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uma vs. Morimori Atsushi - Re:End of a Dream

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Total Posts
62
Topic Starter
Battle
This beatmap was submitted using in-game submission on Monday, October 2, 2017 at 9:54:53 PM

Artist: uma vs. Morimori Atsushi
Title: Re:End of a Dream
Source: BMS
Tags: superalloys masiro vs adaptor hobbes2 toybot vinxis liiraye lasse regraz
BPM: 212
Filesize: 25600kb
Play Time: 02:19
Difficulties Available:
  1. Advanced (2.39 stars, 286 notes)
  2. Hobbes2's Another (4.24 stars, 481 notes)
  3. Lasse's Insane (4.84 stars, 542 notes)
  4. Liiraye's Extra (5.56 stars, 753 notes)
  5. Normal (1.98 stars, 192 notes)
  6. Regraz's Hard (3.4 stars, 327 notes)
  7. Re:Vival (6.86 stars, 816 notes)
  8. toybot's Extra (6.08 stars, 840 notes)
  9. VINXIS' Insane (4.74 stars, 402 notes)
Download: uma vs. Morimori Atsushi - Re:End of a Dream
Download: uma vs. Morimori Atsushi - Re:End of a Dream (no video)
Information: Scores/Beatmap Listing
---------------


There is a future on the other side.


Osu! World Cup 2018 Grand Finals HD Map <3


Normal: Me
Advanced: Me
Hard: Regraz
Another: Hobbes2
Insane: VINXIS
Insane 2: Lasse
Extra 1: Liiraye
Extra 2: toybot
Extra 3: Me

meta
http://manbow.nothing.sh/event/event.cgi?action=More_def&num=543&event=110
https://soundcloud.com/ats024/bofu2016-re-end-of-a-dream
BitCritterSpyro
rank diizzzzzzzzzzzz
Lasse
https://www.dropbox.com/s/1hjirdaq0p92l ... D.osu?dl=0
4.8* done

copied top diff hitsounding + some sliderwhistles and silenced sliderends
http://puu.sh/ubNSF/3613ff2b0e.wav might be nice for the 00:54:496 - part

also 00:17:421 - and 02:01:572 - parts seem more like 2/3 and 1/3 rhythms
Topic Starter
Battle
k added, I also added in the wav file in case any other people are interested in using it, I only used to for the kickslider tho cuz I like the normal sampleset better lol

also fixed the rhythms
Izzywing
reminderv

4/18 edit - fuck me im awful, ill get it done -_-
6/12 edit - haHAA
Cryptic
call me for a mod when set is ready thanks
VINXIS
okn p
Mafumafu
;w;
osu file format v14

[General]
AudioFilename: gg no re.mp3
AudioLeadIn: 0
PreviewTime: 369
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 125534
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Re:End of a Dream
TitleUnicode:Re:End of a Dream
Artist:uma vs. Morimori Atsushi
ArtistUnicode:uma vs. モリモリあつし
Creator:Battle
Version:Regraz's Advanced
Source:BMS
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.2
CircleSize:3.4
OverallDifficulty:6
ApproachRate:7.2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"end.jpg",0,0
//Break Periods
2,27809,34634
2,82149,85577
2,91206,93502
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 226,186,146
Combo3 : 203,165,95
Combo4 : 150,173,216

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65,63,102751,2,0,B|46:109|46:109|61:225,1,140
121,262,103175,2,0,L|214:250,1,70
186,344,103458,2,0,L|116:352,2,70
266,300,103883,1,0,0:0:0:0:
345,344,104024,2,0,L|423:357,1,70
426,265,104307,2,0,L|356:253,1,70
298,182,104590,5,0,0:0:0:0:
66,37,105015,2,0,P|44:111|65:180,1,140
240,159,105581,2,0,L|392:146,1,140
412,232,106006,2,0,P|364:246|325:235,1,70
256,267,106289,2,0,P|206:244|115:285,1,140
61,329,106713,1,0,0:0:0:0:
144,365,106855,6,0,L|237:352,1,70
393,333,107279,2,0,P|445:290|452:200,1,140
370,62,107845,2,0,L|217:69,1,140
157,123,108270,2,0,L|77:117,1,70
34,192,108553,2,0,P|26:276|72:322,1,140
141,277,108977,1,0,0:0:0:0:
219,324,109119,6,0,L|320:314,1,70
469,335,109543,2,0,L|492:175,1,140
398,38,110109,2,0,P|308:40|266:78,1,140
203,129,110534,2,0,L|103:126,1,70
67,190,110817,1,0,0:0:0:0:
216,293,111100,1,0,0:0:0:0:
216,293,111241,1,0,0:0:0:0:
294,246,111383,6,0,L|413:264,2,105
316,157,111949,2,0,L|435:175,2,105
348,71,112515,2,0,L|467:89,2,105
256,71,113081,2,0,P|206:137|143:138,1,140
275,276,113647,6,0,P|310:268|347:277,1,70
413,332,113930,5,0,0:0:0:0:
476,277,114071,2,0,B|489:227|489:227|467:123,1,140
380,131,114496,2,0,P|339:138|294:125,1,70
223,154,114779,2,0,L|227:240,2,70
135,134,115203,2,0,L|143:306,1,140
193,349,115628,1,0,0:0:0:0:
24,277,115911,6,0,P|16:231|32:177,2,70
109,244,116335,2,0,L|266:231,1,140
327,281,116760,2,0,L|418:273,1,70
475,228,117043,2,0,P|486:275|475:307,2,70
396,185,117467,2,0,P|398:107|337:51,1,140
287,116,117892,2,0,L|202:113,1,70
206,205,118175,6,0,L|276:208,2,70
129,157,118600,2,0,P|60:180|51:262,1,140
110,302,119024,2,0,L|98:373,1,70
190,366,119307,2,0,L|202:297,2,70
278,340,119732,2,0,P|345:353|420:338,1,140
503,320,120156,1,0,0:0:0:0:
412,167,120439,6,0,L|498:159,2,70
340,223,120864,1,0,0:0:0:0:
259,184,121005,2,0,P|251:222|256:258,2,70
299,101,121430,1,0,0:0:0:0:
228,43,121572,6,0,L|106:51,2,93.3333333333333
348,22,122138,2,0,L|470:30,2,93.3333333333333
303,135,122704,1,0,0:0:0:0:
237,310,122987,6,0,L|142:300,1,70
118,372,123270,2,0,L|28:376,1,70
32,286,123553,2,0,P|35:243|58:198,1,70
99,145,123836,2,0,L|90:64,2,70
180,187,124260,1,0,0:0:0:0:
243,121,124402,2,0,P|318:103|385:139,1,140
419,207,124826,1,0,0:0:0:0:
348,265,124968,6,0,L|362:360,2,70
270,217,125392,1,0,0:0:0:0:
193,266,125534,1,0,0:0:0:0:
105,241,125675,2,0,P|73:176|105:86,1,140
154,52,126100,2,0,L|250:57,1,70
217,146,126383,2,0,L|313:151,1,70
284,240,126666,2,0,L|380:245,1,70
347,334,126949,2,0,L|443:339,1,70
488,280,127232,5,0,0:0:0:0:
92,54,128364,2,0,B|68:120|68:120|95:211,1,140
247,273,128930,2,0,B|271:207|271:207|244:116,1,140
418,68,129496,6,0,L|505:78,2,70
347,125,129921,2,0,P|333:192|362:264,1,140
445,278,130345,2,0,P|413:330|389:340,1,70
315,331,130628,2,0,P|257:314|221:318,1,70
159,335,130911,1,0,0:0:0:0:
159,335,131053,1,0,0:0:0:0:
71,311,131194,2,0,P|45:253|75:158,1,140
133,127,131619,1,0,0:0:0:0:
215,164,131760,5,0,0:0:0:0:
Topic Starter
Battle
ok I'll probably just map a diff inbetween
Izzywing
ok since regraz' diff is basically a hard i made a basic insane with simpler rhythms and patterns than what vinxis' diff looks like its gonna have

https://pastebin.com/raw/RBukG2PN

copied hitsounds and stuff

idk what to call this (I wouldn't really say insane relative to the others, maybe light insane would work? or like "another" or something idk)
VINXIS
aAAaAaaAAAAA@
jas
ok vin

gen

lit song

HOYL SITH STORYBOARD IS FKCUONG AMAZIGN nmv it was a video

maybe add an eazy? even tho normal is lesss than 2* and is technically rankable, i think it's a bit too hard for new players. can i make it

why no silly 7* dank jump map xdddddddddddddddddddddd

nomral

00:38:930 (1,2) - i feel like this could line up better

00:53:223 (2,3) - blanket better?

idk how 2 mod normals

advanced

01:10:487 (6,1) - i think stack is better

idk how 2 mod advanced eithe

hard

imgonna suspect this isnt hitsouunded because it isnt finished but if it is plz hitsounds or somethig

00:17:421 (1,2,3) - im pretty sure people wont read the 1/3 gaps as is and will read it as 1/2, i think the best choice is to convert into reversing sliders like this rhythm https://puu.sh/wB70C/3754c5ef56.png

01:52:515 (3) - can line up with 01:51:383 (1,2) - better

02:11:760 (1) - gonna need to map end i guess lol

anothre

i think you should rename the diff to Hyper cuz Another (from my expirience) is a diff that is harder than an Insane but easier than an Expert (a light extra so to say) so remane to Hyper or Light Insane or something like that

00:01:289 (3,4,5) - the 1/2 stack is visually the same, but a 1/1 gap in the thythym is there, isnt this unrankable as the stacks look the same so they suggest that the rhythm is the same, but really it isnt? same for other patterns, even tho this is intended, i think you should consider changing it and/or getting more opinions on it (this couldve been said in 2 sentances lol)

nice diff

vinsane

00:16:289 (1,2,1,2) - these are the same sounds but are visually different from 00:16:855 (1,2,3,4) - wot

02:08:364 (1,2,3,4) - dont u have to signafy that they are chanign sv with ncs or else itlll be unranble?

vinxis is best mapper tbh

lassensane

00:17:987 (1) - remove nc?

01:02:326 (1,2,3,4) - how are people supposed to read the 1/3 lol same with 01:03:081 (1,2,3) - 01:12:043 (1,2,3,1) - and 01:38:930 (1,2,3) - if its the spaced streams then can you fix 01:10:062 (1,2,3,4) - cuz the spacing looks alot like the 1/3 streams you introduced

01:11:194 (1) - remove nc?

01:29:307 (1) - ^

02:08:930 (1,2,3,1,2,3) - ok why are these 1/3 not spaced like the others

liirayextra

00:26:902 (2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3) - N I C E M O N S T R A T A

01:10:416 (7,8,9,1) - these are spaced 1/4 streams but you previously has spaced 1/3 streams at 01:01:949 (3,4,5,6,7,8,1,2,3,4,5,6,7) - so wouldnt players be accustomed to it and expect those 1/3 spaced instead of those 1/4 spaced streams

01:11:760 (1,2,3,4,5,6,7) - this is a really nice pattern

01:17:845 (3,4) - these visually look the same as 01:17:421 (1,2) - but are 1/1 instead of 1/2 so maybe fix so players wont be confused?

toybots xtra

holy sith this is amazing

i cant find any problems
amazing diff

r e vi v a l

i cant find any problems with it. nice diff

then afain, i cant mod 6*+ LOL


SUper nice mapset, cant wait to see ranks

gl
Topic Starter
Battle
For the easy thing, I think the normal suffices enough for new players, a lot of rhythms are very simple, with usage of >1/1 length sliders with a very easy introduction into 1/2s, if only slightly, justifies it as being the lowest diff without being overly complex

as for advanced, I didn't stack 01:10:062 (5,6,1) - because this is a sequence that goes from regular 1/2 snapping to 1/3, since this is the only instance where this occurs in the mapping I decided not to stack it to give a hint to players that something different was happening; rest fixed though
VINXIS
00:16:289 (1,2,1,2) - ebin buildup
Lasse
wanted to wait for more mods but also wanted to fix timing so 👀
reply
00:17:987 (1) - y tho

01:02:326 (1,2,3,4) - 1/3 are introduced by sliders usually and have distinct spacing and comboing and the kickslider 1/4 you linked is pretty different alreay lol

01:11:194 (1) - e
01:29:307 (1) - yea at that point you might have noticed how I nc these lol

02:08:930 (1,2,3,1,2,3) - different sounds and 7 note stream fits music better/better differentiation here but would be too hard with the other spacing
thank

fixed timing and some minor visual things
https://0paste.com/13773.txt
Topic Starter
Battle
upd
Liiraye
heyo

no changes so far on my part, first point was alright, but the increased spacing is to emphasize the high pitch. I'll keep that in mind if people complain a lot when playing, but I had no issues with it.

Second point well, there is a spacing difference so I don't see the need ^^ thanks for the mod
Topic Starter
Battle
Replying for Regraz

CraEZy wrote:

hard
imgonna suspect this isnt hitsouunded because it isnt finished but if it is plz hitsounds or somethig Copied HS

00:17:421 (1,2,3) - im pretty sure people wont read the 1/3 gaps as is and will read it as 1/2, i think the best choice is to convert into reversing sliders like this rhythm https://puu.sh/wB70C/3754c5ef56.png tbf the hit window is pretty generous, the spacing may not look like 1/3 (even though it's noticeably larger to me) but the game will more often than not register it as a good hit instead of a 100

01:52:515 (3) - can line up with 01:51:383 (1,2) - better Sure

02:11:760 (1) - gonna need to map end i guess loll Since he didn't seem to wish to map the end I'll choose to respect that choice, since it's a GD it makes as much sense to end here as it is to end at the very end of the song, it's very much up to interpretation

Fixed your offset Liiraye, hopefully it didn't mess up anywhere, went over to make sure everything was as it was but I'm not too sure, feel free to recheck though
Izzywing
00:01:289 (3,4,5) - the 1/2 stack is visually the same, but a 1/1 gap in the thythym is there, isnt this unrankable as the stacks look the same so they suggest that the rhythm is the same, but really it isnt? same for other patterns, even tho this is intended, i think you should consider changing it and/or getting more opinions on it (this couldve been said in 2 sentances lol)
i see ur point but it shouldnt actually be unreadable, id expect the player to land this. its at the super start anyway so they can just restart if its actually that big of a deal
Topic Starter
Battle
Fixed offset for your diff
_handholding

Normal
  1. 00:17:415 (1) - Imo it would be better to end this at 00:18:358 for the sake of landing it on where the sound actually cuts out. Doing this shouldn't make the next object be misread with it being such a predominant sound
  2. 00:59:301 (1,2,3,4,1) - So many objects at 1/2 a beat apart is really ideal for the lowest diff. How about this? http://puu.sh/wFCJD/7d32e6180a.jpg
  3. 01:01:566 (1) - and this just glosses over so many sounds it just feels unfitting. Try this http://puu.sh/wFCLo/3b45d9d65c.jpg
  4. 02:01:566 (1) - Not sure if you will like this suggestion but if you map this slider as a circle it would create a nice break in between the kiai which would be nice for the lowest diff with the amount of clicking at this bpm. If you choose to do so then adding an additional circle at 02:02:698 would be a good idea too to map the strong beat
  5. OD 4? lol. Yeah it's high bpm and that but this is suppose to be the lowest diff in the set (if I were a BN I wouldn't even allow this and make you map an easier diff on top) OD 3 would be nice

Advanced
  1. 00:18:169 (2,3) - I can't see many ppl getting 300s on these objects. 00:17:415 (1) - glosses over so many of thse 1/3 sounds that it doesn't make the 2 circles intuitive. Basically I just dont see this rhythm feasible
  2. 00:26:754 (5,1) - imo it doesnt look so nice with 1 being so close to 5. Maybe have 1 for as part of the square pattern with 00:26:471 (4,5,6) ?
  3. 02:01:566 (1,2,3,4,5) - I just feel it would be more appropriate to map this as 2 reverse sliders and a circle; like the hard diff. because reasons
  4. 00:04:254 (6,7) - deleting this would be good undermapping imho. The lower object density would make it a good reflection of the calmer part of the song and these sounds aren't a part of the main melody. Would make be smack bang in the middle of normal and hard too in terms of difficulty.
  5. 02:15:575 (6,7) - ^


Hard
  1. 01:02:698 (3) - having this as a straight slider then making 01:01:566 (1,2,3) into a triangle would be cool. They are all mapping the same sounds in the same melody
  2. 01:11:188 (2) - similar to above. It's the same sound as 01:10:622 (1) so it feels fitting to have them as the same slider shape imo. A bit like this https://osu.ppy.sh/ss/8551174
  3. 02:11:754 (1) - Feels slightly bizzare for this to be unmapped when it's mapped in normal and advanced. even more so that you mapped this melody in the beginning of the song


Hobbes2
  1. 00:00:434 (1,2,3) - Bad flow lol
  2. 00:01:283 (3,4,5) - same spacing? No emphasis?
  3. 00:02:556 (6,7) - please hitsound these with whistles for feedback otherwise it feels like im playing ghost notes
    Rinse and repeat the above points. Goes for the ending too
  4. 00:12:603 (4,1,2,3,4,1) - Maybe I have shit reading but the way all these are stacked is really annoying to read
  5. 00:18:830 (1) - This is the only slider in the map that uses 2 red anchor points iirc . To keep in line with the aesthetics of teh rest of the map I would cut out one and perhaps shape it like 00:21:235 (4) -
  6. 01:01:566 (1,2,3,4,5) - This doesn't feel intuitive at all. You map 01:01:754 as a slider end then go on to map all the other 1/3 beats as sliderheads, it's like you were going for one rhythm then switched to another out of nowhere. I would either map the whole thing as 1/3 sliders are make the transition for intuitive. Eg http://puu.sh/wFFdS/7e3ab0ddc0.jpg
  7. 01:01:849 (2,3,4,5) - If you don't change the above then delete the whistles on the end. They are really jarring and the aren't needed as the hitnormals on the sliderheads give more than enough feedback
  8. 01:02:698 (1,2,3) - ^ same but with hitnormals
  9. 01:53:358 (1,1,1) - This is like really hard to acc
  10. 02:08:924 (1,1,1,1,1,1) - You don't need to NC spam this as you've made the rhythm clear with the first 2 reverse sliders 02:08:358 (1,2)
  11. 02:09:396 (1,1) - This is a bit messy and unpolished tbh. How about restructuring things?

VINXIS
  1. 00:21:943 (1,2,3,4) - The flow here is completely different to 00:19:679 (1,2,3,4) and 00:24:207 (1,2,3,4) . And tbh doesn't seem fitting for this section of the map
  2. 00:40:622 (3,4) - I kind of dont see the point in mapping these as 1/4s if youre going to map 00:40:693 (4) - as a slider and skip out all the sounds underneath
  3. 01:28:735 (1,2) - These objects dont feel like they need a difference in SV listening to how the song is. On top of that you didn't NC (2) like you NC spammed the rest of your map
  4. 01:29:867 (1,1) - for the sake of readability it would be ideal if you didn't perfectly stack these 2 objects. It's actually against the RC but i cba to get the exact quote

Lasse
  1. 00:17:981 (1) - NC is unnecessary imo
  2. 01:11:188 (1) - ^same. goes for others like this too
  3. 00:02:556 (1,2) - would be nice if you could add whistles to give the same feedback 00:02:698 (3) has. Atm they do feel a bit like ghosts notes. goes for 00:07:084 (1,2) - too. Also the end section

Liiraye
  1. 00:02:556 (1,2) - would be nice if you could add whistles to give the same feedback 00:02:698 (3) has. Atm they do feel a bit like ghosts notes. This goes for 00:07:084 (1,2) and the end section too
  2. 00:31:495 (7) - I dont hear a sound here in the song. I also dont see what the overmap does in terms of playing
  3. 01:03:405 (1) - feels like it would make sense to NC the start of a new stream of different snapping.
  4. 01:26:330 (4) - add normal whistle

Toybot
  1. 00:02:556 (1,2) - same as liiraye
  2. 00:47:273 (3) - This object feels like it really does need a hitsound addition for feedback so it doesnt feel so empty
  3. 00:51:801 (3) - ^
  4. 01:02:132 (1,2,3,4,1,2) - I can't really figure out why you chose to split up the stream in this way, 4 2. Was it for aesthetics or something else?
  5. 01:43:169 (1,2) - really minor aesthetics, but it might be nice to structure this so 2 doesn't overlap with 1 ever so slightly. Or just overlap it more
  6. 02:18:547 (3,4,5,1,2,3,1,2) - The spacing here is quite different from all the other patterns like it. I feel like the stronger beats are 02:19:113 (2,2) and small jumps dont really reflect that. Imo it just feels like a forced pattern

Battle
  1. 00:02:556 (1,2) - same as liiraye
[]...
Kilabarus
Hi, m4m from your q! Sorry for 1 day delay plz

General:

  1. Try moving your offset by +6, ( 440 ) seems a little bit better
  2. Maybe try to lower video "weight"? 20 Mb is too heavy imo
  3. Check Widescreen Support through all diffs
Normal:

  1. SliderMultiplier:0.999999999999999 in .osu is kinda strange, fix it? Though I think you choosed too fast slider velocity for lowest diff in mapset, but this is only my feeling
  2. 00:01:283 (2,2,2,2) - Maybe make them identical or like use 2 forms? As these sliders represent similar sounds
  3. 00:09:490 (1,2) - uhh blanket can be better :D ( Also 00:05:811 (2,1,2) - 00:08:500 (3,4) - 00:20:103 (4,1) - 00:27:603 (1,2) - 00:34:396 (3,4) - 00:37:084 (2,3) - ( <-- This especially ) 00:54:773 (1,2) - 01:06:094 (1,3) - 01:12:886 (1,2) - ( <-- This too ) 01:29:867 (2,3) - 02:02:981 (1,2) - )
  4. 00:26:471 (3,4) - These are too different sounds, maybe show it by using 2 different sliders? ( Same here 01:10:622 (1,2) - and here 01:28:735 (1,2) - 01:37:792 (1,2) -
  5. 00:27:037 (4,2) - Make a stack maybe? Alsom you could try to stack 00:25:339 (1,1) - these too
  6. 00:33:264 (2,3) - Maybe try to blanket them? As you used many blankets before it wouldn't hurt map's structure
  7. 00:49:113 (3,3) - You can represent this break in music by using some sliders with non standart form like https://puu.sh/wFznF/017321e1fb.png
  8. 01:01:000 (4) - Spacing error
  9. 01:11:754 (2,3) - Try to stack?
  10. 01:17:132 (4,3) - Try to avoid this overlap ( though it's easy )
  11. 02:01:566 (1) - Cool!
  12. 02:12:603 (2,2,2,2) - Oh you did what I wrote in about these sliders here lol why not making the same in the beginning?
Nice diff, no rhythm errors in my eyes!

Advanced:

  1. 00:02:556 - Maybe place circle here? Same goes for 00:07:084 - 02:13:877 - 02:18:405 -
  2. Blankets that can be improved (or objects that can be mapped as blankets): 00:03:264 (3,5) - 00:04:679 (7,1) - 00:55:198 (2,4) - 00:56:471 (6,1) - 01:06:660 (3,4) - 01:16:849 (6,1) - 01:35:528 (1,4) - 01:37:792 (1,2) - 01:56:754 (3,4) - 02:15:292 (5,6) -
  3. 00:11:047 (5,6) - Spacong error
  4. 00:14:584 (2,5) - Stack them?
  5. 00:17:415 (1,2,3) - 1/3 in Advanced is kinda uhh but difference in spacing bothering me more
  6. 00:24:207 (4) - I would put here same 1/2 slider as you did 00:23:075 (1,1) - here, because sound is very strong
  7. 00:40:622 (5) - Highly recommend to make 2 1/2 sliders here, otherwise you miss strong sound on 00:40:905 -
  8. 00:52:509 (1,2,3) - Maybe try this thythm instead? https://puu.sh/wFBWQ/811dc8d147.png Circle with your rhythm supports pretty weak sound imo
  9. 01:04:254 - I would make here a circle, though you did it 01:06:094 (1,2,3) - here
  10. 01:46:424 - Make a circle?
  11. 02:02:981 (1,2,3,4,5,6) - I can't really catch what you are following here.. Try my rhythm, it seems much better with that https://puu.sh/wFCfE/b6769cf9d6.png
Regraz's Hard:

  1. 00:01:000 (3,5) - Why no blanket(
  2. 00:03:264 (4,5) - They aren't fully parallel, fix it
  3. 00:08:924 (7) - NC?
  4. 00:48:405 (2,3) - Maybe space 00:48:688 (3) - this circle out? Because you did stack in previous pattern with 1/2 gap in between, this could prevent reading difficulties
  5. 00:51:801 (3,4) - Why no stack like 00:47:273 (3,4) - here?
  6. 01:02:698 (3,2) - Try to stack?
  7. 01:53:641 (1) - Inconsistency in NC placement with 00:18:547 (4) -
  8. 02:06:943 (8) - Give this slider some new shape as it represents different sound
  9. 02:08:924 (3,2) - Try to avoid this overlap
  10. You mapped 00:00:434 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6) - this section in the beginning, maybe map same in the end for consistency?
Nice, like your structure

Hobbes2's Another:

  1. Check blankets: 00:11:047 (2,3) - 01:15:433 (3,5) -
  2. 00:00:434 (1,2,3,4,5) - The rhythm you are trying to follow isn't right. Music pattern here is like https://puu.sh/wFLjG/bd17c05ddf.png
  3. 00:16:849 (1,1) - Kinda strange that you make here bigger spacing than 00:08:924 (1,1) - here, though sounds in 2nd situation is louder than in 1st
  4. 00:26:471 (1) - Too passive slider imo, you could try something like 2 1/2 sliders and circle here
  5. 01:01:566 (1,2,3,4,5) - Try my rhythm instead, it follows main sounds imo https://puu.sh/wFLAE/b77501fc37.png
  6. 01:17:839 (1,1,1,1,1) - Better show some difference between 1/1 and 1/2 rhythms here
  7. 01:46:000 (1) - Stack is broken, though same suggestion here ^
VINXIS' Insane:

  1. set kiais pls
  2. 01:27:886 (2) - Stack is broken
Vinxis gooooooooooooooooooood ( it's like good xd )

Liiraye's Extra

  1. 00:17:415 (1,1) - Why they aren't stacked like all next sliders? This may cause reading difficulties


I really can't find anything in highest difficulties, sorry plzzz :( :?

my map: https://osu.ppy.sh/s/625702

This mapset is awesome, GL!
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