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Meramipop - Saifu 'Kamiasobi no Uta'

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Lama Poluna
вы чо тут мапки ранкаете шоле
evth

Lama Poluna wrote:

вы чо тут мапки ранкаете шоле
дыа
Ksardas
хуй
PoNo
Wow ! great, this have to be rank \:D/
Namki
hello.
From my point of view, map isn't ready yet to go any further due to following reasons:

  1. According to the first few patterns you must not put whistles here 00:07:834 - and 00:08:285 - here. But you must put it here 00:08:736 - for sure.
    And here 00:12:345 - / 00:15:954 -
  2. 00:19:413 (1,2,3,4,1) - as you picked loud hitsounding, consider doing HS volume a bit lower, ~50-55% for the sake of music audibility, because now I can't hear the music well.
  3. 00:30:089 (3) - as there is sound 00:30:240 - I suggest you to do a reverse instead for better music reflection.
  4. Can't really get why have you put normal-whistles on these 00:48:056 - / 00:48:835 - / 00:49:606 - etc. piano sound doesn't really mean to have a whistle on it, some normal whistle would fit much better.
    By the way, 00:50:394 (3,1,2) - normal-whistle for those is really fine.
  5. Sounds here 00:52:049 - and 00:52:439 - are more intensive than here 00:52:244 - and 00:52:633 - and in that way it's sorta senseless to make triplet at less intense tick.
  6. You're doing acceleration for each of these 00:52:731 (1,2,3,4,1) - but not doing for these 00:53:705 (2,3,4) - but music keeps accelerating. Weird decision, tbh. Consider doing acceleration for each of 8 sliders.
  7. 00:58:965 (1,2) - I'm really nor sure with these emphasized with NC sliders, looks random.
  8. 01:03:835 (1) - but here I'm 100% sure NC is unnecessary. Accroding to this pattern 00:54:289 (1,2) - .
  9. 01:30:133 (1,2,1,2,1,2) - as you're emphasizing it by NC, it would be awesome if you change SV for better emphasize. Also NC this 01:31:302 (1) - .
  10. 01:33:250 (1,2,1,2,1) - as for it. It's totally meaningless NC smap, if 01:30:133 (1,2,1,2,1,2) - here was clear reason for NC, so here 01:33:250 (1,2,1,2,1) - no any reason, music does not change so far.
  11. 01:36:367 (1,2,1,2,1,2) - the same with SV change.
  12. 01:42:795 (6) - mhm, why not NCing this?
  13. 02:19:029 (1) - random NC.
  14. 02:58:283 - badly undermapped stuff. There's a sound! Why skipping, tho.
  15. 03:34:808 (1,2,1,2,1,2) - as above.
  16. 04:38:510 - sound isn't really audible, stack fits better.

    These were the main (but not the all) issues I've noticed while watching the map. Some of these are repeating for the whole map, some not.
Good luck~! Hope it gets ranked.
Topic Starter
Mirash
thx Namki

Namki wrote:

hello.
From my point of view, map isn't ready yet to go any further due to following reasons:

  1. According to the first few patterns you must not put whistles here 00:07:834 - and 00:08:285 - here. But you must put it here 00:08:736 - for sure.
    And here 00:12:345 - / 00:15:954 - true
  2. 00:19:413 (1,2,3,4,1) - as you picked loud hitsounding, consider doing HS volume a bit lower, ~50-55% for the sake of music audibility, because now I can't hear the music well. it's a preference, i'm ok with how it is now
  3. 00:30:089 (3) - as there is sound 00:30:240 - I suggest you to do a reverse instead for better music reflection. did same thing as here 00:40:916 (3,4,5) - everywhere, and yes 00:41:668 skipped intentionally
  4. Can't really get why have you put normal-whistles on these 00:48:056 - / 00:48:835 - / 00:49:606 - etc. piano sound doesn't really mean to have a whistle on it, some normal whistle would fit much better. i'll keep what i have, since it fits in my opinion
    By the way, 00:50:394 (3,1,2) - normal-whistle for those is really fine.
  5. Sounds here 00:52:049 - and 00:52:439 - are more intensive than here 00:52:244 - and 00:52:633 - and in that way it's sorta senseless to make triplet at less intense tick. i'm not really mapping this instrument, so i'll keep.
    btw if i accept this i should redo whole part from 00:48:056 since i skip it most of the time, i don't know why you mention only those
  6. You're doing acceleration for each of these 00:52:731 (1,2,3,4,1) - but not doing for these 00:53:705 (2,3,4) - but music keeps accelerating. Weird decision, tbh. Consider doing acceleration for each of 8 sliders. tried and didn't like it, i don't want sv here to be more then 1.3 and if i accelerate them by 0.5 its too weak for the music, doesn't fit at all, so i'll keep what i have
  7. 00:58:965 (1,2) - I'm really nor sure with these emphasized with NC sliders, looks random. its not random, but nc here 00:59:354 (1) - is wrong, removed
  8. 01:03:835 (1) - but here I'm 100% sure NC is unnecessary. Accroding to this pattern 00:54:289 (1,2) - . true, got fooled by stronger sounds
  9. 01:30:133 (1,2,1,2,1,2) - as you're emphasizing it by NC, it would be awesome if you change SV for better emphasize. i want sv to be somewhat same through map. i highlighted it with hitsounds, guess it's enough Also NC this 01:31:302 (1) - . true
  10. 01:33:250 (1,2,1,2,1) - as for it. It's totally meaningless NC smap, if 01:30:133 (1,2,1,2,1,2) - here was clear reason for NC, so here 01:33:250 (1,2,1,2,1) - no any reason, music does not change so far.
  11. 01:36:367 (1,2,1,2,1,2) - the same with SV change.
  12. 01:42:795 (6) - mhm, why not NCing this? why should i?
  13. 02:19:029 (1) - random NC. removed for consistency with other kiais, but it was here for design purposes
  14. 02:58:283 - badly undermapped stuff. There's a sound! Why skipping, tho. highlighted vocal ending and three sounds farther
  15. 03:34:808 (1,2,1,2,1,2) - as above.
  16. 04:38:510 - sound isn't really audible, stack fits better. i'm mapping this three to another instrument

    These were the main (but not the all) issues I've noticed while watching the map. Some of these are repeating for the whole map, some not.
Good luck~! Hope it gets ranked. thanks and good luck on your BN qualification if you are trying!
not gonna pop bubble or i should? since it's just NC issues and three circles at the start
Left
from queue

[Mountain of Faith]
I have no idea how this can be bubbled

- 00:41:706 - can catch this one?
- 00:49:614 (1,2,3,1,2,3) - can you tell me why you grouped note in 3 based on song?
- 01:25:458 - ~ 01:37:536 - song gives more than bunch of 1/2 drumsound based slider. I don't want to say this one 'simple'. I think it's just lack of expression. and 02:02:860 (1) - almost same intensity with highlight wtf? considering the sounds here, it should have more difference.
- 02:02:666 - , 02:02:763 - this beat looks quite important, but you left it blank.
- 02:02:860 - same opinion. are you entirely ignoring vocal? then why are you mapping vocal song
- 02:27:795 - this part looks nice i think.
- 02:31:887 - song isn't empty here, only melody isn't there. you put 1/2 even there's no melody before ( 02:31:107 (2) - ) also consistency lacks here.
issue above should be checked throughout the map

also NC should be reconsidered but I'm noob about that so

good luck and merry christmas :)
Topic Starter
Mirash
no changes, some were mentioned earlier and explained, some i disagree
thx!
Left
Can u give me feedback why u denied i wanna hear the reason of 1/2 spamm

+ add one more 02:18:445 (1,2,3,1,2,3) - obviously grouping 02:18:445 (1,2,3,1) - in vocal, but 3/3 grouping is quite nonsense
I found lots of this kind in this map
sahuang

Mirash wrote:

no changes, some were mentioned earlier and explained, some i disagree
thx!
explaination is necessary if you want to deny a mod.

Pop for now cuz i think it lacks quality.

00:49:614 (1,2,3,1,2,3,1,2,3,4,5,6) - should be grouped in 4 according to music, so 00:49:614 (1,2,3,1) - together. Besides, why you mapped 00:52:146 (2,3,5,6) - ? You ignored all such beats before and chose to use 1/1, but here you switched to following another instrument and used triplets. Very inconsistent.
00:53:510 (1,4) - avoid overlap? Pretty messy rn
00:53:510 (1,2,3,4) - supposed to be more intense since music increases. So higher ds is needed. Also u might need better shape 00:53:705 (2,3,4) -
00:55:848 (5) - should be grouped with 00:56:042 (1,2) - etc,not previous one.
00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - why you chose to use 1/4 stream here when music is not even more intense? And the ds change is confusing as well.
00:57:211 (5,1,4) - do more work on aesthetics pls..
00:57:796 (4,1,2) - 1,2 is grouped with 4 ,so 00:58:184 (3,1) - swap nc and your pattern should be rearranged.
00:58:672 (4,5) - why suddenly so big ds
01:02:471 (3,4,1,2,3,4,1,2,3,4,5,6) - same here, the stream makes no sense.
01:50:003 (4,1) - sudden stack here destroyed flow, remove it.
01:56:237 (4,1) - same
02:03:250 (3,4) - these sliders seem casually placed, pattern is really bad..
02:04:029 (7,8) - same
02:04:614 (2,6) - weird overlap, makes map more messy
02:11:433 (5,1) - swap nc
02:12:211 (3,1) - 02:12:991 (3,1,3,7,1) - etc need to swap NC cuz music suggests 4 in a group.
02:14:744 (1,2,3,4,5,6,1) - i see no reason for u to decrease ds here.Actually 02:14:938 (3,4,5,6) - are in a group and they are more intense than 02:14:744 (1,2) - . So change the pattern.
02:16:107 (5,1) - 02:19:029 (1,2) - swap NC,also for many other similar places. Rework your nc pls
02:19:224 (1,1,1,2) - really messy with overlaps
02:24:679 (1,1,1,1) - this is only mapped for pattern, why use different sv? sound is the same.
02:30:523 (7,8) - more aesthetics needed
02:30:718 (8,1,5) - seems randomly placed, could look better
02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - this is also mapped for pattern. 02:36:367 (3,4,1,2,3,4,1,2) - should be grouped, not 02:36:172 (1,2,3,4) - .It's one of the biggest problem in this map.
wont mention similar mistakes.

I think this map still needs more work before going for rank, note placement as well as rhythm choice can be improved. NC groups certainly should be reconsidered.
Topic Starter
Mirash
thx sahuang

sahuang wrote:

Mirash wrote:

no changes, some were mentioned earlier and explained, some i disagree
thx!
explaination is necessary if you want to deny a mod.

Pop for now cuz i think it lacks quality.

00:49:614 (1,2,3,1,2,3,1,2,3,4,5,6) - should be grouped in 4 according to music, so 00:49:614 (1,2,3,1) - together. i wanted to highlight sound on 00:50:780 (4) - because its different from previous, replaced them anyway Besides, why you mapped 00:52:146 (2,3,5,6) - ? You ignored all such beats before and chose to use 1/1, but here you switched to following another instrument and used triplets. Very inconsistent. i cant hear instrument that i was mapping here anymore, so decided to make some build up for following parts
00:53:510 (1,4) - avoid overlap? Pretty messy rn they are hardly meet each other on the playfield, but okay..
00:53:510 (1,2,3,4) - supposed to be more intense since music increases. So higher ds is needed. Also u might need better shape 00:53:705 (2,3,4) - reworked
00:55:848 (5) - should be grouped with 00:56:042 (1,2) - etc,not previous one. agree
00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - why you chose to use 1/4 stream here when music is not even more intense? And the ds change is confusing as well. with stream and lowering ds i wanted to represent piano changes in music. it is not confusing, plays fine
00:57:211 (5,1,4) - do more work on aesthetics pls.. ow right
00:57:796 (4,1,2) - 1,2 is grouped with 4 ,so 00:58:184 (3,1) - swap nc and your pattern should be rearranged. yes
00:58:672 (4,5) - why suddenly so big ds ds here is like in previous similar moments 00:57:987 (5,6,1,2) - (00:59:741 (1,2,3,1,2,3) - and this is mapped on drums)
01:02:471 (3,4,1,2,3,4,1,2,3,4,5,6) - same here, the stream makes no sense. same, makes sense to me
01:50:003 (4,1) - sudden stack here destroyed flow, remove it. it plays well and feels this way. but whatever not a big deal, changed and removed nc
01:56:237 (4,1) - same same
02:03:250 (3,4) - these sliders seem casually placed, pattern is really bad.. only because its not trivial triangle or square doesn't make it bad, rearranged somehow
02:04:029 (7,8) - same looks ok for me, but changed a bit
02:04:614 (2,6) - weird overlap, makes map more messy messy in editor? maybe. messy on play field? no. 02:04:805 (3,4,5,6,7,8) - this arranged in triangle
02:11:433 (5,1) - swap nc
02:12:211 (3,1) - 02:12:991 (3,1,3,7,1) - etc need to swap NC cuz music suggests 4 in a group.
02:14:744 (1,2,3,4,5,6,1) - i see no reason for u to decrease ds here.Actually 02:14:938 (3,4,5,6) - are in a group and they are more intense than 02:14:744 (1,2) - . So change the pattern. i was sure that last three are weaker then previous, but now that you mention group im not. first two are stronger anyway imo. changed ds
02:16:107 (5,1) - 02:19:029 (1,2) - swap NC,also for many other similar places. Rework your nc pls i'll try
02:19:224 (1,1,1,2) - really messy with overlaps yea reworked them
02:24:679 (1,1,1,1) - this is only mapped for pattern, why use different sv? sound is the same. motion you do here is circular and with increasing sv it doesn't really changes because you do not follow full slider. sound is increasing here 02:24:676 (1,1) it looks ok so why not?
02:30:523 (7,8) - more aesthetics needed did something
02:30:718 (8,1,5) - seems randomly placed, could look better it is not lol. replaced (5) and (8) a bit
02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - this is also mapped for pattern. 02:36:367 (3,4,1,2,3,4,1,2) - should be grouped, not 02:36:172 (1,2,3,4) - .It's one of the biggest problem in this map. instrument sounds here 02:36:559 (1,2,3,4) - different and i highlighted it with ds change, also grouped according to it
wont mention similar mistakes.

I think this map still needs more work before going for rank, note placement as well as rhythm choice can be improved. NC groups certainly should be reconsidered. fixed ncs i guess

thx Left

Left wrote:

from queue

[Mountain of Faith]
I have no idea how this can be bubbled

- 00:41:706 - can catch this one? no i don't want to, feels ok how it is now
- 00:49:614 (1,2,3,1,2,3) - can you tell me why you grouped note in 3 based on song? highlighted 00:50:780 (4) - because sounds more audible, btw replaced a bit
- 01:25:458 - ~ 01:37:536 - song gives more than bunch of 1/2 drumsound based slider. I don't want to say this one 'simple'. I think it's just lack of expression. and 02:02:860 (1) - almost same intensity with highlight wtf? considering the sounds here, it should have more difference. you know it is my map and i feel like this represents music well. i got what you are saying but i want to keep this rhythm
- 02:02:666 - , 02:02:763 - this beat looks quite important, but you left it blank. i do it constantly and think that skipping it suits here. beat is not that strong
- 02:02:860 - same opinion. are you entirely ignoring vocal? then why are you mapping vocal song because i want to!
- 02:27:795 - this part looks nice i think. ho thx
- 02:31:887 - song isn't empty here, only melody isn't there. and i map melody, thats why i skip you put 1/2 even there's no melody before i dont think so ( 02:31:107 (2) - ) also consistency lacks here. 0.03 ds changes lol ok reworked
issue above should be checked throughout the map

also NC should be reconsidered but I'm noob about that so

good luck and merry christmas :) merry christmas!

sorry Left your words were a bit harsh so i got pissed


05:13:961 (1,2,3,4,5,6,1) - i'll save that stream here because 05:14:448 (6) - no sound here and i want to keep force
05:12:403 (1,2,3,4,5,6,1) - and this is reworked like ^

and thanks follon for timing fix

3hrs passed like nothing ~_~
Left
sorry I was too aggressive ;w;
sahuang
Feels better now, continue your ranking process then, good luck :)
x incoming
General
  1. You make a lot pattern changes when mapping the same sounds, I think it upsets the flow of the song
  2. I'm being very pedantic sometimes but it's needed for consistency, sorry if it seems harsh
Mountain of Faith
  1. 00:50:585 - You map to the kicks but miss a beat
  2. 00:52:143 (4,5,6,7,8) - Don't agree with mapping the triples to the guzheng suddenly
  3. 01:09:871 (1,2) - Sliders here seem like a poor choice since it ends on a significant beat
  4. 01:16:104 (1,2) - Same here
  5. 01:17:663 (1,2,3) - Change it to what you did before here 01:11:429 (1,2,3)
  6. 01:48:344 - You mapped to triple kicks before but not here
  7. 01:48:734 - Here too, then make so the slider is last beat
  8. 01:46:104 - Missed beat, or if you map to kicks instead change so matches 01:47:468 (2,3,4,5,6,7,8) (missed triples)
  9. 01:52:922 (3,4,5) - Not a triple here, or do same as above
  10. 01:48:832 (1,2) - Make a kickslider instead then another repeat slider like 01:49:319 (3) so it matches 01:49:611 (4)
  11. 01:52:338 - Again
  12. 02:13:377 (3) - Make so the kicks are mapped like at 02:07:143 (3,4,5)
  13. 03:14:546 (1,2) - Ends on significant beat again, if you made changes at 01:09:871 (1,2) just copy paste here
  14. 03:22:337 (1,2,3) - But keep this how it is, seems fitting
  15. 03:50:781 - Missed beat again since you map to guzheng
  16. 03:57:013 - Here too
  17. 03:59:741 (1) - Kickslider instead (see before)
  18. 04:00:033 (2) - Then make this like 04:00:228 (3)
  19. 04:38:507 (8) - I think this note should be deleted for the effect you go for next
  20. 04:40:650 (1,2,3,4,5) - I feel that these should be spaced more to highlight pitch changes and not just solid beats
  21. 04:41:430 (1,2,3,4,5) - Here too, like you did here 04:43:377 (2,3,4,5,6) but not that spaced
  22. 04:59:742 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1) - I think this should be remapped, you ignore the symbols and just mix it in with the rest of the notes and it doesn't seem like a logical flow
Topic Starter
Mirash
thx Toehoe

Toehoe wrote:

General
  1. You make a lot pattern changes when mapping the same sounds, I think it upsets the flow of the song if i map same things here and there it wouldn't be that fun
  2. I'm being very pedantic sometimes but it's needed for consistency, sorry if it seems harsh
Mountain of Faith
  1. 00:50:585 - You map to the kicks but miss a beat intentionally
  2. 00:52:143 (4,5,6,7,8) - Don't agree with mapping the triples to the guzheng suddenly i like it and it is kinda buildup for next section
  3. 01:09:871 (1,2) - Sliders here seem like a poor choice since it ends on a significant beat i map piano here and see no trouble if it ends on a strong beat
  4. 01:16:104 (1,2) - Same here
  5. 01:17:663 (1,2,3) - Change it to what you did before here 01:11:429 (1,2,3) lol no listen carefully to piano. it ends on first and continuous on second case you mention
  6. 01:48:344 - You mapped to triple kicks before but not here again i do piano here
  7. 01:48:734 - Here too, then make so the slider is last beat
  8. 01:46:104 - Missed beat, or if you map to kicks instead change so matches 01:47:468 (2,3,4,5,6,7,8) (missed triples) just because there is a sound that does not mean that that sound has to be mapped. i like how it is now
  9. 01:52:922 (3,4,5) - Not a triple here, or do same as above nah this section plays and looks and represents music fine for me
  10. 01:48:832 (1,2) - Make a kickslider instead then another repeat slider like 01:49:319 (3) so it matches 01:49:611 (4) mm no
  11. 01:52:338 - Again
  12. 02:13:377 (3) - Make so the kicks are mapped like at 02:07:143 (3,4,5) i did same thing through that kind of sections 04:11:819 (3,4,5) - 05:07:728 (2,3,4) - and think it matches song if i skip that beats on where you mentioned
  13. 03:14:546 (1,2) - Ends on significant beat again, if you made changes at 01:09:871 (1,2) just copy paste here
  14. 03:22:337 (1,2,3) - But keep this how it is, seems fitting
  15. 03:50:781 - Missed beat again since you map to guzheng
  16. 03:57:013 - Here too
  17. 03:59:741 (1) - Kickslider instead (see before)
  18. 04:00:033 (2) - Then make this like 04:00:228 (3)
  19. 04:38:507 (8) - I think this note should be deleted for the effect you go for next no i want to keep this
  20. 04:40:650 (1,2,3,4,5) - I feel that these should be spaced more to highlight pitch changes and not just solid beats maybe, but i think its fine how it is, i like it
  21. 04:41:430 (1,2,3,4,5) - Here too, like you did here 04:43:377 (2,3,4,5,6) but not that spaced
  22. 04:59:742 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1) - I think this should be remapped, you ignore the symbols and just mix it in with the rest of the notes and it doesn't seem like a logical flow i think i hit sounded it well and it plays naturally
thank you for suggestions but i think my way of placement is better
Strategas
when it came to 1/4 sliders having weird flow was mostly fine, but when it comes to 1/2 and above stuff like 02:56:039 (2,3,4) - doesn't really play well so would be good to change the flow so that transition into and out of slider would be better. 02:56:234 (4) - ctrl j and bringing it back up would be enough, but you might want to adjust 02:56:624 (5) - afterwards to look a bit better

03:52:143 (2,1,2,1,2,1,2) - could rearange object placement here a bit so it wouldn't looks so messy by avoiding unncessary overlaps

04:25:065 (3,4,1,2) - I guess something similar as the first point but this is even harder cuz you have linear movement until a harsh flow break at 04:25:552 (2) -

04:39:091 (2,1) - this empty space is kinda awkward, you can avoid it by placing sliders on 04:38:507 (8) - 04:41:819 (5) - and 04:39:091 (2) - it would still follow the piano and passively follow the drums

04:57:598 (2,1) - can avoid irregular rhythm by making 04:57:598 (2) - a slider that ends on 04:57:793 - to be more intuitive to play

04:58:962 (7,1) - can avoid this 3/2 again for same reason if you start the slider at 04:58:962 (7) - and add a reverse

05:12:890 (7) - 05:14:448 (7) - overmapping both notes like this doesn't work that well imo, it doesn't look that well either, could just stack 05:12:793 (6,1) - or smth else if you wish

05:48:442 (4,1) - well I get that you want emphasis but this seems too harsh, it's almost a guaranteed 100 from the slider there

not really sure what the quality issues were before but I'm assuming it had something to do with object placement/aesthetics cuz there's a lot of messy stuff, but the map seems to execute another idea which makes up for it and I like it, feel free to call me back
Topic Starter
Mirash
thx Strategas

Strategas wrote:

when it came to 1/4 sliders having weird flow was mostly fine, but when it comes to 1/2 and above stuff like 02:56:039 (2,3,4) - doesn't really play well so would be good to change the flow so that transition into and out of slider would be better. 02:56:234 (4) - ctrl j and bringing it back up would be enough, but you might want to adjust 02:56:624 (5) - afterwards to look a bit better

03:52:143 (2,1,2,1,2,1,2) - could rearange object placement here a bit so it wouldn't looks so messy by avoiding unncessary overlaps

04:25:065 (3,4,1,2) - I guess something similar as the first point but this is even harder cuz you have linear movement until a harsh flow break at 04:25:552 (2) -

04:39:091 (2,1) - this empty space is kinda awkward, you can avoid it by placing sliders on 04:38:507 (8) - 04:41:819 (5) - and 04:39:091 (2) - it would still follow the piano and passively follow the drums

04:57:598 (2,1) - can avoid irregular rhythm by making 04:57:598 (2) - a slider that ends on 04:57:793 - to be more intuitive to play

04:58:962 (7,1) - can avoid this 3/2 again for same reason if you start the slider at 04:58:962 (7) - and add a reverse

05:12:890 (7) - 05:14:448 (7) - overmapping both notes like this doesn't work that well imo, it doesn't look that well either, could just stack 05:12:793 (6,1) - or smth else if you wish

05:48:442 (4,1) - well I get that you want emphasis but this seems too harsh, it's almost a guaranteed 100 from the slider there

not really sure what the quality issues were before but I'm assuming it had something to do with object placement/aesthetics cuz there's a lot of messy stuff, but the map seems to execute another idea which makes up for it and I like it, feel free to call me back
applied all!
Strategas
gl
evth
как же это долго
Ksardas
ранкай
PandaHero

Ksardas wrote:

ранкай
jonathanlfj
#2
Topic Starter
Mirash
wooo thank you!
Liiraye
hype
Nao Tomori
place
Topic Starter
Mirash
: )
Kyubey
I wasn't sure about the title romanization, and asked Delis for help, he told me that first two kanji should be romanized as Matsufu instead of Matsu fu, but he wasn't sure, therefore I asked Mirash to ask someone reliable for romanization confirmation. If the romanization is corrent, I will push it to qualified.

logs
22:12 Kyubey: я извиняюсь за то, что нихера не делал всё это время, у меня с мотивацией какая-то совсем задница
22:12 Kyubey: тебе всё ещё надо помоддить карту?
22:12 Kyubey: а то у меня появилось настроение моддить сейчас
22:13 Mirash: да!
22:13 Kyubey: ну тогда сейчас и займусь
22:13 Kyubey: протестировать правда надо сначала
22:13 Mirash: я правда еще одного бна нашел, но он тянет резину
22:13 Kyubey: хм
22:13 Kyubey: ну тогда сам думай как лучше
22:14 Mirash: думаю лучше, если ты помодишь
22:14 Kyubey: окей
22:14 Kyubey: ты ещё будешь онлайн?
22:14 Kyubey: а то я ирк могу сделать
22:15 Mirash: да
22:20 Mirash: https://osu.ppy.sh/ss/7634955 у некоторых почти выходит
22:20 Mirash: кстати, тот бн плейсхолдер поставил, это не помешает?
22:20 Kyubey: я и играть разучился
22:21 Kyubey: ну раз он держит этот плейсхолдер уже неделю, то смысл его ставить
22:21 Kyubey: бесполезно
22:21 Mirash: мне кажется он забыл, с тех пор уже две страницы постов написал
22:21 Mirash: да
22:21 Kyubey: могу удалить его В)
22:21 Kyubey: хотя не буду
22:21 Mirash: ха-ха
22:22 Kyubey: мету тебе чекали?
22:22 Mirash: джонатан и лассе
22:22 Kyubey: ссылки есть на посты?
22:22 Mirash: на 2 странице
22:22 Kyubey: отличн
22:22 Kyubey: а то самому лень искать
22:22 Mirash: p/5679591
22:23 Kyubey: а романизацию кто делал?
22:24 Mirash: хм, я вроде с ютьюба скопировал
22:24 Mirash: никто не комплейнил на этот счет
22:24 Kyubey: меня скобочки в оригинал мете смущают
22:26 Kyubey: и первая кандзя должна быть не Matsu а Matsuri, судя по всему
22:27 Kyubey: попробую у японца спросить
22:27 *Mirash is listening to [https://osu.ppy.sh/b/978236 Meramipop - Matsu fu Kami Asobi no Uta]
22:27 Mirash: не знаю можно ли доверять китайцу
22:27 Kyubey: ты там теги видел
22:27 Mirash: но у него так же
22:27 Kyubey: лол
22:27 Mirash: хд
22:30 Mirash: http://www.rd-sounds.com/reitai13.html
22:30 Mirash: шестой
22:30 Mirash: думаю скобочки стоит оставить
22:30 Kyubey: да я больше про то как оно романизируется
22:31 Mirash: ну, все же
22:31 Kyubey: думаю и так сойдёт
22:38 Kyubey: в общем, делис считает, что романизация должна быть не Matsu fu а Matsufu
22:38 Kyubey: но он и сам не уверен
22:38 Kyubey: поэтому я в треде упомяну то что есть сомнения
22:39 Kyubey: и надо будет подождать пока кто-нибудь, кому можно доверять, проверит это
22:39 Mirash: ага, мне искать кого-то?
22:39 Kyubey: можешь попробовать алакат написать
22:39 Kyubey: или кван
22:42 Kyubey: а я в треде напишу что так и так, есть сомнения
22:42 Kyubey: а пока моддить начну
22:42 Mirash: окей, отправлю кван пм
22:45 Kyubey: эх, аккуратности бы карте
22:45 Kyubey: а то столько оверлапов некрасивых
22:45 Mirash: ну, при игре не особо заметно
22:45 Kyubey: для первого раза прокатит, но потом старайся меньше оверлапать без причины
22:45 Kyubey: ну при игре оно иногда путает тоже
22:45 Mirash: я уже понял это, да
22:46 Mirash: я и в ней старался, иногда не выходило
22:47 Kyubey: 01:48:832 (1,2,3) - спейсинг между ними рандомный, это выглядит некрасиво
22:47 Kyubey: сделай ровнее
22:47 Mirash: да
22:51 Kyubey: 02:47:078 (1,2) - нк по вокалу не на двойке разве должно быть?
22:51 Kyubey: или у тебя тут свой нк паттерн?
22:52 Mirash: верно
22:52 Mirash: поправил
22:52 Kyubey: хотя тут во всей части непонятный нк паттерн
22:52 Kyubey: поэтому я хз даже
22:52 Kyubey: 02:54:481 (2,3) - троечка плохо читается тут под двоечкой, выдвинуть луччше
22:52 Mirash: я уберу ее вообще
22:54 Mirash: подвинул
22:56 Kyubey: 04:08:507 (2,1) - вот этот оверлап вообще глаза режет
22:58 Mirash: подвигал
22:59 Kyubey: 05:27:013 (1,1,1,1) - ну в другую сторону ты их хотя бы убери, а то выглядит как прямой копипаст с 02:24:676 (1,1,1,1) -
23:00 Kyubey: и на этом всё
23:00 Mirash: хм
23:01 Mirash: тяжело их в другую сторону убрать
23:01 Kyubey: весь кусок отрази по горизонтали например
23:01 Mirash: в смысле, налево? или ctr h?
23:01 Kyubey: налево, да
Topic Starter
Mirash
Yohanes
qualify hype?
Delis
I actually told qubee that it might be Saifu and I'll immediately join qat if I was right. soonTM jk srsly
jonathanlfj
do we start from #1 again? I thought we can qualify directly if only a title change is needed... or is that not a thing anymore?
Topic Starter
Mirash
Yea you need to redo this 1 2 3 thing, wrong metas unrankable
Strategas
1st thing
jonathanlfj
ok then i guess #2 from me
caren_sk
good luck !
Kyubey
Let's goo.
Topic Starter
Mirash
THANK Kyubee <3
and caren!
Natteke desu
Грачую
PandaHero

EvilElvis wrote:

Грачую
Смотри, Мираш, грачи прилетели

Lama Poluna

PandaHero wrote:

EvilElvis wrote:

Грачую
Смотри, Мираш, грачи прилетели

не грачи, а гречиха
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