http://puu.sh/uhFFk/f06db814b8.jpg slightly higher resolution version of current bg
the aspect ratio of your bg cuts off the head on 16:9, but I somehow also think it looks quite nice like that lol
skystarhp drain feels slightly overdone and makes the 01:33:304 - 02:13:304 - a real pain to play because the density is really low for most of it
would suggest 7 since that makes more sense with other diffs
00:43:887 (3,1) - just move this slightly to make it look like it should with autostacking cause it's quite noticeable here
01:05:137 (9) - this just feel a bit too spaced here, I get you want it to stack with that other object, but why not stack with 01:03:970 (1) - instead? would be similar but more fitting spacing I think. actually I'm also quite suprised you skip the 1/4 here when you map so many in this part
02:19:304 (1,2,1,2) - this is extremely suprising cause you never used such slider overlaps before and I think they overlap a bit too much. simply moving
02:19:637 (1,2) - left by like 4 pixels would already make this way less frustrating and still keep it different from the overlap pattern later
http://i.imgur.com/U2fyU0e.jpganother00:15:887 (7,1,2) - would look cute if you made both 1/4 gaps use the same spacing here
00:26:304 (5) - how about nc on this to keep the pattern from before going? // if you change this, also 01:10:304 (5) - and similar
00:36:637 (1,2,3) - stack is kinda broken lol doesn't really look intentional
00:40:970 - suprised you didn't make vocal+snare clickable here with how much you tend to map vocals
00:48:637 (1,2,3,4,5,6,7,8) - really think this could need some hitsounding, it works on the other diffs like this cause they didn't map clickable 1/4s, but here I feel you could some whistles or whatever
02:32:637 (3,4) - why is this suddenly such a huge jump? maybe you could do something like
http://i.imgur.com/g6UtFic.jpg with (3) ?
ongakuhttps://streamable.com/mg6w3those 1/4 patterns in the intro all seem slightly too close to look nice, but spacing them more might make them too hard for this diff lol
in general I hope you can take visual spacing a bit more into account for future maps cause it tends to make things look rather unpolished, for example this entire pattern 00:40:637 (5,6,1,2) -
00:38:637 (1,3,4) - kinda gross cause of autostacking
http://i.imgur.com/hAcOZJK.jpg // 02:48:637 (4,6,7,1) -
01:50:970 (6,7) - this one should really be cleaned up though, either overlap them more or not at al // 02:39:970 (1,2) - l
02:23:970 (1,3) - this one is also pretty triggering, why not just have 02:23:637 (5,1,3) - as a triangle?
yeah besides visuals the diff is kinda nice I think lol
reol00:07:637 (4,5) - how about stacking these or turning them into a slider to get more emphasis on 00:07:970 (1) - ?
hardmaybe ar 7.5? should still be alright to read and 5=>8 gap seems a bit much
01:24:637 (5) - minor but this shape looks kinda tilting on the left side I think lol why not
http://i.imgur.com/qrVRh8t.jpg or
http://i.imgur.com/6vKynLW.jpg ?
freyfine
easy00:04:637 (1,2,3,1,2,3,1,2,1,2,3) - would avoid such long slider only parts since sliders tend to be harder for beginners (because just clicking > clicking and holding+following)
things you could do for example: 00:05:304 (2) - two circles instead ,, 00:09:970 - 00:15:304 - circle etc.
00:26:637 (1,2,3,1,2,3,1,2,3) - similar also, 00:26:637 (1) - rhythm choice on this seems weird, why not do something like
http://i.imgur.com/YvfV3Ny.jpg // 00:29:304 (1,2,3) - rhythm thing here too // 00:31:970 (1,2,3) -
01:10:637 (1) - same rhythm suggestion for this part
current rhythm there feels way too simplified and ignores all of the offbeat emphasis[]
feel free to call me back if you can fix rhythms I pointed out on easy