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Rameses B - You Are Everything

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Peter
BPM 175
Offset 5 458
Topic Starter
_orange

PeterEU wrote:

BPM 175
Offset 5 458
ty looks like the bpm is a lot simpler than what i thought it was :3
Peter
Storyboard is kinda glitched i got fixed one for you (paste to .osb files)
Topic Starter
_orange
oh wow thanks, looks better now
this is the first time I'm trying out the storyboard stuff, thanks for the help
Aniviuh
00:24:657 (1,2) - Make these 1/3rd reverse arrows.

I'll mod this when you are done with it :D
Topic Starter
_orange

ViolentBoo wrote:

00:24:657 (1,2) - Make these 1/3rd reverse arrows.

I'll mod this when you are done with it :D
oh I didn't realise :p
ty!

EDIT: I'll update later, I don't want to update this without making a good amount of progress
Topic Starter
_orange
Finally done! still need to complete storyboard

Redownload for combo colours
Aniviuh
- Alone -
00:32:200 (3) - This circle should be lower in the map because it doesn't match the circle sound before.
01:30:485 (1,2) - Need to change these to 1/3 reverse sliders.
01:54:143 (2,3,4,5,6,7) - It would be kind of cool if these spinned a bit. http://imgur.com/a/wbXpH (I did'nt do a good job here but I think you can grasp the idea of it)

All I could find so far. :s I may mod this again I''m not sure xd
Topic Starter
_orange

ViolentBoo wrote:

- Alone -
00:32:200 (3) - This circle should be lower in the map because it doesn't match the circle sound before. yeah you're right, made a different stack
01:30:485 (1,2) - Need to change these to 1/3 reverse sliders. oh yeah, whoops
01:54:143 (2,3,4,5,6,7) - It would be kind of cool if these spinned a bit. http://imgur.com/a/wbXpH (I did'nt do a good job here but I think you can grasp the idea of it) that's actually a really good idea

All I could find so far. :s I may mod this again I''m not sure xd
Thanks!
bezbashn
Hi from my q

[Alone]
00:33:914 - Maybe it should be starting here 00:33:657 ?
00:44:880 - ^. Here 00:44:628

I don't know but that's all what I see here.
This map is nicely done. GL with approving !
Topic Starter
_orange

bezbashn wrote:

Hi from my q

[Alone]
00:33:914 - Maybe it should be starting here 00:33:657 ? there's a sound where the spinner starts rn
00:44:880 - ^. Here 00:44:628 sure

I don't know but that's all what I see here.
This map is nicely done. GL with approving !
Pituophis
Hi, from my queue.
Nice map!

00:33:914 (1) - lower volume or make silent
00:40:085 (1) - slider shape looks out of place for the sound. maybe make it look calmer? idk how to explain
00:44:800 (1) - lower volume or make silent
02:07:514 (1) - make it blanket 02:08:028 (3) -
02:40:428 (1) - curve it like this:

03:01:000 (1,1,1,1) - Make the slider ends of these silent/quieter
03:42:228 (1,2,1) - ^
04:12:314 (1) - end on red tick
04:23:285 (1) - end on blue tick
04:24:657 (1) - ^
04:30:143 (1) - ^
05:04:771 (2) - put red point in the middle of the slider
05:31:171 (4,5,1,1) - rhythm doesn't make sense to me, maybe try this:

Hope something I suggested is helpful.
Good luck!
Don't forget to mod back
Topic Starter
_orange

Pituophis wrote:

Hi, from my queue.

00:33:914 (1) - lower volume or make silent ok
00:40:085 (1) - slider shape looks out of place for the sound. maybe make it look calmer? idk how to explain kinda did that
00:44:800 (1) - lower volume or make silent yep
02:07:514 (1) - make it blanket 02:08:028 (3) - tried to
02:40:428 (1) - curve it like this: I think it's fine right now

03:01:000 (1,1,1,1) - Make the slider ends of these silent/quieter fixed
03:42:228 (1,2,1) - ^ ok
04:12:314 (1) - end on red tick i've always mapped it like that
04:23:285 (1) - end on blue tick if you listen closely, it's 1/6, it's not hard to play anyway
04:24:657 (1) - ^
04:30:143 (1) - ^
05:04:771 (2) - put red point in the middle of the slider made it closer
05:31:171 (4,5,1,1) - rhythm doesn't make sense to me, maybe try this: I've been fully following the vocals if the songs calm, will get more opinions on this first


Nice map! Good luck! Thanks!
Don't forget to mod back already did
Thank you :)
Ohwow
From my roastin queue
[Storyboard]
01:33:228 - maybe make that little downbeat effect expand outward from the moon/planet
04:06:828 to 05:12:657 - no spectrum?
All i wanted to say.

[Alone]
map seems to have some weird flow, idk if that's what you're going for.

00:24:657 (1) - should be split into 2 repeating sliders?
00:56:543 (2) - the beat in the music is here at the red tick, maybe shift the slider here and put a circle on the white tick where the slider use to be? Kinda weird to have loud beat on a sliderend.
00:59:285 (3) - loud beat on sliderend again
00:59:628 (4) - Missing out beat on the red tick. Try a 1/2 repeating slider?
01:00:143 (5,1) - maybe stack or not overlapping would look nicer
01:05:114 (2) - ^
01:04:943 - beat here, should put a circle
01:09:057 - ehh I know you're mapping to the echoing sound but there's a loud beat on the red tick here that I would recommmend to not avoid
01:10:085 - sound on red tick sounds louder than the big white tick imo, maybe shift the slider on the red tick and put circle on the big white tick. Try this pattern instead: https://i.gyazo.com/a2e771701bd0f84c6bd ... a58255.jpg
01:30:485 (1,2) - ^ similar issue
04:04:543 (2) - ^
01:23:628 (1) - try rotating 45 degrees clockwise and blanket with 01:22:943 (5) Cleaner flow and bigger spacing to emphasize the new combo
01:29:457 (2) - Loud beat on sliderend again
01:40:085 (1,2,3,4) - the gaps/pauses in the rhythm is really awkward tbh, before you had a regular 1/2 beat but then all of the sudden there are sudden pauses when there's nothing in the music that supports those pauses
01:45:571 (1,2,3) - ^
01:52:685 (2,3) - double feels random, but i guess it works
02:02:628 (3) - y not just 2 circles?
02:15:914 (2,1,2) - sharp angle
02:28:428 (2,3,4,1,2,1,2,1) - weird & awkward pattern to play since it deals with very sharp and very wide angle jumps
02:58:771 (1,2,3) & 02:59:285 (1,2,3) - make these straight triples, looks better
03:19:514 (2) - Should this also be a slider? similar sound as 03:19:943 (1,2,1) -
03:20:943 (1) - Try moving to x89 y105 so that the sliderend of the previous slider perfectly inside the body of this slider. Looks cleaner imo
04:16:513 (2) - Delete. I think I only hear a triple here in the music that starts on the red tick
04:20:628 (2) - ^
04:20:200 (6,7) - That looks like a double, space them out normally
04:22:514 (4) - Delete. I don't hear anything here.
04:23:285 (1) - Why is this a 1/6 slider, It should just be a normal 1/4 slider
04:24:657 (1) - ^
04:26:885 - There's a sound to map
04:27:400 - 04:27:914 - 04:28:428 - Are the one's you want to place the 1/2 slider on (listening to the electric sound) so 04:27:743 (2,3) - should be swapped
04:31:171 (7,8) - Should just be spaced imo. If you're going to do that kind of fake double pattern, you should do it consistently throughout the song instead of just a random spot in the song
04:48:485 (4,1) - imo should just be a slider on the red tick. I know the voice starts closer to the blue tick, but it just feels a little weird for the slider to start on the blue tick.
05:09:400 (4,5) - blanket? (make slider less curvy if current blanketting makes spacing too small.
05:14:543 (3,1) - little misstack here
05:31:171 (4,5) - Try to stack sliderend inside the sliderbody

That's it. Good luck with the map.
M4M map: https://osu.ppy.sh/s/478294 or https://osu.ppy.sh/s/561679
nvm you modded my Styx Helix remix map C:
Saileach
From your M4M Queue

Alone
00:05:457 (1,1,1) - 3 different slider shapes to represent the same sound, personally i would just stick with the curve that you had on the first one and rotate it 120 degrees every time but if you did it for variation thats fine
00:16:428 (1) - Could probably space this a little more to emphasise it
00:18:828 (3) - maybe go for a normal stack and not a half stack like this as this is the only place in the slow part where this occurs, if it was reoccuring then sure have it for consistency but imo doesnt fit
00:27:400 (1) - Rotate maybe like 25 degrees?
00:30:143 (1,2) - Would highly recommend keeping the same pattern from 00:27:400 (1,2) -
00:41:457 - move up a little bit to fit in the centre of the slider a bit better
00:53:971 (3,4) - Blanketed a little off
01:00:143 (5) - Some players might see this as a 1/4 note into a slider as you used something similar at 00:54:828 (1,2) -
01:40:685 (3) - Might play more comfortably if this was 2 notes like before
01:41:714 (2,3) - i feel the spacing here might be a little too much
01:47:114 (2,3,4) - the slight curve on this feels a little off since you have used mostly straight things throughout the diff
02:19:514 (1) - nc isnt needed
02:25:857 (1,1) - ncs are probs not needed but if for aesthetics then its fine since its consistent across the diff
02:27:400 (3,4) - These sliders are kinda questionable, they are very close to burai sliders which are unrankable, might need to get a nominator or a QAT's opinion on these
03:01:000 (1) - The tail of the slider is ending up too close to the start, seperate it a little
03:03:743 (1) - Might look better if the slider tick is where as least 1 red anchor point is
03:23:971 (1,2) - More spacing away from 03:22:943 (1) - maybe?
03:38:714 (1,2) - These look odd imo
04:00:828 (6) - Not sure i agree with this slider repeat going over such an important sound
04:07:171 (2,3,4) - imo 3 linear notes dont represent the start of a kiai well in the song well
04:31:171 (7,8) - This is very close to the same spacing you use for your 1/4 just a few moments ago, i would suggest adding some spacing

Really like the song and the map, good luck ranking it, i expect to eventually see it qualified one day :P
Topic Starter
_orange

Ohwow wrote:

From my roastin queue
[Storyboard]
01:33:228 - maybe make that little downbeat effect expand outward from the moon/planet I like the idea, but it may mess up the other side of the screen when it pulses
04:06:828 to 05:12:657 - no spectrum? nah, planning something different here
All i wanted to say.

[Alone]
map seems to have some weird flow, idk if that's what you're going for. for circles, yes, but all sliders are supposed to flow nicely

00:24:657 (1) - should be split into 2 repeating sliders? I added a slider after this because of the change in tone
00:56:543 (2) - the beat in the music is here at the red tick, maybe shift the slider here and put a circle on the white tick where the slider use to be? Kinda weird to have loud beat on a sliderend. for me it doesn't seem too much louder, I'll get more opinions on this
00:59:285 (3) - loud beat on sliderend again ^ it doesn't feel too weird for me
00:59:628 (4) - Missing out beat on the red tick. Try a 1/2 repeating slider? changed to something else
01:00:143 (5,1) - maybe stack or not overlapping would look nicer this blankets
01:05:114 (2) - ^ think it's fine here
01:04:943 - beat here, should put a circle sure
01:09:057 - ehh I know you're mapping to the echoing sound but there's a loud beat on the red tick here that I would recommmend to not avoid
01:10:085 - sound on red tick sounds louder than the big white tick imo, maybe shift the slider on the red tick and put circle on the big white tick. Try this pattern instead: https://i.gyazo.com/a2e771701bd0f84c6bd ... a58255.jpg sure
01:30:485 (1,2) - ^ similar issue
04:04:543 (2) - ^
01:23:628 (1) - try rotating 45 degrees clockwise and blanket with 01:22:943 (5) Cleaner flow and bigger spacing to emphasize the new combo should be better
01:29:457 (2) - Loud beat on sliderend again I don't see why those types of beats are so important
01:40:085 (1,2,3,4) - the gaps/pauses in the rhythm is really awkward tbh, before you had a regular 1/2 beat but then all of the sudden there are sudden pauses when there's nothing in the music that supports those pauses I might change it in the future
01:45:571 (1,2,3) - ^
01:52:685 (2,3) - double feels random, but i guess it works there's lots of doubles in this, song supports this too
02:02:628 (3) - y not just 2 circles? kinda wanted to emphasize the blue tick, although I might think of a better way for that
02:15:914 (2,1,2) - sharp angle uhh yeah??
02:28:428 (2,3,4,1,2,1,2,1) - weird & awkward pattern to play since it deals with very sharp and very wide angle jumps yeah I did that on purpose
02:58:771 (1,2,3) & 02:59:285 (1,2,3) - make these straight triples, looks better ok
03:19:514 (2) - Should this also be a slider? similar sound as 03:19:943 (1,2,1) - I find them at least a bit different
03:20:943 (1) - Try moving to x89 y105 so that the sliderend of the previous slider perfectly inside the body of this slider. Looks cleaner imo too big of a gap for 1/6, doesn't need to be clean anyway because it's just weird vocals
04:16:513 (2) - Delete. I think I only hear a triple here in the music that starts on the red tick yeah I'm not so sure how I should map these, it's kind of irregular so I'm gonna get more opinions
04:20:628 (2) - ^
04:20:200 (6,7) - That looks like a double, space them out normally fixed
04:22:514 (4) - Delete. I don't hear anything here. I can hear this for sure
04:23:285 (1) - Why is this a 1/6 slider, It should just be a normal 1/4 slider listen closely
04:24:657 (1) - ^
04:26:885 - There's a sound to map fixed
04:27:400 - 04:27:914 - 04:28:428 - Are the one's you want to place the 1/2 slider on (listening to the electric sound) so 04:27:743 (2,3) - should be swapped There's two sounds there, I placed the 1/2 sliders on the other weird noise
04:31:171 (7,8) - Should just be spaced imo. If you're going to do that kind of fake double pattern, you should do it consistently throughout the song instead of just a random spot in the song it was one 2 or 3 spots but changed
04:48:485 (4,1) - imo should just be a slider on the red tick. I know the voice starts closer to the blue tick, but it just feels a little weird for the slider to start on the blue tick. ok
05:09:400 (4,5) - blanket? (make slider less curvy if current blanketting makes spacing too small. Theres not a lot of space at the top so I think I'll just keep it like this
05:14:543 (3,1) - little misstack here fixed
05:31:171 (4,5) - Try to stack sliderend inside the sliderbody I can do it for this one

That's it. Good luck with the map.
M4M map: https://osu.ppy.sh/s/478294 or https://osu.ppy.sh/s/561679
nvm you modded my Styx Helix remix map C:
Thanks a lot for the mod!

will edit with - Rain -'s mod soon
Topic Starter
_orange
edit: whoops accidental double post
edit 2: might as well do the mod response on this post

- Rain - wrote:

From your M4M Queue

Alone
00:05:457 (1,1,1) - 3 different slider shapes to represent the same sound, personally i would just stick with the curve that you had on the first one and rotate it 120 degrees every time but if you did it for variation thats fine well I changed the first one to better fit
00:16:428 (1) - Could probably space this a little more to emphasise it fixed
00:18:828 (3) - maybe go for a normal stack and not a half stack like this as this is the only place in the slow part where this occurs, if it was reoccuring then sure have it for consistency but imo doesnt fit changed the pattern
00:27:400 (1) - Rotate maybe like 25 degrees? sure
00:30:143 (1,2) - Would highly recommend keeping the same pattern from 00:27:400 (1,2) - ok
00:41:457 - move up a little bit to fit in the centre of the slider a bit better should be better now
00:53:971 (3,4) - Blanketed a little off I think it's fixed now
01:00:143 (5) - Some players might see this as a 1/4 note into a slider as you used something similar at 00:54:828 (1,2) - changed this in the last mod
01:40:685 (3) - Might play more comfortably if this was 2 notes like before yeah i came up with something
01:41:714 (2,3) - i feel the spacing here might be a little too much gonna get more opinions on this, i can play it fine
01:47:114 (2,3,4) - the slight curve on this feels a little off since you have used mostly straight things throughout the diff
02:19:514 (1) - nc isnt needed
02:25:857 (1,1) - ncs are probs not needed but if for aesthetics then its fine since its consistent across the diff wanted to emphasize these sounds, maybe I'll change it later
02:27:400 (3,4) - These sliders are kinda questionable, they are very close to burai sliders which are unrankable, might need to get a nominator or a QAT's opinion on these tried making it better, don't know how much that helps
03:01:000 (1) - The tail of the slider is ending up too close to the start, seperate it a little wait is that a real problem? idk if it'll affect anything
03:03:743 (1) - Might look better if the slider tick is where as least 1 red anchor point is dont know what you're saying here
03:23:971 (1,2) - More spacing away from 03:22:943 (1) - maybe? it should be readable and didnt want to make big spacing for that
03:38:714 (1,2) - These look odd imo yeah they're supposed to but made it less curve anyway
04:00:828 (6) - Not sure i agree with this slider repeat going over such an important sound yeah I feel that the previous part was a bit too dense so I made this, I might change it later though
04:07:171 (2,3,4) - imo 3 linear notes dont represent the start of a kiai well in the song well did something
04:31:171 (7,8) - This is very close to the same spacing you use for your 1/4 just a few moments ago, i would suggest adding some spacing fixed

Really like the song and the map, good luck ranking it, i expect to eventually see it qualified one day :P
Thanks for the mod and the compliment :3
_sponez
Hello! I am from mod queue.

[Alone]
00:13:685 (1) - I think the slider is to do a little quieter, because music in this moment too quiet.
00:42:828 (1) - This slider looks bad. It views need to change.
01:00:314 (1) - Similarly to the above.
01:11:285 (1) - End of this slider need to move up, so it looked at the circle 01:11:800 (2).
01:30:485 (1) - I would have swapped the ends of this slider, because the last repeat ending is far from the circle 01:31:000 (2).
01:40:428 (2) - End of this slider need to move up, so it looked at the circle 01:40:085 (1).Or circle 01:40:085 (1) need to move down.
03:03:743 (1) - I do not really like the way it looks. The ends should align. But I think it is so was conceived.
Maybe swap 03:54:657 (2) and 03:55:343 (5)? It looks interesting.
04:04:085 (1) - Similarly to 01:30:485 (1).
04:13:856 (3) - It need to move up.
The sound in the end is the same as in the beginning, so I'd finished all the spinner. But It is up to you, of course.

I hope you rank your map. It's very nice. Good luck!
Topic Starter
_orange

Dron4ik_G wrote:

Hello! I am from mod queue.

[Alone]
00:13:685 (1) - I think the slider is to do a little quieter, because music in this moment too quiet. Not too sure what you mean by quieter, if you're talking about hitsounds it should be fine since there's a tick sound on both ends of the slider
00:42:828 (1) - This slider looks bad. It views need to change. added something
01:00:314 (1) - Similarly to the above. I think this one's fine
01:11:285 (1) - End of this slider need to move up, so it looked at the circle 01:11:800 (2). you're right
01:30:485 (1) - I would have swapped the ends of this slider, because the last repeat ending is far from the circle 01:31:000 (2). fixed
01:40:428 (2) - End of this slider need to move up, so it looked at the circle 01:40:085 (1).Or circle 01:40:085 (1) need to move down. ok
03:03:743 (1) - I do not really like the way it looks. The ends should align. But I think it is so was conceived. I think it's okay right now
Maybe swap 03:54:657 (2) and 03:55:343 (5)? It looks interesting. that's actually a really good idea but the DS would be too big
04:04:085 (1) - Similarly to 01:30:485 (1). fixed
04:13:856 (3) - It need to move up. I don't see a reason to do that here...
The sound in the end is the same as in the beginning, so I'd finished all the spinner. But It is up to you, of course. all of them? most of the spinners don't have a finish sound

I hope you rank your map. It's very nice. Good luck!
Thanks for the mod! This is the first NM request from a modding queue that got accepted for as far as I remember
Log Off Now
this song :d

m4m from my q

[Alone]

00:24:657 (1,2,1) - fix parallels :P
00:50:028 (4) - the snare on this slider end made me jump a little bit xd, maybe reduce the hitsound volume for it?
01:00:143 (6) - move this a tiny bit to the left to avoid shadow overlap with the slider slide of 01:00:314 (1) -
01:22:943 (5) - maybe try move this a bit upward so it blankets 01:22:428 (2) -
01:23:285 (6) - and move this a bit closer to 01:22:771 (4) -
01:22:428 (2,3,4,5,6) - to create a nice smooth circular flow?
01:33:228 (1) - i would stack this on the slider end of 01:32:543 (2) - because atm its a little confusing to read
01:54:143 (2,3,4,5,6,7) - i would change the angle of each one of these slightly each time to give a bit more of a visual indication that you're following the claps, you used this idea later on in the map here 03:43:685 (1,2,3,4,5,6,7) - and it matched very well
02:15:742 (1) - remove this nc
02:15:914 (2) - nc this instead, as there is a difference in clicking speed, its very easy to misread this as a kickslider coming straight off of the stream, instead of there being a slight pause like there is now
02:16:085 (1) - remove nc
02:16:257 (2) - nc
02:49:600 (5) - i'm not sure why this note is here and not here 02:49:257 - as there is a much less audible sound here when compared to 02:49:257
03:11:971 (1) - this is very difficult to hit because its such a short time after the spinner, might wanna check with a bn if the recovery time is rankable
03:20:457 (2) - this note should be snapped to the white tick, as thats where the main impact of the vocal switch is
03:40:600 (1,2) - move these to start on 03:40:428 - as there is no drum hit on 03:40:771 - (apart from the ride cymbal, which is inconsistent with what you have been following previously)
04:51:743 (1,2,3,1,2,3) - i would reduce the spacing of these a little bit, as the echo these are following is fading a way, and i think using a gradually getting smaller ds would match the music a bit better
04:58:171 (4) - i would just convert this to two circles to form a triple, feels a little strange just hitting a double here and is also inconsistent with the rest of this kiai

gl!
Topic Starter
_orange

Log Off Now wrote:

this song :d

m4m from my q

[Alone]

00:24:657 (1,2,1) - fix parallels :P I tried xP
00:50:028 (4) - the snare on this slider end made me jump a little bit xd, maybe reduce the hitsound volume for it? ehh i think it's fine
01:00:143 (6) - move this a tiny bit to the left to avoid shadow overlap with the slider slide of 01:00:314 (1) - kind of did it maybe i think?
01:22:943 (5) - maybe try move this a bit upward so it blankets 01:22:428 (2) - huh? i dont understand
01:23:285 (6) - and move this a bit closer to 01:22:771 (4) - moved 4
01:22:428 (2,3,4,5,6) - to create a nice smooth circular flow? I think it already flows well enough
01:33:228 (1) - i would stack this on the slider end of 01:32:543 (2) - because atm its a little confusing to read i don't get how it's confusing to read
01:54:143 (2,3,4,5,6,7) - i would change the angle of each one of these slightly each time to give a bit more of a visual indication that you're following the claps, you used this idea later on in the map here 03:43:685 (1,2,3,4,5,6,7) - and it matched very well it's a good idea but i dont think i can do it without messing up some parts near it, also the claps are a bit different anyways
02:15:742 (1) - remove this nc
02:15:914 (2) - nc this instead, as there is a difference in clicking speed, its very easy to misread this as a kickslider coming straight off of the stream, instead of there being a slight pause like there is now im trying to NC the sound, and the kickslider's spaced out enough i think
02:16:085 (1) - remove nc yea
02:16:257 (2) - nc fixed
02:49:600 (5) - i'm not sure why this note is here and not here 02:49:257 - as there is a much less audible sound here when compared to 02:49:257 oh yeah you're right, cood catch
03:11:971 (1) - this is very difficult to hit because its such a short time after the spinner, might wanna check with a bn if the recovery time is rankable hmm idk, will get an opinion on this
03:20:457 (2) - this note should be snapped to the white tick, as thats where the main impact of the vocal switch is I don't hear that..
03:40:600 (1,2) - move these to start on 03:40:428 - as there is no drum hit on 03:40:771 - (apart from the ride cymbal, which is inconsistent with what you have been following previously) fixed
04:51:743 (1,2,3,1,2,3) - i would reduce the spacing of these a little bit, as the echo these are following is fading a way, and i think using a gradually getting smaller ds would match the music a bit better good idea
04:58:171 (4) - i would just convert this to two circles to form a triple, feels a little strange just hitting a double here and is also inconsistent with the rest of this kiai ok

gl!
thank you :)
rock time
m4m

[together]
00:05:114 make volume 5% here? no real sound so i would put it as quiet as possible
00:13:685 (1) the timing on this note is wrong. Set divider to 1/16 and move it to 00:13:750
01:08:543 (1,2,3) kind of confusing pattern. Only mentioning once since you use it a lot
01:36:314 (2,3) add some more curvature to this triple?
01:44:114 (7,1) move 7 up a little to make it go with the shape of the slider
01:57:143 (4) why slider here?
02:19:000 (4) a triplet into (1,2) would work better imo, plus you dont use slider triplets at all after this and i hear no different sounds justifying this slider
02:29:800 (2,1,1) i feel like you could do something more interesting with these sliders
03:19:257 (1,2) would map with slider, this is hard to acc
03:41:543 (1,2) ^
03:42:657 (2,1) why the spacing only here?
04:09:571 (1,2) same as 02:19:000
04:21:914 (1,2,3,4,5) this can be a very challenging pattern considering the rest of the map is nothing like this, consider remapping this
04:25:343 (4,2,1) maybe do some kind of stack with 4 and 2+end of 1?
05:29:628 (2,3) this isnt a full blanket

thats all i got. awesome map, gl on rank!
rock time

FuruSatori wrote:

m4m

[together]
00:05:114 make volume 5% here? no real sound so i would put it as quiet as possible
00:13:685 (1) the timing on this note is wrong. Set divider to 1/16 and move it to 00:13:750
01:08:543 (1,2,3) kind of confusing pattern. Only mentioning once since you use it a lot
01:36:314 (2,3) add some more curvature to this triple?
01:44:114 (7,1) move 7 up a little to make it go with the shape of the slider
01:57:143 (4) why slider here?
02:19:000 (4) a triplet into (1,2) would work better imo, plus you dont use slider triplets at all after this and i hear no different sounds justifying this slider
02:29:800 (2,1,1) i feel like you could do something more interesting with these sliders
03:19:257 (1,2) would map with slider, this is hard to acc
03:41:543 (1,2) ^
03:42:657 (2,1) why the spacing only here?
04:09:571 (1,2) same as 02:19:000
04:21:914 (1,2,3,4,5) this can be a very challenging pattern considering the rest of the map is nothing like this, consider remapping this
04:25:343 (4,2,1) maybe do some kind of stack with 4 and 2+end of 1?
05:29:628 (2,3) this isnt a full blanket

thats all i got. awesome map, gl on rank!
if you're already checking this stuff, refresh cuz i edited some mistakes
Topic Starter
_orange

FuruSatori wrote:

m4m

[together]
00:05:114 make volume 5% here? no real sound so i would put it as quiet as possible fixed
00:13:685 (1) the timing on this note is wrong. Set divider to 1/16 and move it to 00:13:750 that would be really hard to hit wouldn't it? I'll just leave it for now but thanks for pointing it out, I'll get more opinions
01:08:543 (1,2,3) kind of confusing pattern. Only mentioning once since you use it a lot yeah i might change that later
01:36:314 (2,3) add some more curvature to this triple? it already is curved
01:44:114 (7,1) move 7 up a little to make it go with the shape of the slider fixed
01:57:143 (4) why slider here? different sound-ish, the blue tick needs to be emphasized
02:19:000 (4) a triplet into (1,2) would work better imo, plus you dont use slider triplets at all after this and i hear no different sounds justifying this slider ok
02:29:800 (2,1,1) i feel like you could do something more interesting with these sliders I mean.. they're at 45 degree angles... they have two special sounds on them so yeah
03:19:257 (1,2) would map with slider, this is hard to acc hmm maybe, I want to make both clickable though, ill find a way soon
03:41:543 (1,2) ^ same
03:42:657 (2,1) why the spacing only here? 1/6
04:09:571 (1,2) same as 02:19:000 this one has a different sound
04:21:914 (1,2,3,4,5) this can be a very challenging pattern considering the rest of the map is nothing like this, consider remapping this considereing the rest of the song is nothing like this, i think its fine, also slider leniency makes it a lot easier than it looks
04:25:343 (4,2,1) maybe do some kind of stack with 4 and 2+end of 1? i thought of this before, wouldn't work, i did find a new way though
05:29:628 (2,3) this isnt a full blanket fixed

thats all i got. awesome map, gl on rank!
tysm :)
Alex3i2
Hi M4M . Will count as NM if nothing help

Based most of testplays:
02:29:457 (1,2,1,1,1) - So many nc . It's on purpouse?
00:18:143 (2,3,1) - i would add more distance on 1 since between 2 and 3 , 7 ticks are not used . between 3 and 1 only 3
00:19:857 (2) - same here. The 3, 1 ,2 triangle looks cool but idk , anyway my opinion
00:32:885 (1,2) - I would so the same like first 2 ( 00:27:400 (1,2) - ) , and put the in a triangle while 00:32:200 (3) - to be in center
00:37:343 (1,2,3,1) - Here is 1.00x distance i guess . I will do like https://osu.ppy.sh/ss/7226599
00:50:028 (4,5) - not same distance compared with 1 2 3
01:30:485 (1,2,3) - some beats are not mapped . do like here 00:24:657 (1,2) -
01:39:057 (2,3,4) - i see sv are decreasing . Maybe nc's to no create confusion
01:57:571 (6) - reduce a bit distance?
The flashlight is preety strong (SB) , can be annoying
02:25:000 (6) - confusing for me
02:25:343 (1,2,1,1,1) - Same as first , SV is not changing .
02:28:085 (1) - you can repositionat a bit https://osu.ppy.sh/ss/7226752
02:31:857 (5) - distance is big , can be confused with 1/2
03:11:971 (1,1) - you can try some better slider art .
03:19:943 (1) - maybe same like 03:20:457 (2,1) - https://osu.ppy.sh/ss/7226784 . To keep same distance
03:26:200 (2) - A strong note on white tick , i suggest 2 circles
03:34:600 (2) - you can reduce volume with 5-10% each tick .
03:51:057 (3) - Ctrl+g
03:41:543 (1) - can be confusing to read . Do like 04:09:571 (1) -
04:28:428 (5) - i though this is a circle first . Maybe change place
04:38:714 (3,4,5) - it's only me or i think you can add sv more and more here? For 4 1.10 and for 5 1.20
05:07:685 (3) - i would do a ctrl + g and bring closer to 2 https://osu.ppy.sh/ss/7226851

Well that's all nice song hope will be ranked soon
Sry for bad english
Pm me if you want to mod my map too (only if this mod was hellpful)
Affirmation
Q

[asdf]
Check the audio
00:50:028 (4,5) - DS error
01:40:943 - add a beat
01:50:371 (3,4) - SV changing doesn't need
02:19:171 (1,2,1,2) - NC necessary?
02:30:143 (1,1) - ^
03:35:285 (1,2) - HArd to read rhythm because of 03:34:600 (2,1) -
04:01:685 (2,1) - bad overlap
GL
Topic Starter
_orange

TwillghtSparkle wrote:

Hi M4M . Will count as NM if nothing help

Based most of testplays:
02:29:457 (1,2,1,1,1) - So many nc . It's on purpouse? yep
00:18:143 (2,3,1) - i would add more distance on 1 since between 2 and 3 , 7 ticks are not used . between 3 and 1 only 3 it's readable though
00:19:857 (2) - same here. The 3, 1 ,2 triangle looks cool but idk , anyway my opinion 3 is ctrl g'd that's why the spacing is like that
00:32:885 (1,2) - I would so the same like first 2 ( 00:27:400 (1,2) - ) , and put the in a triangle while 00:32:200 (3) - to be in center huh? i dont understand
00:37:343 (1,2,3,1) - Here is 1.00x distance i guess . I will do like https://osu.ppy.sh/ss/7226599 sure
00:50:028 (4,5) - not same distance compared with 1 2 3 wanted to emphasize them
01:30:485 (1,2,3) - some beats are not mapped . do like here 00:24:657 (1,2) - im trying to focus on the red beat here
01:39:057 (2,3,4) - i see sv are decreasing . Maybe nc's to no create confusion it's not a sudden change so i think its fine
01:57:571 (6) - reduce a bit distance? fixed
The flashlight is preety strong (SB) , can be annoying which one? and what is the flashlight?
02:25:000 (6) - confusing for me 1/1 gaps are mappedd like this in other places too
02:25:343 (1,2,1,1,1) - Same as first , SV is not changing . it's the vocals
02:28:085 (1) - you can repositionat a bit https://osu.ppy.sh/ss/7226752 but why?
02:31:857 (5) - distance is big , can be confused with 1/2 it's a really small gap for 1/2 and i did this before
03:11:971 (1,1) - you can try some better slider art . i wish i could :(
03:19:943 (1) - maybe same like 03:20:457 (2,1) - https://osu.ppy.sh/ss/7226784 . To keep same distance it's different timing spacing
03:26:200 (2) - A strong note on white tick , i suggest 2 circles i feel like that wouldn't fit,
03:34:600 (2) - you can reduce volume with 5-10% each tick . im too lazy :p it is decreasing tho
03:51:057 (3) - Ctrl+g uhh, why?
03:41:543 (1) - can be confusing to read . Do like 04:09:571 (1) - [color=red[the two arent similar, and i dont see why it's confusing/color]
04:28:428 (5) - i though this is a circle first . Maybe change place very special sound there kind of
04:38:714 (3,4,5) - it's only me or i think you can add sv more and more here? For 4 1.10 and for 5 1.20 there is a slight increase in intensity but i dont think i neeed sv changes here
05:07:685 (3) - i would do a ctrl + g and bring closer to 2 https://osu.ppy.sh/ss/7226851 i think the flow is good right now

Well that's all nice song hope will be ranked soon
Sry for bad english
Pm me if you want to mod my map too (only if this mod was hellpful)
Thanks a lot for the mod!
will edit with Neoskylove's mod soon

Neoskylove wrote:

Q

[asdf]
Check the audio yeah im planning on fixing it soon
00:50:028 (4,5) - DS error fine, ill make it equal for aesthetics. wanted more variety i guess
01:40:943 - add a beat I just realized how loud the sound is, so ok, fixed
01:50:371 (3,4) - SV changing doesn't need i mapped all like that
02:19:171 (1,2,1,2) - NC necessary?
02:30:143 (1,1) - ^ i think i could use it like that, so no change
03:35:285 (1,2) - HArd to read rhythm because of 03:34:600 (2,1) - i might change it later but 2 to 1 is me trying to emphasize the sounds there
04:01:685 (2,1) - bad overlap don't know how to fix that :/
GL
Thanks for the mod :) Very rarely do i get a NM request accepted
Firiiu
ALONE
00:38:371 (1) - Good idea to curve this slider :3 make it look like others instead of a line!
00:53:457 (1,2,3,4) - Make 3 and 4 the same distance apart as 1 and 2, or vise versa
02:31:171 (2,4) - How about instead of the line going through two, make it curve around, or just make the line go above two, that way it doesnt overlap.
03:47:285 (2,3,4,1) - Spread 3 and 4 evenly between 2 and 1.
03:57:743 (2,3,4,1) - Same thing here ^
04:11:628 (5,6,7,8) - In all honesty, you probably couldve made this look better as a complete square, but thats my opinion.
04:20:885 (5) - Point this towards the 6 instead of away, cuz that just breaks flow.
04:23:285 (1) - Accident(?) Extend until the blue tick?
04:24:657 (1) - ?? Why are these extended anyway? Theres no sound afterwards. Though it would be better as 1/4th slider instead.
04:33:228 (5) - Just breaks the flow man.
05:27:743 (1,2,3,4) - Make 3 and 4 the same length apart as 1 and 2, or vise versa.
Not many mistakes in my eyes, im not a pro modder either. Just a small one. Map looks great in my mind, keep up the good work!
Topic Starter
_orange

Bacwux wrote:

ALONE
00:38:371 (1) - Good idea to curve this slider :3 make it look like others instead of a line! idk, i kinda like the way it is
00:53:457 (1,2,3,4) - Make 3 and 4 the same distance apart as 1 and 2, or vise versa trying to emphasize those because of the sounds
02:31:171 (2,4) - How about instead of the line going through two, make it curve around, or just make the line go above two, that way it doesnt overlap. I think it's fine right now
03:47:285 (2,3,4,1) - Spread 3 and 4 evenly between 2 and 1. emphasizing those
03:57:743 (2,3,4,1) - Same thing here ^ same reason
04:11:628 (5,6,7,8) - In all honesty, you probably couldve made this look better as a complete square, but thats my opinion. that would be an okay option but i like the shape and decreasing DS
04:20:885 (5) - Point this towards the 6 instead of away, cuz that just breaks flow. slider leniency prevents that
04:23:285 (1) - Accident(?) Extend until the blue tick? actually is not an accident
04:24:657 (1) - ?? Why are these extended anyway? Theres no sound afterwards. Though it would be better as 1/4th slider instead. am i the only one that hears the sound?
04:33:228 (5) - Just breaks the flow man. hmm idk might change it one day
05:27:743 (1,2,3,4) - Make 3 and 4 the same length apart as 1 and 2, or vise versa. should be better now
Not many mistakes in my eyes, im not a pro modder either. Just a small one. Map looks great in my mind, keep up the good work! Thanks :3
Thanks a lot for the mod :)
SkyDevil
Haii from my m4m queue

Alone

  • *00:05:114 - you sure about using that click sound at the beginning, they sound a bit too noisy for a quiet part like this, the normal soft hitsound sounds much better...
    *00:20:885 (3,4) - ahh it looks so lame when theyre stacked, can you space them out? its also a bit boring if a map stands still too much, especially since its a quiet part
    *01:01:171 (4) - the note hits the life bar... I think notes arent allowed to hit the lifebar
    *01:02:543 - theres clearly a sound here, put a note
    *01:09:228 (3) - you shoudl do the same pattern as (1,2) here because right now (1) has one repeat but (3) has two repeats, which is very confusing
    *01:10:257 - to 01:11:114 - a spinner would fit really well with the music, osu spins 2000 so its long enough
    *01:45:571 (1,2) - I think this is a bit confusing, the distance is a bit awkward.. you do this technique often but you usually put the circle/slider a bit closer, so you should put (2) closer
    *02:01:000 (2,3,4) - wait why the slow down? Nothing in the music indicates a slow down and it doesn't add much
    *02:15:743 (1,2) - I think this is a worse offender... youre in the middle of the stream and its only a 1/4 difference, the slider clearly appeared so its hard to see. 02:15:314 (1,2) - has the same spacing but only has 1/4 difference in music... just put it further away
    *02:17:628 (2) - this one also hits the life bar, but not as bad as the other one so it might be fine, but just in case you should move it down a bit
    *02:25:857 (1,1) - giving these a NC doesnt make much sense, the spacing is small here I guess but you do that a lot in the map without NC, so please remove the NC on both of them
    *02:36:828 (1,1) - same as above
    *02:58:257 - to 02:59:543 - tone the volume down a bit (I'd say to 40 percent), its not that emphasized in the music, so you might as well make it less emphasized in the map as well
    *03:03:657 - give the green line a soft default sound, not the custom one, I can still hear it pretty well even though its only 5 percent. It sounds a bit awkward the way it is now
    *03:06:400 - read above
    *03:11:885 - same
    *03:14:628 - same
    *03:17:371 - same
    *04:25:685 (5) - clap, music doesnt indicate anything different so why remove clap ; ;
Even though it has some flaws, I think you captured the atmosphere of the song very well. The first half has some problems, but the 2nd half is done pretty well. I think it has great potential to get approved so good luck!
Topic Starter
_orange

SkyDevil wrote:

Haii from my m4m queue

Alone

  • *00:05:114 - you sure about using that click sound at the beginning, they sound a bit too noisy for a quiet part like this, the normal soft hitsound sounds much better... idk honestly, i dont know a lot about hitsounds. I think im gonna keep it for now, sounds ok
    *00:20:885 (3,4) - ahh it looks so lame when theyre stacked, can you space them out? its also a bit boring if a map stands still too much, especially since its a quiet part changed it a bit. hope its better now
    *01:01:171 (4) - the note hits the life bar... I think notes arent allowed to hit the lifebar they are allowed. i moved it down a bit
    *01:02:543 - theres clearly a sound here, put a note fixed
    *01:09:228 (3) - you shoudl do the same pattern as (1,2) here because right now (1) has one repeat but (3) has two repeats, which is very confusing fixed
    *01:10:257 - to 01:11:114 - a spinner would fit really well with the music, osu spins 2000 so its long enough good idea
    *01:45:571 (1,2) - I think this is a bit confusing, the distance is a bit awkward.. you do this technique often but you usually put the circle/slider a bit closer, so you should put (2) closer should be better
    *02:01:000 (2,3,4) - wait why the slow down? Nothing in the music indicates a slow down and it doesn't add much I think the music is becoming less intense for a bit
    *02:15:743 (1,2) - I think this is a worse offender... youre in the middle of the stream and its only a 1/4 difference, the slider clearly appeared so its hard to see. 02:15:314 (1,2) - has the same spacing but only has 1/4 difference in music... just put it further away i dont understand what you're saying
    *02:17:628 (2) - this one also hits the life bar, but not as bad as the other one so it might be fine, but just in case you should move it down a bit on the defualt skin it looks fine
    *02:25:857 (1,1) - giving these a NC doesnt make much sense, the spacing is small here I guess but you do that a lot in the map without NC, so please remove the NC on both of them you're the second person to suggest this so ok
    *02:36:828 (1,1) - same as above done
    *02:58:257 - to 02:59:543 - tone the volume down a bit (I'd say to 40 percent), its not that emphasized in the music, so you might as well make it less emphasized in the map as well im confused... seems fine i think
    *03:03:657 - give the green line a soft default sound, not the custom one, I can still hear it pretty well even though its only 5 percent. It sounds a bit awkward the way it is now it should be fine
    *03:06:400 - read above
    *03:11:885 - same
    *03:14:628 - same
    *03:17:371 - same
    *04:25:685 (5) - clap, music doesnt indicate anything different so why remove clap ; ; whoops, it was an accident
Even though it has some flaws, I think you captured the atmosphere of the song very well. The first half has some problems, but the 2nd half is done pretty well. I think it has great potential to get approved so good luck!
Thanks! Helped a lot :)
SkyDevil
I just meant that it was confusing that 02:15:743 (1,2) had the same jump as the other jump in the stream, but (2) isnt part of the stream anymore even though it does look like it does... You should really put (2) further away from (1)

also you forgot to give kd ; ;
Topic Starter
_orange
I don't really know why it looks part of the stream :/
Yeah i know 02:15:228 (1) - this is part of the stream and is 1/4 but it's played like a 1/2 jump because of slider leniency

also i just gave kudosu, forgot about that
Izzz
Your style is pretty clean so most of this is just noting rhythm issues and some circles that might not belong. Hopefully you didn't do them all on purpose, otherwise this mods going to be kinda useless :|

SPOILER
00:24:657 (1) - Please make this two repeat sliders! White tick is p clearly emphasized here, also its a lot nicer to have 3 repeating sliders of the same length instead of 1 with three more repeats than the other.

00:43:857 (2,3,4) - This is kinda oddly spaced/placed, why not just make it like 00:40:085 (1,2,3,4) - ?? Its not like they sound too different.

00:47:628 (1) - While there is a noise here, its way quieter than the one at 00:47:971 - . Maybe pattern this part as circle-slider-circle-circle instead of slider-slider-circle?

00:51:743 (4) - Maybe give this note more emphasis with higher ds/a less straightforward angle/slightly different flow/etc. You could place it on the tail of 2, just as an example.

00:55:085 - 01:02:971 - 01:22:171 - 01:58:171 - 02:00:914 - 02:09:057 - 02:10:085 - 02:23:543 - 02:31:771 - Lower the volume for the slidertail here since there is very little, if any, sound on the end of it.

00:59:114 (2,3) - sending mixed messages here, rhythmwise... First you have a fairly high spacing into 2 for the bass drum, but then gloss over the same bass drum noise with a slidertail on 3. Maybe ctrl+g this rhythm?

01:00:828 (2,3,4,5) - ok this pattern isn't really reflecting the song too well. the DS increasing for each jump, but that is in no way called for in the music. For example, the noise at 5 is emphasized the most but is really quiet, and 3 doesn't seem to be on any sound at all. Remove 3 here, as for the emphasis issues i'd suggest stacking 4 and 5 on each other where 5 is now.

01:02:371 (3) - don't hear any sound here either!

01:22:257 (1,2,3,4,5) - There aren't any sounds at 2 or the head of 5 here. IMO, best way to map this to the rhythm would be to have 2 stacked on 1 and 3 stacked on 4, with equal distance snapping between 2-3 and 4-5. Just example, placing 3 and 4 at x=228 y=135 would achieve this.

01:33:571 (2,3,4,5) - IDk, i feel like 4 probably shouldn't be as spaced as it is here, since its a pretty unimportant noise.

01:36:400 (2) - No sound here :T No reason to map noises that aren't thee just to add some more bursts!

01:37:685 (2) - Maybe shorten this to the red tick, since you have a pretty big bass noise there. If you want to keep it this way, however, please turn the volume down on the sliderend here.

01:49:685 (1) - ^^ except the noise on the red tick is a hihat instead of a bass this time.

01:53:114 (5) - While there is a noise here, you might want to space this one less since it is really quiet.

01:53:800 (1) - The red tick here on the slidertail is pretty clearly a more important noise than the white, having this as just two circles would make the most sense.

02:04:771 (1) - ^^

02:29:114 (1) - Maybe have this more spaced out than the notes surrounding it for emphasis?

02:32:028 (6) - This probably shouldn't be emphasized as much as it is, it isn't a very strong sound.

02:37:685 (1) - This is also a really quiet sound, so it probably shouldn't be as big of a jump as it is. It'd make more sense stacked on the tail of 02:36:314 (1) - or something more similar to that.

03:01:000 (1) - This could probably be done better, might want to go and even out the blanket a little bit if you have the time.

03:35:285 (1) - Not really any noise here as far as I can tell...

04:13:771 (2) - ^^

04:16:513 (2) - 04:20:628 (2) - These notes actually happens on the 1/6th, maybe make 1 and 2 into a slider? Or do nothing, since that'd kinda screw up the playability. You do map this sound like this from 04:23:285 (1) on for a while though, so you might want to choose one or the other for consistency maybe

04:19:257 (2) - I don't think I hear anything here.

04:31:171 (7) - This should probably have higher spacing leading in to it than 8 does, since this sound is a lot more important, or at the very least equal spacing would make sense.

04:32:885 (1,2) - 04:43:857 (1,2) - 1/6 thing from before
Topic Starter
_orange
Thanks for the mod! I'll apply and respond to it tomorrow
Topic Starter
_orange

Joezapy wrote:

Your style is pretty clean so most of this is just noting rhythm issues and some circles that might not belong. Hopefully you didn't do them all on purpose, otherwise this mods going to be kinda useless :|

SPOILER
00:24:657 (1) - Please make this two repeat sliders! White tick is p clearly emphasized here, also its a lot nicer to have 3 repeating sliders of the same length instead of 1 with three more repeats than the other. there is a sound where 2 starts

00:43:857 (2,3,4) - This is kinda oddly spaced/placed, why not just make it like 00:40:085 (1,2,3,4) - ?? Its not like they sound too different. fixed

00:47:628 (1) - While there is a noise here, its way quieter than the one at 00:47:971 - . Maybe pattern this part as circle-slider-circle-circle instead of slider-slider-circle? yep, fixed

00:51:743 (4) - Maybe give this note more emphasis with higher ds/a less straightforward angle/slightly different flow/etc. You could place it on the tail of 2, just as an example. ok

00:55:085 - 01:02:971 - 01:22:171 - 01:58:171 - 02:00:914 - 02:09:057 - 02:10:085 - 02:23:543 - 02:31:771 - Lower the volume for the slidertail here since there is very little, if any, sound on the end of it. I dont know if its really necessary because usually it's not noticeable

00:59:114 (2,3) - sending mixed messages here, rhythmwise... First you have a fairly high spacing into 2 for the bass drum, but then gloss over the same bass drum noise with a slidertail on 3. Maybe ctrl+g this rhythm? fixed

01:00:828 (2,3,4,5) - ok this pattern isn't really reflecting the song too well. the DS increasing for each jump, but that is in no way called for in the music. For example, the noise at 5 is emphasized the most but is really quiet, and 3 doesn't seem to be on any sound at all. Remove 3 here, as for the emphasis issues i'd suggest stacking 4 and 5 on each other where 5 is now. fixed, good suggestion

01:02:371 (3) - don't hear any sound here either! yup, deleted

01:22:257 (1,2,3,4,5) - There aren't any sounds at 2 or the head of 5 here. IMO, best way to map this to the rhythm would be to have 2 stacked on 1 and 3 stacked on 4, with equal distance snapping between 2-3 and 4-5. Just example, placing 3 and 4 at x=228 y=135 would achieve this. changed the pattern

01:33:571 (2,3,4,5) - IDk, i feel like 4 probably shouldn't be as spaced as it is here, since its a pretty unimportant noise. fixed

01:36:400 (2) - No sound here :T No reason to map noises that aren't thee just to add some more bursts! i swear i heard a noise when i mapped this :p

01:37:685 (2) - Maybe shorten this to the red tick, since you have a pretty big bass noise there. If you want to keep it this way, however, please turn the volume down on the sliderend here. fixed

01:49:685 (1) - ^^ except the noise on the red tick is a hihat instead of a bass this time. i mapped all of these liek this D:

01:53:114 (5) - While there is a noise here, you might want to space this one less since it is really quiet. done

01:53:800 (1) - The red tick here on the slidertail is pretty clearly a more important noise than the white, having this as just two circles would make the most sense. it is more important, but I just feel like the slider works good already. two circles would also make it seem very dense with the jumps right after

02:04:771 (1) - ^^ changed this one tho

02:29:114 (1) - Maybe have this more spaced out than the notes surrounding it for emphasis? imo it seems fine, the note isnt that much more important

02:32:028 (6) - This probably shouldn't be emphasized as much as it is, it isn't a very strong sound. should be better now

02:37:685 (1) - This is also a really quiet sound, so it probably shouldn't be as big of a jump as it is. It'd make more sense stacked on the tail of 02:36:314 (1) - or something more similar to that. i dont think it's that unimportant

03:01:000 (1) - This could probably be done better, might want to go and even out the blanket a little bit if you have the time. dont really know what you mean

03:35:285 (1) - Not really any noise here as far as I can tell... there actually is

04:13:771 (2) - ^^ ^ same

04:16:513 (2) - 04:20:628 (2) - These notes actually happens on the 1/6th, maybe make 1 and 2 into a slider? Or do nothing, since that'd kinda screw up the playability. You do map this sound like this from 04:23:285 (1) on for a while though, so you might want to choose one or the other for consistency maybe i think it's fine that i make those on 1/4 because it's not really noticeable and i think the exchange for playability is better

04:19:257 (2) - I don't think I hear anything here. theres a sound on 1/6, fixed that

04:31:171 (7) - This should probably have higher spacing leading in to it than 8 does, since this sound is a lot more important, or at the very least equal spacing would make sense. fixed

04:32:885 (1,2) - 04:43:857 (1,2) - 1/6 thing from before reply from before
Thanks for the mod! Most mods didn't focus into most of the note emphasis, so this helped a lot

EDIT: whoops, made a double post. I was planning to edit the first post :P
Monstrata
Alone

00:53:457 (1,2,3,4) - Since theire in the same combo, how about making their spacings more similar? Like 3/4 could be a Ctlr+H'ed pattern of 1>2
01:13:000 (2) - Odd rhythm choice...
01:18:657 (2,3) - Ctrl+G'ing this rhythm sounds better too.
01:20:028 (2,3) - Here too^
01:24:143 (2,3) - And here... Places like 01:24:314 - don't actually have a beat on them so putting a clickable object is not good.
01:29:457 (2,3) - Same. For here, try a rhythm choice like:
01:36:828 (4) - Could try positioning this note in between the slider-end of 1 and 2.
01:37:000 (5) - or arranging 5 like this for a parallelogram pattern
01:41:457 (1,2,3) - I would do a stack, or something similar, due to how you mapped 01:40:428 (2,3,4) - just earlier.
01:45:571 (1,2,3) - This rhythm is siddenly very simple xP. I think you can make this part denser since the song doesn't really change that much.
01:51:057 (1,2,3) - ^
02:03:914 (3,4) - Odd rhythm choice here too. Theres a note on 02:04:085 - / As well, there is a snare on 02:04:428 - you could map to something more active than a repeat arrow.
02:16:771 (1) - This is just unnecessarily scrunched up on itself. It's hard to distinguish SV change here xp.
02:25:857 (3) - 1/1 slider instead? the 1/1 gap kinda makes the spacing kinda awkward here. 02:36:828 (3,4) - Same
02:30:143 (1,1,1) - Whats with the NC spam ;o

[]

Okay, going to stop here since I just see a lot of similar things happening again. Generally, I think the biggest thing to improve on is your rhythm choice. DnB mapping often follows a very consistent rhythm choice, so get used to those 3/2 rhythm choices first before making variations. Overall your flow sense is quite good now! Patterning overall could be a bit better, some places I felt you could have used a more consistent structure, especially within combo's, but not everyone is a structural mapper and you have a bit of a freer style to your mapping

04:06:828 - Oh, Here, uh, I don't think the moon glows like that xD. Try just using like a circular orb with low fade and putting that over the moon. If you have good photoshop skills maybe you can take the moon out and make it its own sprite too, so you can control brightness there, and put it in the foreground so you can put s white orb behind it so it appears to glow from behind too.

In any case, good luck on this map!
Topic Starter
_orange

Monstrata wrote:

Alone

00:53:457 (1,2,3,4) - Since theire in the same combo, how about making their spacings more similar? Like 3/4 could be a Ctlr+H'ed pattern of 1>2 fixed
01:13:000 (2) - Odd rhythm choice... fixed
01:18:657 (2,3) - Ctrl+G'ing this rhythm sounds better too. yep
01:20:028 (2,3) - Here too^ ok
01:24:143 (2,3) - And here... Places like 01:24:314 - don't actually have a beat on them so putting a clickable object is not good. didn't realize that, fixed
01:29:457 (2,3) - Same. For here, try a rhythm choice like: fixed
01:36:828 (4) - Could try positioning this note in between the slider-end of 1 and 2. umm i think it is between those already
01:37:000 (5) - or arranging 5 like this for a parallelogram pattern it should be better now
01:41:457 (1,2,3) - I would do a stack, or something similar, due to how you mapped 01:40:428 (2,3,4) - just earlier. that was a different sound, i mapped this the same way as i mapped other doubles
01:45:571 (1,2,3) - This rhythm is siddenly very simple xP. I think you can make this part denser since the song doesn't really change that much. I dont know if this explanation is going to make sense, but since there are less sounds in this section i made the note density less so people could tell the difference. might change this if more people suggest it though
01:51:057 (1,2,3) - ^
02:03:914 (3,4) - Odd rhythm choice here too. Theres a note on 02:04:085 - / As well, there is a snare on 02:04:428 - you could map to something more active than a repeat arrow. fixed
02:16:771 (1) - This is just unnecessarily scrunched up on itself. It's hard to distinguish SV change here xp. made it simpler
02:25:857 (3) - 1/1 slider instead? the 1/1 gap kinda makes the spacing kinda awkward here. 02:36:828 (3,4) - Same there isnt a sound on the red tick after and i wanted to emphasize the next note
02:30:143 (1,1,1) - Whats with the NC spam ;o hopefully it doesnt look like NC spam now

[]

Okay, going to stop here since I just see a lot of similar things happening again. Generally, I think the biggest thing to improve on is your rhythm choice. DnB mapping often follows a very consistent rhythm choice, so get used to those 3/2 rhythm choices first before making variations. Overall your flow sense is quite good now! Patterning overall could be a bit better, some places I felt you could have used a more consistent structure, especially within combo's, but not everyone is a structural mapper and you have a bit of a freer style to your mapping

04:06:828 - Oh, Here, uh, I don't think the moon glows like that xD. Try just using like a circular orb with low fade and putting that over the moon. If you have good photoshop skills maybe you can take the moon out and make it its own sprite too, so you can control brightness there, and put it in the foreground so you can put s white orb behind it so it appears to glow from behind too. xd ok

In any case, good luck on this map!
Thanks! :3
Xayler
Placeholder for the mod so I wont forget it again.

Alright, I'm finally here, lets see...

Alone
  1. 00:15:401 (1,2,3,1) - What about keeping the same visual spacing for them? By that I mean by moving the 00:16:428 (1) - a bit right.
  2. 00:38:028 (3,1,2) - Same as above, would be nice if 3 and the 1's sliderhead and 2 form a triangle.
  3. 01:02:543 (3,4) - I think that place is a little bad to play, maybe blanket it a little bit better or move the 3 a bit above so you feel the movement better into the slider.
  4. 01:35:971 (1,2,3,4,5) - I think 4 is a bit out of the pattern here. Either make it equal spacing with slider and (2) or move it a bit down so the spacing between 3,4 and 5 are the same.
  5. 01:46:771 (6,1) - Although it forms a pattern with the next note also, I'd highly recommend to lower the spacing here since there's nothing what makes you to jump into the (1), feels awkward to play.
  6. 01:47:285 (4,5,6,7,8) - Try to have equal spacing for these notes again so they form a perfect triangles/hexagon.
  7. 01:52:771 (3,4,5,6) - ^
  8. 02:18:143 (4,1,2,3,4) - ^
  9. 02:27:400 (3,1) - They are kind of blanketed but I think that it would feel better to play (1) if the sliderend of (3) blankets (1).
  10. 02:28:428 (2,1,1) - Make them as equal in spacing maybe? Looks and plays a bit better.
  11. 02:36:314 (1,3) - Small blanket error.
  12. 02:59:628 (1,2,1,2,1,2,1,2) - The spacings between objects again. Also I'd recommend to move the last (2) to somewhere like here: https://osu.ppy.sh/ss/7544212 so it follows the logic as you do with the first two 1 and 2 combos, it will mirror it basically.
  13. 03:01:000 (1,1) - The spacing at the 2nd (1) end goes too close to the 1st (1), move the anchors a bit at the end to fix it.
  14. 03:19:943 (1) - I hear that this slider should end at 03:20:285 - here instead.
  15. 03:20:943 (1) - Does this slider really need the 1/6 snappings? Don't get really why, even if the vocal may be close to it.
  16. 04:11:800 (6,7,8) - Equal the spacing between them, as the pattern will be perfect then.
  17. 04:11:800 (6,1) - Move the red anchor of (1) a bit right so it will blanket it perfectly. Like this: https://osu.ppy.sh/ss/7544287
  18. 04:12:314 (1,2) - And also same for them as above.
  19. 04:15:743 (3,4,5,6) - This feels really cramped to play, especially the 5 and 6 to the new combo. What about placing the (6) here: https://osu.ppy.sh/ss/7544304 for example?
  20. 04:21:057 (6,7,8) - Equal the spacing for a triangle.
  21. 04:31:857 (2,4) - Blanket it a bit more.
  22. 04:31:857 (2,3,4,5) - Equal the spacings.
  23. 04:56:200 (1,2,4) - ^
  24. 05:09:571 (5,1,2) - ^ Increase the spacing for a bit for (2).
  25. 05:12:657 (1,2,3,4) - Blankets for all notes.
  26. 05:21:400 (4,5) - ^
  27. 05:22:600 (2,3,4,5,6) - 5 and 6 are a bit close to the slider, move a bit away so they're equal.
  28. 05:24:143 (2,3) - Blanket thingy. You can move (3) a bit down.
  29. 05:29:628 (8,9) - ^ (9) a bit right.

It maybe looks a nazi one or smth, but hopefully these are fine what I mentioned. Be sure to turn grid snap off also to fix the blanket stuff and some other stuff if you somehow have it on. Good luck with the map!
Topic Starter
_orange

Xayler wrote:

Placeholder for the mod so I wont forget it again.

Alright, I'm finally here, lets see...

Alone
  1. 00:15:401 (1,2,3,1) - What about keeping the same visual spacing for them? By that I mean by moving the 00:16:428 (1) - a bit right. fixed
  2. 00:38:028 (3,1,2) - Same as above, would be nice if 3 and the 1's sliderhead and 2 form a triangle. they already are?
  3. 01:02:543 (3,4) - I think that place is a little bad to play, maybe blanket it a little bit better or move the 3 a bit above so you feel the movement better into the slider. I think it plays fine, fixed the blanket tho
  4. 01:35:971 (1,2,3,4,5) - I think 4 is a bit out of the pattern here. Either make it equal spacing with slider and (2) or move it a bit down so the spacing between 3,4 and 5 are the same. fixed
  5. 01:46:771 (6,1) - Although it forms a pattern with the next note also, I'd highly recommend to lower the spacing here since there's nothing what makes you to jump into the (1), feels awkward to play. sure
  6. 01:47:285 (4,5,6,7,8) - Try to have equal spacing for these notes again so they form a perfect triangles/hexagon.
  7. 01:52:771 (3,4,5,6) - ^
  8. 02:18:143 (4,1,2,3,4) - ^ I feel like it wouldn't be practical and wouldn't represent the song either because the sounds aren't the exact same
  9. 02:27:400 (3,1) - They are kind of blanketed but I think that it would feel better to play (1) if the sliderend of (3) blankets (1). the sliderend? how do i do that?
  10. 02:28:428 (2,1,1) - Make them as equal in spacing maybe? Looks and plays a bit better. fixed
  11. 02:36:314 (1,3) - Small blanket error. yep
  12. 02:59:628 (1,2,1,2,1,2,1,2) - The spacings between objects again. Also I'd recommend to move the last (2) to somewhere like here: https://osu.ppy.sh/ss/7544212 so it follows the logic as you do with the first two 1 and 2 combos, it will mirror it basically. it's increasing in intensity so no change for that, but I fixed the second part of the suggestion
  13. 03:01:000 (1,1) - The spacing at the 2nd (1) end goes too close to the 1st (1), move the anchors a bit at the end to fix it. fixed
  14. 03:19:943 (1) - I hear that this slider should end at 03:20:285 - here instead.
  15. 03:20:943 (1) - Does this slider really need the 1/6 snappings? Don't get really why, even if the vocal may be close to it. but.. i am following the vocals, is it even that hard to play?
  16. 04:11:800 (6,7,8) - Equal the spacing between them, as the pattern will be perfect then. im going for the deccreasing DS gradually
  17. 04:11:800 (6,1) - Move the red anchor of (1) a bit right so it will blanket it perfectly. Like this: https://osu.ppy.sh/ss/7544287 fixed
  18. 04:12:314 (1,2) - And also same for them as above. done
  19. 04:15:743 (3,4,5,6) - This feels really cramped to play, especially the 5 and 6 to the new combo. What about placing the (6) here: https://osu.ppy.sh/ss/7544304 for example? did something else but fixed
  20. 04:21:057 (6,7,8) - Equal the spacing for a triangle. fixed
  21. 04:31:857 (2,4) - Blanket it a bit more. yep
  22. 04:31:857 (2,3,4,5) - Equal the spacings. why here tho?
  23. 04:56:200 (1,2,4) - ^ fixed
  24. 05:09:571 (5,1,2) - ^ Increase the spacing for a bit for (2). fixed
  25. 05:12:657 (1,2,3,4) - Blankets for all notes. fixed
  26. 05:21:400 (4,5) - ^ ^
  27. 05:22:600 (2,3,4,5,6) - 5 and 6 are a bit close to the slider, move a bit away so they're equal. yep
  28. 05:24:143 (2,3) - Blanket thingy. You can move (3) a bit down. done
  29. 05:29:628 (8,9) - ^ (9) a bit right. this one looks fine to me i think?

It maybe looks a nazi one or smth, but hopefully these are fine what I mentioned. Be sure to turn grid snap off also to fix the blanket stuff and some other stuff if you somehow have it on. Good luck with the map!
Thank you! everything you mentioned was fine and you did point out somethings that I would have never noticed
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