helo
normal : 00:09:122 (3,1) - DS is quite misleading this can be mixed up with 1/1 stuff pretty easily, i'd suggest you either stack like you did before or space it more
00:18:114 (1) - in this section i think it's probably better to map this note 00:18:114 - and the strings here 00:20:113 - than mapping spinners to that faint vocal thing
00:06:124 (1,2) - flow is kinda ew here. Having the slider point at the next beat is probably a bit better
Advanced:00:09:122 (3) - probably better if you would separate the two last sounds from the first since they have that distinct cymbal noise. also the whistle is gross
00:17:115 (5,6,7,1) - overlap is very questionable. Flowbreak is rather awkward too for this kind of difficulty
In the kiai density seems rather low. Right now it is a lot like your normal. Adding a few 1/4 sliders would make sense here so that this actually feels like an advanced
. this might also cause issues with spread since normal is full of 1/1 and hard is almost all 1/4 there
Sometimes I also feel like your aesthetics are a bit inconsistent. That doesn't make your map less playable but it really prevents you from achieveing a well defined style and kinda looks messy.
For example angles : Just looking at the first few notes you seem to go for mostly horizontal and vertical angles but suddently 00:04:126 (1) - is angled by 45° or so. feels kinda out of place because it kind of points at nothing either lol
00:08:123 (1,2,3) - Here spacing is not equal between objects. 2 feels a lot closer to 1 than it is to 3
00:12:119 (1,2) - weird angles again
etc
Hard :
00:05:874 (1,2) - while first one makes sense this Nc doesnt there are more of them and i think they're dumb, there is no real reason to put them there, nothing important really justifies them
The map isn't bad but io still have the same remark as normal on aesthetics
Some more :
00:20:113 (1,2) - 00:21:112 (3,4,5) - either gradually increase spacing on one of them or make them all the same spacing. gradually increasing is good tho because music goes up in pitch
00:24:609 (2) - looks rather curved compared to the other ones
00:36:099 (1,2,3,4,5,6,7) - if this had a nice even curve it woudl look way better i think. right now it flattens out with time looks rather weird
Ok I think that's it.
Things might be a bit unclear so if anything is unclear yell at me ingame
Gl!