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Loki - Birth of a Hero

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Total Posts
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Topic Starter
Shmiklak
This beatmap was submitted using in-game submission on 5 июня 2017 г. at 11:39:25

Artist: Loki
Title: Birth of a Hero
Tags: featured artist Thaehan The Fall of a Hero marvollo m_a_r_v_o_l_l_o symphonic
BPM: 109,95
Filesize: 2866kb
Play Time: 01:29
Difficulties Available:
  1. Basic (1,27 stars, 73 notes)
  2. Origin (2,04 stars, 130 notes)
Download: Loki - Birth of a Hero
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
Contrarian
Both difficulties are really solid, I don't see any issues with either of them.
vanucik
можно мне инс на 3 звезды сделать плз спасибо
Topic Starter
Shmiklak
Go ahead vanucik
-Promise
Hi!,
From my modding queue
Insert self advertisement here: p/5928394/

I don't see anything wrong with the maps.
Maybe change the spinner at the end since the song ends in a beat.
_handholding
why?
Topic Starter
Shmiklak

-Fluffy wrote:

Hi!,
From my modding queue
Insert self advertisement here: p/5928394/

I don't see anything wrong with the maps.
Maybe change the spinner at the end since the song ends in a beat.
1 tact spinner would be too short imo

Kisses wrote:

why?
What do you want?
DeletedUser_6181859

Kisses wrote:

why?
Because maybeeeeee tututuru tururu
===
VK public request.
[General]
  1. Хитсаунды вообще непонятно расставлены. На половине слайдеров они стоят сначала, на половине - в конце, в другой части вообще не стоят, етц. Последний спиннер заглушить, у тебя там почти пустота.
  2. Думаю, повторный "Hero" с тэгов можно убрать.
  3. В чём прикол ставить слайдерпоинты на слайдеры и не юзать их?
[Microsoft Basic]
  1. В целом выглядит нормально, но после превью-поинта довольно грязно, в основном из-за большой плотности объектов и низкого СВ, из-за чего ты пытаешься курвить слайдеры 00:54:098 (2) - 00:58:464 (2) - 01:15:926 (2) , что их лучше не делает, им самое то быть либо прямыми, либо как 01:02:829 (3) , где курв есть, но не так сильно заметен, из-за чего выглядит приятно, tl;dr проблема лишь в маленьком св.
  2. 01:16:472 (3) - странно, несколько секунд назад ты мапал этот же момент по-другому. Мне кажется, что данные паттерны нужно поменять местами, ибо ближе к концу трек становится всё сильнее и сильнее.
[Melancholy]
  1. 00:31:724 (4,1) - бланкет
  2. 00:37:181 (1) - не выделяешь гитару на половине пути (или там укулеле, хрен знает), так что слайдер можно закончить на 00:38:273 , как в изике.
  3. 00:59:828 - и снова странности - в изике данный звук был вполне кликабельным.
  4. 01:16:472 (1,2) - тоже самое, что описывал в изике, и выше.
  5. 01:18:655 (1) - странно, почему ты оставляешь этот слайдер 3/2, если , во-первых, звуков там нет, во-вторых, это не сходится с концепцией следующего паттерна 01:20:837 (1) .
  6. Насчёт шейпов - слайдеры типа 00:50:278 (1) - лучше выглядели в изике, т.е. через красную точку, здесь же они кривоваты.
Удачи!
{end of the mod}
wajinshu
  • [General]
  1. Not very confident in timing, in some moments they are very huevie
  • [Hitsounds]
  1. 00:41:547 (1) - Whistle in the head slider
    01:05:012 (2) - ^
    00:45:913 (1) - ^
    00:50:278 (1) - Drum hitfinish

  • [Basic]
  1. I really do not agree that these 00:54:098 (2,2,2) - sliders are too curved. They are not very neat visually.. Perhaps it's worth making them a little more straight.
    01:25:203 (3) - Probably it's better to avoid mapping it since it's so weak and finish the slider 01:26:295 -
    ~~~~~~~
    Other neat and simple. Cool.

  • [Melancholy]
  1. 00:06:622 (1,2) - Better to remove the stack, You made a stack in the previous part where the break 1/1 and here in 1/2. Players can get confused and play like the previous moment....
    01:17:290 (1) - The sound is pretty good for emphasis it with a simple circle
    00:59:009 (1) - As in the previous sentence
    01:16:472 (1) - ^
    01:19:200 (1) - Ignoring the white tick, you disappoint me. The rhythm should be the same as here 01:20:837 (1,2) -
    01:18:655 (1,2) - Yes, the rhythm is the same^
    00:37:181 (1) - There is practically no sound. And you ignore the sound on 00:38:273 - Better finish it here and everything will be good
    01:29:501 - Spinner end here
    ~~~~~~~~
    Not bad at all!
Namki
Greetings.

General
  1. 01:27:386 (1) - it's definitely should end at 01:29:569 - . But yours is standing on nothing.
  2. 01:09:923 - according to 00:52:461 - finish should stay there.

Basic
    1. If you're not doing hard with mapset you could've done the great hitsounding.
      For instance, 00:00:346 - it has a piano sound on it, so it would be great if there was slidertick or maybe some kind of soft-sliderslide.
      On the other side, 00:02:802 - you do not have a sound on it but slidertick makes sound which makes zero sense so far.
      You can make slidertick rate 2 and make blanket soft-slidertick2.wav and put a greenline with the second soft sampleset on ticks here 00:02:529 - / 00:02:802 - / 00:03:075 - for making them inaudible.
      That's not what you necessarily must do but it's an idea which I personally would love to see here.
    2. 00:08:259 - there's no piano sound on it so you may want to silent sliderend. Repeats several times, 00:25:722 - etc. Especially when starts this violin part after 00:52:461 - .
    3. Generally it is fine rn but I personally do not like patterns you use here. They seem highly boring even for newbies tbh.

Melancholy
  1. The same suggestiong for sliderends, ye.
  2. 00:36:090 (3,1) - pretty minor but stack is kinda broken.

Decent mapset but before pushing it forwad you may want get more feedback.
Kilabarus
Lovely mod to Жмюклек

I will be very nazi bcs the map is already good

General:

Offset is 67-69 imo

Basic:

00:04:439 (1,2) - Blanket still can be better
00:06:622 (3) - Move it right and up a bit for smoother movement
00:30:633 (1,2,3) - It would be more logical, if you Ctrl C+V 00:30:633 (1,2) - , rotate them by 90 degrees and place 00:32:816 (3) - in the place of starting (3) (Watch pic to understand me) https://puu.sh/vfADn/2e84777e7e.jpg
00:32:816 (3,1) - Blanket maybe?
00:56:827 (1,2,3) - Flow can be smoother https://puu.sh/vfASl/5204025ce6.jpg
00:52:461 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3) - Why your spacing is jumping from 1.07 to 1.13 in this part? Maybe fix it?
01:27:386 (1) - Fade slider volume or at least do a 5% volume greenline in the end...

00:32:816 (3) - Why no wistle?
00:41:547 (3) - ^
same goes for next sliders

I think you should do more hitsounds here, like use stronger wistle or finish on down beats or smth like that

Melancholy:

00:21:902 (1,2) - Blanket can be improved
00:32:270 (5,1) - ^
00:32:816 (1,2) - ^^
00:54:644 (1) - Ugly slider



Everything else seems fine to me

Зови БНов, удачи
Rizen
Basic
  1. 00:15:353 (1) - excessive NC? your NC pattern follows one NC per two measures
  2. 00:32:816 (3) - whistle at slider head? as you have done at previous times like 00:28:450 (3) - for the guitar. may apply for your other diff too
  3. 01:16:472 (3) - use same rhythm as at 00:59:009 (3,4,5) - ?
  4. 01:25:203 (3) - a 2/1 repeat slider would work better here imo as I feel 01:26:295 - should be mapped (significant sound)
  5. 01:27:386 (1) - end this 1/1 earlier as that's when the music completely stops? if not, gradually silence the spinner pls
Melancholy
  1. 00:18:627 (3,4) - circles as you have done at 00:22:993 (3,4,5,6) - , 00:27:359 (3,4,5,6) - , etc.?
  2. 01:11:288 (2,3) - circle then slider? as you have done earlier on like at 00:53:825 (2,3) -
  3. 01:20:837 (1) - make this 3/2 slider instead? it's basically the same as 01:18:655 (1) - with the held sounds
  4. there are several points in this map where the slider tail does not land on a piano beat (e.g. the previous piano beat has been held over the slidertail). I suggest silencing these slider ends
  5. same thing about the spinner applies here
short map, short mod

gl
Topic Starter
Shmiklak
oh, so many mods to check. well lemme start. if i didn't reply for sth it means that it repeats my previous answers or was fixed. Hitsounding was fully remade, all suggestions were seen

Dear 100bit:.
[General]
Думаю, повторный "Hero" с тэгов можно убрать. The Fall of a Hero is an album's name so it's fine to keep it
В чём прикол ставить слайдерпоинты на слайдеры и не юзать их? this is my own style, it doesn't make much sense, it's okay
[Microsoft Basic]
В целом выглядит нормально, но после превью-поинта довольно грязно, в основном из-за большой плотности объектов и низкого СВ, из-за чего ты пытаешься курвить слайдеры 00:54:098 (2) - 00:58:464 (2) - 01:15:926 (2) , что их лучше не делает, им самое то быть либо прямыми, либо как 01:02:829 (3) , где курв есть, но не так сильно заметен, из-за чего выглядит приятно, tl;dr проблема лишь в маленьком св. This is an Easy diff so I don't want to change sv anywhere
[Melancholy]
no replies
thx

Dear wajinshu:
[General]
Not very confident in timing, in some moments they are very huevie i'll ask BNG and QAT members later
[Basic]
no replies
[Melancholy]
00:06:622 (1,2) - Better to remove the stack, You made a stack in the previous part where the break 1/1 and here in 1/2. Players can get confused and play like the previous moment.... I made stacks after every circle if there's more than 1 beat pause between objects
01:17:290 (1) - The sound is pretty good for emphasis it with a simple circle it sounds lingering so it's cool to get emphasised by a slider
01:19:200 (1) - Ignoring the white tick, you disappoint me. The rhythm should be the same as here 01:20:837 (1,2) - made contrariwise
01:29:501 - Spinner end here as I told above it will be too short, so no.
thx

Dear Namki:
[General]
01:27:386 (1) - it's definitely should end at 01:29:569 - . But yours is standing on nothing. zzzz
no more replies
thx

Dear MashaSG
[General]
As I told above I'll ask BNG and QAT members later
[Basic]
00:04:439 (1,2) - Blanket still can be better it is fine imo
00:30:633 (1,2,3) - It would be more logical, if you Ctrl C+V 00:30:633 (1,2) - , rotate them by 90 degrees and place 00:32:816 (3) - in the place of starting (3) (Watch pic to understand me) https://puu.sh/vfADn/2e84777e7e.jpg no no no no
00:32:816 (3,1) - Blanket maybe? i dont see any reasons to put it here
00:52:461 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3) - Why your spacing is jumping from 1.07 to 1.13 in this part? Maybe fix it? lmao, it's still 1.1 so it's not a problem.
[Melancholy]
00:54:644 (1) - Ugly slider thx, you cant even gimme proper example what to make, please never mod like this.
thx

Dear Rizen:
[Basic]
01:27:386 (1) - end this 1/1 earlier as that's when the music completely stops? if not, gradually silence the spinner pls I told the reason why
i don't want to make it shorter above several times

[Melancholy]
00:18:627 (3,4) - circles as you have done at 00:22:993 (3,4,5,6) - , 00:27:359 (3,4,5,6) - , etc.? the piano sounds quiter here so it's why I putted sliders
thx
Namki
Topic Starter
Shmiklak
Thank you Namki for helping me with the hitsounding! owo
squirrelpascals
Helno, from modding queue. I liek orchestral stuff on osu

general
• Since you choose to mute slider ticks, I think you should add a sliderslide so that there's some kind of feedback at all. You can take something simple like the default soft-sliderslide and just make it a lot quieter on audacity, then use that. I've done this already so if you want the file you can poke me in game

• You have some unused inherited points that you should probably remove (im looking at stuff like this 01:26:840 - )

• Sometimes you silence a slidertick on a slider and sometimes you don't. Make this consistent throughout the map (or if you mean to play the slidertick to play on a certain instrument, then its probably okay)


Melancholy
• 01:12:652 - two timing point exist at the same time

• 00:28:450 (1) - ctrl+j on this will result in better flow

• 00:45:913 (1) - put this under 6? better flow again haha

• 01:16:472 (1) - 01:17:563 (2) - make these two the same curve? not essential but it will look nice at least

• 01:29:569 - this is a better place to end the spinner imo. its fast yes, but nothing is really audible after this. not sure about it tbh

Basic
• 00:58:464 (2) - curving this to the left would go better with these other curvy aesthetics that surround it https://osu.ppy.sh/ss/7820314

idk this is pretty good. most of the general stuff applies here ofc

Good luck! 8-)
Namki

squirrelpascals wrote:

Helno, from modding queue. I liek orchestral stuff on osu

general
• Since you choose to mute slider ticks, I think you should add a sliderslide so that there's some kind of feedback at all. You can take something simple like the default soft-sliderslide and just make it a lot quieter on audacity, then use that. I've done this already so if you want the file you can poke me in game
You should've checked map more carefully, I've done exactly the same thing to the second half of the song. By the way, good catch, I like this idea.

• You have some unused inherited points that you should probably remove (im looking at stuff like this 01:26:840 - ) I let Shmi do with this.

• Sometimes you silence a slidertick on a slider and sometimes you don't. Make this consistent throughout the map (or if you mean to play the slidertick to play on a certain instrument, then its probably okay) I silenced these sliderends which haven't had a strong enough sound on it. For instance, 00:56:554 - etc. But I've noticed there are definitely some sliderend which have to be silenced.
Big thankies~

Diffs.
Nowaie
Sup, mod from private requ


General
Add "osu!" as the source. I have no idea myself why is it like so but it is

As Namki has helped with hitsounding (and is responding to mods ect.) his/her name could be added to the tags

Not sure if the tags "of", "a" and "Hero" are necessary as those are included in the title already

Did you intentionally not hitsound some of the objects, like for example here 00:41:547 - ? Could you explain why have you made choices like so because this 00:37:181 - is hitsounded and i can not really see any kind of specific difference between them

Basic

The spacing is not exactly constant, the changes are small and theoretically unnoticeable but might aswell note it out

00:10:988 (3) - The sliderhead|followpoint|red anchor forms a bit tighter curve than the red anchor|followpoint|slidertail so to visually polish stuff out you could adjust the followpoints generally. And since you flipped this 00:28:450 (3) - from the other one, you could polish it similarly

00:30:633 (1,2) - Subjective, these two could be little bit more curved so the pattern would look visually connected overall (And maybe even take the next slider 00:32:816 (3) - bit better into the pattern)

00:50:278 (3,1) - Stacking stuff under sliderheads is never a good idea even though there are two beats in between the objects. Though this is kinda inconsistant with 01:07:741 (3,1) - these two so could you change one of them to be like the other one? (preferably change the stacked one) Maybe the 1 ( 00:52:461 (1) - ) would not need to be as far away as the 1 here 01:09:923 (1) - as the melody between the objects on the second pattern is much more active but atleast some spacing would do good for 00:52:461 (1) - anyway

01:05:012 (5) - The 5 really feels disconnected from the combo it's a part of ( 01:01:192 (1,2,3,4) - ), maybe you could place it so it'd be in the middle of the following slider 01:05:558 (1) - . It would connect it with the combo it's a part of instead of the next combo

01:27:386 (1) - Idk did you change something on this spinner already but it really feels like it ends on absolutely nothing. Maybe you could explain why does it end where ever it ends and why it would be a better choice to end it there instead of 01:29:569 - for example which is pretty much the last audible beat of the song

Melancholy

00:10:169 (4,5,6) - You could space these three little bit more than the generally used DS as they are placed on little bit higher tone beats (unless you want to strictly stay on the specific DS like normals usually do)

00:18:627 (3,4) - These could be turned into hitcircles by one way or another since the changes in the melody ( 00:18:900 - 00:19:173 - 00:19:446 - ) would support that kind of mapping and so the whole pattern would be consistant with the other similar patterns prior to this one ( 00:00:074 (1,2,3,4,5,6) - for ex.) and the patterns after that one ( 00:21:902 (1,2,3,4,5,6) - )

00:54:644 (1) - Couldn't the loop here be just circular normally without the red anchor? https://osu.ppy.sh/ss/7843761

If you want to use exactly that kind of a slider:
294,198,54644,6,0,B|274:242|282:306|302:342|302:342|430:318|350:198|286:278|286:278|234:310|191:312|146:278,1,490,2|0,0:0|0:0,0:0:0:0:

01:12:106 (1) - you possibly could use similar solution for this one

00:58:464 (3) - Sliders used on this kind of beats could be just two hitcircles since atleast imo the second beat 00:58:737 - is little bit stronger and kinda feels weird if it's not an active note

00:59:009 (1,2,3) - You could polish the visuals here aswell because currently the 2 is not exactly aligned with either of them. I personally would move the 2 upwards so it'd be clearly off the path of 1 and then move the 3 so the circularity of it would connect with the 2 https://osu.ppy.sh/ss/7843812 like so

Seems like SquirrelP already pointed out the two timing points

Well done, really nice looking overall. If you still want to return that one mod i'd have a set ready in couple of days~ :>

Good luck
Jennifer
  • Melancholy
    00:50:278 (1) - i personally believe if this going to have a drum like sound, it should be more quiet. 25~35% maybe. the drum sound really sticks out a little to loud vs the quiet and clam
    01:21:929 (2) - i have to disagree on this overlap, there's enough room for the slider to be alone, looks a bit odd the slider is straight compared to the rest of the map full of curving sliders

    sorry for such a short mod, there wasnt much i found :o
Topic Starter
Shmiklak

squirrelpascals wrote:

Helno, from modding queue. I liek orchestral stuff on osu

general
• You have some unused inherited points that you should probably remove (im looking at stuff like this 01:26:840 - ) it isn't a real problem


Melancholy
• 01:12:652 - two timing point exist at the same time

• 00:28:450 (1) - ctrl+j on this will result in better flow

• 00:45:913 (1) - put this under 6? better flow again haha I think the current position is more logical to read since it continues previous movements

• 01:16:472 (1) - 01:17:563 (2) - make these two the same curve? not essential but it will look nice at least it looks nice with the current variant

• 01:29:569 - this is a better place to end the spinner imo. its fast yes, but nothing is really audible after this. not sure about it tbh w8ing for QAT's opinion

Basic
• 00:58:464 (2) - curving this to the left would go better with these other curvy aesthetics that surround it https://osu.ppy.sh/ss/7820314 indeed

idk this is pretty good. most of the general stuff applies here ofc

Good luck! 8-)
Thank you~

DTM9 Nowa wrote:

Sup, mod from private requ


General
Add "osu!" as the source. I have no idea myself why is it like so but it is This song wasn't created for osu!, it was FEATURED by osu!, so the source should be empty

As Namki has helped with hitsounding (and is responding to mods ect.) his/her name could be added to the tags hitsounders aren't allowed to be added to tags. we can add people to tags only if they mapped sth, made sb, but not hs.

Not sure if the tags "of", "a" and "Hero" are necessary as those are included in the title already this is a name of the album so it's great

Did you intentionally not hitsound some of the objects, like for example here 00:41:547 - ? Could you explain why have you made choices like so because this 00:37:181 - is hitsounded and i can not really see any kind of specific difference between them

Basic

The spacing is not exactly constant, the changes are small and theoretically unnoticeable but might aswell note it out 0.000001 changing aren't issues lol

00:10:988 (3) - The sliderhead|followpoint|red anchor forms a bit tighter curve than the red anchor|followpoint|slidertail so to visually polish stuff out you could adjust the followpoints generally. And since you flipped this 00:28:450 (3) - from the other one, you could polish it similarly this is everyone's own opinion, in my opinion it's great

00:30:633 (1,2) - Subjective, these two could be little bit more curved so the pattern would look visually connected overall (And maybe even take the next slider 00:32:816 (3) - bit better into the pattern) they were good imo but well did sth

00:50:278 (3,1) - Stacking stuff under sliderheads is never a good idea even though there are two beats in between the objects. Though this is kinda inconsistant with 01:07:741 (3,1) - these two so could you change one of them to be like the other one? (preferably change the stacked one) Maybe the 1 ( 00:52:461 (1) - ) would not need to be as far away as the 1 here 01:09:923 (1) - as the melody between the objects on the second pattern is much more active but atleast some spacing would do good for 00:52:461 (1) - anyway

01:05:012 (5) - The 5 really feels disconnected from the combo it's a part of ( 01:01:192 (1,2,3,4) - ), maybe you could place it so it'd be in the middle of the following slider 01:05:558 (1) - . It would connect it with the combo it's a part of instead of the next combo

01:27:386 (1) - Idk did you change something on this spinner already but it really feels like it ends on absolutely nothing. Maybe you could explain why does it end where ever it ends and why it would be a better choice to end it there instead of 01:29:569 - for example which is pretty much the last audible beat of the song said above

Melancholy

00:10:169 (4,5,6) - You could space these three little bit more than the generally used DS as they are placed on little bit higher tone beats (unless you want to strictly stay on the specific DS like normals usually do) This diff was mapped for consistent DS, so I won't increase DS anywhere.

00:18:627 (3,4) - These could be turned into hitcircles by one way or another since the changes in the melody ( 00:18:900 - 00:19:173 - 00:19:446 - ) would support that kind of mapping and so the whole pattern would be consistant with the other similar patterns prior to this one ( 00:00:074 (1,2,3,4,5,6) - for ex.) and the patterns after that one ( 00:21:902 (1,2,3,4,5,6) - )

00:54:644 (1) - Couldn't the loop here be just circular normally without the red anchor? https://osu.ppy.sh/ss/7843761 This is everyone's own opinion, so I don't want to change it.

If you want to use exactly that kind of a slider:
294,198,54644,6,0,B|274:242|282:306|302:342|302:342|430:318|350:198|286:278|286:278|234:310|191:312|146:278,1,490,2|0,0:0|0:0,0:0:0:0:

01:12:106 (1) - you possibly could use similar solution for this one nah

00:58:464 (3) - Sliders used on this kind of beats could be just two hitcircles since atleast imo the second beat 00:58:737 - is little bit stronger and kinda feels weird if it's not an active note I placed many 1/2 circles only on piano sounds, there aren't any piano sounds so it would be inconsistent

00:59:009 (1,2,3) - You could polish the visuals here aswell because currently the 2 is not exactly aligned with either of them. I personally would move the 2 upwards so it'd be clearly off the path of 1 and then move the 3 so the circularity of it would connect with the 2 https://osu.ppy.sh/ss/7843812 like so I don't see any real diference, so no.

Seems like SquirrelP already pointed out the two timing points

Well done, really nice looking overall. If you still want to return that one mod i'd have a set ready in couple of days~ :>

Good luck
Thank you~

[Jenn] wrote:

  • Melancholy
    00:50:278 (1) - i personally believe if this going to have a drum like sound, it should be more quiet. 25~35% maybe. the drum sound really sticks out a little to loud vs the quiet and clam
    01:21:929 (2) - i have to disagree on this overlap, there's enough room for the slider to be alone, looks a bit odd the slider is straight compared to the rest of the map full of curving sliders indeed

    sorry for such a short mod, there wasnt much i found :o
Thank you~
EDIT: the spinner thing that everyone cares about was fixed zzzzzz
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