Star for...
Man..I always this song in the school every lunchtimes before.
Man..I always this song in the school every lunchtimes before.
ye song too goodS A V E R Y wrote:
Star for...
Man..I always this song in the school every lunchtimes before.
Thanks!Monstrata wrote:
Insane
00:52:971 (4) - Not really liking how the slider-end lands on that kick xd.
00:52:487 (3) - Actually here too. the slider-end lands on a vocal note which you usually map to something clickable. if u compare the vocal on slider head and slider end , their intensity is almost same so its ok to leave it on slider end
01:25:391 (1,2) - This could be spaced further apart imo. 1>2 is actually quite close together when you play since players will probably just use slider leniency to hold on slider 1's head instead of following the path.
01:36:358 (3) - I would NC to make the repetition more noticeable
01:37:649 (3) - ^Same to show its breaking into a different rhythm
01:46:681 (3) - ^etc... Applies to other places that this can apply to
01:47:971 (3) - ^Etc..
Hard
01:00:229 (3,4) - 2 1/4 sliders sounds better imo. The click on 01:00:713 - sounds weird especially since you ignore the vocal just 1/4 a beat earlier
01:39:584 (6,7) - These aren't parallel xd. Copy/paste 6 instead of using a ctrl+h pattern? did something different
Normal
02:12:809 (2,3) - This rhythm just felt really confusing for me. The vocal is held, but instead you just make it a circle. Replicating your rhythm from 00:07:971 (1,2) - fits a lot better with how the vocal is held. oh yea thats intentional since in this case the singers voice sounds kinda tensed thats why the rhythm a bit denser as well . I did the same at 01:10:874 (2,3) - as its the same thing
[]
Got metadata? Don't call me back until you've applied mods for CBCC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111 whta i didnt receive any mails about that thread ?!??!
Ty for bubbleMonstrata wrote:
Okay, looks good. Bubbled!Future referenceitunes isn't always reliable for metadata, especially when capitals and stuff are involved (but then again no one really cares except osu lol)
https://www.youtube.com/watch?v=hmE9f-TEutc
^Official youtube channel + video so this would work better as metadata.
well if u listen closely , the second and third choruses are just copy-pasted in the song also (and in a lot of other BTS songs as well)xLolicore- wrote:
is it me or are the second and third kiais horizontally flipped
what a lame excuse to put less effort into a mapDeRandom Otaku wrote:
and yes the copy paste DO works as i want to have everything similar in second and third chorus [because song is not even 0.1% different] thats why copy-pasted. i have also done this thing in another ranked k-pop map of mine
Fixed everything else . Thanks!Doyak wrote:
00:35:713 - 01:37:649 - 01:47:971 - 02:39:584 - 02:49:907 - and same with the last kiai, the hitsound sounds all inconsistent? Idk if there's a reason behind this, but at least 02:39:584 - didn't sound right.those are all supposed to be like that also changed the sample for 02:39:584 (1) - as it was mistake
16:40 DeRandom Otaku: lapis
16:40 DeRandom Otaku: do u have some time for irc?
16:40 Lapis Aoki: Yeah
16:40 DeRandom Otaku: i want mod for my hot yoongi pls
16:40 *DeRandom Otaku is listening to [http://osu.ppy.sh/b/1116838 BTS - Blood Sweat & Tears]
16:40 DeRandom Otaku: only from 02:29:907 - till break
16:41 Lapis Aoki: Which diff tho?
16:41 DeRandom Otaku: hard and insane
16:46 Lapis Aoki: 02:48:132 (2,2) -
16:46 Lapis Aoki: In insane
16:46 DeRandom Otaku: yes
16:47 Lapis Aoki: Tbh I would use two curvy sliders like you did in here 02:37:810 (2,2) -
16:48 Lapis Aoki: Because you used two curvy sliders and then a straight slider, but then at 02:48:132 (2,2) - you used two straight sliders
16:48 DeRandom Otaku: eh bu whats wrong with linear ones? just some variations, i used linear sliders at 01:46:036 (1,2,1,2,1,2) - aswll
16:48 Lapis Aoki: Eh, well it isn't much of an issue, it's just for the pattern.. xD
16:48 Lapis Aoki: You can keep it if you want
16:48 DeRandom Otaku: yea
16:48 DeRandom Otaku: jkeeping it xd
16:49 Lapis Aoki: In hard
16:49 Lapis Aoki: 02:32:003 - blanket is slightly off with (7)
16:50 DeRandom Otaku: i didnt even try to blanket there lol
16:50 DeRandom Otaku: but fix
16:50 Lapis Aoki: lmao
16:51 Lapis Aoki: 02:33:778 (6,8) -
16:51 Lapis Aoki: http://puu.sh/tVkaT.jpg
16:51 Lapis Aoki: Stack here is also slightly off ^
16:51 DeRandom Otaku: i suck
16:51 DeRandom Otaku: fixed
16:53 Lapis Aoki: I guess that's pretty much it
16:53 Lapis Aoki: set is too good ;3;
16:53 DeRandom Otaku: ay!
16:53 DeRandom Otaku: Post please
13:41 *-Space- is editing [https://osu.ppy.sh/b/1158667 BTS - Blood Sweat & Tears [Normal]]
13:41 DeRandom Otaku: not normal
13:41 -Space-: oh
13:41 DeRandom Otaku: only hard and insane
13:41 DeRandom Otaku: AND only this part 02:29:907 -
13:41 DeRandom Otaku: 02:29:907 - till break. thats all
13:42 -Space-: 00:11:036 (2) - move this down a little, feels better if the note is a bit lower due to flow reasons
13:42 DeRandom Otaku: d
13:43 -Space-: 00:27:003 (4,5) - awkward flow here, like the slider is pushed up too high and slider 4 doesn't work on that too well. I am thinking make the parallel sliders more askew, I will give a puush for example
13:43 -Space-: obv this is an imperfect example, just so you get the idea
13:43 -Space-: http://puu.sh/tVn9l/3da5a35e40.jpg
13:44 -Space-: ur mapping style reminds me of mine xd
13:44 -Space-: 00:40:713 (4) - nazi suggestion but move this down a tiny bit bcs flow
13:45 -Space-: like the slider end before on slider 3 makes it more downward idk im just being nit picky bcs the map is good
13:45 DeRandom Otaku: fixed second one
13:46 DeRandom Otaku: keeping first one , its fine owo
13:46 DeRandom Otaku: btw i needed mod for 02:29:907 - this part only lol.
13:46 -Space-: eeee
13:46 -Space-: 00:53:132 (5,7) -
13:46 -Space-: change this tho
13:46 -Space-: overlap is ugly
13:47 -Space-: 02:29:907 (1,3) - make it so the sliderhead and sliderend don't touch
13:47 -Space-: 02:32:164 (7) - move this along to the right a tiny bit
13:47 DeRandom Otaku: its ok for slider head and end to touch lol , slider is small because of the sv so yea
13:47 -Space-: 02:32:971 (3,5) - same as first suggestion (just increase the sv :^) )
13:48 -Space-: 02:35:391 (2,3) - stack isn't warranted because their hasn't been any prominent stacks before and the rhythm hasn't changed
13:48 -Space-: 02:37:326 (8,9) - here the stack is fine due to the vocals
13:48 DeRandom Otaku: the stack is fine for the melody
13:48 DeRandom Otaku: it works same as a 1/2 slider
13:49 -Space-: it halts the flow of the cursor tho q.q
13:49 DeRandom Otaku: but it has twice as more clicking required :D
13:49 -Space-: :^)
13:53 -Space-: 03:28:939 (7,1) - move these to x:296 y:76 for better flow on the slider end
13:54 DeRandom Otaku: lol
13:54 *-Space- is editing [https://osu.ppy.sh/b/1116838 BTS - Blood Sweat & Tears [Insane]]
13:54 -Space-: 03:13:455 (4,1) - Personal preference and shit, but I don't like the stacked slider ends, doesn't look too nice imo
13:54 DeRandom Otaku: keeping it because thats my kind of flow :^)
13:55 -Space-: insane is good
13:55 -Space-: rank pls
15:41 ByBy: nothing found in hard xd but you have to review the comboing
15:41 ByBy: the comboing is way tho long and you can put nc after every on beat
15:42 *ByBy is editing [https://osu.ppy.sh/b/1116838 BTS - Blood Sweat & Tears [Insane]]
15:43 DeRandom Otaku: i am fine with comboing lol . atleast they are not 15 notes long xd
15:43 ByBy: 02:33:132(5,6)- look at this spacing. this is more higher than the others so better decrease the spacing here a bit imo
15:43 ByBy: oops
15:43 ByBy: 02:33:132 (5,6) -
15:44 ByBy: 02:31:197 (1,2) - the cursor doesn't flow really well here tbh :c
15:45 DeRandom Otaku: fixed 02:33:132 (5) - . and i like the flow on second one so keep now :< . maybe will change if others say about it
15:47 ByBy: 02:42:810 (5,1)- the nc is supposed to be on this slider and not on the next note so consider swapping the ncs here.
15:48 ByBy: because the new stanza is on 02:42:810 (5)-'s tail
15:48 DeRandom Otaku: Mistake , fixed lol nice catch
15:48 ByBy: 02:43:778 (5,1) - rip blanket.
15:49 DeRandom Otaku: rip me, fixed
15:49 ByBy: 02:47:165 (2,3) - maybe split this slider in 2 notes? the upbeat from 02:47:326 - deserves to be clickable since it is pretty dominant imo.
15:51 DeRandom Otaku: same thing as i said in hard ,its like that because of the melody and if u listen to melody properly the beats that need to be clickable are 02:47:165 - and 02:47:487 -
15:53 ByBy: 02:38:939 (1,2) - the drums are pretty stronger and the spacing is much lower than the previous patterns imo (reffering to 02:38:294 (1,2) - and 02:37:649 (1,2) -) maybe you will better to increase a bit the spacing for the sake of giving build-up effect and more emphasis to the drums.
15:53 ByBy: and i see..
15:54 ByBy: that should be all
15:55 DeRandom Otaku: sure i will increase that spacing
15:55 DeRandom Otaku: and right
15:55 DeRandom Otaku: post pelase xd
15:56 ByBy: okay
DeRandom Otaku wrote:
keeping it because thats my kind of flow :^)
Ty for the unexpected mod . fixed almost allCerulean Veyron wrote:
Nice rhythms you got there, were they originated from mine? owo they were all made before i saw ur blade swet and trees so nope xd
[- - General - -]
- - In the whole set of the three difficulties, get rid of these inherited points. They don't seem to do any change even with the hitsounds or volume settings at all~ Just don't crowd your timing setup too much ;pp blame flc xdd . fixed in other way as they were supposed to have different smaples
- Disable Widescreen Support on your Hard difficulty's setting. If you want to keep it for some reason, that's fine. mistake , fixed
[- - Insane - -]
- 00:56:842 (9,1) - 01:32:972 (6,1) - The song's density over these two sections is really far greater for some jumps that should probably be above ^1.6x distance spacing, or just placing them a bit further. So why the anti-jumps while downbeats sound more intense? Could've followed the consistency like the most of the jumps around this difficulty. right
- 01:37:971 (4) - Doesn't this sharp slider create a structure that could stimulate the current flowing to the next circles? Or were you out of ideas? i dont get it??
- 01:56:681 (2) - 01:58:616 (9,10,11) - I believe these 1/8 notes here does not fit best on this kind of track, by hearing this part more than three times with a lower playback rate. Neither the vocals nor the background music did some hi-hats or whatso. I would recommend replacing it into two circles or a quartered slider, or maybe a rhythm that befits here. the vocal one sounds totally fine to me because theres a vocal at 1/6th tick , and making rhythm like that would be awkward so i would rather keep it 1/4 for simple playability. Fixed second one
- 02:09:261 (1) - Uhmm... The custom finish hitsound should be added here, isn't it? You've probably did add one on the previous duplicated verse, but here... why not? good catch . blame fcl once more :^))
DeRandom Otaku wrote:
keeping it because thats my kind of flow :^)
Thank you!Doyak wrote:
Recheck
02:06:036 - You forgot to add a hitsound here? It's same as 02:02:165 - 02:04:745 - yea right fixed!
Hard.
03:31:681 (1) - Inconsistent NC compared to other diffs? NC'd in all difficulties
Insane.
01:09:100 (5,6) - 02:11:036 (5,6) - Only these are overlapped 1/4s in the entire map. Even 01:07:326 (1,2) - in the same part was not overlapped, and all other notes with same sv used spaced 1/4s 01:12:487 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - . So it would be better to integrate them. Fixed all except for 01:07:326 (1) - as i want to keep it as i have same pattern at 00:05:391 (1,2) - and i like the overlap thats why i m keeping it