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Brad Breeck - Gravity Falls Main Title Theme

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Total Posts
10
Topic Starter
Hikomori
This map has been deleted on the request of its creator. It is no longer available.
ReFaller
FINALLY! SUBSCRIBED!!
Topic Starter
Hikomori

ReFaller wrote:

FINALLY! SUBSCRIBED!!
Venix

ReFaller wrote:

FINALLY! SUBSCRIBED!!
Topic Starter
Hikomori
Chalwa
Hello! I made my GD ^^
If you can, please copy hitsounds, cause on my lagged PC i can't do it myself (*runs)
https://chalwa.s-ul.eu/Wrq69ZyW
Topic Starter
Hikomori

Chalwa wrote:

Hello! I made my GD ^^
If you can, please copy hitsounds, cause on my lagged PC i can't do it myself (*runs)
https://chalwa.s-ul.eu/Wrq69ZyW
added my dudes
Shmiklak
ingame
[general]
  1. at first, your tags conflict between diffs
  2. was video stolen from yellowmanul's set? if so then try to add -100 offset for it, because now it feels for me a bit late
  3. add combocolors
  4. kiai fountain starts at really stupid and unlogical place now, move it on strongest beat 00:17:446 -
[ins]
  1. did you place nc every downbeat? if so then nc this 00:02:971 (3) -
  2. you nced every downbeat on start part but starting from 00:05:866 - to 00:14:551 - you nced only first beats of every tact. it feels really wrong. ncing loses its logic. try to follow one logic all map.
  3. 00:05:323 (4) - stacking this beat breaks increasing of difficulty here, also keeping sound which is stronger than other sounds without any moving can be felt wrong
  4. 00:08:308 (6) - this circle feels overmapped. there's no sound or any related pattern which can make rythm here easier, so just remove it
  5. try to avoid overaps like dis 00:08:761 (1,3) -
  6. 00:11:656 (1,2,3) - blanket
  7. 00:23:236 - I wouldn't like to see this as slider end. this shit should be clickable
  8. 00:30:474 - same tbh
  9. 00:38:435 (1) - too high speed for end. this sound makes player to wait slow sliders so moving slider with this speed can confuse players
im tired from modding. didn't enjoy the insane diff, needs a lot of polishing. things I mentioned were just simple things that are visible without strong attention
Topic Starter
Hikomori

Shmiklak wrote:

ingame
[general]
  1. at first, your tags conflict between diffs ok
  2. was video stolen from yellowmanul's set? if so then try to add -100 offset for it, because now it feels for me a bit late very lazy =w=
  3. add combocolors ^
  4. kiai fountain starts at really stupid and unlogical place now, move it on strongest beat 00:17:446 - yep
[ins]
  1. did you place nc every downbeat? if so then nc this 00:02:971 (3) - fixed
  2. you nced every downbeat on start part but starting from 00:05:866 - to 00:14:551 - you nced only first beats of every tact. it feels really wrong. ncing loses its logic. try to follow one logic all map. huh?
  3. 00:05:323 (4) - stacking this beat breaks increasing of difficulty here, also keeping sound which is stronger than other sounds without any moving can be felt wrong where i can move it?
  4. 00:08:308 (6) - this circle feels overmapped. there's no sound or any related pattern which can make rythm here easier, so just remove it ok
  5. try to avoid overaps like dis 00:08:761 (1,3) - huh? x2
  6. 00:11:656 (1,2,3) - blanket fixed
  7. 00:23:236 - I wouldn't like to see this as slider end. this shit should be clickable ok
  8. 00:30:474 - same tbh yes
  9. 00:38:435 (1) - too high speed for end. this sound makes player to wait slow sliders so moving slider with this speed can confuse players
im tired from modding no problemo. didn't enjoy the insane diff, needs a lot of polishing know its a shit, its very old. things I mentioned were just simple things that are visible without strong attention xd
thx for mod!
Shmiklak

[A L P H A] wrote:

Shmiklak wrote:

ingame
[general]
  1. at first, your tags conflict between diffs ok
  2. was video stolen from yellowmanul's set? if so then try to add -100 offset for it, because now it feels for me a bit late very lazy =w= if you wanna rank it you must do it
  3. add combocolors ^
  4. kiai fountain starts at really stupid and unlogical place now, move it on strongest beat 00:17:446 - yep
[ins]
  1. did you place nc every downbeat? if so then nc this 00:02:971 (3) - fixed
  2. you nced every downbeat on start part but starting from 00:05:866 - to 00:14:551 - you nced only first beats of every tact. it feels really wrong. ncing loses its logic. try to follow one logic all map. huh? just nc first beat of every tact
  3. 00:05:323 (4) - stacking this beat breaks increasing of difficulty here, also keeping sound which is stronger than other sounds without any moving can be felt wrong where i can move it? anywhere
  4. 00:08:308 (6) - this circle feels overmapped. there's no sound or any related pattern which can make rythm here easier, so just remove it ok
  5. try to avoid overaps like dis 00:08:761 (1,3) - huh? x2 move one of theme somewhere
  6. 00:11:656 (1,2,3) - blanket fixed
  7. 00:23:236 - I wouldn't like to see this as slider end. this shit should be clickable ok
  8. 00:30:474 - same tbh yes
  9. 00:38:435 (1) - too high speed for end. this sound makes player to wait slow sliders so moving slider with this speed can confuse players
im tired from modding no problemo. didn't enjoy the insane diff, needs a lot of polishing know its a shit, its very old. things I mentioned were just simple things that are visible without strong attention xd
thx for mod!
answered to ur questions with bold
BanchoBot
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