sorry for late
[alone]
00:24:657 (1,2) - why put a break in between?
00:33:914 (1) - imo a break fits here bettwer than a spinner since there isnt really a continuous sound.
00:43:857 (2) - can u move this 2 into the center of 1 so it looks nice
00:50:028 (4,5) - why have a clap on a tail, you could easily make it clickable with ctrl g on 3 4
00:57:571 (1,2,3,4,1,2,3,4,5,6,1) - why is there such a giant increase in note density
01:12:657 - starting from here your patterning could be improved with regard to aesthetics. here's a few examples. i won't point out all instances of random stuff cuz you can probably self mod them.
01:13:000 (2,3,4) - could be lined up and 01:12:657 (1,3) - could be on the same plane (same x value)
01:14:028 (1,2,3) - the visual spacing here could be equalized, and 3 could blanket 2 better
01:15:743 (2,3,4,5) - same
01:35:628 (6,1) - smething else, these two objects could be made related to each other, atm their positioning seems a bit random. the visual space between 456 is not similar to that between 6 1.
similar things continue throughout the map. watch out for them!
the rhythm choice can also be improved in a few places.
01:22:771 (3) - why is this a kickslider?
01:30:828 (2) - why is this not a kickslider?
01:40:085 - shouldn't this be a slider? the sound you were following continues
01:41:800 - imo shouldn't be clickable, much less have a triple into it. the main instrument you followed around here isn't on this beat.
01:42:828 (1,2,3,4,5,6) - this rhythm kind of completely ignores the instrument you were following with all the pp jumps, why not a rhythm like
https://osu.ppy.sh/ss/7987433 (or replace the 1/2 sliders with circles, idea is just to make all non-melody parts not clickable.)
01:57:057 (3,4) - you have a double based rhythm here when you use triples almost everywhere else
01:59:971 -
http://puu.sh/vE8b4/51d6ac5846.jpg a rhythm like this could capture the melody a bit better.
02:15:914 (2,3) - wat are these things following? there's no 1/4 rhythm here.
http://puu.sh/vE9aK/e0706e7419.jpg something like this follows it better imo.
overall i think you could be a bit more consistent with which instrument you followed, and how closely you followed it in each section.
the spacing can also be improved!
01:46:428 (4,5,6,1) - compare this spacing to 01:47:285 (4,5,6,7,8) - why are these sections so different?
also why does 01:46:943 (1) - which has drum support and is the start of a new section not have a jump
01:48:999 (6,7,8) - imo the wide angle here is not something you use much and is a pretty uncomfortable movement
02:05:114 (3) - similarly, has a clap on it but smaller spacing and a wide angle, but then at 02:10:257 (1,2,3) - there isn't a wide angle
02:18:828 (3,4) - compare this spacing to 02:19:171 (1,2) - even though 02:19:171 (1,2) - has new instruments and 02:18:828 (3,4) - is just for drum
02:19:171 (1,2,1,2) - 1 doesn't have a melody note on it but has the largest jump.
02:31:343 (3,4) - again, really big jump here onto something without much on the slider head.
i could go through the map and point out every instance of something i think is poorly spaced, rhythm'd or constructed, but that wouldn't be particularly useful because the core problem was in the construction of the map imo. there was not enough focus on consistent rhythm, leading to inconsistent spacing because you're following different things constantly. this then led to a bunch of clashing patterns and so on.
if you'd like to talk more about this feel free to pm me in game.