Yow! M4M thingy
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- 00:11:071 (1) - hitsound like a finish would be nice here for that unique sound something that insane did aswell
- 00:22:513 (1) - that extended sound your following stops at the red tick here compared to the similar ones in this diff, would change this into a 1/2 instead, you can clearly here those 3 ticks in the music
- 00:31:936 (5,6,7,8) - idea here for rythm and placement, rythm threw me really off when playing. 00:32:031 (6) - here isnt an actual beat that deserves to be clickable compared to the stronger left out at here 00:32:031 (6) -
- 00:34:915 (1) - unNC to keep it consistent with 00:36:166 (1) -
- 00:50:204 (5,6) - weird spot to break the flow here, the song is still kinda building towards the white tick here, would still place 00:50:397 (6) - in the flow, maybe stack back to 00:50:012 (4) - so you create a movement hold between 00:50:397 (6,1) - like the song kinda holds
- 00:55:589 (1,2,3,4) - felt a bit weird to play rythm wise, thoughts on this rythm? all the strong notes are clickable that way
- 00:56:743 (5,1) - would be really better with a 1/2slider and 2 circles instead, really strong drum beat thingy your skipping and the vocals also change on the red tick
- 01:02:127 (3) - would be better if this was a slider end instead of something clickable since the music drops right after, would make 01:01:935 (2) - this a slider or just (1,2,3) a slider as a whole since the vocals are really strong here
- 01:21:263 (6,7,8,1) - same as 00:31:936 (5,6,7,8) -
- 01:24:147 (1) - same as intro NC thingy
- 01:27:897 - might aswell delete the timing point here since it serves no purpose
- 00:22:512 (4) - like extra, that sound stops at the 1/2 for some reason now its only for this one tho
- 00:39:627 (4) - move a bit down fixes that border touch overlap with 00:38:666 (1) - and fixes the ds a bit aswell
- 00:52:320 (4,1,2,3,4) - rythm suggestion here, seems like you wanted to emphasize the vocals here but these start 1/2 earlier
- 01:02:320 (2) - thoughts on stopping this 1/2 earlier? it would create a pause and it'll give 01:03:281 (1) - a lot more impact imo
- 01:15:974 (5,6,7) - and similar, theres a pretty noticable ds difference here between this pattern and the one you used in the first kiai while the music seems of similar intensity, the first actually plays a lot harder currently because you have to do a pretty hard speedup jump. I'd make these the same ds between kiais tbh (liking the 2.0 ds ish better then the 3.0 for an insane diff imo)
- 01:27:897 - can delete timing points from here on out
- 01:14:820 (3) - NC here? kiai stops between 2-3 its a bit weird to have that mid combo, but will mess up NC pattern tho so might wait if it gets mentioned again
- Final kiai, any reason why you chose to go with finishes all theway instead of those claps inbetween like in the first kiai? Don't really hear any difference musical wise
- 01:09:051 (4,5,1,2) - only pattern in this diff that didn't really feel that smooth to play, played a bit too linear imo with the stop and go, could maybe give 01:09:820 (2) - more of an angle here like place at 176/336 takes the slider leniecy better into account imo for some more cicular flow like the rest of the map
- 01:26:935 (4,5) - those whistles felt kinda out of place with the rest of the map, would just leave them out it'll still gives the same effect
- nice consistent diff for a hard!
- 00:54:820 (3) - control+h? flows a bit easier into 00:55:397 (1) -
- 01:10:974 (1) - just a straight slider would fit better here imo, got some consistency with 01:04:820 (1,2) - and you keep that unqiue angled one for that unique sound only
- 01:14:820 (2) - really not liking the shape here, can be done better imo
- good normal diff, I hope the spinner recovery time is alright since its only 650ms for an normal which is a bit low but for the rest seems good
- 00:11:071 (1) - same as extra hitsound here like a finish would be nice for that unique beat
- 00:26:358 (1,2) - check ds
- nazi thing but teh restseems fine, 01:21:743 (1,2,3) - visual spacing between 1,2 and 1,3 can be improved here
- 01:24:820 (1,2,3) - you can rotate this by 20° so 01:27:512 (3) - will be stacked with 01:24:435 (4) - and you avoid that almost overlap form the fade out there
- nice diff!