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역시 한국인은 한국어를 써야해.....

[General]
3.4/4.7 하드와 인센의 난이도입니다. 난이도 차이 너무 큰데 라이트인센 같은거 하나 만드시는걸 권장합니다.


[이지]
00:23:008 (3) - 컨트롤 hj써서 00:23:806 (4) - 랑 흐름 맞춰주시면 좋을것 같네요.
00:40:721 (1) - 뉴콤보 제거

[노말]
00:30:189 (2,3) - 슬라이더 하나로 하는게 플레이에 편할듯합니다.
00:40:721 (1) - 뉴콤제거

[엑스트라]
00:03:380 (1,2) - 저번에 irc에서도 간단히 말했지만 1/4 박자 간격에 이런 점프 넣는거 상당히 어렵습니다. 00:04:976 (1,2,3,4) - 1/2 박자 간격에 DS를 이렇게 좁게 잡으셨으면서 앞에 1/4 박자에 그렇게 큰 점프를 넣어서 강조할 필요는 없을것 같네요. http://osu.ppy.sh/ss/6754863 이렇게만 해도 되었을거고 http://osu.ppy.sh/ss/6754865아니면 이렇게라도 가능했을것 같네요.
00:10:721 (1) - 다른 비트들( 00:10:401 (1) - 00:11:040 (1) - )처럼 00:10:960 - 여기까지 슬라이더를 끌어주시는게 좋을것 같습니다.
00:18:221 (3,5) - 단순히 삼각형 패턴만 쓰니깐 뭔가 창의성이 떨어지는것 처럼 보였습니다. 얘네 둘이 다른데 놔보시는건 어떨까요
위에 00:03:380 (1,2) - 얘를 컨셉으로 잡으실거면 00:23:088 (2,3) - 띄우시는게 좋을 것 같네요.00:17:582 (6,1) - 마찬가지.
00:24:763 (3,1) - 이 패턴은 상당히 읽기 어렵다고 보는데요, 당장 봐도 2번이 1번보다 엄청나게 가까이에 있고 1/4 박자 간격에 다음노트가 여기 배치되어있는 1번에 있을거라고는 상상도 하기 힘들 것 같습니다.
00:31:465 (7) - 제가 에디터로만 봐서 이런건지는 모르겠는데 12345 서클 노트들 잔상 때문에 7번이 슬라이더일 거라는 생각을 하지 못했습니다. 그냥 12345에 따라 반 정도 오버랩 시키는 쪽이 스택보다는 좀 더 나을 것 같습니다.
00:38:806 (1) - 슬라이더 속도 줄일 이유가 없는것 같네요.
00:42:635 (1) - 얘 역시 오버랩 피해주세요.
00:42:955 (3,1) - 00:46:066 (2,3) -
00:56:040 (7,2) - 얘도 조금 읽기 어려웠네요.
01:26:678 (1,2,3) - 얘네들에 비해 01:26:997 (3,1) - 얘가 너무 떨어져있어요.

Good luck
Topic Starter
GugUCorn

Neoskylove wrote:

역시 한국인은 한국어를 써야해.....

[General]
3.4/4.7 하드와 인센의 난이도입니다. 난이도 차이 너무 큰데 라이트인센 같은거 하나 만드시는걸 권장합니다.


[이지]
00:23:008 (3) - 컨트롤 hj써서 00:23:806 (4) - 랑 흐름 맞춰주시면 좋을것 같네요. no
00:40:721 (1) - 뉴콤보 제거 강조시키려 넣었습니다 패스

[노말]
00:30:189 (2,3) - 슬라이더 하나로 하는게 플레이에 편할듯합니다. 이건 고려 좀 해봐야겠네요 패스
00:40:721 (1) - 뉴콤제거 이지와 같습니다 패스

[엑스트라]
00:03:380 (1,2) - 저번에 irc에서도 간단히 말했지만 1/4 박자 간격에 이런 점프 넣는거 상당히 어렵습니다. 00:04:976 (1,2,3,4) - 1/2 박자 간격에 DS를 이렇게 좁게 잡으셨으면서 앞에 1/4 박자에 그렇게 큰 점프를 넣어서 강조할 필요는 없을것 같네요. http://osu.ppy.sh/ss/6754863 이렇게만 해도 되었을거고 http://osu.ppy.sh/ss/6754865아니면 이렇게라도 가능했을것 같네요. 이정도는 괜찮다고 생각드는데요..
00:10:721 (1) - 다른 비트들( 00:10:401 (1) - 00:11:040 (1) - )처럼 00:10:960 - 여기까지 슬라이더를 끌어주시는게 좋을것 같습니다. ㄴㄴ..
00:18:221 (3,5) - 단순히 삼각형 패턴만 쓰니깐 뭔가 창의성이 떨어지는것 처럼 보였습니다. 얘네 둘이 다른데 놔보시는건 어떨까요 패스할께요
위에 00:03:380 (1,2) - 얘를 컨셉으로 잡으실거면 00:23:088 (2,3) - 띄우시는게 좋을 것 같네요.00:17:582 (6,1) - 마찬가지. 앞에하곤 이쪽하곤 다르죠..
00:24:763 (3,1) - 이 패턴은 상당히 읽기 어렵다고 보는데요, 당장 봐도 2번이 1번보다 엄청나게 가까이에 있고 1/4 박자 간격에 다음노트가 여기 배치되어있는 1번에 있을거라고는 상상도 하기 힘들 것 같습니다. 이부분은 전부터 고려하고있는 부분이에요. 일단은 맨처음에 했던걸로 수정했습니다
00:31:465 (7) - 제가 에디터로만 봐서 이런건지는 모르겠는데 12345 서클 노트들 잔상 때문에 7번이 슬라이더일 거라는 생각을 하지 못했습니다. 그냥 12345에 따라 반 정도 오버랩 시키는 쪽이 스택보다는 좀 더 나을 것 같습니다. 다른분이나 저나 플레이하는데는 문제없어보였는데, 안보일수도있다고하니까...절반오버랩시켜도 모양은 안 이상하니까 수정했습니다
00:38:806 (1) - 슬라이더 속도 줄일 이유가 없는것 같네요. 가사 부분에서 강조시키고싶어서 넣은것같네요
00:42:635 (1) - 얘 역시 오버랩 피해주세요. 괜찮아요~:p
00:42:955 (3,1) - 00:46:066 (2,3) -
00:56:040 (7,2) - 얘도 조금 읽기 어려웠네요. 음 괜찮다고생각합니다
01:26:678 (1,2,3) - 얘네들에 비해 01:26:997 (3,1) - 얘가 너무 떨어져있어요. 강조시키려 큰 점프를 넣었습니다 플레이상에는 문제없어요

Good luck
thanks
PyroBear
다들 한국분이시니까 한국어로 할게요~

[Left's Insane]
  1. 00:15:827 (1)에서 (2) 로 건너갈 때에 거리가 너무 먼 것 같네요. (사실 하면서 눈치를 못챘다 :* )
헉, 다른 건 문제점이 없네요 :? 별을 드리겠습니다. BN 불러도 됄 것 같으려나?
Irohas
#modreqs

easy
  1. 00:04:976 (1,2) - First, it's not as it was a big issue, but I think it's better to avoid this kind of (1) slider on easy diffs, you can try to make a rhythm as https://osu.ppy.sh/ss/6764102, second I really recommand this rhythm because it's kinda inconsistent cause you mapped the loud drum at 00:05:135 - and not at 00:05:774 -
  2. 00:08:167 (2,1) - blanket here is really ugly lol
  3. 00:10:401 (3) - NC here is necessary according to your NC pattern 00:06:252 (1,1) -
  4. 00:26:997 (2) - I think finish on its tail is not necessary it makes kinda loud when playing on the contrary 00:26:359 (1) -'s tail needs a finish
  5. 00:40:401 (3,1) - flow is not really good, you started by making a kind of circular movement at 00:39:763 (1,2,3) - so I think it's better to keep this flow a bit as http://osu.ppy.sh/ss/6764205 cause it's forced the player to make a movement that he doesn't expect
  6. 00:49:018 (4,2) - what about avoiding this kind of overlap?
  7. 00:53:487 (1) - you should try to make as 00:58:593 (1) - I think it'll fit better and you didn't map drums at it and I think it's a better choice
  8. 01:04:976 (2) - it doesn't look good as much imo
  9. 01:23:646 - I think it's better to skip that the sound is not as loud as that
normal
  1. 00:04:976 (1) - clap here is needed, it feels really weird without hitsound
  2. 00:10:401 (3,4) - what about trying to replace it by a slider to emphasize better the loud finish sound at 00:11:040 (5) - ?
  3. 00:14:072 - mapping this is not necessary since drums is not as loud
  4. 00:14:710 - what about trying to map this also ? same sound than 00:15:029 -
  5. 00:26:678 (2,3) - same as easy about finishes
  6. 01:01:784 - what about trying to make this clickable ? cause you mapped as 01:00:827 (1) - while they don't really sound the same (hope you understand)
  7. 01:20:295 (3,4) - inconsistency with 01:15:189 (3,4,5) - I think it'll be better if you add a circle between
habi
  1. 00:11:838 (2,3) - 00:14:391 (2,3) - kinda inconsistent spacing try to stack 00:11:838 (2,3) - because it's only here that you didn't stack
  2. 00:28:912 (4,1) - 00:52:848 (3,4) - reducing the spacing would surely be better (according to 00:00:508 (1,2,1) -)
  3. 00:34:338 (5,1) - NC should be on (5) not on (1)
  4. 00:35:614 (3) - 00:38:167 (5) - 00:40:721 (5) - 00:41:678 (1) - NC here would be good
  5. cool diff
left
  1. 00:12:316 (5,1) - what about increasing a little bit more spacing to show the emphisize ?
  2. 00:13:593 (1) - this slider end needs to be muted according to 00:15:827 (1) -
  3. 00:17:104 (3) - circles would fit better than slider since there are loud drums on it and I think circles would emphasize better them
  4. 01:13:274 (1,2,3,4,5) - a "straight" stream would be better visually I think
  5. 01:18:221 - there is nothing above as 01:17:582 -, 01:16:944 -; I think it's better to make them consistent, or maybe try to map 01:17:582 - and 01:16:944 -
extra
  1. 00:21:572 (1,2) - slider should be better than circles, since sound at 00:21:731 (2) - don't deserve being "clickable". a slider end would fit better
  2. 00:25:242 (2,3) - inconsistency with 00:22:689 (1,2,3) - try to remove (2) since it's a bit overmapped to me
  3. 00:33:540 (2,3) - spacing should be a bigger a bit as 00:31:784 (1,4) -
  4. 00:32:263 (2,3,4) - overmapped and inconsistent with 00:37:210 (2,3) -
  5. 00:59:072 (2,3) - same as above but with 01:04:178 (2,3,4) -
  6. 01:17:423 - NC because SV change
coolest
  1. 00:21:252 (3) - I think it's better to map those drums after since it's the higher diff imo
  2. 00:26:997 (2,1) - spacing too huge compared to 00:26:359 (7,1,1,2,1,2) -
  3. 00:52:050 (4,1) - not really a good flow imo, it forced the player to make an awkward movement
[]
that's all for me good luck!
Deppyforce
[coolest]
00:18:380 (5,6,7) - 5 ->6 should be smaller spaced than 6->7 tbh cuz its stronger
00:33:699 (4,5,6) - try ctrl+g rhythm to follow vocals
00:49:417 - missed 1/4 snare here, if u intended to make this part a jump i highly recommend u change 00:49:338 (3) - to kickslider instead of just circle
01:03:460 - theres literally no sound here zzz

[extra]
00:30:907 (2) - ey theres no sound here, the rhythm here should be mapped like this if u listen closely http://puu.sh/sKoHe/32253fca4d.jpg
00:41:359 (1,2) - seriously i think this is too fast for what the song provides
01:14:231 (2,4,5,6) - g. http://puu.sh/sKoL7/bf7b8dba2b.jpg u should try blanket the first circle instead in this case

h sorry for short mod no kds if changed nothing
good luck
Topic Starter
GugUCorn

MugiwaraSekai wrote:

#modreqs

easy
  1. 00:04:976 (1,2) - First, it's not as it was a big issue, but I think it's better to avoid this kind of (1) slider on easy diffs, you can try to make a rhythm as https://osu.ppy.sh/ss/6764102, second I really recommand this rhythm because it's kinda inconsistent cause you mapped the loud drum at 00:05:135 - and not at 00:05:774 - just i want to emphasize on not 00:05:774 but 00:05:933. anyway, your opinion is not bad. but i want to stay. i'll consider it later.
  2. 00:08:167 (2,1) - blanket here is really ugly lol oh fixed
  3. 00:10:401 (3) - NC here is necessary according to your NC pattern 00:06:252 (1,1) - That could be so, but it is successive things..maybe
  4. 00:26:997 (2) - I think finish on its tail is not necessary it makes kinda loud when playing on the contrary 00:26:359 (1) -'s tail needs a finish nope. i want to add symbalz sound here. because it's my drum cover. 8-)
  5. 00:40:401 (3,1) - flow is not really good, you started by making a kind of circular movement at 00:39:763 (1,2,3) - so I think it's better to keep this flow a bit as http://osu.ppy.sh/ss/6764205 cause it's forced the player to make a movement that he doesn't expect fixed
  6. 00:49:018 (4,2) - what about avoiding this kind of overlap? when (2) slider start, (4) slider's body is already gone. so it'll be not problem..maybe
  7. 00:53:487 (1) - you should try to make as 00:58:593 (1) - I think it'll fit better and you didn't map drums at it and I think it's a better choice fixed
  8. 01:04:976 (2) - it doesn't look good as much imo fixed
  9. 01:23:646 - I think it's better to skip that the sound is not as loud as that fixed
normal
  1. 00:04:976 (1) - clap here is needed, it feels really weird without hitsound oh i forgot to add it
  2. 00:10:401 (3,4) - what about trying to replace it by a slider to emphasize better the loud finish sound at 00:11:040 (5) - ? not bad. fixed
  3. 00:14:072 - mapping this is not necessary since drums is not as loud i see. fixed
  4. 00:14:710 - what about trying to map this also ? same sound than 00:15:029 - fixed
  5. 00:26:678 (2,3) - same as easy about finishes same reason to easy diff.
  6. 01:01:784 - what about trying to make this clickable ? cause you mapped as 01:00:827 (1) - while they don't really sound the same (hope you understand) i'll consider it.
  7. 01:20:295 (3,4) - inconsistency with 01:15:189 (3,4,5) - I think it'll be better if you add a circle between no
extra
  1. 00:21:572 (1,2) - slider should be better than circles, since sound at 00:21:731 (2) - don't deserve being "clickable". a slider end would fit better no
  2. 00:25:242 (2,3) - inconsistency with 00:22:689 (1,2,3) - try to remove (2) since it's a bit overmapped to me no
  3. 00:33:540 (2,3) - spacing should be a bigger a bit as 00:31:784 (1,4) - nope
  4. 00:32:263 (2,3,4) - overmapped and inconsistent with 00:37:210 (2,3) - removed a note on blue tic
  5. 00:59:072 (2,3) - same as above but with 01:04:178 (2,3,4) - no
  6. 01:17:423 - NC because SV change yup but no.
that's all for me good luck!
Thanks!! :D
Topic Starter
GugUCorn

Deppyforce wrote:

[extra]
00:30:907 (2) - ey theres no sound here, the rhythm here should be mapped like this if u listen closely http://puu.sh/sKoHe/32253fca4d.jpg i see. fixed
00:41:359 (1,2) - seriously i think this is too fast for what the song provides maybe it's not have problem. because as you know, there is same pattern on monstrata's beatmap, Can Do.
01:14:231 (2,4,5,6) - g. http://puu.sh/sKoL7/bf7b8dba2b.jpg u should try blanket the first circle instead in this case that maybe you check stacking option. In my editor..

h sorry for short mod no kds if changed nothing
good luck
thanks :3
Deppyforce

TaMul wrote:

Deppyforce wrote:

[extra]
01:14:231 (2,4,5,6) - g. http://puu.sh/sKoL7/bf7b8dba2b.jpg u should try blanket the first circle instead in this case that maybe you check stacking option. In my editor..
yeah it looks fine in your editor but it'll look like my pic when you actually play the map :/
change stack leniency maybe?
Topic Starter
GugUCorn

Deppyforce wrote:

yeah it looks fine in your editor but it'll look like my pic when you actually play the map :/
change stack leniency maybe?
yup, already changed it to 4. :)
HabiHolic
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53167
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 49050,63731,78412,94050,94688,95007,99156,99795,100114,104263,104901,105220,109369,110007,110326
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:TaMul
Version:Habi's Hard
Source:坂本ですが?
Tags:Left HabiHolic [ kuro usagi ] Sakamoto Desu Ga? op opening tv size
BeatmapID:1038796
BeatmapSetID:483166

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Left

MugiwaraSekai wrote:

#modreqs

left
  1. 00:12:316 (5,1) - what about increasing a little bit more spacing to show the emphisize ? vocal isn't changing, so this spacing
  2. 00:13:593 (1) - this slider end needs to be muted according to 00:15:827 (1) - using soft sampleset instead
  3. 00:17:104 (3) - circles would fit better than slider since there are loud drums on it and I think circles would emphasize better themrip i'm using symmetry pattern here
  4. 01:13:274 (1,2,3,4,5) - a "straight" stream would be better visually I think well now is ok
  5. 01:18:221 - there is nothing above as 01:17:582 -, 01:16:944 -; I think it's better to make them consistent, or maybe try to map 01:17:582 - and 01:16:944 - song is obviously different there, and i had some intentions.
that's all for me good luck!
thx for mod!

kul
osu file format v14

[General]
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AudioLeadIn: 0
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[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:TaMul
Version:Left's Insane
Source:坂本ですが?
Tags:Left HabiHolic [ kuro usagi ] Sakamoto Desu Ga? op opening tv size
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446,238,60029,2,0,P|382:236|343:211,1,102.350001952171,2|12,0:0|0:0,0:0:0:0:
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387,262,62104,6,0,P|358:197|362:257,1,200.250007638932,12|0,0:0|2:0,0:0:0:0:
391,340,62423,5,2,0:0:0:0:
394,166,62582,2,0,L|406:102,2,51.1750009760857,8|8|2,0:0|0:0|0:0,0:0:0:0:
295,325,62901,2,0,L|304:390,2,51.1750009760857,8|8|2,0:0|0:0|0:0,0:0:0:0:
434,246,63221,5,8,0:0:0:0:
390,253,63300,1,8,0:0:0:0:
347,241,63380,1,2,0:0:0:0:
195,117,63540,1,8,0:0:0:0:
199,143,63620,1,8,0:0:0:0:
201,169,63699,6,0,P|275:93|239:-12,1,204.700003904343,6|12,0:0|0:0,0:0:0:0:
102,145,64178,1,2,0:0:0:0:
130,251,64338,2,0,L|108:365,1,102.350001952171,4|2,0:0|0:0,0:0:0:0:
291,201,64657,2,0,B|250:168|250:168|168:169,1,102.350001952171,12|0,0:0|0:0,0:0:0:0:
368,273,64976,5,6,0:0:0:0:
427,112,65135,1,2,0:0:0:0:
459,211,65295,1,12,0:0:0:0:
327,103,65455,2,0,P|268:84|202:97,1,102.350001952171,2|4,0:0|0:0,0:0:0:0:
142,144,65774,1,2,0:0:0:0:
142,144,65933,2,0,L|130:19,1,102.350001952171,12|0,0:0|0:0,0:0:0:0:
265,181,66252,6,0,L|256:294,1,80.0999975555421,6|2,0:0|0:0,0:0:0:0:
125,320,66572,6,0,B|164:227|164:227|286:270,1,200.250007638932,12|0,0:0|2:0,0:0:0:0:
320,316,66891,6,0,P|339:281|331:227,1,80.0999975555421,2|2,0:0|0:0,0:0:0:0:
174,139,67210,6,0,B|222:177|222:177|379:144,1,200.250007638932,12|0,0:0|2:0,0:0:0:0:
343,74,67529,6,0,L|239:95,1,102.350001952171,2|0,0:0|0:0,0:0:0:0:
111,211,67848,2,0,P|86:164|86:115,1,102.350001952171,2|0,0:0|0:0,0:0:0:0:
200,237,68167,5,10,0:0:0:0:
181,271,68247,1,8,0:0:0:0:
145,298,68327,1,8,0:0:0:0:
102,304,68407,1,8,0:0:0:0:
63,293,68487,5,8,0:0:0:0:
66,276,68566,1,8,0:0:0:0:
70,259,68646,1,4,0:0:0:0:
75,243,68726,1,4,0:0:0:0:
80,228,68806,6,0,B|65:74|65:74|146:113,1,204.700003904343,6|12,0:0|0:0,0:0:0:0:
201,152,69284,5,2,0:0:0:0:
285,86,69444,2,0,P|325:65|383:67,1,102.350001952171,4|2,0:0|0:0,0:0:0:0:
302,189,69763,1,12,0:0:0:0:
201,152,69923,1,0,0:0:0:0:
156,268,70082,5,6,0:0:0:0:
306,220,70242,1,2,0:0:0:0:
185,115,70401,1,12,0:0:0:0:
156,268,70561,2,0,P|208:284|296:282,1,102.350001952171,2|4,0:0|0:0,0:0:0:0:
429,252,70880,1,2,0:0:0:0:
429,252,71040,2,0,B|434:304|434:304|411:354,1,102.350001952171,12|0,0:0|0:0,0:0:0:0:
366,197,71359,6,0,P|412:169|458:180,1,80.0999975555421,2|2,0:0|0:0,0:0:0:0:
293,164,71678,6,0,P|373:100|470:98,1,200.250007638932,12|0,0:0|2:0,0:0:0:0:
436,170,71997,6,0,P|394:198|357:194,1,80.0999975555421,2|2,0:0|0:0,0:0:0:0:
249,78,72316,6,0,B|293:163|293:163|250:293,1,200.250007638932,12|0,0:0|2:0,0:0:0:0:
197,309,72635,6,0,L|130:300,3,51.1750009760857,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
115,230,72955,2,0,L|182:220,3,51.1750009760857,4|4|4|4,0:0|0:0|0:0|0:0,0:0:0:0:
248,239,73274,5,4,0:0:0:0:
251,200,73354,1,4,0:0:0:0:
258,156,73433,1,4,0:0:0:0:
266,114,73513,1,4,0:0:0:0:
279,73,73593,1,4,0:0:0:0:
279,73,73912,6,0,L|172:57,1,102.350001952171,6|0,0:0|0:0,0:0:0:0:
344,136,74231,2,0,P|368:88|352:22,1,102.350001952171,12|2,0:0|0:0,0:0:0:0:
257,163,74550,1,4,0:0:0:0:
257,163,74710,1,2,0:0:0:0:
409,209,74870,2,0,P|422:263|424:332,1,102.350001952171,12|0,0:0|0:0,0:0:0:0:
304,258,75189,6,0,L|170:242,1,102.350001952171,6|0,0:0|0:0,0:0:0:0:
160,351,75508,2,0,B|211:358|211:358|268:339,1,102.350001952171,12|2,0:0|0:0,0:0:0:0:
102,264,75827,1,4,0:0:0:0:
102,264,75987,1,2,0:0:0:0:
177,155,76146,2,0,P|200:88|203:14,1,102.350001952171,12|0,0:0|0:0,0:0:0:0:
336,184,76465,6,0,L|453:167,1,102.350001952171,6|2,0:0|0:0,0:0:0:0:
354,279,76784,1,12,0:0:0:0:
176,184,77104,6,0,L|52:165,1,102.350001952171,6|2,0:0|0:0,0:0:0:0:
158,279,77423,1,12,0:0:0:0:
370,372,77742,6,0,P|377:320|339:268,1,102.350001952171,6|2,0:0|0:0,0:0:0:0:
248,129,78061,2,0,L|232:254,1,102.350001952171,8|2,0:0|0:0,0:0:0:0:
329,193,78380,1,8,0:0:0:0:
341,18,78540,1,2,0:0:0:0:
315,23,78620,1,8,0:0:0:0:
290,28,78699,1,8,0:0:0:0:
264,33,78779,1,8,0:0:0:0:
239,40,78859,1,8,0:0:0:0:
214,46,78939,1,8,0:0:0:0:
192,53,79018,6,0,P|128:40|76:25,1,102.350001952171,6|0,0:0|0:0,0:0:0:0:
39,176,79338,2,0,B|32:226|32:226|53:277,1,102.350001952171,12|0,0:0|0:0,0:0:0:0:
137,210,79657,1,6,0:0:0:0:
137,210,79816,1,2,0:0:0:0:
213,275,79976,2,0,P|268:271|325:254,1,102.350001952171,12|0,0:0|0:0,0:0:0:0:
238,111,80295,5,12,0:0:0:0:
272,317,80455,2,0,P|275:338|286:374,2,51.1750009760857,2|2|8,0:0|0:0|0:0,0:0:0:0:
238,111,80774,2,0,P|242:89|248:60,2,51.1750009760857,2|2|8,0:0|0:0|0:0,0:0:0:0:
69,240,81093,1,2,0:0:0:0:
66,215,81173,1,2,0:0:0:0:
62,191,81252,6,0,B|132:189|132:189|176:217|176:217|272:213,1,200.250007638932,8|0,0:0|2:0,0:0:0:0:
354,201,81572,1,6,0:0:0:0:
388,72,82848,5,8,0:0:0:0:
231,114,83008,1,8,0:0:0:0:
388,72,83167,1,8,0:0:0:0:
405,255,83327,2,0,P|365:249|324:236,1,66.7500025463105,2|0,0:0|0:0,0:0:0:0:
190,191,83646,5,2,0:0:0:0:
190,191,83726,1,0,0:0:0:0:
190,191,83806,2,0,B|243:216|285:181|285:181|333:137|403:182,1,200.250007638932,4|0,0:0|2:0,0:0:0:0:
405,255,84125,5,6,0:0:0:0:
259,320,84284,1,8,0:0:0:0:
259,320,84364,1,8,0:0:0:0:
259,320,84444,1,8,0:0:0:0:
188,144,84604,5,6,0:0:0:0:
338,280,84763,1,8,0:0:0:0:
338,280,84843,1,8,0:0:0:0:
338,280,84923,1,8,0:0:0:0:
174,280,85082,1,2,0:0:0:0:
324,144,85242,1,6,0:0:0:0:
255,297,85401,5,8,0:0:0:0:
188,144,85561,1,8,0:0:0:0:
342,238,85721,1,10,0:0:0:0:
170,238,85880,1,8,0:0:0:0:
256,90,86040,6,0,L|256:2,3,51.1750009760857,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
188,144,86359,1,8,0:0:0:0:
219,166,86438,1,8,0:0:0:0:
256,173,86518,1,8,0:0:0:0:
293,166,86598,1,8,0:0:0:0:
324,144,86678,6,0,L|338:212,2,51.1750009760857,8|8|2,0:0|0:0|0:0,0:0:0:0:
300,51,86997,1,6,0:0:0:0:
357,282,87157,1,2,0:0:0:0:
Topic Starter
GugUCorn

Irohas wrote:

#modreqs

coolest
  1. 00:21:252 (3) - I think it's better to map those drums after since it's the higher diff imo it maybe cause of sound, "hey!"
  2. 00:26:997 (2,1) - spacing too huge compared to 00:26:359 (7,1,1,2,1,2) - i'll consider it.
  3. 00:52:050 (4,1) - not really a good flow imo, it forced the player to make an awkward movement pass
[]
that's all for me good luck!

Deppyforce wrote:

[coolest]
00:18:380 (5,6,7) - 5 ->6 should be smaller spaced than 6->7 tbh cuz its stronger not bad consider it
00:33:699 (4,5,6) - try ctrl+g rhythm to follow vocals good! fixed
00:49:417 - missed 1/4 snare here, if u intended to make this part a jump i highly recommend u change 00:49:338 (3) - to kickslider instead of just circle fixed
01:03:460 - theres literally no sound here zzz agree but no change
fixed by me cause of long absent [ kuro usagi]
thanks mod!
Saileach
OH YEAH YEAH
Song and map is HYPE, gl, take my stars
Topic Starter
GugUCorn

- Rain - wrote:

OH YEAH YEAH
Song and map is HYPE, gl, take my stars
lol 5 stars..Thanks a lot! :D :)
Monstrata
Sorry, super late lol.

COOLEST

00:23:167 (2,3,4) - Don't do spaced triplets here, the 1/4 is barely even audible. It really sounds overmapped imo tbh xP
00:34:338 (1,2,3,4,5,6) - Really unsure what rhythm you are following here. I think vocal is best tbh, since 00:33:221 (1,2,3,4,5,6) - follow the vocal rhythm really well.
00:52:449 (2,3) - Better to just stack. The custom stack isn't necessary and the angle isn't actually good imo.

Extra

00:15:348 (2,3) - Ctrl+G sounds better in terms of rhythm. Make the snare on 00:15:508 - clickable.
00:59:550 (3,4) - This deserves a larger jump imo. No emphasis onto 4 ;c
01:16:784 (3,1,2,1) - You should NC them based on SV change and use a custom NC rhythm here.
01:17:104 (1,1) - I wouldn't recommend using a full overlap here tho. Since 01:16:784 (1,1) - are rotated, you can do the same for these two sliders instead of stacking.
01:26:199 (5) - NC here and remove on 01:26:358 (1) - imo. Changing NC's in between a stream like this looks really ugly D:

[]

Other diffs look good! Do you have metadata btw?
Topic Starter
GugUCorn

Monstrata wrote:

Sorry, super late lol.

COOLEST

00:23:167 (2,3,4) - Don't do spaced triplets here, the 1/4 is barely even audible. It really sounds overmapped imo tbh xP i see. removed (3) note.
00:34:338 (1,2,3,4,5,6) - Really unsure what rhythm you are following here. I think vocal is best tbh, since 00:33:221 (1,2,3,4,5,6) - follow the vocal rhythm really well. fixed with followed vocal
00:52:449 (2,3) - Better to just stack. The custom stack isn't necessary and the angle isn't actually good imo. agreed, fixed

Extra

00:15:348 (2,3) - Ctrl+G sounds better in terms of rhythm. Make the snare on 00:15:508 - clickable. fixed ctrlG and snare
00:59:550 (3,4) - This deserves a larger jump imo. No emphasis onto 4 ;c i think it is not big jump. its distance is 1.02x
01:16:784 (3,1,2,1) - You should NC them based on SV change and use a custom NC rhythm here. fixed
01:17:104 (1,1) - I wouldn't recommend using a full overlap here tho. Since 01:16:784 (1,1) - are rotated, you can do the same for these two sliders instead of stacking. fixed to this. https://puu.sh/tvaUr/256198c67a.png
01:26:199 (5) - NC here and remove on 01:26:358 (1) - imo. Changing NC's in between a stream like this looks really ugly D: fixed


Other diffs look good! Do you have metadata btw?
Thanks for mod! :D
about kuro usagi's diff, Caused of absent fixed by me.

and I don't know your meaning about metadata. is it wrong about its metadata?
+edit. I found some metadata of this song from Venix. p/5566974
here is medata link. http://www.shi-no-kakaku.com/2016/04/cu ... su-ga.html
i don't know sure.. :?
Monstrata
Nono, just wondering if you have an official source for your metadata, like link to discography or something.

If you don't I can find official source too.
Left
이거 왜 매냐태고 랭맵 다 있는데 메타를 아무도 제시안했는지ㅋㅋㅋ
Topic Starter
GugUCorn

Left wrote:

이거 왜 매냐태고 랭맵 다 있는데 메타를 아무도 제시안했는지ㅋㅋㅋ
어 그러고보니까 그러네요ㅋㅋㅋ
Monstrata
Metadata seems fine. Checked myself. Alright then, bubbled!
Topic Starter
GugUCorn

Monstrata wrote:

Metadata seems fine. Checked myself. Alright then, bubbled!
lol thanks, monstar!
F D Flourite
bubble check. Something needs a deeper consideration imo.

Red -- Directly relate to bubble pop
Bold -- Highly relate to bubble pop or should be carefully concerned
normal -- Suggestions or personal opinions

[General]
  1. normal-slidertick25.wav is unused. Delete it.
  2. normal-hitfinish.wav has a delay of more than 5ms. Here is the fixed version: Download
  3. The video is in Korean, while I'm sure that the original video is in Japanese. So I would prefer a video with Japanese lyrics or with no lyric.
[Extra]
  • Slidertick hitsounds are not used properly in this diff and COOLEST K. USAGI, especially (and mostly) on 3/4 sliders

    Guideline wrote:

    Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
    Take 01:05:933 (5,1,2) - in Extra as an example. Their lengths are the same, so players would expect them sharing the same rhythm at the first time. But they are not, which is even acceptable because due to the slidertick on 01:06:252 (1) - , this pattern could be somewhat readable. However, players will hear a loud clap hitsound on the slidertick of 01:06:252 (1) - , which is extremely confusing. It could mislead players that they've hit a 1/2 slider, which lead to a bad gameplay experience.

    Even if such patterns may be considered readable and playable, switching track in such pattern is still confusing. Obviously you are trying to follow the drum at the red tick (01:06:412 - ), but still the slidertail of 3/4 slider is snapped to the fade-out of vocal. Such variation of music track in such a short period of time could be extremely distracting tbh.

    What's worse, your map is lack of consistency on such patterns. I know 01:06:252 (1) - slidertick on this slider is trying to follow the second whistle on this music section. But among all other similar music sections, patterns are not similar in rhythm. ( 00:56:040 (7,1,2) - ) In this case, slidertick hitsounds on 3/4 sliders seems really disorganized.
And, I don't like 3/4 sliders sharing the same length as 1/2 sliders, please reconsider such patterns in Extra. You may slightly extend the length of 3/4 sliders to make such patterns more clearly. (COOLEST doesn't have this problem I guess)

After finishing all, you may call me back.
Topic Starter
GugUCorn

F D Flourite wrote:

bubble check. Something needs a deeper consideration imo.

Red -- Directly relate to bubble pop
Bold -- Highly relate to bubble pop or should be carefully concerned
normal -- Suggestions or personal opinions

[General]
  1. normal-slidertick25.wav is unused. Delete it. fixed
  2. normal-hitfinish.wav has a delay of more than 5ms. Here is the fixed version: Download thanks, fixed
  3. The video is in Korean, while I'm sure that the original video is in Japanese. So I would prefer a video with Japanese lyrics or with no lyric. I knew that. it's just little consideration for my country.
[Extra]
  • Slidertick hitsounds are not used properly in this diff and COOLEST K. USAGI, especially (and mostly) on 3/4 sliders I try to realize drum cover by using hitsound. but i couldn't use drum hitsound on middle of slider for realizing drum cover. I used many slidertick hitsounds on Easy and Normal Diff. but In Hard, Insane and Extra Diff, It doesn't have necessity that Adding lots of slidertick hitsound on slider. because In Easy and Normal Diff, there are lots of slider, but In other diff(Hard,Insane,Extra..), they have lots of circle note than slider. so I used slidertick hitsounds on necessary part. besides, I naturally used it harmoniously.

    Guideline wrote:

    Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
    Take 01:05:933 (5,1,2) - in Extra as an example. Their lengths are the same, so players would expect them sharing the same rhythm at the first time. But they are not, which is even acceptable because due to the slidertick on 01:06:252 (1) - , this pattern could be somewhat readable. However, players will hear a loud clap hitsound on the slidertick of 01:06:252 (1) - , which is extremely confusing. It could mislead players that they've hit a 1/2 slider, which lead to a bad gameplay experience.

    Even if such patterns may be considered readable and playable, switching track in such pattern is still confusing. Obviously you are trying to follow the drum at the red tick (01:06:412 - ), but still the slidertail of 3/4 slider is snapped to the fade-out of vocal. Such variation of music track in such a short period of time could be extremely distracting tbh.

    What's worse, your map is lack of consistency on such patterns. I know 01:06:252 (1) - slidertick on this slider is trying to follow the second whistle on this music section. But among all other similar music sections, patterns are not similar in rhythm. ( 00:56:040 (7,1,2) - ) In this case, slidertick hitsounds on 3/4 sliders seems really disorganized.
And, I don't like 3/4 sliders sharing the same length as 1/2 sliders, please reconsider such patterns in Extra. You may slightly extend the length of 3/4 sliders to make such patterns more clearly. (COOLEST doesn't have this problem I guess)

ah, I understand your opinion. cause of using slidertick hitsound on 3/4 slider, some player may have problem to reading. so i changed pattern about 3/4 sliders like this but i didn't change 3/4 slider to 1/2 slider.

After finishing all, you may call me back.
Thanks! ;)
F D Flourite
Rechecked. fixed some 3/4 rhythm in Extra and a slider in Normal. And remove useless characters in tag

To following modders:
there are still 3/4 sliders with slidertick hitsounds in COOLEST K. USAGI diff, but these sliders are mostly readable and playable. Even in rhythm, they could be understood as following both tracks and keeping hitsound consistency imo. So I decide to let it pass.

Rebubble~
-NanoRIPE-
omg hype!
Luel Roseline
비기: 하트랭크
대기탑니다
Sonnyc
General.
프리뷰 지점이 애매하게 빨라보이는데, 00:52:848 등 조금 더 늦게 설정해주시는 것은 어떤가요?

Easy.
00:04:976 (1) - 해당 난이도 유일의 1/2 슬라이더인데, 이지 난이도에서 이러한 짧은 슬라이더의 사용은 초보자들에게 권장되지 않습니다. 박자를 00:05:135 에서 시작하고 00:05:933 에서 끝나는 긴 슬라이더로 바꾸는 등 박자에 변화를 주어보세요.
00:10:401 (3,4) - (2,3)에 3/2 박자 텀 이후에 1/1 노트 2개를 두기에는 조금 이지에 비해 까다로운 면이 커보이네요. (3,4)를 슬라이더로 바꾸는건 어떨까요?
00:39:763 (1,2,3) - 3 연속 서클에 조금 부담이 느껴지는데 조금 쉬운 박자로 바꿔보실 수 있나요?

Normal.
00:32:742 (3,1) - 여기만 스택 내에 콤보가 섞여있는데, 하나의 색으로 통일 가능하신가요?
01:23:806 (1,2) - 음악상 (2)부터 콤보 가는게 악기랑 맞아보이네요.

Extra.
00:11:359 ~ 00:21:492 - 이 구간은 음악의 초반에서 아직 그 강도(?)가 약한 지점으로 보는데 혹은 적어도 뒤의 강렬한 음악 구간들보다는 약해보이는데 사용하신 점프라던가 간격 설정이 거의 키아이 점프급이네요 ㅇㅅㅇ 이 구간은 훨씬 강도 약한 점프들로 이루어지는게 음악과 맞지 않을까 싶네요.
00:38:806 (1) - 인게임으로 보시면 우선 틱이 안보이는 속도이고, 모양도 이전의 00:38:167 (5,6)와 동일해서 감속이 이루어진 3/4라는게 잘 드러나지 않네요. 속도를 조금 높혀서 틱이 보이게 하시고, 모양도 조금 다르게 쓰면 좋을듯 하네요.
00:41:359 (1,2) - 슬라 속도가 여기서 상당히 폭주하고 있는데, 음악에 비해 이정도 속도의 1/4 슬라이더를 사용하는 것은 조금 심히 과장된 느낌이네요.
01:21:572 (1,2,3,4) - 이 구간은 슬라 속도가 약해진 음악에 비해 다소 빨라보이네요.

Usagi.
00:07:130 (4,5) - 00:09:205 (5,6) - 잘 이해가 가지 않는 간격 불일치네요. 시각적인 효과를 누리는 것도 아니고, 음악과 잘 맞는 느낌도 아니라서 이전 연타와 일정한 간격을 사용해주세요.
00:21:412 - 00:34:577 - 음악상 박자가 존재하는데 3/4 슬라이더로 처리하는 것은 음악 표현에 적합하지 않아보이네요.
00:26:359 (7,1,2,1,1,2,1,2) - 3/4 슬라 이후 1/2 슬라들이 등장하고 있는데, 매번 사용된 슬라 모양이나 간격이나 다 일정하지 않아서 통일된 느낌은 들지 않네요.
00:35:295 (5,6) - 간격이 갑자기 감소했는데 음악상 큰 변동이 없어서 어색해보이네요.
전반적으로, 아직 랭크되기에는 충분하지 못한 퀄리티로 보이네요. 개별적인 흐름과 모양 자체는 괜찮아 보입니다만 그것들이 서로 기술적으로 호응해서 완결된 패턴을 형성하는데에 있어서 부족함이 많이 느껴졌습니다. 하드 정도 난이도에서 이러한 퀄리티라면 어찌어찌 넘어가드릴만 하겠지만 플레이어층의 관심이 많이 쏠리는 최상위 난이도라는 특성을 감안할 떄, 제 입장에서는 더 높은 퀄리티가 필요해보이네요.

현 최상위 난이도를 제거하시면 리버블 달아드릴 의향이 있습니다만, 그런게 아니라면 현 비트맵 디자인에 동의할 수 있는 BN 2명을 추가적으로 찾으셔야 할 것 같네요. 나머지 난이도들은 좋게 봤습니다.

Popping over questionable quality of the highest diff.
Topic Starter
GugUCorn

Sonnyc wrote:

General.
프리뷰 지점이 애매하게 빨라보이는데, 00:52:848 등 조금 더 늦게 설정해주시는 것은 어떤가요? fixed

Easy.
00:04:976 (1) - 해당 난이도 유일의 1/2 슬라이더인데, 이지 난이도에서 이러한 짧은 슬라이더의 사용은 초보자들에게 권장되지 않습니다. 박자를 00:05:135 에서 시작하고 00:05:933 에서 끝나는 긴 슬라이더로 바꾸는 등 박자에 변화를 주어보세요. fixed
00:10:401 (3,4) - (2,3)에 3/2 박자 텀 이후에 1/1 노트 2개를 두기에는 조금 이지에 비해 까다로운 면이 커보이네요. (3,4)를 슬라이더로 바꾸는건 어떨까요? fixed
00:39:763 (1,2,3) - 3 연속 서클에 조금 부담이 느껴지는데 조금 쉬운 박자로 바꿔보실 수 있나요? 슬라이드하고 서클노트로 바꿔봤어요

Normal.
00:32:742 (3,1) - 여기만 스택 내에 콤보가 섞여있는데, 하나의 색으로 통일 가능하신가요? fixed
01:23:806 (1,2) - 음악상 (2)부터 콤보 가는게 악기랑 맞아보이네요. fixed

Extra.
00:11:359 ~ 00:21:492 - 이 구간은 음악의 초반에서 아직 그 강도(?)가 약한 지점으로 보는데 혹은 적어도 뒤의 강렬한 음악 구간들보다는 약해보이는데 사용하신 점프라던가 간격 설정이 거의 키아이 점프급이네요 ㅇㅅㅇ 이 구간은 훨씬 강도 약한 점프들로 이루어지는게 음악과 맞지 않을까 싶네요. 음..그래서 나름 고쳐봤는데..나아졌을련지 모르겠네요..
00:38:806 (1) - 인게임으로 보시면 우선 틱이 안보이는 속도이고, 모양도 이전의 00:38:167 (5,6)와 동일해서 감속이 이루어진 3/4라는게 잘 드러나지 않네요. 속도를 조금 높혀서 틱이 보이게 하시고, 모양도 조금 다르게 쓰면 좋을듯 하네요. 일부러 변속시킨걸 빠르게하면 차이가 없어져버려서 빠르게보다 느리게 0.5x로 바꿔봤습니다. 플레이해봤을때도 큰 문제는 잘 안 보이던데..
00:41:359 (1,2) - 슬라 속도가 여기서 상당히 폭주하고 있는데, 음악에 비해 이정도 속도의 1/4 슬라이더를 사용하는 것은 조금 심히 과장된 느낌이네요. https://osu.ppy.sh/b/1055880 이 난이도를 보고 만들긴했는데, 문제되면 고칠까요?
01:21:572 (1,2,3,4) - 이 구간은 슬라 속도가 약해진 음악에 비해 다소 빨라보이네요. 변속으로 줄여봤습니다

전반적으로, 아직 랭크되기에는 충분하지 못한 퀄리티로 보이네요. 개별적인 흐름과 모양 자체는 괜찮아 보입니다만 그것들이 서로 기술적으로 호응해서 완결된 패턴을 형성하는데에 있어서 부족함이 많이 느껴졌습니다. 하드 정도 난이도에서 이러한 퀄리티라면 어찌어찌 넘어가드릴만 하겠지만 플레이어층의 관심이 많이 쏠리는 최상위 난이도라는 특성을 감안할 떄, 제 입장에서는 더 높은 퀄리티가 필요해보이네요.

현 최상위 난이도를 제거하시면 리버블 달아드릴 의향이 있습니다만, 그런게 아니라면 현 비트맵 디자인에 동의할 수 있는 BN 2명을 추가적으로 찾으셔야 할 것 같네요. 나머지 난이도들은 좋게 봤습니다.

Popping over questionable quality of the highest diff.
모딩감사합니다! :D
그리고 쿠로 우사기 겟난 지웠습니다 :o
Sonnyc
Nominated.
Left
흠... 몬스트라타나 플로라이트 리버블은 언제...
F D Flourite
RIP Usagi diff~

Rechecked. Fixed some sliders in Extra.

Have fun~

EDIT: in case anyone need metadata information: http://www.kingrecords.co.jp/cs/g/gKICM-1671/ or http://www.tbs.co.jp/anime/sakamoto/cd/
Saileach
Ive been following this set for months, i love it, CONGRATS!
Luel Roseline
왁!! 비기:첫랭의 축복이!
Weber
cool

COOLER

COOLEST
Shiny-
ooo finally first std coolest, congrats!
Mint
gratz!
Kyouren
Gratzz! :3
Yuii-
Greetings, even yet and once more!

You know, I was looking through the map and I must admit, you have a very interesting mapping style. I do actually like some of the flows you managed to create here and there, it was really solid. Although there are some things I will like to discuss with you, if you do not mind. These are very specific things that I believe are worth fixing in the highest difficulty.

  1. 00:04:976 (1,2,3,4) - To begin with, I don't think these share the same intensity musically speaking, yet you are mapping them like if they were. There it also seems to be a rhythm mistake with the way notes are being considered as 'clickable', for instance 00:05:774 - this isn't being clickable while it's a very noticeable sound and 00:05:295 - is a circle as of right now. This is absolutely weird because this rhythm isn't following what it really should. http://i.imgur.com/rJzMHQV.jpg something like this would work much better because you have two guitar sounds (first one from 00:05:135 - to 00:05:295 - ; the second one from 00:05:455 - to 00:05:614 - ) and then three drum hits at 00:05:774 - , 00:05:933 - and 00:06:093 - .
  2. 00:08:487 (1,2,3) - Spacing these out would be way easier to hit than your current pattern. Players have to speed up on 00:08:167 (1,2,3,4,1) - and then decrease their spead on 00:08:487 (1,2,3) - even though the music actually is getting more intense. For example, http://i.imgur.com/9FUZZJv.jpg could work a bit better without creating any awkward angles from (3) to 00:08:965 (1) - . This way you are keeping the spacing in a more balanced way.
  3. 00:12:795 (2,3) - I am really not getting what these are following exactly. 00:12:955 - that is being mapped as the slidertail, yet it's being hitsounded with a finish, that means you want to emphasise the hit. Not only that, but vocals also seem not to match with your current rhythm. I believe Ctrl+G'ing these objects would actually improve a lot in terms of rhythm. Same would apply to 00:15:348 (2,3) - , by the way; vocals start on 00:15:508 - and not before + you also have the finish hitsound in there!
  4. 00:17:582 (6) - This slider stands out in the map way too much, its shape is something that it only is seen once in the entire difficulty, something more 'seen' (or, "generic") would have fit way more.
  5. 00:19:018 (1,2,3,1,2,3,1,2,3) - The patterning here is interesting visually speaking, but it fails its job at following the music properly. Not to mention the fact that you are randomly swapping from vocal mapping to drum mapping, which I am leaving aside. The major issue here is how you grouped this pattern into a group of 3 objects each... why? There is no real reason for you to do such pattern change in the map because the music simply does not support it at all. Also, let me mention that the music doesn't get any intense. Snapping these groups isn't an easy task, you have to do slight movements on each and then accelerate and decrease the speed again from pattern to pattern, it's hard to comprehend how it truly works without a lot of mapping experience. Let me suggest you a different rhythm that feels like the music is being different but it's not so reliable on clickable objects.
  6. 00:23:088 (2) - I cannot hear anything, unfortunately. This is definitely overmapped.
  7. 00:21:572 (1,2) - A slider would fit vocals the most. Are you following the guitar, right? If anything, I would increase the spacing a little bit more, you are underemphasising it a bit if that's the case.
  8. 00:26:997 (3,1) - and 00:27:955 (4,5) - after patterns like 00:24:763 (3,1) - and 00:26:359 (1,2) - it's most likely for players to believe this is an actual 3/4 pattern rathen than a 1/2 jump. Leaving the visual aspect aside, musically speaking, you are not giving a proper emphasis to the notes that should be truly emphasised. Why is 00:26:997 (3,1) - getting less spacing than 00:27:316 (1,2) - ? The same applies to 00:27:955 (4,5,6) - ; but in this case, the vocals reach its peak, at 00:28:274 - so spacing-wise there seems to be a mistake.
  9. 00:29:231 (1,3,4,5) - Could have made a blanket pattern here. Seems like you ran out of space or something, though, because the amount of spacing given to 00:29:550 (2,3) - is not enough compared to everything else.
  10. 00:31:784 - to 00:39:125 - Now this is the part where things start getting a little bit out of hands. This is supposed to be the calmest section in the entire song, yet it doesn't look as calm as people may think. It is equally spaced as everything else on the map, yet both vocals and instruments are pretty low here. You will most likely want to focus on a more structured-type of section where the spacing gets considerably lower as well as the amount of objects for the sake of the song. A lower slider velocity can help a lot too. You have patterns such as 00:33:380 (1,2,3,4) - which are actually cool, with a relatively low spacing and a clear rhythm, but that's just it... everything else is as intense as the rest of the map. Try following the vocals only here, with a slower SV and more space-focused.
  11. 00:36:252 (1,2,3) - Also, please, don't spam finish hitsounds on such a section, it is quite of annoying for the players.
  12. 00:43:274 (1,2,3,1,2,3) - Once again, the patterning isn't appropriate for the music. 00:43:593 (2) - is losing too much emphasis while it seems 00:43:912 (1) - is super important, when it actually is not. Mind trying a rhythm like http://i.imgur.com/1q7LTxy.jpg for example?
  13. 00:49:258 - Volume is too loud, I would decrease it to make it sound like 00:09:444 - .
  14. 00:52:050 - Please, do remove the finish from the tail, it is too spammy.
  15. As for the Kiai, I am only going to mention one simple thing because it is the same amount of mistakes I mentioned above over and over again. For example, regarding emphasis 01:06:252 (1,2,3) - why is (2) getting such protagonism while (3) is so low? You properly made it 01:06:891 (1,2,3) - and on a lot of other spots, but you failed there :(
  16. 01:11:678 (1) - This is something you really want to avoid. Not only because it's extremely inconsistent with the mapset, but the fact that you are placing an SV change for only one slider in such an intense part ruins the momentum as a whole. If you are going to keep this, you should introduce it in other sections on the Kiai and not only there because it seems like it was a mistake.
[]

I feel like you could work more on the mapset, or in the highest difficulty, at least. You have some cool patterns, visually speaking, but you fail when it comes to properly follow the music, highlighting what truly is important as well as what instrument to follow. You sure can make improvements here, I know you can... it will not be easy and it will probably take you some time, but trust me when I say you will thank yourself later for spending more time in the Editor.

As a personal advice, you should also work around streamshapes. Some just look kind of awkward, it would be nice if you could get some help with these as they might not be easy to make at the beginning.

Please, do reply to this mod properly. I will make sure to keep track of the map in case you need further assistance as well as giving other BNs the 'okay' to push this map forward again.

Best of lucks with further processing~
Cellina
축하한다고 리플달러 왔더니 엄청 긴 양의 모딩을 보았습니다
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