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Hitomi Harada - emotional flutter

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Topic Starter
Shad0w1and
This beatmap was submitted using in-game submission on 2017年3月15日 at 22:56:37

Artist: Hitomi Harada
Title: emotional flutter
Source: ef - a fairy tale of the two.
Tags: yuukyuu no tsubasa minori tenmon 天門 latter movie ver. Pata-Mon
BPM: 110
Filesize: 20384kb
Play Time: 01:57
Difficulties Available:
  1. Akogare (2.8 stars, 172 notes)
  2. Pata-Mon's Normal (1.75 stars, 101 notes)
Download: Hitomi Harada - emotional flutter
Download: Hitomi Harada - emotional flutter (no video)
Information: Scores/Beatmap Listing
---------------
#23 原田ひとみ - emotional flutter
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ef - a fairy tale of the two.
Game OP Theme | 2008

君の本心を見せて。

憧れ: me | Normal: Pata-Mon

eternal feather | emotional flutter | ebullient future (Piano Ver.) | ef

=======
中文译名:
心绪难宁
Sauziteoi
终于睡醒了
咦好像还是WIP啊,那我就先不mod了,单纯提点建议吧。

  • 1.Normal和Hard难度的Offset需要统一
    2.谱面使用到的音频文件不到80%,请考虑对音频进行剪辑或者把音频尽可能使用上(也就是把图做长点)
    3.没有设置Preview Point,这是在选曲界面预览歌曲的起始点,请在想要设置的地方设置(菜单栏的Timing - Set Current Position as Preview Point)
    4.音效全程100%好吵呀,建议设置在50-80左右(好像还没下音效唔唔)
    5.(Hard)00:56:066 (5,6,7,1,2,3) - 像这种前面刚刚1/4单点是这个间距,后面连打反而间距更大了?这样很容易造成节奏误判,而这里也没有需要摆这种梗的理由。建议让间距统一或者至少可读。
    6.(Hard)01:11:339 (7) - 像这种梗实在是被众玩家深恶痛绝...看看空气人...这种滑条除非极慢的滑条速度或者很短,否则还是少摆为好
    7.(Hard)01:20:884 (2,3,4) - 曲线连打建议关掉Grid Snap和Distance Snap来放,会比较平滑和等距,美观。
唔...总之加油!
Topic Starter
Shad0w1and

ItItS wrote:

终于睡醒了
咦好像还是WIP啊,那我就先不mod了,单纯提点建议吧。

  • 1.Normal和Hard难度的Offset需要统一
    2.谱面使用到的音频文件不到80%,请考虑对音频进行剪辑或者把音频尽可能使用上(也就是把图做长点)
    3.没有设置Preview Point,这是在选曲界面预览歌曲的起始点,请在想要设置的地方设置(菜单栏的Timing - Set Current Position as Preview Point)
    4.音效全程100%好吵呀,建议设置在50-80左右(好像还没下音效唔唔)
    5.(Hard)00:56:066 (5,6,7,1,2,3) - 像这种前面刚刚1/4单点是这个间距,后面连打反而间距更大了?这样很容易造成节奏误判,而这里也没有需要摆这种梗的理由。建议让间距统一或者至少可读。
    6.(Hard)01:11:339 (7) - 像这种梗实在是被众玩家深恶痛绝...看看空气人...这种滑条除非极慢的滑条速度或者很短,否则还是少摆为好
    7.(Hard)01:20:884 (2,3,4) - 曲线连打建议关掉Grid Snap和Distance Snap来放,会比较平滑和等距,美观。
唔...总之加油!
非常感谢,这图现在暂时不准备继续做,正在努力制作另外一张节奏感更强的曲子,如果能帮我看看那张的话我会很感激的。现在看这图确实太垃圾,我弄完那张图再有空回来弄这个http://osu.ppy.sh/s/171377
Septembre
Add kiai time / preview point, use volume of hitsounds in timing

00:30:333 (17) -
00:07:382 (12) - (maybe)
combos too long
Net0
Hey from #modrequest

[General]
  1. The gap from normal to Akogare is really big. While Pata-Mon's Normal is completely 1/1 mapped, Akogare use space 1/4 patterning. It’s a that could be filled with a diff that uses mostly 1/2 mapping.
[ Pata-Mon's Normal ]
  1. You could probably map the intro just like in Akogare diff with spinners. Seems off this diff starting when the song is 34% . Not a major problem but I think it’s important to mention.

[ Akogare ]
  1. The instrument was really loud and suddenly got really low after this point 00:36:491 - . Maybe you could end the spinner before and add a low sv slider afterwards to map this change.
  2. 00:53:883 (1,4) – This 00:53:883 (1,4) - would look better structured if 00:55:793 (4) – was right in the middle of the slider 00:53:883 (1) -
  3. Similar point to mention here 01:14:611 (1,2,3,4) – with this 01:13:247 (6,1) - . The distance of this two 01:13:520 (1,2) – could be the same here 01:13:247 (6,3) – to make the pattern look more polished.
  4. So far all the patterns with stacks at slider ends were 1/1 gaps 00:40:793 (1,2) - /00:46:248 (3,1,1) - , then you start making then on the 1/2 gap like you did here 00:51:702 (1,2) - / 00:56:065 (1,2) - and finally on the transition before the main chorus you have done it with a 1/4 gap 01:09:156 (1,2) - . I don’t have much of a problem with this mapping choice since it’s really interesting, but considering the amount of time in which occurs these transitions, about 29 seconds, the result wouldn’t be really intuitive and consistent as expected from a difficulty with this star rating. I’m just warning that this may create a different experience that people usually expect from a 2,8 * diff.
  5. Why mapping them 01:07:793 (3,4,5) -/01:09:974 (3,4,5) – so differently in terms of spacing if they’re so close and similar from each other? The fact that you used 01:10:247 (5) – as a slider is understandable, but stacking here 01:09:974 (3,4,5) – if right before that you spaced the triple 01:07:793 (3,4,5) – I couldn’t notice the difference. This one however is correct 01:12:156 (3,4,5) – since this stream sounds here are not as strong as the ones I’ve mentioned before.
  6. This circle 01:32:338 (2) – could be better placed if it was right in the middle of 01:32:883 (4,1) - , in case you want to do this put the circle at x:253 y:187

I really like the songs you choose to map Shad0w1and and I'm a huge fan of some of your maps. I hope to see even more of it on the future o/
Good luck with this set.
Harmango
Hey M4M?
Fairly new to modding but will try to help you out as much as I can!

Pata-Mon's Normal

00:57:156 (6) - Check the placement of this note, try to place it in between these two notes 00:56:883 (5,7) - to allow for better movement
01:15:156 (7) - Try and avoid overlapping on slow maps
01:33:156 (1) - Adjust the angle in which this slider starts, would look better if it was starting angled a bit downwards instead of upwards how it currently is
01:43:520 (8) - Overlap

Akogare

00:50:883 (2,3,4,1) - I love the flow of this!
00:52:793 (3) - Change the shape of this slider a bit more to allow for better flow to the next note: 00:53:883 (1)
01:06:429 (3,1) - I feel like the spacing between these two notes is a bit too much for this difficulty
01:37:247 (5,6,1) - These could flow better, try changing the direction that they go in
01:39:429 (4,1) - The distance between these two notes feels a bit too much because of the low difficulty

Other than that, I love both the difficulties to the map! <3
Topic Starter
Shad0w1and
which map do you want me to mod. might get to you on weekend
Harmango

Shad0w1and wrote:

which map do you want me to mod. might get to you on weekend
t/514350 This map please <3 also if I helped you mind giving me Kudos?
Flower
凑数摸

2-4白线的soft-clap可以调大点音量或者干脆用normal-hitnormal

我妹妹说她不能pass最低难度,建议加个ez

[Hard]
00:14:599 (1) - 最后几个红锚点这个地方造成一个扭在一起的折返,不好看,稍微铺开来一点
00:47:883 (1) - 让红锚点正好和tick重合更有打击感
00:59:338 (4,5,1) - 适当增加4和5的间距以增强观感:
01:31:520 (2,1,2,3,4,1) - 堆在一起难读难玩也不好看,稍微重新整理下吧

[normal]
00:42:974 (3) - 多加几个锚点弄平顺点

美丽
zhuxiaoyan
Akogare
00:23:714 (1) - this spinner is too long due to new rules with spinners
00:32:184 (1) - same th ing
00:46:248 (3) - can you move this up a little t o make it more linear with 00:45:156 (1,2) - ;)
00:47:338 - i dont like how you ignored such a strong beat with this slider end 00:46:248 (3) - :(
01:48:565 (1) - unrankable spinner length i guess

Pata-Mon
01:17:883 (5) - nc suggestion for intense beat
01:52:929 (1) - spinner too long unrankable i guess

good map already
Pata-Mon
@Net0 I would consider about it if somebody mention it again

harmanjit102 wrote:

Pata-Mon's Normal

00:57:156 (6) - Check the placement of this note, try to place it in between these two notes 00:56:883 (5,7) - to allow for better movement the patter now is easy too
01:15:156 (7) - Try and avoid overlapping on slow maps I like this kind of overlap
01:33:156 (1) - Adjust the angle in which this slider starts, would look better if it was starting angled a bit downwards instead of upwards how it currently is I prefer the pattern now
01:43:520 (8) - Overlapsame
@花花 我感觉现在已经很平滑了啊

@Frostwich I use nc every two bar lines in the whole map so keep. Spinner is ok

add some hitsound

SPOILER
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 79520
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14599,40793,49520,58247,66974,75702,80065,99702,117156
DistanceSpacing: 1.3
BeatDivisor: 1
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:emotional flutter
TitleUnicode:emotional flutter
Artist:Hitomi Harada
ArtistUnicode:原田ひとみ
Creator:Shad0w1and
Version:Pata-Mon's Normal
Source:ef - a fairy tale of the two.
Tags:yuukyuu no tsubasa minori tenmon 天門 latter movie ver.
BeatmapID:1220280
BeatmapSetID:171062

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"optc.flv"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
14599,545.454545454546,4,2,1,25,1,0
18962,594.059405940594,4,2,1,25,1,0
23714,705.882352941176,4,2,1,25,1,0
32184,717.918037690697,4,2,1,15,1,0
40793,545.454545454546,4,2,1,20,1,0
40793,-100,4,2,1,20,0,0
49520,-100,4,2,1,25,0,0
53883,-100,4,2,1,35,0,0
58247,-100,4,2,1,35,0,0
66974,-100,4,2,1,45,0,0
75702,-100,4,2,1,45,0,0
80065,-100,4,2,1,50,0,1
99702,-100,4,2,1,40,0,0
104065,-100,4,2,1,30,0,0


[Colours]
Combo1 : 174,255,174
Combo2 : 92,239,181
Combo3 : 241,197,148
Combo4 : 255,128,66
Combo5 : 81,168,255
Combo6 : 255,98,176

[HitObjects]
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F D Flourite
[General]
  1. Duplicated (unused) storyboard file(s):
    Harada Hitomi - emotional flutter (Short Ver.) (Shad0w1and).osb
[Pata-mon's Normal]
  1. 01:09:156 (5,6) - 不是很喜欢这里跟vocal。整个曲子的vocal普遍很长,所以你主要跟的鼓。何况在两个滑条衔接处鼓音还很大。所以这里切轨切到vocal感觉不自然,放在最低难度不好。建议把每一个3/4折返滑条换成1/1滑条+圈
  2. 01:45:156 (2) - 01:47:338 (4) - 1/3snap听起来才对,3/4snap的话折返已经有点差距了,而滑条尾差的更远。所以也建议不要跟乐器,直接跟鼓。
[Akogare]
  1. 00:14:599 (1,1) - 这两个滑条我建议用适当低音量的sliderslide而不是slidertick。现在这个tick音不违和吗?背景什么鼓都没有,更何况后面一个滑条不是正常节拍结尾,tick听起来更奇怪了。
  2. 01:09:156 (1,2) - 不要在hard里面把1/4叠在滑条尾,就算bpm再低也不能胡乱提高读图难度。
  3. 01:26:611 (1,2) - ^
  4. 01:18:429 (2,3,4) - 不觉得有NC的必要
call me back when you're ready

EDIT: metadata source pls
Topic Starter
Shad0w1and

Net0 wrote:

Hey from #modrequest

[General]
  1. The gap from normal to Akogare is really big. While Pata-Mon's Normal is completely 1/1 mapped, Akogare use space 1/4 patterning. It’s a that could be filled with a diff that uses mostly 1/2 mapping.
:arrow: its all about bpm, yet the hard does not have any denser rhythm than triplet
[ Akogare ]
  1. The instrument was really loud and suddenly got really low after this point 00:36:491 - . Maybe you could end the spinner before and add a low sv slider afterwards to map this change.
  2. 00:53:883 (1,4) – This 00:53:883 (1,4) - would look better structured if 00:55:793 (4) – was right in the middle of the slider 00:53:883 (1) -
  3. Similar point to mention here 01:14:611 (1,2,3,4) – with this 01:13:247 (6,1) - . The distance of this two 01:13:520 (1,2) – could be the same here 01:13:247 (6,3) – to make the pattern look more polished.
  4. So far all the patterns with stacks at slider ends were 1/1 gaps 00:40:793 (1,2) - /00:46:248 (3,1,1) - , then you start making then on the 1/2 gap like you did here 00:51:702 (1,2) - / 00:56:065 (1,2) - and finally on the transition before the main chorus you have done it with a 1/4 gap 01:09:156 (1,2) - . I don’t have much of a problem with this mapping choice since it’s really interesting, but considering the amount of time in which occurs these transitions, about 29 seconds, the result wouldn’t be really intuitive and consistent as expected from a difficulty with this star rating. I’m just warning that this may create a different experience that people usually expect from a 2,8 * diff. :arrow: these stacking does not increase the difficulty at this bpm unless you use hd mode.
  5. Why mapping them 01:07:793 (3,4,5) -/01:09:974 (3,4,5) – so differently in terms of spacing if they’re so close and similar from each other? The fact that you used 01:10:247 (5) – as a slider is understandable, but stacking here 01:09:974 (3,4,5) – if right before that you spaced the triple 01:07:793 (3,4,5) – I couldn’t notice the difference. This one however is correct 01:12:156 (3,4,5) – since this stream sounds here are not as strong as the ones I’ve mentioned before. :arrow: vocal beat one is on the first note of triplet, one is on the tail.
  6. This circle 01:32:338 (2) – could be better placed if it was right in the middle of 01:32:883 (4,1) - , in case you want to do this put the circle at x:253 y:187

I really like the songs you choose to map Shad0w1and and I'm a huge fan of some of your maps. I hope to see even more of it on the future o/
Good luck with this set.

harmanjit102 wrote:

Hey M4M?
Fairly new to modding but will try to help you out as much as I can!

Akogare

00:50:883 (2,3,4,1) - I love the flow of this!
00:52:793 (3) - Change the shape of this slider a bit more to allow for better flow to the next note: 00:53:883 (1) :arrow: does not matter
01:06:429 (3,1) - I feel like the spacing between these two notes is a bit too much for this difficulty :arrow: not at all
01:37:247 (5,6,1) - These could flow better, try changing the direction that they go in :arrow: does not matter
01:39:429 (4,1) - The distance between these two notes feels a bit too much because of the low difficulty :arrow: not at all

Other than that, I love both the difficulties to the map! <3

Flower wrote:

凑数摸

2-4白线的soft-clap可以调大点音量或者干脆用normal-hitnormal

我妹妹说她不能pass最低难度,建议加个ez
:arrow: 无所谓

[Hard]
00:14:599 (1) - 最后几个红锚点这个地方造成一个扭在一起的折返,不好看,稍微铺开来一点
00:47:883 (1) - 让红锚点正好和tick重合更有打击感 :arrow: 做不到
00:59:338 (4,5,1) - 适当增加4和5的间距以增强观感:

01:31:520 (2,1,2,3,4,1) - 堆在一起难读难玩也不好看,稍微重新整理下吧 :arrow: 微调

美丽

frostwich wrote:

Akogare
00:23:714 (1) - this spinner is too long due to new rules with spinners :arrow: I don't think so??
00:32:184 (1) - same th ing
00:46:248 (3) - can you move this up a little t o make it more linear with 00:45:156 (1,2) - ;) :arrow: intended
00:47:338 - i dont like how you ignored such a strong beat with this slider end 00:46:248 (3) - :( :arrow: make sense to me
01:48:565 (1) - unrankable spinner length i guess

good map already

F D Flourite wrote:

[General]
  1. Duplicated (unused) storyboard file(s):
    Harada Hitomi - emotional flutter (Short Ver.) (Shad0w1and).osb


[Akogare]
  1. 00:14:599 (1,1) - 这两个滑条我建议用适当低音量的sliderslide而不是slidertick。现在这个tick音不违和吗?背景什么鼓都没有,更何况后面一个滑条不是正常节拍结尾,tick听起来更奇怪了。
  2. 01:09:156 (1,2) - 不要在hard里面把1/4叠在滑条尾,就算bpm再低也不能胡乱提高读图难度。
  3. 01:26:611 (1,2) - ^ :arrow: 觉得没问题,我再问问 ==== ezek觉得没问题,而且情深深雨蒙蒙不也这样么xccc
  4. 01:18:429 (2,3,4) - 不觉得有NC的必要根据我的经验不nc比较难读,因为圈圈太多不好看哪个是滑条头,特别是fb客户端
call me back when you're ready

EDIT: metadata source pls
Topic Starter
Shad0w1and
meta:
和op1一样,这玩意的movie ver更像是一个解说而不是正式名称,所以直接用了主名字把movie ver加进了tag
Pata-Mon
第一个其实我这首歌真正主跟的是vocal,其次才是鼓.旁边一个例子就是,为什么00:59:338 (2,3) - 和01:01:520 (5,6) - 两个1/2塞爆我用的是不同的节奏,因为前者vocal在00:59:883 - ,后者vocal在01:02:338 - ;后面也是01:04:793 (4,5,6) - 这里鼓点其实都一样,我很明显的是在三个滑条跟vocal.实际上整首都是,所以那里vocal一个非常明显的变化,跟vocal没有问题.
后面虽然我认为那确实是3/4,是演奏不准的问题,不过确实容易造成误解还是改了

谢摸

SPOILER
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 79520
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14599,40793,49520,58247,66974,75702,80065,99702,117156
DistanceSpacing: 1.3
BeatDivisor: 1
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:emotional flutter
TitleUnicode:emotional flutter
Artist:Hitomi Harada
ArtistUnicode:原田ひとみ
Creator:Shad0w1and
Version:Pata-Mon's Normal
Source:ef - a fairy tale of the two.
Tags:yuukyuu no tsubasa minori tenmon 天門 latter movie ver. Pata-Mon
BeatmapID:1220280
BeatmapSetID:171062

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"optc.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 92,239,181
Combo3 : 241,197,148
Combo4 : 255,128,66
Combo5 : 81,168,255
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F D Flourite
irc with the mapper on some tiny stuffs. Should be fine to go~
Topic Starter
Shad0w1and
感谢 :)
source ref
Nao Tomori
some minor things
[akogare]
01:08:338 (6) - imo better as triple to increase build up intensity, and supported by hitsound
01:08:065 - and 01:10:247 (5) - should have same rhythm too cuz same part in song

01:17:883 (1) - nc spam here is pretty unneeded, it's all same section in song anyway.
01:19:929 - add circle here can be pretty cool imo

01:37:247 (5,6,1) - shouldn't be spaced according to how song sounds. compare with 01:38:065 - , drum has a big difference in sound.

[normal]
imo could add some random slider art at start so drain time is similar

ya
Topic Starter
Shad0w1and

Nao Tomori wrote:

some minor things
[akogare]
01:08:338 (6) - imo better as triple to increase build up intensity, and supported by hitsound :arrow: i feel it might be a overkill before intense part xc
01:08:065 - and 01:10:247 (5) - should have same rhythm too cuz same part in song

01:17:883 (1) - nc spam here is pretty unneeded, it's all same section in song anyway.
01:19:929 - add circle here can be pretty cool imo :arrow: listen through it but no sound here i think xc

01:37:247 (5,6,1) - shouldn't be spaced according to how song sounds. compare with 01:38:065 - , drum has a big difference in sound.

[normal]
imo could add some random slider art at start so drain time is similar :arrow: well that is okay for a entry level diff prob xc

ya
Nao Tomori
have fun
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