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DearDream - SAKURA LETTER

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Topic Starter
Mafumafu
This beatmap was submitted using in-game submission on 2017年3月12日 at 3:09:53

Artist: DearDream
Title: SAKURA LETTER
Source: ドリフェス!
Tags: Dream Festival mug bandai criware D4 Production 松井洋平 渡邉沙志 天宮 奏 石原 壮馬 及川 慎 溝口 琢矢 佐々木 純哉 富田 健太郎 沢村 千弦 正木 郁 片桐 いつき 太田 将熙 Sun Rainbow
BPM: 95
Filesize: 5276kb
Play Time: 01:53
Difficulties Available:
  1. Basic (1.23 stars, 129 notes)
  2. Intermediate (1.82 stars, 178 notes)
Download: DearDream - SAKURA LETTER
Information: Scores/Beatmap Listing
---------------
30th.
Genre Suggestion: Video Game; Japanese

Basic - me
Intermediate - me
Storyboard - Sun Rainbow
Thank you!


Metadata: http://www.dream-fes.com/cd/dd_1stalbum.php

A present to Zhongren
iYiyo
Heyaa o/


  • [general]
  1. disable widescreen support on Normal
  2. I do believe Normal diff should be called Easy instead. Consider changing it
  3. Maybe add a 4th color combo? A yellow one would fit good imo.
  4. AR feels a bit too high for both diff imo. Maybe reduce them in 1 or 2 each?

    [Letter]
  5. 00:12:135 (2,3) - improve blanket slightly?
  6. 00:45:925 (4) - maybe you can curve this a bit so it flows smoother to the next slider?
  7. 01:09:924 (4) - same as before? The transition can be clearer imo.
  8. 00:33:609 - add whistle? has same sound as 00:32:346 -
  9. 00:38:661 (4) - ^?
  10. 00:43:714 - ^
  11. 00:46:240 - ^
  12. 00:48:767 - ^
  13. 01:14:977 (5,2) - slight overlap you might want to fix?
  14. 00:54:293 - whistle?
  15. 00:55:082 (7) - ^
  16. 01:07:082 - whistle here instead of 01:06:766 - ?
  17. 01:20:029 - clap here and whistle 01:20:345 - here instead?
  18. 01:08:977 - remove whistle? don't here whistle sound tbh D:
  19. 00:56:977 - 00:57:608 - 00:59:503 - 01:00:135 - 01:03:924 - 01:07:714 - 01:10:240 - 01:14:029 - 01:15:293 - 01:17:187 - 01:19:714 - 01:25:398 - 01:27:924 (4) - aaa don't know why I'm poiting everyone xD I think you get the idea. Maybe you're following another music instrument, but at least I think you should check all these whistle and more after them. Some of them were inconsistent and others were missing imo.
  20. 01:43:398 (1) - make them symmetric? http://puu.sh/tB8lo/4c3b6a05df.jpg
  21. 01:47:187 (3,1) - stack their tails?

    [Normal]
  22. 00:18:767 (3,4,1) - maybe make this a more linear pattern? idk just nitpicking xd
  23. 00:56:661 (5) - move last node a bit upwards so the blanket is a bit better?
  24. 01:20:029 (2,3) - right now AiMod is complaining about DS being higher than normal. And I do agree xd moving 01:20:029 (2) - a bit downwards wouldn't hurt anyone.
  25. 01:32:029 (4,1) - They feel way to close to each other for and Easy diff which might confuse players a bit. Maybe rotate 01:33:293 (1) - in -10° more or less?
  26. 01:37:714 (4,1) - similar as before, the body of the slider is too close to 01:37:714 (4) - . Maybe you'd want to curve the slider a bit?

Well I'm not that good with low diffs :( Hope it helps though. GL!
Topic Starter
Mafumafu

iYiyo wrote:

Heyaa o/


  • [general]
  1. disable widescreen support on Normal
  2. I do believe Normal diff should be called Easy instead. Consider changing it Don't think so, name is just a indication, the top diff of this map is more like a Hard as to its complexity regarding rhythms.
  3. Maybe add a 4th color combo? A yellow one would fit good imo.
  4. AR feels a bit too high for both diff imo. Maybe reduce them in 1 or 2 each?

    [Letter]
  5. 00:12:135 (2,3) - improve blanket slightly?
  6. 00:45:925 (4) - maybe you can curve this a bit so it flows smoother to the next slider?
  7. 01:09:924 (4) - same as before? The transition can be clearer imo.
  8. 00:33:609 - add whistle? has same sound as 00:32:346 -
  9. 00:38:661 (4) - ^?
  10. 00:43:714 - ^
  11. 00:46:240 - ^
  12. 00:48:767 - ^
  13. 01:14:977 (5,2) - slight overlap you might want to fix?
  14. 00:54:293 - whistle?
  15. 00:55:082 (7) - ^
  16. 01:07:082 - whistle here instead of 01:06:766 - ?
  17. 01:20:029 - clap here and whistle 01:20:345 - here instead?
  18. 01:08:977 - remove whistle? don't here whistle sound tbh D:
  19. 00:56:977 - 00:57:608 - 00:59:503 - 01:00:135 - 01:03:924 - 01:07:714 - 01:10:240 - 01:14:029 - 01:15:293 - 01:17:187 - 01:19:714 - 01:25:398 - 01:27:924 (4) - aaa don't know why I'm poiting everyone xD I think you get the idea. Maybe you're following another music instrument, but at least I think you should check all these whistle and more after them. Some of them were inconsistent and others were missing imo.
  20. 01:43:398 (1) - make them symmetric? http://puu.sh/tB8lo/4c3b6a05df.jpg Not necessary imo
  21. 01:47:187 (3,1) - stack their tails?

    [Normal]
  22. 00:18:767 (3,4,1) - maybe make this a more linear pattern? idk just nitpicking xd
  23. 00:56:661 (5) - move last node a bit upwards so the blanket is a bit better?
  24. 01:20:029 (2,3) - right now AiMod is complaining about DS being higher than normal. And I do agree xd moving 01:20:029 (2) - a bit downwards wouldn't hurt anyone.
  25. 01:32:029 (4,1) - They feel way to close to each other for and Easy diff which might confuse players a bit. Maybe rotate 01:33:293 (1) - in -10° more or less?
  26. 01:37:714 (4,1) - similar as before, the body of the slider is too close to 01:37:714 (4) - . Maybe you'd want to curve the slider a bit?

Well I'm not that good with low diffs :( Hope it helps though. GL!
Gonna try to improve the hitsouding a bit.
Other all fixed!
Lumael
Hi! sorry for the delay D:
I've been busy with some life stuff :/

[General]
  1. I think that this mapset deserves another difficulty, a harder one, there are tons of important sounds skept on the actual harder difficulty, which, imo, is not great for the mapset
[Normal]
  1. There's a huge gap difference between the Normal and the Letter difficulty, which is a problem when it comes to me. Normal uses mostly 1/1 rhythm with some 2/1 sliders - those sliders are also weird because they cover a high amount of different sounds, making it a bit random in the rhythm perspective. eg: 01:45:924 (3) - here we can clearly notice 1/4 sounds on the drums, bells and a 1/2 rhythm. I know this is only an Normal Easy, but it deserves more rhythm complexity - Letter difficulty abuses of 1/2 through all the difficulty, so I think you should add some 1/2 atleast to the Normal difficulty.
  2. Other than that it's fine.
[Letter]
  1. 00:15:609 - It's clear to me that you're following the vocals here, so, I think, you should make this vocal note clickable, so the player can actually notice that you're going for the vocals, making it easier for them to notice that not all the drum beats will be followed on this difficulty.
  2. 00:18:767 (1,3) - I think this is very tricky, don't you think? The full overlap make it too hard to read for beginners.
  3. 00:31:398 - If you compare this section from this difficulty and from the Normal one, you'll easily notice the rhythm gap we have between these difficulties.
That's it!
Don't forget to recheck my map please :3
_DT3
Hey o/ I apologize for the delay
If my modding isn't reasonable I'm sorry cause I haven't modded in a while + I'm in a bit of a rush

[General]
  1. 00:52:083 - Perhaps placing the preview point here would be better to include
  2. I agree with iYiyo, the Normal diff should be called Easy for the following reason: The diff is mapped at half-BPM with only 1/1 gaps. Hence, if this diff would be double the BPM it is already is, it would be mapped at 190 BPM with 2/1 gaps, which are normal circumstances for an easy. Even is it has constant 1/1 rhythm, it feels like an easy, so I recommend changing the diff name to Easy.
  3. And here I agree with Lumael, the mapset has much more to offer than what the highest diff has to offer and adding a harder diff would make the most out of what the song supports.
  4. And the diff gap is pretty big between Normal and Letter because you only have 1/1 gaps unlike in Normal where you have already 1/4 diff gaps. Even for a slow song, this diff gap is pretty big
[Normal]
  1. 00:01:083 (1) - I'd use a less edgy slider here since the part is rather calm and should have softer sliders unlike this edgy slider
  2. 00:31:398 (1) - Maybe add a whistle on the tail because you have a kick there
  3. 00:50:977 (4,5,1) - Making these more linear would be better imo, it kinda stands out here and linear objects for the "build-up" might look better
  4. 00:55:398 (3,4,5) - Maybe Ctrl+G rhythm to emphasize each "noi" (or whatever that is)?
  5. 00:56:661 (5,1) - 01:16:871 (5,1) - Blankets could be improved imo, it is noticeable in-game so I recommend that you fix it too
  6. 01:45:293 (2) - This rather edgy flow doesn't feel very fitting, 93|329 would work better to make it flow over more because there is no big need to use such edgy flow
  7. Nice diff ^^
[Letter]
  1. 00:01:083 (1,2) - This sharp zig-zag flow doesn't fit here imo, it is a very calm part and should require softer flow. Instead you use rather sharp flow, which doesn't fit here imo, try making these two sliders flow into each other
  2. 00:14:977 (4,5) - Perhaps a hitcircle + a 1/2 slider starting from here 00:15:609 - would work better since you're following the vocals. Also, a long slider here 00:14:977 (4) - doesn't really fit if you're following the vocals since nothing is really being held. Same goes for 00:27:609 (2,3) -
  3. 01:33:450 (1) - A spinner doesn't fit here imo, although you're following the held vocals, there are other vocals that deserved to be followed imo which would represent the intensity better, I suggest you follow those
  4. Flow looks good in this diff, gj :D
Sorry if I couldn't help much but this set seems good already :)
I posted my map in the queue, GL!
Modem
M4M owo/

  • General
  1. Looking at the way it was mapped, probably, changing the name of the Normal diff into the Easy diff would be best. Since you were using a pretty low slider velocity in this difficulty and small distance snap (below 1x) plus, you were using 1/1 sliders for most of the section, which resulted into 1.02 Star Difficulty. So, calling this as an Easy diff would be best ;3

  2. Probably add more difficulty? Since the drums from the main music are pretty, um.... jumpy? (I dunno what word should I use. I'm sooo sowwy ;w;). Especially at the kiai time, the music got pretty up-beat and some parts of it could be potentially made into the jumps. Moreover, the gap between the slider velocity between these two difficulties are pretty high -> (Normal : 1,10 ; Letter : 1,70 which resulted on 0,60 gap difference). And I had an experience when my map got disqualified twice because the gap of the slider velocity between Hard and Insane difficulty was more than 0,50 (pretty sad experience uwu ;w;). So, adding like one more difficulty which is slightly harder than the latest difficulty could balance the spread of this map. Or, adding one more difficulty which is slightly harder than the easiest difficulty that could shorten the slider velocity gap also would be nice \owo/ and it could avoid the probability of being disqualified like what has happened to me *sob*

  3. How about adding soft-slidertick by using your soft-hitclap? So that the upbeats like 00:58:556 (1) ; 01:01:082 (3) ; etc in Normal diff wouldn't get skipped :D

  4. Oh, btw, that background is sooooo endearingly cuuuuuuuuteeeeeee >////w////< I've got this FREE! vibes for some reasons xd

  • Normal
  1. 00:50:977 (4) - Change this 1/1 slider into two notes instead? It would be nice if the downbeat at 00:51:609 is clickable ;)

  2. 01:09:924 (2) - ^

  3. 01:09:293 (1) - Add whistle in soft sampleset (through the timing setup panel) to emphasize the soft bell sound from the main music

  4. 01:25:713 (3,4) - Improve this blanket by putting 01:26:976 (4) into x:133 y:303


  5. 01:16:871 (5) - Improve this blanket by making 01:18:134 (1) a little bit less curvy

  6. 01:29:503 (1) - Add whistle in soft sampleset (through the timing setup panel) to emphasize the soft bell sound from the main music

  7. 01:30:135 (2) - Same suggestion like 00:50:977 (4) and 01:09:924 (2)

  8. 01:49:714 (2) - Add whistle at the head of this slider to emphasize the drum. Because, even if the drum from the main music for this upbeat was pretty soft, but it still could be heard clearly

  9. Very nice diff :) :) :)

  • Letter
  1. 00:02:346 (2) - How about flip this slider vertically (ctrl + j), then put it at x:316 y:224 ? It would make the transition towards the next slider -> 00:03:609 (1) a lot softer, and it wouldn't destroy the spacing consistency either :D


  2. 00:07:398 - How about adding a note here? Since the violin-like sound from the main music is pretty strong at this upbeat

  3. 00:20:030 (3) - Um, unstack this note? Because its placement right now is kind of hard to recognize. And I also missed it during the test-play. So.....

  4. 01:01:714 (3) - How about changing this 1/2 repeated slider into 1/4 repeated slider + a note instead? Because, up to this point during the kiai time, you kept consistently mapping the music for most of this section instead of the vocal.

    Moreover, using 1/2 repeated slider at this part would make the emphasize for the drum beat of the main music sounds a little bit off

  5. 01:11:819 (3) - Change this 1/2 slider into 1/4 repeated slider or 1/4 slider + a note instead? Since the strong clap beat at 01:11:977 got skipped



  6. 01:20:661 (1) - How about flip this slider horizontally (ctrl + H) then ctrl + G this slider and put it at x:110 y:348 afterwards? Because, putting the sharp angle near the head of this slider would emphasize the vocal a lot better than putting it near the tail

  7. 01:32:029 (3) - Same suggestion as 01:11:819 (3)

  8. 01:33:450 ~ 01:35:819 How about mapping this part instead of putting the spinner just like what you did in Normal diff? So that it would keep the consistency between these two diffs. Moreover, the drum beats from the main music for this part are still strong, and putting a spinner would make many of them got skipped

  9. 01:37:872 - Add a note + whistle to emphasize the drum

  10. 01:42:135 (3) - Same suggestion as 01:11:819 (3)

  11. Very nice diff \owo/

That's all I could fine~
This map is very nice and polished already. I couldn't find much XD
And it has a very nice sb too <3

Good Luck for Rank~!
Topic Starter
Mafumafu
Considered the gap issues above, I re-arrange the rhythm of Easy diff and I guess it will be nice now!
And I dont plan to make a diff with higher difficulties because I dont think it is not appropriate for this soft and calm song.

Lumael:
00:15:609 - In some lower difficulties, in order not to make the rhythm too complex, sometimes sliders ends could be used to follow vocals.

_DT3:
00:52:083 - I've already put the previous point earlier than the Kiai, wont make it more earlier.
01:33:450 (1) - I'd argue this. It's more like a choice that could be decided by the mapper, both are nice and okay, and I choose to follow the long vocal here.

Modem:
00:07:398 - I actually did not follow the violin at all.
01:20:661 (1) - Hmm, I guess mine flows better.
01:33:450 ~ 01:35:819 Now there's a spinner in Easy.
01:37:872 - 01:42:135 (3) - For the outro part I decided to apply more smooth and soft rhythm to differentiate it from other parts.

Other all fixed!

Thank you!
Topic Starter
Mafumafu
Fixed a few things about storyboard, please re-dl!
sahuang
relaxing song
did irc and fine for me, so bubbled.

irc(CHN)
2017-03-10 23:33 My Angel Azusa: 要irc吗
2017-03-10 23:33 Regraz: 好呀!
2017-03-10 23:33 My Angel Azusa: ACTION is editing [https://osu.ppy.sh/b/1214546 DearDream - Sakura Letter [Basic]]
2017-03-10 23:33 Regraz: 卧槽2kd么了
2017-03-10 23:34 Regraz: ACTION is editing [https://osu.ppy.sh/b/1214546 DearDream - Sakura Letter [Basic]]
2017-03-10 23:35 My Angel Azusa: 00:03:609 (1,2,3,4,1,2,3,4) - 开头那么长的chain..建议 00:04:872 (3,4) - 改成http://puu.sh/uCCE0/ebfb9ad274.jpg 后面红线似乎没必要圈来突出
2017-03-10 23:36 My Angel Azusa: 00:37:083 (2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1) - 这也太长了。。。
2017-03-10 23:36 My Angel Azusa: 还basic
2017-03-10 23:36 Regraz: 好的!
2017-03-10 23:37 My Angel Azusa: 00:42:451 (2) - 可删
2017-03-10 23:37 My Angel Azusa: 这边反正去掉一个节奏,哪里都行,你自己改吧
2017-03-10 23:37 Regraz: 删了
2017-03-10 23:37 Regraz: 恩
2017-03-10 23:37 My Angel Azusa: 01:07:714 (4,1) - 怎么没stack
2017-03-10 23:37 My Angel Azusa: 01:12:766 (3,1) - 一样。
2017-03-10 23:38 My Angel Azusa: 前面不是一直stac的么
2017-03-10 23:38 Regraz: 好 都stack了
2017-03-10 23:38 Regraz: 我还想弄点花样
2017-03-10 23:38 Regraz: 不然显得太挤了
2017-03-10 23:38 Regraz: 不过既然统一比较好
2017-03-10 23:38 Regraz: 那就都stack
2017-03-10 23:38 My Angel Azusa: 恩毕竟basic
2017-03-10 23:39 My Angel Azusa: ACTION is editing [https://osu.ppy.sh/b/1190962 DearDream - Sakura Letter [Intermediate]]
2017-03-10 23:39 Regraz: 好
2017-03-10 23:40 My Angel Azusa: 00:50:504 (1) - basic不是转盘,,,而且这个转盘也有点短
2017-03-10 23:41 My Angel Azusa: 01:17:503 (4,5) - 按照前面的风格不该stack
2017-03-10 23:41 My Angel Azusa: 01:24:766 (3,4) - ^
2017-03-10 23:41 My Angel Azusa: 01:27:924 (4,1) - same
2017-03-10 23:42 Regraz: 好的
2017-03-10 23:42 My Angel Azusa: 01:36:450 (1) - 删了吧,2拍gap吧我记得
2017-03-10 23:42 My Angel Azusa: 01:53:503 (1) - 一样。。
2017-03-10 23:42 My Angel Azusa: 貌似只能转盘到底
2017-03-10 23:42 My Angel Azusa: 不然没有2拍
2017-03-10 23:42 My Angel Azusa: meili
2017-03-10 23:42 Regraz: 好的
2017-03-10 23:43 My Angel Azusa: update when ready
Topic Starter
Mafumafu
Thank you sahuang!
F D Flourite
We did a fix on hitsound and some minor rhythm problems in both diffs.

SPOILER
00:43 Regraz: 我突然发现我要把这里的节奏弄成和后面一样的 00:52:872 (1,2,3) -
00:44 F D Flourite: 但是你后面基本上跟vocal还是跟的比较紧的
00:45 F D Flourite: 如果你真的很想跟鼓的话
00:45 Regraz: 我跟的是vocal
00:45 Regraz: 但是我不能全跟 不然节奏太复杂了Basic不行
00:47 F D Flourite: 不过我之前说错了。如果跟vocal,这里留出来的00:42:451 - 是对的
00:47 F D Flourite: 00:44:977 (2) - 这个滑条最好拆开
00:47 F D Flourite: 00:45:293 - 因为这个位置是断句
00:48 Regraz: 恩
00:48 Regraz: 我改了
00:48 Regraz: 00:42:451 (2) - 不过这里我还是加上了
00:49 Regraz: 好像有vocal
00:49 F D Flourite: 等你更新之后我再来看
00:49 Regraz: 好
00:49 F D Flourite: 00:45:925 (3,1) - 这一段看你要不要斟酌一下
00:49 F D Flourite: 00:46:556 (1) - 明显这个是跟鼓的
00:50 F D Flourite: 00:50:977 (2) - clap
00:51 Regraz: 好
00:51 Regraz: 都改了
00:56 F D Flourite: 发呆去了
00:57 F D Flourite: 00:59:187 (2) - 变成circle+1/2slider?
00:57 F D Flourite: 01:14:977 (3) - clap
00:59 Regraz: 变成Circle+1/2Slider就会出现这种非常难的:https://puu.sh/uEfbS/3770df992c.png
00:59 F D Flourite: 01:44:661 (3) - 滑条头改成whistle
00:59 Regraz: 加上了
00:59 Regraz: 好
00:59 F D Flourite: mmm
01:01 F D Flourite: 那也行吧。虽然00:59:187 (2,3) - 这里我会乐意改成circle+1/2reverse
01:01 F D Flourite: 不过也挺难的
01:01 Regraz: 我也是这么想的不过毕竟是简单嫩度
01:01 Regraz: 难度
01:02 F D Flourite: 01:19:398 (2,3) - Ctrl+G
01:02 Regraz: 笑死了 一个美国人找我说要向我学英语
01:02 F D Flourite: 。。。。。
01:02 F D Flourite: 圈对鼓,reverse对vocal
01:02 F D Flourite: 其实和我建议的是一样的
01:02 Regraz: 好
01:03 F D Flourite: 01:32:661 (3) - whistle on tail?
01:03 F D Flourite: 不然我感觉这里的感情不够
01:05 Regraz: hmm
01:05 Regraz: 那还是不加了
01:06 F D Flourite: 01:42:135 (2) - 不确定这里是不是要做成1/1
01:06 F D Flourite: 既然你把最重的鼓01:42:293 - 跳过去了
01:06 F D Flourite: 这个reverse造成的misleading有待商榷
01:07 Regraz: 那还是做成1/1吧 1/4是肯定不行的
01:07 F D Flourite: 感觉reverse没在地方,还不如全盖掉
01:07 F D Flourite: 01:44:661 (3) - 这个滑条头改成whistle我提过了吧
01:08 F D Flourite: 因为前后的音调和鼓音不一致
01:08 F D Flourite: 下成连续的两个clap的感觉不对
01:08 Regraz: 恩
01:08 F D Flourite: 01:49:714 (3) - whistle on head
01:09 F D Flourite: 嘻嘻,后面空了那么多
01:11 Regraz: 加了
01:11 F D Flourite: wpcap 1.2->1.7 SV
01:11 F D Flourite: 搞事么boy
01:11 Regraz: 这个BPM低
01:12 Regraz: 相当于一半
01:12 Regraz: no worries
01:12 F D Flourite: ok
01:13 Regraz: 我把AR-0.5
01:14 F D Flourite: 行. HP gap 2也有点点惊人
01:14 Regraz: AR确实有点高
01:15 Regraz: 我把Basic HP+0.5
01:15 F D Flourite: 01:44:661 (3) - 音效建议同
01:15 F D Flourite: 头部改
01:15 F D Flourite: 01:49:714 (3) -
01:16 Regraz: 好 这应该是我不小心弄错的
01:16 F D Flourite: 00:37:714 (3) - 头部要不要加个default哨音?
01:17 F D Flourite: 毕竟在鼓音不够的情况下钢琴也是应该要有音效的
01:18 Regraz: hmm
01:18 Regraz: 那是不是好多其他的地方也要加啊
01:19 F D Flourite: 你觉得哪里鼓不够?
01:19 Regraz: 00:47:819 (3) -
01:19 Regraz: 有可能也要加一个
01:19 F D Flourite: 还好吧,我觉得这里属于kiai前的故意下沉
01:20 F D Flourite: 可以故意不下音效来突出这一点
01:20 Regraz: 好
01:21 F D Flourite: 感觉整个diff的音效有点寡淡。不过整体来说也还过得去了
01:21 F D Flourite: kiai里面有写很对的上finish的音00:37:714 (3) -
01:21 F D Flourite: 你看看处理下音量能不能加上去
01:22 Regraz: 寡淡
01:22 Regraz: ??
01:22 F D Flourite: 01:08:977 (2) - 还有这个滑条尾
01:23 Regraz: 但是我已经用了 whistle和clap
01:23 Regraz: ;w;
01:24 F D Flourite: 等等,是不是我复制错了?
01:24 F D Flourite: 00:59:187 (3) - 这个滑条头
01:24 Regraz: 是的
01:24 F D Flourite: 我指的寡淡是,有一些乐器点缀你没有care
01:24 F D Flourite: 因为这个曲子属于精致类型的
01:24 Regraz: 有的只有两三个 不想弄他们
01:25 F D Flourite: 是的,我指的这个整首歌里就出现了4个地方
01:25 Regraz: 加了音效也听不出来太不一样
01:25 F D Flourite: 01:08:977 (2,3) - ctrl+G
01:26 F D Flourite: 01:14:187 (3,4,5) - flow有点诡异
01:27 Regraz: 好 都改了
01:27 F D Flourite: 比如吧,很容易看出你最后一段跟的乐器.
01:28 F D Flourite: 然而下的还是clap
01:28 F D Flourite: 就有点...
01:28 F D Flourite: 嗯,大概就是这种感觉
01:28 Regraz: 我跟的是vocal
01:28 Regraz: >w<
01:28 F D Flourite: 01:40:872 (1,2,3) - ???
01:29 F D Flourite: 然后其余地方vocal和乐器都合在一起的
01:29 F D Flourite: 不是很容易就以为你在跟乐器吗
01:29 Regraz: 因为这里的ovcal太长了 我不可能弄一个长滑条上去
01:29 Regraz: 那是你以为的
01:29 Regraz: :D
01:30 F D Flourite: 那你这里跟乐器也是很粗暴的加的clap和don啊
01:30 Regraz: 不行吗><
01:30 F D Flourite: 没有不行,只是就不是很delicate
01:31 Regraz: :thinking:
01:31 F D Flourite: 好,你上传吧
01:33 Regraz: chuanhaole
01:35 *F D Flourite is editing [https://osu.ppy.sh/b/1214546 DearDream - SAKURA LETTER [Basic]]
01:35 F D Flourite: 00:40:556 (2) - 滑条头音效忘了?
01:36 Regraz: fixed
01:36 Regraz: 00:46:240 (1) - 对了我这里要不要加个whistle啊
01:37 F D Flourite: 可以不加
01:37 F D Flourite: 因为真正的重音在长白线上
01:37 Regraz: 好
01:37 F D Flourite: 加了反而有误导的嫌疑
01:37 Regraz: 恩
01:38 F D Flourite: 00:53:503 (2) - 这个reverse arrow加一个?
01:38 F D Flourite: 我听了像是有鼓的
01:38 Regraz: 行 就是加了之后有点怪怪的因为1/4那里没法加上
01:38 F D Flourite: 233,如果你听得不舒服就不加
01:39 F D Flourite: 虽然我觉得还可以
01:39 Regraz: 加上了
01:39 Regraz: 因为我发现我后面的都加了
01:39 Regraz: 233
01:40 F D Flourite: 01:23:819 (2) - 滑条尾加上
01:40 F D Flourite: 因为你后面完全就是用whistle和clap在打节拍
01:40 Regraz: 可能是当时作图心境不一样
01:40 F D Flourite: 23333
01:41 Regraz: 加了
01:41 F D Flourite: 01:42:135 (2) - 音效呢?
01:41 F D Flourite: 01:44:345 (2) - 音效反了吧?
01:41 F D Flourite: 这样搞的我对intermediate一点都不放心
01:42 F D Flourite: 还得再看一遍
01:42 Regraz: 01:44:345 (2) - 这个没有啊
01:42 Regraz: 鼓就在红线
01:42 F D Flourite: 好吧
01:43 F D Flourite: 还是basic
01:43 F D Flourite: 01:47:819 (4,1,2,3,4,1) - 麻烦集体右移一点
01:43 F D Flourite: 01:47:187 (3,4,1) - 有点诡异的flow
01:43 F D Flourite: 01:47:187 (3,1) - 怎么这么近
01:44 Regraz: 好
01:44 Regraz: 改了
01:46 F D Flourite: 好像normal还好
01:46 F D Flourite: 行了直接传吧
01:47 Regraz: Normal改的少(
01:47 Regraz: Easy有点手忙脚乱的
01:47 Regraz: 好了
01:47 Regraz: 你再看看?(
01:48 F D Flourite: 嗯
01:50 F D Flourite: basic: 01:45:293 (3,1,2,3) - 这里能不能放个1/1之类的?
01:50 F D Flourite: 7个连续的1/2好像有点长
01:50 F D Flourite: 虽然最后好像也是7个连续的1/2
01:51 F D Flourite: 总体来讲,你kiai后面的节奏比kiai还密
01:51 Regraz: 好
01:52 Regraz: 改简单了
01:52 F D Flourite: 01:40:556 - 这个地方可以空出来?
01:53 Regraz: 好
01:54 F D Flourite: 你最后一个七连改简单了没?
01:55 Regraz: 改了
01:55 Regraz: 01:50:345 (4) - 变成了一个1/1滑条
01:56 F D Flourite: ok
01:56 F D Flourite: upload
Topic Starter
Mafumafu
Thank you!
Modem
OMG
Congrats Regraaaaz~~~ /(>w<)/
Shiratori
那啥 bg左下角的水印能去掉吗【】 :D
Topic Starter
Mafumafu

ZhongRen wrote:

那啥 bg左下角的水印能去掉吗【】 :D
忘弄了,尴尬
现在已经晚了
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