Rumia- wrote:
hello ~ from my mod queue
[toybot]
00:00:666 (3) - nc this for instrument consistency?? // dont really need to, those notes are the anacrusis and thus p connected
00:14:841 (5) - i feel this should be further away from 4 and closer to 1 because the vocal here is kinda strong , would help to emphasis it better imo // emphasizing piano more
00:19:786 (4,5) - maybe do overlaps here? to be consistent with 00:17:314 (4,5) - or either way is fine too~ // think its fine
00:21:765 (5) - better make this a 1/2 slider i think .. the gap with the next slider spacing could be misleading somehow , recommended a low sv slider would make it nice // made it a little further instead
00:25:226 (5) - ctrl g? it has the same vibe as 00:24:072 (6) - imo
00:27:534 (4) - move this up a little so it has the same spacing as 00:28:028 (6,1) -
00:32:644 (2,3) - somehow this kind of antijump feels better with overlaps but that is subjective i guess. // ?
00:36:600 (3) - o? is this a mistake or intentional.. since you were constantly do 1/1 beats on this section and suddenly feel out of pace // i liked the drum on 4, so i chose to do it this way
00:50:281 (4,5) - imo this should be equal strength with 00:48:468 (2,3) - so maybe increase some spacing?? // mimics 00:50:281 (4,5) -
01:22:094 (1) - i think this nc is unnecessary ? // i repeated it at 01:23:413 (1) - , should be fine tbh
01:28:687 (3) - this is fine but i think circle is better? looks more consistent too! // you could hear the little hold in that sound for a beat or so
02:09:896 (6,1) - distance out a little to avoid minor overlap
02:15:006 (4) - hmm feels better with a littler larger jumps i think.. since the vocal strengh is the same.. // 02:14:841 (3,4,5) - all have same vocal intensity, so its fine to connect them like this
02:22:423 (1,2) - make the same distance as the next one?? could be confusing imo since its 1/3 // i think its clearer now if i reverse the first one to indicate 1/3 better
02:45:171 (4,5) - stack? or the otherwise on 2 and 3
02:59:456 (3,4,1) - why dont you make overlaps like 02:58:852 (2,3,1) - ? isnt it the same? // wanted to differentiate between 1/3 and 1/4
coool
sorry for lots of question =O,im a curious mapper and i wanted to understand your map so please reply me with detail (if possible) so i can improve my understanding)towards your future maps/gd!
nice song and map
good luck!!
thx! forgot to reply to rumia's -- https://0paste.com/10415.txtBattle wrote:
I'll try modding the Extras since you kinda requested those lol
[Toybot] // wtf is this shitty map
00:11:874 (3,4) - Ctrl + G rhythm? It kinda threw me off and took me a while to figure out what you were mapping, but the combos following this one follow vocals so I'm just assuming it goes along with vocals. The slider 4 goes over prominent piano beats although starts on a piano beat so that's the reason why I'm confused lol // gud idea
nvm I'm still confused on what you're following at the start lol but I hope it's to something consistent
01:10:555 (1,2,1,2,1,2,1,2,1) - I kinda expected for the biggest jump to be at the end since it kinda resets itself on the last beat highlighted, also the second portion of it you made it so it gradually increases in spacing to reflect the build up so I feel you should do it for this section too // eh i like the receding pattern more tbh
01:18:138 (7,1) - mm I feel like you shouldcalm down the section instead of doing it immediately (if that's what you want to do), cuz the last combo emphasized the sounds on 01:17:149 (1) - 01:17:644 (5) - which are also hitsounded with cymbals to make it feel even more stronger. Making spacing very low on the very next combo // placed 2 closer to 3 to emphasize cymbal more
01:25:556 (1,1) - Maybe silence slider ends?
02:11:214 (3,1) - Stacking these doesn't make a whole lot of sense to me, you're giving more emphasis to 3 here when the vocals are heavily stressed //
02:12:863 (1) - tbh you could hitsound this by having a clap at the started and following it with two drum finishes cuz having it have no hitsounds feels awkward when there's thing you could be doing with it // put drum finish on the head
02:18:138 - This is the only kiai that doesn't stress jumps, feels a bit inconsistent // they're geometric jumps
I don't really know if you're the one who hitsounded it, but keep in mind that if you have a drum sampleset in a custom skin or something that makes putting it sound good, there's nothing in the default skin to make it sound good, making places where it's place such as 02:17:973 (3) - feel empty // i'm not the one who hitsounded it
02:47:973 (3) - I find it weird that you mapped a triplet on 02:46:984 (5,6,7) - and not a triplet here, where the 1/4 is very-much audible // removed triplet
02:59:017 (1,2,3,4,1,2,3) - Cute
03:01:489 (2,1,2,2) - Purposely not perfectly stacked? // editor shit
03:10:225 (1) - I feel it would be better to end on the white tick before instead, since the pause is naturally since "hontou" is two syllablesss //
03:35:280 (1,2,1,2,1,2,1,2,3,1) - mmm since you probably won't change the time I pointed it out, maybe make it so that this one also gradually gets more spacing like 01:11:874 (1,2,1,2,1,2,1,2) - did? // same as before
03:54:236 (1,1) - Why are there timing points when they're the same volume and not silencing the slider ends ;A; // blame hitsoundcopier
03:59:511 (1,1) - Like the samplesets aren't even changeddd aaaaaaaaa // blame hitsound copier
GL