вы чо тут мапки ранкаете шоле
Namki wrote:
hello.
From my point of view, map isn't ready yet to go any further due to following reasons:Good luck~! Hope it gets ranked. thanks and good luck on your BN qualification if you are trying!
- According to the first few patterns you must not put whistles here 00:07:834 - and 00:08:285 - here. But you must put it here 00:08:736 - for sure.
And here 00:12:345 - / 00:15:954 - true- 00:19:413 (1,2,3,4,1) - as you picked loud hitsounding, consider doing HS volume a bit lower, ~50-55% for the sake of music audibility, because now I can't hear the music well. it's a preference, i'm ok with how it is now
- 00:30:089 (3) - as there is sound 00:30:240 - I suggest you to do a reverse instead for better music reflection. did same thing as here 00:40:916 (3,4,5) - everywhere, and yes 00:41:668 skipped intentionally
- Can't really get why have you put normal-whistles on these 00:48:056 - / 00:48:835 - / 00:49:606 - etc. piano sound doesn't really mean to have a whistle on it, some normal whistle would fit much better. i'll keep what i have, since it fits in my opinion
By the way, 00:50:394 (3,1,2) - normal-whistle for those is really fine.- Sounds here 00:52:049 - and 00:52:439 - are more intensive than here 00:52:244 - and 00:52:633 - and in that way it's sorta senseless to make triplet at less intense tick. i'm not really mapping this instrument, so i'll keep.
btw if i accept this i should redo whole part from 00:48:056 since i skip it most of the time, i don't know why you mention only those- You're doing acceleration for each of these 00:52:731 (1,2,3,4,1) - but not doing for these 00:53:705 (2,3,4) - but music keeps accelerating. Weird decision, tbh. Consider doing acceleration for each of 8 sliders. tried and didn't like it, i don't want sv here to be more then 1.3 and if i accelerate them by 0.5 its too weak for the music, doesn't fit at all, so i'll keep what i have
- 00:58:965 (1,2) - I'm really nor sure with these emphasized with NC sliders, looks random. its not random, but nc here 00:59:354 (1) - is wrong, removed
- 01:03:835 (1) - but here I'm 100% sure NC is unnecessary. Accroding to this pattern 00:54:289 (1,2) - . true, got fooled by stronger sounds
- 01:30:133 (1,2,1,2,1,2) - as you're emphasizing it by NC, it would be awesome if you change SV for better emphasize. i want sv to be somewhat same through map. i highlighted it with hitsounds, guess it's enough Also NC this 01:31:302 (1) - . true
- 01:33:250 (1,2,1,2,1) - as for it. It's totally meaningless NC smap, if 01:30:133 (1,2,1,2,1,2) - here was clear reason for NC, so here 01:33:250 (1,2,1,2,1) - no any reason, music does not change so far.
- 01:36:367 (1,2,1,2,1,2) - the same with SV change.
- 01:42:795 (6) - mhm, why not NCing this? why should i?
- 02:19:029 (1) - random NC. removed for consistency with other kiais, but it was here for design purposes
- 02:58:283 - badly undermapped stuff. There's a sound! Why skipping, tho. highlighted vocal ending and three sounds farther
- 03:34:808 (1,2,1,2,1,2) - as above.
- 04:38:510 - sound isn't really audible, stack fits better. i'm mapping this three to another instrument
These were the main (but not the all) issues I've noticed while watching the map. Some of these are repeating for the whole map, some not.
explaination is necessary if you want to deny a mod.Mirash wrote:
no changes, some were mentioned earlier and explained, some i disagree
thx!
sahuang wrote:
explaination is necessary if you want to deny a mod.Mirash wrote:
no changes, some were mentioned earlier and explained, some i disagree
thx!
Pop for now cuz i think it lacks quality.
00:49:614 (1,2,3,1,2,3,1,2,3,4,5,6) - should be grouped in 4 according to music, so 00:49:614 (1,2,3,1) - together. i wanted to highlight sound on 00:50:780 (4) - because its different from previous, replaced them anyway Besides, why you mapped 00:52:146 (2,3,5,6) - ? You ignored all such beats before and chose to use 1/1, but here you switched to following another instrument and used triplets. Very inconsistent. i cant hear instrument that i was mapping here anymore, so decided to make some build up for following parts
00:53:510 (1,4) - avoid overlap? Pretty messy rn they are hardly meet each other on the playfield, but okay..
00:53:510 (1,2,3,4) - supposed to be more intense since music increases. So higher ds is needed. Also u might need better shape 00:53:705 (2,3,4) - reworked
00:55:848 (5) - should be grouped with 00:56:042 (1,2) - etc,not previous one. agree
00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - why you chose to use 1/4 stream here when music is not even more intense? And the ds change is confusing as well. with stream and lowering ds i wanted to represent piano changes in music. it is not confusing, plays fine
00:57:211 (5,1,4) - do more work on aesthetics pls.. ow right
00:57:796 (4,1,2) - 1,2 is grouped with 4 ,so 00:58:184 (3,1) - swap nc and your pattern should be rearranged. yes
00:58:672 (4,5) - why suddenly so big ds ds here is like in previous similar moments 00:57:987 (5,6,1,2) - (00:59:741 (1,2,3,1,2,3) - and this is mapped on drums)
01:02:471 (3,4,1,2,3,4,1,2,3,4,5,6) - same here, the stream makes no sense. same, makes sense to me
01:50:003 (4,1) - sudden stack here destroyed flow, remove it. it plays well and feels this way. but whatever not a big deal, changed and removed nc
01:56:237 (4,1) - same same
02:03:250 (3,4) - these sliders seem casually placed, pattern is really bad.. only because its not trivial triangle or square doesn't make it bad, rearranged somehow
02:04:029 (7,8) - same looks ok for me, but changed a bit
02:04:614 (2,6) - weird overlap, makes map more messy messy in editor? maybe. messy on play field? no. 02:04:805 (3,4,5,6,7,8) - this arranged in triangle
02:11:433 (5,1) - swap nc
02:12:211 (3,1) - 02:12:991 (3,1,3,7,1) - etc need to swap NC cuz music suggests 4 in a group.
02:14:744 (1,2,3,4,5,6,1) - i see no reason for u to decrease ds here.Actually 02:14:938 (3,4,5,6) - are in a group and they are more intense than 02:14:744 (1,2) - . So change the pattern. i was sure that last three are weaker then previous, but now that you mention group im not. first two are stronger anyway imo. changed ds
02:16:107 (5,1) - 02:19:029 (1,2) - swap NC,also for many other similar places. Rework your nc pls i'll try
02:19:224 (1,1,1,2) - really messy with overlaps yea reworked them
02:24:679 (1,1,1,1) - this is only mapped for pattern, why use different sv? sound is the same. motion you do here is circular and with increasing sv it doesn't really changes because you do not follow full slider. sound is increasing here 02:24:676 (1,1) it looks ok so why not?
02:30:523 (7,8) - more aesthetics needed did something
02:30:718 (8,1,5) - seems randomly placed, could look better it is not lol. replaced (5) and (8) a bit
02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - this is also mapped for pattern. 02:36:367 (3,4,1,2,3,4,1,2) - should be grouped, not 02:36:172 (1,2,3,4) - .It's one of the biggest problem in this map. instrument sounds here 02:36:559 (1,2,3,4) - different and i highlighted it with ds change, also grouped according to it
wont mention similar mistakes.
I think this map still needs more work before going for rank, note placement as well as rhythm choice can be improved. NC groups certainly should be reconsidered. fixed ncs i guess
Left wrote:
from queue
[Mountain of Faith]
I have no idea how this can be bubbled
- 00:41:706 - can catch this one? no i don't want to, feels ok how it is now
- 00:49:614 (1,2,3,1,2,3) - can you tell me why you grouped note in 3 based on song? highlighted 00:50:780 (4) - because sounds more audible, btw replaced a bit
- 01:25:458 - ~ 01:37:536 - song gives more than bunch of 1/2 drumsound based slider. I don't want to say this one 'simple'. I think it's just lack of expression. and 02:02:860 (1) - almost same intensity with highlight wtf? considering the sounds here, it should have more difference. you know it is my map and i feel like this represents music well. i got what you are saying but i want to keep this rhythm
- 02:02:666 - , 02:02:763 - this beat looks quite important, but you left it blank. i do it constantly and think that skipping it suits here. beat is not that strong
- 02:02:860 - same opinion. are you entirely ignoring vocal? then why are you mapping vocal song because i want to!
- 02:27:795 - this part looks nice i think. ho thx
- 02:31:887 - song isn't empty here, only melody isn't there. and i map melody, thats why i skip you put 1/2 even there's no melody before i dont think so ( 02:31:107 (2) - ) also consistency lacks here. 0.03 ds changes lol ok reworked
issue above should be checked throughout the map
also NC should be reconsidered but I'm noob about that so
good luck and merry christmas merry christmas!
Toehoe wrote:
General
- You make a lot pattern changes when mapping the same sounds, I think it upsets the flow of the song if i map same things here and there it wouldn't be that fun
- I'm being very pedantic sometimes but it's needed for consistency, sorry if it seems harsh
Mountain of Faith
- 00:50:585 - You map to the kicks but miss a beat intentionally
- 00:52:143 (4,5,6,7,8) - Don't agree with mapping the triples to the guzheng suddenly i like it and it is kinda buildup for next section
- 01:09:871 (1,2) - Sliders here seem like a poor choice since it ends on a significant beat i map piano here and see no trouble if it ends on a strong beat
- 01:16:104 (1,2) - Same here
- 01:17:663 (1,2,3) - Change it to what you did before here 01:11:429 (1,2,3) lol no listen carefully to piano. it ends on first and continuous on second case you mention
- 01:48:344 - You mapped to triple kicks before but not here again i do piano here
- 01:48:734 - Here too, then make so the slider is last beat
- 01:46:104 - Missed beat, or if you map to kicks instead change so matches 01:47:468 (2,3,4,5,6,7,8) (missed triples) just because there is a sound that does not mean that that sound has to be mapped. i like how it is now
- 01:52:922 (3,4,5) - Not a triple here, or do same as above nah this section plays and looks and represents music fine for me
- 01:48:832 (1,2) - Make a kickslider instead then another repeat slider like 01:49:319 (3) so it matches 01:49:611 (4) mm no
- 01:52:338 - Again
- 02:13:377 (3) - Make so the kicks are mapped like at 02:07:143 (3,4,5) i did same thing through that kind of sections 04:11:819 (3,4,5) - 05:07:728 (2,3,4) - and think it matches song if i skip that beats on where you mentioned
- 03:14:546 (1,2) - Ends on significant beat again, if you made changes at 01:09:871 (1,2) just copy paste here
- 03:22:337 (1,2,3) - But keep this how it is, seems fitting
- 03:50:781 - Missed beat again since you map to guzheng
- 03:57:013 - Here too
- 03:59:741 (1) - Kickslider instead (see before)
- 04:00:033 (2) - Then make this like 04:00:228 (3)
- 04:38:507 (8) - I think this note should be deleted for the effect you go for next no i want to keep this
- 04:40:650 (1,2,3,4,5) - I feel that these should be spaced more to highlight pitch changes and not just solid beats maybe, but i think its fine how it is, i like it
- 04:41:430 (1,2,3,4,5) - Here too, like you did here 04:43:377 (2,3,4,5,6) but not that spaced
- 04:59:742 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1) - I think this should be remapped, you ignore the symbols and just mix it in with the rest of the notes and it doesn't seem like a logical flow i think i hit sounded it well and it plays naturally
Strategas wrote:
when it came to 1/4 sliders having weird flow was mostly fine, but when it comes to 1/2 and above stuff like 02:56:039 (2,3,4) - doesn't really play well so would be good to change the flow so that transition into and out of slider would be better. 02:56:234 (4) - ctrl j and bringing it back up would be enough, but you might want to adjust 02:56:624 (5) - afterwards to look a bit better
03:52:143 (2,1,2,1,2,1,2) - could rearange object placement here a bit so it wouldn't looks so messy by avoiding unncessary overlaps
04:25:065 (3,4,1,2) - I guess something similar as the first point but this is even harder cuz you have linear movement until a harsh flow break at 04:25:552 (2) -
04:39:091 (2,1) - this empty space is kinda awkward, you can avoid it by placing sliders on 04:38:507 (8) - 04:41:819 (5) - and 04:39:091 (2) - it would still follow the piano and passively follow the drums
04:57:598 (2,1) - can avoid irregular rhythm by making 04:57:598 (2) - a slider that ends on 04:57:793 - to be more intuitive to play
04:58:962 (7,1) - can avoid this 3/2 again for same reason if you start the slider at 04:58:962 (7) - and add a reverse
05:12:890 (7) - 05:14:448 (7) - overmapping both notes like this doesn't work that well imo, it doesn't look that well either, could just stack 05:12:793 (6,1) - or smth else if you wish
05:48:442 (4,1) - well I get that you want emphasis but this seems too harsh, it's almost a guaranteed 100 from the slider there
not really sure what the quality issues were before but I'm assuming it had something to do with object placement/aesthetics cuz there's a lot of messy stuff, but the map seems to execute another idea which makes up for it and I like it, feel free to call me back