osu file format v14
[General]
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AudioLeadIn: 0
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Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
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Creator:Stingy
Version:Vulkin's Oni
Source:Invader Zim
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That mapset is where I got the inspiration.CanadianBaka wrote:
https://osu.ppy.sh/s/530071
lol
can I make a standard easy and normal?
Thanks for fix. I don't know anything about settings so I randomize them until someone tells me lmfaoVulkin wrote:
OD/HP Suggestions (im no good at em but just try em because having HP8 in all diffs is no good :V)
Kantan OD3 HP7
Futsuu OD4 HP6
Muzukashii OD5 HP5
Zim! OD6 HP6
also put the std mapset link in the description pls
and heres my gd :vgdosu file format v14
[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 1
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StackLeniency: 0.7
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LetterboxInBreaks: 1
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9
[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Stingy
Version:Vulkin's Oni
Source:Invader Zim
Tags:
BeatmapID:0
BeatmapSetID:-1
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16:09 Stingy: Wanna mod my map ,w,
16:09 Taikocracy: :thinking:
16:09 Taikocracy: Let me see
16:10 *Stingy is playing [https://osu.ppy.sh/b/1204323 Kevin Manthei - Invader Zim Theme Song [Muzukashii]] <Taiko> +DoubleTime
16:11 Taikocracy: Sigh
16:11 Taikocracy: At least it's short
16:14 Taikocracy: At 00:14:867 you could make this a ddd
16:14 Taikocracy: And then at 00:15:866 make this kkk
16:15 Taikocracy: Because I haven't seen kkk anywhere else in the map
16:15 Taikocracy: 00:21:861
16:15 Taikocracy: Avoid using ddk in muzukashii
16:16 Taikocracy: 00:27:606 also avoid using 5 note patterns in muzu
16:16 Taikocracy: Could change to ddd k
16:16 Taikocracy: 00:29:605 this is an Oni pattern, kkkkd shouldn't ever be used in a muzu period
16:16 Taikocracy: kkk d is good enough
16:17 Stingy: Y-you're an Oni pattern! ;w;
16:17 Taikocracy: 00:33:851 the same kkd issue I saw at 00:21:861
16:17 Taikocracy: 00:36:349 it'd be easier to place notes here instead of using a spinner
16:17 Stingy: Oh so uh
16:18 Stingy: 00:14:867 -
16:18 Stingy: This is ddd isn't it
16:18 Taikocracy: I saw d d k d d d k
16:18 Taikocracy: Etc.
16:19 Stingy: Starting from 00:14:867 - here
16:19 Taikocracy: Btw that stuttering easiler was cuute
16:19 Stingy: it's
16:19 Taikocracy: 10/10
16:19 Stingy: Thanks <3
16:19 Stingy: it's dddkdkdkdkkk
16:20 Taikocracy: I was suggesting that starting from 00:14:118
16:20 Taikocracy: You go
16:20 Stingy: o
16:20 Stingy: well it says 867
16:20 Stingy: >.>
16:20 Taikocracy: d d k ddd d k kkk d k d k k k
16:21 Stingy: A TRIPLE
16:21 Stingy: o.o that's edgy
16:21 Taikocracy: Ikr
16:21 Taikocracy: Like
16:21 Taikocracy: Holy shit
16:21 Taikocracy: Fuck me man so edgy
16:21 Taikocracy: xD
16:21 Stingy: but
16:21 Stingy: there's no triplet in music
16:21 Stingy: ;3
16:21 Stingy: So no
16:22 Taikocracy: Also at 00:20:113
16:22 Taikocracy: You could extend the spinners for another beat if you want
16:22 Taikocracy: Same for all the others
16:22 Stingy: Oh really?
16:22 Stingy: Nice
16:23 Stingy: I didn't know how much space to give
16:23 Taikocracy: Only 1/2 is what's stated in the guidelines
16:23 Stingy: WOOOhhh
16:24 Stingy: Okay all fixed
16:24 Stingy: lemme upload
16:24 Taikocracy: Merry christmas
OzzyOzrock wrote:
[General][Oni]
- Oni and Muzukashii seem to share a structure whereas Kantan and Futsuu can't seem to make up their minds on where to start rhythms or put spinners.
- The intro of all diffs could use any slight variation to not be so repetetive. I tried following different sounds for each difficulty. It's kinda hard with this kind of song ^^;
- BG should be 1366x768. Oh ._.
[Muzukashii]
- HP6
- Make this Inner Oni, as its structure is by far not an Oni.
- Monocolor streams are really bland and I suggest against theme. Even kkddkkddkkdd would be better. Okie dokie
- A finisher at the end of every 1/4 pattern at the end plays and looks awful. I agree.
[Futsuu]
- OD5 HP7
- The part with the spinners is massively different from the other diffs. Ehm... It is? ;w;
- Your patterns at the end are not fitting for a Muzukashii, with 1/4, 5plets, and overall density being high. I'd recommend making this Oni, and creating another difficulty under this one. I fixed this all while you were modding :p
[Kantan]
- OD4 HP8
- 00:13:618 (35) - May as well remove it. These are actually mapped to the bells. I'll remove them anyway.
- Why is this the only diff where 00:20:113 (1,2,3,4,5,6,7,8) - is mapped? The rest are mapped in that "section", just not those notes in particular. If this is a serious issue, please tell me and I can easily fix this.
- If you look through the whole map, there is no spot for the player to truly get a break. Make some more breaks, like removing 00:17:365 (47,48) - . 00:28:356 (2,3,4) - these too. No problem.
That's enough for now. Get mods.
- OD4 HP9
- 00:19:113 (27,28) - Delete to comply with at least having a 4/1 break. Gotcha.
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strickluke wrote:
m4m! my map: goreshit - the nature of dyingKantan
- Is fine
Futsuu
- 00:28:605 (2) - Add a d here :o oh okay
- 00:29:855 (2) - 1/2 Break before a finisher isn't long enough on futsuu, delete this note :o oh
- 00:33:851 (12) - 1/2 Break before a finisher isn't long enough on futsuu, delete this note :o okay
Muzukashii
- 00:21:112 (4) - You could add a d here Yeah but the spaces are intentional :3
- 00:21:736 (4,5) - These are weird, prob just delete this They're actually supposed to be a triplet, but I don't know if having a triple 1/4 before a spinner is rankable.
- 00:25:108 (1) - You could add a d here
- 00:25:733 (1,2) - These are weird, prob just delete this
- 00:28:605 (4) - Change to d Meh okay >.>
- 00:30:104 (10) - Futsuu has this as a finisher but Muzukashii doesn't, maybe change this to D mmm okay
- 00:34:351 (27) - Add a d here
Vulkin's Oni
- 00:05:125 (18) - Change this note to k
- 00:08:872 (38,39,40,41,42) - Change this pattern to ddkdk to emphasize the drum noise
- 00:13:118 (61) - Change this note to k
- 00:15:866 (75,76,77,78,79,80,81) - Change this pattern to ddkkddk
- 00:37:723 (48,49,50) - Delet this -_ -
Zim!
- 00:13:368 (61,62) - Change these to k (no finisher) so that the finisher locations are consistent Thanks
- nice
good luck with this mapset
strickluke wrote:
[notice]Vulkin's Oni [list]
00:05:125 (18) - Change this note to k no, has lower pitch than 00:05:250 (19,20) - these
00:08:872 (38,39,40,41,42) - Change this pattern to ddkdk to emphasize the drum noise changed to ddddk to follow the bell
00:13:118 (61) - Change this note to k same reason as first suggestion
00:15:866 (75,76,77,78,79,80,81) - Change this pattern to ddkkddk ok
00:37:723 (48,49,50) - Delet this -_ - k fine geez
good luck with this mapset good luck in your map too
and thanks for your mod <3
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game rock wrote:
Hi! ^w^
Request from Gemu's Taiko & Mania Queue (M4M & GD)
d
k
D (Big d)
K (Big k)
- [General]
- Change the SV in all difficultys to 1,40. This is to ensure readability and for the amount of notes that you can see in the screen.
- [ Kantan]
You forgot remove the Widescreen Support.
- 00:16:615 (23) - Change to k to keep consistency with 00:07:623 (9,10,11,12) - and sound increases a bit too. The part ends on a low note, so I'll keep it :3
- [ Futsuu]
You forgot remove the Widescreen Support.
Looks fine for me.
- [ Muzukashii]
You forgot remove the Widescreen Support.
- 00:08:872 (28) - Change to k, sounds very good and to flow with 00:08:622 (27) - Alright
- 00:15:866 (56) - Remove to keep consistency with 00:08:123 (25,26,27,28,29,30,31) - This part is different from the rest of them in the song, so I'll keep it :3
- 00:21:736 (4,5) - This sound started from 00:21:611 - and the drums is low but this is similar to 00:19:863 (1,2,3) - but the drums is high. so add a d 00:21:611 - and change to d the notes 4 and 5.
- 00:25:733 (1,2) - Same, change to d and add a d 00:25:509 -
- 00:29:605 (7,8,9) - If you want you can change to ddd to emphasize the finish 00:30:104 (10) - I like the way it alternates :3 makes it easy to play
- [ Vulkin's Oni]
HP: 5
OD: 5
You forgot remove the Widescreen Support.
- 00:07:248 (30) - Change to k, sounds very good with the rhythm 00:06:998 (28,31) -
- 00:15:242 - Add a k and change to k 00:15:367 (73) - to keep consistency with the previous suggestion.
- [ Zim!]
You forgot remove the Widescreen Support.
- 00:09:372 (40) - Remove the finish because during the play can be confusing and a little annoying.
- 00:20:113 (1) - ^
- 00:24:109 (20) - ^
- 00:30:104 (5) - ^
- 00:31:103 (12) - ^
- 00:32:103 (19) - ^
- 00:33:102 (26) - ^
- 00:34:101 (1) - ^
- 00:35:100 (7) - ^
- 00:37:598 (26) - ^
If you not want remove the finish I recommend you remove:- 00:09:247 (39) -
- 00:19:988 (101) -
- 00:23:984 (19) -
- 00:29:979 (4) -
- 00:30:979 (11) -
- 00:31:978 (18) -
- 00:32:977 (25) -
- 00:33:976 (31) -
- 00:34:975 (6) -
- 00:37:473 (25) - I like them all :3
I hope my mod has been helpful you, Good luck!
Quizmaegi wrote:
[General][Muzu]
- Change Kantan HP to 8 or 8.5
- Change SV to 1.6
[Vulkin Oni]
- 00:08:997 - add d tru
- 00:17:240 - add k I don't hear anything in the music
- 00:21:486 - add d? Seems like something is missing. Changed earlier
- 00:25:483 - ^
[Zim!]
- 00:08:497 - add d
- 00:17:740 - add k
- 00:31:853 - add d
- 00:33:851 - add dd
Sorry for short mod ;w; It's alright <3 Every mod is important
- Seems too many finishers are in this diff. They're lit
- 00:08:497 - add d I don't hear anything hear
- 00:05:375 (18) - change to k no thanks
- 00:36:099 (14,15,16,17,18,19,20,21,22,23,24,25,26) - change like this? Nuh :3
game rock wrote:
Hi! ^w^
Request from Gemu's Taiko & Mania Queue (M4M & GD)
d
k
D (Big d)
K (Big k)
- [General]
- Change the SV in all difficultys to 1,40. This is to ensure readability and for the amount of notes that you can see in the screen. 1.6 sounds better to me, after all its a low bpm o-o
I hope my mod has been helpful you, Good luck!Thanks to you for modding my shitty map even though i changed almost nothing ;_;
- [ Vulkin's Oni]
HP: 5
OD: 5
Changed
You forgot remove the Widescreen Support. Oops, sorry lol
- 00:07:248 (30) - Change to k, sounds very good with the rhythm 00:06:998 (28,31) - No, using consistency with color from 00:02:877 (6,7,8,9) - , I know its 4 note to 5 pattern but the 5 note pattern is to warn from the change of rhythm from same pitch to temporarily decreasing
- 00:15:242 - Add a k and change to k 00:15:367 (73) - to keep consistency with the previous suggestion.That part in specific sounds kinda different with the previous suggestion, hence why i opted to not to have consistency there, sorry
Thank you for modding!!Quizmaegi wrote:
[General]done, as stated in previous mod
- Change SV to 1.6
[Vulkin Oni]Sorry for short mod ;w; Ey, its ok, you did a good job either way
- 00:08:497 - add d i cant hear anything there
- 00:17:740 - add k ^, but ill add a d in 00:17:240 -
- 00:31:853 - add d its a break so no, sorry
- 00:33:851 - add dd ^
osu file format v14
[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9
[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Stingy
Version:Vulkin's Oni
Source:Invader Zim
Tags:
BeatmapID:1208654
BeatmapSetID:568278
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"-- Invader ZIM Wallpaper HD Wallpapers - High definition Wallpapers.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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I tried to make the pattern a bit more simpler now (Deleted all 5-lets and removed some triplets), I hope its allrightStefan wrote:
[Oni]
Comparing Oni with Muzukashii and Zim! I find you shouldn't use five-lets (or just very sparingly), the gap for these three difficulties has a lot of room for improvements. I wouldn't use stuff like dddkk or kdkkd while Zim! uses them too, the only differences Zim! and Oni has are the streams at the end of Zim!, aside of that these two are Onis on the same level - while I see this isn't really supposed to be, right?
00:01:878 - 00:18:114 - Like said, keep your pattern simpler by avoind five-lets or using very basic five-lets (ddddk for example). Another thing you could do is to have one or two breaks in this part. It definitely wouldn't hurt despite the BPM is low and makes a better transistion from Muzukashii to Oni.
00:30:104 - 00:37:598 - the usage of the breaks at 00:31:853 - or 00:33:851 - is very nice, however you still should follow the things I've said above.
THANKS SO MUCH, IM SO SORRY I TOOK SO LONG TO APPLY THESE MODS ;_;[_Chichinya_] wrote:
[Vulkin's Oni]
In spanish now
- Preferiria que movieras este slider 00:18:114 (1) - - y pusieras una d ahi para que le de fuerza al momento de la cancion o mejor dicho al sonido Hecho
- ^ 00:22:361 (1) - Este creo que ya esta bien
- 00:26:357 (1) - ^ ^
- Buen map heh adklsdsdj
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Jonawaga wrote:
yo Stringy~
please revive this map from the graveyard lol get me supporter uwuwuwu
[General][Kantan]
- tags? you have to at least add Vulkin, and "Vulkin's Oni by Vulkin" in the map's description consider Vulkin gir piggy Jhonen Vasquez animated animation cartoon network tv alien irk okie ^^;
- please fixed the bugges SV in the mapset's description oopsie
- also consider 1.4x, as 1.6x is recommended for 1/3 and 1/6 maps, which this is not oh okay ;;
[Futsuu]
- 00:30:104 (1) - From the beginning you've been mapping the clacking noise with a k. I think it would be more intuitive if you continued this pattern into the kiai. Yes, I'm pretty much asking you to invert the kiai. I think you'll like it Indeed I do
- 00:36:099 (1) - In addition, I recommend removing the spinner at the ending here and instead mapping the section normally following the horns. A rhythm such as this could work well. (Ignore colors.) I'm a bit confused...? I tried something anyway? PM me please ;;
[Muzukashii]
- 00:08:123 (18,19,20) - consider inverting to kdk, this complements the pitch and assures that the clacky noise 00:08:622 - here is a k No because of the bell/triange
- 00:16:116 (41,42,43,44,45) - kdkdd or kdkdk for the pitches and the clacky noise again mhm
- 00:30:104 - oh jeez, same as kantan about your kiai and your final spinner ;;
[Zim!]
- 00:20:113 - / 00:21:861 - why just leave a break here? I dunno ;; fixed
- 00:21:861 (4,5,1) - please use 1/2 of rest between a spinner and an object. It's strongly recommended. eeeee fixed
- 00:25:983 (2,1) - / idk what this means but I changed SOMETHING
- 00:36:099 (33,34,35,36,37,38,39,40,41) - eh, 3 triplets in a row is a little too much. okie =w=
best of luck~
- 00:20:113 (1,2,3,4,5,6,7,8,9,10) - please finish this pattern before starting your stream... and I'm wondering whether such a stream is justified to accompany the background noise while this section is actually rather calm I changed SOME things ^^;
Thanks for the mod!Jonawaga wrote:
[Oni]best of luck~ ty
- 00:30:104 - remove the 1/4 triplet and add a finisher ok
- 00:37:598 (42) - consider adding a finisher, and generally in other places consider adding more finishers modified the end so i could add them
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Thanks ;w;xtrem3x wrote:
possible to mod .. is short XD!
-w-
General:
Don = d
Kat = k
Big Don = D
Big Kat = KKantan
00:05:625 - This note could be d to create a type of mirror to combine with the next 4 notes. it messes with my structure ;;
00:08:123 - at this point I feel that it should be coupled with the previous blue note that the following with a k since it has a high sound variation. nah ;w; I like my way
00:13:618 - Same situation as 00:05:625- eee structure ;w;
00:16:615 (23,24) - this section is not repeated as 00:07:623- and of course, it has a somewhat questionable variant, so you should swap here to focus the sounds properly. okaay
00:37:098 - this note has the same progressive sound as the previous 2 notes, so I suggest changing it to k. okieFutsuu
> HP6 oops ;w;
00:05:375 (6,7) - to have the same consistency as in kantan you may have to swap these notes or leave them d. I like it this way ;w;
00:13:118 (23,24,25) - Same situation as above point but here is more kkd to emphatize high sounds. nuhhh
00:29:854 - delete this note to leave a break necessary and prepare the big note stroke, besides that is the beginning of kiai time. mhmMuzukashii
00:05:625 - Change this note to d to maitain consistence with kantan/futsuu
00:13:618 - Same here.
00:15:866 - this sequence is a bit long, this note may have to be erased to maintain the proper flow with respect to the spaces (although it is a short song, these spaces must be considered). removed one
00:32:352 - Same situation here. mhm :3
00:35:350 - Same here, but It's hard to mention a point later because I see that you follow the progressive sound, so you could change this pattern a little and leave a few spaces.yup!VulkimOni
> Cambia el Tick Rate a 3, por el slider que tienes justo antes del kiai.
00:05:625 - al igual que en las demás diffs mejor cambia esta nota a d por que no tiene un sonido alto ni nada parecido, aunque si es necesario una diferencia con el resto podría borrarse.
00:13:618 - lo mismo con esta.
00:17:864 - esta la oigo mas acorde a las 2 notas anteriores que son azules, aunque tiene su desvariante de tono grave pero igual me voy mas a combinarla con las anteriores.
00:29:105 - este slider está mal implementado, por que el espacio que hay entre el final y la siguiente nota no da margen para intentar agarrarla sin temor a fallar en el intento. podrías dejarla hasta 00:29:854- e igual tiene buena consistencia.
00:33:601 - Lo mismo que en 00:05:625-Zimnner
00:05:625 - Change this note to d to maitain consistence with rest of the diffs.
00:09:372 - Remove that finish from this note, I understand that you want to give difficulty to this map, but I see it somewhat inappropriate to have a big note at this point, the next big note is fine. lol I agree
00:13:618 - Same situation as 00:05:625-
Igual gracias por el mod owoxtrem3x wrote:
VulkimOni
> Cambia el Tick Rate a 3, por el slider que tienes justo antes del kiai. No sabia que el Tick Rate 3 ponia los ticks en 1/3 owo
00:05:625 - al igual que en las demás diffs mejor cambia esta nota a d por que no tiene un sonido alto ni nada parecido, aunque si es necesario una diferencia con el resto podría borrarse. Sigo ese "clash" de fondo tambien
00:13:618 - lo mismo con esta. ^
00:17:864 - esta la oigo mas acorde a las 2 notas anteriores que son azules, aunque tiene su desvariante de tono grave pero igual me voy mas a combinarla con las anteriores. Sigo los Mini-Drumrolls de fondo
00:29:105 - este slider está mal implementado, por que el espacio que hay entre el final y la siguiente nota no da margen para intentar agarrarla sin temor a fallar en el intento. podrías dejarla hasta 00:29:854- e igual tiene buena consistencia. Pero ya estaba como dijiste o-o?
00:33:601 - Lo mismo que en 00:05:625- Hace consistencia con lo que ya hay en el kiai
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256,192,36099,1,12,0:0:0:0:
256,192,36599,1,0,0:0:0:0:
256,192,36724,1,0,0:0:0:0:
256,192,36849,1,0,0:0:0:0:
256,192,37098,1,12,0:0:0:0:
256,192,37348,1,0,0:0:0:0:
256,192,37598,1,12,0:0:0:0: