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Tatsumi Megumi featured by Sano Hiroaki - Tsubomi (Long Vers

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Impulsekun







Hey, I did some work for the design of your theme. I hope you like it. :D
Topic Starter
Pururut

Impulsekun wrote:

Hey, I did some work for the design of your theme. I hope you like it. :D

ohh awesome thanks!
Impulsekun

Pururut wrote:

Impulsekun wrote:

Hey, I did some work for the design of your theme. I hope you like it. :D

ohh awesome thanks!
np, glad you liked it
Pentori
hi
[General]
some scrolling images exceed the maximum file dimensions, try resize these
sb\Lihui\1.png (768x1052)
sb\Lihui\1.1.png (768x1052)
sb\Lihui\1.2.png (768x1052)
sb\Lihui\1.3.png (768x1052)
sb\Lihui\3.png (1200x1644)

also unused files
sb\ame2.png
sb\whitepot.png
sb\BG\bg3.jpg
sb\Lihui\2.3.png
sb\particle\yh2.png

do you have metadata source? the artist doesn't look right since you have a double space between つぼみ and (Long Version)
also if you have jubeat in tags why isn't it a source? just curious

[Knospe]
00:13:235 - how come you skipped this? the drums/guitar is still there
00:13:643 (3) - clap?
00:13:562 - it seems a lot of the blue ticks drums are ignored yet you have triplets where there aren't actually triplets like 00:13:806 (4,5,6) - isn't actually a triplet in the music since the guitar trill is on 00:14:051
00:17:148 - pretty loud drum here and there is no need to make 00:17:230 (1) - a triple since theres no sound on the blue tick there. something like http://puu.sh/rQx7C/a1961dac8c.jpg works fine
00:17:475 - sound is here not 00:17:638
00:18:616 - 00:19:268 - some other drums u might want to include
00:26:687 (1) - is nc really needed?
00:51:306 (4) - should have nc somewhere around here
00:55:627 - same kinda problem with the triplets here imo, the drum triplets land on the 2nd red tick of every measure eg. 00:56:931 - 00:58:235 - 00:59:540 - yet they dont seem to be mapped, and instead you add extra triplets that aren't in the music like 00:55:953 - 00:59:866 - so it doesn't really follow the music that well..
01:08:752 (5,6,7,8) - doesn't really have much emphasis on important beats here since u use same ds. 01:08:589 (3,6,8) - are the most powerful notes so why not make them stand out more with higher spacing
01:09:648 (4) - i dont think this note exists in the music
01:17:882 (1) - stick to standard nc patterns here? i don't really see the need for variation when this is the same as something like 00:57:013 (3,4,5,6,1)
01:31:578 (1,2) - ctrl g. triple is on 01:31:822
imo u could self mod the rest of your map with the things i mentioned to improve overall quality and make it follow the music more closely.

one more thing:
04:56:360 - sb load is ridiculously high here and peaks at 8.88x at 05:06:469 - so try optimise ur sb to have an sb load under 5.0x

popped for sb/metadata/quality
good luck!
yf_bmp
sb\Lihui\1.png (768x1052)
sb\Lihui\1.1.png (768x1052)
sb\Lihui\1.2.png (768x1052)
sb\Lihui\1.3.png (768x1052)

they are ok, so

resized:sb\Lihui\3.png (1200x1644)

del files

decrese sb load

thx
Topic Starter
Pururut

Pentori wrote:

hi
[General]
do you have metadata source? the artist doesn't look right since you have a double space between つぼみ and (Long Version)
also if you have jubeat in tags why isn't it a source? just curious space fixed,metamod are copy rank ver :< https://osu.ppy.sh/s/175262

[Knospe]
00:13:235 - how come you skipped this? the drums/guitar is still there fixed
00:13:643 (3) - clap? ok
00:13:562 - it seems a lot of the blue ticks drums are ignored yet you have triplets where there aren't actually triplets like 00:13:806 (4,5,6) - isn't actually a triplet in the music since the guitar trill is on 00:14:051 ok
00:17:148 - pretty loud drum here and there is no need to make 00:17:230 (1) - a triple since theres no sound on the blue tick there. something like http://puu.sh/rQx7C/a1961dac8c.jpg works fine
00:17:475 - sound is here not 00:17:638 im ignore 00:17:230 (1) but triple at blue tick
00:18:616 - 00:19:268 - some other drums u might want to include fixed
00:26:687 (1) - is nc really needed? remove nc
00:51:306 (4) - should have nc somewhere around here add nc
00:55:627 - same kinda problem with the triplets here imo, the drum triplets land on the 2nd red tick of every measure eg. 00:56:931 - 00:58:235 - 00:59:540 - yet they dont seem to be mapped, and instead you add extra triplets that aren't in the music like 00:55:953 - 00:59:866 - so it doesn't really follow the music that well.. fixed somepart
01:08:752 (5,6,7,8) - doesn't really have much emphasis on important beats here since u use same ds. 01:08:589 (3,6,8) - are the most powerful notes so why not make them stand out more with higher spacing ok
01:09:648 (4) - i dont think this note exists in the music imo is fine?
01:17:882 (1) - stick to standard nc patterns here? i don't really see the need for variation when this is the same as something like 00:57:013 (3,4,5,6,1)
01:31:578 (1,2) - ctrl g. triple is on 01:31:822 ok
imo u could self mod the rest of your map with the things i mentioned to improve overall quality and make it follow the music more closely. uhh,im already mod by myself,as a extra diff appropriate overmap and undermap is work fine imo :L maybe is my style??
thanks :3
Pentori
changes are fine. although sb can still be optimised, it should be ok
feel free to rebubble
Kencho

Kencho wrote:

#1
Rebubbled!
Garden
General
unused:
sb\lyrcis\10.png
sb\lyrcis\11.png
sb\lyrcis\144.png
sb\lyrcis\145.png
过了一遍好像确实没看到有用到哎,可能是因为第一句歌词没做
还有我觉得大概yf大师现在能再优化一下size和load了?https://osu.ppy.sh/forum/t/532042

Knospe
00:06:795 - drumsample?
00:52:121 (5,6,7,8) - 02:11:523 (3,4,5,6) - 加点音效?还有我感觉02:07:284 (1,2,3,4,5,6,7,8) - 听上去没 00:49:187 (5,6,7,8) - 效果好啊,02:07:447 - 02:07:610 (4,5,6) - 之类都没表现出来
02:16:415 (3,4,5) - 一眼看到这个ds不一样;;
02:48:045 (1,2,3,4,5) - 01:29:784 (4,5,6,7,8) - nc统一一下,另外感觉02:48:371 (5) - 和第一段第三段一样用normalfinish听起来更舒服点
03:01:741 (1,2) - 1/2+1/1滑条感觉更连贯点?
00:14:458 - 00:15:273 - 00:18:371 - 00:18:860 - 01:23:752 - 01:28:969 - 02:42:013 - 02:45:926 - 03:34:676 - 03:35:328 - 04:26:360 - 04:42:013 - 04:45:926 - 04:47:230 - 04:50:491 - 04:51:795 - 04:57:502 - 04:59:458 - 05:00:763 - 考虑finish,可能我没看出来加的逻辑.. 不过有些地方是有前后不一致的,你看着加点 ;w;;
还有一个,不知道前面有没人提过,我感觉kiai停在 01:30:110 - 更好啊,中间空一段还是kiai感觉比较迷,后面两段也是
Topic Starter
Pururut

Garden wrote:

General
unused:
sb\lyrcis\10.png
sb\lyrcis\11.png
sb\lyrcis\144.png
sb\lyrcis\145.png
过了一遍好像确实没看到有用到哎,可能是因为第一句歌词没做
还有我觉得大概yf大师现在能再优化一下size和load了? 天哪,我明明都删掉了的..我可能传了假图https://osu.ppy.sh/forum/t/532042

Knospe
00:06:795 - drumsample? ok
00:52:121 (5,6,7,8) - 02:11:523 (3,4,5,6) - 加点音效?ok还有我感觉02:07:284 (1,2,3,4,5,6,7,8) - 听上去没 00:49:187 (5,6,7,8) - 效果好啊,02:07:447 - 02:07:610 (4,5,6) - 之类都没表现出来 感觉还好..应该不用改
02:16:415 (3,4,5) - 一眼看到这个ds不一样;; fixed
02:48:045 (1,2,3,4,5) - 01:29:784 (4,5,6,7,8) - nc统一一下,另外感觉02:48:371 (5) - 和第一段第三段一样用normalfinish听起来更舒服点ok
03:01:741 (1,2) - 1/2+1/1滑条感觉更连贯点? ok
00:14:458 - 00:15:273 - 00:18:371 - 00:18:860 - 01:23:752 - 01:28:969 - 02:42:013 - 02:45:926 - 03:34:676 - 03:35:328 - 04:26:360 - 04:42:013 - 04:45:926 - 04:47:230 - 04:50:491 - 04:51:795 - 04:57:502 - 04:59:458 - 05:00:763 - 考虑finish,可能我没看出来加的逻辑.. 不过有些地方是有前后不一致的,你看着加点 ;w;;ok
还有一个,不知道前面有没人提过,我感觉kiai停在 01:30:110 - 更好啊,中间空一段还是kiai感觉比较迷,后面两段也是ok
再次谢谢花园:3
Garden
#1 rebub
gl this time!
Cherry Blossom
Go, baka Pururut :3
Lasse
lol that diffname
I mean it makes sense so feel free to keep it, but why use the German translation of the song name?
[]
your bg is really low quality with lots of jpeg artifacts, here's a much better one:
http://puu.sh/tMFzz/0a0aedb6c4.jpg
(seems like the sb doesn't use that image anyways, so just replacing the sb/bg.jpg file should be fine)

some of the sb images like all of the /cg ones have similar issues, but idk how possible it is to get better quality versions of them...
they seem like they were compressed way too much
[]
00:01:578 (1) - shouldn't this have a finish?
00:10:464 (14) - think it would be much nicer if this was deleted, it's doesn't realyl seem supported by the song and having nothing here would give much better emphasis for the vocal on 00:10:382 (13) -
00:21:062 (2) - is this really needed? somethng like http://i.imgur.com/V5oLuQ2.jpg might work much better
00:21:469 (3) - what is this following, you start it on a vocal, but then ignore vocal on the red tick? since 00:22:284 (1,2,3) - map vocals, you should probably do it here too
00:54:730 (4,5) - don't think suddenly stacking this fits with how you build up pressure before :c some spacing would be great // 02:12:991 (4,5) - similar

01:02:719 (8,1) - similar problem with stack here cause you never do emphasis like that in this part, maybe try moving 8 like stacking it on 01:01:578 (1) - tail for example? http://i.imgur.com/X8IPtFe.jpg // 02:18:371 (4,1) - maybe could so something like http://i.imgur.com/y46yfCZ.jpg here ? // 04:36:632 (3,1) - maybe http://i.imgur.com/1atpqjT.jpg ?
01:04:676 - did you consider a rhythm like http://i.imgur.com/403NBYL.jpg here? think that makes more sense
01:11:197 - can you not skip this, it seems so unfitting to randmly ignore nearly everything the song does // 02:29:295 (2) - 04:29:295 (2) - 04:29:295 (2) - 04:13:643 (2) -
01:23:752 (1) - really easy to mistake for 1/2 gap cause you never used such 3/4 slider spacing things, maybe do http://i.imgur.com/oyt9rOF.jpg instead to make it more clear with spacing?
01:39:241 - why is this not mapped when 00:20:980 - is the same but mapped?
01:54:730 (4,5,6,7,1) - I get what this is supposed to do, but I think it doesn't work well. they overlap so much so people will just aim in the middle of the stack and play it normally, giving no special emphasis to 1, it just looks weird and you also never do it anywhere else. I'd just stack them normally
02:26:687 (2,3) - similar stacking thing, they just don't work well because you also often use stacks that end on weak sounds and having both doesn't make much sense
02:40:056 (3,4,5) - this overmap doesn't make any sense, it doesn't even emphasize anything, just puts random pressure on red tick and doesn't match the song
03:56:197 (5,6,1) - so you have whistles on "things" before, but no whistles for the piano triple? think reducing whistles in this part a bit but adding them here would be great // 03:57:013 (1) - 04:04:187 -
04:25:708 (1,2,3) - seems like this was supposed to have even spacing but autostacking ruined it http://i.imgur.com/9i5cXt5.jpg, could move 2 a bit to fix
[]
fine map overall, but I hope you can fix some rhythm and emphasis things before asking me to recheck this
Cherry Blossom
Because i want to, it's never too late.
Hello pururut long time no see :3


Knospe

  1. 00:15:600 (3,4) - in order to make the movement more fluid, it would be better if you move (4) a bit further than (3), the low distance between them when there is a higher distance before looks a little unnatural to play.
  2. 00:40:382 (4,5,6,1,2) - The same idea as ^ goes for this too, it will be better if there is a longer distance between these objects to make the jump between 00:40:871 (2,3) - less surprising, and more comfortable to play, according to what you did before with your sliders here 00:39:404 (1,2,3) -
  3. 00:43:969 (3,4) - The low distance between them looks a little clunky compared to 00:44:621 (1,2) -. There is no real difference in the song concerning intensity to justify a spacing difference. It will give a better impression if there is a higher distance between 00:44:295 (4,1) -
  4. 00:52:447 (1,2,3) - The song is really intense here, but the distance between these objects is low and that's disappointing a bit, i know you can make more spaced things in order to show the real impact of the song, there should be a higher distance between these objects :D
  5. 01:42:339 (2,3,4,5) - Here the distance between objects is not really the same, and it looks a little clunky, i'm pretty sure you didn't make it intentionally. Better fixing the distance between them.
  6. 02:22:447 (1,2,3) - This pattern would look better if there was the same distance between reach circles from this triangle, and it would be also more fluid, so more comfortable to play.
  7. 03:27:991 (2) - I looks a little sad that you didn't made the red tick here 03:28:154 - played by a note to emphasize the strong guitar note, it should be really played to give a better impression like you did here for example 03:33:371 (2,3,4) -
  8. 04:26:360 (1,2,3,4) - Same thing as i said for 00:52:447 (1,2,3) -, this is one of the most intense part of the song, but the way you mapped it doesn't really show the real impact of the song, and there should be a higher distance between objects, especially between 04:26:360 (1,2) -

Good luck Pururut, this must be ranked ! :D
Topic Starter
Pururut
Lasse

Lasse wrote:

lol that diffname
I mean it makes sense so feel free to keep it, but why use the German translation of the song name? lol,just look "Knospe" is fine,someone told me that how to set a diffname "put your songs title to google translate and choice a language randomly".
[]
your bg is really low quality with lots of jpeg artifacts, here's a much better one:
http://puu.sh/tMFzz/0a0aedb6c4.jpg
(seems like the sb doesn't use that image anyways, so just replacing the sb/bg.jpg file should be fine) wow, i forget osu support 1080p bg now,but i dont know it will make my map touch the limitation of osz file's size?

some of the sb images like all of the /cg ones have similar issues, but idk how possible it is to get better quality versions of them...
they seem like they were compressed way too much ^
[]
00:01:578 (1) - shouldn't this have a finish? finish maybe to loud here so i choose wistle substitute finish
00:10:464 (14) - think it would be much nicer if this was deleted, it's doesn't realyl seem supported by the song and having nothing here would give much better emphasis for the vocal on 00:10:382 (13) - ok
00:21:062 (2) - is this really needed? somethng like http://i.imgur.com/V5oLuQ2.jpg might work much better deleted 1 and 2
00:21:469 (3) - what is this following, you start it on a vocal, but then ignore vocal on the red tick? since 00:22:284 (1,2,3) - map vocals, you should probably do it here too ok, i did some adjust
00:54:730 (4,5) - don't think suddenly stacking this fits with how you build up pressure before :c some spacing would be great // 02:12:991 (4,5) - similar this stacking is in order to emphasize 00:55:056 (1) - imo

01:02:719 (8,1) - similar problem with stack here cause you never do emphasis like that in this part, maybe try moving 8 like stacking it on 01:01:578 (1) - tail for example? http://i.imgur.com/X8IPtFe.jpg // 02:18:371 (4,1) - maybe could so something like http://i.imgur.com/y46yfCZ.jpg here ? // 04:36:632 (3,1) - maybe http://i.imgur.com/1atpqjT.jpg ? ok
01:04:676 - did you consider a rhythm like http://i.imgur.com/403NBYL.jpg here? think that makes more sense ok
01:11:197 - can you not skip this, it seems so unfitting to randmly ignore nearly everything the song does // 02:29:295 (2) - 04:29:295 (2) - 04:29:295 (2) - 04:13:643 (2) - hmm it's work fine? imo
01:23:752 (1) - really easy to mistake for 1/2 gap cause you never used such 3/4 slider spacing things, maybe do http://i.imgur.com/oyt9rOF.jpg instead to make it more clear with spacing? ok
01:39:241 - why is this not mapped when 00:20:980 - is the same but mapped? removed
01:54:730 (4,5,6,7,1) - I get what this is supposed to do, but I think it doesn't work well. they overlap so much so people will just aim in the middle of the stack and play it normally, giving no special emphasis to 1, it just looks weird and you also never do it anywhere else. I'd just stack them normally ok
02:26:687 (2,3) - similar stacking thing, they just don't work well because you also often use stacks that end on weak sounds and having both doesn't make much sense fixed
02:40:056 (3,4,5) - this overmap doesn't make any sense, it doesn't even emphasize anything, just puts random pressure on red tick and doesn't match the song ok
03:56:197 (5,6,1) - so you have whistles on "things" before, but no whistles for the piano triple? think reducing whistles in this part a bit but adding them here would be great // 03:57:013 (1) - 04:04:187 - ok
04:25:708 (1,2,3) - seems like this was supposed to have even spacing but autostacking ruined it http://i.imgur.com/9i5cXt5.jpg, could move 2 a bit to fix fixed
[]
fine map overall, but I hope you can fix some rhythm and emphasis things before asking me to recheck this

baka cb

Cherry Blossom wrote:

Because i want to, it's never too late.
Hello pururut long time no see :3


Knospe

  1. 00:15:600 (3,4) - in order to make the movement more fluid, it would be better if you move (4) a bit further than (3), the low distance between them when there is a higher distance before looks a little unnatural to play.adjust (3)'s position
  2. 00:40:382 (4,5,6,1,2) - The same idea as ^ goes for this too, it will be better if there is a longer distance between these objects to make the jump between 00:40:871 (2,3) - less surprising, and more comfortable to play, according to what you did before with your sliders here 00:39:404 (1,2,3) - ok
  3. 00:43:969 (3,4) - The low distance between them looks a little clunky compared to 00:44:621 (1,2) -. There is no real difference in the song concerning intensity to justify a spacing difference. It will give a better impression if there is a higher distance between 00:44:295 (4,1) - ok
  4. 00:52:447 (1,2,3) - The song is really intense here, but the distance between these objects is low and that's disappointing a bit, i know you can make more spaced things in order to show the real impact of the song, there should be a higher distance between these objects :D ok :D
  5. 01:42:339 (2,3,4,5) - Here the distance between objects is not really the same, and it looks a little clunky, i'm pretty sure you didn't make it intentionally. Better fixing the distance between them.fixed
  6. 02:22:447 (1,2,3) - This pattern would look better if there was the same distance between reach circles from this triangle, and it would be also more fluid, so more comfortable to play.fixed
  7. 03:27:991 (2) - I looks a little sad that you didn't made the red tick here 03:28:154 - played by a note to emphasize the strong guitar note, it should be really played to give a better impression like you did here for example 03:33:371 (2,3,4) - lol dont sad , i edit it
  8. 04:26:360 (1,2,3,4) - Same thing as i said for 00:52:447 (1,2,3) -, this is one of the most intense part of the song, but the way you mapped it doesn't really show the real impact of the song, and there should be a higher distance between objects, especially between 04:26:360 (1,2) - ok

Good luck Pururut, this must be ranked ! :D

thanks Lasse and baka cb :)
Lasse
even with the higher quality bg your map is only ~20mb, that shouldn't cause any problems
Lasse
looks fine now, gl!
#2
Wing My Way
111起飞
Koiyuki
Knospe
  1. 00:41:523 (5,6) - 我还以为你这里会摆个跳
  2. 00:49:187 (1,2,3,4) - 这个梗我觉得有点恶意
  3. 01:08:589 (3,4,5) - 我觉得1/2单点在这里比三连合适
  4. 01:43:154 (5) - 弧度拉直一点?
  5. 01:56:850 (1) - remove nc?
  6. 01:58:317 (1) - ^
  7. 03:09:241 (4) - nc
just some nazi things, it's mapped well already.
Topic Starter
Pururut

Koiyuki wrote:

Knospe
  1. 00:41:523 (5,6) - 我还以为你这里会摆个跳
  2. 00:49:187 (1,2,3,4) - 这个梗我觉得有点恶意 去掉蓝线上的NOTE了
  3. 01:08:589 (3,4,5) - 我觉得1/2单点在这里比三连合适
  4. 01:43:154 (5) - 弧度拉直一点? 感觉差不多。。
  5. 01:56:850 (1) - remove nc?ok
  6. 01:58:317 (1) - ^ ok
  7. 03:09:241 (4) - nc ok
just some nazi things, it's mapped well already.

射射yuki :3
Koiyuki
Qualified.
Mint
gratz!
-Nanaka-
恭喜 :oops:
[Kamiya]
厉害厉害
Asuka_-
gratz!
Mei
Cherry Blossom
Gratz baka pururut :3
Garden
终于飞啦 :)
Fushimi Rio
恭喜团员
Topic Starter
Pururut
感谢各位 :3

thank you everyone :3
Narcissu
每一個說要讓86消失在後視鏡裏面的車手,最後都成功了
Kibbleru
i think ur missing a cloud or something

_Meep_

Kibbleru wrote:

i think ur missing a cloud or something

oppai is life
Topic Starter
Pururut

Kibbleru wrote:

i think ur missing a cloud or something


oppai is fine.

and need @yf_bmp
Wing My Way
震精
frozz
yf_bmp storyboard is beautiful ones
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