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sana - Songs Compilation

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Topic Starter
Reillia
This beatmap was submitted using in-game submission on 2017년 3월 10일 금요일 at 오후 10:23:56

Artist: sana
Title: Songs Compilation
Tags: HoneyWorks Marathon SLM タナタロ Tanataro 金曜日のおはよう Kinyoubi no Ohayou だってキミは大切な人 Datte Kimi wa Taisetsunahito ラブ@ライアー Love@Liar 病名恋ワズライ Byoumei Koiwazurai 告白ライバル宣言 Kokuhaku Rival Sengen Ryrie テレカクシ思春期 Terekakushi Shishunki さようなら、花泥棒さん Sayonara, Hana Dorobo-san 言葉のいらない約束 Kotoba no Iranai Yakusoku 失恋リピーター Shitsuren Repeater イジワルな出会い Ijiwaru na Deai 未来図 Miraizu 暁月夜-アカツキヅクヨ- Akatsuki Zukuyo 恋ヲウチヌケ Koi wouchinuke リトルリグレット Little Regret 告白予行練習 Kokuhaku Yokou Renshuu ヤキモチの答え Yakimochi no Kotae ラズベリー*モンスター Raspberry*Monster さよなら両片想 Sayonara Ryou Kataomoi
BPM: 115
Filesize: 20403kb
Play Time: 12:23
Difficulties Available:
  1. Love (6.01 stars, 2558 notes)
Download: sana - Songs Compilation
Information: Scores/Beatmap Listing
---------------
<<|6th Ranked map|>>

<<|sana #2|>>

Songs Compilation #1|>>


SB by

SLM

Pentori & Karen Kencho

Songs list
1. タナタロ
2. 金曜日のおはよう
3. だってキミは大切な人
4. ラブ@ライアー
5. 病名恋ワズライ
6. 告白ライバル宣言
7. Ryrie
8. テレカクシ思春期
9. さようなら、花泥棒さん
10. 言葉のいらない約束
11. 失恋リピーター
12. イジワルな出会い
13. 未来図
14. 暁月夜-アカツキヅクヨ-
15. 恋ヲウチヌケ
16. リトルリグレット
17. 告白予行練習
18. ヤキモチの答え
19. ラズベリー*モンスター
20. さよなら両片想
Left
모딩한다

쿠도스

우선 설명란이든지, 스토리보드로든지, 곡 제목을 좀 적어줬으면 좋겠음니다. 뭐 하시리라 생각하지만..

00:11:710 (5) - 소리가 그렇게 쎄지도 않은거같은데 굳이 아나타가 2연타를 쓴 이유를 몰겠다..1/2 + 서클이 처리하기 더 쉬울거라 생각하는 바이다..
00:42:564 (1,2) - 명백히 강조가 필요한 보컬사운드가 나왔는데 스페이싱이 좀 맹한듯
01:56:518 (1,2,3,4) - 별다른것도 없는데 디스턴스가 상대적으로 좀 세지 않음?
03:22:858 (3) - 당신..여기 음이 있다고 생각해..?
03:23:495 (9) - 별로 숏슬이 어울린다고 생각하지도 않고, 지금까지 끌어온 깔끔한 느낌을 깨버린다는 느낌이었음. 별다른 차이가 있는것도 아닌데.
04:05:510 (4,5,6,7) - 기왕 빙 도는 패턴 짤거면 미용을 위해 DS일정하게 맞춰줍시다..
06:55:660 (1,2,3,4,5,1,2) - 각도가 좀 아쉽네요. 모양 좀더 잘맞추면 이쁠거같은데.
07:20:604 (1,2,1,2,1,2,1,2,1,2,1) - 와 ㅁㅊ..나라면 여기서 틀리고 빡종한다..마라톤인데..
07:31:727 (3) - 여기 음이 없는데 사다리꼴 단타는 좀 안아울린다 생각하는 바라고 생각할 수 잇음

04:46:633 (1) - 와 노래 개 취적

슈퍼셀 컴필 꼭 랭시키시길! 굳럭~
Topic Starter
Reillia

Left wrote:

모딩한다

쿠도스

우선 설명란이든지, 스토리보드로든지, 곡 제목을 좀 적어줬으면 좋겠음니다. 뭐 하시리라 생각하지만.. 맵이 완성되고 추가를..

00:11:710 (5) - 소리가 그렇게 쎄지도 않은거같은데 굳이 아나타가 2연타를 쓴 이유를 몰겠다..1/2 + 서클이 처리하기 더 쉬울거라 생각하는 바이다.. 음이 아예 없는게 아니고 최대한 많은 음을 잡아보고 싶었기에...
00:42:564 (1,2) - 명백히 강조가 필요한 보컬사운드가 나왔는데 스페이싱이 좀 맹한듯 ㅇㅋ 좀 많이? 벌려봤음
01:56:518 (1,2,3,4) - 별다른것도 없는데 디스턴스가 상대적으로 좀 세지 않음? 줄였음!
03:22:858 (3) - 당신..여기 음이 있다고 생각해..? 헉...
03:23:495 (9) - 별로 숏슬이 어울린다고 생각하지도 않고, 지금까지 끌어온 깔끔한 느낌을 깨버린다는 느낌이었음. 별다른 차이가 있는것도 아닌데. 5연타로 바꿨음!
04:05:510 (4,5,6,7) - 기왕 빙 도는 패턴 짤거면 미용을 위해 DS일정하게 맞춰줍시다.. 고멘나사이...
06:55:660 (1,2,3,4,5,1,2) - 각도가 좀 아쉽네요. 모양 좀더 잘맞추면 이쁠거같은데. 06:55:660 (1,2,3,4,5,1,2,1,2,1,2) - 저는 이렇게 모양을 만들어 보았기에..
07:20:604 (1,2,1,2,1,2,1,2,1,2,1) - 와 ㅁㅊ..나라면 여기서 틀리고 빡종한다..마라톤인데.. 넵 조금 치기 쉽게 바꿨습니당
07:31:727 (3) - 여기 음이 없는데 사다리꼴 단타는 좀 안아울린다 생각하는 바라고 생각할 수 잇음 피아노 음만 없는거지 다른 드럼? 소리는 있어서 저렇게 패턴 넣어봤는데 나중에 더 컴플레인 들어오면 바꾸도록 하겠습니다

04:46:633 (1) - 와 노래 개 취적

슈퍼셀 컴필 꼭 랭시키시길! 굳럭~
모딩 감사~!
Beomsan
아이고 많이 찍으셨네요
노고에 감동하여 별쏘고갑니다
Topic Starter
Reillia

Beomsan wrote:

아이고 많이 찍으셨네요
노고에 감동하여 별쏘고갑니다
별 감사합니다~!
Kalibe
( ˘ ³˘) ♡
Topic Starter
Reillia

Kalibe wrote:

( ˘ ³˘) ♡
Enon
bg lovelive
Topic Starter
Reillia

Enon wrote:

bg lovelive
no
-Nya-
Heya~ M4M here.

General:
  1. I’m not sure if you’re planning on adding a SB that tells the player which song is playing next, etc, but it’ll be a good idea.
  2. I suggest using a different difficulty name since “sana” is already the artist. Perhaps a lyric or something that all the songs have in common.

sana:
  1. 00:05:841 (4) –Since this note sounds different than the previous three and also has a much stronger beat, I suggest adding a jump to put emphasis on it.
  2. 00:11:710 (5,6) –Perfect this stack here. Not sure if it’s intentional.
  3. 00:44:164 (1) –Nazi, but for better flow from 00:43:964 (8) – you can move the tail of the slider a bit to the right. Like this:
  4. 01:19:668 (2,4) –Also a bit nazi, but you can improve the blanket here and then just copy and paste it in this slider’s: 01:19:868 (3) – place and then the sliders’ shapes will still be similar.
  5. 01:22:268 (1,3) –There are those “tings” sounds on the head of these sliders. To emphasize them I think it would be a good idea to place maybe default soft-hitwhistles as a hitsound on the heads. This applies to all similar cases.
  6. 01:49:980 (7) –Maybe place a new combo here. Because of the lower slider velocity and also because that different sound on the head of the slider supports it as well, imo.
  7. 02:41:420 (3) –I listened to this at 25% and couldn’t hear a beat in the background to support this note. I suggest removing this circle. The same actually goes for these as well: 02:32:702 (3,4,5,6,7,8,3,4,5,6,7,8,3,4,5,6,7,8) – I can’t hear beats where the blue ticks are. Perhaps I’m just deaf but rather doublecheck those.
  8. 02:48:264 (8) –Increase the spacing here. That beat sounds loud so emphasize it more by increasing the jump.
  9. 03:09:040 –I can hear a beat here in the background but not on the other blue ticks where the triples are, so I suggest a pattern like this instead:
  10. 03:12:131 –The stream continues onto this tick if you listen at 25%. Probably not necessary to map it out. But just pointing this out if you want to map it.
  11. 03:14:858 –Same suggestion as here: 03:09:040 – This applies to all similar cases in this song.
  12. 03:46:760 (2) –It’ll be a good idea to place a new combo here because of the gap between 03:44:796 (1) – and 03:46:760 (2) – meaning that the hp drain will deplete faster for the players.
  13. 04:28:681 (1) –Remove this new combo. It’s inconsistent with the rest.
  14. 04:48:574 –There’s a beat on this tick and it feels a bit weird not to map it out.
  15. 05:32:220 (1,3) – and 05:33:632 (1) - There are twinkling sounds on the head of these sliders and on the circle. I suggest placing that other twinkling hitsound that you had placed in previous songs on the heads of these sliders and on the circle. This applies to all similar cases.
  16. 07:00:379 (9) –Perhaps place a new combo here to emphasize that twinkling sound.
  17. 07:20:604 (1,1) –Place claps on these notes as well. It sounds cool
  18. 08:00:774 (7,8,9) –Move this downwards a bit for better flow to 08:01:023 (10) – and the rest of the stream
  19. 08:35:807 (5,1) –The distance between these two objects are quite small and players might mistakenly click the circle earlier than they have to. Maybe stack or increase the distance.
  20. 09:12:425 (2) –Add a bigger jump to emphasize the strong beat more.
  21. 09:53:316 (3) –Add new combo here for the slow SV?
  22. 10:15:422 (1,1,1) –Hmm, I don’t really hear any changes in the music to support these new combo’s.
  23. 11:02:517 (1) –I suggest ending the spinner here: 11:09:645 – and then mapping out the left-over part since it’ll be better to make those beats clickable imo and it sounds as if the spinner should rather end here: 11:09:645 –

Overall, very nice diff. Just be careful not to map triples where there are no sounds on the blue ticks. Same goes for streams. Good Luck~ :D
Topic Starter
Reillia
@-Nya- will add sb. fixed about nazi, NC, hitsounds mod. but there's all have beat at blue ticks. so no fix. and i can't find good diff name.. ;w;
Satellite
Hello~

[Sana]
  1. I want to AR-1 or -2
  2. 01:25:468 (1,2) - 3/4 slider + 1/2slider more better?
  3. 01:32:868 (4) - x281 y123 more better flow imo
  4. 01:38:268 (1) - i like x143 y241 jump pattern w
  5. 02:01:903 (4) - slider end sound too strong. so changed circle + circle pattern more better much.
  6. 02:05:364 (6,7,8,9,1) - i think you used ds0.5 more better ? about 01:57:672 (6,7,8,9,1) - 02:11:518 (5,6,7,8,1) -
  7. 02:24:077 (7) - add clap on slider head.
  8. 02:38:702 (3,4,5) - i don't like this overlap pattern :<
  9. 02:40:577 (5,6) - not much this jump pattern. so changed slider ? and this sugguestion placement
  10. 04:25:152 (2,3) - i want to ctrl+g
  11. 04:30:622 (1,2,3,4) - why not same pattern ? about 04:24:975 (1,2,3,4) -
  12. 05:31:867 (4) - ctrl+g ?
  13. 11:24:942 (7,8) - changed 1/4 slider ?
  14. 12:14:843 (8) - i want to move x188 y335
do not give up pls. sana <3
Topic Starter
Reillia
@Satellite All fix about your mod :3 thx!
- Ed -
OMG a sana marathon!!! Please rank this <3
Topic Starter
Reillia
ressurect
Affirmation
Q
ㄱ다 가 뭔뜻임

[설명란에 외국인없는것 같아서 혼자찍은걸로 간주하겠습니다]
00:37:764 - 힛사 빠진듯
01:15:868 (1) - 굳이 이런 이상한 모양 슬라를 쓰면서라도 블랭킷을 해야 했나 하는 의문이 드네요
02:25:389 (4,2) - 오버랩 피해보세요
03:26:586 - 03:26:949 - 개인적으로 여기 강한 보컬이 조금 표현되었으면 좋겠네요
03:28:949 (4,8,9,1) - http://puu.sh/tuhwP/d888b29870.jpg
04:32:122 - 여기 비트를 굳이 표현할 필요는 없을것 같습니ㅏㄷ
05:03:574 (1,2) - 여기 간격에 비해 05:03:927 (2,3) - 간격이 상당히 좁네요. 좀 어색하게 느껴집니다
05:30:808 (1) - 01:15:868 (1) - 랑 같음
05:41:397 (3,1) - 블랭킷 에러
07:16:222 (8) - 오버매핑 같은데 볼륨이라도 조금 줄여봐여
08:28:884 (5,6) - 흐름이 조금 이상하게 느껴졌네요

굳럭
Topic Starter
Reillia

Neoskylove wrote:

Q
ㄱ다 가 뭔뜻임

[설명란에 외국인없는것 같아서 혼자찍은걸로 간주하겠습니다]
01:15:868 (1) - 굳이 이런 이상한 모양 슬라를 쓰면서라도 블랭킷을 해야 했나 하는 의문이 드네요 전혀 이상하다는 생각 들지않고 흐름상 문제 전혀 없습니다
04:32:122 - 여기 비트를 굳이 표현할 필요는 없을것 같습니ㅏㄷ 표현 하나 안하나 차이는 없으나 표현하는쪽이 더 좋다고 생각합니다
05:30:808 (1) - 01:15:868 (1) - 랑 같음 ^
07:16:222 (8) - 오버매핑 같은데 볼륨이라도 조금 줄여봐여 별문제 없어보입니다
08:28:884 (5,6) - 흐름이 조금 이상하게 느껴졌네요 플레이상 문제 전혀 없다고 느껴집니다

굳럭
SLM
음 어려운맵은 모딩 잘 못하는데 최대한 해보겟슴니다


[매우아주베리주관적인모딩]

* 어디에 무슨곡인지 제목을 스토리보딩하면 좋을 듯요, 금방 할 수 있고

* 난이도명 Sana -> sana?

* 00:49:364 (3) - 머리에 클랩 00:49:764 (5) - 휘슬 ?

* 00:57:364 - 이거 놓친게 아쉬운데 00:57:164 - 에 서클 00:57:364 - 에 1/2 슬라 어떨까요

* 01:21:868 (4) - 여기가 약간 더 강조됬으면 하는바람,
01:20:668 (1) - 여기서 줄어드는 느낌도 살릴 겸
http://puu.sh/twryE/a36dba1eb6.jpg 이런건 어떠심
01:20:668 (1) - 는 x370 y261, 01:21:468 (3) - 은 01:19:868 (3) - 랑 스택

* 02:14:403 (6) - 스페이싱 왼쪽이랑 비슷하게 맞추는게 보기 좋을듯
02:14:403 (6,7,8,9,10,1) - 를 통째로 잡고 02:13:057 (7) - 머리랑 스택, 02:14:211 (5) - 를 약간 왼쪽으로?
대충 이렇게 http://puu.sh/twpra/d0b3b157cc.jpg

* 02:23:327 (3,4) - 점점 커지는 점프에서 이것만 거리가 줄어서 어색한데 02:23:139 (2) - 를 02:24:077 (7) - 머리에 스택하는건 어떨까요

* 02:26:514 (4) - 음악상 02:25:952 (1,2,3) - 의 점프가 더 커야할거같은데 이걸 늘리시거나 02:26:514 (4) - 스페이싱 약간 줄이시는게?

* 03:07:313 (5) - 컨쥐?

* 03:11:767 (5) - 여기 음이 없는것 같은뎅.. 03:29:404 (6) - 여기도 + 09:31:705 (5) - 11:28:135 (2) - 11:34:150 (6,7) - 여기도

* 03:29:768 (9) - ^ 여기도 약간 애매한듯

* 03:19:677 (1) - 이거 그냥 1/2이 나을듯..?

* 03:48:546 (5) - 스페이싱이 다른부분이랑 비교해서 좀 큰것 같은데 차라리 03:47:653 (1) - 꼬리에 스택시키는건 어떨까요

* 03:57:117 (5) - 드럼 피니시 03:57:296 (6) - 드럼클랩 넣으면 아주 찰질것 같네용

* 04:02:831 (5,6) - ^

* 05:03:574 (1,2,3,4) - 이부분이 다른 비슷한 파트랑 비교해서 04:49:457 (1,2,3,4,5,6) - 04:52:280 (1,2,3,4) - 05:00:751 (1,2,3,4,5) -
난이도가 급감한 느낌인데 http://puu.sh/twsG0/4496a64f10.jpg 이런식의 배치는 어떠심

* 05:05:868 (6) - 약한음이 05:06:045 (7) - 강한음보다 더 큰 점프.. 수정필요
http://puu.sh/twsur/d5f49437ed.jpg 여기다 놓으면 피라미드 완성

* 06:01:091 (2) - 초견이라면 여기서 틀릴듯한데
http://puu.sh/twsS8/f459f5f9a4.jpg 이정도로 줄이는건 어떨까요 노래도 아직 페이드인 중이고 하니

* 06:05:975 (6,8) - 스페이싱 너무 큰것 가타요 특히 06:06:324 (8) -

* 06:25:510 (6,7,8,1) - 음악상 이전 노트에 비해 스페이싱이 줄어야할것 같은데 오히려 늘어나는..?
http://puu.sh/twtel/f368e49530.jpg 이정도가 어떨까요

* 06:25:161 (4) - 123 리딩의 편의를 위해 뉴콤?

* 06:36:497 (1,2,3,4,5,6) - 볼륨 살짝 줄이시는게 어떨까요

* 06:59:536 (4) - 이게 치기 살짝 불편한 위치인것 같은데 그냥 06:59:199 (2) - 랑 06:59:873 (6) - 사이에 끼워넣는게 좋아보여요
어차피 플레이 할때는 와리가리 치느라 06:59:199 (2,4,6) - 이게 삼각형인지 아닌지도 잘 모를듯

* 07:31:390 (1,2,3,4) - 이 패턴에서 아주 틀리기 쉬워보이는데 스페이싱을 좀 줄이시거나 그냥 삼각형 점프 쓰는 걸 추천합니다 저는

* 07:41:940 (1) - 태양님맵때문에 그런가.. 왠지 컨쥐를 해야만 할 것 같은 느낌

* 08:24:269 (1) - 굳이 08:23:774 (6) - 랑 스택 안하신 이유가 있나여

* 09:35:030 (2) - 컨쥐?

* 09:37:462 (2) - 음악상 09:37:624 (3,4) - 가 09:37:300 (1,2) - 보다 어려워야할것 같은데
09:37:462 (2) - 를 09:36:976 (4) - 랑 스택시키는건 어떠심

* 09:53:158 (2) - 여기선 앞의 09:52:369 (1,2) - 랑 다르게 왕복해야하기 때문에 훨씬 어려울 듯 한데 스페이싱 약간 줄이시는걸 추천

* 11:43:358 (1) - 저라면 앞의 강렬한 단타점프때문에 이것도 무심코 바로 눌러버릴것 같은데
11:43:061 (2) - 랑 살짝만 거리를 두는건 어떨까요
이런식으로 http://puu.sh/twuDW/1b0083699c.jpg

* 11:53:606 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6,7,8) - 여기 볼륨좀 줄여주세효

* 12:14:992 (1,2,1,2,1,2,1,2,1,2) - 이거 바로전의 연타 몇개 놓치고 다음 노트 기다리다 hp없어서 죽으면 아주 화날것같은데
12:14:992 (1,2,1,2) - 랑 12:19:744 (1,2,1,2) - 사이에 브레이크 넣으시는걸 추천


굿락
Affirmation
아맞다
태그에 마라톤 추가해봐여
Topic Starter
Reillia

SLM wrote:

음 어려운맵은 모딩 잘 못하는데 최대한 해보겟슴니다


[매우아주베리주관적인모딩]

* 어디에 무슨곡인지 제목을 스토리보딩하면 좋을 듯요, 금방 할 수 있고 그걸 어떻게 하는지 모르는 ㅠㅠㅠㅠ

* 난이도명 Sana -> sana? 굿

* 00:57:364 - 이거 놓친게 아쉬운데 00:57:164 - 에 서클 00:57:364 - 에 1/2 슬라 어떨까요 저는 보컬위주로 잡는걸 선호하기 때문에..

* 02:14:403 (6) - 스페이싱 왼쪽이랑 비슷하게 맞추는게 보기 좋을듯
02:14:403 (6,7,8,9,10,1) - 를 통째로 잡고 02:13:057 (7) - 머리랑 스택, 02:14:211 (5) - 를 약간 왼쪽으로? 전 플레이상 문제가 안느껴지면 점프패턴은 바꾸지 않는 주의이기때문에..
대충 이렇게 http://puu.sh/twpra/d0b3b157cc.jpg

* 02:23:327 (3,4) - 점점 커지는 점프에서 이것만 거리가 줄어서 어색한데 02:23:139 (2) - 를 02:24:077 (7) - 머리에 스택하는건 어떨까요 ^

* 02:26:514 (4) - 음악상 02:25:952 (1,2,3) - 의 점프가 더 커야할거같은데 이걸 늘리시거나 02:26:514 (4) - 스페이싱 약간 줄이시는게? ^

* 03:11:767 (5) - 여기 음이 없는것 같은뎅.. 03:29:404 (6) - 여기도 + 09:31:705 (5) - 11:28:135 (2) - 11:34:150 (6,7) - 여기도 전 다 있다고 생각합니다..

* 03:29:768 (9) - ^ 여기도 약간 애매한듯 ^

* 06:01:091 (2) - 초견이라면 여기서 틀릴듯한데
http://puu.sh/twsS8/f459f5f9a4.jpg 이정도로 줄이는건 어떨까요 노래도 아직 페이드인 중이고 하니 06:00:568 (4,1,2,3) - 모양을 만들기도했고 저는 별로 크다고 느끼지 못하겠습니다..

* 06:05:975 (6,8) - 스페이싱 너무 큰것 가타요 특히 06:06:324 (8) - 이 노래파트가 전반적으로 점프를 크게 잡았기 때문에 별 문제없을거같습니다..

* 06:25:510 (6,7,8,1) - 음악상 이전 노트에 비해 스페이싱이 줄어야할것 같은데 오히려 늘어나는..? 전 괜찮은것같은데..?
http://puu.sh/twtel/f368e49530.jpg 이정도가 어떨까요

* 06:59:536 (4) - 이게 치기 살짝 불편한 위치인것 같은데 그냥 06:59:199 (2) - 랑 06:59:873 (6) - 사이에 끼워넣는게 좋아보여요
어차피 플레이 할때는 와리가리 치느라 06:59:199 (2,4,6) - 이게 삼각형인지 아닌지도 잘 모를듯 별 문제 없어 보이는 패턴인뎅..

* 07:41:940 (1) - 태양님맵때문에 그런가.. 왠지 컨쥐를 해야만 할 것 같은 느낌 ㅋㅋ

* 08:24:269 (1) - 굳이 08:23:774 (6) - 랑 스택 안하신 이유가 있나여 1/4 슬라-노트에선 0.6ds를 고정으로 거의 쓰고있기때문에..

* 09:35:030 (2) - 컨쥐? ?? 왜죠

* 09:37:462 (2) - 음악상 09:37:624 (3,4) - 가 09:37:300 (1,2) - 보다 어려워야할것 같은데
09:37:462 (2) - 를 09:36:976 (4) - 랑 스택시키는건 어떠심 플레이상 차이점이...없으므로..

* 09:53:158 (2) - 여기선 앞의 09:52:369 (1,2) - 랑 다르게 왕복해야하기 때문에 훨씬 어려울 듯 한데 스페이싱 약간 줄이시는걸 추천 오히려 줄이면 플레이할때 더 뻘밋날 경향이 생길수도

* 11:43:358 (1) - 저라면 앞의 강렬한 단타점프때문에 이것도 무심코 바로 눌러버릴것 같은데
11:43:061 (2) - 랑 살짝만 거리를 두는건 어떨까요 스택해서 문제될건 없고 미스나는건 플레이어의 재량에 달려있는거기때문에..
이런식으로 http://puu.sh/twuDW/1b0083699c.jpg

* 12:14:992 (1,2,1,2,1,2,1,2,1,2) - 이거 바로전의 연타 몇개 놓치고 다음 노트 기다리다 hp없어서 죽으면 아주 화날것같은데
12:14:992 (1,2,1,2) - 랑 12:19:744 (1,2,1,2) - 사이에 브레이크 넣으시는걸 추천 테스트해본결과 hp가 별로 단다는 느낌을 받지 못했습니다..


굿락
모딩감사합니다!

@neoskylove 이미 들어가있습니다
SLM
위에 모딩에 이거 빼먹었네요 03:51:224 (4) - 꼬리에 드럼피니시 03:51:581 (5) - 드럼클랩
곡제목만 넣긴 좀 그래서 하는김에 다른것도 약간 넣음
이거 맵 폴더안에다가 풀어주세요
widescreen support 체크해주시고
epilepsy warning 은 굳이 안해도될듯
SLM
아니잠깐.. 파일 이상한거 올린듯ㅋㅋㅋㅋㅋㅈㅅㅈㅅ
금방 다시올릴게여
http://puu.sh/tyO7Q/38bcbc5b12.zip
Kalibe
=w=b
02:03 Kalibe: 00:12:493 (10) - add clap?
02:03 [C u r i]: oka
02:05 Kalibe: 00:32:964 (1,2,3,4,5) -
02:05 Kalibe: maybe add greenlines with changing volumes?
02:05 Kalibe: would fit pretty well
02:05 [C u r i]: okay
02:07 Kalibe: 00:42:564 (1) - this is like 00:36:164 (1) - but without finish ;w;
02:07 [C u r i]: ;w;
02:09 Kalibe: 01:15:868 (1) - ?
02:09 Kalibe: kinda weird curve :c
02:09 Kalibe: maybe try http://osu.ppy.sh/ss/7149265 ?
02:09 [C u r i]: 01:15:068 (3) -
02:09 [C u r i]: iwant to blanket this
02:10 Kalibe: u can parallel 01:15:068 (3,1) - instead ;w;
02:10 Kalibe: up to you
02:11 [C u r i]: ;w; oka
02:11 Kalibe: 01:38:468 (1) - finish?
02:13 Kalibe: 02:02:672 (1) - same finish on head
02:13 [C u r i]: oka
02:13 Kalibe: 02:09:787 (5,1) - stack
02:13 Kalibe: 02:10:172 (7,1) - ^ xd
02:15 Kalibe: 02:37:202 (3,4,5) -
02:15 Kalibe: how about
02:15 Kalibe: stacking (3) on 02:36:452 (1) - end
02:15 Kalibe: 02:37:577 (4) - on 332/339
02:15 Kalibe: and 02:37:764 (5) - on 214/159 ?
02:16 [C u r i]: nice
02:20 Kalibe: osu crash ><
02:20 Kalibe: ZZZZzzz
02:20 [C u r i]: lol
02:20 Kalibe: 04:36:269 (1,4) - stack
02:21 Kalibe: at the end pls give me our irc xd
02:22 [C u r i]: XDD
02:22 [C u r i]: i'll give u chat log
02:22 Kalibe: 04:46:633 (1) - 05:12:045 (1) - i like this part
02:23 Kalibe: 05:31:514 (3,1) - stack
02:23 Kalibe: 05:34:691 (9) - add finish?
02:24 Kalibe: 05:35:044 (1) - ^ on end? xd
02:25 Kalibe: 05:42:103 (1) -
02:25 Kalibe: maybe try
02:25 Kalibe: !
02:25 Kalibe: http://osu.ppy.sh/ss/7149394
02:27 Kalibe: 06:00:917 (1,2,3) - u could reduce spacing a bit
02:28 Kalibe: after less spaced 1/1 05:59:521 (1,2,3,4) - u have to play bigger spaced 1/2 :d
02:28 [C u r i]: oka
02:29 Kalibe: 06:09:812 (2) - stack on 06:10:684 (1) - head?
02:29 Kalibe: plays nice
02:30 [C u r i]: i want to place on 06:10:684 (1) - this slider's center
02:30 [C u r i]: and 06:09:812 (2,3) - blankey
02:30 [C u r i]: blanket*
02:31 Kalibe: ok
02:31 Kalibe: 07:41:607 (1,1) - my eyes are bad or they not parallel perfectly? uwu
02:32 [C u r i]: fuk
02:32 [C u r i]: ww
02:33 Kalibe: 08:37:126 (5,1) - swap nc?
02:33 Kalibe: 08:36:795 (4,5) - that polarity might be kinda confusing :S
02:34 [C u r i]: oka
02:35 Kalibe: 09:33:408 (1) - lower volume here aaa
02:35 Kalibe: to 50%
02:36 Kalibe: 10:24:418 (1,2,3,4,5,1,2) - nice
02:36 [C u r i]: \:D/
02:37 Kalibe: 10:54:105 (6) - clap instead of whistle
02:38 Kalibe: 10:56:449 (1,2,3) -
02:38 Kalibe: http://osu.ppy.sh/ss/7149506 ?
02:38 Kalibe: same as you did here 10:24:418 (1,2,3,4,5,1) -
02:39 [C u r i]: oka
02:39 Kalibe: and that's all!
02:40 [C u r i]: yeahhh!
Topic Starter
Reillia
waiting for bns! \:D/
Dailycare
[General]
콤보컬러 회색은 그다지 안 어울리는 것 같음

[Sana]
00:52:764 - 강한 음이니까 노트로 놓는게?
00:57:164 (2) - 드럼 따라가다가 여기만 슬라로 놓으니까 00:57:364 - 이 부분이 비는게 약간 어색하네요.
01:59:451 - 이 부분엔 음 없으니까 피니시 제거하는게 나을 듯
03:29:677 (8,9,1) - 전체적으로 3연타들은 스택시키셨는데 이 부분만 이렇게 일자로 늘여놓으니까 어색했습니다. 뭔가 특별한 이유라도 있나요? 그리고 이런 흐름이라면 03:30:040 (2) - 는 차라리 03:31:313 (1) - 에 스택시키는게 나을 것 같네요.
04:11:224 (1) - 뉴콤 세팅이 좀 어색한데 뉴콤 지우고 04:10:153 (3) - 에 뉴콤 넣고 04:11:760 (2) - 같은데에 한 개 더 넣는게 나을듯
07:43:774 (1) - 슬라 끝 소리 약하게 해 주는게 더 어울릴 것 같아요.
08:53:838 - ~ 08:56:447 - / 09:04:273 - 09:06:882 - 빨간 틱에 추가적인 힛사가 들어가도 괜찮았을것 같아요.
12:14:992 (1) - (100, 77)쯤에 놓는게 강조에도 더 효과적이고 흐름도 좋아질 것 같은데 어떤가요??
Topic Starter
Reillia

Dailycare wrote:

[General]
콤보컬러 회색은 그다지 안 어울리는 것 같음 살짝 흰색을 노린거였..

[Sana]
03:29:677 (8,9,1) - 전체적으로 3연타들은 스택시키셨는데 이 부분만 이렇게 일자로 늘여놓으니까 어색했습니다. 뭔가 특별한 이유라도 있나요? 그리고 이런 흐름이라면 03:30:040 (2) - 는 차라리 03:31:313 (1) - 에 스택시키는게 나을 것 같네요. 03:29:858 (1,2) - 에 강조를 주고싶었습니다.
모딩 감사합니다!
Karen
I almost forgot this rip

sana
  1. using the artist as the diffname is pretty strange
  2. 00:32:964 (1) - add clap? kinda weird that 00:33:164 (2,3,4) - these have claps while the first one doesn't
  3. 01:39:868 - the finish sounds too loud
  4. 01:59:403 (7) - personally i dislike 1/8 kicksliders, 2 circles here would be better to play i think, it's up to you tho
  5. 02:13:441 (1,2,3,4,5,6) - why do you change the spacings? the vocals sound the same here, especially for 02:13:441 (1,2,3,4) - this
  6. 02:14:980 (1) - you can make the slider look better, like http://puu.sh/tQKeI/89f52ab56a.jpg
  7. 02:31:202 (3,4,5,6,1) - flow is a bit bad, how about moving 02:31:764 (6) - this to another place like 259,369?
  8. 02:52:952 (1) - clap?
  9. 03:29:404 (6) - this note sounds unnecessary, if you really want to overmap here please add whistle or clap
  10. 05:10:986 - circle please, very weird here
  11. 05:23:221 (2,3) - it shouldn't be such a big jump cause there's only vocal on (3)
  12. 05:30:808 (1) - it looks a bit...ugly, a more simple shape like http://puu.sh/tQL1M/8cc483d193.jpg would be better
  13. 06:07:893 (1) - ^
  14. 05:46:161 (2,3) - increase the spacing? at least larger than 05:45:985 (1,2) -
  15. 06:10:684 - missing finish?
  16. 08:46:012 (1) - it can be extended to 08:47:643 - or even 08:47:806 -
  17. 09:53:158 (2,3) - same as 05:23:221 (2,3) -, it's pretty forced
hmm ok map, call me back
Topic Starter
Reillia
@Karen All fix! thx for mod :3
Karen
Bubbled #1
Pentori
hey
[General]
ar 9.4 seems a bit too much, it doesnt work with the slower sections and most of the map. 9.2-9.3 might be better
almost all of ur sb elements can be cropped more. i suggest you do that :d

[Love]
00:09:623 - clap instead? sounds like a snare
00:11:449 (4,5,6) - doesnt make much sense musically, 00:11:710 (5) - is clicked on a really weak beat in priority of the white tick. imo you should just make 00:11:449 (4,5) - a 1/2 slider or 1/4 reverse. same for the one at 00:19:797 (3,4)
00:12:623 - dont think u need the clap, i only hear the cymbal here
00:53:164 (5) - clap?
01:26:468 (4,5,6) - mayb use a sharper angle? unconfortable to use wide angles when most of ur stuff is sharp
01:49:787 (5,6) - sounds like 1/6
01:53:249 - clap
01:54:018 (4) - y use this type of hitsound now? seems inconsistent cos u didnt normally hitsound the piano, and other beats like this had claps 01:52:480 (4) -
01:59:403 (7,8,1) - doesnt seem to be stacked properly
02:41:702 (5,6,7,8) - spacing seems too big, compare this to 02:29:702 (5,6,7,8)
03:06:768 (2,5) - stack?
03:33:495 (5,6) - these sound the same, so u should hitsound them the same way
04:28:681 (1) - doesnt make much sense to put a clap on 04:28:858 (2) - but not here
04:32:211 (2,3,5,8) - these sound like claps not whistles
04:47:692 (3) - idk if u really need this note. it just feels really strange since there is no instrument there, yet it is mapped the same as the beats with drums 04:47:339 (1,2) - 04:47:868 (4,5)
05:00:486 (7) - dont think u need to overmap here, removing this and having it play as a triplet follows the song better
05:09:927 - awkward to skip this for vocals, since u didnt skip the drum on 05:10:986 (6)
05:11:162 - and u should probably try map this too, since the intensity of the music is still fairly high
06:05:800 (5,6,7,8) - for a calm song, the spacing u've used is too big imo.. hopefully u can nerf some of the reall big jumps 06:14:347 (4,5,6) - 06:17:312 (6,7)
06:23:940 (5,6,7,8,9,10,11,12,1) - is there anything in the music that actually supports this?
06:46:265 - clap? the sound is really similar to 06:46:613 (2) - yet u put a clap there
06:55:997 (3) - sounds like a clap too
07:16:053 (7,8) - would b nice if you did something similar to 07:05:267 (6) - for emphasis
08:00:940 (9) - nc for spacing changes?
08:58:730 (6,1) - stack
09:09:490 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - the music offers something different here, yet you used a generally standard jump pattern. stuff like 09:09:980 (4) - 09:10:469 (7) - 09:10:958 (2) - 09:11:447 (5) - 09:11:773 (7) - are stressed in the music so if u emphasise these with larger spacing and nc's on each of these it'd play a lot nicer
10:01:211 (1,2,3) - spacing suddenly becomes really small here since slider leniency makes this really easy to land, i'd recommend doing sth else that doesnt disrupt flow
10:08:474 (5,6,7,8) - just use 1/2 :( u didnt do this before at 09:58:369 (5,6)
10:13:289 (7) - might be more interesting to remove this note and rearrange some patterns since there is no drum here
10:24:418 (1,2,3,4) - enable stacking in the editor and see if u can make this look nicer http://puu.sh/u4Suu/1d2945c892.jpg
10:30:355 (8) - 10:33:480 (3) - 10:35:980 (4) - these extended sliders play really bad lol. all of them skip over a drum on the red tick, so ending the slider there would make more sense. also u have plenty of unique rhythms anyway 10:30:668 (1,2,3) - i dont see the need to make ur own
10:55:668 (1,2,3,4,5,6) - check this pattern again with stacking enabled
11:19:744 (5,6,7) - these are really weak, so mapping them in the same pattern as 11:19:150 (1,2,3,4) - is :/
11:27:616 (2,3) - see if u can space this better with stacking on http://puu.sh/u4TtQ/1b750530a0.jpg
11:27:616 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) - this isn't a standard drum roll in the music, they are grouped as triplets. so mayb u could map it like that?
11:34:595 (1) - finish + whistle?
11:38:903 (6,1) - placement could be better. u could stack 11:39:200 (8,9,1) - on 11:38:903 (6) - or do sth like http://puu.sh/u4U7U/b77b698140.jpg
11:48:853 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - the drum rolls are barely audible so they dont deserve full streams imo. using 1/2s or mixing it up with 1/4 reverses would be more appropriate
11:54:422 (6) - missing clap? at least it sounds like it when playing
11:55:388 - maybe u could add a timing point to increase volume and then reduce the volume at 11:53:606 - to address the change in drum density

ill have to see ur reply to this first
Topic Starter
Reillia

Pentori wrote:

hey
[General]
ar 9.4 seems a bit too much, it doesnt work with the slower sections and most of the map. 9.2-9.3 might be better fix to 9.3
almost all of ur sb elements can be cropped more. i suggest you do that :d :d

[Love]
05:11:162 - and u should probably try map this too, since the intensity of the music is still fairly high i don't want to put note here.. cuz there is no any sound..
11:19:744 (5,6,7) - these are really weak, so mapping them in the same pattern as 11:19:150 (1,2,3,4) - is :/ i made some shape 11:19:150 (1,2,3,4,5,6,7) - this :p

ill have to see ur reply to this first
aaaa almost fix! thx for mod :33
Pentori

[C u r i] wrote:

Pentori wrote:

almost all of ur sb elements can be cropped more. i suggest you do that :d :d
?_? r u gonna do this or nah. http://puu.sh/u5jHQ/78cf59ac8b.png can always be reduced to http://puu.sh/u5jJ6/bba6cbc07d.png. keeping the same width is fine for easy alignment, but u should at least trim the heights

04:47:692 (3) - did u mean to fix this
06:24:637 (1) - should be clap not whistle?
07:05:267 (6) - is a clap but 07:16:053 (7) - uses whistle. should make them the same
09:11:936 (1) - since u already have nc on 09:11:773 (1) - this one is kinda pointless. or u could remove the nc from 09:11:773 (1) - instead
10:01:843 (3,4,5) - awkward flow, try moving 10:02:001 (4) - ? http://puu.sh/u5k7Z/a2079c1892.jpg
10:30:511 - 10:33:636 - 10:36:136 - should add whistles now that u have an object here
11:27:616 (2,1,2,3,1,2,3,1,2,3) - isn't really mapped correctly either. the beats without sounds are on 11:27:838 - 11:28:135 (2) - 11:28:432 (2) - so u could do something like http://puu.sh/u5kpy/748f1b82d4.jpg, your current rhythm right now makes you click on nothing while having strong drums on the slider end
11:48:853 (1,2,3,4,5) - just use 1/2 or maybe an extended slider. this is the one im most worried about, since there are no sounds on 11:48:927 (2,3)

oke call me back again
Topic Starter
Reillia

Pentori wrote:

will be fix sb 1hrs later? wnvm so fast ww

04:47:692 (3) - did u mean to fix this oh sorry i missed it. i want to keep this cuz theres an vocal 04:47:692 (3) - here.

oke call me back again
thx for mod :3
SLM
k
http://puu.sh/u5pD6/35c49ebcaf.zip
osb
[Events]
//Background and Video events
0,0,"blonde_hair_blue_eyes_clouds_kousaka_honoka_love_live__school_idol_project_photoshop_shuuichi_sky_water_2288x1576.jpg",0,0
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopCentre,"sb\bar.png",680,-30
L,0,4
R,0,0,180000,1.6,-0.85
F,0,0,,0.1
S,0,0,,0.65
V,0,0,,0.3,0.5
Sprite,Foreground,TopCentre,"sb\bar.png",680,-30
L,70000,4
R,1500,0,190000,1.6,-0.85
F,0,0,,0.1
S,0,0,,0.65
V,0,0,,0.3,0.5
Sprite,Foreground,TopCentre,"sb\bar.png",680,-30
L,40000,4
R,1500,0,200000,1.6,-0.85
F,0,0,,0.1
S,0,0,,0.65
V,0,0,,0.3,0.5
Sprite,Foreground,CentreLeft,"sb\np3.png",37,427
L,0,15
C,0,0,8333,201,64,64,241,241,64
C,0,8333,16667,241,241,64,64,241,64
C,0,16667,25000,64,241,64,64,241,241
C,0,25000,33333,64,241,241,64,64,241
C,0,33333,41667,64,64,241,241,64,241
C,0,41667,50000,241,64,241,241,64,64
F,0,0,,0
S,0,0,,0.25
F,2,102,4275,0,1
F,2,742417,744200,1,0
F,0,747088,,1,0
Sprite,Foreground,Centre,"sb\lol.png",25,427
F,0,0,,0
S,0,0,,0.048
F,2,102,4275,0,1
F,2,742417,744200,1,0
Sprite,Foreground,Centre,"sb\lol.png",25,427
L,5775,41
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F,1,0,400,0.6,0
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L,259637,64
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L,457565,88
F,1,0,333,0.6,0
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L,488733,100
F,1,0,329,0.6,0
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L,523689,100
F,1,0,326,0.6,0
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L,558124,89
F,1,0,324,0.6,0
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L,588526,101
F,1,0,315,0.6,0
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L,622191,124
F,1,0,312,0.6,0
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L,663667,269
F,1,0,297,0.6,0
S,1,0,297,0.048,0.064
F,0,0,,0
S,0,0,,0.048
F,0,747088,,1,0
Sprite,Foreground,CentreLeft,"sb\1.png",10,455
F,0,0,,0
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F,2,102,4275,0,1
F,2,22015,26449,1,0
Sprite,Foreground,CentreLeft,"sb\2.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,28164,31364,0,1
F,2,59764,64764,1,0
Sprite,Foreground,CentreLeft,"sb\3.png",10,455
F,0,0,,0
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F,2,66268,71268,0,1
F,2,99068,102608,1,0
Sprite,Foreground,CentreLeft,"sb\4.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,104211,107287,0,1
F,2,134211,138249,1,0
Sprite,Foreground,CentreLeft,"sb\5.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,139952,141452,0,1
F,2,174264,178952,1,0
Sprite,Foreground,CentreLeft,"sb\6.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,180768,183677,0,1
F,2,214949,220222,1,0
Sprite,Foreground,CentreLeft,"sb\7.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,221939,224796,0,1
F,2,251939,257653,1,0
Sprite,Foreground,CentreLeft,"sb\8.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,259329,263564,0,1
F,2,276975,281916,1,0
Sprite,Foreground,CentreLeft,"sb\9.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,283810,286633,0,1
F,2,311339,316280,1,0
Sprite,Foreground,CentreLeft,"sb\10.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,318103,322338,0,1
F,2,348455,353397,1,0
Sprite,Foreground,CentreLeft,"sb\11.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,356731,359521,0,1
F,2,386731,391614,1,0
Sprite,Foreground,CentreLeft,"sb\12.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,393707,396497,0,1
F,2,408358,411846,1,0
Sprite,Foreground,CentreLeft,"sb\13.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,413638,415660,0,1
F,2,452064,455435,1,0
Sprite,Foreground,CentreLeft,"sb\14.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,457274,459940,0,1
F,2,483274,486607,1,0
Sprite,Foreground,CentreLeft,"sb\15.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,488445,492401,0,1
F,2,516796,521412,1,0
Sprite,Foreground,CentreLeft,"sb\16.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,523404,526012,0,1
F,2,551773,556012,1,0
Sprite,Foreground,CentreLeft,"sb\17.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,557841,561732,0,1
F,2,583138,586705,1,0
Sprite,Foreground,CentreLeft,"sb\18.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,588580,592369,0,1
F,2,615580,620158,1,0
Sprite,Foreground,CentreLeft,"sb\19.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,621918,624418,0,1
F,2,656293,660355,1,0
Sprite,Foreground,CentreLeft,"sb\20.png",10,455
F,0,0,,0
S,0,0,,0.22
F,2,662517,669645,0,1
F,2,742417,744200,1,0
//Storyboard Sound Samples
Pentori
10:30:511 - 10:33:636 - 10:36:136 - still missing whistles? zz lol
Topic Starter
Reillia

Pentori wrote:

10:30:511 - 10:33:636 - 10:36:136 - still missing whistles? zz lol
lolz fix!
Pentori
ok back to #1
Topic Starter
Reillia
thanks Pentoriii :33
Karen
#2
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