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Camellia - Chirality [OsuMania]

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Topic Starter
Aruel

Kuo Kyoka wrote:

Okay come back for another round

Wait, what is this, not SDVX? nuked

| 1 | 2 | 3 | 4 |

[Generals]
Tags: plus VOLZZA
BPM: ending part I feel like it's multiple BPMs and so, just personal, how about add some multiple BPMs here (note that it's not confirmed yet, just you want, I gonna ask QAT if you do)
1. Offset: 934ms BPM: 201.00 // 00:00:934 -
6. Offset: 96,904ms BPM: 172.00 // 01:36:904 -
7. Offset: 97,078ms BPM: 148.00 // 01:37:078 -
8. Offset: 97,483ms BPM: 130.00 // 01:37:483 - uhh I think they're not nessesary so much :3
Hitsound: http://puu.sh/qVSIp/2561bacc20.wav this is snare.wav file, i would suggest it because it's more fit to the song

[BASIC]
00:10:486 - i think it would be better if we follow pattern 14 23 on here to present bass snare, example like this: http://puu.sh/qVQH1/88cbd2f287.jpg
00:12:874 - just ctrl + H the first part
Next part 00:15:262 - is same but on 23 instead http://puu.sh/qVQIr/415a654626.jpg

00:19:889 - how about add a note on 3 for instrument sound (idk name)
00:21:829 (21829|3,22202|2) - both of them should be on http://puu.sh/qVQNY/c8c1271672.jpg , that sound star louder on 1/2 (but if you follow dubstep sound then it's correct) - amnm yeah actually I'm following dubstep
00:24:068 (24068|1) - move to 1st and 00:24:516 (24516|3) - move to 2nd for pitch, also make the pattern more balance
00:26:307 (26307|2) - it feel like this note should be end on 00:26:605 - according to instrument
00:27:799 (27799|0) - move to 2nd for balance
00:31:381 (31381|0,31754|3) - same as before (but if you follow dubstep sound then it's correct)
01:07:501 (67501|0,67650|3) - turn this to 43 would be better for flow in my opinion
01:24:217 - missed a note on here for snare?
01:29:590 (89590|0) - move to 2nd for balance

[MEDIUM]
00:19:889 - would be better if you add a note on 2nd and move 00:20:038 (20038|1) - to 3rd, so that on it would fit with flow and rhythm a lot
00:21:232 (21232|1) - move to 4th somehow better for me, more balance if you do
00:21:829 (21829|2,22202|0) - same as easy (but if you follow dubstep sound then it's correct)
00:31:381 (31381|3,31754|1) -
00:52:874 (52874|3) - for this, if you;re following piano then should start on 00:52:725 - and end on 00:53:471 - so on if you follow dubstep sound then it should be start on 00:53:023 - and end on 00:53:172 -
01:24:217 - add a note for snare sound

[HARD]
00:19:590 - how about this pattern? flow kinda better imo http://puu.sh/qVSXh/fd9a26082e.jpg
01:05:411 - hmm, even tho you follow 1/4 bass on here but better add 2 notes for bass snare, on 01:05:411 - 01:06:008 - 01:06:157 - 01:06:456 -
01:27:501 (87501|1) - move to 4th 01:28:695 (88695|2) - move to 1st, kinda weird when it have 4 mini jacks on here

[SPECIAL]
Wow, perfect, overall it's really good, great job

Call me back when you're done
No reply mean fixed!
Thanks u so ET Kuo :3
Akasha-
Camellia - Chirality [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Qualified
(Asymmetry)

Congratulations!
Topic Starter
Aruel

Kuo Kyoka wrote:

Camellia - Chirality [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Qualified
(Asymmetry)

Congratulations!
Thanks Gay Kyoka! :3
-SoraGami-
Grats Chicken~
ow not sdvx xD
Reba
뀨우우우 뿌우우우 owo OWO 꺄아앙 뀨뀨꺄꺄 잇힝 아잉 모에모에큥 >w<
SpectorDG
Source: REFLEC BEAT groovin'!!
Blocko
hi hello

I just had a quick look on the map, and since this is still qualified, I think there should be a bit more discussion in some of the patterns you used in SPECIAL.

Mainly, these guys:
00:21:531 (21531|0,21568|1,21605|2,21642|3,21680|0,21717|1,21754|2,21792|3) -
00:23:769 (23769|3,23807|2,23844|1,23881|0,23919|3,23956|2,23993|1,24031|0) -
00:28:993 (28993|1,28993|3,29031|2,29068|0,29105|3,29142|1,29180|2,29217|0,29254|3) -
00:31:083 (31083|3,31120|2,31157|1,31195|0,31232|3,31269|2,31307|1,31344|0) -
00:37:948 (37948|0,37986|1,38023|2,38060|3,38098|0,38135|1,38172|2,38210|3) -
00:48:322 (48322|0,48359|1,48396|2,48433|3,48471|0,48508|1,48545|2,48583|3,48620|0,48657|1) -
00:55:336 (55336|1,55374|2,55411|3,55448|0,55486|1,55523|2,55560|3,55598|0) -
01:17:351 (77351|3,77426|0,77463|1,77501|2,77538|3,77575|0,77613|1) -

These patterns are classified as dumps (sm lingo woo) since there isn't a discernible snap for those dubstep sounds, but a higher-end snap is used to map out those sounds instead. Considering you mapped those sounds out in some parts of the song but mapped other dubstep sounds as long notes, patterns like these are overdone since they only add unneeded difficulty to the map.

There's another way to map those sounds out which can work just as well, and that is using long notes for them. Although it would make the map easier, it'd remove artificial difficulty and would go along better with the music, not to mention adding consistency with the way you mapped those sounds.

Oh, and you can probably add another note at 01:32:277 - and 01:32:874 - so both chords leave an impact which goes well with the kicks here.

Sorry for being rather late with this!
Topic Starter
Aruel

Blocko wrote:

hi hello

I just had a quick look on the map, and since this is still qualified, I think there should be a bit more discussion in some of the patterns you used in SPECIAL.

Mainly, these guys:
00:21:531 (21531|0,21568|1,21605|2,21642|3,21680|0,21717|1,21754|2,21792|3) - https://puu.sh/r64UL/95e06fbd22.wma
00:23:769 (23769|3,23807|2,23844|1,23881|0,23919|3,23956|2,23993|1,24031|0) - https://puu.sh/r65bH/326f67c049.wma
00:28:993 (28993|1,28993|3,29031|2,29068|0,29105|3,29142|1,29180|2,29217|0,29254|3) - https://puu.sh/r65eh/a0cd24da19.wma
00:31:083 (31083|3,31120|2,31157|1,31195|0,31232|3,31269|2,31307|1,31344|0) - https://puu.sh/r65j7/aa3192aa34.wma
00:37:948 (37948|0,37986|1,38023|2,38060|3,38098|0,38135|1,38172|2,38210|3) - https://puu.sh/r65oi/cf0e70f005.wma
00:48:322 (48322|0,48359|1,48396|2,48433|3,48471|0,48508|1,48545|2,48583|3,48620|0,48657|1) - https://puu.sh/r65r1/762343c317.wma
00:55:336 (55336|1,55374|2,55411|3,55448|0,55486|1,55523|2,55560|3,55598|0) - https://puu.sh/r65uD/7a648a9857.wma
01:17:351 (77351|3,77426|0,77463|1,77501|2,77538|3,77575|0,77613|1) - https://puu.sh/r65xt/1241514f12.wma

These patterns are classified as dumps (sm lingo woo) since there isn't a discernible snap for those dubstep sounds, but a higher-end snap is used to map out those sounds instead. Considering you mapped those sounds out in some parts of the song but mapped other dubstep sounds as long notes, patterns like these are overdone since they only add unneeded difficulty to the map.

There's another way to map those sounds out which can work just as well, and that is using long notes for them. Although it would make the map easier, it'd remove artificial difficulty and would go along better with the music, not to mention adding consistency with the way you mapped those sounds.

Oh, and you can probably add another note at 01:32:277 - and 01:32:874 - so both chords leave an impact which goes well with the kicks here.

Sorry for being rather late with this!
Sorry but I can't agree with that opinions, here are files which proves there has 1/8 sounds, also some inconsistency patterns are intended because they're not unrankable issue also don't want to make repeat patterns, thanks for checking
Shiirn
Huh, so it's not just standard that has the "I don't want to do the same pattern twice because my style, who cares if it makes no sense" mappers.


Just poking in even though I'm out of my depth ('tho i've mapped chirality in standard) to say that no, there are no 1/8 sounds there, when you vastly slow down any sort of sound you'll fracture it and, depending on the program used, will actually create noises that don't exist. At 100%, 75%, 50%, and 25%, these wubs are continuous sounds with no interposing beats. That's all that should matter, and all that should be looked at.

On top of that, "there's a sound so I can do whatever I want" sounds like an excuse, not a reason. If you were consistent about which kinds of wubs were dumps (woo sm lingo) and which were long notes, I think it'd be cool. But it's horribly inconsistent as even I can tell.

Just my two cents. Which aren't worth much, probably, but hey, camellia map. I'm curious.
Feerum
Hello.

I would like also say few things.

First of all: If you start to need a audio edit program to justify your pattern there is already something wrong. You don’t need a program to justify why there’s a certain snap on a sound where you can’t pinpoint the snap even with 25% playback. Using ⅛ on dubstep sounds is not a valid way to pattern them out since they don’t have a snap to begin with.

Next point is. All point listed by Blocko seems legit to me:

00:21:531 - This is one long sound with a 1/2 hihat.
00:23:769 - Two different long sounds, both 1/2 beat long again with 1/2 hihat
00:28:993 - Same like above. Two 1/2 beat long sounds with 1/2 hihat.
00:31:083 - One long sound with 1/2 hihat.
00:33:172 - Same sounds like above but suddenly LN's?
00:37:948 - Here we have two 1/2 sounds with 1/2 hihats.
00:48:322 - Also only one long sound here
00:55:336 - Again only one long sound.
01:17:426 - Only one long sound.

You being very inconsistent with mapping these woob sounds. Few you mapped with 1/8 and the other you mapped with simply one or two LN's.
Also you should never say something like "inconsistency patterns are intended because they're not unrankable". Just because something is not unrankable it doesn’t mean you can map the song inconsistently and get it ranked with that aspect. A little bit of it is fine if you are emphasizing a point of section, but not when it is all over the place, lowering the overall quality and making it rather unpredictable to play through.

I really have to agree here with Blocko. You used a ton of Ghost Notes in this difficult what is clearly not okay. You have create a "dump" chart.
Using long notes like Blocko said would be here the best solution simply to create the missing consistency. It can not be that you mapped exactly the same sounds once with a LN and then with 1/8. Everyone could be like this and then we would have a ton of dump charts in the Ranked section.

I simply gonna drop a Mod here because i really think this Map needs way more discussion and polishing.

[SPECIAL]
I won’t mention the points above again because i think i said already to them what i want to say.

00:23:769 (23769|3,23807|2,23844|1,23881|0) - are complete ghost notes because this sound still belongs to the LN of 00:23:620 (23620|0) - .
Means this should be in best case mapped as two LN's.

00:34:217 (34217|0) - This LN should be 1/4 beat longer. The sound ends 00:34:366 -

00:40:933 - You have here 100% a LN missing, on 4. in 1/4 beat. It's exactly the same like 00:21:904 (21904|3,22053|3,22202|3) - .
00:45:710 - Same thing here.

00:48:098 (48098|3) - What is this LN following? Every sound which it could follow ends already at 00:48:247 - .

01:00:635 (60635|0,60635|1) - I highly recommend to let one LN end at 01:00:933 - since one long sound ends already here.
Same thing with 01:03:023 (63023|2,63023|3) - . The most audible long sound ends already at 01:03:322 -

01:15:187 (75187|1) - This LN makes rather less sense here. The LN sound ends already at 01:15:262 - but for playability i would recommend to make something like:
01:15:784 (75784|2) - Same thing with this here.

01:17:053 - Why you suddenly ignore this 1/6 here when you mapped all other 1/6 sounds?

01:24:739 (84739|2) - This Long Note starts with nothing. There is not sound which begins here.
There 4 1/2 beat sounds here which can also be mapped with two 1/1 beat notes. For consistency with your chart i would recommend to use the 1/2 long notes like these:

01:27:501 (87501|1,87501|0,87501|3) - and 01:28:695 (88695|1,88695|0,88695|2) - play pretty uncomfortable because you used the same jack pattern like before although the sound is different.
My suggestion would be to move 01:27:501 (87501|1) - to 3 and either 01:28:695 (88695|2) - to 4 or 01:28:695 (88695|1) - to 4.

And like Blocko already said i recommend to add 01:32:277 - a note for consistency.
01:32:277 (92277|3) - Also i think this LN should be only 1/2 because the loud LN sound ends already at 01:32:426 - and here an other LN sound begins.


That's all from my side.

With this said i gonna disqualify this map for now. The points listed by Blocko above seems legit to me and it needs clearly more work and discussion before we can let this beatmap pass.
Topic Starter
Aruel
SpectorDG
aaaaa no it's DQ'd ;_; . . im here and i can give you just some suggestion KFC ♥ feel free reject

[SPECIAL]

00:33:471 - This parts shield and 1/6 really tiresome to catch, just my feel xD

:arrow:

00:48:098 - Your LN following something ? maybe ups noise ?

00:55:672 - Add note ? I hear 1/8 still continue here too

01:18:695 - You should keep that quad + jacks

:arrow:

01:24:739 (84739|2) - This LN end from here 01:24:963 ?

okay thats all, re-qualfy pls
Akasha-
clever
Side
Just my two cents but whether or not there are definitive 1/8 sounds on some of the wubs does not mean that the 1/8 is unintuitive and much less that it plays bad. I think mania is probably the only game mode that can actually make this play well and properly represent certain wubs.

Also note that the ranked standard version of this same song uses several 1/8 kick and repeat sliders to get that same buzz effect and while you can argue that they're passive objects you cannot deny that the 1/8 buzzing adequately represents the wub sounds.

btw I've never played a VSRG other than osumania so no SM background and I think those 1/8 bursts feel fine to play even if I'm still not at the level to play 4* consistently. IMO this is probably the most expected way to play these kinda sounds and if nothing more they make more sense than altale (OMG HE MENTIONED A MAP RANKED IN 2015 AND WANTS TO USE THAT AS AN ARGUMENT PURGE HIM AND DEEM HIS OPINION MEANINGLESS!1!!11ONEN!!)


Edit:
Topic Starter
Aruel
Wating for new RC
Arzenvald
previous maps mapped 1/4 & 1/8 with wubs should've been DQ'd as well.. hmm
Akasha-
that was a very long time
You want to get re rank it back?
Topic Starter
Aruel

Feerum wrote:

Hello.

I would like also say few things.

First of all: If you start to need a audio edit program to justify your pattern there is already something wrong. You don’t need a program to justify why there’s a certain snap on a sound where you can’t pinpoint the snap even with 25% playback. Using ⅛ on dubstep sounds is not a valid way to pattern them out since they don’t have a snap to begin with.

Next point is. All point listed by Blocko seems legit to me:

00:21:531 - This is one long sound with a 1/2 hihat. - ok
00:23:769 - Two different long sounds, both 1/2 beat long again with 1/2 hihat - I can hear hihat on 00:23:769 - 00:23:844 - 00:23:919 - 00:23:993 - so mapped with 1/4 and LN
00:28:993 - Same like above. Two 1/2 beat long sounds with 1/2 hihat. ok
00:31:083 - One long sound with 1/2 hihat. ok
00:33:172 - Same sounds like above but suddenly LN's? 00:33:322 - 00:33:396 - 00:33:471 - 00:33:545 - hihat so mapped with 1/4 and ln
00:37:948 - Here we have two 1/2 sounds with 1/2 hihats. ok
00:48:322 - Also only one long sound here
00:55:336 - Again only one long sound.
01:17:426 - Only one long sound.

You being very inconsistent with mapping these woob sounds. Few you mapped with 1/8 and the other you mapped with simply one or two LN's.
Also you should never say something like "inconsistency patterns are intended because they're not unrankable". Just because something is not unrankable it doesn’t mean you can map the song inconsistently and get it ranked with that aspect. A little bit of it is fine if you are emphasizing a point of section, but not when it is all over the place, lowering the overall quality and making it rather unpredictable to play through.

I really have to agree here with Blocko. You used a ton of Ghost Notes in this difficult what is clearly not okay. You have create a "dump" chart.
Using long notes like Blocko said would be here the best solution simply to create the missing consistency. It can not be that you mapped exactly the same sounds once with a LN and then with 1/8. Everyone could be like this and then we would have a ton of dump charts in the Ranked section.

I simply gonna drop a Mod here because i really think this Map needs way more discussion and polishing.

[SPECIAL]
I won’t mention the points above again because i think i said already to them what i want to say.

00:23:769 (23769|3,23807|2,23844|1,23881|0) - are complete ghost notes because this sound still belongs to the LN of 00:23:620 (23620|0) - .
Means this should be in best case mapped as two LN's. explained on above, there definitely have 1/4 hihat

00:34:217 (34217|0) - This LN should be 1/4 beat longer. The sound ends 00:34:366 - followed 1/6 piano instead

00:40:933 - You have here 100% a LN missing, on 4. in 1/4 beat. It's exactly the same like 00:21:904 (21904|3,22053|3,22202|3) - .
00:45:710 - Same thing here. fixed

00:48:098 (48098|3) - What is this LN following? Every sound which it could follow ends already at 00:48:247 - . removed

01:00:635 (60635|0,60635|1) - I highly recommend to let one LN end at 01:00:933 - since one long sound ends already here.
Same thing with 01:03:023 (63023|2,63023|3) - . The most audible long sound ends already at 01:03:322 - ok

01:15:187 (75187|1) - This LN makes rather less sense here. The LN sound ends already at 01:15:262 - but for playability i would recommend to make something like:
01:15:784 (75784|2) - Same thing with this here. - fixed with just 1/4 lns instead

01:17:053 - Why you suddenly ignore this 1/6 here when you mapped all other 1/6 sounds? as you can see I just emphasis'd bass only on there

01:24:739 (84739|2) - This Long Note starts with nothing. There is not sound which begins here.
There 4 1/2 beat sounds here which can also be mapped with two 1/1 beat notes. For consistency with your chart i would recommend to use the 1/2 long notes like these:

there's definitely has main synth like same sounds with 01:24:739 (84739|2) -

01:27:501 (87501|1,87501|0,87501|3) - and 01:28:695 (88695|1,88695|0,88695|2) - play pretty uncomfortable because you used the same jack pattern like before although the sound is different.
My suggestion would be to move 01:27:501 (87501|1) - to 3 and either 01:28:695 (88695|2) - to 4 or 01:28:695 (88695|1) - to 4. - rearranged this part

And like Blocko already said i recommend to add 01:32:277 - a note for consistency. ok
01:32:277 (92277|3) - Also i think this LN should be only 1/2 because the loud LN sound ends already at 01:32:426 - and here an other LN sound begins. ok


That's all from my side.

With this said i gonna disqualify this map for now. The points listed by Blocko above seems legit to me and it needs clearly more work and discussion before we can let this beatmap pass.
Topic Starter
Aruel

SpectorDG wrote:

aaaaa no it's DQ'd ;_; . . im here and i can give you just some suggestion KFC ♥ feel free reject

[SPECIAL]

00:33:471 - This parts shield and 1/6 really tiresome to catch, just my feel xD

:arrow:

00:48:098 - Your LN following something ? maybe ups noise ?

00:55:672 - Add note ? I hear 1/8 still continue here too

01:18:695 - You should keep that quad + jacks

:arrow:

01:24:739 (84739|2) - This LN end from here 01:24:963 ?

okay thats all, re-qualfy pls
got this mod, thanks somethings are applied.
Akasha-
Camellia - Chirality [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled
(Asymmetry)

Congratulations!

I supposed this map doesn't need more changes anymore, as the 1/8 rrrr was removed too. Good luck
ZZHBOY
Requalified :)
Arzenvald
;_;
alaska salmon
njoy
I didn't think this glorious day would come :o
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