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REOL - 404 not found

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Topic Starter
SnowNiNo_
This beatmap was submitted using in-game submission on 2017年12月4日 at 上午 07:00:25

Artist: REOL
Title: 404 not found
Tags: Σ sigma ギガ giga お菊 okiku toshitaka shinoda amana ijigen Chaoslitz DeRandom Otaku Ren
BPM: 140
Filesize: 6266kb
Play Time: 04:01
Difficulties Available:
  1. Chaoz's Insane (4.47 stars, 988 notes)
  2. Collab Light Insane (3.44 stars, 616 notes)
  3. Error (5.14 stars, 999 notes)
  4. Hard (2.84 stars, 511 notes)
  5. Normal (1.75 stars, 284 notes)
Download: REOL - 404 not found
Information: Scores/Beatmap Listing
---------------
「 Error 404 not found 」
Watch My Skill
Error

Change stack leniency to 4-5
00:14:758 (2) - This is really jarring and unexpected. It only needs to really repeat twice.
00:18:240 (4,5) - 00:21:668 (3,4) - Again is jarring. It can be difficult to hit, it really doesnt need a slider. Maybe just two single notes?
00:35:383 (3,4) - all combos like these are a little strange. Tinkered around with them, maybe try something like this?

Nothing much else, just consider those combos like 00:25:097 (4,5) - and see if you can make them smooth.
Del05
Hi
sorry if it is not very helpful
M4M
You can choose one

  1. Oku Hanako - Kimi no Hana (TV Size)
  2. nano.RIPE - Lime Tree Hard still WIP so dont mod it
  3. ISHIDA YOKO - Ashita no Tsubasa (TV Size)
    Just give mod as fair as my mod :D

[General]
  1. Set combo colour ?

[Normal]
  1. 00:42:508 (1,2) - your NC messy here you must swap this nc then make the next nc every 2 big white tick
  2. 1st kiai - why you use NC every big white tick ? you should you consistent NC, so change the nc every 2 big white tick like the previous part
  3. 01:19:365 (1) - try --> http://puu.sh/trFNh/d351fefb02.jpg <-- follow vocal
  4. 01:21:079 (7) - i would like to move it to 01:20:865 then change it become 1/1 slider then add circle at 01:21:508 and 01:21:936 --> http://puu.sh/trG0i/0387d34b31.jpg
  5. 01:36:508 - add note here because i think it must end here
  6. 02:03:508 (4,1) - blanket off
  7. 02:44:222 (4,1) - ^^
  8. 03:27:936 (1) - try --> http://puu.sh/trFNh/d351fefb02.jpg <-- follow vocal
  9. 03:29:650 (2) - i would like to move it to 03:29:436 then change it become 1/1 slider then add circle at 03:30:079 and 03:30:508 --> http://puu.sh/trG0i/0387d34b31.jpg
  10. 01:23:650 (2) - try to blanket 01:22:793 (1) - --> http://puu.sh/trG0i/0387d34b31.jpg
  11. 02:51:936 (1,2) - blanket a little off
  12. 03:39:829 (1,1) - try to make a perfect blanket here, i will look better --> http://puu.sh/trHPp/397723c17e.jpg

[Hard]
  1. 00:07:365 (1,2) - blanket a little off
  2. 00:18:293 - add circle ?
  3. 00:51:079 (4,1) - blanket off
  4. 01:06:293 - add circle ?
  5. 02:04:793 (3,4) - blanket off
  6. 03:14:865 (3) - add circle ?
  7. 00:34:793 (1) - try this, i try to emphasize the vocal more --> http://puu.sh/trKAD/bb92eb26f5.jpg
  8. 01:09:079 (1) - bad overlap with 01:08:008 (3,4,5) - my suggestion move 01:09:079 (1) - to right more
  9. 01:29:650 (1) - you can emphasize the laser sound with some unique slider shape
  10. 01:51:936 (1,2) - blanket it ?
  11. 01:54:936 (4,1) - blanket off ?
  12. 02:05:650 (1,3) - ^^
  13. 02:20:650 (5) - http://puu.sh/trKUB/c5bbb63e54.jpg <-- to emphasize the sound
Kirby
Hi NiNo! Mod from my queue o/

[ General]
  1. Add Chaoz to tags
  2. Disable widescreen support on Chaoz's dif


[ Hard]
  1. 00:16:793 (3,1) - I find these 2 sliders too close to each other
  2. 01:08:008 (3,4,5,6) - Is there a reason these sliders are so close to each other compared to other 1/4 sliders?
  3. 02:13:579 (4,5,6) - ^
  4. 03:57:722 (2,3,4,5) - ^
  5. 01:34:365 (4,5,6) - straighten these up with 01:33:936 (3) - ?
  6. 03:17:650 (1) - make this slider less curvy?

Sorry but I can only mod this diff... :( Normal is fine but I can't really find anything else to say on the Insanes :/

Good luck! >~<
Pituophis
From Queue
This kind of map is hard for me, but I like the song, and I like your maps, so I'll see if I can give any good suggestions :]

Error
00:18:222 (4) - This sounds like it goes here 00:18:222 - on a purple tick
00:21:650 (3) - ^
00:25:079 (4) - ^
00:31:954 (4) - ^
00:35:365 (3) - ^
00:38:811 (5) - ^
00:44:972 (7) - delete this and put circles here 00:44:936 - 00:45:008 -

There are a lot more, but I think you get it. You are ignoring or misplacing a lot of 1/6 notes.
Didn't check the other diffs, but they might have to be fixed too.
Once it's fixed and I'll give another mod.

Good Luck!
Topic Starter
SnowNiNo_
done
gonna give kd after ur mod
Pituophis
Alright, Just some suggestions.
Error
00:44:597 (5) - I think this should start here 00:44:543 - on the blue tick
00:51:454 (6) - ^ similar to above
01:01:579 (1,2,3,4,5,6) - feels like it plays better like this:

01:19:954 (3) - 1/6 also Whistle
01:20:008 (4) - whistle
01:30:508 (1,2,3) - ending these on blue ticks feels better to me
02:21:936 (2) - end slider on 02:22:650 - 1/6
03:39:079 (1,2,3) - same as 01:30:508 (1,2,3) -

That's all I can think of

:D
Ryuusei Aika
from queue

Normal
02:21:936 - 你试试把break的起始位置改到这里看看
03:14:650 (2) - 这里摆上面点?ds有点超
03:36:508 (3,4) - 这是不是没包好啊,3的头那里有点出来

Hard
01:08:008 (3,4,5) - 感觉有点挤,可以像 00:54:293 (4,5,6) - 这样摆开一点
03:57:722 (2,3,4,5) - ^
02:21:936 - 同normal
03:00:508 (1,2,3,4,5,6,7,8,9) - hard这么摆会不会too hard,要不要弄成3个往返滑条

Chaoz's Insane
00:38:650 (4,5) - 这是不是应该4是个短滑条5是个note比较好
02:10:258 (5) - 这里什么音都没有吧,这个感觉有点奇怪
02:17:115 (6) - ^

Error
00:58:365 (1) - 你把这个移到247|66然后用00:57:936 (6) - 包一下吧,这里叠得不太好看

SnowNiNo_ wrote:

dont even try to DT :>
gl
Topic Starter
SnowNiNo_

Watch My Skill wrote:

Error

Change stack leniency to 4-5
00:14:758 (2) - This is really jarring and unexpected. It only needs to really repeat twice. hmm i dont think so, sound was ended at 00:14:865 -
00:18:240 (4,5) - 00:21:668 (3,4) - Again is jarring. It can be difficult to hit, it really doesnt need a slider. Maybe just two single notes? kick slider are for emphasis
00:35:383 (3,4) - all combos like these are a little strange. Tinkered around with them, maybe try something like this? same as above

Nothing much else, just consider those combos like 00:25:097 (4,5) - and see if you can make them smooth.

Del05 wrote:

Hi
sorry if it is not very helpful
M4M
You can choose one

  1. Oku Hanako - Kimi no Hana (TV Size)
  2. nano.RIPE - Lime Tree Hard still WIP so dont mod it
  3. ISHIDA YOKO - Ashita no Tsubasa (TV Size)
    Just give mod as fair as my mod :D

[General]
  1. Set combo colour ? yap gonna do it

[Normal]
  1. 00:42:508 (1,2) - your NC messy here you must swap this nc then make the next nc every 2 big white tick since 00:42:550 - this part was calmer then kiai, and object was more less then kiai, so NC at every white tick at here isnt rly a good choice in normal diff
  2. 1st kiai - why you use NC every big white tick ? you should you consistent NC, so change the nc every 2 big white tick like the previous part
  3. 01:19:365 (1) - try --> http://puu.sh/trFNh/d351fefb02.jpg <-- follow vocal hmm i prefer the current structure
  4. 01:21:079 (7) - i would like to move it to 01:20:865 then change it become 1/1 slider then add circle at 01:21:508 and 01:21:936 --> http://puu.sh/trG0i/0387d34b31.jpg nah i want a small pause at 01:21:293 -
  5. 01:36:508 - add note here because i think it must end here not necessary tho, since isnt the main sound im following
  6. 02:03:508 (4,1) - blanket off
  7. 02:44:222 (4,1) - ^^
  8. 03:27:936 (1) - try --> http://puu.sh/trFNh/d351fefb02.jpg <-- follow vocal anh staying cooonsistent
  9. 03:29:650 (2) - i would like to move it to 03:29:436 then change it become 1/1 slider then add circle at 03:30:079 and 03:30:508 --> http://puu.sh/trG0i/0387d34b31.jpg same reason
  10. 01:23:650 (2) - try to blanket 01:22:793 (1) - --> http://puu.sh/trG0i/0387d34b31.jpg
  11. 02:51:936 (1,2) - blanket a little off
  12. 03:39:829 (1,1) - try to make a perfect blanket here, i will look better --> http://puu.sh/trHPp/397723c17e.jpg

[Hard]
  1. 00:07:365 (1,2) - blanket a little off
  2. 00:18:293 - add circle ? nah making a pause for emphasis the vocal
  3. 00:51:079 (4,1) - blanket off
  4. 01:06:293 - add circle ?
  5. 02:04:793 (3,4) - blanket off
  6. 03:14:865 (3) - add circle ?
  7. 00:34:793 (1) - try this, i try to emphasize the vocal more --> http://puu.sh/trKAD/bb92eb26f5.jpg i rly dont prefer 3/4 slider in hard since is kinda hard to play xd
  8. 01:09:079 (1) - bad overlap with 01:08:008 (3,4,5) - my suggestion move 01:09:079 (1) - to right more
  9. 01:29:650 (1) - you can emphasize the laser sound with some unique slider shape
  10. 01:51:936 (1,2) - blanket it ?
  11. 01:54:936 (4,1) - blanket off ?
  12. 02:05:650 (1,3) - ^^
  13. 02:20:650 (5) - http://puu.sh/trKUB/c5bbb63e54.jpg <-- to emphasize the sound

RagingKirby77 wrote:

Hi NiNo! Mod from my queue o/

[ General]
  1. Add Chaoz to tags
  2. Disable widescreen support on Chaoz's dif


[ Hard]
  1. 00:16:793 (3,1) - I find these 2 sliders too close to each other not dat close
  2. 01:08:008 (3,4,5,6) - Is there a reason these sliders are so close to each other compared to other 1/4 sliders? wat doo u mean the ds is all the same lul
  3. 02:13:579 (4,5,6) - ^
  4. 03:57:722 (2,3,4,5) - ^
  5. 01:34:365 (4,5,6) - straighten these up with 01:33:936 (3) - ?
  6. 03:17:650 (1) - make this slider less curvy? blanketing

Sorry but I can only mod this diff... :( Normal is fine but I can't really find anything else to say on the Insanes :/

Good luck! >~<

Pituophis wrote:

Alright, Just some suggestions.
Error
00:44:597 (5) - I think this should start here 00:44:543 - on the blue tick listen in 50%, it should start at yellow tick
00:51:454 (6) - ^ similar to above same
01:01:579 (1,2,3,4,5,6) - feels like it plays better like this: is mostly the same i think

01:19:954 (3) - 1/6 also Whistle
01:20:008 (4) - whistle
01:30:508 (1,2,3) - ending these on blue ticks feels better to me extending the sound to yellow tick is to express the sound here
02:21:936 (2) - end slider on 02:22:650 - 1/6
03:39:079 (1,2,3) - same as 01:30:508 (1,2,3) - same

That's all I can think of

:D

Neanmoins wrote:

from queue

Normal
02:21:936 - 你试试把break的起始位置改到这里看看
03:14:650 (2) - 这里摆上面点?ds有点超
03:36:508 (3,4) - 这是不是没包好啊,3的头那里有点出来

Hard
01:08:008 (3,4,5) - 感觉有点挤,可以像 00:54:293 (4,5,6) - 这样摆开一点
03:57:722 (2,3,4,5) - ^
02:21:936 - 同normal
03:00:508 (1,2,3,4,5,6,7,8,9) - hard这么摆会不会too hard,要不要弄成3个往返滑条 其實不會很難 BPM沒有很高

Error
00:58:365 (1) - 你把这个移到247|66然后用00:57:936 (6) - 包一下吧,这里叠得不太好看 主要用意不是要包起來

SnowNiNo_ wrote:

dont even try to DT :>
gl
[ Drop ]
420 mod not found
Litharrale
Nm from my queue
1|2|3|4
It's interesting that the filename of your bg seems to imply it used to be 1080p, yet now it's a much lower resolution...why?
Not sure why you have hitsounds in the second set when you dont even have first set hitsounds

wait
what the frug
this is standard....you know my queue is mania right?...

>_>
Ellyu

Litharrale wrote:

Nm from my queue
1|2|3|4
It's interesting that the filename of your bg seems to imply it used to be 1080p, yet now it's a much lower resolution...why?
Not sure why you have hitsounds in the second set when you dont even have first set hitsounds

wait
what the frug
this is standard....you know my queue is mania right?...

>_>
no!!!! my 2kds slot! :o
今晚大概就能摸完
Nostalgic
yo m4m from your q!

sNOWnInO
[Error]
  1. 01:30:508 (1,2,3) - sv of 3 should be slower than 1,2
  2. 01:34:472 (2,3) - well since 01:34:365 (1) covers the bodies of 01:34:472 (2,3) I can't really tell if they are hitcircles or sliders
  3. 01:35:436 (1,2,1,2,1,2) - I am not sure if this jump stream is necessary, but ya know... it's purely subjective

    *all of the above apply to 2nd kiai*

  4. From 02:48:508 onwards, why don't you follow those wub sounds?
  5. 03:15:508 (7,8) - further away from 03:15:079 (6) ?
  6. 03:50:972 (4) - circle fits better imo
[Normal]
  1. 01:02:222 (1,2,3,4,1,2,3,4,1,2) - 03:10:793 (1,2,3,4,1,2,3,4,1,2) - I think there should be a break among this series of sliders and circles. If not it'd be too exhausting for new players


Chaoz
  1. Disable widescreen support
  2. Should be renamed another or something else.
  3. 01:25:365 (1,2,3,4) - this part is pretty underdone imo. Those sliderends should be clickable at the very least
  4. 01:32:222 (1,1,1,1) - 02:57:936 (1,1,1,1) - 03:40:793 (1,1,1,1) - the effect of descending sv is a bit too subtle. Maybe consider 1.5>1.3>1.1>0.9>0.6?
  5. 02:51:079 (1,2,3) - 03:33:936 (1,2,3,4) - same as the above
  6. 03:54:079 (1) - remove nc

Love this set. All the best :)
Ellyu
M4M from ur q!

General
tags里的choaz是什么鬼……不是chaoz吗

Error
HP+1
00:55:900 (3,5) - blanket
00:57:936 (6,1) - 尽量避免擦边吧,不好看
01:08:115 (2,3) - nazi,这里间距不应该是1.5吗
01:24:508 (1,1) - blanket
01:27:508 (3,4) - 03:36:079 (3,4) - 很奇怪,3的尾上音还挺明显的,但是却unclickable,而4上确没有很明显的音却clickable了
01:30:508 (1,2,3) - 这里空拍为什么是1/8?还有3这种要叠不叠的真的有些微妙
01:31:365 (1,2) - blanket
01:31:793 (2,3,1,1,1,1) - 03:40:365 (2,3) - 为什么2,3不变sv呢?
03:54:079 (1,2) - ^如果上面这个你不打算改的话,那这个nc就要remove,因为没有sv变化
02:00:508 (1,2,3) - 1不管是和2还是3都没有blanket好
02:57:936 (5,6) - 干嘛不弄对称呢?
03:10:793 (1) - 03:17:222 (1) - 根据你上一段副歌,这个应该和6间距是更大的啊
其实blanket问题挺明显的,我只是把所有能一眼看出(打的时候就能看出)的挑出来了,如果让西方的nazi来摸他们应该会更不满意,建议还是用cs7+ar0检查一遍

超市
OD太高了,跟主难度都一样了,而且这种歌节奏很难抓,这种难度里给对应玩家玩很容易出100,另外HP+1,这hp跟hard都一样了
00:37:686 (6,7) - 00:51:400 (4,5) - 02:10:258 (5,6) - 建议还是用滑条尾叠,和00:44:543 (5,6) - 一样,不然有点难读而且停顿感不好
00:51:722 (1,2) - blanket
01:09:508 (2,3,4) - 为什么是0.55x的间距?我看你其他的这种三连都是0.48x
02:17:436 (1) - why nc?
02:44:079 (5,6) - 02:46:650 (5,1) - blanket
03:51:936 (1,3) - blanket,话说那个3弄成3点滑条意义何在

Hard
01:27:079 (3) - 3的头音不明显啊……相同的不提了
01:52:793 (3,4,5,6) - 相比而言5和6更适合1/4slider啊
03:00:508 (1,2,3,4,5,6,7,8,9) - 你在上一篇post里好像说了这个可以,但我还是觉得不合适,把这个去掉以后星直接掉了0.12,可以说是在这个diff里很违和
结尾的转盘其实error里也可以加,不过加不加都无所谓了,其实我是比较喜欢不加的

Normal
00:23:650 (5) - 这种叠法在低难度里我被搞过事,建议还是改了
01:32:222 (4,5) - 为什么要拆成这样呢,两个1/2不是挺好的吗?这样反而把一个重音unclickable了,相似的不提了
03:00:508 (1) - 可以加个whistle什么的让转盘尾audioable


真的好听,不过这种trap风节奏好难抓orz。
(spread不知道行不行,hard和insane gap略大)
Narcissu
[Error]
  1. 整體太單調了,像00:20:436 (1,2,3,4,5,6,1) - 01:01:579 (1,2,3,4,5,6,1) - 都是全程完全複製粘貼。試著增加不同的樣式,這方面Chaoz's Insane 就富有非常多的變化,各處連打和二連都是相似而不雷同
  2. 03:10:150 (1,2,3,4,5,6) - 具體就是這個可以試試和Insane 的03:32:650 (3,4,5,6,1) - 一樣用不同距離漸變的二連,採用從小變大。然後03:16:579 (1,2,3,4,5,6,1) - 換成从大变小。03:23:865 (1,2,3,4,5,6) - 最後一次全部大距離。這樣不僅給人的印象更深,而且避免了重複的單調
  3. 03:33:936 (1,2,3,4,5,6) - 同樣是完全複製粘貼而且使用率過高非常單調,堆六個本身也較挫,三個一組可以有更多樣式
  4. 02:50:222 (1,1,1,1) - 這裡器樂明顯比人聲要強,跟人聲使人混淆。也是對比Insane 難度,他用了完全一樣的梗02:57:936 (1,1,1,1) - 就安排在了器樂區
  5. 03:00:508 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 比較挫的連打,而且數字組略大。
  6. 長達四分鐘的短圖,Hard 也是複製嚴重……實在提不起興趣
DeRandom Otaku
You mapped reol and didnt call me for gd :<
DeletedUser_423548
M4M


  • [Normal]
  1. 00:09:079 (1,1) - blanket miss
  2. 00:26:222 (3) - It overlaps the HP bar
  3. 01:02:222 (1,2,3,4,1,2,3,4,1,2) - I think the sound is too tight
    01:03:722 (4,4) - I think it is okay to erase it here
  4. 01:34:579 - How about adding a circle here?
  5. 02:07:365 (1,3) - This slider is not parallel
  6. 03:00:508 (1) - 03:01:793 - Spinner end is better here
  7. 03:10:793 (1,2,3,4,1,2,3,4,1,2) -
    01:02:222 (1,2,3,4,1,2,3,4,1,2) - same

  • [Hard]
  1. 01:27:400 - If it's Hard, I think that you can pick up the sound here
  2. 01:53:222 (5) - I think this can be a kick slider
    01:53:329 - The sound here should pick up
  3. 02:43:365 (1) - remove NC
    02:39:936 (5) - If you use NC you need NC here as well
  4. 03:35:972 - 01:27:400 - same
  5. 03:37:365 (3,4) - I think that it is a little far.
    01:28:793 (3,4) - What is the difference?
  6. 03:41:222 (4,1) - overlap
  7. 03:49:686 - 01:27:400 - same
Good luck!
Topic Starter
SnowNiNo_

Narcissu wrote:

[Error]
  1. 整體太單調了,像00:20:436 (1,2,3,4,5,6,1) - 01:01:579 (1,2,3,4,5,6,1) - 都是全程完全複製粘貼。試著增加不同的樣式,這方面Chaoz's Insane 就富有非常多的變化,各處連打和二連都是相似而不雷同 每個mapper都有不同個風格 我是主要以consistent來作圖的, 為何? consistent mapping可以讓玩家打圖的時候比較順, 在一首歌內許多相同的音, 玩家打了第一次之後就會expect下個同樣音的地方也是同樣的結構, 就好比說你提的00:20:436 (1,2,3,4,5,6) - 跟其他相同的地方 等等
  2. 03:10:150 (1,2,3,4,5,6) - 具體就是這個可以試試和Insane 的03:32:650 (3,4,5,6,1) - 一樣用不同距離漸變的二連,採用從小變大。然後03:16:579 (1,2,3,4,5,6,1) - 換成从大变小。03:23:865 (1,2,3,4,5,6) - 最後一次全部大距離。這樣不僅給人的印象更深,而且避免了重複的單調 這可接受 會把kiai部分地方都改一改
  3. 03:33:936 (1,2,3,4,5,6) - 同樣是完全複製粘貼而且使用率過高非常單調,堆六個本身也較挫,三個一組可以有更多樣式 其實這邊我是要看大家的MOD之後最後決定要怎麼MAP, 先空著八
  4. 02:50:222 (1,1,1,1) - 這裡器樂明顯比人聲要強,跟人聲使人混淆。也是對比Insane 難度,他用了完全一樣的梗02:57:936 (1,1,1,1) - 就安排在了器樂區 只是單純的rhythn choice問題, 我覺得這邊跟人聲更能比較好表達音樂
  5. 03:00:508 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 比較挫的連打,而且數字組略大。沒啥問題
  6. 長達四分鐘的短圖,Hard 也是複製嚴重……實在提不起興趣 沒關西每個MAPPER都有不同看法
明顯insane是個GD, 而且風格跟我不一樣
不是很能理解問和一直拿主難度跟insane比...
不過還是謝謝你的摸
Invertable
Hi m4m from your queue!

Your MP3 file audio bit rate is 187 kbps idk if that is still acceptable but il point it out in case if its not just if you forgot to check

Error lmao

  • 00:18:508 (6,7,8) - Ok so what i didn t understand here is your emphasize you have a clap on 00:19:150 (8) - which is a important sound and a DS between 00:18:508 (6,7) - is bigger than between 00:18:936 (7,8) - and it should be opposite cause u are trying to emphasize these important sounds right?

    00:29:436 (3) - Again no emphasize on this one and since you are stacking a lot you can stack these 00:29:436 (3,1)

    00:32:865 (1) - Maybe stack this one on 00:33:508 (3) - slider head instead of end just to have better emphasize on 00:32:865 (1) - and 00:33:293 (2) - and since they are important sounds it will fit perfect

    00:39:508 (9,10,11) - You can move them a little bit down so 00:39:722 (11) - is stacked with 00:38:650 (4)

    00:39:936 (1,2,3,4) - Music in these 4 isnt getting intensier or anything and I know you are emphasizing 00:40:150 (2,3) - by increasing DS cause they are important sounds but idk why you are having such a massive jump like the biggest in whole this part on this slider 00:40:579 (4) - that slider is literally nothing and idk why u are putting such a big DS. I suggest you to decrease DS between 00:40:365 (3,4).

    00:57:936 (6,1,2) - Weird overlap. You can avoid it if you blanket 00:57:936 (6,1) - these

    01:00:293 (1) - Ctrl+G you will get a better emphasize on important sound and on the next sound

    01:09:936 (4) - Really bad emphasize. 01:09:615 (3,4,5) - Same DS between them all and there is a bigger time gap between 01:09:615 (3,4) - plus there is a strong sound on 01:09:936 (4) - but still you made it the same DS with 01:09:936 (4,5). Buff up this one a lil 01:09:936 (4).I mean part before that one and after are all spaced and good but this one I think its a little bit under mapped.

    01:17:222 (7,1) - Avoid overlap pls

    01:30:936 (3,1) - ^

    01:40:472 (2) - Why is this a overlap you can make a blanket with 01:39:936 (1,2) - just like u did with the first part

    01:43:365 (1) - Ok so every sound that was exactly like this one you didn't stack it for example 00:17:650 (1) - 00:24:508 (1) - 00:31:365 (1) - 00:38:222 (1) - 01:50:222 (1) - 01:57:079 (1) - etc u get what I'm saying. If you won t change it then stack this one 01:42:293 (4) - on the slider end of 01:43:365 (1)

    02:39:936 (1,2,3,1,2,3) - You spaced these so much and idk why the music is same the whole time
Ok i can't find anything else sry :/


Chaoz's Insane

  • 00:10:793 (1) - What are you doing with this note? I don t get it for the emphasize you can either stack it or avoid overlap and make a bigger DS between them 00:10:365 (3,1)

    00:18:508 (3,4,5) - Why such a big DS between them its literally the same DS as 00:18:079 (2,3) - and 00:18:508 (3) - is a strong sound which should be emphasized

    00:21:936 (3,4) - I think these are mapped wrong. You put slider on 2 important sounds and slider end ending on important sound is not that big of an emphasize i would recommend you to put a circle on slider head and start a new slider on slider end so you have emphasize on both strong sounds and since 00:22:365 (4) - this one is not important it will be on slider end.

    00:23:222 (2) - Important sound and you but such a low DS between 00:22:793 (1,2) - and such a big DS between 00:23:222 (2,3) - what are you emphasizing here ?

    00:31:365 (1,2,3,4) - ^ another bad emphasize part

    00:31:900 (4) - You put strong sound on slider end

    00:32:650 (7) - ^

    00:33:079 (1) - ^

    00:36:079 (6) - ^

    00:37:793 (7) - ^

    00:39:508 (7) - ^ (for me to point out every slider you did that is just pointless i just want to know why u did it like that cause slider ends should be on important sounds)

    01:00:722 (2,3) - Why u stack them there is no reason to its 2 different sounds

    01:14:436 (2,3) - ^

    01:17:436 (3) - This should be more emphasized increase DS

    02:16:579 (4) - This one shouldn't have so big DS and what im trying to say with that is that DS should be lower between 02:16:365 (3,4) - thatn between 02:15:936 (1,2,3)
I really don t have anything else to mod here only the slider ends on important sounds I just don t know the reason behind that


Hard

Ok i really dont know what to mod here is clean


Normal

  • Only thing I can say here is why is OD 5 its a 1.7* diff nerf it a little bit
Sry cause i suck at modding low star diffs il shot a star when you un graveyard it cause idk what to do other than that sry

Hope this mod was somewhat helpful and GL with the map :D
eeezzzeee
hello, from m4m

[Error]
very interesting style! i really like those 1/6 circle + slider patterns 00:18:222 (4,5) -
  1. maybe you can change the order of the combo colors so the grey are not together http://puu.sh/v1WUc/1af89a1c0d.png since they do look kind of similar
  2. 00:42:186 (2,3) - more spacing is needed here, since there is 1/2 time between them not 1/4
  3. 01:04:150 (2) - maybe change this to 1/4 slider since there is a little piano sound at the blue and to make this part more interesting
  4. 01:19:579 (2) - curve it more to look more similar with 01:20:222 (5) -
  5. 01:30:936 (3,1) - overlapping
  6. 01:47:008 (2,3,4) - i think this is pretty easy to get the timing confused since the spacing between them seem too similar
  7. 01:50:008 (7,8,1) - check blanket lol
  8. 02:00:508 (1) - maybe 1/2 slider and circle? to map the vocal on the white tick
  9. 02:19:793 (3,4) - spacing seems a little too large
  10. 02:48:508 - 02:55:365 - i guess its fine as it is right now, but a lot of funky sounds that are being skipped in favor of more simple rhythm. it seems weird because of how technical the rest of the map is, theres no reason to be so simple in this part
  11. 03:01:258 (8,9,10,11,12) - the curve looks kinda sloppy
  12. 03:08:650 (7,4) - maybe try stacking?
  13. 03:39:508 (3,2) - overlapping
[Chaoz's Insane]
too tricky to fit the diff spread lol. reconsider all those wub parts especially, im having super trouble reading them (yet playing the error dfficulty just fine)
  1. maybe OD=8
  2. 00:37:686 (6,7) - 00:44:543 (5,6) - 00:51:400 (4,5) - etc. i really don't like these because the sliders are just so short its hard to see what is going on. maybe you can try not stacking them on the next one? or simply just change it to a circle instead, i don't think we need the 1/8 sliders for this since its not even the hardest diff. theres a lot more of these but i wont mention anymore
  3. 00:57:936 (1,2) - theres no sound at the red actually.. maybe just a 1/2 slider would be much better
  4. 00:58:365 (1) - delete NC
  5. 01:11:650 (4,5) - this sounds seriously overmapped, theres no 1/6 here
  6. 01:21:936 (5) - no good reason to 1/8, circle would be better imo
  7. 01:27:079 (3,1,2,3,1,1,2,3) - how to read this properly.. plz this is just insane
  8. 01:33:508 (1,2) - why not just stack them
  9. 01:34:365 (3,4,5) - so hard. i dont think this should be acceptable for diff spread
  10. 01:36:508 - forgot to turn off kiai time?
  11. 02:27:508 (4) - delete whistle on sliderbody
  12. 02:32:865 (3) - ^
  13. 02:40:365 (1,2) - switch nc for consistency with 02:37:222 (3,1) -
  14. 02:51:936 (1,1) - try not to stack these since the next slider is so short
  15. 03:03:079 (1) - try starting it on the blue tick 03:02:972 - if you are mapping the breath
  16. 03:06:508 (1,2) - overmpped imo, just 1/2 slider would be fine
  17. 03:20:222 (4,5) - ^
  18. 03:30:508 (5) - just circle
  19. 03:31:365 - same stuff as in the first wub section
[Hard]
  1. 00:42:936 (1,1,1) - maybe try putting these in different places because stacking it and making the player wait around so much is kinda boring
  2. 01:36:508 - insert break
  3. 01:46:793 (1,3) - almsot overlapping
  4. 02:39:936 (5) - nc
  5. 03:59:008 (1) - delete spinner or add this to your error diff to get the same play length
[Normal]
is the kiai time different from the other diffs intentional?
  1. maybe OD=4
  2. 00:21:936 (2,5) - not sure about this, maybe its unreadable for normal players
  3. 00:42:508 (1,2,1,2,1,2,1,2) - strange that this is more dense on the normal than hard, maybe you need to add some stuff here on the hard
  4. 01:15:936 (3) - NC
  5. 01:36:508 - break
that's all from me, good luck! c:
LwL
Hi nm from my q

Error
00:44:597 (5) - sounds like it's starting at 00:44:570 to me

00:51:454 (6) - ^

01:25:365 (1,2,3,4,5,6) - I think this and the other patterns like it would benefit a lot from muting the sliderends, imo it works fine for most of the overmapped sliderends in the map, but in a pattern like this it just becomes confusing once you're playing slightly off-rhythm since the sounds are so close to each other and the sliderend will always have perfect timing.

02:29:650 (3) - This doesn't really make sense to me, you're just skipping over 02:30:293, even though the repeats are mapped to the same kind of sound? I think it'd be better to extend the repeat slider by one tick.

02:32:865 (2) - pretty sure this sound actually starts on the first repeat tick (02:32:936)

03:01:793 (13) - Angle this further down? It goes against the previous curve rn.

chaoz's Insane
01:49:150 (4) - Why is this so highly spaced? Seems weaker than the previous note in every way

02:19:579 (2,3) - I don't really agree with stacking these, there's vocals on both so disemphasizing it like this doesn't feel right, esp. with 01:59:008 (2,3) - not being stacked but being a similar combaination of sounds in an overall calmer part.

Normal
01:21:079 (2) - kinda weird to have a circle on just an inhale (even if it's a loud one) with no instruments backing it, I think you could just delete it and it'd fit better.

02:53:650 (3,1,2,3,4,1,2,3,4) - I know this set can still go under the old ranking criteria, but the point about avoiding slider only sections in the new one has a reason, and considering this doesn't have an Easy it'd probably be better to avoid it anyway.

Didn't really find much, seems like a solid set, hope it helped anyway, GL! :)
Topic Starter
SnowNiNo_

Nostalgic wrote:

yo m4m from your q!

sNOWnInO
[Error]
  1. 01:30:508 (1,2,3) - sv of 3 should be slower than 1,2 staying consistent
  2. 01:34:472 (2,3) - well since 01:34:365 (1) covers the bodies of 01:34:472 (2,3) I can't really tell if they are hitcircles or sliders
  3. 01:35:436 (1,2,1,2,1,2) - I am not sure if this jump stream is necessary, but ya know... it's purely subjective yap

    *all of the above apply to 2nd kiai*

  4. From 02:48:508 onwards, why don't you follow those wub sounds? why should tho
  5. 03:15:508 (7,8) - further away from 03:15:079 (6) ?should be fine
  6. 03:50:972 (4) - circle fits better imo staying for cnsistent
[Normal]
  1. 01:02:222 (1,2,3,4,1,2,3,4,1,2) - 03:10:793 (1,2,3,4,1,2,3,4,1,2) - I think there should be a break among this series of sliders and circles. If not it'd be too exhausting for new players nah dont rly think so, its normal tho

Love this set. All the best :)

handsome muscle wrote:

M4M from ur q!

General
tags里的choaz是什么鬼……不是chaoz吗

Error
HP+1 夠高了
00:55:900 (3,5) - blanket
00:57:936 (6,1) - 尽量避免擦边吧,不好看 還好
01:08:115 (2,3) - nazi,这里间距不应该是1.5吗
01:24:508 (1,1) - blanket
01:27:508 (3,4) - 03:36:079 (3,4) - 很奇怪,3的尾上音还挺明显的,但是却unclickable,而4上确没有很明显的音却clickable了不是主要我跟的音樂
01:30:508 (1,2,3) - 这里空拍为什么是1/8?还有3这种要叠不叠的真的有些微妙表達音樂
01:31:365 (1,2) - blanket
01:31:793 (2,3,1,1,1,1) - 03:40:365 (2,3) - 为什么2,3不变sv呢?為何要變
03:54:079 (1,2) - ^如果上面这个你不打算改的话,那这个nc就要remove,因为没有sv变化
02:00:508 (1,2,3) - 1不管是和2还是3都没有blanket好
02:57:936 (5,6) - 干嘛不弄对称呢?
03:10:793 (1) - 03:17:222 (1) - 根据你上一段副歌,这个应该和6间距是更大的啊
其实blanket问题挺明显的,我只是把所有能一眼看出(打的时候就能看出)的挑出来了,如果让西方的nazi来摸他们应该会更不满意,建议还是用cs7+ar0检查一遍

Hard
01:27:079 (3) - 3的头音不明显啊……相同的不提了 staying constant 1/2 beat
01:52:793 (3,4,5,6) - 相比而言5和6更适合1/4slider啊 跟的東西不一樣
03:00:508 (1,2,3,4,5,6,7,8,9) - 你在上一篇post里好像说了这个可以,但我还是觉得不合适,把这个去掉以后星直接掉了0.12,可以说是在这个diff里很违和
结尾的转盘其实error里也可以加,不过加不加都无所谓了,其实我是比较喜欢不加的

Normal
00:23:650 (5) - 这种叠法在低难度里我被搞过事,建议还是改了 不會
01:32:222 (4,5) - 为什么要拆成这样呢,两个1/2不是挺好的吗?这样反而把一个重音unclickable了,相似的不提了01:32:865 - 這音明顯不一樣 所以這樣比較好
03:00:508 (1) - 可以加个whistle什么的让转盘尾audioable 不好吧..


真的好听,不过这种trap风节奏好难抓orz。
(spread不知道行不行,hard和insane gap略大)

Yasaija 714 wrote:

M4M


  • [Normal]
  1. 00:09:079 (1,1) - blanket miss
  2. 00:26:222 (3) - It overlaps the HP bar
  3. 01:02:222 (1,2,3,4,1,2,3,4,1,2) - I think the sound is too tight
    01:03:722 (4,4) - I think it is okay to erase it here
  4. 01:34:579 - How about adding a circle here? nah
  5. 02:07:365 (1,3) - This slider is not parallel in order to blanket
  6. 03:00:508 (1) - 03:01:793 - Spinner end is better here
  7. 03:10:793 (1,2,3,4,1,2,3,4,1,2) -
    01:02:222 (1,2,3,4,1,2,3,4,1,2) - same

  • [Hard]
  1. 01:27:400 - If it's Hard, I think that you can pick up the sound here would be too complex
  2. 01:53:222 (5) - I think this can be a kick slider not rly fir the music
    01:53:329 - The sound here should pick up
  3. 02:43:365 (1) - remove NC why
    02:39:936 (5) - If you use NC you need NC here as well
  4. 03:35:972 - 01:27:400 - same
  5. 03:37:365 (3,4) - I think that it is a little far. is the same ds tho
    01:28:793 (3,4) - What is the difference?
  6. 03:41:222 (4,1) - overlap ok
  7. 03:49:686 - 01:27:400 - same
Good luck!

Invertable wrote:

Hi m4m from your queue!

Your MP3 file audio bit rate is 187 kbps idk if that is still acceptable but il point it out in case if its not just if you forgot to check

Error lmao

  • 00:18:508 (6,7,8) - Ok so what i didn t understand here is your emphasize you have a clap on 00:19:150 (8) - which is a important sound and a DS between 00:18:508 (6,7) - is bigger than between 00:18:936 (7,8) - and it should be opposite cause u are trying to emphasize these important sounds right? cuz vocal at 7

    00:29:436 (3) - Again no emphasize on this one and since you are stacking a lot you can stack these 00:29:436 (3,1) same, exprsssing vocal here, stacking would be worse

    00:32:865 (1) - Maybe stack this one on 00:33:508 (3) - slider head instead of end just to have better emphasize on 00:32:865 (1) - and 00:33:293 (2) - and since they are important sounds it will fit perfect not rly prefer stacking

    00:39:508 (9,10,11) - You can move them a little bit down so 00:39:722 (11) - is stacked with 00:38:650 (4)

    00:39:936 (1,2,3,4) - Music in these 4 isnt getting intensier or anything and I know you are emphasizing 00:40:150 (2,3) - by increasing DS cause they are important sounds but idk why you are having such a massive jump like the biggest in whole this part on this slider 00:40:579 (4) - that slider is literally nothing and idk why u are putting such a big DS. I suggest you to decrease DS between 00:40:365 (3,4). cuz vocal

    00:57:936 (6,1,2) - Weird overlap. You can avoid it if you blanket 00:57:936 (6,1) - these

    01:00:293 (1) - Ctrl+G you will get a better emphasize on important sound and on the next sound would make the flow awkward if ctrl+g

    01:09:936 (4) - Really bad emphasize. 01:09:615 (3,4,5) - Same DS between them all and there is a bigger time gap between 01:09:615 (3,4) - plus there is a strong sound on 01:09:936 (4) - but still you made it the same DS with 01:09:936 (4,5). Buff up this one a lil 01:09:936 (4).I mean part before that one and after are all spaced and good but this one I think its a little bit under mapped.

    01:17:222 (7,1) - Avoid overlap pls

    01:30:936 (3,1) - ^

    01:40:472 (2) - Why is this a overlap you can make a blanket with 01:39:936 (1,2) - just like u did with the first part

    01:43:365 (1) - Ok so every sound that was exactly like this one you didn't stack it for example 00:17:650 (1) - 00:24:508 (1) - 00:31:365 (1) - 00:38:222 (1) - 01:50:222 (1) - 01:57:079 (1) - etc u get what I'm saying. If you won t change it then stack this one 01:42:293 (4) - on the slider end of 01:43:365 (1)

    02:39:936 (1,2,3,1,2,3) - You spaced these so much and idk why the music is same the whole time vocal getting intense here
Ok i can't find anything else sry :/

Hard

Ok i really dont know what to mod here is clean


Normal

  • Only thing I can say here is why is OD 5 its a 1.7* diff nerf it a little bit
Sry cause i suck at modding low star diffs il shot a star when you un graveyard it cause idk what to do other than that sry

Hope this mod was somewhat helpful and GL with the map :D

eeezzzeee wrote:

hello, from m4m

[Error]
very interesting style! i really like those 1/6 circle + slider patterns 00:18:222 (4,5) - thx
  1. maybe you can change the order of the combo colors so the grey are not together http://puu.sh/v1WUc/1af89a1c0d.png since they do look kind of similar
  2. 00:42:186 (2,3) - more spacing is needed here, since there is 1/2 time between them not 1/4
  3. 01:04:150 (2) - maybe change this to 1/4 slider since there is a little piano sound at the blue and to make this part more interesting nah keeping cnsistent here since im following vocal
  4. 01:19:579 (2) - curve it more to look more similar with 01:20:222 (5) -
  5. 01:30:936 (3,1) - overlapping
  6. 01:47:008 (2,3,4) - i think this is pretty easy to get the timing confused since the spacing between them seem too similar yea it should be similar lol
  7. 01:50:008 (7,8,1) - check blanket lol
  8. 02:00:508 (1) - maybe 1/2 slider and circle? to map the vocal on the white tick i think a 1/1 slider can express better to the music and the vocal
  9. 02:19:793 (3,4) - spacing seems a little too large
  10. 02:48:508 - 02:55:365 - i guess its fine as it is right now, but a lot of funky sounds that are being skipped in favor of more simple rhythm. it seems weird because of how technical the rest of the map is, theres no reason to be so simple in this part
  11. 03:01:258 (8,9,10,11,12) - the curve looks kinda sloppy
  12. 03:08:650 (7,4) - maybe try stacking?
  13. 03:39:508 (3,2) - overlapping
[Hard]
  1. 00:42:936 (1,1,1) - maybe try putting these in different places because stacking it and making the player wait around so much is kinda boring stacking is better at large gap tho
  2. 01:36:508 - insert break
  3. 01:46:793 (1,3) - almsot overlapping
  4. 02:39:936 (5) - nc
  5. 03:59:008 (1) - delete spinner or add this to your error diff to get the same play length wont be a problem
[Normal]
is the kiai time different from the other diffs intentional?
  1. maybe OD=4
  2. 00:21:936 (2,5) - not sure about this, maybe its unreadable for normal players is fine in game play
  3. 00:42:508 (1,2,1,2,1,2,1,2) - strange that this is more dense on the normal than hard, maybe you need to add some stuff here on the hard
  4. 01:15:936 (3) - NC
  5. 01:36:508 - break
that's all from me, good luck! c:

LwL wrote:

Hi nm from my q

Error
00:44:597 (5) - sounds like it's starting at 00:44:570 to me

00:51:454 (6) - ^

01:25:365 (1,2,3,4,5,6) - I think this and the other patterns like it would benefit a lot from muting the sliderends, imo it works fine for most of the overmapped sliderends in the map, but in a pattern like this it just becomes confusing once you're playing slightly off-rhythm since the sounds are so close to each other and the sliderend will always have perfect timing.

02:29:650 (3) - This doesn't really make sense to me, you're just skipping over 02:30:293, even though the repeats are mapped to the same kind of sound? I think it'd be better to extend the repeat slider by one tick. mapped to the vocal

02:32:865 (2) - pretty sure this sound actually starts on the first repeat tick (02:32:936) already sound on the red tick tho

03:01:793 (13) - Angle this further down? It goes against the previous curve rn.

Didn't really find much, seems like a solid set, hope it helped anyway, GL! :)
thx for mod
Chaoslitz

Ryuusei Aika wrote:

Chaoz's Insane
00:38:650 (4,5) - 这是不是应该4是个短滑条5是个note比较好 我摸個折返吧
02:10:258 (5) - 这里什么音都没有吧,这个感觉有点奇怪 啊對開頭以為兩段都有, 刪了
02:17:115 (6) - ^

Nostalgic wrote:

Chaoz
  1. Disable widescreen support ok
  2. Should be renamed another or something else. uh for this one i think it will consider with creator
  3. 01:25:365 (1,2,3,4) - this part is pretty underdone imo. Those sliderends should be clickable at the very least if every 1/3 beats are clickable i think it will be too difficult considering it is only a insane diff, so I only used it in last section
  4. 01:32:222 (1,1,1,1) - 02:57:936 (1,1,1,1) - 03:40:793 (1,1,1,1) - the effect of descending sv is a bit too subtle. Maybe consider 1.5>1.3>1.1>0.9>0.6? I think it is fine
  5. 02:51:079 (1,2,3) - 03:33:936 (1,2,3,4) - same as the above
  6. 03:54:079 (1) - remove nc I did NC it in every same section

Love this set. All the best :)

handsome muscle wrote:

超市
OD太高了,跟主难度都一样了,而且这种歌节奏很难抓,这种难度里给对应玩家玩很容易出100,另外HP+1,这hp跟hard都一样了 od8 hp5.5
00:37:686 (6,7) - 00:51:400 (4,5) - 02:10:258 (5,6) - 建议还是用滑条尾叠,和00:44:543 (5,6) - 一样,不然有点难读而且停顿感不好 1/8不會有時間停顿吧 = .=
00:51:722 (1,2) - blanket ok
01:09:508 (2,3,4) - 为什么是0.55x的间距?我看你其他的这种三连都是0.48x fixed
02:17:436 (1) - why nc?
02:44:079 (5,6) - 02:46:650 (5,1) - blanket ok
03:51:936 (1,3) - blanket,话说那个3弄成3点滑条意义何在 ok

Invertable wrote:

Chaoz's Insane

  • 00:10:793 (1) - What are you doing with this note? I don t get it for the emphasize you can either stack it or avoid overlap and make a bigger DS between them 00:10:365 (3,1) how can a small ds snap emphasize anything in this calm section

    00:18:508 (3,4,5) - Why such a big DS between them its literally the same DS as 00:18:079 (2,3) - and 00:18:508 (3) - is a strong sound which should be emphasized decreased

    00:21:936 (3,4) - I think these are mapped wrong. You put slider on 2 important sounds and slider end ending on important sound is not that big of an emphasize i would recommend you to put a circle on slider head and start a new slider on slider end so you have emphasize on both strong sounds and since 00:22:365 (4) - this one is not important it will be on slider end. I think these are mapped correctly. vocal has higher priority

    00:23:222 (2) - Important sound and you but such a low DS between 00:22:793 (1,2) - and such a big DS between 00:23:222 (2,3) - what are you emphasizing here ? i dont find there is any problem

    00:31:365 (1,2,3,4) - ^ another bad emphasize part

    00:31:900 (4) - You put strong sound on slider end

    00:32:650 (7) - ^

    00:33:079 (1) - ^

    00:36:079 (6) - ^

    00:37:793 (7) - ^

    00:39:508 (7) - ^ (for me to point out every slider you did that is just pointless i just want to know why u did it like that cause slider ends should be on important sounds)

    01:00:722 (2,3) - Why u stack them there is no reason to its 2 different sounds different, really?

    01:14:436 (2,3) - ^

    01:17:436 (3) - This should be more emphasized increase DS i don't think so

    02:16:579 (4) - This one shouldn't have so big DS and what im trying to say with that is that DS should be lower between 02:16:365 (3,4) - thatn between 02:15:936 (1,2,3)
I really don t have anything else to mod here only the slider ends on important sounds I just don t know the reason behind that

eeezzzeee wrote:

[Chaoz's Insane]
too tricky to fit the diff spread lol. reconsider all those wub parts especially, im having super trouble reading them (yet playing the error dfficulty just fine) Reconsider your playing skills also your judgement on star rating exactly reflects the difficulty of a map. It doesn't make any sense to fix anything from my map just only to fit the diff spread, I would tell nino to consider to add a new diff to balance the spread instead.
  1. maybe OD=8
  2. 00:37:686 (6,7) - 00:44:543 (5,6) - 00:51:400 (4,5) - etc. i really don't like these because the sliders are just so short its hard to see what is going on. maybe you can try not stacking them on the next one? or simply just change it to a circle instead, i don't think we need the 1/8 sliders for this since its not even the hardest diff. theres a lot more of these but i wont mention anymore What do you mean by "not even the hardest diff"? Mappers have different opinions on mapping the rhythm, thus there is clear sound on 1/8,
    while you dislike it subjectively and imo it is readable and playable which plays the same when it is a note, using 1/8 just because there is clear sound
  3. 00:57:936 (1,2) - theres no sound at the red actually.. maybe just a 1/2 slider would be much better 25%
  4. 00:58:365 (1) - delete NC snapping changed so NC is needed imo
  5. 01:11:650 (4,5) - this sounds seriously overmapped, theres no 1/6 here again 25%
  6. 01:21:936 (5) - no good reason to 1/8, circle would be better imo it is strong enough to emphasize imo
  7. 01:27:079 (3,1,2,3,1,1,2,3) - how to read this properly.. plz this is just insane
  8. 01:33:508 (1,2) - why not just stack them It is intended because 01:33:615 (2) needs an emphasize just like what i have done in 01:34:365 (3,4,5)
  9. 01:34:365 (3,4,5) - so hard. i dont think this should be acceptable for diff spread
  10. 01:36:508 - forgot to turn off kiai time? yup
  11. 02:27:508 (4) - delete whistle on sliderbody
  12. 02:32:865 (3) - ^
  13. 02:40:365 (1,2) - switch nc for consistency with 02:37:222 (3,1) - sure
  14. 02:51:936 (1,1) - try not to stack these since the next slider is so it is intended to stacked completely and it is still readable
  15. 03:03:079 (1) - try starting it on the blue tick 03:02:972 - if you are mapping the breath but the breath is starting on white tick
  16. 03:06:508 (1,2) - overmpped imo, just 1/2 slider would be fine
  17. 03:20:222 (4,5) - ^
  18. 03:30:508 (5) - just circle
  19. 03:31:365 - same stuff as in the first wub section

LwL wrote:

chaoz's Insane
01:49:150 (4) - Why is this so highly spaced? Seems weaker than the previous note in every way decreased ds

02:19:579 (2,3) - I don't really agree with stacking these, there's vocals on both so disemphasizing it like this doesn't feel right, esp. with 01:59:008 (2,3) - not being stacked but being a similar combaination of sounds in an overall calmer part. not only the same claps but the same pitch in vocal so yea
thanks

@nino
1. 一直忘了自己是打算加音效的orz, 下面發你個壓縮檔 (I supposed to add hitsounds for my diff by myself but i forgot to orz, and i did add it now)
2. chaoz這tag不用加, 而且你拼錯了 :<
3. 有關spread的問題最好還是補一個diff, 我的diff跟hard難度差的有點大, 結果有人就用自己打不了的理由來摸我這圖我也是服了,改我這個做another還是保留insane也可

diff: https://reol.s-ul.eu/xiRCfdgk
Vivyanne
found nothing of importance that i felt like had to be mentioned
dont feel like making subjective comments everywhere would help the map out so

sorry for no mod, have a star instead~
Topic Starter
SnowNiNo_
@Chaoslitz : 保留insane吧 再加一個簡單的insane就可了, 還有metadata那多於的刪掉了XD
smallboat
久等了數天,發現Check了之後,還是有許多snap問題要求解決,還未達進一步階段

尤其是倒數第一個kiai time,詢問了許多華人BN (目前還沒問西方,如果問了我看一堆req要來噴),

都不太認同尾端的1/4放法,因為那是無聲的,反而1/3處有聲,而Chaoz壓的是幾乎正確的,

建議照他的壓法會讓圖比較不會被挑,西方BN和QAT很會聽snap又會特地po文針對,我不認為這可以完全矇混過去。)





[Normal]

03:29:650 (2) - 換成一個1/2 slider會比較好,Slider開頭壓在03:29:436 的鼓點上,因為現在這個2並沒有壓在vocal和鼓點上,可能第一次按的player會不知道怎麼點擊這個300,如果換了並不會影響到節奏這一段節奏平衡,算是挺簡單。
03:58:793 (5) - 怎麼到第三條大白線還是同一段NC? 建議這個note就設一條新的NC。

[Hard] 難度沒什麼大問題,只是問題出在3個連續1/4 slider不應該用在hard,用在Insane diff較符合現在的節奏set。

00:26:865 (3,4,5) - 3個1/4 slider在hard diff有點少見,這個3和4還是建議合併成一個1/4折返 slider的節奏擺法比較適當 (看要3和4合併成一個或4和5都可以(個人比較建議合併後面2個)),問了一些BN都說不太行。
00:54:293 (4,5) - 同00:26:865 (3,4,5) 理由
01:08:008 (3,4,5) - 同00:26:865 (3,4,5) 理由
01:35:436 (2,3,4) - 同上,這個3和4合併比較安全 (後面相同部分不再贅述,均一樣要fix)

較有問題1/3 snap issue:

(01:27:079 (3) - 尾端壓在1/3上比較安全,這個在1/4上沒什麼音
03:35:651 (3) -
03:36:936 (2) -
03:49:365 (3) -
03:50:650 (2) - )

[Collab Light Insane] 問題也跟Hard一樣

02:48:508 (1,2) - 尾端是1/3不是1/4,這段音樂vocal明顯是1/3音調。
02:53:650 (1,2) - 同上
03:35:650 (2) - 同Hard 03:35:651 (3)
03:49:365 (2) - 尾端建議1/3

03:17:008 (4,5) - 同上理由

[Chaoz's Insane]

已 In-game 討論修復一些unsnap的地方。

[Error] (這diff有些地方擺的挺亂有點不知怎給建議,像01:35:436 (1,2,1,2,1,2) - 1/4連打間距太開 和 02:20:008 (4,5,6,7,8,9) - 這種有點難讀的1/4連打,不見得所有能點心的BN都滿意來點這張圖,另外,140BPM的1/8 snap硬放1/16 也不太推薦,還是建議照著音樂老實放1/8就好了 )

雖然倒數第一個kiai看起來那些1/3的部分似乎都跟上了,但還是要注意比對一下有沒有自己diff不同的地方。
Topic Starter
SnowNiNo_

smallboat wrote:

[Error] (這diff有些地方擺的挺亂有點不知怎給建議,像01:35:436 (1,2,1,2,1,2) - 1/4連打間距太開 和 02:20:008 (4,5,6,7,8,9) - 這種有點難讀的1/4連打,不見得所有能點心的BN都滿意來點這張圖,另外,140BPM的1/8 snap硬放1/16 也不太推薦,還是建議照著音樂老實放1/8就好了 ) 故意放難打得連打的 畢竟歌名, 1/16也一樣
all fixed
:)
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