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Vektor - Fast Paced Society [Taiko]

posted
Total Posts
105
Topic Starter
Skull Kid
This beatmap was submitted using in-game submission on terça-feira, 6 de junho de 2017 at 14:55:15

Artist: Vektor
Title: Fast Paced Society
Tags: outer isolation blackened progressive technical thrash metal marathon
BPM: 132
Filesize: 10126kb
Play Time: 06:16
Difficulties Available:
  1. Inner Oni (6,33 stars, 3178 notes)
Download: Vektor - Fast Paced Society
Information: Scores/Beatmap Listing
---------------


Sodawea
TENTA
Topic Starter
Skull Kid

Sodawea wrote:

TENTA
BLZ MANO OBG
Sirhu
Ótimo mapa. Que tal Cosmic Cortex depois?
Topic Starter
Skull Kid

Sirhu wrote:

Ótimo mapa. Que tal Cosmic Cortex depois?
vou tentar mapear cosmic cortex dps
Sirhu

Skull Kid wrote:

Sirhu wrote:

Ótimo mapa. Que tal Cosmic Cortex depois?
vou tentar mapear cosmic cortex dps
Boa sorte! Fico no aguardo para ver como fica.
Raiden
Going for rank?
Topic Starter
Skull Kid

Raiden wrote:

Going for rank?
hi, my pc died for 2 weeks sorry
BUT I'M BACK NOW
AND YES THIS MAP IS FOR RANK
BryLego
This is beatiful.
Topic Starter
Skull Kid

BryLego wrote:

This is beatiful.
thanks you are beautiful too
Vulkin
MOD :^)
Note: Vektor is drunk, putting drums on some parts but not on other parts that one is expecting to have, so when i say "forgot a X here", im just listening without taking consideration to consistency so yea.

-Inner Oni-
The 1/6 at the intro arent kkkd, they are kkdd
00:01:790 (10) - make d, doesnt have same pitch as 00:01:563 (9) -
00:03:381 (19) - ^
00:05:427 (30) - ^
00:07:018 (39) - ^
00:09:063 (50) - ^
00:10:881 (72,73,74) - make them d, i hear a deep drum sound
00:25:540 - Forgot a d here
01:04:151 (560) - make it a d
01:09:295 - forgot a d here
01:15:836 (643) - make it a d
01:29:877 - forgot a d
01:30:923 - ^
01:32:667 - ^
01:35:109 - ^
01:35:371 - it should be 1/6 kddk
01:36:505 - forgot a d
01:38:249 - ^
01:41:040 - ^
01:42:086 - ^
01:43:481 - ^
01:43:743 (852) - make d
02:17:423 - 02:31:634 - Between those points the consistency ripped
02:52:358 - should be 1/6 kddkddk
04:07:193 (1845) - make it d
04:38:172 (2068) - make it k

Im so bad at modding this type of songs & Deathstreams sorry orz
Hope it helps though ^^
Topic Starter
Skull Kid

Vulkin wrote:

MOD :^)
Note: Vektor is drunk, putting drums on some parts but not on other parts that one is expecting to have, so when i say "forgot a X here", im just listening without taking consideration to consistency so yea.

-Inner Oni-
The 1/6 at the intro arent kkkd, they are kkdd
00:01:790 (10) - make d, doesnt have same pitch as 00:01:563 (9) -
00:03:381 (19) - ^
00:05:427 (30) - ^
00:07:018 (39) - ^
00:09:063 (50) - ^
00:10:881 (72,73,74) - make them d, i hear a deep drum sound nah, i think its better kkkkkkd
00:25:540 - Forgot a d here
01:04:151 (560) - make it a d
01:09:295 - forgot a d here no because 01:09:383 (598) - is finish
01:15:836 (643) - make it a d
01:29:877 - forgot a d
01:30:923 - ^
01:32:667 - ^
01:35:109 - ^
01:35:371 - it should be 1/6 kddk
01:36:505 - forgot a d
01:38:249 - ^
01:41:040 - ^
01:42:086 - ^
01:43:481 - ^
01:43:743 (852) - make d
02:17:423 - 02:31:634 - Between those points the consistency ripped .
02:52:358 - should be 1/6 kddkddk wat
04:07:193 (1845) - make it d
04:38:172 (2068) - make it k

Im so bad at modding this type of songs & Deathstreams sorry orz
Hope it helps though ^^
THANKS FOR MOD I LOVE YOU
Raiden
[Inner Oni]
After the intro, you could add some 1/4 to kinda give the feeling of the repeated rolls (even if they are not exactly on spot). Every 4th beat, adding a 1/4 pattern would greatly increase the emphasis of the section. What I'm saying is: 00:12:472 (81,82) - make it a kdk/kkk for bigger impact; 00:14:290 (90,91) - make it a kkd/kdd... and so on. Every 4th beat, remember, until the long roll before the higher BPM part starts.
00:41:644 (354,355,356) - This should rather be a ddk, snare is way too potent at 00:41:786 - to ignore it. It also would follow a higher guitar pitch.
00:41:927 (350,351,352) - Should be ddk for better guitar pitch increase emphasis.
00:58:886 (531,532,533) - and 00:59:169 (534,535,536) - same as the two above ^
01:11:650 (614,615) - These two have potent crashes in it, add finishers?
01:44:266 - You should probably make this part slightly less SV, as in decreasing the SV of 01:43:394 (855,856,857,858,859,860,861,862,863,864,865,866) - progressively. The player won't expect a lower BPM unless they know the song by memory, which most of the times will not be the case.
02:03:213 (974) - Not as strong but I think this note would benefit having a finisher.
02:07:950 (999) - Same as above ^
04:52:744 - I think you should really add a note here, ceasing to stop the guitar constant rhythm threw me off a lot.
06:16:864 (3143) - This can have a finisher, no fears.

Awesome guitar solo, I'm impressed.

Call me back.

edit: I forgot. Lower the background so we can see the band's logo. Change the 0 to 82

//Background and Video events
0,0,"VEKTOR.jpg",0,0
Topic Starter
Skull Kid

Raiden wrote:

[Inner Oni]
After the intro, you could add some 1/4 to kinda give the feeling of the repeated rolls (even if they are not exactly on spot). Every 4th beat, adding a 1/4 pattern would greatly increase the emphasis of the section. What I'm saying is: 00:12:472 (81,82) - make it a kdk/kkk for bigger impact; 00:14:290 (90,91) - make it a kkd/kdd... and so on. Every 4th beat, remember, until the long roll before the higher BPM part starts.
00:41:644 (354,355,356) - This should rather be a ddk, snare is way too potent at 00:41:786 - to ignore it. It also would follow a higher guitar pitch.
00:41:927 (350,351,352) - Should be ddk for better guitar pitch increase emphasis.
00:58:886 (531,532,533) - and 00:59:169 (534,535,536) - same as the two above ^
01:11:650 (614,615) - These two have potent crashes in it, add finishers?
01:44:266 - You should probably make this part slightly less SV, as in decreasing the SV of 01:43:394 (855,856,857,858,859,860,861,862,863,864,865,866) - progressively. The player won't expect a lower BPM unless they know the song by memory, which most of the times will not be the case.
02:03:213 (974) - Not as strong but I think this note would benefit having a finisher.
02:07:950 (999) - Same as above ^
04:52:744 - I think you should really add a note here, ceasing to stop the guitar constant rhythm threw me off a lot.
06:16:864 (3143) - This can have a finisher, no fears.

Awesome guitar solo, I'm impressed.

Call me back.

edit: I forgot. Lower the background so we can see the band's logo. Change the 0 to 82

//Background and Video events
0,0,"VEKTOR.jpg",0,0
thanks, all applied
Raiden
Get bubble.
ghm12
Get one more.

edit: its happening aaaaaa
Topic Starter
Skull Kid
Current Priority: +12

edit: its happening aaaaaa
zigizigiefe
Bubbled! #2
Topic Starter
Skull Kid

zigizigiefe wrote:

Bubbled! #2
pls i need real bubbles
zigizigiefe
Real Bubbled! #2
Topic Starter
Skull Kid

zigizigiefe wrote:

Real Bubbled! #2
FUCK YOU ZIGIZIGIEFE
grr
zigizigiefe

Skull Kid wrote:

zigizigiefe wrote:

Real Bubbled! #2
FUCK YOU ZIGIZIGIEFE
grr
what a pezevenk
69% Real Bubbled! #2
Topic Starter
Skull Kid
die.
zigizigiefe
Approved!
Surono
hey you gays, stahp with sick nein namber >:^C
Topic Starter
Skull Kid

Surono wrote:

hey you gays, stahp with sick nein namber >:^C
hi suorno
Chromoxx
few things that could be worked on:

Volume changes aren't optimal: some parts are missing impact due to too low volume.

For example: 02:31:634 - gets a lot louder in the music than the last part yet the volume still stays the same at 50%, should be at least around 70 here. i also feel like the parts are a bit too quiet in general sometimes, maybe consider knocking them all up by 10%
Basically, since you're already going for volume changes having some parts at pretty low volume and other parts on a normal level i would suggest going over the map again and inserting neccesary volume changes where the music gets louder. A lot of the slow parts simply lose a lot of impact through this at the moment.

05:16:891 - this stream is mapped pretty repetitively as it is atm, which can tilt players due to their fingers getting put in a strict routine here, could be made a bit more varied.

pretty fun map in general, i'll be back for a recheck in a bit
Topic Starter
Skull Kid

Chromoxx wrote:

few things that could be worked on:

Volume changes aren't optimal: some parts are missing impact due to too low volume.

For example: 02:31:634 - gets a lot louder in the music than the last part yet the volume still stays the same at 50%, should be at least around 70 here. i also feel like the parts are a bit too quiet in general sometimes, maybe consider knocking them all up by 10%
Basically, since you're already going for volume changes having some parts at pretty low volume and other parts on a normal level i would suggest going over the map again and inserting neccesary volume changes where the music gets louder. A lot of the slow parts simply lose a lot of impact through this at the moment.

05:16:891 - this stream is mapped pretty repetitively as it is atm, which can tilt players due to their fingers getting put in a strict routine here, could be made a bit more varied.

pretty fun map in general, i'll be back for a recheck in a bit
yee thanks
*waiting for recheck*
zigizigiefe
re-bub incoming boiz
Surono

my nice neck
Topic Starter
Skull Kid

Surono wrote:


my nice neck
Chromoxx
recheck

01:17:755 - this part doesn't get more intesne than the last one even though the constant 1/4 background drums set in

that's it i guess?
Topic Starter
Skull Kid

Chromoxx wrote:

recheck

01:17:755 - this part doesn't get more intesne than the last one even though the constant 1/4 background drums set in

that's it i guess?
ye this part needs more 1/4
i added some 1/4 after this point 01:17:755 - to be different of the first part
zigizigiefe
gratz incoming?
Topic Starter
Skull Kid

zigizigiefe wrote:

gratz incoming?
i dont know
Chromoxx
#2'd
zigizigiefe
noice
Topic Starter
Skull Kid

zigizigiefe wrote:

noice
PORRA
zigizigiefe
Approved!
show more
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