Hello, from my mod queue!
[General]
[Easy]
[Normal]
[Hard]
[Noeru's Light Insane]
[Insane]
[Deppy's Insanextra]
[Extra]
[Lince's Cosmos]
I think this mapset can use some polishing to be more consistent overall, good luck!
[General]
- Having two timing point is unnecessary. Remove both of the red timing point and insert one at -90 to have proper offset and aligned measures before the first note.
- The artist should be 古手梨花(CV:田村ゆかり)&北条沙都子(CV:かないみか)&羽入(CV:堀江由衣) and "Furude Rika (CV: Tamura Yukari) & Houjou Satoko (CV: Kanai Mika) & Hanyuu (CV: Horie Yui)" for romanized
- source: official website for the album, the online store the official website links, the online store use the & to separate each character's name so that's where I took the & from.
- Unfortunately the short version of this song was only sold in Comiket 80 and no official source could be found about it
- Add "nipa nipa ondo" to the tag because that's the album the short version was on
- The whole mapset is very inconsistent with the rhythm choice which cause the entire map to feel very random and unstructured. Since this song is a very repetitive song, the rhythm should generally be similar throughout majority of the song.
[Easy]
I feel like some different rhythm can make this Easy a bit more interesting, it's all 2/1 notes (i guess we can blame the song for that)
Overall I think you can use some consistency in rhythm. A good way to achieve this is to keep the music theory in mind and focusing on beginning the slider only on the downbeat.
Overall I think you can use some consistency in rhythm. A good way to achieve this is to keep the music theory in mind and focusing on beginning the slider only on the downbeat.
- 00:03:993 (4) and 01:13:440 (4) - only instance of 1/1 and is very inconsistent. Notes like 00:08:078 (5,5,6) all follow that 1/1 rhythm yet they're not mapped the same way.
- 00:12:164 (5) - misplaced clap, should be at the sliderend. Another thing to note is that you seem to be mixing the normal and soft claps. These hitsounds sound very different so I suggest only using one type. You can change the additive sound by using the sampleset option on top left. Set the "addition" to soft or normal when using a clap. If you want to use both normal whistle and soft clap at the same time, just add one as a custom hitsound
- 00:40:249 (4) - Similarly to the first point, this is the only 4/1 that has been used in this map. Additionally, there are no held note here which would justify this long slider, and it would feel more comfortable if the slider was just a simple 2/1 instead
- 00:47:908 (5) - This slider is not visibly different from the regular 3 point slider, so I suggest deleting the red node to make a proper curve.
[Normal]
Similar thing could be applied from Easy, overall consistency with rhythm and properly differentiating normal and soft claps would be nice
- 00:32:334 (3,4,5,6,7) - This long stream of 1/1 is too difficult for Normal players. I suggest replacing some with sliders. I personally wouldn't go over 3~4 strings of circles
- 00:53:781 (1,2,1) - weird pause in map, it'd feel nicer if there was a notes in between
[Hard]
As of now this difficulty has too much variety in spacing. The jumps should be used very sparingly to emphasize strong notes. Jumps like 01:03:993 (1,2) does not have any particular reason to be that large.
- 00:04:249 (4) - inconsistent with others 00:08:334 (2,5)
- 00:20:334 (4,5,6) - inconsistent with 00:28:504 (5)
- 00:45:610 (1,2,3,4,5,6) - Really dense compared to the other sections
[Noeru's Light Insane]
- 00:40:504 (2,3,4,5) - Any reason this isn't a slider instead like 00:36:419 (5)?
- 00:46:632 (1,2) - lacking normal sound on sliderstart
- 01:25:695 (2,3,4,5,6,7,8) - These 1/2 streams (especially this one) are too difficult for light insane. It's basically a ~120BPM spaced stream. Not something a 3.77 star should have imo. I know I can't singletap this thing, and alternating this would also feel really awkward.
[Insane]
Same problem as Light Insane, these 1/2 streams are way too hard for maps this level. There's a problem when a 16k can barely play the insane difficulty :/
- 01:06:036 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1) - at the very least this heart can be nerfed a bit. 19 note stream is too difficult
[Deppy's Insanextra]
AR should be raised a bit more. The 235BPM cause the note density to be extremely high, and the CS3 makes overlapping more difficult to read.
Overall extended sliders are used inconsistently and are generally unpredictable.
Overall extended sliders are used inconsistently and are generally unpredictable.
- 00:03:738 (2) - only extended sliders used for this part of music (compared to 00:07:823 (4) and 00:11:909 (2))
- 00:22:121 (1,2,3,4,1) - inconsistent with 00:30:292 (4,1,2,3,4,5,6)
- 00:19:312 (1,2,3,4) - inconsistent with 00:27:483 (1,2,3,4)
- 00:43:312 (3) - nc?
- 01:10:376 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,1,1,1,1,2,1,2,1,1) - copy paste :////
[Extra]
- 00:01:695 (1,1,1,1) - Why are "Happy" the only one with slider?
- 00:27:738 (2,3,4) - Awkward pause, should be mapped like 00:19:057 (1,2,3)
- 00:37:441 (1,2,3,4,5) - Should be more consistent and use a circle instead
- 00:50:462 (3,1) - Why leave a gap here when you've mapped offvocal here 00:50:334 (2)
- 01:01:185 (1,2,3) - Why no "1, 2, 3" slider here?
[Lince's Cosmos]
Is "Cosmos" related to Higurashi? I honestly watched it long time ago so I don't really remember
- 00:03:993 (1,2,3) vs 00:08:078 (1,2,3,4,5,6) vs 00:11:908 (5,1,2,3,4) - Inconsistent mapping
- 00:41:781 (1,2,3,4,5,6) vs 00:42:802 (1,2,3,4,1,2,3,4)
I think this mapset can use some polishing to be more consistent overall, good luck!