forum

sakuraburst - skyshifter vip [OsuMania]

posted
Total Posts
50
Topic Starter
Evening
This beatmap was submitted using in-game submission on Tuesday, 28 February 2017 at 10:56:36 PM

Artist: sakuraburst
Title: skyshifter vip
Tags: deconstructing nature Kingdom Hearts II
BPM: 170
Filesize: 32344kb
Play Time: 05:31
Difficulties Available:
  1. us - 4Key (3.91 stars, 2084 notes)
Download: sakuraburst - skyshifter vip
Information: Scores/Beatmap Listing
---------------
standard set



And now
I cry for all that is broken



recommending to turn on effect volume


Details
Background was rendered in Cinema 4D and edited with Photoshop, original image here.

Soundcloud link

skyshifter vip is found in the following album, deconstructing nature

Found 【sakuraburst】through Shiirn's mapset, thought it'd be nice to map something different for a change.
The melody and samples revolve around Kingdom Hearts II just for your info.


Fine details of the SVs represent different elements of the track, every SV serves a sole purpose, this is not a note-oriented map, this is an SV-oriented map.


Sample Credits:
Cuckoo & The Nightingale Duet by Vonorabirds chirping 4 by IFartInUrGeneralDirectionYou don't know what you have done by DJMANGamezFour_Voices_Whispering_2 by geoneo0Breath 02 by The BaronThunder Strike 1 by Mike KoenigBackground Noise Sound by Caroline Ford as applause.mp3Most Hitsounds from LordRaika

Special thanks to these people for valuable feedback and testplays:
E x e-Kamikaze-BlockoRaymondFeerumApologies if I missed any
Raveille
kaboom
Kamikaze
Pressure


I've yet to play the chart, but I'll do it tomorrow prob. For now I'm gonna asses what I think could be changed/improved etc based on theoretical knowledge.

[us]
I'll be giving more of general suggestions for certain spots and things similar if stated so, so look for other similar things in the rest of the map when mentioned

00:38:746 (38746|0,38746|3) - Are you sure about those being 3/16 instead of 1/4?
01:35:216 (95216|2,95216|0,95216|3,95216|1) - Not sure about those 1/8 LNs, I personally think it's pretty cruel to put those after stutter SV since 1/8 is already really hard to time. I would suggest extending to 1/4 and maybe change the stutter a bit if you want to keep the visual effect of LNs being real short. Same suggestion applies to every other part like this (other example would be 03:05:569 (185569|2,185569|3,185569|0,185569|1) - not gonna list all of them tho)
03:09:452 - This is pretty much the hardest burst to time (it occurs twice unless I missed one) and I think that the stutter on it, while of course justified with the song, could be just toned down a little. So basically just lower the values so it's not a total pain in the ass to read, feels like a decent diff spike reading and timing wise while it doesn't really feel like it should be. Same for 05:30:628 -
04:18:981 - The pretty much same part of the song at 01:57:805 - also started on right hand and since the drops utilize symmetry between sections I think that this section could be mirrored (as in the same thing but starting on left hand instead of on right) to give it symmetry and not have almost the same thing again.

when you mod a nearly 6 min SV heavy map and only suggest 4 things xd
I wish I'd have so high levels of creativity man
Topic Starter
Evening

-Kamikaze- wrote:

Pressure


I've yet to play the chart, but I'll do it tomorrow prob. For now I'm gonna asses what I think could be changed/improved etc based on theoretical knowledge.

[us]
I'll be giving more of general suggestions for certain spots and things similar if stated so, so look for other similar things in the rest of the map when mentioned

00:38:746 (38746|0,38746|3) - Are you sure about those being 3/16 instead of 1/4? mapped this map with a randomness aspect in mind (the 2nd half is full of SVs that completely rely on random values/SV placements while maintaining the sightreadability for example, so this is one of the first random parts)

Was a bit reluctant to use random LN lengths so i tested them to make sure that they are 300g-able so i kept round 1/8 - 1/4


01:35:216 (95216|2,95216|0,95216|3,95216|1) - Not sure about those 1/8 LNs, I personally think it's pretty cruel to put those after stutter SV since 1/8 is already really hard to time. I would suggest extending to 1/4 and maybe change the stutter a bit if you want to keep the visual effect of LNs being real short. Same suggestion applies to every other part like this (other example would be 03:05:569 (185569|2,185569|3,185569|0,185569|1) - not gonna list all of them tho) yeaaa tested all of these LNs to be 300g-able, it's just that it's really easy to mess up the start of the LN, if you release as fast as you can, you should get a judgement similar to the initial hit

03:09:452 - This is pretty much the hardest burst to time (it occurs twice unless I missed one) and I think that the stutter on it, while of course justified with the song, could be just toned down a little. So basically just lower the values so it's not a total pain in the ass to read, feels like a decent diff spike reading and timing wise while it doesn't really feel like it should be. Same for 05:30:628 - Toned it down, the second one is adjusted to be harder than the first one however

04:18:981 - The pretty much same part of the song at 01:57:805 - also started on right hand and since the drops utilize symmetry between sections I think that this section could be mirrored (as in the same thing but starting on left hand instead of on right) to give it symmetry and not have almost the same thing again. mirrored that

when you mod a nearly 6 min SV heavy map and only suggest 4 things xd
I wish I'd have so high levels of creativity man
tank for moddo \ o/
Kamikaze
ok since nobody has modded this for 2 weeks since my first and only mod I assume that everyone is happy with it, so I'll just look at it again in icon context

I do hear (or rather barely hear xd) some pretty inaudible hitsounds in the calm not buildup parts, they are barely hearable and I would want you to raise the volume of those just to be safe. I'll point out some examples:
03:33:981 (213981|0,214158|1,214334|2,214511|0,214687|3) -
00:53:981 (53981|0) -
01:12:805 (72805|0,72981|1,73158|2,73334|0,73511|2) -

01:54:981 - 02:14:746 - Actually imo this jumptrill could be longer, since the buildup jumptrill is 5 measures long this could be at least a measure long and then turn into the single trill so you actually notice the jumptrill instead of there being just 4 jumps and trill, that doesn't feel like a proper gradient there

03:33:805 - not sure why those lag SVs are there actually, imo the song doesn't hint at there being lag worthy parts

files in folder:
74646__ifartinurgeneraldirection__birds-chirping-4 has about 35-50 ms delay (I know that it's a storyboard hitsound but still would cut for safety)
98388__the-baron__breath-02 has about 330 ms of blank space at the end
193811__geoneo0__four-voices-whispering-2 has 2,5s of blank space at the end and at least 130 ms of delay
269570__vonora__cuckoo-the-nightingale-duet has about 40 ms of delay
276469__djmangamez__you-don-t-know-what-you-have-done has about 300 ms of blank space at the end and 500 ms delay
LR_HiHat Normal - L has about 200 ms of blank space at the end
LR_HiHat Normal - R has about 200 ms of blank space at the end
LR_Snare Wet Echoing Hollow has about 2,5s of blank space at the end
LR4_BassKickReverbXD has XD it's title and that's really offensive
normal-hitclap ????????????????????????????
bg is cool
mp3 is sicknasty
good shit

gonna bubble after your reply prob so idk shoot some stars at it so it gets to 12
Topic Starter
Evening

-Kamikaze- wrote:

ok since nobody has modded this for 2 weeks since my first and only mod I assume that everyone is happy with it, so I'll just look at it again in icon context

I do hear (or rather barely hear xd) some pretty inaudible hitsounds in the calm not buildup parts, they are barely hearable and I would want you to raise the volume of those just to be safe. I'll point out some examples:
03:33:981 (213981|0,214158|1,214334|2,214511|0,214687|3) -
00:53:981 (53981|0) -
01:12:805 (72805|0,72981|1,73158|2,73334|0,73511|2) -

upped all of them, changed the section @ 03:36:628 (216628|2) - to be 20% volume as i think it's a bit too loud

01:54:981 - 02:14:746 - Actually imo this jumptrill could be longer, since the buildup jumptrill is 5 measures long this could be at least a measure long and then turn into the single trill so you actually notice the jumptrill instead of there being just 4 jumps and trill, that doesn't feel like a proper gradient there Elongated the JT and somewhat redid the section
The shift in the pattern is mapped to "yours and mine" (specifically ignoring "and")


03:33:805 - not sure why those lag SVs are there actually, imo the song doesn't hint at there being lag worthy parts Not sure which part but imma explain both anyways

Before the time stamp: It's mapped to the noise in the background with random SV placements
After the time stamp: It's mapped to the "shaking" in the white noise fading, the same sound can be heard @ 01:35:216 (95216|2) - & @ 03:05:569 (185569|2) - (This should be more obvious)

files in folder: my bad, forgot to check on these stuff lo l
74646__ifartinurgeneraldirection__birds-chirping-4 has about 35-50 ms delay (I know that it's a storyboard hitsound but still would cut for safety)
98388__the-baron__breath-02 has about 330 ms of blank space at the end
193811__geoneo0__four-voices-whispering-2 has 2,5s of blank space at the end and at least 130 ms of delay
269570__vonora__cuckoo-the-nightingale-duet has about 40 ms of delay
276469__djmangamez__you-don-t-know-what-you-have-done has about 300 ms of blank space at the end and 500 ms delay
LR_HiHat Normal - L has about 200 ms of blank space at the end
LR_HiHat Normal - R has about 200 ms of blank space at the end
LR_Snare Wet Echoing Hollow has about 2,5s of blank space at the end
LR4_BassKickReverbXD has XD it's title and that's really offensive
normal-hitclap ????????????????????????????

lol fixed everything, cropped some a bit less since there are still a bit of volume left in the .wav, just to make sure that the track doesn't cut too weirdly, forgot which i cut less soz, so i can't list them

bg is cool
mp3 is sicknasty
good shit

gonna bubble after your reply prob so idk shoot some stars at it so it gets to 12
gon dump some stars then

Additional Note: 03:11:216 (191216|1) - added one more note here to accommodate the BassKick Reverb
Updated
Kamikaze
yours


#1
Fubukicat
how ironical would it be for the 'qualif' icon to be given with a
'and mine' before
dionzz99
dude you can use Cinema4D?!


edit : https://www.freesound.org/people/The%20 ... nds/98388/ = LOL
Kamikaze
w h e n
Topic Starter
Evening

-Kamikaze- wrote:

w h e n
going flaccid
eyes
iiii pls rank it, osu mania needs more so cool extraordinary maps
G3nericUsername
I was going to (attempt to) mod this, until I realised, this map is perfect.
Topic Starter
Evening

G3nericUsername wrote:

I was going to (attempt to) mod this, until I realised, this map is perfect.

eyes wrote:

iiii pls rank it, osu mania needs more so cool extraordinary maps
\o/

i posted this to increase thread traffic
Shiirn
me like a lot
alexDaleITA
omg i can hear dearly beloved :cry:
Blocko
Sooooo when are you ranking this?
Topic Starter
Evening

Blocko wrote:

Sooooo when are you ranking this?
whenever someone wants to bubble/rank it
Blocko
Guess I'll give this one a try.

I'll most likely give a second bubble once you apply this mod. This screams 'ready' to me.
[us]
00:35:922 (35922|0,35922|1) - I'm thinking this one should be a single note instead of a chord since there doesn't seem to be a piano chord present there.

00:58:334 (58334|1,58393|0,58452|1) - You sure about these being 1/6? They sound a lot, lot, lot closer to 1/8.

01:18:275 (78275|2,78275|0) - This should be a single note since the piano segment here is very similar to 03:39:452 - .

01:32:569 (92569|2) - Sounds later than usual. Snap it up to 01:32:599 - on 1/12?

02:53:393 (173393|3,173481|2) - Sounds a looooot closer to 1/6 than 1/4.

02:53:922 (173922|3,173922|0,173922|2,173922|1) - Thinking you could turn these into a 1/8 LN chord, similar to the one you have on 05:15:099 - .

03:04:158 - Add one more note here for that kick.

03:33:805 - What's up with the stutter SVs here? Not really sure why those are there when there isn't really anything on that part to warrant the stuttering effect.

04:07:687 - Wondering why you didn't have the clap hitsounds there when you have them present on 01:46:511 - .

04:43:687 - This part made me wonder why I keep getting 200/100, but it turns out you have that set up to look like it plays on 1/2. Devilish.
Good god i can barely find anything to suggest

sum good stuff right there
Topic Starter
Evening

Blocko wrote:

Guess I'll give this one a try.

I'll most likely give a second bubble once you apply this mod. This screams 'ready' to me.
[us]
00:35:922 (35922|0,35922|1) - I'm thinking this one should be a single note instead of a chord since there doesn't seem to be a piano chord present there.

yea, confused a background sfx for a piano note there, removed 1

00:58:334 (58334|1,58393|0,58452|1) - You sure about these being 1/6? They sound a lot, lot, lot closer to 1/8.

didn't notice that being 1/8 before, tried changing it to 1/8 patterns but I can't really find anything that plays as I wanted to though
1) I want to keep the 1/3 jacks here, 1/4 feels a bit too fast so I ruled out using anchors on 1/8 (I really wanted anchors here as it fits the sound effect here pretty nicely
2) 1/4 -> 1/8 transition is kinda rough, besides, it feels more like a smoother transition from 1/4 -> 1/5 -> 1/6 and so on towards 1/8 here, feel that 1/6 is suitable as a transition
3) I made the 1/6 pattern a trill instead such that it fits the slowly increasing intensity of the sound effect here




01:18:275 (78275|2,78275|0) - This should be a single note since the piano segment here is very similar to 03:39:452 - .

pretty sure it's a chord (1 melody 1 bass), i changed the later one to a chord instead

01:32:569 (92569|2) - Sounds later than usual. Snap it up to 01:32:599 - on 1/12?

Snapped that

02:53:393 (173393|3,173481|2) - Sounds a looooot closer to 1/6 than 1/4.

Sounds 1/4 to me though, think it's because the producer decided to reverse the sound so that the "climax" of the sound is slightly later, I kinda wanna keep 1/4 here since it's consistent throughout the whole section here

I don't really hear the 1/6 on 02:53:511 -


02:53:922 (173922|3,173922|0,173922|2,173922|1) - Thinking you could turn these into a 1/8 LN chord, similar to the one you have on 05:15:099 - .

Tried it out here, sounds cool, added

03:04:158 - Add one more note here for that kick.

edded

03:33:805 - What's up with the stutter SVs here? Not really sure why those are there when there isn't really anything on that part to warrant the stuttering effect.

it has a similar sound effect as 03:05:569 (185569|3) - , but much softer

04:07:687 - Wondering why you didn't have the clap hitsounds there when you have them present on 01:46:511 - .

there's a really distorted soft clap on 1:46 while 4:07 doesn't, hence the different structure

04:43:687 - This part made me wonder why I keep getting 200/100, but it turns out you have that set up to look like it plays on 1/2. Devilish.

xd
Good god i can barely find anything to suggest

sum good stuff right there

thanks!
Blocko
One more thing before I do the thing

03:43:216 (223216|1) - Sounds a little early on my end. Putting that on 03:43:246 - with the same length as 01:22:069 (82069|1) - would be a good way to go.
Topic Starter
Evening

Blocko wrote:

One more thing before I do the thing

03:43:216 (223216|1) - Sounds a little early on my end. Putting that on 03:43:246 - with the same length as 01:22:069 (82069|1) - would be a good way to go.
yea good catch, it was early

I added some more notes for musical accuracy, hope you don't mind checking:

03:26:040 (206040|2,206062|1) -
03:28:841 (208841|1) - This was shifted down by 1/16 for offset accuracy (to clarify, it was originally 1/16 higher)
03:30:253 (210253|0,210275|1) - This might be on 1/32, not sure, i used 1/16 for simplification

all of these graces are stairing right not due to the fact that the later note is higher pitched, instead, because the whole section here is rather high pitched (lol)

I didn't use anything that graces with 2 hands as it's awkward to offset another hand 1/16 after the other

hopefully this is ok
Akasha-
count me in
I will do flame then
Topic Starter
Evening

Raymond wrote:

count me in
I will do flame then
holy fuck is it my BIRTHDAY

thanks a lot guys, means a FUCK TON* to me

*a ton is around 900kg
Blocko

Blocko wrote:

One more thing
Sorry, but I lied. I tend to recheck a lot and end up finding more things and asking about them when I'm very close to putting an icon on things '_>'

01:29:569 - Following what you said earlier about the melody and bass earlier, I'm thinking you could also turn this into a 2-note chord as well.
03:50:746 - Same here actually

05:10:863 (310863|1,310863|0,310863|2) - You could turn this into a quad since there's no note in 1/2 snap coming after it. Also for consistency with the other quads.

Evening wrote:

03:30:253 (210253|0,210275|1) - This might be on 1/32, not sure, i used 1/16 for simplification
Yeah, sounds like 1/32. The editor can't handle that snap though, but simplifying it like this should be fine.

Evening wrote:

holy fuck is it my BIRTHDAY

thanks a lot guys, means a FUCK TON* to me

*a ton is around 900kg

Evening wrote:

a ton (a fuck ton) (emphasis: ton)
Topic Starter
Evening

Blocko wrote:

Blocko wrote:

One more thing
Sorry, but I lied. I tend to recheck a lot and end up finding more things and asking about them when I'm very close to putting an icon on things '_>'

01:29:569 - Following what you said earlier about the melody and bass earlier, I'm thinking you could also turn this into a 2-note chord as well.

01:21:099 (81099|2) - Hope you don't mind that this isn't a chord, I couldn't find a way to make it elegant (no 1/2 jacks) and i wanted to emphasize the grace on the melody more

and I did what you suggested there


03:50:746 - Same here actually

and here

05:10:863 (310863|1,310863|0,310863|2) - You could turn this into a quad since there's no note in 1/2 snap coming after it. Also for consistency with the other quads.

oh yea good catch, added

Evening wrote:

03:30:253 (210253|0,210275|1) - This might be on 1/32, not sure, i used 1/16 for simplification
Yeah, sounds like 1/32. The editor can't handle that snap though, but simplifying it like this should be fine.

Evening wrote:

holy fuck is it my BIRTHDAY

thanks a lot guys, means a FUCK TON* to me

*a ton is around 900kg

Evening wrote:

a ton (a fuck ton) (emphasis: ton)
'_ '

--


added 05:26:746 (326746|3,326746|0) - thunder wav sound to these notes to add more file size and rain to pair with the vocal on the end (yes it's meant to be really loud)
added applause.wav too, just for file size

and I don't mind mods that point out minor technical errors here and there, the perfection of the map is quite important to me
Blocko
and mine

#2

---


Really love the way you mapped out the song with those SVs, man. Those storyboard hitsounds add a really nice touch to it, too.

Best of luck to you!
Akasha-
ok, i would like to irc more
I will catch you on weekend
Topic Starter
Evening

Raymond wrote:

ok, i would like to irc more
I will catch you on weekend
okidoki !
Akasha-
sakuraburst - skyshifter vip [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Approved
(yours and mine)

Congratulations!

IRC
2017-02-25 20:46 Raymond: oops sorry late, hi
2017-02-25 20:46 Raymond: are you free, for like 1 hour or less than that
2017-02-25 21:00 Evening: uhye
2017-02-25 21:00 Raymond: ok lets irc
2017-02-25 21:00 Evening: weeee
2017-02-25 21:01 Raymond: SV explosions
2017-02-25 21:01 Raymond: actually most of them are fine to me
2017-02-25 21:02 Evening: good to hear
2017-02-25 21:03 Raymond: the long files like 74646__ifartinurgeneraldirection__birds-chirping-4 etc.
2017-02-25 21:03 Raymond: is them in storyboard hs?
2017-02-25 21:04 Evening: yea
2017-02-25 21:04 Raymond: yeah ok
2017-02-25 21:05 Evening: @ 3:12 for that one
2017-02-25 21:05 Raymond: hmm ok
2017-02-25 21:05 Raymond: anyway
2017-02-25 21:05 Raymond: 00:09:805 (9805|3,10511|1,10511|2,12628|3,13334|0,13334|2) - 00:21:099 (21099|3,21805|0,21805|2,23922|3,24628|2,24628|1) - are same pitch (?) but different places
2017-02-25 21:06 Evening: they are not the same pitch for the 2 note chords
2017-02-25 21:06 Evening: the 2nd 2 note chord is lower in pitch
2017-02-25 21:07 Raymond: hmm that sound a little weird but ok
2017-02-25 21:07 Raymond: 00:32:393 (32393|2) - this is up to you then, i think this note is earlier than the sound where it should be
2017-02-25 21:07 Raymond: on 1/16 i think
2017-02-25 21:07 Evening: ughhhhhhhhhhhhhh right that's like a bit early
2017-02-25 21:08 Evening: 00:32:040 (32040|0) - this is a bit late too
2017-02-25 21:08 Evening: uguhgUHGuhytrh
2017-02-25 21:08 Raymond: hmm
2017-02-25 21:08 Raymond: but this is up to you tho
2017-02-25 21:08 Raymond: because they're almost near
2017-02-25 21:08 Evening: think imma keep it for consistency
2017-02-25 21:08 Evening: like, on the 1/4s
2017-02-25 21:09 Raymond: i see ok then
2017-02-25 21:10 Raymond: 00:47:922 (47922|3) - on here is weird to be, because the 2-chord are for long notes and yes but on here sound almost like 00:46:511 (46511|3) - ?
2017-02-25 21:12 Evening: hmm yea, i kind of randomly picked where i wanted to start using LNs there lol
2017-02-25 21:12 Evening: i changed that to a LN
2017-02-25 21:12 Raymond: 00:58:334 (58334|1) - sound earlier than it should be
2017-02-25 21:13 Raymond: i dont think it's 1/6 or it's 1/8 either
2017-02-25 21:13 Evening: yea, i kind of just "tried" to mimic the sound
2017-02-25 21:13 Evening: kinda checked with blocko on that one, he said it's 1/8
2017-02-25 21:13 Raymond: http://puu.sh/ujgiE/29bc72473e.png
2017-02-25 21:13 Evening: it's not really 1/8 but like uhHHH
2017-02-25 21:13 Raymond: i tried it with 1/16
2017-02-25 21:14 Evening: i don't really want to have the stream end on 43 since i want the player to alternate hands for the whole thing
2017-02-25 21:14 Evening: and 1/8 or that pattern feels a bit too fast
2017-02-25 21:15 Raymond: so keep it? personally i think only move 00:58:334 (58334|1) - is better
2017-02-25 21:16 Evening: i can try to move it down by 1/16 but i want to keep the acceleration of the pattern
2017-02-25 21:17 Raymond: ok
2017-02-25 21:17 Evening: 00:58:393 (58393|3) - the gap between the moved note is larger for this than that of00:58:246 (58246|3) -
2017-02-25 21:17 Evening: thought this was okay since it's not notice-able during play , _,
2017-02-25 21:19 Raymond: ok
2017-02-25 21:19 Raymond: hmm
2017-02-25 21:20 Raymond: keep it for better
2017-02-25 21:20 Raymond: 01:08:040 (68040|3,68216|1) - about this hmm, make it to consistent with 00:56:746 (56746|0,56922|3) - ?
2017-02-25 21:21 Evening: aight
2017-02-25 21:21 Evening: lengthened the ln there
2017-02-25 21:23 Raymond: 01:18:275 (78275|0,78275|2,78452|1,78628|2,78805|1,78981|2,79158|3) - this and 01:29:569 (89569|0,89569|2,89746|1,89922|0,90099|1,90275|2,90452|3) -
2017-02-25 21:24 Raymond: but hmm, pitch kinda weird on here imo
2017-02-25 21:24 Raymond: but its up to you tho
2017-02-25 21:26 Evening: 01:18:805 (78805|1,78981|2) - shifted these to the left 1 column so that there isn't a 5 note trill here
2017-02-25 21:26 Evening: no space in 4k lol , _ ,
2017-02-25 21:26 Raymond: hhh
2017-02-25 21:29 Raymond: 01:46:863 (106863|2,107040|3) - why it's 34 and the rest is 43
2017-02-25 21:29 Raymond: same sounds to me
2017-02-25 21:29 Evening: :thinking:
2017-02-25 21:29 Raymond: :thonking:
2017-02-25 21:29 Evening: oh yea i wanted to keep the 1/1 on column 3
2017-02-25 21:30 Evening: i mean 2/1
2017-02-25 21:30 Raymond: i dont really get it
2017-02-25 21:30 Evening: stairing in like 43 12 43 12 all the all looks kinda boring so i changed a bit here
2017-02-25 21:30 Evening: column 3 is dedicated to the clap
2017-02-25 21:30 Raymond: isee ok
2017-02-25 21:31 Raymond: just feel weird because it cut right here 01:45:805 (105805|1,106158|2,106687|1,106863|2,107216|1,107569|2) -
2017-02-25 21:32 Raymond: 02:24:099 -
2017-02-25 21:33 Raymond: pretty sure it's 1/8
2017-02-25 21:33 Evening: think it's 1/6 though ' _'
2017-02-25 21:33 Raymond: you can check it again, it got 4 sounds on there to me
2017-02-25 21:34 Evening: idk, sounds like 1/6, if it's 1/8 i can't map this section lol
2017-02-25 21:35 Raymond: uhue
2017-02-25 21:36 Raymond: actually you can with trill
2017-02-25 21:36 Raymond: but nvm, moving on
2017-02-25 21:36 Raymond: because passing 1/8 and add 1/6 for this BPM is like weird to me
2017-02-25 21:41 Raymond: 03:53:569 - ok weird suggestion xd: how about add a long note here and end like 03:53:393 (233393|0) - to present that "where, am I?"
2017-02-25 21:43 Evening: ehhhhhh idk about mapping the vocal explicitly
2017-02-25 21:43 Evening: i kinda mapped the whole map without mapping directly on a vocal
2017-02-25 21:45 Raymond: 04:19:334 (259334|1,260040|1,260746|1,261452|1) - inb4 i would like to suggest to move, example like 04:19:334 (259334|1,260040|1,260746|1,261452|1) - to 3 for that piano sound and on 1st place is for kick sound (the part under this one was too) but it would ruin the next pattern so this is up to you
2017-02-25 21:46 Evening: it kinda fades out after some time so , _,
2017-02-25 21:46 Evening: i mean it's a good idea but i'm not sure where to stop and how to transition neatly
2017-02-25 21:46 Raymond: 05:05:393 (305393|3) - 05:08:216 (308216|3) - i got missed on here because of teleporting
2017-02-25 21:46 Raymond: idk if its fine or not
2017-02-25 21:47 Raymond: i see
2017-02-25 21:47 Raymond: but it's up to you sooo
2017-02-25 21:47 Evening: it's intended to be not sightreadable, the 2nd kiai is like the 1st kiai but "broken" in a sesne
2017-02-25 21:47 Evening: sense*
2017-02-25 21:47 Raymond: for me i would do that till that 1/2 kick
2017-02-25 21:48 Evening: yea think imma keep it for simplicity
2017-02-25 21:48 Raymond: 05:15:099 - this suprise me too
2017-02-25 21:49 Evening: ye good to hear since that's intended too
2017-02-25 21:49 Evening: :d
2017-02-25 21:49 Evening: i kinda want the player to be confused and shocked on the 2nd kiai
2017-02-25 21:50 Raymond: KILL THEM ALL, said by SV
2017-02-25 21:50 Raymond: 05:15:805 - lol i thought they have clap sounds here
2017-02-25 21:50 Raymond: and it was hitsound
2017-02-25 21:50 Raymond: 05:20:305 - got hihat sound here too
2017-02-25 21:51 Raymond: 05:25:158 (325158|2) - personally i think more to 4th would be more balance tho
2017-02-25 21:51 Evening: yea the claps are there, not too sure about adding the hihat one since i'm mainly going for the synths in the music
2017-02-25 21:52 Evening: ssssss uhhhh
2017-02-25 21:53 Raymond: you this that on 02:59:128 - so
2017-02-25 21:53 Evening: i feel more and more like a dick by rejecting suggestions after time lol
2017-02-25 21:53 Evening: oh damn
2017-02-25 21:53 Evening: lemme look through the hihat one
2017-02-25 21:54 Evening: o shit that's inconsistent , _ ,!
2017-02-25 21:55 Evening: ok i added the hihat there then
2017-02-25 21:55 Raymond: confused zenny
2017-02-25 21:55 Raymond: ok that's last of them, and what about 05:25:158 (325158|2) -
2017-02-25 21:57 Evening: i kinda wanted to make it on the left since it's a bass kick (due to low pitch)
2017-02-25 21:57 Evening: 05:26:216 - i made this 1 4 instead of 2 3 to contradict with the previous one
2017-02-25 21:57 intentionally contradict *
2017-02-25 21:58 Raymond: hmm ok then
2017-02-25 21:58 Raymond: 05:30:628 - SV on here is harder than 03:09:452 - tho
2017-02-25 21:59 Evening: yea the very last bit of sv there is a full on teleport
2017-02-25 21:59 Evening: i'm really mean i think
2017-02-25 21:59 Raymond: lmao
2017-02-25 21:59 Raymond: ok
2017-02-25 21:59 Raymond: irc done
2017-02-25 22:00 Evening: yayayayayayayayay
2017-02-25 22:02 Evening: oki updated
2017-02-25 22:03 Raymond: 02:52:334 (172334|3,172393|2,172452|3,172511|2) - isnt it should be 3434?
2017-02-25 22:03 Evening: oh fuck
2017-02-25 22:03 Evening: ' _'
2017-02-25 22:03 Evening: oh
2017-02-25 22:04 Evening: the "wubs" are anchored on column 4 for majority of this section
2017-02-25 22:04 Evening: 02:48:628 (168628|3,168805|3,169158|3,169511|3,169687|3,170040|3,170216|3,170569|3,170922|3,171099|3,171452|3,171628|3) - example
2017-02-25 22:04 Evening: that's why sometimes it's 1212 / 4343 instead of the other way
2017-02-25 22:05 Raymond: hhhh and you was "oh fuck ' _' "
2017-02-25 22:06 Evening: many panic
2017-02-25 22:06 Evening: usually i'll remember why but this is kind of slipping my mind
2017-02-25 22:06 Raymond: same tbh
2017-02-25 22:06 Raymond: 01:13:511 (73511|2) - move to 4?different pitch with 01:13:158 (73158|2) - and consistent with 03:34:687 (214687|3) -
2017-02-25 22:07 Evening: oh fuck why is it on 3
2017-02-25 22:07 Evening: oh
2017-02-25 22:07 Evening: i kinda wanna make it 4 but 01:14:746 (74746|3) - this has to be 5
2017-02-25 22:07 Evening: nvm i changed to 4 anyways
2017-02-25 22:07 Evening: wait no
2017-02-25 22:07 Evening: wAIT
2017-02-25 22:07 Raymond: REMEMBERING TRIGGERS
2017-02-25 22:07 Evening: 01:13:158 (73158|2) - i moved this to 4
2017-02-25 22:08 Raymond: 03:34:334 (214334|2,214687|3) - same on here too
2017-02-25 22:08 Evening: WAIt what
2017-02-25 22:08 Evening: why is tewuifew
2017-02-25 22:08 Evening: yea wataer432r
2017-02-25 22:08 Evening: ok i make both the right hand one 4 3
2017-02-25 22:08 Raymond: but move that 01:13:158 (73158|2) - to 4 and 01:13:511 (73511|2) - to 3 is more accuracy tho
2017-02-25 22:08 Raymond: accurate*
2017-02-25 22:09 Raymond: it's 4k, limited columns
2017-02-25 22:09 Raymond: nvm that
2017-02-25 22:09 Evening: 01:14:746 (74746|3) - i kinda wanted to emphasize that 01:14:746 (74746|3) - is the right of the previous note
2017-02-25 22:09 Evening: why did i copy paste twice
2017-02-25 22:09 Evening: panicking
2017-02-25 22:10 Evening: o Ao)|||
2017-02-25 22:10 Raymond: it's night
2017-02-25 22:10 Raymond: calm la
2017-02-25 22:10 Evening: im trying!11!
2017-02-25 22:15 Raymond: call me back when you're done then
2017-02-25 22:15 Evening: o oki
2017-02-25 22:15 Evening: gonna look through 1 last time myselfthen
2017-02-25 22:20 Raymond: ok
2017-02-25 22:24 Evening: aight should be ok now
2017-02-25 22:24 Evening: updated
2017-02-25 22:27 Raymond: ok
2017-02-25 22:27 Raymond: everything done?
2017-02-25 22:27 Raymond: im fine
2017-02-25 22:27 Evening: yeye
2017-02-25 22:27 Raymond: ok
2017-02-25 22:27 Evening: party!
2017-02-25 22:27 Raymond: lets sleep
Ascendance
I rarely play mania but Evening's maps are so fun to play :O
Arzenvald
nothing much to say, i was expecting something more from this map, the whole concept feels great until everything was copy paste at 1st & 2nd chorus :/
My Angel Yaong
Congrat c:
Topic Starter
Evening

Ascendance wrote:

I rarely play mania but Evening's maps are so fun to play :O
thanks :D

- Zayin - wrote:

Congrat c:
thanks!

ajeemaniz wrote:

nothing much to say, i was expecting something more from this map, the whole concept feels great until everything was copy paste at 1st & 2nd chorus :/
--

It's meant to be a copy paste and logic based map:

Simply put, the 2nd chorus/half of the map is meant to be "broken" in a sense that I used ideas that are similar to the 1st chorus but they are executed in a different way, some times, poorly, but all are intentional

The whole 2nd kiai is littered with details on what it is expected to convey to the player when they watch it.
Did I map a map just for people to watch on auto? Maybe

This idea came from the music itself anyways, where it deviates from the standard usage of a simple structure on the second run of the chorus

--

Detailed structure of the 2nd kiai if you want to know how it is built


Clues where it is meant to be structured in a broken way:

1) 05:26:216 (326216|0,326393|3) - The vocal same here is mapped slightly differently from the 1st chorus, another detail that people might have missed is the placement of the notes during "yours and mine" discussed in point 2

2.1) 02:17:569 (137569|3) - this is mapped with the outer columns for "yours" and 02:18:628 (138628|2) - this is mapped with the inner columns for "mine", making it slightly symbolistic
2.2) 04:38:746 (278746|1) - However, this is mapped the opposite way, "yours" is mapped with the inner column and "mine" mapped with the outer ones, representing some sort of incorrect placement as the 2nd part of the chart is meant to emphasize

3.1) 04:43:952 (283952|2,284040|3) - The deviation of using standard 1/2 snap for the wubs has already been broken shortly into the chorus
3.2) 04:44:216 (284216|2) - an unexpected note in the midst of an expected break, signals that the structure of the map here is broken

4) The numbers in the SV values are very random and deviates a lot in patterns that have similar structure, in the 1st and 2nd chorus, just that the anomalies are larger in the 2nd kiai. The map is already inconsistent and broken in the first place, it's just "masked" as something that is perfect.

5.1) 05:05:393 (305393|3) - This isn't meant to be sightreaded, however, if you would to look at the logic structure of the quads we had before, something like:
04:48:099 (288099|2,288275|3,288275|0,288275|2,288275|1) - Notice that it is a full quad, however, looking back at where we had the unreadable note, 05:05:216 (305216|0,305216|2,305216|1) - the chord here is not a full quad, almost as if the note here is shifted to an incorrect snap.

5.2) 05:08:040 (308040|2,308216|3) - Same here too

6) Not too visible but 05:14:040 (314040|3,314040|0) - breaks the structure of having a constant 1/2 {12} unlike 02:52:863 (172863|0,172863|1) -

7) 05:14:981 (314981|0,315099|0) - From a sightreader's perspective, this vocal sample shouldn't be expected, a cheerful vocal stands out quite a bit, hence the unexpected teleport right before the chord. Noticed that this teleport generates shock and adrenaline too if you're going for a decent score, this links up to the next section here, which has a higher average SV which was pretty nice

8) 05:31:481 (331481|1,331687|1) - A similar teleport SV in the end to shock the players again going for a good score to end the whole piece

9) We can talk about the samples used here too, there are definitely birds chirping in the 2nd half of the map, but it is meant to mask the darker samples that are played slightly softer:
9.1) 01:12:628 - First half of the map but the whispering does give a creepier vibe, without the masking of the more cheerful samples
9.2) 03:34:511 - "You don't know what you've done"
9.3) 05:26:746 (326746|3) - Thunderstrike to bring the gloomy feeling, there is also audible rain after the thunderstrike to add onto that mood
9.4) 05:31:687 (331687|3) - Matching the song anyways but, dark and drawn out bass kick
9.5) applause.mp3 is to end the whole map, on the song select with empty light noise, this is also to override player's applause.mp3 files so that you don't get the weird clapping cheering at the end, kind of ruins the mood

Pretty sure I missed more details here and there since i mapped this quite a long time ago

//
Arzenvald
ye i noticed couple different notes & snapping, some pattern structure also noticably changes over time, they aren't much bother and mostly make sense, and the teleport sv's makes it more vary
what i try to point out is these full sequence part with monotone kicks (split hand pattern?) at 12<pattern> & <pattern>34 appears so frequently, that is, basically there's other instrument & rhythm you can utilize at second half of chorus to create a different flows & patterns, rather than repeating it twice in first half & 2nd half chorus on each chorus, also in both chorus, for a long time span

its not something about rankability anymore since previously its been ranked (previously by niv's 5K the castle, hi!), just my personal thought, plus i won't complaint any further if a full sequence copy-paste like this are rankable 8)

tl;dr the copy paste feeling, both visually & physically is what i disappointed

love the tingling feeling while listening throghout the whole map btw
Feerum
Ello and grats on qualify!

I would like to bring up some stuff (i think it will be mostly snapping) that i would like to discuss before this mapset gets moved forward into ranked.

[us]

Um, could you explain me how this difficult name is related to the song? I saw "Kingdom Hearts II" in tag's and i am not familiar with the game. Is it somehow to the game related? Would be happy if you could explain me!

I saw you have several sounds which are actually 1/8 mapped as 1/6. Such as 02:24:099 - and 02:29:746 - and so on, basically all 1/6 here. Just want to know if this is intentionally. If it's for playability purpose i can agree with you that 1/6 feels way better than 1/8.

00:58:290 - Also this one is pretty much 1/8 and not 1/6.

Since most of your stuff is very accurate snapped this one note here 03:10:099 (190099|1) - should de definitely on the next 1/16 line, what means on 03:10:113 - . It's pretty audible for me when i compare it with how the previous notes beginn.

03:11:216 - If you follow from here the high pitched Piano notes, 03:16:863 (196863|2) - this one is wrong snapped. The high pitched piano for this one is at the 1/12 beat line 03:16:893 - .

03:24:628 (204628|3) - This one is more accurate on the next 1/16 beat line.

03:25:356 (205356|2) - For what is this note here? Here's only one piano note which is on 03:25:378 - .
03:26:040 (206040|0) - This one is questionable. I can hear here a very low pitched an quiet piano. If you want to keep it i think it's okay but since the piano is really so quiet i would recommend to remove it.

03:27:452 (207452|1) - This one is pretty sure 1/32 (we doesn't have 1/32 yay) that's why i would recommend to move it to 03:27:474 - because it sounds for me way closer to the actually piano note.

03:28:158 (208158|2) - Here we have again a note without sound. Here's only one piano sound which is on 03:28:180 - correctly mapped.
03:30:253 (210253|0) - For this note the same as above. Here's only one piano sound.

03:31:687 (211687|1) - Something on this LN is bugging me. On 100% and 75% playback rate it sounds for me way too late, but on 50% or 25% playback rate it sounds again correct for me. It's probably because the hit begins on 03:31:643 - already but the actually sound of the piano notes gets really audible at 03:31:687 - . I think it can stay where it is.

03:56:393 - // This part sounds so incredibly familiar but i can't tell in which song i heard that before.. probably some camellia stuff

05:31:275 (331275|1) - For this note the same like already mentioned last time. On the next 1/16 line, means 05:31:290 - it sounds more accurate!

I remember i did in Shiirn's map also a snapping check haha. However. The Map overall looks pretty fine for me but since you cared really a lot about snapping i think these notes should get fixed too to have most accurate play as possible!

Let me know what you think about my points i raised :)
Topic Starter
Evening

Feerum wrote:

Ello and grats on qualify!

I would like to bring up some stuff (i think it will be mostly snapping) that i would like to discuss before this mapset gets moved forward into ranked.

[us]

Um, could you explain me how this difficult name is related to the song? I saw "Kingdom Hearts II" in tag's and i am not familiar with the game. Is it somehow to the game related? Would be happy if you could explain me!

it's kind of simple in a way that I wanted it to be short and simple (like the song's structure) and it's all explained in the preview point lol

I saw you have several sounds which are actually 1/8 mapped as 1/6. Such as 02:24:099 - and 02:29:746 - and so on, basically all 1/6 here. Just want to know if this is intentionally. If it's for playability purpose i can agree with you that 1/6 feels way better than 1/8.

uh yea, someone said it was 1/8 too, but i simplified it to 1/6, because a bit too excessive to play trills on 1/8

00:58:290 - Also this one is pretty much 1/8 and not 1/6.

yes i know, it's too hard on 1/8

Since most of your stuff is very accurate snapped this one note here 03:10:099 (190099|1) - should de definitely on the next 1/16 line, what means on 03:10:113 - . It's pretty audible for me when i compare it with how the previous notes beginn.

uh no, i think it's snapped correctly here lol, would *not* changing this even be an issue, no one playing this would even spot this minuscule error if it even is. The sound here is of an incrementing volume, the point where it starts is very blurred, I think it's snapped correctly as long as it falls on a certain area.

03:11:216 - If you follow from here the high pitched Piano notes, 03:16:863 (196863|2) - this one is wrong snapped. The high pitched piano for this one is at the 1/12 beat line 03:16:893 - .

It's kinda early on 1/12 but much later on 1/16 so i snapped on 1/12 here instead

03:24:628 (204628|3) - This one is more accurate on the next 1/16 beat line.

Feel that it's better on 1/1, 1/16 sounds a bit too late here, i reckon it's 1/32 anyways

03:25:356 (205356|2) - For what is this note here? Here's only one piano note which is on 03:25:378 - .

It's a grace in the piano ( I selectively made some notes graces while others aren't, details below )

03:26:040 (206040|0) - This one is questionable. I can hear here a very low pitched an quiet piano. If you want to keep it i think it's okay but since the piano is really so quiet i would recommend to remove it.

I want to be as accurate as possible here for things that i think that are audible, I can clearly hear the pitch shift

03:27:452 (207452|1) - This one is pretty sure 1/32 (we doesn't have 1/32 yay) that's why i would recommend to move it to 03:27:474 - because it sounds for me way closer to the actually piano note.

same argument as why i would put on 1/1 lol, I'd rather put it on 1/1 mainly for simplicity

03:28:158 (208158|2) - Here we have again a note without sound. Here's only one piano sound which is on 03:28:180 - correctly mapped.

it's a grace in the piano

03:30:253 (210253|0) - For this note the same as above. Here's only one piano sound.

it's a grace in the piano

03:31:687 (211687|1) - Something on this LN is bugging me. On 100% and 75% playback rate it sounds for me way too late, but on 50% or 25% playback rate it sounds again correct for me. It's probably because the hit begins on 03:31:643 - already but the actually sound of the piano notes gets really audible at 03:31:687 - . I think it can stay where it is.

there are graces here too, I snapped them as it is for simplicity, on a 1/2 rhythm

03:56:393 - // This part sounds so incredibly familiar but i can't tell in which song i heard that before.. probably some camellia stuff

05:31:275 (331275|1) - For this note the same like already mentioned last time. On the next 1/16 line, means 05:31:290 - it sounds more accurate!

kind of like a personal preference to snap it here too then lol

I remember i did in Shiirn's map also a snapping check haha. However. The Map overall looks pretty fine for me but since you cared really a lot about snapping i think these notes should get fixed too to have most accurate play as possible!

Let me know what you think about my points i raised :)
yes i know i rejected most of these just because it's close enough, but really though, no one will notice it during play

just for clarification on 03:23:922 (203922|0) - 's section in graces:

1) 03:24:628 (204628|3) - Yes i know this is meant to be mapped as a grace, but it's a single note to illustrate the pitch relevancy as a whole in this whole chunk of pattern

2) I omitted this grace 03:28:841 (208841|1) - to not conflict directly with 03:30:253 (210253|0,210275|1) - as it's going to be the same patterning here

2.1) I omitted this grace 03:27:452 (207452|1) - to not conflict with the previous grace here as it's going to have the same patterning

2.2) adding on to both here, i omitted both as a grace just because I'll need to grace them both in the same way as they are exactly the same pitches

3) all graces are meant to stair right since the whole section here revolves around high octave piano notes

4) all graces (currently) are the more clearer graces i can hear on 100% playback, this is to avoid "over-detailing" this section

5) all graces are meant to be played with 1 hand so as to make it more elegant and consistent in playstyle

let's play can you spot my changes, probably not because it doesn't really significantly change the map

other changes:

I looked through the more isolated notes again on 25% (basically any notes that aren't "chained" to another note on a 1/1 snap or lower, I'd like to keep simplicity somewhat)
I feel really silly doing this since i know no one is going to really care if I did this or not lmao

03:11:922 (191922|1) - Shifted this slightly down by 1/16 just for accuracy (Lol)

03:43:246 (223246|1) - Shifted 1/16 down

03:15:452 (195452|0) - ^

03:18:275 (198275|3) - ^

03:21:099 (201099|0) - ^

03:23:216 (203216|1) - ^

03:14:746 (194746|1) - ^

yea i'm pretty sure there are like 500 other unsnaps out there and it's going to go through the dq and re-q process 500 times lol ' _'
Topic Starter
Evening
hey guys who don't like svs at the end, good news!

I have uploaded a separate version for you guys who have 0 patience and no concern about the artistic feeling of the map

Just to brrrrrrrrrrrrrring you guys back to the old days of full combo-ing maps just because you're supposed to full combo things that are easy amirite lol, i made another version that is much shorter (specifically catered to your patience) and much easier!

for nostalgia factor, I used a very memorable difficulty name!

I also removed most things that hamper your experience, such as

- hitsounds!
- samples! (lol who even turns on effect volumes)
- and of course, SVs! (god svs are stupid lol)
- and the whole intro! (lmao damn intro is so long i could eradicate world hunger within this time frame)

http://osump.net/mapsets/58b5073037e34d09777e5d16


enjoy!
show more
Please sign in to reply.

New reply