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Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D-

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Topic Starter
Altuth
This map has been deleted on the request of its creator. It is no longer available.
Booze
m4m from /r/osumapping Discord

00:01:479 (2) - I think this would look better if it was under (1) like this http://i.imgur.com/PidW3TB.jpg
00:03:810 (3) - I think it would flow better if this would be Ctrl+G
00:11:417 (1,2,1,1,2) - In this pattern I think it was a bit confusing to me how 00:11:786 (1,1) - were NCed. I think it would be better if they weren't NCed.
00:29:342 (1) - I think it would look better if this was just stacked normally like this http://i.imgur.com/mME2uD0.jpg
01:25:407 (1) - I think this would be more impactful if it was a circle.
01:59:956 (3) - I think this would be better if it was Ctrl+G
03:51:103 (4) - Wouldn't this be better as a slider?
04:28:480 (4) - I think this would flow better with Ctrl+G
04:35:120 (1,2) - I think this jump might be a bit too large for the current section of the song.
04:39:239 (4,5) - I think players could recognize this pattern better if it was something like this http://i.imgur.com/9boCYnU.jpg
04:49:136 (3) - I think this slider is too close to (2). Would look better imo if it was closer to (1).
05:04:873 (1,2,1,2,1,2) - The NCs here made me a bit confused again but I don't think it's such a big deal here.
05:08:193 (1,2,1,2,1,2,1) - Same here :/
05:16:677 (1,2,3,4) - I don't like how this curves upwards. I think it would flow better if it was continueing in the same direction as the last 3 notes.
05:20:201 (1,2,3) - This sudden movement from the last flowy stream to a sudden snappy triple doesn't feel right to me.
05:23:070 (1,2,3,1,2,3) - This is confusing to me.
05:25:037 (5,6,7,1,2,3,1) - This is actually pretty neat, but I'd move 05:25:529 (1) - a bit closer to 05:25:447 (3) -

Sorry for small mod :/

I think that's it. You can probably just ignore the NC changes I put because I'm autistic.
I don't really like the spaced jumpstreamy things because they don't really fit the song in my opinion.

Remember to mod https://osu.ppy.sh/s/547106 :)
Topic Starter
Altuth

isopaharuntikka wrote:

m4m from /r/osumapping Discord

00:01:479 (2) - I think this would look better if it was under (1) like this http://i.imgur.com/PidW3TB.jpg Made it better
00:03:810 (3) - I think it would flow better if this would be Ctrl+G You're right
00:11:417 (1,2,1,1,2) - In this pattern I think it was a bit confusing to me how 00:11:786 (1,1) - were NCed. I think it would be better if they weren't NCed.No change
00:29:342 (1) - I think it would look better if this was just stacked normally like this http://i.imgur.com/mME2uD0.jpg Fixed it a little
01:25:407 (1) - I think this would be more impactful if it was a circle. You're right.
01:59:956 (3) - I think this would be better if it was Ctrl+G No change
03:51:103 (4) - Wouldn't this be better as a slider? I want every drumbeat in the song to be clickable.
04:28:480 (4) - I think this would flow better with Ctrl+G No change
04:35:120 (1,2) - I think this jump might be a bit too large for the current section of the song. Nerfed
04:39:239 (4,5) - I think players could recognize this pattern better if it was something like this http://i.imgur.com/9boCYnU.jpg Fixed
04:49:136 (3) - I think this slider is too close to (2). Would look better imo if it was closer to (1). Fixed
05:04:873 (1,2,1,2,1,2) - The NCs here made me a bit confused again but I don't think it's such a big deal here. No change
05:08:193 (1,2,1,2,1,2,1) - Same here :/ No change
05:16:677 (1,2,3,4) - I don't like how this curves upwards. I think it would flow better if it was continueing in the same direction as the last 3 notes. Small fix
05:20:201 (1,2,3) - This sudden movement from the last flowy stream to a sudden snappy triple doesn't feel right to me. Remade stream.
05:23:070 (1,2,3,1,2,3) - This is confusing to me. I try to follow the dudldun from the guitar, might change later.
05:25:037 (5,6,7,1,2,3,1) - This is actually pretty neat, but I'd move 05:25:529 (1) - a bit closer to 05:25:447 (3) - done

Sorry for small mod :/ Thanks, I did get some good changes

I think that's it. You can probably just ignore the NC changes I put because I'm autistic.
I don't really like the spaced jumpstreamy things because they don't really fit the song in my opinion.

Remember to mod https://osu.ppy.sh/s/547106 :)
dsco
The Abyss
holy bookmarks wtf
CS feels a little high for map style but thats my opinion. feels sorta forced.
i would strongly recommend lowering HP with sections like 3:50 to 4:02 and short, very intense jump/stream sections.
00:20:988 (1,1,1) - these being grouped is fine but i dont think they should group with 00:20:743 (2). also dont see reason for NC since the other groups like this weren't NC
00:22:736 (1,1) - remove NC? also why isnt 00:22:982 (1) - separated like earlier in this section? maybe im missing something though
00:42:866 (4) - feels better to end this on blue tick imo
00:45:817 (6) - feels weird to ignore the vocals that occur under this slider
00:48:768 (1,2) - i recommend following vocals here instead of the quite drum sound
00:53:440 (4,5,6,7) - make these more jumpy? 00:50:243 (2,3,4,1,2,3) - this aim is a lot more stressed but less energetic vocals. maybe just bump to 2.0x like 00:56:145 (1,2,3)
00:57:866 (2,3,4,5,1) - this looks pretty poor, and 00:58:112 (4,5) isnt mapped to anything. i suppose you could overmap for the rhythm here but the spacing makes it even more convoluted.
01:04:629 (1) - i would move NC to 01:04:751 (2) and remove NC on 01:04:997 (1) . improves readability for the rhythm, since it NCs on downbeat. personal choice though.
01:06:473 (2) - this is the only reverse slider between this section to the kiai, feels out of place
01:14:219 (2,3) - spacing feels awkward, too small? maybe just circle instead
01:16:801 (2,3) - this spacing / flow is awkward since a lot of this section is really expanded across the whole playfield, the overlap doesnt help
01:25:161 (5,1) - make 5 into jumps? would lead into kiai nicely
imo there are NC problems during kiai sections. not inconsistent but just confusing or misleading. the downbeats aren't NC'd which sorta makes the emphasis feel weird to me. 01:28:604 (6) - feels like it should be NC'd, same with 01:29:342 (5) and 01:30:817 (5). the NC 01:30:940 (1) is awkward since its right after downbeat and in between vocals. 01:33:030 (8) - same thing, this is the beginning of the first repeat of the chorus. just something to think about. it feels awkward to not NC the downbeat in so many places. not going to bring every single case up (unless you ask me to rofl).
01:32:292 (5,6,7) - not spaced enough i think, this part is very energetic and then the sliders are so close here
01:34:997 (3,4,5) - same thing. at least space 4 further since it is a downbeat
01:36:719 (5,6) - slider flow is awkward
01:41:391 (6,7) - space more?
01:44:588 (7) - ^
01:48:522 (4,5) - ^
01:46:801 (3,4) - ^
01:52:210 (6) - there is a vocal on slider tail, i think this would be better as jumps
01:54:915 (5,6) - space more?
01:56:391 (1) - remove NC and NC 01:56:637 (2). this NC separates 01:56:391 (1) from the jumps even though they are mapped to the same vocal phrase.
01:59:710 (2,3) - space more?
02:02:292 (1,2) - this visually reads like a jump. i would NC on 2 instead of 1, especially since its a group of 3 sliders.
02:40:284 (1,2,3,4) - 02:43:235 (1,2,3,4) - consider nerfing. feels out of place since the section gets more energetic with the drums starting 02:47:661 (1) - but its calmer to play and has more sliders. maybe use the spacing from 00:50:243 (2,3,4,1,2,3) section?
02:59:464 (1) - i really like how you used flow in this section to contrast the section before it (03:00:694 (5,1) - sharper flow but similar spacing)
03:09:300 (1,2,3,4,1) - jumps feel slightly out of place
03:24:054 (5,1) - jumps to lead into kiai section?
03:27:866 (2,4) - i really like these overlaps but i think you should space them like 0.1x apart so its slightly easier to read. not going to mention for all :D
03:30:202 (6,7) - space more? a vocal starts on 7 but it has small spacing / calm flow. like last kiai there are several of these, i wont paste every single one.
03:34:628 (6,7,1) - flows awkward
04:20:981 (3) - i think making this into circles to follow vocals would be better
04:27:989 (1) - jumps feel forced / overmapped in the section starting here imo. the rhythm isnt awful but spacing is too high considering that there is no sound on 04:28:357 (3) / 04:28:357 (3) etc.
04:38:931 (1,2,3,4,5,6,7,8) - nearly unreadable. idk best way to fix but yeah. repeat sliders probably better here, for readability's sake
i have the same thoughts for this kiai as previous ones- sliders need to be spaced more since the jumps are so energetic, especially since vocals are sung on the sliders. especially places like 04:53:808 (5,6,7,8)
05:03:152 (1) - random NC. you didn't do this anywhere before in the map, i disagree with introducing it 5 minutes in. there doesn't seem to be a reason but i might be missing something.
05:05:119 (1,1) - ^ and etc.. wont paste for all. especially in this section 05:08:193 (1,2,1,2,1,2,1) - it hinders readability
05:19:955 (1,2,3,4,5) - don't see why this is a stream, guitar ended 1/3 rhythm on 05:19:955 (1)
05:22:906 (5,6) - same as ^
05:22:988 (6,1,2,3,1,2,3) - overlap is extremely confusing
05:24:054 (1,2) - very hard to read, i would just use the 1/3 circles rhythm.
05:25:037 (5) - missing NC? you NC for this every time before this, i would remove NC on 05:25:283 (1) - as well
05:25:365 (2,3) - no guitar rhythm here. i wouldnt recommend following the drums here, or if you are going to i would change this to 1/3 repeat slider or something. changing between guitar and drums makes this section feel very messy.
05:26:759 (1) - remove NC
05:27:046 (1,2) - shouldnt this be snapped to where the bookmarks are?
05:27:414 (2,3) - overlap doesnt look that nice since this section is so spaced and so few overlaps
05:28:726 (3,1) - spacing is EXTREMELY misleading. definitely needs to be a jump, it looks the exact same as 05:28:562 (1,2,3) spacing
05:30:939 (2) - make 2 circles? there is a guitar note on slider tail
05:31:923 (1) - remove NC
05:34:136 (1) - ^
05:34:709 (2,3) - same rhythm suggestion as before
05:37:087 (1,2,3,1,2,3,1,2,3) - i dont think introducing stream jumps like this so late into the solo is a good idea. why not just have a spaced stream for this whole part?
05:42:373 (1) - remove NC (not pasting for rest of section)
05:46:185 (1,2,1,2,1,2) - imo should be a slider in here somewhere, this section doesnt feel like this rhythm.
05:50:365 (1) - remove NC?

despite this being a really long mod i really like the map, there are just many parts that don't need to be overmapped imo. 7 star map is fine but there are 7 star parts that are forced that don't need to be for the difficulty of that section. good luck with it, the jumps are really fun! :D
Topic Starter
Altuth

haha woah man wrote:

The Abyss
holy bookmarks wtf
CS feels a little high for map style but thats my opinion. feels sorta forced.
i would strongly recommend lowering HP with sections like 3:50 to 4:02 and short, very intense jump/stream sections. Lowered
00:20:988 (1,1,1) - these being grouped is fine but i dont think they should group with 00:20:743 (2). also dont see reason for NC since the other groups like this weren't NC Fixed
00:22:736 (1,1) - remove NC? also why isnt 00:22:982 (1) - separated like earlier in this section? maybe im missing something though Fixed
00:42:866 (4) - feels better to end this on blue tick imo Feels too awkward with the spacing to the next note, kept as is.
00:45:817 (6) - feels weird to ignore the vocals that occur under this slider Fixed
00:48:768 (1,2) - i recommend following vocals here instead of the quite drum sound I follow the drum throughout the whole song, it would be strange to not here.
00:53:440 (4,5,6,7) - make these more jumpy? 00:50:243 (2,3,4,1,2,3) - this aim is a lot more stressed but less energetic vocals. maybe just bump to 2.0x like 00:56:145 (1,2,3) Remade
00:57:866 (2,3,4,5,1) - this looks pretty poor, and 00:58:112 (4,5) isnt mapped to anything. i suppose you could overmap for the rhythm here but the spacing makes it even more convoluted. Fixed
01:04:629 (1) - i would move NC to 01:04:751 (2) and remove NC on 01:04:997 (1) . improves readability for the rhythm, since it NCs on downbeat. personal choice though. Fixed
01:06:473 (2) - this is the only reverse slider between this section to the kiai, feels out of place No change
01:14:219 (2,3) - spacing feels awkward, too small? maybe just circle instead You're right
01:16:801 (2,3) - this spacing / flow is awkward since a lot of this section is really expanded across the whole playfield, the overlap doesnt help Fixed a little
01:25:161 (5,1) - make 5 into jumps? would lead into kiai nicely There is a jump, and a slider follows the music better imo.
imo there are NC problems during kiai sections. not inconsistent but just confusing or misleading. the downbeats aren't NC'd which sorta makes the emphasis feel weird to me. 01:28:604 (6) - feels like it should be NC'd, same with 01:29:342 (5) and 01:30:817 (5). the NC 01:30:940 (1) is awkward since its right after downbeat and in between vocals. 01:33:030 (8) - same thing, this is the beginning of the first repeat of the chorus. just something to think about. it feels awkward to not NC the downbeat in so many places. not going to bring every single case up (unless you ask me to rofl). Went through and fixed NC
01:32:292 (5,6,7) - not spaced enough i think, this part is very energetic and then the sliders are so close here 01:38:440 (6,7,8,9) - Is just as energetic, and with just as low distance. It's only the first kiai.
01:34:997 (3,4,5) - same thing. at least space 4 further since it is a downbeat I see nothing wrong with spacing, it plays consistently throughout the kiai
01:36:719 (5,6) - slider flow is awkward Small change, I agree a little
01:41:391 (6,7) - space more? A little
01:44:588 (7) - ^
01:48:522 (4,5) - ^
01:46:801 (3,4) - ^
01:52:210 (6) - there is a vocal on slider tail, i think this would be better as jumps Fixed
01:54:915 (5,6) - space more?
01:56:391 (1) - remove NC and NC 01:56:637 (2). this NC separates 01:56:391 (1) from the jumps even though they are mapped to the same vocal phrase.
01:59:710 (2,3) - space more? its too big of a jump
02:02:292 (1,2) - this visually reads like a jump. i would NC on 2 instead of 1, especially since its a group of 3 sliders.
02:40:284 (1,2,3,4) - 02:43:235 (1,2,3,4) - consider nerfing. feels out of place since the section gets more energetic with the drums starting 02:47:661 (1) - but its calmer to play and has more sliders. maybe use the spacing from 00:50:243 (2,3,4,1,2,3) section? Nerfed a little
02:59:464 (1) - i really like how you used flow in this section to contrast the section before it (03:00:694 (5,1) - sharper flow but similar spacing) Thanks hun
03:09:300 (1,2,3,4,1) - jumps feel slightly out of placeNerfed
03:24:054 (5,1) - jumps to lead into kiai section? Music makes out for 2 sliders.
03:27:866 (2,4) - i really like these overlaps but i think you should space them like 0.1x apart so its slightly easier to read. not going to mention for all :D I'll wait before I fix them :)
03:30:202 (6,7) - space more? a vocal starts on 7 but it has small spacing / calm flow. like last kiai there are several of these, i wont paste every single one. I see
03:34:628 (6,7,1) - flows awkward Thats the point, it leads into the other awkward flow jumps.
04:20:981 (3) - i think making this into circles to follow vocals would be better I dont like it following the vocals when I have never done it throughout the song.
04:27:989 (1) - jumps feel forced / overmapped in the section starting here imo. the rhythm isnt awful but spacing is too high considering that there is no sound on 04:28:357 (3) / 04:28:357 (3) etc. Nerfed jumps.
04:38:931 (1,2,3,4,5,6,7,8) - nearly unreadable. idk best way to fix but yeah. repeat sliders probably better here, for readability's sake
i have the same thoughts for this kiai as previous ones- sliders need to be spaced more since the jumps are so energetic, especially since vocals are sung on the sliders. especially places like 04:53:808 (5,6,7,8) I'll fix the unreadable thing. The thing about the kiai is that the vocals are emphasized by low SV and slider, it makes it recognisable that i've been doing it throughout the song. And you can see that circle jumps comes when the song is escalating, as seen here 05:02:906 (1,2,1,2) - .
05:03:152 (1) - random NC. you didn't do this anywhere before in the map, i disagree with introducing it 5 minutes in. there doesn't seem to be a reason but i might be missing something. Fixed NC a little
05:05:119 (1,1) - ^ and etc.. wont paste for all. especially in this section 05:08:193 (1,2,1,2,1,2,1) - it hinders readability Done
05:19:955 (1,2,3,4,5) - don't see why this is a stream, guitar ended 1/3 rhythm on 05:19:955 (1) There are hints of guitar streams, not saying it works, but it plays as it does.
05:22:906 (5,6) - same as ^ ^
05:22:988 (6,1,2,3,1,2,3) - overlap is extremely confusing Confusing and follows the rhytm of the dudldun
05:24:054 (1,2) - very hard to read, i would just use the 1/3 circles rhythm. Have to use 1/3 sliders to emphasize the beats there, circles wont do it.
05:25:037 (5) - missing NC? you NC for this every time before this, i would remove NC on 05:25:283 (1) - as well Partially agree
05:25:365 (2,3) - no guitar rhythm here. i wouldnt recommend following the drums here, or if you are going to i would change this to 1/3 repeat slider or something. changing between guitar and drums makes this section feel very messy. I know, need to work out a good pattern there
05:26:759 (1) - remove NC
05:27:046 (1,2) - shouldnt this be snapped to where the bookmarks are? yes
05:27:414 (2,3) - overlap doesnt look that nice since this section is so spaced and so few overlaps no change, might do a rework of the stream patterns.
05:28:726 (3,1) - spacing is EXTREMELY misleading. definitely needs to be a jump, it looks the exact same as 05:28:562 (1,2,3) spacing you're right.
05:30:939 (2) - make 2 circles? there is a guitar note on slider tail Fixed
05:31:923 (1) - remove NC
05:34:136 (1) - ^
05:34:709 (2,3) - same rhythm suggestion as before Will work out a change
05:37:087 (1,2,3,1,2,3,1,2,3) - i dont think introducing stream jumps like this so late into the solo is a good idea. why not just have a spaced stream for this whole part? I'll think of something
05:42:373 (1) - remove NC (not pasting for rest of section) done
05:46:185 (1,2,1,2,1,2) - imo should be a slider in here somewhere, this section doesnt feel like this rhythm. hmmm, I dont think so
05:50:365 (1) - remove NC?

despite this being a really long mod i really like the map, there are just many parts that don't need to be overmapped imo. 7 star map is fine but there are 7 star parts that are forced that don't need to be for the difficulty of that section. good luck with it, the jumps are really fun! :D Thanks for the mod, I got alot of stuff done.
Sonnyc
SPOILER
10:57 Altuth: Hey, I saw that you were a BN. Do you have the time to check my first map, and maybe bubble it if you think it deserves that :3
10:57 *Altuth is listening to [https://osu.ppy.sh/b/1167276 Katakiri Rekka - Our pride burning down -Counter raid Another D-]
10:59 Sonnyc: 00:28:112 (1,1) - Due to the slider path being overlapped along a short interval, 00:29:342 (1) - isn't really readable enough.
11:00 Altuth: *Changed
11:00 Sonnyc: 00:36:965 - 00:59:096 - Can I ask your combo intention inside this section? It feels kinda detached with the music.
11:01 Sonnyc: 01:00:571 (1,2) - I guess this wasn't intended to be a blanket, but due to how it is placed, just making it a blanket will look more visually stable imo.
11:02 Altuth: thanks
11:03 Sonnyc: 02:02:538 (10) - Having the same combo with the jump section with a same spacing & different rhythm isn't really effective to indicate its rhythm properly. NC recommended.
11:04 Sonnyc: 02:03:276 (2) - besides, you've forgot nc considering how you've done at 00:23:994 (2,1,1) -
11:04 Altuth: I see
11:05 Sonnyc: 02:25:284 (1,2) - Inside this section, this overlap pattern was quite remarkable that could worked enough as a unique pattern. However since other similar section like 02:28:235 - 02:31:185 - 02:34:136 - wasn't showing any similar concept, it just felt like an inconsistency.
11:07 Altuth: Thats a valid point. I changed the overlap
11:07 Sonnyc: 03:23:440 (3,4) - Considering the intensity at this part of the song being relatively similar with the section around here, the jump felt a little too exaggerated.
11:09 Altuth: I agree, nerfed the jump by a lot
11:09 Sonnyc: 04:04:751 (3,1) - Similar issue with the slider readability.
11:10 Sonnyc: 04:05:858 (2,1) - ^
11:10 Sonnyc: 04:08:808 (2,1) - ^
11:10 Altuth: I do it throughout that section
11:10 Sonnyc: kk
11:10 Altuth: Should I make them all visible?
11:10 Altuth: or is the pattern recognizable?
11:11 Sonnyc: at least, the path should be visible
11:12 Altuth: It's okay if I have the head hidden then? but not the tail?
11:12 Sonnyc: would be fine
11:12 Sonnyc: the problem with those is that
11:12 Altuth: Is it also a valid point to say that if they are able to pass the map to that point, that they should be able to read a hidden slider
11:13 Sonnyc: none of the path was visible to indicate it is a slider.
11:13 Altuth: Okaaay
11:13 Altuth: I'll change it right now
11:13 Sonnyc: 05:20:037 (2,3,4) - the shape of the stream feels a little sharp at this point. Maybe you can polish it a little?
11:14 Sonnyc: okay so
11:15 Sonnyc: I feel you've got some technical skills to express your ideas. It was quite nice.
11:16 Altuth: :O
11:16 Altuth: Thank you so much
11:16 Sonnyc: As an advice for your future works, you'll want to express some difference of the song inside your map effectively.
11:16 Altuth: I worked really hard to try and express the orchestra
11:16 Sonnyc: I feel you've mostly focused on the instruments, didn't you?
11:16 Altuth: yes
11:16 Altuth: without a doubt
11:17 Altuth: didnt even listen to the vocals
11:17 Sonnyc: and
11:17 Sonnyc: that was what I wanted to say.
11:17 Sonnyc: Focusing on one doesn't means ignoring the other completely.
11:17 Sonnyc: There are several changes inside the instruments, and also the vocals.
11:18 Sonnyc: All those elements form the song, and expressing those effectively will make the map more fitting for the song!
11:18 Sonnyc: For example,,
11:18 Sonnyc: well I'll just take an instrument example.
11:19 Sonnyc: 05:07:087 -
11:19 Sonnyc: This part of the instrument is pretty similar with the surrounding section
11:19 Sonnyc: and you've expressed this part with some jumpy concept.
11:20 Altuth: shes screaming
11:20 Altuth: dammit
11:20 Sonnyc: 01:52:948 - 05:10:037 - etc etc
11:20 Sonnyc: the music was consistent,
11:20 Sonnyc: your map was also consistent.
11:20 Sonnyc: that was good.
11:20 Altuth: :)
11:20 Sonnyc: but when you listen 05:39:546 - 05:41:021 - etc
11:21 Sonnyc: you should detect a difference of the instruments consisting.
11:21 Sonnyc: Though I see no major difference of the mapping compared to the difference of the song.
11:21 Sonnyc: You'll want to consider those kind of thing at the future!
11:21 Altuth: I see
11:23 Sonnyc: Since I do not really prefer nominating excessively hard stuffs that I can't properly play, guess it wouldn't be me who will be nominating this set but I see potential here.
11:23 Sonnyc: Good luck~
Topic Starter
Altuth

Sonnyc wrote:

SPOILER
10:57 Altuth: Hey, I saw that you were a BN. Do you have the time to check my first map, and maybe bubble it if you think it deserves that :3
10:57 *Altuth is listening to [https://osu.ppy.sh/b/1167276 Katakiri Rekka - Our pride burning down -Counter raid Another D-]
10:59 Sonnyc: 00:28:112 (1,1) - Due to the slider path being overlapped along a short interval, 00:29:342 (1) - isn't really readable enough.
11:00 Altuth: *Changed
11:00 Sonnyc: 00:36:965 - 00:59:096 - Can I ask your combo intention inside this section? It feels kinda detached with the music.
11:01 Sonnyc: 01:00:571 (1,2) - I guess this wasn't intended to be a blanket, but due to how it is placed, just making it a blanket will look more visually stable imo.
11:02 Altuth: thanks
11:03 Sonnyc: 02:02:538 (10) - Having the same combo with the jump section with a same spacing & different rhythm isn't really effective to indicate its rhythm properly. NC recommended.
11:04 Sonnyc: 02:03:276 (2) - besides, you've forgot nc considering how you've done at 00:23:994 (2,1,1) -
11:04 Altuth: I see
11:05 Sonnyc: 02:25:284 (1,2) - Inside this section, this overlap pattern was quite remarkable that could worked enough as a unique pattern. However since other similar section like 02:28:235 - 02:31:185 - 02:34:136 - wasn't showing any similar concept, it just felt like an inconsistency.
11:07 Altuth: Thats a valid point. I changed the overlap
11:07 Sonnyc: 03:23:440 (3,4) - Considering the intensity at this part of the song being relatively similar with the section around here, the jump felt a little too exaggerated.
11:09 Altuth: I agree, nerfed the jump by a lot
11:09 Sonnyc: 04:04:751 (3,1) - Similar issue with the slider readability.
11:10 Sonnyc: 04:05:858 (2,1) - ^
11:10 Sonnyc: 04:08:808 (2,1) - ^
11:10 Altuth: I do it throughout that section
11:10 Sonnyc: kk
11:10 Altuth: Should I make them all visible?
11:10 Altuth: or is the pattern recognizable?
11:11 Sonnyc: at least, the path should be visible
11:12 Altuth: It's okay if I have the head hidden then? but not the tail?
11:12 Sonnyc: would be fine
11:12 Sonnyc: the problem with those is that
11:12 Altuth: Is it also a valid point to say that if they are able to pass the map to that point, that they should be able to read a hidden slider
11:13 Sonnyc: none of the path was visible to indicate it is a slider.
11:13 Altuth: Okaaay
11:13 Altuth: I'll change it right now
11:13 Sonnyc: 05:20:037 (2,3,4) - the shape of the stream feels a little sharp at this point. Maybe you can polish it a little?
11:14 Sonnyc: okay so
11:15 Sonnyc: I feel you've got some technical skills to express your ideas. It was quite nice.
11:16 Altuth: :O
11:16 Altuth: Thank you so much
11:16 Sonnyc: As an advice for your future works, you'll want to express some difference of the song inside your map effectively.
11:16 Altuth: I worked really hard to try and express the orchestra
11:16 Sonnyc: I feel you've mostly focused on the instruments, didn't you?
11:16 Altuth: yes
11:16 Altuth: without a doubt
11:17 Altuth: didnt even listen to the vocals
11:17 Sonnyc: and
11:17 Sonnyc: that was what I wanted to say.
11:17 Sonnyc: Focusing on one doesn't means ignoring the other completely.
11:17 Sonnyc: There are several changes inside the instruments, and also the vocals.
11:18 Sonnyc: All those elements form the song, and expressing those effectively will make the map more fitting for the song!
11:18 Sonnyc: For example,,
11:18 Sonnyc: well I'll just take an instrument example.
11:19 Sonnyc: 05:07:087 -
11:19 Sonnyc: This part of the instrument is pretty similar with the surrounding section
11:19 Sonnyc: and you've expressed this part with some jumpy concept.
11:20 Altuth: shes screaming
11:20 Altuth: dammit
11:20 Sonnyc: 01:52:948 - 05:10:037 - etc etc
11:20 Sonnyc: the music was consistent,
11:20 Sonnyc: your map was also consistent.
11:20 Sonnyc: that was good.
11:20 Altuth: :)
11:20 Sonnyc: but when you listen 05:39:546 - 05:41:021 - etc
11:21 Sonnyc: you should detect a difference of the instruments consisting.
11:21 Sonnyc: Though I see no major difference of the mapping compared to the difference of the song.
11:21 Sonnyc: You'll want to consider those kind of thing at the future!
11:21 Altuth: I see
11:23 Sonnyc: Since I do not really prefer nominating excessively hard stuffs that I can't properly play, guess it wouldn't be me who will be nominating this set but I see potential here.
11:23 Sonnyc: Good luck~
Sonny'c the best
Mordred
I Must Decrease
log
12:45 Xexxar: ok
12:45 *Xexxar is editing [https://osu.ppy.sh/b/1167276 Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D- [The Abyss]]
12:45 Xexxar: ima just irc this cause lazy
12:45 Altuth: no problem
12:47 *Xexxar is editing [https://osu.ppy.sh/b/1167276 Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D- [The Abyss]]
12:47 Xexxar: no fucking
12:47 Xexxar: combo colors lo
12:47 Altuth: the fuck is combo colours?
12:48 Xexxar: ??
12:48 Altuth: Should I make them dark themed?
12:48 Xexxar: http://puu.sh/tPKvL/4610b0de2a.jpg
12:48 Xexxar: no
12:48 Altuth: reddish
12:48 Xexxar: dark colors suck
12:48 Xexxar: if i were you
12:48 Xexxar: i'd do this
12:49 Xexxar: http://puu.sh/tPKAc/769fc49cfe.jpg
12:49 Xexxar: but then
12:49 Xexxar: adjust every nc to be gray for non kiai parts
12:49 Xexxar: red for kiai
12:50 Altuth: That would actually be cool
12:50 Xexxar: ya
12:50 Altuth: I'll do it. keep finding flaws
12:51 Xexxar: i mean
12:51 Xexxar: overall i think your construction is fine
12:51 Xexxar: im not a nazi moder, i dont have the energy to check notes for hitsounding etc
12:51 Xexxar: unless it sounds bad
12:52 Xexxar: 05:26:513 (10) -
12:52 Xexxar: nc maybe?
12:52 Xexxar: 315201,-100,4,2,1,50,0,1
12:52 Xexxar: i think this timing point
12:52 Xexxar: shouldnt be kiai
12:52 Altuth: Had other people say that NC jumps are forced
12:52 Xexxar: 05:27:747 -
12:52 Xexxar: this section
12:53 Xexxar: 03:24:300 (1) - and01:25:407 (1) -
12:53 Xexxar: why is one a slider
12:56 Altuth: I dont know
12:56 Altuth: Make them both a circle?
12:56 Xexxar: ya
12:59 Xexxar: 01:50:735 -
12:59 Xexxar: i would do a kiai fountain reset here
13:00 Altuth: from 01:49:260 (1) - ?
13:00 Xexxar: if theres one structural complaint i have
13:00 Xexxar: ya that could work
13:00 Xexxar: 01:51:473 (3,4) -
13:00 Xexxar: i wish you did this like this
13:01 Xexxar: 00:09:209 (1,2) -
13:01 Xexxar: really crude example
13:01 Altuth: I see
13:01 Xexxar: but i think if you paid homage to y our initial structure at the beginning and did something like: ... puush pls
13:02 Xexxar: well puush doesnt want to work
13:02 Xexxar: but basically
13:02 Xexxar: counter flow
13:02 Xexxar: so 5 goes down, you have to aim up to 6 which also goes down
13:02 Xexxar: for example
13:02 Xexxar: 01:52:948 (5,6) -
13:02 Xexxar: control g 6 and m ove it up
13:02 Xexxar: if you did that
13:03 Xexxar: i think that would make it fit the opening better, and fit the song better
13:03 Xexxar: http://puu.sh/tPLxr/d706ca3407.jpg
13:03 Xexxar: for ex
13:03 Xexxar: but that requires a considerable amount of restructing
13:03 Xexxar: i personally think its worth
13:03 Xexxar: also that kiai reset should apply to all chorus'
13:03 Altuth: ofcourse
13:06 Altuth: Sure I can make that work, to make the kiai reflect back to the beginning
13:06 Xexxar: cool
13:06 Xexxar: if you do that, for sure bubble
13:06 Xexxar: rest is great :^)
13:06 Altuth: one thing
13:06 Xexxar: i genuinely really like the map
13:06 Altuth: comment these 02:02:538 (1,1,1) -
13:06 Xexxar: and with that design i think it'd be sick
13:07 Xexxar: what about em
13:07 Altuth: they suck
13:07 Xexxar: lo
13:07 Xexxar: how come
13:07 Altuth: idk if it works
13:07 Altuth: do you have a problem with them?
13:07 Xexxar: 00:15:098 (1,2) -
13:07 Xexxar: not really
13:07 Xexxar: uhh this
13:08 Xexxar: should be control G'd
13:08 Xexxar: for the new flow concept
13:08 Xexxar: 00:16:571 (1,2) -
13:08 Xexxar: same here
13:08 Xexxar: 00:18:043 (1,2) -
13:08 Xexxar: but ya i dont rly have a problem with those
13:08 Altuth: I'm making the sliders like this http://puu.sh/tPLXy/8d5ac6a149.jpg
13:08 Altuth: correct?
13:09 Xexxar: well basically
13:09 Xexxar: you want the motion to be counter flow
13:09 Xexxar: so you want to back track on the 5
13:09 Xexxar: the design doesnt have to be that way visually
13:09 Xexxar: but you want the flow to be like the opening
13:11 Altuth: you mean the same as 00:13:626 (1,2) - when I have ctrl +g them?
13:11 Xexxar: ya
13:11 Xexxar: u kno what i men
13:16 Xexxar: passed it
13:17 Altuth: ofcourse, its easy af
13:17 Xexxar: ya its rly high SR for some reason :\
13:17 Altuth: no place where you can suddenly fail
13:17 Altuth: it is consistently difficult
13:18 Altuth: mainly because the song is consistent
13:18 Xexxar: the ending is d efinitely the hardest
13:19 Altuth: guitar streams might put some people off
13:19 Altuth: but personally, they are so sexy
13:19 Xexxar: they're pretty gay
Topic Starter
Altuth

Xexxar wrote:

log
12:45 Xexxar: ok
12:45 *Xexxar is editing [https://osu.ppy.sh/b/1167276 Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D- [The Abyss]]
12:45 Xexxar: ima just irc this cause lazy
12:45 Altuth: no problem
12:47 *Xexxar is editing [https://osu.ppy.sh/b/1167276 Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D- [The Abyss]]
12:47 Xexxar: no fucking
12:47 Xexxar: combo colors lo
12:47 Altuth: the fuck is combo colours?
12:48 Xexxar: ??
12:48 Altuth: Should I make them dark themed?
12:48 Xexxar: http://puu.sh/tPKvL/4610b0de2a.jpg
12:48 Xexxar: no
12:48 Altuth: reddish
12:48 Xexxar: dark colors suck
12:48 Xexxar: if i were you
12:48 Xexxar: i'd do this
12:49 Xexxar: http://puu.sh/tPKAc/769fc49cfe.jpg
12:49 Xexxar: but then
12:49 Xexxar: adjust every nc to be gray for non kiai parts
12:49 Xexxar: red for kiai
12:50 Altuth: That would actually be cool
12:50 Xexxar: ya
12:50 Altuth: I'll do it. keep finding flaws
12:51 Xexxar: i mean
12:51 Xexxar: overall i think your construction is fine
12:51 Xexxar: im not a nazi moder, i dont have the energy to check notes for hitsounding etc
12:51 Xexxar: unless it sounds bad
12:52 Xexxar: 05:26:513 (10) -
12:52 Xexxar: nc maybe?
12:52 Xexxar: 315201,-100,4,2,1,50,0,1
12:52 Xexxar: i think this timing point
12:52 Xexxar: shouldnt be kiai
12:52 Altuth: Had other people say that NC jumps are forced
12:52 Xexxar: 05:27:747 -
12:52 Xexxar: this section
12:53 Xexxar: 03:24:300 (1) - and01:25:407 (1) -
12:53 Xexxar: why is one a slider
12:56 Altuth: I dont know
12:56 Altuth: Make them both a circle?
12:56 Xexxar: ya
12:59 Xexxar: 01:50:735 -
12:59 Xexxar: i would do a kiai fountain reset here
13:00 Altuth: from 01:49:260 (1) - ?
13:00 Xexxar: if theres one structural complaint i have
13:00 Xexxar: ya that could work
13:00 Xexxar: 01:51:473 (3,4) -
13:00 Xexxar: i wish you did this like this
13:01 Xexxar: 00:09:209 (1,2) -
13:01 Xexxar: really crude example
13:01 Altuth: I see
13:01 Xexxar: but i think if you paid homage to y our initial structure at the beginning and did something like: ... puush pls
13:02 Xexxar: well puush doesnt want to work
13:02 Xexxar: but basically
13:02 Xexxar: counter flow
13:02 Xexxar: so 5 goes down, you have to aim up to 6 which also goes down
13:02 Xexxar: for example
13:02 Xexxar: 01:52:948 (5,6) -
13:02 Xexxar: control g 6 and m ove it up
13:02 Xexxar: if you did that
13:03 Xexxar: i think that would make it fit the opening better, and fit the song better
13:03 Xexxar: http://puu.sh/tPLxr/d706ca3407.jpg
13:03 Xexxar: for ex
13:03 Xexxar: but that requires a considerable amount of restructing
13:03 Xexxar: i personally think its worth
13:03 Xexxar: also that kiai reset should apply to all chorus'
13:03 Altuth: ofcourse
13:06 Altuth: Sure I can make that work, to make the kiai reflect back to the beginning
13:06 Xexxar: cool
13:06 Xexxar: if you do that, for sure bubble
13:06 Xexxar: rest is great :^)
13:06 Altuth: one thing
13:06 Xexxar: i genuinely really like the map
13:06 Altuth: comment these 02:02:538 (1,1,1) -
13:06 Xexxar: and with that design i think it'd be sick
13:07 Xexxar: what about em
13:07 Altuth: they suck
13:07 Xexxar: lo
13:07 Xexxar: how come
13:07 Altuth: idk if it works
13:07 Altuth: do you have a problem with them?
13:07 Xexxar: 00:15:098 (1,2) -
13:07 Xexxar: not really
13:07 Xexxar: uhh this
13:08 Xexxar: should be control G'd
13:08 Xexxar: for the new flow concept
13:08 Xexxar: 00:16:571 (1,2) -
13:08 Xexxar: same here
13:08 Xexxar: 00:18:043 (1,2) -
13:08 Xexxar: but ya i dont rly have a problem with those
13:08 Altuth: I'm making the sliders like this http://puu.sh/tPLXy/8d5ac6a149.jpg
13:08 Altuth: correct?
13:09 Xexxar: well basically
13:09 Xexxar: you want the motion to be counter flow
13:09 Xexxar: so you want to back track on the 5
13:09 Xexxar: the design doesnt have to be that way visually
13:09 Xexxar: but you want the flow to be like the opening
13:11 Altuth: you mean the same as 00:13:626 (1,2) - when I have ctrl +g them?
13:11 Xexxar: ya
13:11 Xexxar: u kno what i men
13:16 Xexxar: passed it
13:17 Altuth: ofcourse, its easy af
13:17 Xexxar: ya its rly high SR for some reason :\
13:17 Altuth: no place where you can suddenly fail
13:17 Altuth: it is consistently difficult
13:18 Altuth: mainly because the song is consistent
13:18 Xexxar: the ending is d efinitely the hardest
13:19 Altuth: guitar streams might put some people off
13:19 Altuth: but personally, they are so sexy
13:19 Xexxar: they're pretty gay
Thanks a bunch
I Must Decrease
pretty cool!

I Must Decrease
i was blind because of blue lines, fixing timing structure and shit, will rebubble
Topic Starter
Altuth

Xexxar wrote:

i was blind because of blue lines, fixing timing structure and shit, will rebubble
Do not diss my blue lines.
Nao Tomori
damn rip the most important part of the map
Ashton
wow this map is so wonderful

also bubble on first page o.o
Naxess
Greetings! You wanted me to look at this, so here I am.


  • [General]
  1. Why do you have a .osb in your song folder? It's not named correctly, and is therefore an unused file. Consider removing it if you're not going to use it.


    • "Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D- (Altuth) [The Abyss].osu"
      "Rekka Katakiri - Our pride burning down -Counter raid Another D- (Altuth).osb"
  2. soft-hitclap.wav currently has about 10 ms of delay. I'd suggest you cut it to remove the sounds before the actual impact.
  3. You have two timinglines at 00:01:111 - with conflicting sampleset settings. Same goes for 01:27:129 - , but this time it's about kiai. Generally you'd want to avoid conflicting settings because it may cause technical problems within the beatmap.
  4. All of the above are unrankable, and must be fixed before this is pushed forwards.

    [The Abyss]
  5. 00:03:570 (5,6) - Could space these a bit to reflect the drums like 00:02:094 (4,5) - 00:05:045 (6,7) - were doing.
  6. 00:10:578 (4,5) - Considering that these are similar sounds I don't see why it would be so different from 00:09:102 (4,5) - 00:07:627 (4,5) - . There may be a buildup here, but this is still a bit sudden. In order to make the transition smoother you could try increasing the spacing gradually over 00:09:102 (4,5,6,7,1,2,3) - , for example.
  7. Spacing looks rather inconsistent overall, things like 00:12:914 (1,2,3) - 00:14:389 (1,2) - compared to 00:15:865 (1,2,3) - 00:17:340 (1,2) - just looks really odd. Perhaps something could be done to bring some consistency into the whole thing in accordance with how the song sounds.
  8. 00:24:694 (1,1) - I don't mean to be pestering you about aesthetics, but the way this almost looks like a blanket is... pretty noticeable.
  9. 00:26:636 (1) - In order to keep the polarity to red ticks, as well as providing emphasis to the following slider, end this on 00:27:865 - .
  10. 00:35:488 (1) - I don't find this rhythm choice to be preferable, since previous vocals had both sounds emphasized, 00:34:013 (1,2) - 00:32:538 (1,2) - . Could always just keep doing what you were doing. Possibly providing some spacing between (4) and (5) in this example, because of the vocal pitch change.
  11. 00:45:079 - Would really like this sound to be accented in some way. Perhaps replacing it with a circle and providing a pause between it and (5).
  12. 00:48:029 (4,5,6,1) - Because of the repeated rhythm extending into (1), it makes things seem unnecessarily monotonous and (1) fails to stand out properly. In my opinion this section is also a bit too intense. When the vocals stop, you could try lowering the rhythm density for the sake of reflecting the intensity of the song. Would nicely contrast the following section, 00:48:767 - , as well.
  13. 00:51:964 (2,3,4) - Mixing multiple instruments in the same pattern is not something I would recommend. The layers feel more stitched together in the transition than intuitive, so if possible try not resorting to this. Instead, try somehow differentiating it, allowing vocals to play one part and melody to play another.
  14. 00:57:128 (6,7,1,2) - Similarly here, if something differs in the song, then try making this stand out in the map. The map is reflecting the song, after all. In this case the vocals on 00:57:865 (2) - are quite different from the rest. One alternative is to rhythmically swap 00:57:865 (2,3) - , in which way both vocals and the melody transition nicely into each other.
  15. 01:07:701 (4,1) - Again, there's a bunch of spacing that can reflect more of what the song is doing. Look at some other place like 01:17:783 (5,6,1) - , for example. It's important that you keep a good balance between these "jumps" though, so in case you find anything that is spaced too far unnecessarily, like (5) and (6) in comparison to (1) in the above example, then it's probably something to look at as well. Anyway, I'd recommend you check some of this on your own in the map to make sure things work intentionally in this regard, might be a good idea. I'm not going to be looking at this much more, which is why I'm recommending you to do this.
  16. 02:24:545 - Sounds quite strange that these have drum sounds when the song doesn't. Might sound better if the tails were silenced, don't you think? Having feedback for something that you don't even have to respond to and that the song doesn't support isn't exactly necessary in my opinion, especially not when it doesn't bridge into anything.
  17. 02:45:447 (3,4,5,1) - Going to stop mentioning this as well, but refrain from having patterns seemingly group together like this when one of the sounds are clearly different.
  18. 02:47:660 - In my opinion it would be great if this section was contrasting to 02:59:463 - and 02:35:857 - in some concept in accordance with the drums. One way could be by using Ctrl+G on 02:48:029 (2) - 02:50:980 (2) - 02:52:455 (2) - etc. as way to emphasize that these are different from 02:36:226 (2) - 02:39:176 (2) - 02:42:127 (2) - and so on.
  19. 03:27:866 (3,5) - 03:29:341 (3,5) - 03:30:817 (3,5) - These are definitely interesting, but in comparison to what the first kiai did with 01:28:850 (2,3,4,5) - 01:30:325 (2,3,4,5) - 01:31:801 (2,3,4,5) - , this just seems harder to read, whilst the first seems harder to aim. While I do like the diversity, it feels a bit inconsistent in terms of difficulty aspects.
  20. Similarly with the second halves of both kiais, none of 01:40:653 (2,3,4,5) - 01:42:128 (2,3,4,5) - 01:43:604 (2,3,4,5) - is even seen within the second one. Having one be this much more intense is unwarranted, since these two sections are analogous and, as such, the same, both fundamentally and musically. Consider making them a bit more consistent in regards to intensity.
  21. 04:20:550 - Not going to map this?
  22. 04:25:776 (3,4,5) - These are more intense than the rest so adding some spacing would be appropriate.
  23. 04:27:989 - This section looks a bit too dense for what the song supports. The drums are extremely faint, and the most audible and prominent layer is vocals, so to disregard this and create this kind of intensity may not be very... preferable. In addition, the vocals don't seem to be followed very well, since some lack emphasis, for example 04:30:202 - . At this point I'm not even sure why 04:28:357 (2) - 04:29:341 (6) - 04:30:325 (4) - are clickable. I'd suggest you revise this section somewhat, as it's not something I agree with at the moment. Try adding some more longer sliders and pauses between notes in accordance with the lower intensity.
  24. 05:16:431 (5,6,7,1,2,3) - 05:19:628 (1,2,3) - This looks... really questionable. Are you completely sure that these are supposed to be 1/3? From looking at 05:22:824 (4,5) - in 05:22:578 (1,2,3,4,5,6,7,8,9,10,11) - , it seems like you believe the guitar are making these sounds, if I'm not mistaken, but the most distinct guitar sounds are actually snapped to 1/4.
I'll stop there, and probably return before this is bubbled again, if things go well. It's definitely a unique map, and it has great potential, but I feel like some elements can still be polished and/or reconsidered before it reaches the ranked section. Feel free to call me back once you've thoroughly looked through your map for similar issues. Should you feel the need, you can also ask for more mods before calling me back. Good luck!

@Xexxar lets wait with rebubbling this for now
Topic Starter
Altuth

Naxess wrote:

Greetings! You wanted me to look at this, so here I am.


  • [General]
  1. Why do you have a .osb in your song folder? It's not named correctly, and is therefore an unused file. Consider removing it if you're not going to use it.


    • "Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D- (Altuth) [The Abyss].osu"
      "Rekka Katakiri - Our pride burning down -Counter raid Another D- (Altuth).osb"
  2. soft-hitclap.wav currently has about 10 ms of delay. I'd suggest you cut it to remove the sounds before the actual impact.
  3. You have two timinglines at 00:01:111 - with conflicting sampleset settings. Same goes for 01:27:129 - , but this time it's about kiai. Generally you'd want to avoid conflicting settings because it may cause technical problems within the beatmap.
  4. All of the above are unrankable, and must be fixed before this is pushed forwards.

    Fixed unrankable issues

    [The Abyss]
  5. 00:03:570 (5,6) - Could space these a bit to reflect the drums like 00:02:094 (4,5) - 00:05:045 (6,7) - were doing.
  6. 00:10:578 (4,5) - Considering that these are similar sounds I don't see why it would be so different from 00:09:102 (4,5) - 00:07:627 (4,5) - . There may be a buildup here, but this is still a bit sudden. In order to make the transition smoother you could try increasing the spacing gradually over 00:09:102 (4,5,6,7,1,2,3) - , for example.
  7. Spacing looks rather inconsistent overall, things like 00:12:914 (1,2,3) - 00:14:389 (1,2) - compared to 00:15:865 (1,2,3) - 00:17:340 (1,2) - just looks really odd. Perhaps something could be done to bring some consistency into the whole thing in accordance with how the song sounds.
  8. 00:24:694 (1,1) - I don't mean to be pestering you about aesthetics, but the way this almost looks like a blanket is... pretty noticeable.
  9. 00:26:636 (1) - In order to keep the polarity to red ticks, as well as providing emphasis to the following slider, end this on 00:27:865 - .
  10. 00:35:488 (1) - I don't find this rhythm choice to be preferable, since previous vocals had both sounds emphasized, 00:34:013 (1,2) - 00:32:538 (1,2) - . Could always just keep doing what you were doing. Possibly providing some spacing between (4) and (5) in this example, because of the vocal pitch change.
  11. 00:45:079 - Would really like this sound to be accented in some way. Perhaps replacing it with a circle and providing a pause between it and (5).
  12. 00:48:029 (4,5,6,1) - Because of the repeated rhythm extending into (1), it makes things seem unnecessarily monotonous and (1) fails to stand out properly. In my opinion this section is also a bit too intense. When the vocals stop, you could try lowering the rhythm density for the sake of reflecting the intensity of the song. Would nicely contrast the following section, 00:48:767 - , as well.
  13. 00:51:964 (2,3,4) - Mixing multiple instruments in the same pattern is not something I would recommend. The layers feel more stitched together in the transition than intuitive, so if possible try not resorting to this. Instead, try somehow differentiating it, allowing vocals to play one part and melody to play another.
  14. 00:57:128 (6,7,1,2) - Similarly here, if something differs in the song, then try making this stand out in the map. The map is reflecting the song, after all. In this case the vocals on 00:57:865 (2) - are quite different from the rest. One alternative is to rhythmically swap 00:57:865 (2,3) - , in which way both vocals and the melody transition nicely into each other.
  15. 01:07:701 (4,1) - Again, there's a bunch of spacing that can reflect more of what the song is doing. Look at some other place like 01:17:783 (5,6,1) - , for example. It's important that you keep a good balance between these "jumps" though, so in case you find anything that is spaced too far unnecessarily, like (5) and (6) in comparison to (1) in the above example, then it's probably something to look at as well. Anyway, I'd recommend you check some of this on your own in the map to make sure things work intentionally in this regard, might be a good idea. I'm not going to be looking at this much more, which is why I'm recommending you to do this.
    Made some remapping with your changes. Spacing should be more consistent now.

  16. 02:24:545 - Sounds quite strange that these have drum sounds when the song doesn't. Might sound better if the tails were silenced, don't you think? Having feedback for something that you don't even have to respond to and that the song doesn't support isn't exactly necessary in my opinion, especially not when it doesn't bridge into anything. I dont feel good about silencing slider ends. no change
  17. 02:45:447 (3,4,5,1) - Going to stop mentioning this as well, but refrain from having patterns seemingly group together like this when one of the sounds are clearly different.
  18. 02:47:660 - In my opinion it would be great if this section was contrasting to 02:59:463 - and 02:35:857 - in some concept in accordance with the drums. One way could be by using Ctrl+G on 02:48:029 (2) - 02:50:980 (2) - 02:52:455 (2) - etc. as way to emphasize that these are different from 02:36:226 (2) - 02:39:176 (2) - 02:42:127 (2) - and so on.
  19. 03:27:866 (3,5) - 03:29:341 (3,5) - 03:30:817 (3,5) - These are definitely interesting, but in comparison to what the first kiai did with 01:28:850 (2,3,4,5) - 01:30:325 (2,3,4,5) - 01:31:801 (2,3,4,5) - , this just seems harder to read, whilst the first seems harder to aim. While I do like the diversity, it feels a bit inconsistent in terms of difficulty aspects.
  20. Similarly with the second halves of both kiais, none of 01:40:653 (2,3,4,5) - 01:42:128 (2,3,4,5) - 01:43:604 (2,3,4,5) - is even seen within the second one. Having one be this much more intense is unwarranted, since these two sections are analogous and, as such, the same, both fundamentally and musically. Consider making them a bit more consistent in regards to intensity. Remapped the second kiai to have mroe consistency with the first one, star rating went a bit up too.
  21. 04:20:550 - Not going to map this?
  22. 04:25:776 (3,4,5) - These are more intense than the rest so adding some spacing would be appropriate.
  23. 04:27:989 - This section looks a bit too dense for what the song supports. The drums are extremely faint, and the most audible and prominent layer is vocals, so to disregard this and create this kind of intensity may not be very... preferable. In addition, the vocals don't seem to be followed very well, since some lack emphasis, for example 04:30:202 - . At this point I'm not even sure why 04:28:357 (2) - 04:29:341 (6) - 04:30:325 (4) - are clickable. I'd suggest you revise this section somewhat, as it's not something I agree with at the moment. Try adding some more longer sliders and pauses between notes in accordance with the lower intensity. Remapped, with slow slider.
  24. 05:16:431 (5,6,7,1,2,3) - 05:19:628 (1,2,3) - This looks... really questionable. Are you completely sure that these are supposed to be 1/3? From looking at 05:22:824 (4,5) - in 05:22:578 (1,2,3,4,5,6,7,8,9,10,11) - , it seems like you believe the guitar are making these sounds, if I'm not mistaken, but the most distinct guitar sounds are actually snapped to 1/4. I think they follow the faint guitar sounds good enough for players to adapt to it. In the case where I am completely wrong, I will revisit the streams.
I'll stop there, and probably return before this is bubbled again, if things go well. It's definitely a unique map, and it has great potential, but I feel like some elements can still be polished and/or reconsidered before it reaches the ranked section. Feel free to call me back once you've thoroughly looked through your map for similar issues. Should you feel the need, you can also ask for more mods before calling me back. Good luck! Thanks alot for looking at this, I got some really good quality changes in.

@Xexxar lets wait with rebubbling this for now

Thanks for the mod Naxess!
Naxess
Greetings again!

So we spoke IRC and some things were changed. Streams changed to 1/4 snapping, for instance. Now for the rest...


  • [The Abyss]
    Hit Objects
  1. 00:12:914 (1,2) - This spacing still looks a bit inconsistent with 00:14:389 (1,2) - 00:15:865 (1,2) - , so you could try spacing the others too, if you'd like, or simply lowering this first one.
  2. 00:36:718 (7,8,1) - Stacking this plays a bit odd. Where's the impact for 00:36:841 - ? The sounds aren't exactly similar either, hm. Could try some 1/2 slider, otherwise.
  3. 01:32:538 (7,8) - This movement feels a bit awkward because the flow is too smooth. Forces the player to decelerate and then accelerate in the same direction again. Try forcing some sharper angle or breaking flow here, as you have done with the other ones.
  4. Naxess wrote:

    02:47:660 - In my opinion it would be great if this section was contrasting to 02:59:463 - and 02:35:857 - in some concept in accordance with the drums. One way could be by using Ctrl+G on 02:48:029 (2) - 02:50:980 (2) - 02:52:455 (2) - etc. as way to emphasize that these are different from 02:36:226 (2) - 02:39:176 (2) - 02:42:127 (2) - and so on.
    Can't see from your reply what you wanted to do with this.
  5. 01:25:161 (6,1) - 03:24:054 (6,1) - Some consistency here would probably be appropriate. Might be easiest to lower the first one slightly first and then moving the second accordingly.
  6. 01:34:997 (4) - Isn't this inconsistent with what was done at 01:33:521 (4,5) - with the 4 circle pattern? It's barely the same sound as the other sliders here. At least try differentiating them in some way if you're keeping them. Same applies to 01:45:324 (4) - and 01:48:275 (4) - . It is possible to start them 1/4 before where they are, but that wouldn't follow vocals very well, but you still did it in the following kiai, 03:43:972 (2,3) - 03:41:021 (2,3) - 03:43:972 (2,3) - etc. Seems to be more of these later as well 04:49:136 (4) - .
  7. 02:24:054 (1) - There's no shape like this anywhere else in this section, is this intentional?
  8. 03:31:062 (5,6) - This seems to be a bit far, don't you think? Also regarding 03:28:234 (6) - and 03:30:693 (2,3,4,5) - , in the first kiai, many patterns would somehow be overlapped by the circles, as seen at 01:30:570 (4,6) - 01:32:046 (4,6) - 01:31:554 (1,3) - 01:33:521 (4,6) - etc. Could go for something similar here as well to keep the concept going, kind of like 03:32:414 (4,6) - 03:33:890 (4,6) - were done later in the same section.
  9. 03:36:717 - Could make this a 1/2 slider like was done at 01:37:824 - . I'd say this is quite emphasized, after all, and vocals are mostly idle too.
  10. 04:30:939 (1,2,3) - I'd think something like this would make these vocals stand out a bit better. As right now 04:31:431 - sounds quite off due to emphasis being on 04:31:677 - and 04:31:185 - . Something similar could be done at 04:36:841 (1,2) - in order to group 04:37:579 (3,4,5) - in accordance with the vocals in the song.
  11. 04:53:808 (6,7,8,1) - This part in specific would probably not be very intuitive in gameplay due to being lower spaced. The slider velocity is already quite high so it's likely that it will end up moving too fast and need for deceleration, like mentioned earlier. Try giving them a different angle, or force some kind of change in momentum like 04:45:202 (7,8) - or 04:49:382 (5,6) - does, along with some larger spacing. Alternatively you could try curving them like this for breaking the flow. Something similar is happening at 04:57:005 (7,8) - .
  12. 05:16:677 (1,2,3,4) - This first stream looks a bit excessive due to it's length. It's clearly not like 05:29:464 (7,8,9,10,11,12,13,14) - or 05:30:202 (2,3,4,5,6,7,8,9) - . Try replacing it with something like 05:20:120 (6,7) - 05:23:316 (11,12) - , since there's a stream leading into it.
  13. 05:35:366 (8,9) - I see what you're doing here, but it's probably a bit far, though. At least in comparison to 05:35:120 (7,8) - and considering that the pitch is getting lower. Might be easiest to just move it closer and space (7) and (8) a bit, and then perhaps lower (1) as well for emphasis.

    Hitsounds
  14. 00:01:111 - Tbh you should probably hitsound this beginning. There's quite a lot of distinct sounds around here, for example the loud drums in the background.
  15. 00:07:012 - Could try increasing the volume a bit here.
  16. 00:07:135 - 00:08:611 - 00:10:086 - 00:12:299 - 00:12:545 - These are probably unnecessary, nothing from what I can hear that this would reflect that the other ones do.
  17. 00:23:242 - Looks like a whistle was missed here.
  18. 00:23:918 - Remove this whistle and then add to 00:23:856 - and 00:23:979 - instead.
  19. 00:24:287 - Might be able to use claps or drum-claps on these, and then lowering the volume gradually over these. Or, even better, just do it like you did at 02:02:538 - for consistency.
  20. 00:25:161 - These finishes are quite difficult to hear at 25% volume, not to speak of the hitnormals. Might want to turn all 25% up to maybe 40% or 50% instead so feedback is audible, and then increasing the rest accordingly so they're still the same in comparison.
  21. 00:32:538 (1) - 00:34:013 (1) - 00:35:488 (1) - Try covering these as well, could try whistle and finish.
  22. 00:33:152 (4) - And then maybe cover these with only whistles or only claps or something. I mean there are audible drums on them, so why not use this for feedback?
  23. 00:39:177 - 00:45:079 - Oh and then hitsound all of these as well, perhaps with whistles. Ignoring them would seem a bit odd.
  24. 00:48:029 - Cover this one with a finish like you did 00:42:128 -
  25. 00:49:013 - This one doesn't seem to make much sense though. Would be nice if 00:48:767 - 00:49:997 - 00:50:242 - etc. and this were covered with the same thing. Maybe whistle and lowered volume or perhaps some default drum-hitnormal.
  26. 00:52:456 - This one is a bit out of pattern though, the sound is at 00:53:931 - , which you've hitsounded already. It's important to keep scarcity in what you hitsound so things stand out more in accordance with the song.
  27. 01:00:570 - There's even more stuff in this section which can be hitsounded, not going to mention anything specific, but just know that I'd like you to hitsound this as well. At the moment there's just a few finishes here and there, but there's actually potential for claps and whistles and even more finishes which would improve feedback considerably.
  28. 01:30:447 - 01:31:923 - Should probably hitsound these as well. There's barely anything on 01:32:046 - , so could consider removing those.
  29. 01:34:997 - Unless you changed this already, this is not the same sound as 01:35:242 - , so using the same hitsound combination wouldn't be appropriate. Same thing at 01:45:324 - and 01:48:275 - .
  30. 02:24:545 - I mean... the new hitnormal sort of solves this, but it's very quiet otherwise, which may not be very good for overall feedback. You did silence parts like 02:02:783 - so I don't see why you couldn't do here as well. It's just a bit risky, since the RC does mention that things should be audible. So either some other hitnormal is used or more of hitsounds are utilized. Not too sure on this though, could try asking some other nominator for confirmation. More hitsounds wouldn't hurt though, as long as they reflect and/or complement the song. also you should definitely add hitsounds in this part as well.
  31. 02:37:578 (3,4,5,6,7) - 02:39:545 (3,4,5) - 05:13:726 (1,3) - 05:15:693 - etc. Not sure what you were planning to do here, but appearantly all of these have soft samplesets, even though you already have the soft sampleset through your timing section. Doesn't affect anything unless you were to change sampleset on said timing section, though.
  32. 02:47:660 - You could potentially add whistles to some of these downbeats to reflect their prominence.
  33. 03:09:299 (4,6) - 03:24:299 - Could still add claps to these.
  34. 03:27:865 - Same stuff as previous kiai still applies here.
  35. 03:50:918 (1,2,3,4) - Might actually be able to cover these with finishes.
  36. 03:52:332 - I'd like for this section to be hitsounded with more than just finishes. There's plenty of drums that can be reflected.
  37. 04:14:709 - Could add a finish here.
  38. 04:20:488 (1,2) - Try claps on these.
  39. 04:21:226 - Some more missing stuff here, I think the main cause of hitsounds seemingly missing is because your previous hitnormal covered these or something, but it would probably also cover a bunch of other unnecessary things, so the change was probably beneficial in the end.
  40. 04:49:136 - Mentioned these earlier, they're in this kiai too, in case you haven't dealt with them already. Oh and 04:54:915 - are still here as well.
  41. 05:04:874 - No clap? This is the only downbeat in all of the kiais that doesn't also use a clap. Just looks a bit inconsistent. Oh and 05:41:759 - as well.
  42. 05:15:693 - I'd think this would go on 05:15:570 - instead? That's at least how the rest of this section goes. Refer to 05:21:472 - , for example. Some more missed on 05:19:997 - , though.
  43. 05:28:480 - Had claps on some of these previously as well, not sure why a finish now. Same goes for the one at 05:22:579 - .
  44. 05:37:702 - Song seems to suggest that there should be a finish here.
  45. 05:42:128 - Drums apparently go a bit differently in this section, there's impacts in places like 05:42:866 - 05:45:079 - and so on as well.
Should be fine for the most part after this, assuming hitsounds are audible, sections are hitsounded and so on.
Topic Starter
Altuth

Naxess wrote:

Greetings again!

So we spoke IRC and some things were changed. Streams changed to 1/4 snapping, for instance. Now for the rest...


  • [The Abyss]
    Hit Objects
  1. 00:12:914 (1,2) - This spacing still looks a bit inconsistent with 00:14:389 (1,2) - 00:15:865 (1,2) - , so you could try spacing the others too, if you'd like, or simply lowering this first one. Fixed by lowering the first one.
  2. 00:36:718 (7,8,1) - Stacking this plays a bit odd. Where's the impact for 00:36:841 - ? The sounds aren't exactly similar either, hm. Could try some 1/2 slider, otherwise. A slider worked well there.
  3. 01:32:538 (7,8) - This movement feels a bit awkward because the flow is too smooth. Forces the player to decelerate and then accelerate in the same direction again. Try forcing some sharper angle or breaking flow here, as you have done with the other ones. I cant seem to be able to change it, as it is a trait that is repeated throughout thw hole map. I did increase the distance a bit though.
  4. Naxess wrote:

    02:47:660 - In my opinion it would be great if this section was contrasting to 02:59:463 - and 02:35:857 - in some concept in accordance with the drums. One way could be by using Ctrl+G on 02:48:029 (2) - 02:50:980 (2) - 02:52:455 (2) - etc. as way to emphasize that these are different from 02:36:226 (2) - 02:39:176 (2) - 02:42:127 (2) - and so on.
    Can't see from your reply what you wanted to do with this. I am unsure about this improvement.
  5. 01:25:161 (6,1) - 03:24:054 (6,1) - Some consistency here would probably be appropriate. Might be easiest to lower the first one slightly first and then moving the second accordingly. Made them more consistent.
  6. 01:34:997 (4) - Isn't this inconsistent with what was done at 01:33:521 (4,5) - with the 4 circle pattern? Made consistent It's barely the same sound as the other sliders here. At least try differentiating them in some way if you're keeping them. Same applies to 01:45:324 (4) - and 01:48:275 (4) - . It is possible to start them 1/4 before where they are, but that wouldn't follow vocals very well, but you still did it in the following kiai, 03:43:972 (2,3) - 03:41:021 (2,3) - 03:43:972 (2,3) - etc. Seems to be more of these later as well 04:49:136 (4) - . I am unsure about this. I feel that it plays consistently.
  7. 02:24:054 (1) - There's no shape like this anywhere else in this section, is this intentional? Intentional
  8. 03:31:062 (5,6) - This seems to be a bit far, don't you think? Also regarding 03:28:234 (6) - and 03:30:693 (2,3,4,5) - , in the first kiai, many patterns would somehow be overlapped by the circles, as seen at 01:30:570 (4,6) - 01:32:046 (4,6) - 01:31:554 (1,3) - 01:33:521 (4,6) - etc. Could go for something similar here as well to keep the concept going, kind of like 03:32:414 (4,6) - 03:33:890 (4,6) - were done later in the same section. Reworked the patterns in the second kiai to be consistent.
  9. 03:36:717 - Could make this a 1/2 slider like was done at 01:37:824 - . I'd say this is quite emphasized, after all, and vocals are mostly idle too. Done
  10. 04:30:939 (1,2,3) - I'd think something like this would make these vocals stand out a bit better. As right now 04:31:431 - sounds quite off due to emphasis being on 04:31:677 - and 04:31:185 - . Something similar could be done at 04:36:841 (1,2) - in order to group 04:37:579 (3,4,5) - in accordance with the vocals in the song. Done
  11. 04:53:808 (6,7,8,1) - This part in specific would probably not be very intuitive in gameplay due to being lower spaced. The slider velocity is already quite high so it's likely that it will end up moving too fast and need for deceleration, like mentioned earlier. Try giving them a different angle, or force some kind of change in momentum like 04:45:202 (7,8) - or 04:49:382 (5,6) - does, along with some larger spacing. Alternatively you could try curving them like this for breaking the flow. Something similar is happening at 04:57:005 (7,8) - . Made them better
  12. 05:16:677 (1,2,3,4) - This first stream looks a bit excessive due to it's length. It's clearly not like 05:29:464 (7,8,9,10,11,12,13,14) - or 05:30:202 (2,3,4,5,6,7,8,9) - . Try replacing it with something like 05:20:120 (6,7) - 05:23:316 (11,12) - , since there's a stream leading into it. Remade stream
  13. 05:35:366 (8,9) - I see what you're doing here, but it's probably a bit far, though. At least in comparison to 05:35:120 (7,8) - and considering that the pitch is getting lower. Might be easiest to just move it closer and space (7) and (8) a bit, and then perhaps lower (1) as well for emphasis. Fixed distance to be more appropriate

    Hitsounds
  14. 00:01:111 - Tbh you should probably hitsound this beginning. There's quite a lot of distinct sounds around here, for example the loud drums in the background.
  15. 00:07:012 - Could try increasing the volume a bit here.
  16. 00:07:135 - 00:08:611 - 00:10:086 - 00:12:299 - 00:12:545 - These are probably unnecessary, nothing from what I can hear that this would reflect that the other ones do.
  17. 00:23:242 - Looks like a whistle was missed here.
  18. 00:23:918 - Remove this whistle and then add to 00:23:856 - and 00:23:979 - instead.
  19. 00:24:287 - Might be able to use claps or drum-claps on these, and then lowering the volume gradually over these. Or, even better, just do it like you did at 02:02:538 - for consistency.
  20. 00:25:161 - These finishes are quite difficult to hear at 25% volume, not to speak of the hitnormals. Might want to turn all 25% up to maybe 40% or 50% instead so feedback is audible, and then increasing the rest accordingly so they're still the same in comparison.
  21. 00:32:538 (1) - 00:34:013 (1) - 00:35:488 (1) - Try covering these as well, could try whistle and finish.
  22. 00:33:152 (4) - And then maybe cover these with only whistles or only claps or something. I mean there are audible drums on them, so why not use this for feedback?
  23. 00:39:177 - 00:45:079 - Oh and then hitsound all of these as well, perhaps with whistles. Ignoring them would seem a bit odd.
  24. 00:48:029 - Cover this one with a finish like you did 00:42:128 -
  25. 00:49:013 - This one doesn't seem to make much sense though. Would be nice if 00:48:767 - 00:49:997 - 00:50:242 - etc. and this were covered with the same thing. Maybe whistle and lowered volume or perhaps some default drum-hitnormal.
  26. 00:52:456 - This one is a bit out of pattern though, the sound is at 00:53:931 - , which you've hitsounded already. It's important to keep scarcity in what you hitsound so things stand out more in accordance with the song.
  27. 01:00:570 - There's even more stuff in this section which can be hitsounded, not going to mention anything specific, but just know that I'd like you to hitsound this as well. At the moment there's just a few finishes here and there, but there's actually potential for claps and whistles and even more finishes which would improve feedback considerably.
  28. 01:30:447 - 01:31:923 - Should probably hitsound these as well. There's barely anything on 01:32:046 - , so could consider removing those.
  29. 01:34:997 - Unless you changed this already, this is not the same sound as 01:35:242 - , so using the same hitsound combination wouldn't be appropriate. Same thing at 01:45:324 - and 01:48:275 - .
  30. 02:24:545 - I mean... the new hitnormal sort of solves this, but it's very quiet otherwise, which may not be very good for overall feedback. You did silence parts like 02:02:783 - so I don't see why you couldn't do here as well. It's just a bit risky, since the RC does mention that things should be audible. So either some other hitnormal is used or more of hitsounds are utilized. Not too sure on this though, could try asking some other nominator for confirmation. More hitsounds wouldn't hurt though, as long as they reflect and/or complement the song. also you should definitely add hitsounds in this part as well.
  31. 02:37:578 (3,4,5,6,7) - 02:39:545 (3,4,5) - 05:13:726 (1,3) - 05:15:693 - etc. Not sure what you were planning to do here, but appearantly all of these have soft samplesets, even though you already have the soft sampleset through your timing section. Doesn't affect anything unless you were to change sampleset on said timing section, though.
  32. 02:47:660 - You could potentially add whistles to some of these downbeats to reflect their prominence.
  33. 03:09:299 (4,6) - 03:24:299 - Could still add claps to these.
  34. 03:27:865 - Same stuff as previous kiai still applies here.
  35. 03:50:918 (1,2,3,4) - Might actually be able to cover these with finishes.
  36. 03:52:332 - I'd like for this section to be hitsounded with more than just finishes. There's plenty of drums that can be reflected.
  37. 04:14:709 - Could add a finish here.
  38. 04:20:488 (1,2) - Try claps on these.
  39. 04:21:226 - Some more missing stuff here, I think the main cause of hitsounds seemingly missing is because your previous hitnormal covered these or something, but it would probably also cover a bunch of other unnecessary things, so the change was probably beneficial in the end.
  40. 04:49:136 - Mentioned these earlier, they're in this kiai too, in case you haven't dealt with them already. Oh and 04:54:915 - are still here as well.
  41. 05:04:874 - No clap? This is the only downbeat in all of the kiais that doesn't also use a clap. Just looks a bit inconsistent. Oh and 05:41:759 - as well.
  42. 05:15:693 - I'd think this would go on 05:15:570 - instead? That's at least how the rest of this section goes. Refer to 05:21:472 - , for example. Some more missed on 05:19:997 - , though.
  43. 05:28:480 - Had claps on some of these previously as well, not sure why a finish now. Same goes for the one at 05:22:579 - .
  44. 05:37:702 - Song seems to suggest that there should be a finish here.
  45. 05:42:128 - Drums apparently go a bit differently in this section, there's impacts in places like 05:42:866 - 05:45:079 - and so on as well.
Went through and made all the changes listed. As well as those not listed.

Should be fine for the most part after this, assuming hitsounds are audible, sections are hitsounded and so on.

Thanks alot for the thorough mod.
Ashton
Naxess is famous for his: "Greetings!" and "Greetings, yet again!" and "Greetings, yet, yet again!"
Topic Starter
Altuth

CanadianBaka wrote:

Naxess is famous for his: "Greetings!" and "Greetings, yet again!" and "Greetings, yet, yet again!"
From what I can tell, he's concerned with the quality and comes with reasoning as well. And with the effort he puts into his mods, a Naxess looking at your map is worth tenfolds of mods from #modreqs.
Ashton
sorry i didn't mean to come of rude... i was just commenting that because of how often he says it
Topic Starter
Altuth

CanadianBaka wrote:

sorry i didn't mean to come of rude... i was just commenting that because of how often he says it
It was my fault for not putting a smiley at the end :)
Ashton
will delete in a month? :v
Garden
tested a bit xp

General
  1. i did some timing for ya to make 00:23:979 (2,1,1) - etc. snap smoother, also bpm should be 244 for most parts, be careful while resnapping the objects and inherited points! edited: uhh maybe fix mods first so codes won't mess up
    [TimingPoints]
    1111,245.901639344262,3,2,1,25,1,0
    23979,319.148936170213,3,2,1,25,1,0
    24298,375,3,2,1,25,1,0
    24673,491.803278688525,3,2,1,40,1,0
    25164,245.901639344262,3,2,1,40,1,0
    122541,333.333333333333,3,2,1,25,1,0
    122874,384.615384615385,3,2,1,25,1,0
    123643,245.901639344262,3,1,1,50,1,0
    144052,245.901639344262,3,2,1,35,1,0
  2. Title should be 燃え落ちる誇り -Counter raid Another D-
The Abyss
  1. 00:11:438 (1) - why is this one handled differently from the rest? vocal seems somehow similar
  2. 00:46:185 - vocal here being skipped plays weird to me since most other vocals are well addressed :\
  3. 01:20:120 (2,4) - pointless overlap, just move 4 a bit for a nice appearance
  4. 01:40:406 (1) - 01:43:357 (1) - ctrl-g? such flows were applied to all previous downbeats
  5. 02:02:538 - 02:02:906 - try drum addition clap and 02:03:275 - drum addition finish, that would fit the track better
  6. 02:25:283 (1,2,3) - 02:28:234 (1,2,3) - etc.. lacking hitsounds here, consider 02:25:283 - 02:25:529 - clap, 02:25:898 - whistle
  7. 02:36:226 - 02:36:594 - 02:36:840 - 02:37:086 - and similar spots in this section would sound nice with a whistle
  8. 03:39:299 (1) - 04:54:546 (1) - 04:56:021 (1) - 05:01:923 (1) - ctrl-g? similar point, just make the downbeat play differently from 03:38:562 (3,4) - etc.
  9. 03:41:758 (6,7) - might be personal preference, i think rearranging flow this way gives better emphasize on 03:42:250 - https://osu.ppy.sh/ss/7536224
  10. 04:57:005 (7,8) - same ^ https://osu.ppy.sh/ss/7536272
  11. 03:43:726 (1) - 03:45:201 (1) - yea similar points but i think ctrl-g doesn't work that well in these cases maybe you can consider sth else if you agree with my point
  12. 05:23:070 (7) - add new combo here? so two groups of patterns can be distinguished intuitively
  13. 05:24:054 (1,2,3,4,5,6,7,8,9) - i feel flow and visual here quite separated while playing, unlike the rest in this section.. hmm i did sth as well, maybe take it as a reference of what i mean https://osu.ppy.sh/ss/7536291
  14. 05:30:693 (10) - new combo? same as 05:29:956 (1) -
Map plays fine, I'm just still not satisfied with current hitsounding at some parts. When speaking of applying normal samples in game i actually mean almost every heavy drumbeats lol. Take 02:24:054 - section as example, 02:24:054 (1) - 02:26:758 (1,2) - 02:29:709 (1,2) - add normal sample on sliderheads would definitely provide better feedback.
call me when you think it's ready
Topic Starter
Altuth

Garden wrote:

tested a bit xp

General
  1. i did some timing for ya to make 00:23:979 (2,1,1) - etc. snap smoother, also bpm should be 244 for most parts, be careful while resnapping the objects and inherited points! edited: uhh maybe fix mods first so codes won't mess up Shiro was kind enough to fix the timing to what it is now. He was quite insistent that it should be 122 bpm 3/4.
    [TimingPoints]
    1111,245.901639344262,3,2,1,25,1,0
    23979,319.148936170213,3,2,1,25,1,0
    24298,375,3,2,1,25,1,0
    24673,491.803278688525,3,2,1,40,1,0
    25164,245.901639344262,3,2,1,40,1,0
    122541,333.333333333333,3,2,1,25,1,0
    122874,384.615384615385,3,2,1,25,1,0
    123643,245.901639344262,3,1,1,50,1,0
    144052,245.901639344262,3,2,1,35,1,0
  2. Title should be 燃え落ちる誇り -Counter raid Another D- Added
The Abyss
  1. 00:11:438 (1) - why is this one handled differently from the rest? vocal seems somehow similar Its because its a transition between two sections
  2. 00:46:185 - vocal here being skipped plays weird to me since most other vocals are well addressed :\ It might feel a little strange but out of all other composition of notes, this is the best way I feel.
  3. 01:20:120 (2,4) - pointless overlap, just move 4 a bit for a nice appearance Agree
  4. 01:40:406 (1) - 01:43:357 (1) - ctrl-g? such flows were applied to all previous downbeats Fixed all cases of this.
  5. 02:02:538 - 02:02:906 - try drum addition clap and 02:03:275 - drum addition finish, that would fit the track better done
  6. 02:25:283 (1,2,3) - 02:28:234 (1,2,3) - etc.. lacking hitsounds here, consider 02:25:283 - 02:25:529 - clap, 02:25:898 - whistle Added hitsounds
  7. 02:36:226 - 02:36:594 - 02:36:840 - 02:37:086 - and similar spots in this section would sound nice with a whistle done
  8. 03:39:299 (1) - 04:54:546 (1) - 04:56:021 (1) - 05:01:923 (1) - ctrl-g? similar point, just make the downbeat play differently from 03:38:562 (3,4) - etc. Fixed
  9. 03:41:758 (6,7) - might be personal preference, i think rearranging flow this way gives better emphasize on 03:42:250 - https://osu.ppy.sh/ss/7536224 Rearranged a bit.
  10. 04:57:005 (7,8) - same ^ https://osu.ppy.sh/ss/7536272 Same
  11. 03:43:726 (1) - 03:45:201 (1) - yea similar points but i think ctrl-g doesn't work that well in these cases maybe you can consider sth else if you agree with my point Rearranged this section somewhat.
  12. 05:23:070 (7) - add new combo here? so two groups of patterns can be distinguished intuitively done
  13. 05:24:054 (1,2,3,4,5,6,7,8,9) - i feel flow and visual here quite separated while playing, unlike the rest in this section.. hmm i did sth as well, maybe take it as a reference of what i mean https://osu.ppy.sh/ss/7536291 rearranged to be more appealing. But I still quite enjoy the counter flow here.
  14. 05:30:693 (10) - new combo? same as 05:29:956 (1) - done
Map plays fine, I'm just still not satisfied with current hitsounding at some parts. When speaking of applying normal samples in game i actually mean almost every heavy drumbeats lol. Take 02:24:054 - section as example, 02:24:054 (1) - 02:26:758 (1,2) - 02:29:709 (1,2) - add normal sample on sliderheads would definitely provide better feedback. I went through and added normal hitsamples to all places where there is drumbeat. The only places with soft hitsamples should now be the quiet parts.
call me when you think it's ready
Nao Tomori
alright hold up serious timing suggestion coming through
976 bpm 1/3 and 1/6th snapping

ok but actually, due to editor limitations, 244 bpm 3/4 is the most accurate it can be. since 122 3/8 is actually correct, but you can't represent that.

edit 2

apparently it's actually 244 6/4 as the most accurate. according to bonsai.
Topic Starter
Altuth

Nao Tomori wrote:

alright hold up serious timing suggestion coming through
732 bpm 1/3 and 1/6th snapping

ok but actually, due to editor limitations, 244 bpm 3/4 is the most accurate it can be. since 122 3/8 is actually correct, but you can't represent that.
I see, give me some time and i'll update.
Lasse
normal-hitfinish is extremely clipped and much louder on the left side making it pretty annoying
edited a version of that hitsound for someone a while ago so feel free to use that
http://puu.sh/uNbZT/2a460b588e.wav
Topic Starter
Altuth

Lasse wrote:

normal-hitfinish is extremely clipped and much louder on the left side making it pretty annoying
edited a version of that hitsound for someone a while ago so feel free to use that
http://puu.sh/uNbZT/2a460b588e.wav
Thanks, i'll be sure to switch to it.
Garden
#1
Ashton
gl nice map
Topic Starter
Altuth

Canadian Baka wrote:

gl nice map
Thanks, i'll do my best
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