko siebie, więc lepszym sposobem byłoby zagięcie 00:15:158 (2) slidera trochę w lewo, a następnie porawienie DSów. fuk nie zauwazylem
Good luck!
streeteelf
Nah, nie chciało mi się, szybki mod z braku czasu.

[Easy]
  1. 00:38:158 (1) - Druga część tego slidera strasznie niszczy flow, łamiesz je, spróbuj odbić ją na drugą stronę, żeby flow było bardziej kuliste.
  2. 01:06:158 (3) - Daj kocyk na kółku wcześniej, bo taki prosty wygląda chujowo xD
[Normal]
  1. 00:17:908 - Zignorowany dźwięk bez większego powodu, moim zdaniem lepiej dać kółko jeszcze.
  2. 00:33:908 - To samo co wyżej
  3. Jeśli z tymi 2 się zgadzasz to jeszcze w Kiai: 00:55:908 - slider 1/2, bo ignorujesz dłuższy dźwięk tu, a jeśli nie to Kiai musisz znerfić, bo jest za bardzo "streamowe" jak na Normala.
To tyle, wyżej modować nie umiem jakoś, szczególnie, że Hard jest Krfawego, a Noza nie będę poprawiał, ma o wiele większe doświadczenie niż ja :P
Krfawy
Time to respond the mods! o/

Bakarioshka-Pornyoshka: When it comes to mixing patterns like those 00:01:158 (3,4) - and 00:03:158 (3,4) - Yes, there are less and then more sounds in this particular order. Surely, there are 5 "bass" beats in the first combo instead of a triple sound and another one but we have to keep in mind that using too many notes in a Hard difficulty that is coming just after a Normal diff is not a good solution and especially in the very beginning of the difficulty. I am sure that this is fun as it is and rthythmical just as our Lord would want it to be! o3o/
About sliders like 00:47:158 (5) - and 00:51:158 (5) - (and another ones like those) are supposed to simplify the music. There are so many sounds that they just need to be eased after small streams, otherwise it would come out as overdone if I followed every sound possible instead of generalizing some of the lesser ones and I am sure that the lesser sounds are the ones that I mapped with those sliders, I guess we can agree on that. /:3\ I hope my reasoning is less mysterious now! :-O

Chałweczko: Naprawione wszystko, dziękuję! o3o/

And for the curious ones, yes, I asked our dear host to fix the comboing as Bara- requested as there were a few more people pointing the same thing and thus was updated.

Krfaweusz
osu file format v14

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AudioLeadIn: 0
PreviewTime: 44158
Countdown: 0
SampleSet: Soft
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DistanceSpacing: 1.2
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[Metadata]
Title:Generic Happy Music
TitleUnicode:Generic Happy Music
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Reazen
Version:Krfawy's Hard
Source:かたわ少女
Tags:hakamichi shizune shiina mikado misha hisao nakai visual novel eroge four leaf studios katawa shoujo lily satou emi ibarazaki hanako nozhomi krfawy
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Nozhomi
@Bakari

  1. 00:02:408 (2,5) - I don't see why it's hard to read, it's just a triplet on a reverse, nothing special.
  2. 00:11:158 - I think I get your concern here, but the fact is the reverses fit more the music than trying to match more drums. It feels just a bit strange like that due to hitsounds.
  3. 00:16:158 (1) - I don't see why being different from the rest is a problem, even if the flow is different, it's still a clean and easy one to play.
  4. 00:22:033 - Wow I don't know why I didn't do that before, changed for 1/3 to match more the music, and same for other places like this one.
oui
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44158
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Generic Happy Music
TitleUnicode:Generic Happy Music
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Reazen
Version:Noz's Happy Insane
Source:かたわ少女
Tags:hakamichi shizune shiina mikado misha hisao nakai visual novel eroge four leaf studios katawa shoujo lily satou emi ibarazaki hanako nozhomi krfawy
BeatmapID:1251100
BeatmapSetID:556443

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ApproachRate:7.5
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Thankyu~
Garden
Easy
  1. 00:41:158 (2,3) - consider a smoother flow here https://puu.sh/vGja7/d33f47c257.png
  2. 00:56:158 (1,2,3,4,5) - why not make 'em straight like previous combo?

    the rhythm for the not-kiai section is too scattered imo, i highly suggest you introduce some 1/1 rhythm when it fits, just like how you introduce 1/2 rhythms in normal.
Normal
  1. 00:08:158 (3) - 00:16:158 (5) - probably need new combo judging from your overall combo setting
  2. 00:15:158 (2,3) - I would suggest making visual distance between objects even so the pattern would look neater under a quite low approaching rate https://puu.sh/vGjnA/f7a0449cc8.png
  3. 00:26:158 (1,1) - ^ same suggestion about visual, you can do a blanket here tbh
  4. 00:24:158 (1) - what about curving the slider in another direction? cuz for me it makes more sense to break the flow where music is stonger
  5. 00:54:408 - this clap is intentional?
  6. 00:56:408 - and this one too, while 00:56:658 - seems to miss a clap
Krfawy's Hard
  1. 00:43:158 (3) - maybe you are just mapping this slider for the sake of symmetry? while the overall structure isnt meant to be symmetrical, maybe consider another shape so 00:42:658 (2,3) - the unnecessary overlapping visual can be avoided
  2. 01:03:158 (4,5,6,1) - i suggest changing to a simpler pattern cuz such stack pattern only appears at the very end of the whole difficulty, which can be a bit tricky and unexpected to read
Noz's Happy Insane
  1. 00:20:908 (2,3,4) - and etc. consider how such pattern is firstly introduced (00:10:908 (2,3,4) - ), suddenly mapping another track with 1/3 guitar seems confusing and unexpected.. ignoring the 1/4 ones like 00:17:158 (3,4) - would feel more natural to me. and if you wanna keep the pattern as it is with a good reason, adding new combo on 00:21:658 (4) - etc. will help a lot with reading since the slider length isn't that obvious to distinguish two kind of rhythms.
  2. 00:47:408 (5,6,7,1) - 00:51:408 (5,6,7,1) - not that hard to play but is the forced movement intentional for the special 1/3 rhythm or sth? just wondering why cuz the pattern is done quite differently from the other two with same rhythm
overall clean set, call me for a recheck if you want
Krfawy
Okay, I fixed everything. o/

Krfawy's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44158
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70158
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Generic Happy Music
TitleUnicode:Generic Happy Music
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Reazen
Version:Krfawy's Hard
Source:かたわ少女
Tags:hakamichi shizune shiina mikado misha hisao nakai visual novel eroge four leaf studios katawa shoujo lily satou emi ibarazaki hanako nozhomi krfawy
BeatmapID:1240998
BeatmapSetID:556443

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"21994_katawa_shoujo.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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44158,-76.9230769230769,4,2,0,20,0,1
60158,-100,4,2,0,20,0,0
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Combo1 : 0,65,130
Combo2 : 254,129,182
Combo3 : 255,255,66
Combo4 : 100,100,100
Combo5 : 153,44,6
Combo6 : 248,172,71

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Topic Starter
Reazen

Garden wrote:

Easy
  1. 00:41:158 (2,3) - consider a smoother flow here https://puu.sh/vGja7/d33f47c257.png
  2. 00:56:158 (1,2,3,4,5) - why not make 'em straight like previous combo? tbh i don't know what you talking about xD

    the rhythm for the not-kiai section is too scattered imo, i highly suggest you introduce some 1/1 rhythm when it fits, just like how you introduce 1/2 rhythms in normal. I am not sure about that tbh, changed some things tho.
Normal
  1. 00:08:158 (3) - 00:16:158 (5) - probably need new combo judging from your overall combo setting
  2. 00:15:158 (2,3) - I would suggest making visual distance between objects even so the pattern would look neater under a quite low approaching rate https://puu.sh/vGjnA/f7a0449cc8.png
  3. 00:26:158 (1,1) - ^ same suggestion about visual, you can do a blanket here tbh
  4. 00:24:158 (1) - what about curving the slider in another direction? cuz for me it makes more sense to break the flow where music is stonger
  5. 00:54:408 - this clap is intentional?
  6. 00:56:408 - and this one too, while 00:56:658 - seems to miss a clap
No response means fixed
Nozhomi
Will fix my stuff tomorrow, will edit that post when it's done.
Ok hi

Garden wrote:

Noz's Happy Insane
  1. 00:20:908 (2,3,4) - and etc. consider how such pattern is firstly introduced (00:10:908 (2,3,4) - ), suddenly mapping another track with 1/3 guitar seems confusing and unexpected.. ignoring the 1/4 ones like 00:17:158 (3,4) - would feel more natural to me. and if you wanna keep the pattern as it is with a good reason, adding new combo on 00:21:658 (4) - etc. will help a lot with reading since the slider length isn't that obvious to distinguish two kind of rhythms. - Imo ignoring these sounds would mean only follow drums and ignoring instruments on these 1/3 what I'm mainly based on for this diff. Remove them would just make these parts too monotonous and ruin what the rhythm is based on. - That said, I changed 00:17:158 (3,4) - for like I did for other since it was inconsistent, and put NC on 1/3 slider as you suggested.
  2. 00:47:408 (5,6,7,1) - 00:51:408 (5,6,7,1) - not that hard to play but is the forced movement intentional for the special 1/3 rhythm or sth? just wondering why cuz the pattern is done quite differently from the other two with same rhythm - Not really, also I wouldn't call that a forced movement cause due to reverse, you're still in the back and forth movement who make you naturally follow next triplet in both case.
Thankyu~

she taste like bacon
osu file format v14

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Title:Generic Happy Music
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Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Reazen
Version:Noz's Happy Insane
Source:かたわ少女
Tags:hakamichi shizune shiina mikado misha hisao nakai visual novel eroge four leaf studios katawa shoujo lily satou emi ibarazaki hanako nozhomi krfawy
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76,192,48533,2,0,L|80:312,1,111.999996999264,2|0,0:0|0:0,0:0:0:0:
148,264,48908,1,2,0:0:0:0:
272,340,49158,1,8,0:3:0:0:
292,336,49283,1,0,0:0:0:0:
312,332,49408,1,2,0:0:0:0:
332,328,49533,1,2,0:0:0:0:
352,324,49658,2,0,L|508:336,1,111.999996999264,4|2,0:3|0:0,0:0:0:0:
420,192,50158,6,0,P|403:139|420:86,1,111.999996999264,8|2,0:3|0:0,0:0:0:0:
340,88,50533,2,0,P|330:133|346:207,1,111.999996999264,0|0,0:0|0:0,0:0:0:0:
384,264,50908,1,2,0:0:0:0:
256,196,51158,1,4,0:3:0:0:
128,263,51408,2,0,P|91:271|55:263,2,74.6666646661757,2|0|0,0:0|0:0|0:0,0:0:0:0:
4,212,51908,1,2,0:0:0:0:
4,212,52033,1,0,0:0:0:0:
4,212,52158,6,0,L|8:88,1,111.999996999264,4|2,0:3|0:0,0:0:0:0:
80,56,52533,2,0,L|83:167,1,111.999996999264,2|2,0:0|0:0,0:0:0:0:
128,240,52908,1,2,0:0:0:0:
224,132,53158,1,8,0:3:0:0:
244,124,53283,1,2,0:0:0:0:
264,120,53408,1,2,0:0:0:0:
284,124,53533,1,2,0:0:0:0:
304,132,53658,1,4,0:3:0:0:
416,224,53908,1,2,0:0:0:0:
298,310,54158,6,0,L|298:190,1,111.999996999264,4|0,0:3|0:0,0:0:0:0:
214,198,54533,2,0,L|214:310,1,111.999996999264,0|2,0:0|0:0,0:0:0:0:
256,384,54908,1,2,0:0:0:0:
298,198,55158,1,4,0:3:0:0:
144,176,55408,6,0,L|144:260,2,74.6666646661757,2|0|0,0:0|0:0|0:0,0:0:0:0:
244,92,55908,1,2,0:0:0:0:
244,92,56033,1,0,0:0:0:0:
244,92,56158,6,0,L|360:96,1,111.999996999264,4|2,0:3|0:0,0:0:0:0:
392,172,56533,2,0,L|280:168,1,111.999996999264,0|0,0:0|0:0,0:0:0:0:
196,164,56908,1,2,0:0:0:0:
268,292,57158,1,8,0:3:0:0:
288,304,57283,1,0,0:0:0:0:
312,308,57408,1,2,0:0:0:0:
336,304,57533,1,2,0:0:0:0:
356,291,57658,2,0,P|407:272|460:286,1,111.999996999264,4|2,0:3|0:0,0:0:0:0:
308,236,58158,6,0,P|312:180|288:116,1,111.999996999264,8|2,0:3|0:0,0:0:0:0:
216,127,58533,2,0,P|199:180|204:236,1,111.999996999264,0|2,0:0|0:0,0:0:0:0:
256,300,58908,1,2,0:0:0:0:
380,224,59158,1,4,0:3:0:0:
261,71,59408,6,0,L|365:77,2,74.6666646661757,2|0|0,0:0|0:0|0:0,0:0:0:0:
138,152,59908,1,2,0:0:0:0:
138,152,60033,1,0,0:0:0:0:
138,152,60158,6,0,P|142:200|138:248,1,95.9999974279402,4|2,0:3|0:0,0:0:0:0:
66,248,60533,2,0,P|62:200|66:152,1,95.9999974279402,2|2,0:0|0:0,0:0:0:0:
86,88,60908,1,2,0:0:0:0:
206,128,61158,2,0,L|282:132,4,47.9999987139701,8|0|2|0|4,0:3|0:0|0:0|0:0|0:3,0:0:0:0:
138,247,61908,1,2,0:0:0:0:
274,200,62158,6,0,L|414:208,1,95.9999974279402,4|2,0:3|0:0,0:0:0:0:
438,208,62533,2,0,P|486:164|486:120,1,95.9999974279402,0|2,0:0|0:0,0:0:0:0:
466,72,62908,1,2,0:0:0:0:
370,205,63158,1,8,0:3:0:0:
330,48,63408,1,2,0:0:0:0:
274,200,63658,1,4,0:3:0:0:
438,208,63908,1,0,0:0:0:0:
294,288,64158,6,0,P|236:281|189:231,1,95.9999974279402,8|0,0:3|0:0,0:0:0:0:
190,192,64533,2,0,P|214:137|280:118,1,95.9999974279402,2|2,0:0|0:0,0:0:0:0:
310,128,64908,1,2,0:0:0:0:
294,288,65158,2,0,L|302:348,4,47.9999987139701,8|0|2|0|8,0:3|0:0|0:0|0:0|0:3,0:0:0:0:
190,192,65908,1,2,0:0:0:0:
74,237,66158,6,0,P|57:192|73:148,1,95.9999974279402,4|0,0:3|0:0,0:0:0:0:
126,104,66533,2,0,L|242:112,1,95.9999974279402,2|2,0:0|0:0,0:0:0:0:
270,158,66908,1,2,0:0:0:0:
182,272,67158,1,4,0:3:0:0:
322,240,67408,1,2,0:0:0:0:
234,354,67658,1,4,0:3:0:0:
374,320,67908,1,2,0:0:0:0:
182,272,68158,5,4,0:3:0:0:
256,192,68283,12,4,70158,0:0:0:0:
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