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Miku Sawai - Colorful. (AnimeVer.)

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Beomsan
스키닝 한 사람의 잘못이라기엔 저는 무리가 있다고 봅니다. 이름 그대로 hitnormal은 hitnormal을 위한 파일이지 이런 상황에만 해당하는 얘기지만 모든 클랩을 대체하라고 있는게 아니라고 생각하기 때문에... 이렇게 생각을 좀 복잡하게 하다보니 커스텀을 선호하게 된 경향이 있는데 좀 강요한 것 같기도 하다고 생각돼서 죄송해지네요.

일단 나머지 부분들은 저도 납득은 했습니다만, 크리에이터 본인이 의견 남겨주시는게 가장 바람직하다고 보는데 글 쓴지 꽤 됐음에도 도약님이 대신 남겨주시고 어물쩡 넘어가는 것 같이 돼서 기분이 좀 묘하네요 ㅋㅋ
Doyak
2/4박 드럼에 넣는 힛사가 '클랩'이라는 관념이 어느 정도 있는 것도 사실입니다만, 원래 '클랩'이라는 게 무슨 의미인지를 생각해본다면 스내어 드럼 = 박수 라고 꼭 단정지을 수 있을까요? 대체로 클랩 힛사를 그 자리에 넣는 것이 잘 어울린다고 여겨지기 때문에 클랩을 넣는 것이 관습화되어 있지만, 기본 스킨에서 노말-히트노말 소리가 그 자리에 더 잘 어울린다고 생각한다면 그 힛사는 그 힛사 자체로서 거기에 어울리는 것이지, '클랩'을 넣어야 할 자리에 '클랩'으로써 쓰일 소리로서 적절한 것이라고 생각할 필요는 없다고 생각합니다. 기본 스킨에서는 노말-히트노말이 원래 그 정도로 강력한 소리이길 원했던 건데, 개인 스킨에서 노말-히트노말 힛사를 약한 힛사로 사용했다면 그건 개인 스킨이 노말-히트노말의 느낌을 스킨 제작자가 원하는 대로 바꾼 것에 불과합니다.

그리고 말씀드렸다시피 유독 클랩에 대해서만 집착하시는 것 같은데, 개인 힛사와 맵 힛사가 뒤섞여서 부조화가 일어날 수 있는 건 클랩 뿐이 아니라 모든 종류의 힛사에 다 해당이 됩니다. 예를 들어 매퍼는 기본 힛사의 피니시 사운드를 들려주고 싶었는데 플레이어의 스킨에서는 이 소리를 휘슬 소리로 사용해서 듣기 어색했다던가 하는 문제는 어떤 종류의 힛사에서든 나타날 수 있고요. 이 문제를 매퍼 측에서 원천적으로 해결하려면, 기본 힛사가 자동으로 일절 사용되지 않게 사용된 모든 힛사에 대해서 맵에 파일을 다 만들어줘야 된다는 이야기입니다.
Beomsan
예, 잘 알겠습니다. 꽤 장문이라 시간이 걸리셨을텐데 뼈와 살이되는 말씀 감사하고,
크리에이터 본인도 과연 이 정도의 뜻이 있다면 더 이상 할 말 없습니다. gl
Topic Starter
Affirmation
굳이 억지로 커스텀을 넣고 싶지는 않았습니다.
힛사가 스키닝 된 시점에서 다르게 들리다고 해도 제가 가지고 있는 스킨들 선에서는 크게 이상한거 못느꼈어요.
늦은 답변 죄송합니다.
Little
Hi, sorry for the looooong loooooooooong delay.

[Normal]
  1. 00:52:729 (3) - I understand that you're following the instrument here, but I think the vocal is much more prominent here, and that you should map to the vocals since they form an important transition to the next section. As such, I recommend using 1/1 spaced circles at this part instead of the long repeat slider.
  2. 01:23:513 (4) - Maybe consider changing to two circles. It will have more impact on the strong beat at 01:23:709
[Hard]
  1. 00:19:788 (1) - Just my opinion, but I think reversing this would flow better.
[Insane]
  1. 00:24:494 (1,2,3) - Flow here is a bit awkward. How about making (1) have more of an upward motion?
  2. 00:36:062 (2,3) - Jump here would be nice for accent on (3). Same suggestion from 00:42:337 (2,3)
The mapset is already very good, so I don't have much to say.
Topic Starter
Affirmation

Little wrote:

Hi, sorry for the looooong loooooooooong delay.

[Normal]
  1. 00:52:729 (3) - I understand that you're following the instrument here, but I think the vocal is much more prominent here, and that you should map to the vocals since they form an important transition to the next section. As such, I recommend using 1/1 spaced circles at this part instead of the long repeat slider.I think now pattern is okay.
  2. 01:23:513 (4) - Maybe consider changing to two circles. It will have more impact on the strong beat at 01:23:709
[Hard]
  1. 00:19:788 (1) - Just my opinion, but I think reversing this would flow better.already
[Insane]
  1. 00:24:494 (1,2,3) - Flow here is a bit awkward. How about making (1) have more of an upward motion?
  2. 00:36:062 (2,3) - Jump here would be nice for accent on (3). Same suggestion from 00:42:337 (2,3)
The mapset is already very good, so I don't have much to say.
Thanks for mod
no reply is fixed
Mint
M4M!

[General]
  1. No video?
  2. Optional tags: Sodate-kata Saekano: How to Raise a Boring Girlfriend
  3. I have my doubts on the romanized title. I'm pretty sure it should be Colorful.(AnimeVer.) If you go to the source page (http://www.mikuweb.com/artist/mikusawai ... /SRCL-8676), you can get カラフル。(AnimeVer.), which is correct. However, that dot is not the same dot in most keyboards. That is not actually a space, it's part of the dot itself. Try and remove it, there's no space. (More info https://en.wikipedia.org/wiki/Halfwidth ... idth_forms)

    edit: wafu explained it better lol p/4255991
[Easy]
  1. Looks clean overall, but I'd like to mention that I find AR4 a bit high for such a low BPM song and considering how low the density is.
[Normal]
  1. 00:17:239 (2,3) - Just a minor thing, but stuff like this flows just much better by moving it down a little...
  2. 00:21:356 (4,5,6,7) - Found this rhythm really unintuitive for an easier difficulty. The sliders are clickable on the least important sounds here, while the rest is offbeat. An easy fix would be taking (4,5,6) and CTRL+G'ing them rhythm-wise.
  3. 00:49:592 (3) - 00:52:729 (3) - Not sure how I feel about these though... it's not like the Normal has to be super low in density, because you do have an Easy. They skip over quite some sounds too, especially the second one where vocals also kick in, whereas the first one is still acceptable. (you don't have these in Easy either?)
[Hard]
  1. 00:20:964 (3,4,1,2,3) - Having two stacks right after each other with each different snapping respectively doesn't seem too player-friendly, especially at this level. Would change that 1/2 stack into a slider, also for consistency with the rest of the section.
  2. 00:46:258 (6,1) - Putting a stack on downbeats really takes away the emphasis here, would rather stack (1,2).
  3. 01:21:945 (2) - Optional, but I don't recall offbeat rhythms being used often/at all. Consider making the clap clickable.
[Insane]
  1. 00:03:121 (3,4,5,6) - Would either shorten the distance here, or increase the distance at 01:09:984 (1,2) - 01:24:101 (1,2) - . These are following the same sounds and one is even in KIAI.
  2. 01:04:395 (4) - 01:20:768 (5,6) - Normal sampleset?
  3. 01:12:729 (7,8,9,1,2,3) - Didn't really play too comfortable, as the sound on 01:13:023 - is skipped, while (2) is overmapped. Would reconsider the rhythm here.
  4. 01:13:317 (3,4) - // optional \\ When I use a kickslider I want to continue movement, so having a stacked triplet right afterwards felt awkward to me. Having ongoing moment feels more natural after a kickslider (like 00:34:101 (2,3,4) - ), at least to me.
  5. Perhaps more a tip for future maps, I personally find that having the jumps on the snares like 01:21:748 (3,4,5,1) - express the song much better than stacks like 01:02:925 (5,6,7) - that force the player to stop on stronger sounds.
Should be good to go soon, good luck!
Topic Starter
Affirmation

appleeaterx wrote:

M4M!

[General]
  1. No video? Maybe I will add?
  2. Optional tags: Sodate-kata Saekano: How to Raise a Boring Girlfriend
  3. I have my doubts on the romanized title. I'm pretty sure it should be Colorful.(AnimeVer.) If you go to the source page (http://www.mikuweb.com/artist/mikusawai ... /SRCL-8676), you can get カラフル。(AnimeVer.), which is correct. However, that dot is not the same dot in most keyboards. That is not actually a space, it's part of the dot itself. Try and remove it, there's no space. (More info https://en.wikipedia.org/wiki/Halfwidth ... idth_forms)

    edit: wafu explained it better lol p/4255991
[Easy]
  1. Looks clean overall, but I'd like to mention that I find AR4 a bit high for such a low BPM song and considering how low the density is.
[Normal]
  1. 00:17:239 (2,3) - Just a minor thing, but stuff like this flows just much better by moving it down a little...looks fine for me.
  2. 00:21:356 (4,5,6,7) - Found this rhythm really unintuitive for an easier difficulty. The sliders are clickable on the least important sounds here, while the rest is offbeat. An easy fix would be taking (4,5,6) and CTRL+G'ing them rhythm-wise.
  3. 00:49:592 (3) - 00:52:729 (3) - Not sure how I feel about these though... it's not like the Normal has to be super low in density, because you do have an Easy. They skip over quite some sounds too, especially the second one where vocals also kick in, whereas the first one is still acceptable. (you don't have these in Easy either?)I think this looks okay now..
[Hard]
  1. 00:20:964 (3,4,1,2,3) - Having two stacks right after each other with each different snapping respectively doesn't seem too player-friendly, especially at this level. Would change that 1/2 stack into a slider, also for consistency with the rest of the section.It doesn't matter imo
  2. 00:46:258 (6,1) - Putting a stack on downbeats really takes away the emphasis here, would rather stack (1,2).Avoided all stack.
  3. 01:21:945 (2) - Optional, but I don't recall offbeat rhythms being used often/at all. Consider making the clap clickable.consider it.
[Insane]
  1. 00:03:121 (3,4,5,6) - Would either shorten the distance here, or increase the distance at 01:09:984 (1,2) - 01:24:101 (1,2) - . These are following the same sounds and one is even in KIAI.Just for avoiding overlaps.
  2. 01:04:395 (4) - 01:20:768 (5,6) - Normal sampleset?
  3. 01:12:729 (7,8,9,1,2,3) - Didn't really play too comfortable, as the sound on 01:13:023 - is skipped, while (2) is overmapped. Would reconsider the rhythm here. Changed other way
  4. 01:13:317 (3,4) - // optional \\ When I use a kickslider I want to continue movement, so having a stacked triplet right afterwards felt awkward to me. Having ongoing moment feels more natural after a kickslider (like 00:34:101 (2,3,4) - ), at least to me. Think about it.
  5. Perhaps more a tip for future maps, I personally find that having the jumps on the snares like 01:21:748 (3,4,5,1) - express the song much better than stacks like 01:02:925 (5,6,7) - that force the player to stop on stronger sounds.
Should be good to go soon, good luck!
THanks
Topic Starter
Affirmation

IamKwaN wrote:

alright

Unicode Title: カラフル。(Anime ver.) or カラフル。(AnimeVer.)
Romanised Title: Colorful. (Anime ver.) or Colorful. (AnimeVer.)
Unicode Artist: 沢井美空
Romanised Artist: Miku Sawai
Source: 冴えない彼女の育てかた

References:
http://www.saenai.tv/music/
http://www.sonymusic.co.jp/artist/mikus ... /SRCL-8676
http://media.vgm.io/albums/74/49447/494 ... 111194.jpg
http://www.mikuweb.com/
http://media.vgm.io/albums/74/49447/494 ... 111116.jpg

good luck then!
Sonnyc
01:27:239 - 전체적으로 여기 힛사 너무 작은듯 하네요.

mp3 바꾸실 수 있으신가요? 초반 드럼이 너무 시끄러운듯 합니다.
인게임에서 말씀드린대로 힛사 작업 하시고, 그외에는 없을듯
Topic Starter
Affirmation

Sonnyc wrote:

01:27:239 - 전체적으로 여기 힛사 너무 작은듯 하네요.

mp3 바꾸실 수 있으신가요? 초반 드럼이 너무 시끄러운듯 합니다.
인게임에서 말씀드린대로 힛사 작업 하시고, 그외에는 없을듯
mp3는 원래 이런것 같네요. 나머지는 다 고쳤습니다
Karen
m4m

Insane
  1. 00:08:219 (4,5) - actually it's very annoying to play so i suggest you to use a 1/6 kickslider only and delete the circle
  2. 00:27:436 (7,1,2) - not a good flow to me, maybe try something like http://puu.sh/tGSpU/1f100250f9.jpg
  3. 00:35:278 (11) - this circle should be different with the triples, suggestion http://puu.sh/tGSyr/d74f7cb75f.jpg
  4. 00:36:062 (2,3) - should be a jump here, http://puu.sh/tGSFg/b5f3ee854d.jpg
  5. 00:42:337 (2,3) - ^
  6. 01:26:454 (3,4,1) - add hitsounds on the slider heads?
Hard
  1. 00:09:984 (2) - NC like insane diff
  2. 00:18:219 (1) - ctrl+j for better looking with 00:17:239 (2) -
Normal
  1. 00:48:611 (2) - ctrl+j?
  2. 00:58:219 (3) - curved too much orz, make it more smooth like http://puu.sh/tGTc3/e01c96e4de.jpg
  3. 01:23:513 (4,5) - it's kinda hard to read, maybe
set is fine, won't be hard to rank, good luck.
Topic Starter
Affirmation

Karen wrote:

m4m

Insane
  1. 00:08:219 (4,5) - actually it's very annoying to play so i suggest you to use a 1/6 kickslider only and delete the circle00:08:415 (5) - I want to make this note clickable.
  2. 00:27:436 (7,1,2) - not a good flow to me, maybe try something like http://puu.sh/tGSpU/1f100250f9.jpg
  3. 00:35:278 (11) - this circle should be different with the triples, suggestion http://puu.sh/tGSyr/d74f7cb75f.jpgNo, I don't like this,
  4. 00:36:062 (2,3) - should be a jump here, http://puu.sh/tGSFg/b5f3ee854d.jpgI didn't made jump at 00:36:062 (2,3) - 00:38:611 (1,2,3) - 00:42:337 (2,3) - 00:45:474 (2,3) -
  5. 00:42:337 (2,3) - ^^
  6. 01:26:454 (3,4,1) - add hitsounds on the slider heads?
Hard
  1. 00:09:984 (2) - NC like insane diff
  2. 00:18:219 (1) - ctrl+j for better looking with 00:17:239 (2) - Flow could be bad.
Normal
  1. 00:48:611 (2) - ctrl+j?I like this one,
  2. 00:58:219 (3) - curved too much orz, make it more smooth like http://puu.sh/tGTc3/e01c96e4de.jpg
  3. 01:23:513 (4,5) - it's kinda hard to read, maybe
set is fine, won't be hard to rank, good luck.
No comment= dixed.
THanks
Sonnyc
인센 언스냅이랑 하드 00:33:513 (3) - 간격 1.2x로.
Topic Starter
Affirmation

Sonnyc wrote:

인센 언스냅이랑 하드 00:33:513 (3) - 간격 1.2x로.
고쳤습니당
Sonnyc
Nominated.
Topic Starter
Affirmation

Sonnyc wrote:

Nominated.
항상 감사합니당
Nozhomi
Poping for hitsounds issues.

The hitsounding is really poor on some sections and don't provide enough feedback, I'll take first example on Easy diff because it's for me the one who suffer most of it.
From 00:10:376 - to 00:35:474 - you use almost only clap, who is quite poor and don't provide the best feedback here. It could be much better to use whistle on bic white tics to emphasis vocal here, and seems you had this idea in mind because you putted a whistle at 00:33:905 - without any apparent reason. Same apply from 00:52:729 - to 00:59:395 - .

2nd concern is on the section at 00:35:474 - you use some drum finish like 00:37:043 - . It's k ofc, but using them on the calmer part of the song when you could have used it on kiai seems quite strange tbh. They work much better on a more intense part of the song than this one. I have no idea why you only used it here.

Last concern is 01:27:239 (1) - . There is no reason to put volume lower on slider head when the beat is composed with vocal and piano here, and don't put volume at 5% at the end when vocal is still enough loud, making them inaudible. It's not a fade out note. 40% for the head and 30% for the end is much better.
And ofc that for all diffs.

In addition :

All diffs :
  1. 00:52:729 - Missing Normal hitsound
  2. 01:22:337 - If you want to let this whistle, put one at 01:09:003 - / 01:12:141 - / 01:23:121 -
Easy :
  1. 01:06:846 - / 01:19:396 - Missing whistle.
  2. 01:26:846 (2,3) - Little spacing issue.
Normal :
  1. 01:23:513 (4,1) - Little spacing issue
Hard :
  1. 00:08:219 (2) - Could this reverse have a more logic positioning and be parallel to 00:08:611 (1) - like this https://puu.sh/tLxVB/185dc5f595.png ? Like this you just want to click the arrow instead of the sliders head.
  2. 00:21:945 (4) - Change it for 1 reverse only. You just did a 1/4 reverse with 1 arrow at 00:16:258 (4) - and now a 2 arrows without any reaction time to read it, that's just a Hard diff so remove one reverse from this slider.
  3. 01:08:023 (4,5,6,1) - The stacking makes spacing too close here https://puu.sh/tLywS/172b22d7eb.png .
  4. 01:12:925 (1) - I know you did that for the pattern, but there's no sound to emphasise this jump here.
Insane :
  1. 00:08:415 (5,1) - I would swap NC here to make 00:08:415 (5) - more visible.

Feel free to contact Sonnyc or any BN to rebub after fixing these issues.
Mukyu~
Topic Starter
Affirmation

Nozhomi wrote:

Poping for hitsounds issues.

The hitsounding is really poor on some sections and don't provide enough feedback, I'll take first example on Easy diff because it's for me the one who suffer most of it.
From 00:10:376 - to 00:35:474 - you use almost only clap, who is quite poor and don't provide the best feedback here. It could be much better to use whistle on bic white tics to emphasis vocal here, and seems you had this idea in mind because you putted a whistle at 00:33:905 - without any apparent reason. Same apply from 00:52:729 - to 00:59:395 - .

2nd concern is on the section at 00:35:474 - you use some drum finish like 00:37:043 - . It's k ofc, but using them on the calmer part of the song when you could have used it on kiai seems quite strange tbh. They work much better on a more intense part of the song than this one. I have no idea why you only used it here.

Last concern is 01:27:239 (1) - . There is no reason to put volume lower on slider head when the beat is composed with vocal and piano here, and don't put volume at 5% at the end when vocal is still enough loud, making them inaudible. It's not a fade out note. 40% for the head and 30% for the end is much better.
And ofc that for all diffs.

In addition :

All diffs :
  1. 00:52:729 - Missing Normal hitsound
  2. 01:22:337 - If you want to let this whistle, put one at 01:09:003 - / 01:12:141 - / 01:23:121 -
Easy :
  1. 01:06:846 - / 01:19:396 - Missing whistle.
  2. 01:26:846 (2,3) - Little spacing issue.
Normal :
  1. 01:23:513 (4,1) - Little spacing issue
Hard :
  1. 00:08:219 (2) - Could this reverse have a more logic positioning and be parallel to 00:08:611 (1) - like this https://puu.sh/tLxVB/185dc5f595.png ? Like this you just want to click the arrow instead of the sliders head.
  2. 00:21:945 (4) - Change it for 1 reverse only. You just did a 1/4 reverse with 1 arrow at 00:16:258 (4) - and now a 2 arrows without any reaction time to read it, that's just a Hard diff so remove one reverse from this slider.
  3. 01:08:023 (4,5,6,1) - The stacking makes spacing too close here https://puu.sh/tLywS/172b22d7eb.png .
  4. 01:12:925 (1) - I know you did that for the pattern, but there's no sound to emphasise this jump here.
Insane :
  1. 00:08:415 (5,1) - I would swap NC here to make 00:08:415 (5) - more visible.I think looks not so good for me

Feel free to contact Sonnyc or any BN to rebub after fixing these issues.
Mukyu~
GugUCorn
SPOILER
15:24 Neoskylove: 안냐세여
15:24 TaMul: 하이요~~
15:24 Neoskylove: 힛사때메
15:24 Neoskylove: 팝머금ㅠ
15:25 TaMul: 팝?
15:25 Neoskylove: qjqmvakq
15:25 Neoskylove: 버블팝
15:25 TaMul: 아
15:25 TaMul: ㅠㅠ
15:25 *Neoskylove is editing [https://osu.ppy.sh/b/1180108 Miku Sawai - Colorful. (AnimeVer.) [Insane]]
15:25 TaMul: 전 패턴
15:25 Neoskylove: 많이 빈약해 보이나염
15:25 TaMul: 리버블 ㅋㅋ
15:25 Neoskylove: 저 힛사 실력 구제좀ㅠ
15:26 TaMul: 기본힛사장인분이..
15:26 TaMul: ㅋㅋㅋ
15:28 TaMul: 00:28:807 (4,5,6,7) -
15:28 TaMul: 이런부분
15:28 TaMul: 클랩만 넣기보단 클랩2피니쉬2
15:28 Neoskylove: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
15:28 TaMul: 이렇게 넣어봐요
15:28 Neoskylove: 기본힛사 외에는
15:28 Neoskylove: 쓸줄모름
15:28 Neoskylove: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
15:28 Neoskylove: 넹
15:28 TaMul: 근데 무난한데
15:29 TaMul: 왜 지적하지?
15:32 TaMul: 힛사 찍으실때 음악소리만 줄여좋고 찍어보세요
15:32 TaMul: 그럼 힛사 찍기 수월할거에요
15:33 Neoskylove: 그거 줄이고 찍었는데
15:33 Neoskylove: 많이 빈약했던건 어쩔수 없었나봐요
15:34 Neoskylove: 00:52:729 - 여기
15:34 Neoskylove: 노말 없는거 많이 이상한가여
15:35 TaMul: 00:53:121 (3) - 여기만 노말 찍혀있는거요?
15:35 Neoskylove: 넹
15:35 Neoskylove: 이거 자주 들어오는것 같은데
15:36 TaMul: 음 이상하진않은데
15:36 TaMul: 그다음 빨틱에 노말 넣으셔야겠네요ㅋㅋ
15:36 Neoskylove: 00:52:729 (1) - 여기는ㄴ여?
15:36 TaMul: 아 거기도 넣어야죠
15:36 TaMul: 킥이 있으니까
15:37 TaMul: 00:56:650 (4) - 여기도 노말 넣어주시고
15:37 Neoskylove: 머리에여?
15:37 TaMul: 00:57:043 (5,1) - 5번 빨틱하고 1번 흰틱
15:38 TaMul: 아뇨 그건 둘다
15:38 Neoskylove: 많이 이상한데ㅋㅋ
15:38 TaMul: 아 그러네
15:38 TaMul: 그러면 취소ㅋㅋㅋ
15:38 TaMul: 원랜 드럼 킥 소리를 넣어야되는데
15:39 Neoskylove: ㅋㅋ 그거 걸맞는 기본은 없죠
15:39 Neoskylove: ㅋㅋㅋㅋ
15:39 TaMul: 드럼에 피니쉬 힛사가 그나마 어울리는데
15:40 Neoskylove: 00:57:043 (5,1) - 이거요?
15:40 TaMul: 네
15:40 TaMul: 근데 그거 넣으려면
15:40 TaMul: 싹다 수정해야될걸요..?
15:41 TaMul: 중간에만 나오면 그러니까
15:41 Neoskylove: (조용히 다시 뺀다)
15:41 TaMul: 소프트 힛사도 섞여 있고..
15:41 Neoskylove: ㅋㅋㅋㅋㅋㅋ
15:41 TaMul: 안되겠네;;
15:41 TaMul: 커스텀 힛사 쓰셔요ㅋㅋ
15:42 TaMul: 노말 힛트노말 힛사 찾아보면 있으니까 그거 클랩으로 맞추고
15:42 TaMul: 드럼 킥 사운드를 휘슬로 해서?
15:43 TaMul: 00:09:984 (1) -
15:43 TaMul: 여기 피니쉬가 맞지 않을까요?
15:43 TaMul: 내려가는 음이라
15:43 Neoskylove: 고쳤어염
15:43 TaMul: 00:16:454 (6) - 여기도 피니쉬
15:44 TaMul: 그럼 기본힛사도 가능한 어울리게 봐볼께요ㅋㅋ
15:45 TaMul: 00:34:886 (8,9,10) - 여긴 드럼 피니쉬로 넣어주시고
15:45 TaMul: 00:37:043 (1) - 여기 피니쉬 잘 넣으셨네요
15:46 TaMul: 00:36:062 (2) - 이런곳도 피니쉬 넣으면 좋을것같고
15:47 Neoskylove: `업뎃 한번 해주세염
15:47 TaMul: 00:34:886 - 부터
15:47 Neoskylove: 거기 넣을게염
15:47 TaMul: 넹
15:48 TaMul: 00:37:827 (3) -
15:48 TaMul: 여기 끝에 넣은 피니쉬는 좀 어색해요
15:48 TaMul: 구지 넣자면
15:48 TaMul: 00:38:219 (4) - 여기?
15:49 TaMul: 그 다음 파트인 00:39:199 (2) 여기도 피니쉬 넣어주심되고..
15:50 Neoskylove: 당연히 그쪽들은 다넣었죠
15:50 Neoskylove: ㅋㅋㅋ
15:50 TaMul: 00:44:494 (6) - 여기 빨틱
15:50 TaMul: 피누시
15:50 Neoskylove: 드럼
15:50 Neoskylove: 피니
15:51 TaMul: ㅇㅇ
15:52 TaMul: 00:54:297 -여기부턴 소프트 휘슬이 들어가있으니 드럼 피니쉬를 넣기 애매하네요
15:52 Neoskylove: 으아 끝났다
15:52 Neoskylove: 감사함당
15:52 Neoskylove: 드럼이 크게 잘 안들렷서
15:53 TaMul: 01:14:101 (7,10) -
15:53 TaMul: 여기 드럼 클랩하고 피니쉬 어때요?
15:53 Neoskylove: 노말 지우고요?
15:53 TaMul: 원래라면 01:14:592 여기도 노트가 들어가야맞지만
15:53 TaMul: 네
15:54 TaMul: 어떤가 봐주세요ㅎㅎ
15:54 Neoskylove: 살짝 어색하네여
15:54 TaMul: 넹 그럼 패스ㅋ
15:54 Neoskylove: 차라리 휘슬이 더 낫지 않을까여
15:54 Neoskylove: ㅋㅋㅋ
15:54 Neoskylove: 아 이럿도 이상하네
15:55 TaMul: 노래에서 드럼소리가 나서
15:55 TaMul: 말해봤는데
15:55 TaMul: 어색하다면야ㅎㅎ;
15:55 Neoskylove: ㅋㅋㅋ
15:56 Neoskylove: 이제 로그 올려주심 됩니당
15:56 Neoskylove: ㅋㅋ
15:56 TaMul: 엑 로그요?


rebub
Nozhomi
Okay we did some more improvements with hitsounds. That's much better now.

Have it again~
Topic Starter
Affirmation

Nozhomi wrote:

Okay we did some more improvements with hitsounds. That's much better now.

Have it again~
SPOILER
22:00 Nozhomi: 00:08:219 (2) - you didn't wanted to do them parallel in hard right ? XD
22:02 Neoskylove: http://puu.sh/tMvby/b91595b1e1.jpg
22:02 Neoskylove: Can I fix like that?
22:02 Nozhomi: that's too far
22:03 Nozhomi: could you enable the note stack option on Editing menu ?
22:03 Nozhomi: no not editing menu
22:03 Nozhomi: Display menu
22:03 Nozhomi: XD
22:03 Nozhomi: the 3rd one
22:03 Nozhomi: wa
22:04 Neoskylove: 00:08:219 (2,1) - I didn't intended parallel
22:04 Nozhomi: because 01:08:023 (4) - if you move it at 408:124 it will be like this https://puu.sh/tMvix/8c901df71d.png
22:04 Nozhomi: 00:08:219 (2,1) - k that's fine it's much better like this anyway ^^
22:05 Neoskylove: btw,00:48:219 (2,3) - ?
22:05 Neoskylove: Just add whistles?
22:06 Nozhomi: yeah
22:06 Nozhomi: do it on all diff (if possible ofc)
22:06 Neoskylove: shat part?
22:07 Neoskylove: 00:48:219 (2,3) - in here?
22:07 Neoskylove: what part*
22:07 Nozhomi: just whistle 00:48:219 (2,3,2,3,2,3,2) - on Insane and do same for other diffs
22:08 Neoskylove: oakt
22:08 Neoskylove: okay
22:10 Neoskylove: fixed
22:11 Nozhomi: if you fixed all I said here it should be much better
22:11 Nozhomi: go update and let's see if you didn't forget anything ^^
22:11 Neoskylove: update
22:11 Neoskylove: d
22:12 Nozhomi: 00:06:846 (5) - is it intended you put Normal and Soft Whistle in same beat ?
22:13 Neoskylove: 2,4beats= Normal
22:13 Neoskylove: And this part looks special sounds
22:14 Nozhomi: kk
22:14 Neoskylove: 00:03:709 (4) -
22:14 Neoskylove: too
22:14 Nozhomi: 00:20:572 - Still no whistle on Easy XD
22:14 Nozhomi: 00:26:062 (1,2) - same
22:15 Nozhomi: 00:53:513 - same
22:16 Neoskylove: oakt
22:16 Neoskylove: okay
22:17 Neoskylove: fixed
22:17 Neoskylove: updatead
22:17 Nozhomi: Easy is clean
22:17 Neoskylove: Okay
22:17 Neoskylove: Thanks
22:18 Nozhomi: let's see other diffs ^^
22:19 Neoskylove: k lol
22:20 Nozhomi: Normal is clean
22:21 Neoskylove: okay
22:23 Neoskylove: Hard is?
22:24 Nozhomi: k
22:24 Neoskylove: thx
22:27 Nozhomi: AR9 > all
22:27 Nozhomi: XD
22:28 Nozhomi: okay hitsounds are much much MUCH better now
22:29 Neoskylove: Doyak said 9could be too high
22:29 Neoskylove: That's why I selected 8.5ar
22:30 Nozhomi: don't worry that's just me rattle about AR
22:30 Nozhomi: :D
22:30 Neoskylove: Then can I fix?
22:31 Nozhomi: fix ?
22:31 Neoskylove: fixed
22:32 Nozhomi: yep it's done nothing to touch again
22:32 Neoskylove: Okay
Pantheon
already ranked congrats owob
Topic Starter
Affirmation

JinGwang wrote:

already ranked congrats owob
??????????
Xinely
random bubbled map check lol

General :
- meta is ok http://media.vgm.io/albums/74/49447/494 ... 111116.jpg http://media.vgm.io/albums/74/49447/494 ... 111194.jpg (posting here because im lazy to save it)

Easy :
- maybe AR 3,5 for more friendly to newbie
- 00:21:356 (3) - add finish for cymbal?
- 00:57:435 - ^
- 00:32:337 (1,2) - maybe change rhythm like http://puu.sh/tP6Uy/7e083f741d.jpg for map cymbal at 00:33:709 - as well?
- 00:59:788 - use drum sampleset only since the drum is same with 01:00:180 - ?
- 01:00:572 - sounds better with whistle tbh because its only a bell sound
- 01:22:729 - add whistle too because vocal is strong?
- hitsound work for all diffs xD

Normal :
- 00:06:846 (6) - 0.95x spacing can be fixed here
- 00:17:239 (2) - ^
- 01:23:513 (4,1) - make curve on (4) looks same with (1) for neater design?

Hard :
- increase OD like 5,5 or 6 for better spread with insane
- 01:02:729 (2) - just my taste maybe 80,192 for make circular flow instead for continuing from 01:03:513 (4) -
- 01:10:572 (2,4) - nazi, better stack? because current stack isnt perfect and can be noticed in gameplay
- 01:16:454 - remove whistle for consistency with 01:03:905 - ? if yes then do for insane diff too

Insane :
- 00:06:846 (7) - a bit dumb tho but nc for spacing change here (from 0,7x to 0,5x)?
- 00:47:631 (7) - imo it doesnt make sense when drums are strong in here (they are louder than 00:47:435 (5,6) - ) but mapped with 1/4 slider repeat. so try use 2 of 1/4 sliders instead?
- 01:09:984 (1,2) - imo 1/4 sliders repeat dont fit because those weak snare sound exist in everywhere. better make 4 circles or 1/2 sliders

feel free to poke me back
Topic Starter
Affirmation

Xinely wrote:

random bubbled map check lol

General :
- meta is ok http://media.vgm.io/albums/74/49447/494 ... 111116.jpg http://media.vgm.io/albums/74/49447/494 ... 111194.jpg (posting here because im lazy to save it)

Easy :
- maybe AR 3,5 for more friendly to newbie
- 00:21:356 (3) - add finish for cymbal?
- 00:57:435 - ^no cymbal in there
- 00:32:337 (1,2) - maybe change rhythm like http://puu.sh/tP6Uy/7e083f741d.jpg for map cymbal at 00:33:709 - as well?It looks not so good for me.
- 00:59:788 - use drum sampleset only since the drum is same with 01:00:180 - ?
- 01:00:572 - sounds better with whistle tbh because its only a bell sound
- 01:22:729 - add whistle too because vocal is strong?
- hitsound work for all diffs xD

Normal :
- 00:06:846 (6) - 0.95x spacing can be fixed here
- 00:17:239 (2) - ^
- 01:23:513 (4,1) - make curve on (4) looks same with (1) for neater design?

Hard :
- increase OD like 5,5 or 6 for better spread with insane
- 01:02:729 (2) - just my taste maybe 80,192 for make circular flow instead for continuing from 01:03:513 (4) -
- 01:10:572 (2,4) - nazi, better stack? because current stack isnt perfect and can be noticed in gameplay
- 01:16:454 - remove whistle for consistency with 01:03:905 - ? if yes then do for insane diff too

Insane :
- 00:06:846 (7) - a bit dumb tho but nc for spacing change here (from 0,7x to 0,5x)?It doesn't matter with reading.
- 00:47:631 (7) - imo it doesnt make sense when drums are strong in here (they are louder than 00:47:435 (5,6) - ) but mapped with 1/4 slider repeat. so try use 2 of 1/4 sliders instead?00:47:239 (3,4,5,6) - and 00:47:631 (7) - sound looks different and 00:47:631 (7) - sound looked low.
- 01:09:984 (1,2) - imo 1/4 sliders repeat dont fit because those weak snare sound exist in everywhere. better make 4 circles or 1/2 sliders I felt their sounds wes stronger than others, anyway fixed/

feel free to poke me back
Thanks for mod
Xinely
01:00:572 - for the hitsound, no reply yet (for all diffs)

01:16:454 - insane, remove the whistle for consistency with hard diff

also hitsound which you fixed in easy diff, pls fix for other diffs (i already told you lol) for consistency
Topic Starter
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Xinely wrote:

01:00:572 - for the hitsound, no reply yet (for all diffs)? Just adding symbal could be good

01:16:454 - insane, remove the whistle for consistency with hard diff

also hitsound which you fixed in easy diff, pls fix for other diffs (i already told you lol) for consistency
Okay
Xinely
mawaru
Topic Starter
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Xinely wrote:

mawaru
Thanks :)
walaowey
gratz :D
Topic Starter
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Thanks :)
RyoKazuka
congratz on rank !
Topic Starter
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RyoKazuka wrote:

congratz on rank !
Thanks :D
Luel Roseline
예스
Agatsu
gratz neo!
Topic Starter
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Agatsu wrote:

gratz neo!
yay thanks!

S A V E R Y wrote:

예스
ㅋㅋ감사합니당
_Spectrum
This shitpost was deleted by the writer of this post. It is no longer available.
Topic Starter
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_Spectrum wrote:

I think 'Romanized Artist' should be 'Sawai Miku' not 'Miku Sawai'
so this should be dqed

Neoskylove wrote:

IamKwaN wrote:

alright

Unicode Title: カラフル。(Anime ver.) or カラフル。(AnimeVer.)
Romanised Title: Colorful. (Anime ver.) or Colorful. (AnimeVer.)
Unicode Artist: 沢井美空
Romanised Artist: Miku Sawai
Source: 冴えない彼女の育てかた

References:
http://www.saenai.tv/music/
http://www.sonymusic.co.jp/artist/mikus ... /SRCL-8676
http://media.vgm.io/albums/74/49447/494 ... 111194.jpg
http://www.mikuweb.com/
http://media.vgm.io/albums/74/49447/494 ... 111116.jpg

good luck then!
Are you sure that you checked the correct metadata?
Ascendance
I thought it was more generally accepted to use Sawai Miku?
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