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Mami Kawada - See visionS

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Topic Starter
pkhg
This beatmap was submitted using in-game submission on miércoles, 01 de marzo de 2017 at 19:55:18

Artist: Mami Kawada
Title: See visionS
Source: とある魔術の禁書目録Ⅱ
Tags: to aru majutsu no index ii 2 toaru marathon
BPM: 164
Filesize: 8741kb
Play Time: 05:18
Difficulties Available:
  1. Delusion (4,28 stars, 871 notes)
Download: Mami Kawada - See visionS
Information: Scores/Beatmap Listing
---------------
havent watched this yet but ill do soon
kawada mami <3
theyaoster
Hi, from your M4M queue.

Overall:
  1. HP 6.5 or above (6 seems too low for a 4* map);
  2. Tags?
Delusion:
  1. 00:25:149 and 00:31:002 - Feels like there should be objects here (if anything, the vocals are probably worth mapping).
  2. 00:41:246 - A circle here seems appropriate since you can hear an instrument is played.
  3. 01:05:941 (1,2) - Spacing here is too small.
  4. 01:18:380 (3) - A finish here is consistent with the previous three, since the rhythm is roughly the same.
  5. 01:18:746 (4) - The clap sounds out of place (too early); they should start at 01:19:295 (1).
  6. 02:09:783 (2) - Consider turning this into a slider because there is a continuous sound.
  7. 02:19:844 (3,4) - Flow feels off here. I would rework 02:19:844 (3) like this to improve both flow and spacing.
  8. 02:28:258 - Why are the vocals here unmapped?
  9. 02:48:014 (5,6,1,2,3) - The flow here is a bit messy due to the smaller spacing in 02:48:014 (5,6,1) compared to 02:48:563 (1,2,3,4). I would change the order of the circles 02:48:380 (6,1,2) such that 02:48:380 (6) comes after 02:48:563 (1,2) instead of before, as this would flow smoother.
  10. 03:19:294 (1) - A sliderend is unsnapped (check AI mod).
  11. 04:00:270 - The distance between the notes is far enough to justify a break time here.
  12. 04:43:075 (3,4) - Is this pattern reused from 02:19:844 (3,4)? Anyways, same point as before, just so I'm consistent.
  13. 04:47:649 (3,4,5) - Spacing between 3 and 4 is noticeably larger than the spacing between 4 and 5. I would move 4 (along with 04:48:746 (2) if you want to maintain the overlap) to the left to even it out a bit.
  14. 04:49:112 (4,5) - Spacing here is too small.
  15. 05:16:185 (1) - Not sure what sound this kickslider maps to, so I think it could be removed.
Logic Agent
[General]
  1. Upscale bg to the new size? Current dimensions are strange anyways.
  2. Maybe change your Green combo color to something less intense? It's very strong compared to the other colors, I think R57 G240 B71 looks nice
  3. I also think your slider border color is pretty bright and looks a little awkward paired with a few of your combo colors. No reccomended change though so do as you wish~
[Delusion]
  1. 00:39:783 (3) - I'm not entirely sure what this slider is following. There's no vocal here which you were following earlier, and there's a guitar noise in the background that it's running with but it stops very early. If you change the rhythm to something like this I think it's much clearer and easier to understand. (I'm also not sure of the snapping of that triple so whatever)
  2. 00:49:844 (1,2) - Make the small jump here the same distance as the small jump from the last section
  3. 00:52:770 (1,2) - Same here (or make the first one smaller cause I feel like you started going with this distance instead of the first one)
  4. 01:00:088 (1) - I reccomend making this into a 1/1 slider because currently the rhythm feels like you're trying to follow the vocals and the drum at the same time, which seems weird to me. This clears it up and gives a good amount of power to the drawn out vocal it would be following.
  5. 01:03:197 (1,2,3,4) - Consider using this rhythm here, I think it works better with the gap between vocals to cover the guitar
  6. 04:30:270 (3) - Add a clap here?
Good map good luck
Topic Starter
pkhg

theyaoster wrote:

Hi, from your M4M queue.

Overall:
  1. HP 6.5 or above (6 seems too low for a 4* map); the map has many low density sections, will be really easy to fail with higher hp
  2. Tags? soon tm
Delusion:
  1. 00:25:149 and 00:31:002 - Feels like there should be objects here (if anything, the vocals are probably worth mapping). i mapped vocals in the previous section so decided to switch to guitar here
  2. 00:41:246 - A circle here seems appropriate since you can hear an instrument is played. im mapping vocals only
  3. 01:05:941 (1,2) - Spacing here is too small. increased a bit
  4. 01:18:380 (3) - A finish here is consistent with the previous three, since the rhythm is roughly the same. kinda loud
  5. 01:18:746 (4) - The clap sounds out of place (too early); they should start at 01:19:295 (1). i can clearly hear a snare/b]
  6. 02:09:783 (2) - Consider turning this into a slider because there is a continuous sound. [b]maybe
  7. 02:19:844 (3,4) - Flow feels off here. I would rework 02:19:844 (3) like this to improve both flow and spacing. considerng that you only need to click and hold without any movement the flow is good
  8. 02:28:258 - Why are the vocals here unmapped? cool pause cuz no bgm
  9. 02:48:014 (5,6,1,2,3) - The flow here is a bit messy due to the smaller spacing in 02:48:014 (5,6,1) compared to 02:48:563 (1,2,3,4). I would change the order of the circles 02:48:380 (6,1,2) such that 02:48:380 (6) comes after 02:48:563 (1,2) instead of before, as this would flow smoother. the spacing is lower cuz theres nothing to emphasize on that beat, then larger spacing cuz vocal emphasis
  10. 03:19:294 (1) - A sliderend is unsnapped (check AI mod). fixed
  11. 04:00:270 - The distance between the notes is far enough to justify a break time here. feels cool without it
  12. 04:43:075 (3,4) - Is this pattern reused from 02:19:844 (3,4)? Anyways, same point as before, just so I'm consistent. well i didnt exactly copied it. came out naturally cuz thats how i map xd. same as before
  13. 04:47:649 (3,4,5) - Spacing between 3 and 4 is noticeably larger than the spacing between 4 and 5. I would move 4 (along with 04:48:746 (2) if you want to maintain the overlap) to the left to even it out a bit. slider leniency
  14. 04:49:112 (4,5) - Spacing here is too small. the voice isnt much strong here and i wanted to emphasise better the next snare
  15. 05:16:185 (1) - Not sure what sound this kickslider maps to, so I think it could be removed.guitar

Logic Agent wrote:

[General]
  1. Upscale bg to the new size? Current dimensions are strange anyways. lol fixed
  2. Maybe change your Green combo color to something less intense? It's very strong compared to the other colors, I think R57 G240 B71 looks nice cool
  3. I also think your slider border color is pretty bright and looks a little awkward paired with a few of your combo colors. No reccomended change though so do as you wish~ ill try more colors later
[Delusion]
  1. 00:39:783 (3) - I'm not entirely sure what this slider is following. There's no vocal here which you were following earlier, and there's a guitar noise in the background that it's running with but it stops very early. If you change the rhythm to something like this I think it's much clearer and easier to understand. (I'm also not sure of the snapping of that triple so whatever) idk why i mapped it so i deleted the slider xd
  2. 00:49:844 (1,2) - Make the small jump here the same distance as the small jump from the last section
  3. 00:52:770 (1,2) - Same here (or make the first one smaller cause I feel like you started going with this distance instead of the first one) nice catch
  4. 01:00:088 (1) - I reccomend making this into a 1/1 slider because currently the rhythm feels like you're trying to follow the vocals and the drum at the same time, which seems weird to me. This clears it up and gives a good amount of power to the drawn out vocal it would be following. i want this to be clickable 01:00:453 (2) - and yes i do follow both at the same time
  5. 01:03:197 (1,2,3,4) - Consider using this rhythm here, I think it works better with the gap between vocals to cover the guitar what i did works better for vocals imo
  6. 04:30:270 (3) - Add a clap here? oops
Good map good luck
tyty
Mei
Topic Starter
pkhg
ErunamoJAZZ
No estabas online, así que por acá te dejo el replay:
https://puu.sh/sKZyv/c5d55a9424.osr

00:51:856 (7) - https://puu.sh/sKZGV/cd5400c214.png
01:18:746 (4) - 02:24:417 - ignoraste unos drums acá
01:59:539 (3) - este tambien está como bajito.
02:33:929 (1) - 03:29:539 (1) - https://puu.sh/sKZVe/cbbd6d70ca.png
03:54:783 (1) - àwww n.n


:3
Topic Starter
pkhg

ErunamoJAZZ wrote:

No estabas online, así que por acá te dejo el replay:
https://puu.sh/sKZyv/c5d55a9424.osr

00:51:856 (7) - https://puu.sh/sKZGV/cd5400c214.png e
01:18:746 (4) - 02:24:417 - ignoraste unos drums acá preferi evitar mapear los 1/8s
01:59:539 (3) - este tambien está como bajito.^
02:33:929 (1) - 03:29:539 (1) - https://puu.sh/sKZVe/cbbd6d70ca.png pls
03:54:783 (1) - àwww n.n cocorococo


:3
tysm
Kagetsu
#1

log
22:42 pkhg: irc when
22:42 Kagetsu: nose
22:42 Kagetsu: cuando quieras
22:42 Kagetsu: xd
22:42 pkhg: O
22:42 pkhg: podi ahora xd
22:42 Kagetsu: yo creo
22:43 pkhg: yey
22:43 Kagetsu: dejame mirarlo
22:45 Kagetsu: 04:07:222 (2) -
22:45 Kagetsu: ?
22:45 Kagetsu: 1/12?
22:46 pkhg: lol
22:46 Kagetsu: no creo que sea 1/12
22:46 Kagetsu: xd
22:47 pkhg: listo
22:47 Kagetsu: fixed
22:47 pkhg: okhand
22:48 Kagetsu: xddd
22:48 Kagetsu: 04:07:222 (2) - e
22:48 Kagetsu: stack
22:49 Kagetsu: quizas
22:49 Kagetsu: quie nsabe
22:49 Kagetsu: como usas ese tipo de cosas
22:49 Kagetsu: 00:43:441 (3,1) -
22:51 Kagetsu: 01:33:197 (5,1) - e
22:52 pkhg: se lo saco
22:52 Kagetsu: hmm
22:52 Kagetsu: nc
22:52 Kagetsu: no se por que
22:53 Kagetsu: es intencional? xd
22:53 Kagetsu: 02:39:051 (5,6) -
22:53 Kagetsu: :thinking:
22:54 pkhg: pensaba ponerselo a ese
22:54 pkhg: pero mejor no
22:54 Kagetsu: o
22:55 pkhg: arregle un blanket
22:55 pkhg: #relevant
22:55 Kagetsu: tbh i agree
22:57 Kagetsu: siento que en los kiais
22:57 Kagetsu: podrias haber usado mas 1/1 como aqui 01:47:100 (1) -
22:58 Kagetsu: o sea cuando estan terminando
22:58 Kagetsu: quizas
22:58 Kagetsu: no se, es como tanto 1/2 que al final aburre
22:58 Kagetsu: xd
22:59 pkhg: podria
22:59 Kagetsu: a todo esto
22:59 Kagetsu: yo mismo confirme la metadata, cierto?
22:59 Kagetsu: tengo que buscar el log de eso
22:59 pkhg: xdd
22:59 pkhg: si
23:00 pkhg: lo postee en el thread
23:00 Kagetsu: hmm
23:01 pkhg: lo postee en el thread
23:01 Kagetsu: ya lei
23:02 Kagetsu: aa
23:02 Kagetsu: eso
23:02 Kagetsu: 03:45:270 (4,1) -
23:02 Kagetsu: podrias correr el 4 un poco mas abajo
23:02 Kagetsu: es como raro
23:02 Kagetsu: aunque estas reutilizando una posicion
23:02 Kagetsu: como siempre
23:02 Kagetsu: como que el 03:45:636 (1) - se siente muy cerca considerando lo que cambia la musica
23:02 Kagetsu: kds pls
23:03 pkhg: exacto
23:03 Kagetsu: 04:26:246 (5) -
23:03 Kagetsu: pls
23:03 Kagetsu: la parte con mas hitsounds
23:03 Kagetsu: no clickable
23:03 Kagetsu: sad sad sad
23:04 Kagetsu: o quizas fue un error tuyo de hitsounds
23:04 Kagetsu: quien sabe
23:04 pkhg: cambia
23:04 pkhg: e
23:05 Kagetsu: e?
23:05 Kagetsu: o
23:05 Kagetsu: ty
23:06 pkhg: me di cuenta de eso despues dd terminar el map
23:06 Kagetsu: also 02:24:417 -
23:06 Kagetsu: pls
23:06 Kagetsu: sadsadsad
23:06 pkhg: me dio paja cambiarlo
23:06 Kagetsu: plS
23:07 pkhg: que tiene ese
23:07 Kagetsu: hay unos soniditos de fondo
23:07 Kagetsu: que podrias mapear
23:07 Kagetsu: en vez de seguircon el interminable 1/2 quizas
23:07 Kagetsu: xd
23:11 pkhg: esos soniditos son 1/8 creo
23:11 pkhg: prefiero no mapearlos xd
23:11 Kagetsu: gg
23:12 Kagetsu: bueno
23:12 Kagetsu: creo que eso es todo
23:12 Kagetsu: xd
23:12 pkhg: hice clickeable esa parte del final
23:13 pkhg: ya no es un slider !! 1!
23:13 Kagetsu: nice!!
23:13 Kagetsu: 1!
23:33 Kagetsu: a
23:33 Kagetsu: todo esto te comiste unos drums en 02:27:801 -
23:33 pkhg: dejame revisar algo
23:34 Kagetsu: bueno xd
23:34 pkhg: o
23:34 pkhg: tru
23:34 pkhg: otro stream
23:34 Kagetsu: aunque eso se repite en varios
23:35 Kagetsu: 01:21:947 -
23:35 Kagetsu: a no
23:35 Kagetsu: esas 2 no mas
23:36 pkhg: deja ver como cambio eso
23:36 Kagetsu: bueno
23:36 Kagetsu: avisame
Topic Starter
pkhg
Earned 2 kudosu.
_Meep_
pkhg thx for pp
Nao Tomori
ok give up on irc

[delusion]
00:44:173 (3,5) - this tiny overlap is kind of ugly i guess

01:23:136 (2) - can u fix this blanket X d

03:55:932 - something about this slider end

03:57:344 - did u mean to put custom set 2 for silent here?

04:01:460 - can u not put a break here for some reason cuz its kinda weird imo.

04:31:368 (2) - seems weird as only time with stacked on previous slider. minor issue

04:41:612 (2) - not curved?


respond and pm me
Topic Starter
pkhg

Nao Tomori wrote:

ok give up on irc

[delusion]
00:44:173 (3,5) - this tiny overlap is kind of ugly i guess on purpose lol

01:23:136 (2) - can u fix this blanket X d cant

03:55:932 - something about this slider end ye

03:57:344 - did u mean to put custom set 2 for silent here? no

04:01:460 - can u not put a break here for some reason cuz its kinda weird imo. no break

04:31:368 (2) - seems weird as only time with stacked on previous slider. minor issue its for reading

04:41:612 (2) - not curved? yes


respond and pm me
Nao Tomori
#2
iYiyo
where r my vegetables.

Hype
Topic Starter
pkhg
i see no vegetables here
Lasse
that sliderborder color is so painful on 100% dim lol
just a suggestion, but maybe try something like "SliderBorder : 70,200,245" ?
looks like http://lasse.s-ul.eu/zybgQbCD ingame


I know you like to map a bit center heavy usually, but the intro just feels bit too clumped in the middle of the screen until around 00:23:502 - :c
00:11:978 - would put the 30% timing line here and add a 20% one for the start since there is a noticeable change in song volume and before that it seems bit loud
00:06:124 - maybe also 25% here for better progression
00:23:685 - now here 30% seems bit low with how much louder the song gets, probably like 40%-45% ?
00:28:990 (3,1,2,3) - this is really broken ingame cause of stacking http://lasse.s-ul.eu/yIofuR5v
01:19:295 (1,2,3,4) - how about setting the sampleset for sliderbodies to normal here? the slide sound would go really well with the sounds in the song // 02:24:783 (5,1,2,3,4) - this too

01:21:856 (7,8,9,10) - movement on this feels so weird to play for me coming from the star before, how about something like http://lasse.s-ul.eu/SiYkcu9J (ignore ugly shape)
02:27:710 (7,8,9,10) - similar to the other one I think having this curve in the other direction is way nicer movement wise http://lasse.s-ul.eu/gzbpX0RC
03:54:051 (2) - pretty sure you will deny this cause I know how you usually nc things, but I think nc here would be great to have the long vocal slider in its own combo
04:00:270 - adding break instead of so much empty drain might be neat and would still give you above 5min drain
05:16:460 (1) - sounds like it should end a bit earlier to me, 05:18:563 - maybe?

let me know when I can qualify
Topic Starter
pkhg

Lasse wrote:

that sliderborder color is so painful on 100% dim lol
just a suggestion, but maybe try something like "SliderBorder : 70,200,245" ? yes
looks like http://lasse.s-ul.eu/zybgQbCD ingame


I know you like to map a bit center heavy usually, but the intro just feels bit too clumped in the middle of the screen until around 00:23:502 - :c i dont exactly like mapping at center but blankets and circular flow leads me to that. due to low density i dont think its really noticeable while playing
00:11:978 - would put the 30% timing line here and add a 20% one for the start since there is a noticeable change in song volume and before that it seems bit loud sure
00:06:124 - maybe also 25% here for better progression progression is good
00:23:685 - now here 30% seems bit low with how much louder the song gets, probably like 40%-45% ? 40
00:28:990 (3,1,2,3) - this is really broken ingame cause of stacking http://lasse.s-ul.eu/yIofuR5v not really but i moved some stuff so it ended being ugly but its fixed now
01:19:295 (1,2,3,4) - how about setting the sampleset for sliderbodies to normal here? the slide sound would go really well with the sounds in the song // 02:24:783 (5,1,2,3,4) - this too sure. added claps on tails too cuz i forgot it lol

01:21:856 (7,8,9,10) - movement on this feels so weird to play for me coming from the star before, how about something like http://lasse.s-ul.eu/SiYkcu9J (ignore ugly shape) well i see this as http://puu.sh/upSgX/0e5ab3d241.jpg so what i made makes more sense for me
02:27:710 (7,8,9,10) - similar to the other one I think having this curve in the other direction is way nicer movement wise http://lasse.s-ul.eu/gzbpX0RC ^
03:54:051 (2) - pretty sure you will deny this cause I know how you usually nc things, but I think nc here would be great to have the long vocal slider in its own combo makes sense also the heart slider is red now
04:00:270 - adding break instead of so much empty drain might be neat and would still give you above 5min drain i know but that long pause without a break is how this part must be "mapped" imo
05:16:460 (1) - sounds like it should end a bit earlier to me, 05:18:563 - maybe? i just made it end on a downbeat cuz cant tell when the fade ends, yours kind of feels good so changed xd

let me know when I can qualify you must wait at least 24 hours after last bubble
Lasse
anime
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